For those having issues with the pet being unrecruitable after being dismissed once, or for those who'd prefer a dialogue option to recruit an animal, this is what worked for me after a lot of messing around with existing scripts and variables. Do not put a script directly on your pet. Instead, either make a quest (tick start game enabled--look up generating SEQ files if you don't want to have to save & reload to get new dialogue to function). Name it anything. OR, just use the Generic quest as we've been doing, if you don't mind conflicts/it's for personal use, and add a new dialogue line. Either way, go to the Player Dialogue tab. Add a recruitment piece of dialogue as DarkFox did with the other dialogue, with whatever message ('Come with me' etc.) and animal response/sound you'd like. For your script fragment in the bottom right box, use this: (pDialogueFollower as DialogueFollowerScript).SetAnimal(akspeaker) and add a property to the script fragment. The property is Quest, the name is pDialogueFollower. It should auto-fill but if it doesn't just point it at the DialogueFollower quest. This will use the existing "recruit animal" script. Important: add an additional Condition to this text, GetGraphVariableInt -> PlayerAnimalCount -> == 0. This will prevent this option from turning up if you already have one animal follower. That's it; after you compile, when you go in game, the recruit message should appear and allow you to recruit the pet. You should be able to then see all other pet follower dialogue you've put in, and after dismissing it, the recruit message should be available again!
@opusGlass6 жыл бұрын
For anyone having trouble with the script fragments: 1) It's important that you paste the correct line of code into the fragment box: there is only 1 line that needs to be copied for every single fragment. 2) After you paste the Dismiss code and it fails to compile, then you rename it and edit source: it's important that you DO NOT paste the entirety of his source code in like you see in the video, only add this line: "Quest Property pDialogueFollower Auto" and add it above the ";BEGIN FRAGMENT Fragment_0" 3) On all the other fragments, DO NOT edit source at all. As he shows later in the video, you can skip that step. But more importantly, the latest version of the code is broken, so if you don't skip this step it will not work.
@curtiswood67055 жыл бұрын
Thanks for this!!
@inaritenko8 жыл бұрын
Great tutorial, the scripts still work well. But in the DialogueFollower quest, you should give your follower an entry in the DialogueFollowerHellos in the Misc section. This seems to prevent the follower dialogue from becoming unresponsive after combat.
@DigitalCleaner12 жыл бұрын
Ok, but to be seriously honest, there is no way I could have done what I've done without your tutorials. I would have quit using the CK if it hadn't been for you. That is a fact. You shed light on things I don't have the gumption or time to figure out quickly enough to implement them. So yeah, you do deserve credit.
@SpacialKatana12 жыл бұрын
Cheers for replying DF. I came to that conclusion myself, and changed back to the ordinary follower technique...the animal AI just doesn't seem to cut it for a follower. CK seems very convoluted and I've edited/scripted a ton of games before this. Good tut technique BTW fella. Keep it up.
@druesaunders7 жыл бұрын
Another great tutorial sir. I created a wolf follower successfully with your help although I did run into some issues. Your assets were down so I had to type out all of the scripts by hand. Just an FYI - it worked out fine. As instructed in the comments below, I added my wolf to the WEPlayerFriend faction and this stopped his aggression toward my arrival. I also added him to the ChickenFaction faction to stop him from going after nearby chickens. My wolf is still aggressive toward NPCs though, he is set to Unaggressive and in the proper factions... What I noticed is after the wolf has followed me once he reverts back to a proper unaggressive state when I tell him to go home. I'll need to test more but my solution so far will be to spawn him away from any NPC areas because all is well once I go and say hello. I'd still like to understand why this is happening, I've yet to get into custom factions and AI packages. Thank you for the solid work on creating tutorials for CK, seriously underrated quality tutorials paving the way for future modders.
