Crowds - SOP-based Workflow | Cameron White | H20 HIVE

  Рет қаралды 4,546

Houdini

Houdini

7 ай бұрын

Learn about the new SOP-based crowd motion path tools in Houdini 20. Find out what these motion paths are, take a tour through the new nodes, and explore topics such as combining non-simulated and simulation-based workflow. Next learn how to implement custom tools for manipulating motion paths.
Cameron White is a Senior 3D Software Developer at SideFX. Over the last decade he has worked on many areas of Houdini, including crowds, rigid body simulation, fracturing and destruction, Solaris, and character tools.

Пікірлер: 5
@pragmaticvfx
@pragmaticvfx 7 ай бұрын
Great presentation Cameron!
@user-lu9rq4ee1h
@user-lu9rq4ee1h 5 ай бұрын
Why is it that when I add a character movement path, no path shows up and the character doesn't move?
@nilotindoy981
@nilotindoy981 6 ай бұрын
in Sop to dops crowds, whenever I setup the 'crowdanimated' to 1 the crowds sim in Dops doesn't move, when I Set it up to 0 , dops do it's own things to the crowds and it ownly copy the first frame? what should I do?
@cameronwhite6366
@cameronwhite6366 6 ай бұрын
The "Ragdoll From MotionPaths" helpcard example has a similar setup you can use as reference. Offhand, I think you might need to set the Crowd Object DOP's "Target Geometry" parameter to point at your animated SOP source www.sidefx.com/docs/houdini20.0/examples/nodes/dop/crowdsolver/RagdollFromMotionPaths.html
@nilotindoy981
@nilotindoy981 6 ай бұрын
Thank you so much, I'll look for it
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