Creature animation is a must on your demo reel! (part 1)

  Рет қаралды 5,904

Jean-Denis Haas

Jean-Denis Haas

Күн бұрын

Пікірлер: 60
@jeandenishaas
@jeandenishaas 3 жыл бұрын
Hahaha will probably change the thumbnail in the future but it just cracked me up. Don't sleep on creatures! Tough to animate but a must on your reel!
@christinjoylee
@christinjoylee 3 жыл бұрын
Your face after the owl running is forever my favorite reaction
@jeandenishaas
@jeandenishaas 3 жыл бұрын
HAHAHA!
@justycheung5429
@justycheung5429 3 жыл бұрын
What is going on, today is my birthday but got some good stuff. To be honest, creature animation does not only find in movies. even a TV show, for example, His Dark Material. I am working on my dragon animation( have 3 locomotion in this animation"Take off, flying, and landing"), I show u when I ready. Of course, I will pay u.
@jeandenishaas
@jeandenishaas 3 жыл бұрын
Oh absolutely, TV shows have crazy animation as well! (I will add that to the next part!)
@bricengorai363
@bricengorai363 3 жыл бұрын
That sheep is the prime example of how I view my shots, expectations vs reality...another awesome video JD!!!
@jeandenishaas
@jeandenishaas 3 жыл бұрын
Hahah that cracked me up! (and thanks!)
@loafy3688
@loafy3688 3 жыл бұрын
My goal has always been creature animation! its nice to know it is wanted. All my animation classes focus on human animation but animals have always been my thing :) Thanks for the insightful video !
@jeandenishaas
@jeandenishaas 3 жыл бұрын
Thank YOU!
@Aaron_miraz
@Aaron_miraz 3 жыл бұрын
The miniature Vs the cutest clips of animals in the video, I love it hahaha.
@jeandenishaas
@jeandenishaas 3 жыл бұрын
😁
@david84116
@david84116 3 жыл бұрын
That cat and owl clip is impressive! Can't wait to see part 2!
@jeandenishaas
@jeandenishaas 3 жыл бұрын
Hahah right? Always makes me laugh.
@eddieandersson5570
@eddieandersson5570 3 жыл бұрын
Wow mate this was so good. You really are one of the absolute best at explaining and inspire people. ❤️
@jeandenishaas
@jeandenishaas 3 жыл бұрын
Too kind!! ☺️☺️
@eddieandersson5570
@eddieandersson5570 3 жыл бұрын
@@jeandenishaas Just saying like it is mate.😀
@jeandenishaas
@jeandenishaas 3 жыл бұрын
@@eddieandersson5570 😁
@Pataflex
@Pataflex 3 жыл бұрын
Yay ! Creature animation is great. It's a good excuse to find interest in animals, to be curious about their behaviour and all. Thank you for the video JD !
@jeandenishaas
@jeandenishaas 3 жыл бұрын
You are very welcome!
@renarddubois940
@renarddubois940 Жыл бұрын
why would you need an excuse for that!? T..T
@AmityAnimation
@AmityAnimation 3 жыл бұрын
That clip of Cumberbatch, lol. I always wondered how, exactly, the animators interpreted his mocap data for Smaug.
@jeandenishaas
@jeandenishaas 3 жыл бұрын
Good question
@harshal792
@harshal792 3 жыл бұрын
This brought back so many memories! Excited for the upcoming parts! :D
@jeandenishaas
@jeandenishaas 3 жыл бұрын
😁
@minhaj_khan
@minhaj_khan 3 жыл бұрын
Thanks for giving so much insight into shot ideas!! :D
@jeandenishaas
@jeandenishaas 3 жыл бұрын
Absolutely!
@johnmonge3362
@johnmonge3362 3 жыл бұрын
Another awesome video and found it very helpful! I have not animated creatures yet so I am looking forward to the series and follow along! I have never laughed so much when I saw the cat and owl video. :D
@jeandenishaas
@jeandenishaas 3 жыл бұрын
Thank you! And that owl is genius!
@raremilindchitale
@raremilindchitale 3 жыл бұрын
Very very interesting insight into creature animation. Super great examples, how you managed to get your hands on so many of them, amazing. So inspiring, feel like starting to try animating a creature right away. Thank you so much.
@jeandenishaas
@jeandenishaas 3 жыл бұрын
Sure thing! Glad you liked it!
@LombaxKat
@LombaxKat 3 жыл бұрын
Man I'd love to see the demo reel of the dude animating 50,000 orcs lmao Thanks for the solid advice!! Looking forward to part 2 :D
@jeandenishaas
@jeandenishaas 3 жыл бұрын
Hahaha! That would so awesomely horrible to do.
@rupeshmajumder
@rupeshmajumder 3 жыл бұрын
Thanks, this is really helpful 😀, but something I always face while planning out a creature animation is Lack of good rig (compared to biped characters), sometimes it's hard to find some particular creature rig other than the usual tiger, leopard & horse. & it feels like I have to signup for some online creature classes just to get the rigs. so It would have been better if there was some good open-source rig just for some practice because not everyone can afford those online classes.
@jeandenishaas
@jeandenishaas 3 жыл бұрын
I’ll cover rigs as well in part 2 or 3 but I know what you mean.
@rupeshmajumder
@rupeshmajumder 3 жыл бұрын
Thanks man 😢 ❤
@jeandenishaas
@jeandenishaas 3 жыл бұрын
@@rupeshmajumder Well, spoiler, I will mention this video: kzbin.info/www/bejne/gKTXkmdvibqJqc0
@rupeshmajumder
@rupeshmajumder 3 жыл бұрын
@Jean-Denis Haas thank you 😀
@jeandenishaas
@jeandenishaas 3 жыл бұрын
@@rupeshmajumder You’re welcome!
@enderperez-lopezanimations4103
@enderperez-lopezanimations4103 3 жыл бұрын
Ok, since the beginning of the video you convince me about why I do need creature in my Demo Reel. So, does this skill might increase the possibility to get into this tough industry then? Amazing video, thank you J-D!
