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Learn about the new SOP-based crowd motion path tools in Houdini 20. Find out what these motion paths are, take a tour through the new nodes, and explore topics such as combining non-simulated and simulation-based workflow. Next learn how to implement custom tools for manipulating motion paths.
Cameron White is a Senior 3D Software Developer at SideFX. Over the last decade he has worked on many areas of Houdini, including crowds, rigid body simulation, fracturing and destruction, Solaris, and character tools.