Factorio edition: AC can only be transported thru trains and there is a day/night cycle which temporarily makes solar panels inactive(probably not the right word)
@NicholasMarshall6 жыл бұрын
Creeper World 4: Just a little hint of Factorio edition I'd love there to be furnaces, belts and Fabs. Would be fun figuring how to squeeze a tiny production line in..
@eezle33976 жыл бұрын
creeper world 4: electric boogaloo.
@RiotGearEpsilon6 жыл бұрын
"And we're going to add just a *tiny* pinch of Factorio."
@aaronlandry39476 жыл бұрын
RiotGearEpsilon factorio is currently my second highest playes game in hours... And so to be thr first.
@pinchman11676 жыл бұрын
and thus the love child of factorio and creeper world stole all your time.
@thekrampuselbananoquevivee99476 жыл бұрын
*erection*
@Mimi-cj3nq6 жыл бұрын
RiotGearEpsilon, nah, just add *inserters, assembling machines, splitters, conveyor belts, turrets, and much more*
@slickdoom74476 жыл бұрын
Next thing you know we're gonna need to build a rocket to get to the next mission
@Chickenkeeper6 жыл бұрын
I've been hoping for a 3D Creeper World game since discovering CW3, and it's exciting to find that it's already in the works! It's looking great so far :D
@kumisz26 жыл бұрын
Creeper World 4: Factorio! No really, sounds like a good idea.
@Raven_The_Unkind6 жыл бұрын
As Awesome Factorio is and as much as I love Creeper World. Please I don't want to loose my life and sleep XD
@jonasmarshall76276 жыл бұрын
Stop, my penis can only get so erect
@sebbes3336 жыл бұрын
*@knucracker* *Idea:* Maybe it would be interesting if you could feed the regular weapons something crafted to make them fire "better". For example you could "compress" energy into "high energy packets" and when a turret receives one of those packets it will fire as if it was in one of those CW3 power-fields that the creeper nodes left behind, for either a time limit or a bullet limit. But the turrets will still mainly use regular energy packets when a upgraded pack isn't available, the upgraded packets are just temporary additions to their power.
@Keldor3146 жыл бұрын
Hopefully the Fab will have some sort of input buffer. I noticed that they would request some materials, wait for them to show up, make their thing, then request materials, wait for them to show up...
@KeysAndMouse6 жыл бұрын
Yeah, I'm hoping that as mining those resources gets solidified (if they need a mine, if they're instant, things like that) then the gameplay will become that the fabs will request resources as often as possible to make sure they have no downtime. But it seems like a lot is going to change about this feature.
@ckehung24506 жыл бұрын
packet requests have always been this way, blasters won't request packets constantly because they anticipate usage.
@minktanker97056 жыл бұрын
Maybe a good idea would be a storage structure that constantly requests what you want up to a point.
@diesuppe44526 жыл бұрын
I would say that theres a Fab V2 with inbuild Building Materials Stockpile that you always have some of that stuff in Stock
@cats4president6 жыл бұрын
DieSuppe yeah, I like the idea of a fab upgrade that adds a tiny input buffer
@arkadiusl6206 жыл бұрын
F.A.B: Fabricating Autonomous Building
@gemstonegynoid74756 жыл бұрын
F.A.B: F.A.B.ricating autonomous building
@sneakrrr6 жыл бұрын
just an endless loop of the meaning of F.A.B. in F.A.B.ricating Autonomous Building
@kotzebrecher6 жыл бұрын
I think you meant "Factorio Actual Beta"
@aroventalmav8886 жыл бұрын
I like how it's looking to be a material logistics system. Though remember to keep it relatively simple. RTS can be overwhelming as is.
@biomerl6 жыл бұрын
Oh god those fabricators look amazing. CW4, economic simulator!
@CheffBryan6 жыл бұрын
Almost like Factorio!
@SoftNapkins6 жыл бұрын
I played the old Evermore version, and find today you're already up to 3 and 4. THIS LOOKS BLOODY AMAZING and I'm incredibly excited man :D So long as the building of everything is fast, I don't mind factories!
@Keklord_6 жыл бұрын
Looks like a great feature
@vanderkarl39276 жыл бұрын
I'm glad you made the creeper's surface less opaque so the color shows depth/density more, but it's still not quite as intuitive as the old 2d flash creeper colors. I'm really looking forward to this! Thank you for continuing to develop!