@tatskamaster11 жыл бұрын
i followed the tutorial step by step and this was the first mod i made that actually wprked! you saved me from depression, thanks
@MedicineManRx7811 жыл бұрын
Thank you you solved many days of frustration trying to create monster followers. Great Vids!
@potatolord84608 жыл бұрын
So confused, the script on your website is completely different from the one you are using in the video.
@sammief13057 ай бұрын
I can't even find the script. Had to type it up and now I'm just getting fails
@DevourVR3 жыл бұрын
Thank you for these tutorials man, I'm the author of Enderal stuff like donkey arp and vatyr. Your videos will help me much. So this is in advanced ;)
@gaolbreak10905 жыл бұрын
Old but gold. Just what I needed! Thanks, man :)
@wech18000 Жыл бұрын
Thank you for helping me in my mod. just to tell you that I had to watch both videos by what you had deleted in the script (DONE).
@Darkfox1278 жыл бұрын
My resources have now been moved. All my assets can now be found over on the Project Modularity mod page. You'll find what you need from this video and more you might find interesting contained within the files. Check the description for further details.
@404notalive8 жыл бұрын
So, can I do the stuff I need to do on the scripts I need to use? I also want permission to upload my mod after it's done. I am asking because I want to use the scripts I need from Project Modularity.
@Darkfox1278 жыл бұрын
Permissions are stated on the mod page for PM.
@404notalive8 жыл бұрын
Hey...Again. I got it all right, it all works. But is there anyway to make a set home script? I need something like that for my mod, so the wolf can live where the player chooses. I want it to be independent on other mods, it will cause conflict.
@404notalive8 жыл бұрын
So technically I want to have dialogue that allows me to tell my follower where to live, without other mods.
@404notalive8 жыл бұрын
For some strange reason, the scripts are gone.
@AS-cf6nh10 жыл бұрын
I tried the download link it says "404 - Page Not Found Sorry, the page you are looking for does not exist" is there another link??? :C
@Dasneezequeen11 жыл бұрын
Works perfectly the scripts were a great convenience, thank you.
@iikraze98648 жыл бұрын
Why is the SCRIPT in the video different from the Script provided on the website ?
@__archive504726 жыл бұрын
He Thinned It Down, To Make It's Code Less Cluttered
@servitar16523 жыл бұрын
what do i copy now that youve deleted the text file? ive looked thru every script in the zip on the nexus and nothing resembles what you put for the DFCowdismiss. ive typed and spellchecked everything and still get an error when trying to compile
@Darkfox12712 жыл бұрын
No problem, thanks for the suggestion. It's a good idea and I'll slowly add some more over time.
@thomaslee989610 жыл бұрын
Maybe it's just me but on your website the download for the animal follower scripts doesn't work. The other ones work fine, but for me just that one doesn't work.
@weadyen2111 жыл бұрын
Thanks alot DARKFOX, your videos helped me a BUNCH
@Aldebaraan888 жыл бұрын
Using the PM_Script_AF_Dismiss. copy pasted the script name to be sure it matches, but it fails to compile... and i have no clue what did i do wrong....
@Aphylyon7 жыл бұрын
Compilation failed - are you sure you want to save? hmph.
@Aziara867 жыл бұрын
Yes, me as well. I've tried at least 3 times, I can't find what I'm doing wrong. Looks like no one wants to help us folks here in the comments though.
@RodrigoCarrio6 жыл бұрын
@@Aphylyon the same thing happened to me, followed all the steps and this happened. It's sad no one has anwsered something in years.
@ModernLittleFoot2 ай бұрын
@@RodrigoCarrio I know this is late, but in the copy and paste block it says "DF_Script_AF_Dismiss" you should delete all of it and rewrite it with the full dismiss script name, so everything should be the same such as "RCChickendismiss" even if it has typos in the script name there should be the same typos in the script. don't forget the "EndFunction" at the end
@LincolnVincent2 жыл бұрын
Ah great. Now I can finally turn my AU lead into a skeever thank you very much.