@jeandenishaas
@jeandenishaas 3 жыл бұрын
I would absolutely say so! Movies, TV, games, realistic, cartoony, they all have creatures and you're missing out if you don't have it on your reel! (subjectively thinking)
@enderperez-lopezanimations4103
@enderperez-lopezanimations4103 3 жыл бұрын
@@jeandenishaas Indeed, thank you J-D!
@jeandenishaas
@jeandenishaas 3 жыл бұрын
@@enderperez-lopezanimations4103 Sure thing!
@rdthrthth
@rdthrthth 3 жыл бұрын
I've always struggled animating creatures, are there any good tutorials you would recommend? I'm ok at doing cycles on the spot, but I struggle with the workflow when animating (for example) a dog or cat walking around etc. Should I start by making all the contact poses on the front legs? then do a pass for all the contacts for the rear legs? Is there a general rule of thumb how many frames the rear legs are usually offset from the front legs when walking?
@jeandenishaas
@jeandenishaas 3 жыл бұрын
There’s a general gait for each one, for a dog it would be back left/front left, back right/front right I believe, but I always check reference and the offset depends on what they’re doing (how fast, how agitated, playful, etc. I have no general rule). For me I do the body first (root and then chest and then head), then see where the legs fall and go from there. Unless it’s a very specific pose and then I do the whole body including legs in a more pose to pose approach. I will do a tutorial one fo these days. 😁
@rdthrthth
@rdthrthth 3 жыл бұрын
@@jeandenishaas That sounds like an interesting way to approach it. A tutorial would be great! I think there are a lot of cycles tutorials out there, but not much in terms of teaching how to approach an actual shot.
@jeandenishaas
@jeandenishaas 3 жыл бұрын
@@rdthrthth Good to know, thanks!
@panimation8436
@panimation8436 3 жыл бұрын
Amazing video, I really like creatures! I am wanting to do a small exercise of a dragon but don't know which animal reference I would use? As always keep up the good work.
@jeandenishaas
@jeandenishaas 3 жыл бұрын
Depends on the size, you can go with eagles if you want a look where the head stays stabilized while hunting, a bat if the dragon has only back legs and the arms are part of the wing (although the scale and weight will be way off), all depends what size your dragon is and what kind of behavior you want to add to it.
@panimation8436
@panimation8436 3 жыл бұрын
@@jeandenishaas thank you so much for responding my question. It means a lot to me.
@jeandenishaas
@jeandenishaas 3 жыл бұрын
@@panimation8436 My pleasure!
@themodernartist460
@themodernartist460 3 жыл бұрын
Hey Jean! Do you mind helping me with this minor road block I am facing with a character rig? Would you happen to have a video on creating eyelids that blink? Thanks!
@jeandenishaas
@jeandenishaas 3 жыл бұрын
I’m actually going to continue my facial animation series very soon! Good timing!
@themodernartist460
@themodernartist460 3 жыл бұрын
@@jeandenishaas Oh great! thanks!
@jeandenishaas
@jeandenishaas 3 жыл бұрын
@@themodernartist460 Sure thing!
@simonpapousek
@simonpapousek 3 жыл бұрын
8:23 😁
@simonpapousek
@simonpapousek 3 жыл бұрын
That piece is actually a perfect animation reference. Not sure if it counts as a creature, hahahaha.
@jeandenishaas
@jeandenishaas 3 жыл бұрын
@@simonpapousek Hahaha! My dog would think I’m a creature. 😁 It counts.
@ninjadodovideos
@ninjadodovideos 3 жыл бұрын
Have to take issue with the feature vs games thing at the start re: cycles or shots with personality. If you're not putting personality into your games animation, you're doing it wrong. The idea that games animation is just technical craft while all the 'real' acting is in feature is a long outdated misconception.
@ninjadodovideos
@ninjadodovideos 3 жыл бұрын
And since you only looked at films with your examples of creature popularity it may be worth noting there is a lot of creature work being done in games also.
@jeandenishaas
@jeandenishaas 3 жыл бұрын
@@ninjadodovideos I will expand on that since I knew during editing that it would come across like that. The shorter nature of cycles vs. the 10s or longer acting clips students are doing is the difference I wanted to highlight. You’re not going to do a 10s lip sync performance unless you’re working in cinematics. Gameplay anim and cycles obviously need personality. I’m talking generally when students are taking creature classes (for feature classes, no game classes, hence that distinction since I’m not teaching game classes), they are tasked to do walk cycles and tend to look at reference, copy that and then call it a day. What I’m saying is that after that you should go further and develop more personality, etc. in order to make the shots more interesting and to have more fun with it. The technical critique was aimed at intro classes for feature. But clumsy wording, I will clarify in pt2 because you’re right, it is an outdated misconception and generally I hate the elitist attitude that “feature performance animation” is the pinnacle of animation.
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