It would be very helpful to do a Master Class covering SideFX's vision for animation going forward, and why APEX, packed folders, etc. was the technology choice that enabled that vision. What's been shown/developed so far looks very promising, but something new like this really deserves a higher-level talk about what is being attempted, why, where things are going, and how you SideFX expects to get there. Ideally with a long Q&A period at the end.
@EstherTrilsch10 ай бұрын
We are already working on a Masterclass for the Chicken and the Luchador :)
@maxrose884510 ай бұрын
Can’t wait for that @@EstherTrilsch
@junechevalier10 ай бұрын
@@EstherTrilschWill be looking out for that!
@heytraile10 ай бұрын
Thanks Esther, looking forward to more videos on APEX and rigging. Hopefully much sooner than later.
@Terry_Williams10 ай бұрын
I feel like my brain has been put on a blender.
@Derabooo10 ай бұрын
Great presentation. I am already super excited to play with this!
@haydclay5 ай бұрын
This seems super powerful but extremely unintuitive
@xxh551010 ай бұрын
Thanks Esther, The rotation controller must select xyz. Can't you click on any position on the spherical surface to adjust it, just like Maya?Has kinefx added pose-space-deform?
@EstherTrilsch10 ай бұрын
ah you mean the handle? in the xform mode you currently do not have the rotation ball behavior you are describing but if you simply hit r in the viewport you switch to the pure rotate handle and then you get it as well:) we do have initial nodes for pose space deformation for the APEX graph but no convenience tools built around it
@jzbrothersurgut7 ай бұрын
please do the simplest lesson on BlendShape in Apex, from the very beginning and not already on the finished scene, just take a ball and change its geometry by moving the control point, what is so difficult?
@fastlearner2927 ай бұрын
Sidefx definately is very slow in releasing videos for new tools. Unfortunate, but you can check out Max Rose's Apex tutorials. He recently released a series for making custom Apex component scripts and subgraphs where he went into creating blendshapes too. However, if you don't know how Apex works, I would highly suggest doing his basic APEX and robot rig tutorial series first. It's a bit hard to understand at first but it slowly starts to make sense.
@siddarthrock7 ай бұрын
super hard when trying to understand just by waching but when you try it out not so much.
@JDudeChannel7 ай бұрын
I know that Houdini people are not a 100% pure artist, but "Everythin-g" on 0:40 is illegal. PLEASE.
@reasonsreasonably5 ай бұрын
Ik / fk. Ik / fk.
@SajanSingh-mj8eh10 ай бұрын
The problem with Houdini is that everything is too much exposed. I don't see how it can override the maya rigging and animation features. That are easier for the end-users for both rigging and animation.
@i2001010 ай бұрын
Yes, this is for Phd rocket science people.
@fastlearner2929 ай бұрын
This is barebones release, with some more documentation and some extra higher level tools (mostly rig scripts) by SideFX and the community it will easily replace Maya. It only looks complicated at first but after using it for a while I have never been happier making a rig (although it is simple rn) than ever before in Maya. SESI made this thing look more complex than it is though, probably so that the more experienced users know what it is. This thing is extremely fast and already beats Maya, just need some time to mature. Quite a few other tools also had this kind of janky release bdw, but eventually they ended up being one of the best
@SajanSingh-mj8eh9 ай бұрын
@@fastlearner292 So you believe it can should be used for rigging and animation pipelines for animation production? We are in pre-production for a 12 episode series right now. If it's really more convenient from small-studio production then we might give it a go for this series.
@fastlearner2928 ай бұрын
@@SajanSingh-mj8ehfor some reason youtube didn't notify me for this. But to answer your question, no, don't use it for production yet. It's in beta and while it's still usable enough, I don't think using this in production is a good idea, especially since it has no documentation and things feel barebones. Imo it WILL become better than Maya, but the tooling isn't there yet and you have to do a whole lot of tinkering yourself to do stuff. I suggest waiting till 20.5 release atleast, by that time I expect it to be stable enough. I know that's a lot of time to wait but APEX pretty much was a premature release because they didn't have enough time till H20. Unless your current tools are useless and too much of a pain to deal with, that should be enough, otherwise contacting SideFX and exchanging info won't hurt.
@wallacesousuke14335 ай бұрын
@@fastlearner292 "it will easily replace Maya" hahaha are you serious? Maya + UE5 > this awful software
@Deviner7510 ай бұрын
Too much novelty for one video 😭
@rendermanpro10 ай бұрын
Very cool, but nobody know how to use 🤣 You need to create VERY BASIC tutorials... It's like bought a Ferrari and lock it in the garage.
@DevGods10 ай бұрын
Patiently waiting for the Fur Dude update for this new rigging system. I feel like I can figure it out myself but it would put my mind at ease to have a baseline of best practices and build up from there.
@ViralKiller3 ай бұрын
So insanely complicated...It must be nice showing off, but if you want animators to take Houdini seriously, u need to fix this massive UI/UX issue...way too complex...at least have some tutorials that will lead you up to this crazy level
@maxrose884510 ай бұрын
This is the biggest leap in rigging I’ve seen in a long time, and the possibilities for where this could go seem endless. Are there plans for using channel packed primitives in the viewport, I.e editable motion trails? Also, will there be a way to have an animation drive the rig, but still leave the control’s channels blank (a Houdini version of animation layers)?
@krylonpoet9 ай бұрын
Are there any plans to add your modular twist component to the content library? I think it would be a helpful asset for some of the more basic concepts, whereas the luchador/chicken is rather advanced.
@sridharan51726 ай бұрын
Thanks for the explanation @EstherTrilsch 😍😍
@simonvandenbroek638410 ай бұрын
Are rig vops and wrangles useable anywhere within this APEX pipeline, like python nodes are being used? or are rig vops and wrangles now purely for skeleton creation?
@EstherTrilsch10 ай бұрын
it depends a bit on what you want to do: You can theoretically have wrangles in an apex graph directly but i would not recommend going for that. you will easily loose performance if you are not watching out. Especially for simple numerical operations the apex nodes are the better way of working. The only case where it might make sense is if you go apply the wrangle to a geometry with a high point count and you apply it to the points directly, so something like a vex deformer. When it comes to manipulating the rig graph geometry i would rather go for python or apex graphs like the shown component scripts.
@simonvandenbroek63847 ай бұрын
@@EstherTrilsch is that scene that you showed, where the python scripts are being used, available somewhere to take a look at? I'm starting to really get into it lately and would like to learn more about this.