@KriegerT8 жыл бұрын
With this tutorial i have 3 issues: the follower dialogue is "wait here" and only after that it says "follow me" on initial dialogue. the second issue is that if i dismiss my follower i cannot rerecruit him ever again.
@ryovalente69759 жыл бұрын
Well I give up, tried creating a dragon follower. When I got to the script stuff, nothing worked. I went to your new website and everything. I did all the steps and retraced them many times. I just ended up very frustrated.
@Kabuki_YT6 жыл бұрын
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname DFmudcrabdismiss Extends Topicinfo Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE (pDialogueFollower as DialogueFollowerScript).DismissAnimal() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment Quest Property pDialogueFollower Auto just change the DFmudcrabdismiss to whatever yours is
@KREDANS2 жыл бұрын
Thank you :')
@SkeletauR2 жыл бұрын
compilation failed, any idea?
@xMorogothx8 жыл бұрын
Thank you Darkfox! I made my own fire wyrm follower!!!
@mentilreq11 жыл бұрын
Excellent tutorial. Thank you for taking the time to make this video.
@RonRay12 жыл бұрын
Maybe you (or Clyde) could give Bethesda some pointers on how Serana "should" react in Dawnguard. She never responds correctly to "stay" and "follow". Thanks for providing downloads on your website for the recourses for this tutorial.
@HerrDidymus7 жыл бұрын
Nice tutorial, but the sabrecat I made, is instantly attacking me, if it sees me... =( What could be wrong?
@HerrDidymus7 жыл бұрын
Well, figured it out myself... You have to deactivate the control box with all the attack warning distances under actor.
@nikolastaylor80936 жыл бұрын
Had the same problem, but this comment helped a lot!
@detaildevil65444 жыл бұрын
I think there are two ways to solve this issue: 1: Add yourself to the sabrecat faction -> makes all sabrecats in game friendly 2: Adjust Relationship values -> there are tutorials on creating an animal follower...
@DigitalCleaner12 жыл бұрын
This tut was awesome, as usual, but loved it even more than the last one. Using that custom msg script was just what the doctor ordered. Thanks Darkfox127! I'd love to list you as a contributor on my next mod release, so if you have a steam id, pst me what it is and I'll add you.
@ElizabethJacksonHall8 жыл бұрын
Hi Darkfox127,The tutorial was very clear as usual, especially when I used your scripts from the tutorial, rather than your web-site. Just wondering: Creating the horse as a follower subsequently makes him impossible to ride, correct? Is there a way to make him both a follower and a mount, or are they mutually exclusive?
@jonathanlevy69889 жыл бұрын
I've followed all the steps and done everything I needed to in order to make this work. While my new spectral warhound follower I've made is exactly what I wanted except for one tiny thing...I can't dismiss him. The dialogue option is there, but when I click on it, the dialogue box just vanishes and he still follows me, no message in the corner of the screen, nothing.
@KriegerT8 жыл бұрын
+Jonathan Levy when i press dismiss i can't recruit him again whatsoever...
@Darkfox12712 жыл бұрын
The dialogue is supposed to work that way. It imitates the dog follower script which works the same way. I don't understand why the game does it differently to a normal follower.
@LenmonadeGaming5 жыл бұрын
Any chance of an updated version of this? xP
@Blackpriestess777 жыл бұрын
I keep getting an error that says "Unable to write source to temporary location" when I click compile, after adding the Dismiss script. Then when I go to edit source it is grayed out. Anyone know how to fix this? I would greatly appreciate it.
