Remember kids, this is before GPUs and DirectX. All the hidden-surface removal, transparency calculation, and shading were done by discrete programming, in less than 600Kb of code.
@DjVortex-w2 жыл бұрын
What's "discrete programming", and what other types of programming are there?
@Markus-tn7wq2 жыл бұрын
One of the greatest soundtracks of all old-school demos 🤩
@BlueIsLeetАй бұрын
I've watched this many times, and I never saw 7:43 until now. Very cool
@bad.sector5 жыл бұрын
If someone has no soundblaster sound or sound on a sound blaster is really distorted: You either have a clone or a later soundblaster - use one up to the Pro! The routines of this demo use a hack to feed the music to the sound blaster. Their routine calculated sample by sample, since it was optimized for LPT DAC or PC speaker out. What they did was to feed the SB with one sample and reset its internal counter back to zero, and then do that again when the timer comes for the next sample. This was no "official" way to run the SB, and hence it really required a 100% compatible card. E.g. on an SB 16 the sound is distorted, clones may not play at all.
@0x0EB0DA103 жыл бұрын
Love the music and the demo. KZbin doesn't do justice to this awesome demo, had to download the linked video to see the (almost) full experience. I'm sure nothing beats playing the original demo on the original hardware.
@gulaghell66684 жыл бұрын
whoever thumbs this down has Hercules MDA and nothing else
@ruffie3268 ай бұрын
This brings back memories. Used to run this over and over again to admire the awesome soundtrack and to admire what was possible on my PC (I think I ran this on my 486dx4 with a soundblaster pro?). Thanks for sharing
@cactoos97935 ай бұрын
5:38 So that's where one of the songs from Tux Typing is from! I really like listening to it!
@ProBloggerWorld7 ай бұрын
It was an exciting time for computers when visual effects had an impact on people because, back then, real-time visuals needed a lot of trickery around hardware limitations. In other words, demo coders had challenges breaking the barriers. Fun fact: the start screen here, with the direct comparison of 386 and 486, gave me even more thrills than the demo itself. I owned a 486 DX 2/66 and later upgraded to a 486 DX 3/100. I have fond memories of these two machines and was incredibly proud to have owned a 486 DX/2 when DOOM came out and had a significant edge over my 386 friends. 😁
@MrX-rf5pm8 жыл бұрын
Soundtrack just awesome!!!
@woot0007 ай бұрын
2:29 wtf crazy frog
@Scalibq11 жыл бұрын
Perfect capture this time!
@mgrinz.ireneuszukaszdzitko13482 жыл бұрын
Vector and block-fractal elegance tint also animation effect in super computer chip music. View crystal vertical and horyzontal change position in this cool demo.Ok.😙🙂😐🎞
@Yami_Five5 ай бұрын
"We would like to mention that the Amiga technology is far superior then PC concept", alright they could think like that, the demo is from '92, Doom has been released next year.
@TamasKalman3 жыл бұрын
legend
@eelamite2 жыл бұрын
aahh
@polaris9117 жыл бұрын
bleh. when I pick sound blaster, there's no sound. Internal option works but the sound is very distorted
@Scalibq4 жыл бұрын
The Sound Blaster initialization routines are somewhat bugged, and won't work on faster machines (like a 486-33 or faster). I created a fix for that.