@theaureliasys63626 жыл бұрын
Erm... you should make an outtake/funny bug channel.
@SETHthegodofchaos6 жыл бұрын
or just record all the interesting bugs and put them all together into one video when the game is released for a while already. Would be a nice recall to the development days for the dev, but also interesting for all the players and/or other game devs.
@PeterBarnes26 жыл бұрын
Two ideas: 1) Warehouses, so that resources can be located nearer to where they are needed, and resource production is not wasted, done so that a cannon sized warehouse could hold perhaps 20 of any 1 resource, but that resource could be any kind of packet (except energy packets?). The warehouses could even have relay-like connections, as well, which would seem to sound good at about 25 or 30 energy points, in CW3 numbers, perhaps more to prevent players from making too many warehouses. I understand not wanting to make the game very resource/logistics heavy, but this feels like it could've been done in CW3 as an extra tidbit with marginal use, and these resources make it ever so important in potential gameplay. 2) Shields like from CW3 could change the creeper's 'percieved' terrain height in a sphere-like shape, instead of having a sort of penetrable, arbitrarily tall wall. They would still use more energy when more creeper is around them, and need to recharge fully to turn on after getting maxed out, but the charging amount could also be related to the shield's radius, with some maximum radius. I'm not sure if the game engine could work with height limits nicely, though, supposing you had a shield on top of a mountain thinner than the shield's radius. Maybe.
@phoephoe7956 жыл бұрын
I guess something like resistium could also upgrade a unit's armour, so they could withstand bigger hits from creeper
@sinterso2.0366 жыл бұрын
That would be awesome, upgrading the durability of buildings.
@tiagotiagot6 жыл бұрын
Or maybe it could be spent each time the unit gets damage, so basically, "fuel" for the shield.
@firockfinion33266 жыл бұрын
I like these ideas.
@GaminRiolu6 жыл бұрын
But i wanna see the bug I bet it looks funny or something
@Keldor3146 жыл бұрын
Probably something boring like making the game crash.
@GaminRiolu6 жыл бұрын
Keldor314 yah never know, it could be boring, or it could be fun
@aswedishtiger68686 жыл бұрын
same :(
@shadowslayer76006 жыл бұрын
It could be a explosive green pig standing upright
@aswedishtiger68686 жыл бұрын
probably not
@RyanGatts6 жыл бұрын
I'd love to see a "goopier" effect for shot impacts (especially mortars) to make them feel more distinct from evaporation -- likewise a "fountain" effect above the creeper emitter to overlap or replace the heightmap spike that currently exists would help it feel more sourced and help sell the "texture" of the creeper fluid more than soft particles can. I hope that makes sense, let me know if it doesn't :)
@polychromatose85276 жыл бұрын
Interesting stuff! Is your terrain system capable of doing caves right now? Because that'd allow for some really cool, CW2-style underground battles. It'd also give a new layer to combat, because Mortars wouldn't work with a roof overhead.
@itsCh4rl1e6 жыл бұрын
post-writing edit: I realise I went on a several-paragraph chat about liquid simulation but I took the effort to do it for some reason so enjoy I suppose? That would require a completely different terrain system. The current one appears to effectively be a heightmap which by nature doesn't allow for negative gradients (and thus, caves, overhangs, etc.) You'd need a voxelmap which would make the game a lot 'heavier' in processing terms. I believe by extension that would then mean the creeper itself would need a complete remake given it appears to work on also basically being a heightmap with neato maths on it (So like each "tile" or "point" on the map will hold a value of how much creeper is present and then every *t* milliseconds or whatever it calculates what is gonna happen taking into account all the surrounding values, etc., I'm oversimplifying for clarity) then it's just down displaying those numbers like a tangible liquid. Point being it's not a fully realized liquid simulation but rather looks kinda like one visually and it works very well for the game mechanics. There are other ways to make liquid-looking stuff that interacts with a 3D world of any shape, for example, a particle simulation: having a load of small spheres (or approximate spheres to make it less work to simulate), and to display them merge nearby spheres with fancy graphical stuff (but is still faster to compute than an actual liquid sim) there's a video example here: kzbin.info/www/bejne/aJjTaGCbn9CqeLM But again that just doesn't work with the game mechanics here where it's kinda important to know pretty accurate values and have fairly predictable behaviour of the creeper. help it's 2am
@polychromatose85276 жыл бұрын
Wow, that's quite an explanation! But helpful. Thanks!