@TheJdumoulin7 жыл бұрын
You've probably already figured it out (given its been six months) or given up, but I'd like to put an answer here since I had this same issue and scanned through the comments hoping someone replied to a comment like this one with the solution all to no avail. It took a bit to figure out the problem, so here's for anyone else who happens across this issue and comment: Go into the Skyrim Data folder. If you have any folders called DialogueViews or Scripts, drag them out to the desktop (you can delete them but I wouldn't suggest it until you make sure everything works). If you already downloaded DarkFox's PM scripts, you'll have to put them all back in afterwards as they're in those folders. If you don't have those folders, that's fine. You will soon. There should be a Scripts.rar file in the Data folder. You'll need something that can open rars, like WinRar. Open the file and extract DialogueViews and Scripts into the Data directory (you'll have to make sure they're not moving into a folder called Scripts. You want the two folders extracted directly into Data, not a sub-folder that WinRar likes to create based off the RAR name). After they're extracted, NOW try to compile the scripts (and feel free to add PM back in)
@dominiclafalce29337 жыл бұрын
thank you I was up till for 2 days tyring to get that shit to work it maybe 2 months later put you a god
@Blackpriestess776 жыл бұрын
@@TheJdumoulin Yas!!! it worked thank you!!
@Midnight69X12 жыл бұрын
I was wondering if you would know how to make them wander around a bit instead of looking like they are glued to the ground, when they are not following you.
@owenmcquarrie5868 жыл бұрын
Starting 1 compile threads for 1 files... Compiling "GoatFollowerDismiss"... (0,0): Unable to find flags file: TESV_Papyrus_Flags.flg C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\GoatFollowerDismiss.psc(1,0): Unknown user flag Hidden No output generated for GoatFollowerDismiss, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on GoatFollowerDismiss What Happened?
@theawesomegoldfish95675 жыл бұрын
This error occurs when you haven't installed the creation kit scripts into skyrims folder. It is essentially looking for a flag that it can't find. There should be a scripts.rar that comes in your Skyrim\Data folder, unarchive that into your Skyrim\Data\Scripts folder.
@moonshadow_memory74245 жыл бұрын
With your help I now have a gargantuan VR fox named Kurama (the nine tails) rampaging through Riverwood lmao! Now I have to figure out how to edit models in blender so i can copy his tails.
@Pichustrikesback12 жыл бұрын
Great tutorial! My chaurus follower works perfectly! Although I could not find the text archive with the replacement for the dog script and I had to copy from the screen (ough my eyes). Now excuse my ignorance (this is my very first work in the CK) but I have one question: How can you edit your follower? I want to make some minor tweaks but everytime I want to save it tells me that the file is in use and if I save a new file it won't work.
@Darth_Supaku4 жыл бұрын
"Although I could not find the text archive with the replacement for the dog script and I had to copy from the screen (ough my eyes)." same but im running into script errors :( tryin to figure out what, prob my spelling. :D
@Fmax110 жыл бұрын
HELP! Every time when I want to place my fox ingame (Like Darkfox did it with his cow.) the Creation Kit crashes! And Google doesn't want to tell me how to fix it :( Pleassseeee help me!!
@jonbutcher185212 жыл бұрын
I work with computers for a living, but I just can't get my animal follower to work. I've tried to create my Snow Bear follower 3 separate times now, each time it does exactly the same thing, it's commands only seem to work 20% of the time (if that). I noticed that the Snow Bear seems to be a different creature than most. Maybe I'll try to make the cow since it appears to work. If I can get the cow to work where the bear doesn't, then I guess it's time for a new tutorial. Suggestions maybe?
@lilkuma21427 жыл бұрын
I did this before and preferred the Notepad option - I cannot seem to open the PEX files and I would also like to know if my follower is not an animal but a human/ child what it would be instead.
