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A doc-style video to summarize early design and gameplay elements that were much more impressive compared to the final product. Infinite went through many revisions over the course of its development, Irrational Games had to scale back a lot of ideas, which was disappointing for a lot of people after the E3 showcases. Everything shown here has been removed or downgraded to the point where it's just not comparable. Self-explanatory quote from Ken Levine: "we cut enough content to make 5-6 full games". There's more in the official artbook if you're interrested.
---- Sources ----
Early Gameplay Demonstration • BioShock Infinite Earl...
E3 2011 Gameplay Demo • BioShock Infinite E3 2...
About Sky-Lines • BioShock Infinite: Abo...
Factions at War • BioShock Infinite: Fac...
Windows Into Other Worlds • BioShock Infinite: Win...
--- Key moments ---
0:01 City of Columbia
2:35 Tears
4:32 Sky-lines
6:13 E3 gameplay