@misspurdy272886 жыл бұрын
ch4rl1e97 ohh we’ll have that, but probably not till CW5 because, as you said, he’d have to completely redesign the code. Making the jump to 3D is hard enough.
@itsCh4rl1e6 жыл бұрын
Truestm, Yeah that's very true, plus PCs might be better able to handle it by then
@Miksutin6 жыл бұрын
Factorio + CW... Yeah, goodbye life it was nice to know you. Joking aside, this is turning kinda interesting. Can't wait to play and make videos of this game too. :)
@DavidAllen-px7gr6 жыл бұрын
Idea for if you continue for the different resources: At a certain point, and for a lot of resources, create an "Atomic Forge" which can make any of the materials for JUST energy. It probably should require a lot of high-end materials, but it can circumvent their on-map limits.
@matt62736 жыл бұрын
WHY IN GODS GREEN FUCKING EARTH IS THIS MAN NOT BEING TALKED ABOUT MORE THIS IS BY FAR THE COOLEST LOOKING GAME IVE SEEN IN A WHILE I've always been a fan of the Creeper Worlds. Tower Defense vs The Blob? Awesome! And now it's 3D? *inner tactical strategy nerd swoons* I hope I can find some cash to donate. You deserve it sir.
@nosypatrick85246 жыл бұрын
You should send a demo copy to NerdCubed3. He loves Creeper World 3.
@EdwardHowton6 жыл бұрын
Really looking forward to this! Especially since I've only got four or five nodes left to clear in the Prospector Zone in CW3. I'm quickly running out of things to do. Edit: I done did it. Even spotted an incomplete node I hadn't noticed. Prospector Zone is done. Welp.
@dogerio6 жыл бұрын
And the artifacts of odin? Did you beat that?
@EdwardHowton6 жыл бұрын
How do you mean? I've collected all of them so far, as far as I can remember. This is what I've got so far: steamcommunity.com/sharedfiles/filedetails/?id=1267960237 steamcommunity.com/sharedfiles/filedetails/?id=1267960212
@FauxMoose6 жыл бұрын
I just found the Creeper World 4 videos and I am downright delighted to see you making a new game. I played Creeper World 3 and Particle Fleet and absolutely LOVED them. I can't wait for the next installment!!
@caseyelworthy27596 жыл бұрын
I love how the resource blocks pile up and flow around the network! It's like the satisfaction you get from watching a Rube Goldberg machine
@floven16 жыл бұрын
I hope you include the option to change FAB recipes via scripting
@Gelfling666 жыл бұрын
i just recently found out about this project and holy cow am i stoked. creeper world was one of my favorite games as a kid on addicting games or new grounds or where ever it was i found it. this game looks like its come leaps and bounds, i absolutely cant wait to get this
@SolstaceWinters6 жыл бұрын
First news I've heard from the CW series. Great to hear from ya. A buncha top-down games, then a side-view game, now a 3D game. Looks like a ton of fun.
@Sereomontis6 жыл бұрын
Good stuff. I like that we can see clear progress with each video. Definitely glad to see the game getting closer and closer to completion. I'm sure it's still quite a while away, but I'm excited nonetheless.
@alexis_electronic6 жыл бұрын
Gosh, I'm really happy there's more of this! I remember buying Creeper World 2 back when I lived with my grandparents and sinking hours into it. I was never really good at it, so I'd just make up little stories about a civilization fighting the creeper in the custom games since I couldn't really beat the story missions. Really looking forward to this game~!
@Rezinstance6 жыл бұрын
I bought CW3 yesterday and I am loving it! Shoutout to TotalBiscuit and NerdCubed on the Cooptional Podcast which is how I found CW. I look forward to further developments with CW4, good luck with your work!
@theevillekid81186 жыл бұрын
I loved the old CW games, and Nerdcubed got be back into it. So happy to see it still developing!
@TGC404016 жыл бұрын
I enjoy seeing complexity emerging from simplicity. When watching people play these games, I always feel like I'm watching two simple organisms fighting each other.
@RandumStuffRandumnes6 жыл бұрын
Love how you spice up every game in it's own and unique way. Good stuffs :)
@aaronlandry39476 жыл бұрын
Woo hoo! Progress! I love your games and bought CW 1 soon after you made it available for purchase way back when...almost a decade now! I really hope you get CW 4 to a point you are happy with and release it soon. I can't wait, keep up the good work.