@muffinflea11 жыл бұрын
hi, thanks for the very detailed tutorial. i did everything to the t but using a giant instead. im wondering what i must alter as the dialogue options dont appear when i interact with him although the follow message does appear in the top left and he follows me i cant get him to stop or interact in any usable way. please help i have spent nearly 24 hrs on this so far so frustrating
@ketnetty2 жыл бұрын
Hi, the tutorial is amazing but I cant seem to find the scripts you talked about. Ended up on a google drive from your site, but when I try to open one its pretty empty and cant find the ones shown in the video. i'm kinda stuck
@dudeguy965855898 жыл бұрын
For some reason I cant dismiss my follower? rather stange.... Good news is that I know why people were attacking my Burnt Spriggan Pet, keyword was that is was an animal, so people attacked it while inside The Bannered Mare
@SpacialKatana12 жыл бұрын
DF - This works perfectly for me with a Hagraven, just one thing though, I dont get the dialogue for 'Follow', as soon as I press E to talk to her I just get the message "Hag is following you". I can dismiss/trade/favour/wait all fine, just that one bug. I have the 3 conditions you set correctly. Any ideas????
@infestedproxima9607 жыл бұрын
I followed this tutorial to create a Falmer Companion, it works, he does follow me. But......he goes crazy each time we encounter even non-hostile NPCs, such as Whiterun Guards, and attacks them on sight, or rather they attack him first. Is there a way fix to this, without having to add every faction to him?
@Darkfox12712 жыл бұрын
Huskies as gg77FR said are part of the Dawnguard DLC and you will have to load the Dawnguard.esm to edit them. Your mod would then also require Dawnguard to play.
@seagull949410 жыл бұрын
I followed this tutorial creating a Sabrecat follower, however he attacks everything else including me when I set him anywhere. He's set to Unnagressive however. Is there a way to fix this? :(
@lilmlcs7 жыл бұрын
I know it's been 3 years but still .. I guess you forgot to change it's factions. If it's set as PredatorFaction or something like that, it will attack anything
@Nickldio11 жыл бұрын
I need your help! I watched your video like 5 times but I still cant resolve this. I done the same with a skeleton model, sound etc, so my follower should be a skeleton. Everything is allright but I only can press E next to him but no conversation starts, please help me :)
@Midnight69X12 жыл бұрын
Tried several time to make a death hound follower using you video and I followed it to the T but when go in game the follower doesn't have any dialogue or doesn't follow? I'm at a loss when it come to this, any ideas??
@StygianStyx11 ай бұрын
I honestly don't like messing with scripts at all. I don't want people to force to have SKSE installed. I don't even know if I should be following this guide.
@Kryos10 жыл бұрын
You mention a lot that if you don't know Papyrus script to not worry about whats going on in the background, but I am actually interested in learning more. Do you have any tips for getting into learning Papyrus script? I have virtually no scripting/coding experience except a little HTML. However that's not to say I'm computer inept, I work more with computer architecture and hardware than I do software and just haven't really gotten the opportunity to learn in the past or haven't found the right place to start.
@spitfyr9710 жыл бұрын
i dont fully understand papyrus. but i understand most of it because of python and javascript.
@SkyderStudios12 жыл бұрын
I love this tutorial. Although I was wondering if I'm trying something that's not possible yet. I'm trying to make a husky follower using your tutorial, and can't find the mesh for it. Any suggestions? I'm afraid I'm going to accidently blow up my game if I do it wrong.
@Darth_Supaku4 жыл бұрын
i tryed w/o any real knowlage and failed so i made another follower (one of my playthrough characters) and made the husky follow him instead. loading in and out of cells is a bit weird 4 the dog tho half of the time she wont leave the cell and u will have to enter and exit.
@SkyderStudios4 жыл бұрын
@@Darth_Supaku I appreciate the response! I posted this 7 years ago though. XD I'll admit I ended up with so many mods at this point that I do have animal companions now!
@Darth_Supaku4 жыл бұрын
@@SkyderStudios same, bro I'm feken surprised u responded only an hour later lol
@Darth_Supaku4 жыл бұрын
I'm currently doing a vile saber cat and also testing if I can make him rideable if not I'll disable everything related to it and also port the files for the scripts and such to finish my husky (not armored)
@SkyderStudios4 жыл бұрын
@@Darth_Supaku LOL. was on watching things and got a notification. XP Have a good one and may your modding adventures be fruitful!
