This guy is such a fucking G, he straight up just answered everything in the start of the video. Knowing his quality content will keep viewers watching longer.
@Cr4ZzZy Жыл бұрын
Wtf is a "fucking G" Andrew Tate stan ?
@xanmancan Жыл бұрын
@@Cr4ZzZy 🤓🤓🤓
@lilthreadd Жыл бұрын
@@Cr4ZzZy this comment is so retarded i physically flinched upon reading it, might have snapped a neuron or something
@loz9324 Жыл бұрын
@@Cr4ZzZythe term "a G" has been widely used by all types of people long before Andrew Tate's dumbass
@Isaac-qy8ss Жыл бұрын
@@Cr4ZzZy calling someone a G has been around for decades, it didnt start with tate
@bruhmoment-ib5dz Жыл бұрын
It would be amazing if you took the average PC in Steams hardware survey and tested that
@xanmancan Жыл бұрын
Brokey
@monk_cs2 Жыл бұрын
@@xanmancan ???
@weeb_french_turkish_hater Жыл бұрын
@@xanmancan orphey
@BigBoyCarp Жыл бұрын
❤
@lunarluxe9832 Жыл бұрын
@@xanmancan tweaker
@larf3995 Жыл бұрын
To quote the half life 2 E3 show, "Will this run on my 486?"
@pwf2k Жыл бұрын
"But my spreadsheet ran so well!"
@w04h Жыл бұрын
Blast from the past
@Helperbot-2000 Жыл бұрын
*laughter in the background*
@woodywillchange Жыл бұрын
weezer.
@Enivoke Жыл бұрын
Ah the good old times, it was on the coast section too I remember it well!
@kiroma0 Жыл бұрын
As for Vulkan, Valve has admitted that they're misusing the API. The API exposes the raw Pipeline State Objects, which are a combination of the shader code, pipeline primitive input, etc. These are slow to create, because the driver must take the shaders, match them to the state and compile it all for your GPU. These are the things that should be done during the loading screen, but CS2 right now creates them on the fly, and caches them, which results in heavy stutters the first time a particular PSO is used. It gets better over time but game engines are expected to know ahead of time what PSOs they'd need, which CS2 has no way of tracking. What's very interesting to me is how much CPU utilization there is while you're playing on an empty map. What is the game doing with all that CPU time? Performing physics simulations on a single player?
@Derpynewb Жыл бұрын
The fps is uncapped, and the game is multi threaded now. Of course it'll have high utilisation. It may not be calculating much, but its doing it over 800 times a second
@kiroma0 Жыл бұрын
@@Derpynewb But here's the thing: Multithreading a game is *not* a trivial task. It's not like you can just put random stuff to be done on other threads, if you do things wrong you will end up with *lower* framerate and CPU utilization because you will be waiting on thread synchronization. I just don't know what the game is doing there to occupy the CPU. The recording can be done from multiple threads but realistically how many draw calls can you have in an empty server? Calculating of bone displacements can only be done in one thread since there's only one player to animate, so there's at *most* 2-3 active threads doing some work client-side. The built-in server is running but that's only 64 ticks so it should barely show up if at all.
@V1etnow Жыл бұрын
Hey, can I get a source for the claim that Valve has admitted to using Vulkan incorrectly?
@kiroma0 Жыл бұрын
@@V1etnow Source: My delusions But really I think I've heard it in a GDC talk once, can't remember which one, sorry.
@V1etnow Жыл бұрын
@@kiroma0 All good :) I’ll have to check out their talks sometime
@Waffle4569 Жыл бұрын
Vulkan and Dx12 statistically run slower when directly compared to DirectX 11. Hypothetically both should be faster, but for the programmers achieving that in practice is rather hard to do.
@griffin1366 Жыл бұрын
DX12 is faster but is far more complex to code for AFAIK.
@hi_its_jerry Жыл бұрын
they need john carmack lol
@JohnDoe-sw2nc Жыл бұрын
@@griffin1366 that's literally what he said
@Tee_B Жыл бұрын
DX12 is faster but is far more complex to code for AFAIK.
@huntercz1226 Жыл бұрын
@@griffin1366 It also really depends by driver implementations, not just complexity of their renderer. It's all about priorities and how mature drivers are. DX11 driver on NVIDIA is already really well optimized, which is why DX12 sometimes look slower than DX11. Vulkan is pretty much king on Linux (for example RADV for AMD GPUs, basically fastest Vulkan driver in the existence, also used on Steam Deck).
@rmortuza Жыл бұрын
Great stuff! In my opinion, CS2 is not optimized yet. You should test it again after the beta testing is done and CS2 is fully launched.