@0xlamon6 жыл бұрын
This style really looks like Darwinia.
@ralfliebau57066 жыл бұрын
i want to play it ... i want to play it ... sobs and goes back to playing creeper world 3 and particle fleet emergence
@ThatArrow6 жыл бұрын
this is so cool, I love seeing development videos on how games are made
@coryellsworth97056 жыл бұрын
I'm loving that one of my favorite games is progressing in this new fashion! Keep it up!
@jerichxo_6 жыл бұрын
Have loved the Creeper series ever since I was a kid. Been doing a rerun on the third on Steam. Only just found out there was a fourth coming which only further excites me. Loving the way the game looks so far!
@fastmadcow6 жыл бұрын
reminds me of stronghold. *Stuff goes to stockpile, Buildings requires certain material, Then the material made is required by something else to make a unit or structure.* Really cool!
@flufflepuffle62296 жыл бұрын
Looks amazing, man. Keep up the good work, and I hope so see the final product!
@M0torsagmannen6 жыл бұрын
love the introduction of fabricators and multiple stage rescources
@aresvaries49596 жыл бұрын
I keep saying, watch the beginning development of CW3 or particle fleet, then look how far they went, this game already looks amazing, keep working at it, can't wait to see where this leads!
@Tzen036 жыл бұрын
I'm enjoying seeing all of these videos, really looking forward to playing!
@CaptainDopamine6 жыл бұрын
Love this! Didn't realize you were working on a sequel, KZbin randomly showed this to me. Loved the previous games, can't wait for this one!
@FireFox640000006 жыл бұрын
I was just happy to see there's a Creeper World 4. The ideas and variation gameplay we're just a significant bonus :)
@qu4rterpast1246 жыл бұрын
I love the games and I'm sure others loved them too. I'm so excited for CW4. Keep up the good work!
@bradboxrud72336 жыл бұрын
I really like the ideas of setting up micro factories! Keep it up!
@z-beeblebrox6 жыл бұрын
F.A.B. - Fabricator A-fabricating Befabrication
@joshuaennis15026 жыл бұрын
The fact your a dev posting videos to the comunity with updates is fucking awesome and your game looks amazing too ive seen the last games thsi is a nice new take on it and the water physics ahhh
@joshuaennis15026 жыл бұрын
Well creeper
@rre91216 жыл бұрын
Still looking really good. Can’t wait.
@SuperNicejohn6 жыл бұрын
Bought CW3 a few days ago and this is easily the most interesting project i've seen in a long while!
@LunarFurorGames6 жыл бұрын
I've not played creeper world before, and stumbled upon these videos randomly, loving the updates. I find it fascinating that, and maybe this was a point or something, but you've basically built a network simulator simulating sending packets.... but also with liquid and guns :P
@jiggly8216 жыл бұрын
I so cannot wait for what you come up next and mayby even the game, example developer here!
@Fireheart00116 жыл бұрын
These videos are awesome, you are seriously inspirational. I can not wait for this game
@yetidynamics6 жыл бұрын
cool, looking forward to playing it
@DaemonCaedo16 жыл бұрын
I've loved all these games (played them all and have all the buyable ones)! I think creeper vs anticreeper is my favorite part of the game. I like the slow consuming of the enemy (or rapid flood if you build it up)
@Cellidor6 жыл бұрын
I think it'd be interesting to have upgrades specific to individual guns, as it were. Say you build a mortar, it could use 1 or 2 of some FAB resource to upgrade it. They could have say 3 levels total to their name, with the control center having it's own upgrades. Like the FAB is the new "forge", but only gives "lasting" upgrades for the main base, while turrets and defensive structures vary from structure to structure. See, in the other Creeper World games, while I _could_ move turrets around, I usually didn't. The thought usually went "why would I move these? I can just build another row, I'm not losing anything in doing so, and won't risk myself if something slips through". The only time I moved turrets was to try and make some light "push" that couldn't be made by just building more turrets. But if turrets are upgraded individually, perhaps even with certain upgrades that can just keep rising up to level 10 or more, now it'd be a matter of "Maybe I could put down a row of fresh cheapo turrets, _or_, I could grab the big guns, the upgraded fellas in the back, and bring them up for a _big_ push". It'd go further in emphasizing what you said you wanted, "stepping away from having one gatherable resource for everything". Only in this case it'd be stepping away from having a single upgrade _effect_ everything. What's more, individual turret upgrades could open up strategies where, perhaps instead of making a few really _big_ turrets, you could focus on building say the level 1 or 2 resources to make a sizable amount of middle-upgrade ones. Already this would open up the chance for different playstyles of rush tactics vs middle ground vs high-tech/big hitters. Quality vs quantity styles the player decides for themselves. This also means that instead of the strategy always boiling down to "rush to highest tier FAB resources right away" more importance could be placed on the in-between resources too. I want to be in a position where I think to myself "Should I keep making tier 3 materials for that big upgrade I wanted? Or should I slow/stop production on that and use the tier 2 materials instead to upgrade my line of weaker defense turrets?" Side note, have you seen the game "Perimeter 2"? I've always seen it as a more simplified "3-D Creeper World" what with the water physics and terraforming "earth vs water" stuff. Worth a look!