@Darkfox12712 жыл бұрын
That would require a script similar to the placeatme command in the console I do believe, Unless you have some knowledge in scripting I'm afraid I can't help as my hands are full with other projects at the moment. You can follow through the Creation Kit Wiki tutorials if your really desperate for creating that mod.
@themaskofdude12 жыл бұрын
Hello, I made an follower but when i use the dismiss pet I can't seem to get it to follow me again. None of the option appear anymore,
@IronBlockGames9 жыл бұрын
The scrips on your site are nothing like what is shown. Can't you include in the txt files a mini what to do vs just the raw script? Like a mini Ref. Copy line A into box B, do this, add this property. Make it nice and easy quick refrence vs having to come back to this video and scan though it to find the part that says what is needed to do. Outside that I am having a real issue. The follower works to start with, interact and they start tagging along. I can talk to them again for the other commands, however none of them are doing anything. I have redone these options several times to the same effect. They lost, but don't do anything. So I can't wait, command, give items, or dismiss. (no other mods are being used) Last, I'd like a chat option before they start following you rather than BAM following. Can you show how that is done? Also how do you set the follower to always be friendly even if you attack them? Nothing like an immortal beast hunting you down due to a poke.
@sammief13057 ай бұрын
Started out great... Then hit the script section. I cannot find the script you used and the one In the resources download is different. I've copied it from the screen and it did not work. Completely ruined the mod I was creating. If anyone can help - I would very much appreciate.
@lukecrawford81328 жыл бұрын
So, I'm trying to do this with Fallout 4. i've gotten to a point where i can click on my follower to talk, but i can't talk to it, to get it to follow me. the dialogue settings tab that you showed in this vid, is completely blank on fallout 4's creation kit. what have I missed here?
@MasterAub012 жыл бұрын
Hi does this tutorial still works with the AE and the latest update of Skyrim? It seems it does no longer work. Upon activating my beloved animal companions nothing happens...How sad
@CaptainDigiFox4 жыл бұрын
Will this work for making a horse follower? I want to make a horse follower that you can't mount. I've made summonable horses that follow automatically and can be mounted. But if your cow follower method will work for a horse follower. I could theoretically have a horse follower, horse for riding, and a summoned horse all at once.
@kirukiru59249 жыл бұрын
for odd reasons now after months using your tutorial again my CK is refusing to let me use the dismiss one. anyone else have this issue?
@tylermix19808 жыл бұрын
Hi! Couple of questions! First of all I made a successful working mod using this tutorial awhile back, and I just reopened it on CK and I found that all the papyrus script that you had us make has disappeared and it is no longer there for any of the follower commands. I was wondering what happened? Also the text file you have for download does not match what is in the video and it also does not work.
@dominicmccarthy50884 жыл бұрын
I know this is really old, but I don't see the script mentioned in your faction in there whatosever.
@SkyrimBeast9 жыл бұрын
Hiya DF, thanks much for the vid. I wonder if you could do something like this with a dragon. I've been trying to get a dragon follower in a mod I've been developing and working with dragons just isn't as straightforward as working with the other races.
@thewarofidols261011 жыл бұрын
First of all, great tutorial, and thanks a bunch for this. I've been using this to give myself assorted animal companions, and it's been working great for me. I just have one question... Two friends of mine asked me to make followers for them, which I did. I tested them and they worked fine for me, but they don't work for my friends- the companion appears in-game, but they can't interact with them at all. Do you have any idea what would cause that?
@Darkfox12711 жыл бұрын
Be sure to package the mod up correctly either using a bsa or just send the files loose. You can see how to best upload and package mods in my Uploading tutorials.
