Creating Procedural Welding Seams In Houdini

  Рет қаралды 19,682

Entagma

Entagma

Күн бұрын

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Download Project Files: www.entagma.com/downloads/Weld_Seams_In_Houdini.zip
Been watching This Old Tony, Wintergatan and Stuff Made Here a lot in quarantine. And while the idea of having your own home shop and being able to weld is quite romantic, our reality is that neither do we posses the space nor the skills required. But (rejoice!) we have computers and nodes.
In this tutorial Chris Kopic takes you through the steps necessary to procedurally generate welding seams - those little beads of molten metal where two pieces join.

Пікірлер: 32
@abhayrajeev7216
@abhayrajeev7216 3 жыл бұрын
This channel is pure gold
@OscarChabrand
@OscarChabrand 2 жыл бұрын
Never seen this quaternion stuff explained so well! thanks! It's really great how you break down the theory before you type the VEX code.
@Kmankeg
@Kmankeg 2 жыл бұрын
I've been struggling with "double cross products" for quaternions etc. This is video is the most helpful video I've seen!! Thanks so much =D
@NameInsertPlease
@NameInsertPlease 4 жыл бұрын
This is THE BEST welding tutorial / resource on the whole internet. THANK YOU!!!!!!
@Entagma
@Entagma 4 жыл бұрын
Thanks so much! Does that mean Chris is now the better this old Tony?
@atanekoatan
@atanekoatan Жыл бұрын
Awesome tutorial, thanks!
@Al1987ac
@Al1987ac 4 жыл бұрын
So cool! Making a project with metal structures right now, and that's exactly what I need.
@sima_jk
@sima_jk 4 жыл бұрын
What a lifesaver. Just what I've been stuck on! Thanks!
@jimjimjim5995
@jimjimjim5995 4 жыл бұрын
Cool as always
@massimobaita7178
@massimobaita7178 4 жыл бұрын
Thank You very much, Chris!
@pumpkinscantfly2893
@pumpkinscantfly2893 4 жыл бұрын
Thank You very much!
@dimitrishimanovskiy8041
@dimitrishimanovskiy8041 Жыл бұрын
Why do you use orient which you generate from vectors that you turn into a matrix? Do you get any benefit out of that? Copy to X nodes can just use vectors (N and up) for orientation.
@nicksushkevich
@nicksushkevich Жыл бұрын
looks like Boolean node has been changed since, because there are no seams as output geometry parameter, now it's Extract Curves
@skynet24x7
@skynet24x7 4 жыл бұрын
Happy Diwali Entagma. from india
@esbenoxholm
@esbenoxholm 4 жыл бұрын
Very neat! I tried this myself a few months back but failed miserably. Thanks a sharing this great technique.
@CoolioMartinson
@CoolioMartinson 2 жыл бұрын
way to go.
@andersonbrandaosudario3425
@andersonbrandaosudario3425 4 жыл бұрын
Thanks for this tutorial! Understanding quaternions is necessary, but what about the "orient along curve" node, connected before copytopoints?
@xl000
@xl000 4 жыл бұрын
Any idea how you could add a the stick of a stick welder to this and animate it.. with sparks and stuf.. It doesn't look too hard to do.. With the welding sounds...
@Entagma
@Entagma 4 жыл бұрын
Heyhey, for adding sparks, this tutorial might serve as an inspiration: kzbin.info/www/bejne/n5i9laOJeLN7asU Cheers, Mo
@Ghost_COD_000
@Ghost_COD_000 4 жыл бұрын
Whattttttttttt how did you promoted that parameters on 12:36 By right clicking it's not showing..🤯🤯🤯
@jaskaransinghgrewal9109
@jaskaransinghgrewal9109 4 жыл бұрын
middle mouse click
@vicengsua
@vicengsua 4 жыл бұрын
Wouldn't it be easier to just use the tangent as the v@Up vector? That's the way how I have been doing my orient without math together with the normal 😅
@Quantarium
@Quantarium 3 жыл бұрын
Orientation along curve node comes helpful as well
@skynet24x7
@skynet24x7 4 жыл бұрын
wow...
@richard_robert
@richard_robert 4 жыл бұрын
😮
@seethe639
@seethe639 4 жыл бұрын
Resample has tangent? i was making one manually... *facepalm*
@baldoski
@baldoski 4 жыл бұрын
hahaha
@neilcross5844
@neilcross5844 4 жыл бұрын
@@baldoski hah, welcome to houdini :P
@baldoski
@baldoski 4 жыл бұрын
@@neilcross5844 I know, I'm just laughing cause it's so natural in Houdini's world :D
@atomboi2028
@atomboi2028 3 жыл бұрын
Why not just use a MOPs copy to spline, adjust the orientation, and avoid all that VEX?
@HapaxArt
@HapaxArt 4 жыл бұрын
This is voodoo! *grabs a torch*
@affectreflect
@affectreflect 4 жыл бұрын
Nice stuff!!Doesnt the eulertoquaternion vex function create a quaternion from euler angles?
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