@TheRedstoneFTW6 жыл бұрын
Oh man, stuff like this really gets the imagination going, I absolutely love it
@Utoxin6 жыл бұрын
Just stumbled across this today. Oh man. I'm hyped. Loved CW3.
@Serevanth6 жыл бұрын
The power system reminds me of that old game Perimiter. It even has the terrain change around it!
@robinleutel83276 жыл бұрын
things like special/better ammo for the weapon systems made by the fabricator might also be a nice mechanic. In addition it might be a good idea to make a reactor fuel fabricatable so that winning terrain to build collectors gets more important. Looking good btw, keep it up :)
@jonasmarshall76276 жыл бұрын
This sounds really good so far, keep up the great work! My criticisms of the earlier games were few and far between, but one of the larger ones was that it was far too easy to just build build lots of reactors and never really have to worry about energy, from the earliest missions, to the most difficult ones. I think it would work out well in CW4 if there was something along the line of collecters that would be dirt cheap (like in the earlier games) and then more advanced forms of power, like basic reactors, but then also a really expensive reactor that produces a ton of power, that would maybe need a sparse resource that you would only be able to access in a really difficult to get to area, say in a valley near the creeper, which would incentivise the player to try to get to that difficult place?
@jamesduston92926 жыл бұрын
I hope you experiment with that system to make basic resources like conscruction and munitions packets.
@TheToric6 жыл бұрын
James Duston yes. Make energy a possibe input?
@VoidFish6 жыл бұрын
Never heard of these games before, but definitely intrigued now. Gonna subscribe and keep watching, finally an rts game thats something different.
@jackeea_6 жыл бұрын
Are the fabs/recipes going to be moddable? Because this is a really interesting system and I'd love to play around with it!
@LeviathanTamer316 жыл бұрын
I'm sorry, but the moment that you brought up mods, my mind immediately went to "Craft the _ultimate_ defense turret... *Goku"*
@jakubbenes47046 жыл бұрын
Absolutely awesome! I loved CP3 and I will love this one too! Keep up the gods work
@sam-well22416 жыл бұрын
i love the feature, another cool addition would be something that could upgrade nearby towers, could also be a mini base that will slowly send out resources to your towers
@warpzone84216 жыл бұрын
My god. Do you realize what the first two minutes of this video represents? O.O Knucracker just ethically, transparently, and honestly introduced a vertical slice! That's never been done before!!! Somebody send this guy to E3! They could learn a thing or two!
@fizzrate6 жыл бұрын
LOVE the crafting like mechanism.
@shaunwu39106 жыл бұрын
"I cut corners" - churns out a final release looking game that's only the pre-pre-pre-pre alpha
@merikmalhads16766 жыл бұрын
I like this feature as it allows for a division of ammunition which allows for more options in not only defensive structures but in diversified weapons. Just one thing, if ur doing fluid dynamics just remember that anything complex enough to do that kind of damage is gonna be highly viscous which also helps it not to just randomly overflow from a single shot from a mortar
@failinfaelan9866 жыл бұрын
I've loved your game for ages and I can't wait to buy this and play it for my 7 subs!
@TheMrSeagull6 жыл бұрын
I really like this feature!
@battleaxe516 жыл бұрын
Outstanding Sir, I can not wait to play it. Great job
@poe_slaw6 жыл бұрын
I haven't found a place where he says it, if he did, but are the solar panel collectors from the mortar video going to return? imo they look much more polished than the green ground and open up a lot of interesting gameplay opportunities (especially if they produce more energy at higher elevations, which seemed to be implied in the video)
@samsalin6 жыл бұрын
i remember the flash game I played when i was like 12 its cool to see the game so revamped
@darkcloud73386 жыл бұрын
really interesting I like the new direction and more in-depth upgrades
@krakixel6 жыл бұрын
Reminds me of the game Perimeter with less unit micromanaging... although I personally think you COULD add troops/bots of some sort to have a kind of mobile creeper defense, with lowered power but since they're mobile can engage on the move.