@hare66639 жыл бұрын
i retrace my steps as you suggest but its hard to do as the scripts no longer match what you have in the video. i'm too timid to alter any coding if thats what i need to do because theres no obvious "name here" like in the original coding. would just making a copy of the dog dialog and editing it work? cause thats what im trying now
@snowballwkc11 жыл бұрын
Sometimes i cant click on any of the options when i talk to the animal follower... i can see the options but it wont let me click on them.. Any idea why? The options did work after i saved and loaded.
@CaptChiggs12 жыл бұрын
Idk what is the problem. I followed your steps to the dot. This is my second try trying to make my companion but the dialogue never initiates. I can create my companion and it will say "Hit E to talk" but when i hit E nothing happens. Any help?
@mirkochiesa8052 Жыл бұрын
Wonderful it's fine. it can be done for Dremora follower?
@MrSkipcon11 жыл бұрын
I am currently in the process of making a creature (falmer) vendor. Setting merchant factions and so forth produce no availl. I simply can't talk to it! It's not aggressive either. Thanks
@kenirainseeker5399 жыл бұрын
The CK is giving me trouble when I try to make a new dialog. It'll refuse to bring up the audio select window, even if I click it multiple times, and if I try again it gives me an error that says "cannot open multiple response windows currently." Only thing I can do is exit CK and try again but then the same thing happens. Also, if I try to add/edit rules to the dialog, they all disappear and my changes are not saved. I'm stuck. Is there any way to solve this?
@Mr.Narmer10 жыл бұрын
Hey not sure what I did wrong. I have my Vale sabre cat in game but when I approach where I put it the game crashes. I noticed that when you did the 'dismiss' dialogue script it went through a few seconds after you hit OK, but when I did that part an error message comes up similar to the one that you said to dismiss when adding the papyrus fragment. It said the batch could not be compiled. I tried to start over but it happened every time and I have no idea what I did differently from you. Any advice?
@Hymirth11 жыл бұрын
Hi, my pet fox keeps running away from me, not letting me open dialogue with him. Any idea what ive done wrong?
@Amilyn818 жыл бұрын
Really helpful video. Thanks so much!
@oiseaufaux10 жыл бұрын
Hi, thanks for a brilliant tutorial. I've successfully made a follower utilising your helpful scripts! I have a question though, my follower won't budge if he's in a doorway or similar, and most followers of humanoid races etc will move if the player runs against them. Is there an AI package preset or a script I can add for this? Thanks!
@dylannorris56158 жыл бұрын
Your codes are not working for me. I have checked everything and still get the errors saying that something is wrong in the codes...
@rockypockypuff9 жыл бұрын
Hi, is there some way to get the scrips somewhere else? I found your new site, but the scrips there does not work... Nor does it work correctly when I type it all up as it's typed in the box by you. This is only for the dismiss thingie majingy though.
@Emberville11 жыл бұрын
Great tutorial. Everything went off without a hitch and now I have my trusty wolf companion on my heel and at my enemy's throats! Thanks :)
@AngryEggs2318 жыл бұрын
Your script doesn't work, when I copy the text and compile, I get a different warning and I am unable to even click on "edit source"
@AngryEggs2318 жыл бұрын
Nevermind, I fixed the problem. It was an issue with my temp folder, not the scripts. My bad
@simas80397 жыл бұрын
how do fix it?
@ivorymantis10267 жыл бұрын
Dismiss error is still constant. Following things to the dot but as you have removed the scripts I'm using a spare I found on a third party. (0,0): Unable to find flags file: TESV_Papyrus_Flags.flg C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\FOLCRDismiss.psc(3,0): Unknown user flag Hidden No output generated for FOLCRDismiss, compilation failed.
I really liked the turorial, it's very well done. I am however having a crash to desktop problem. After following your every step, i put the dog in riverwood, just like you did to Clyde, but for some reason, when i load the game it crashes. Any thoughts of why this is happening?
@josephweppelman20213 жыл бұрын
Hey, since everything is in a .pex file on the Nexus files, I'm not able to open the scripting and copy-paste. Should I just rewrite the coding then?
@Zazuban5 жыл бұрын
Guide was great for SE except that most of your codes did not function at all and were probably never meant to run inside of it; ended up figuring alot of the stuff out by looking at vanilla scripts and then putting it together on my own. The one script that did function was luckily the main actor one.
@Snicker43311 жыл бұрын
Why is it that every time I open the dialogue script page, everything is collapsed into mm wide sections (Name ect) and every time I have to drag them apart just to see them.
@Tb0ne8259410 жыл бұрын
did this with an elk and when i try to interact, no dialogue appears, help please?
@ukalistaxd94645 ай бұрын
If you're from the AE version this tutorial probably won't work since Bethesda added their own Pet Follower framework for AE
@ukalistaxd94645 ай бұрын
I'm trying to find tutorials for AE but there aren't any hopefully someone will make one
@TheMajorN8 жыл бұрын
When I try to compile it says 'Mising EOF' help?
@smithjus00010 жыл бұрын
I keep having compilation errors it says it cant find the TEXV_Papyrus_Flags.flg file
I downloaded your scripts from your site and the file wasn't in there. Why didn't you just copy and paste it into the description?? Complete waste of my time.
@wmliford881311 жыл бұрын
Thanks Nice video worked great. A little confusing at times but im a noob modder. I made a dog and actually shrunk it a little, I also want to make a little dragon but i dont think you can I have to look into it more. I change my dog to a dragon skin and everything took but he wouldnt follow me, only talk to me which was funny lol . anyway it was a experiment, now trying to make my dog again. Thanks again. I will check out your other tutorials.
@dominicruiz29993 жыл бұрын
I can't find this notepad anywhere on his website whatsoever, and I've been looking for hours. Does anyone happen to have the file they don't mind sharing, or link to this file?
@Darkfox1273 жыл бұрын
If you check my website, go to the Resources page and scroll down, there is a section where you can navigate Google Drive and go to scripts. The names are something along the lines of DF_AF_. I need to make an updated video for this.
@mettestark6058 жыл бұрын
I tried making a wolf, but for some reason it's aggressive towards everything, no AI packages and set to Unaggressive, what do?=
@Darkfox1278 жыл бұрын
Try adding WEPlayerFriend faction to your companion and he should stop trying to rip your face off.
@mettestark6058 жыл бұрын
thanks, that works, doesn't stop him from attacking horses though.... o.e
@Darkfox1278 жыл бұрын
+Lille MidoPidoFido Make sure he is not set to aggressive.
@mettestark6058 жыл бұрын
He isn't :c
@mettestark6058 жыл бұрын
But I already figured I wanna turn him into a dog instead, now I just need to know how to pick textures :p
@ShadeTheBade9 жыл бұрын
When I try to add the script It says "New Script: The extends script does not exist, please pick one that does"
@Sinnstudios12 жыл бұрын
Hi darkfox i got good news i am fixing to get skyrim lol so know i can rewatch all your video.
@dominiclafalce29337 жыл бұрын
ok so where are they like I downloaded every thing and still cant find the script (pDialogueFollower as Dialoguefollowerscript). DismissAnimal() cause when I put it in it says Unable to write source to temporary location so help a fool out
@dominiclafalce29337 жыл бұрын
wait I just looked and I read on now what af file ?
@Darkfox12712 жыл бұрын
I'm stuck with the same scenario, it's a weird one, although I have heard of a bug with normal followers sometimes when they become too focused on the aftermath of a battle that they will not do anything. This seems to be an issue with the game itself as there's no reason for it to happening.
@livipup3 жыл бұрын
Hey, any idea how to use the Pet Framework added to the game for the Creation Club pets?
@Arronax-YT2 жыл бұрын
10:28 doesnt work. cant edit the script "Unable to write source to temporary location" NVM solved it myself