@superfails83386 жыл бұрын
heck yeah i just saw NerdCubed play CW3 and then found this channel showing of CW4, Hype!
@warpzone84216 жыл бұрын
My god. Do you realize what the first two minutes of this video represents? Knucracker just ethically, transparently, and honestly introduced a vertical slice! 😲 It's never been done before!!!
@Anu8ius6 жыл бұрын
A kinda "storage" building would be cool, where you select a certain resource (from the minerals or from the fabs) which then gets stored in those buildings at a way larger amount than in the fabs
@tiamta6 жыл бұрын
I'm excited for 3D graphics. Look really good
@FurryEskimo6 жыл бұрын
GASPPPPPP I always wanted to see it in 3D but I never thought it'd happen!! :D
@Drybones8986 жыл бұрын
I subbed to this this channel just yesterday. This is a nice surprise!
@AustinPinheiro_uniquetexthere6 жыл бұрын
the crafting mechanic feels a bit unfriendly at the moment from what it looks like you use resource A to craft resource B then to craft resource C you need A and B to make it better i suggest a more linear approach A to B to C because it also feels like there would be resource conflicts if it was not linear i know its still in development so things are missing but i made a few observations. i know some features will be implemented later like notifications also i noticed there was no storage so the raw resources are called only when needed, i think that might be the bottle neck :l, storage needed especially if the raw resource is far away, also noticed the far away ones were not being called. i defiantly liked the build a mine on ore feature from CW3, made more sense than gathering from raw ore but yea, honestly dont know how to feel about crafting just yet, it feels like an interesting feature but with the potential for unnecessary complexity and annoyance
@anialator10000006 жыл бұрын
Definitly need a storage system which can request resources and supply it to things that request it so that you can pile up the resources you need next to the fabricator using it.
@Ronkley6 жыл бұрын
I am SO EXCITED for this game.
@238Hero2386 жыл бұрын
I like where this is going! Keep it up :)
@TheMegaOne10006 жыл бұрын
Well this looks interesting. I'm really looking forward to it.
@Argonwolfproject6 жыл бұрын
Creepnic Pack: Minecraft Technic Pack comes to Creeper World!
@Holycorez6 жыл бұрын
Can't wait for this game to launch!!
@6Twisted6 жыл бұрын
Can I suggest that the building progress bar have an outline so you can see how close it is to being finished? CW3 had the same problem, you could never tell how close something was to being built.
@PataNautic6 жыл бұрын
Looks great! Maybe for the Fabricator it could certain types of energy, making it just a bit more unique?
@ziggyzag076 жыл бұрын
I have a idea for a water like liquid that when touched by creeper it will turn into creeper but if touched by anti creeper it will turn into anti creeper
@MouseGoat6 жыл бұрын
well its a idea, but not really seeing the use for it nore the lore logic there.
@ziggyzag076 жыл бұрын
Nekogami-Crystal the use for it is that it turns into creeper or anti creeper so it would put the player under pressure to turn it into anti creeper before the creeper gets to it but yeah it is just a idea
@robinsimek81376 жыл бұрын
this looks good really excited man
@Paskaloth6 жыл бұрын
looks like a cool feature, can't wait for cw4!
@gmfinc186 жыл бұрын
perhaps the FABs need a stockpile for intake as well, as currently there is a huge delay on the FAB process and the arrival of new intake. I know it's all early days and not finished, perhaps while the build animation is running in the FAB it can request new intake at the same time if the animation will be long enough then a stockpile won't be needed.
@whytevuhuni6 жыл бұрын
The Freedom Crafting System looks awesome. Looking forward to the Freedom Dispensing Devices. One suggestion though (and a principle I'm fond of in general): if you think designing this was fun, then don't steal this fun from the player. For example, break the buildings down into basic blocks (e.g. 1 crafting block, 1 storage block), and let the player design around their specific needs (e.g. at least a 2x3 crafting area, nearby connected storage, etc). Then to give players a couple usage examples, add your current setup (3x3 crafting blocks, 8 storage blocks, some control blocks) as a premade kit.