@mahohiyajo Жыл бұрын
I was expecting this to be the major thing mentioned at the end of the vid
@pandiem Жыл бұрын
Considering the graphical improvement compared to fps loss, this is very much still well optimized. They are likely to be putting the most effort of optimization into the new maps/overhauled effects where it's needed most. So we can't expect much better performance and dust 2 is best case scenario
@maskettaman1488 Жыл бұрын
@@pandiem Making things brighter is not a graphical improvement lol. In terms of quality and detail it's mostly unchanged with visible downgrades in places
@sergsergesrgergseg Жыл бұрын
@@maskettaman1488 how did u get onto the internet monkey
@b4ttlemast0r Жыл бұрын
in my opinion, the data in the video suggests the contrary. It is better at using more of your processor, and can perform similarly or even better despite being years newer and having graphical upgrades, so it seems much more optimised
@CMWinter Жыл бұрын
I haven't played CS in about 7 years and I still watch every single one of your videos. I cannot get enough of your insight, you got the funny and the analytical.
@vator_rs Жыл бұрын
Same, but i am thinking of returning when CS2 drops 💀
@Ultimaximus Жыл бұрын
@@vator_rs What does the skull emoji mean here?
@vator_rs Жыл бұрын
@@Ultimaximus pretty much what Jake said 🤣 I used to grind csgo back in 2014-2016, clocked in 2k hours, and then dropped it. But seeing the hype around CS2, I feel like itd be nice to jump back in at least for casual gamemodes, just to feel the movement and shooting again.
@GeorgeNoiseless Жыл бұрын
You're in good company, because a while back Philip himself mentioned that he doesn't play the game either -- he just loves to study its design and mess with the tech.
@panos3213 Жыл бұрын
The one thing that you didnt mention and is probably why this happend. Look at the task manager on 8:59. When you disable the e cores power doesnt go throught them and you can achieve faster Ghz on the main cores(p cores). So you can see in the comparisson that on the top the processor is at 5ghz but in the bottom one its 5.47... Its quite a significant margin to be honest... More ghz sometimes mean more fps because its actually going faster. Try testing same ghz and probably you should get same results. Hope this makes some sense and can help!
@tiarkrezar Жыл бұрын
Never rely on task manager to show you the correct clockspeed. Each core can set its clock multiplier independently depending on its current activity, and E-cores max out more than a GHz below P-cores. What task manager shows you is some kind of an average, so of course it'll go up when you disable E-cores. HWInfo can show you clocks for each individual core, that'll give you a more accurate idea of how hard your cpu is actually boosting.
@panos3213 Жыл бұрын
@@tiarkrezar i said that because he used task manager in the video. Of course you should use differenet tools like you said above!
@rand0mtv660 Жыл бұрын
Yeah that's what I thought as well when I saw that. That power that would go into E cores can then be shifted into P cores. Of course this still has to take voltage and thermals into account, but considering he mentioned he power limited his CPU, this seems like a reasonable explanation. It could also just be a matter of scheduling tasks because it's not easy to balance things over so many threads and especially threads with different architectures. Using just P cores might make this scheduling easier and more reliable in this case.
@StereoBucket Жыл бұрын
Now what I'd love to see is once CS2 gets Danger Zone maps how they'll compare, since those maps pushed the limits of what's reasonable for Source 1.
@gamingmarcus Жыл бұрын
The fact that 1% lows are so much worse is actually a bit alarming since the main reason cs doesn't feel anywhere as smooth as other games is in the very inconsistent framtimes. This might be a much bigger problem than average fps.
@therealgamingmaniac Жыл бұрын
Performance tuning and QC is the last thing devs do before the stable release, so the chances of the performance increase is very high. Especially in the low 1% because DX11 is a more mature platform with easier api to customize different aspects of a game. CS2 final performance drivers from either Nvidia or AMD has also not been released yet, which in CS2 case will help immensely as compared to Vulkan or DX12 drivers play a more important role in DX11 due to system overhead. They'll most likely change render prioritization, then there will be new CPU profiles for P+E core systems by Valve as DX11 is primarily an old Windows feature. There will be networking upgrades as well, they might even push for 128 sub-tick system, they're probably more focused on fixing the movements, and some common bugs noted in the beta access, as well as the porting or remastering of other maps, fixing animations. Then they'll start profiling for performance issues.
@RafaelOliveiraBR Жыл бұрын
Indeed...
@jonan2199 Жыл бұрын
@@therealgamingmaniacwhy did they not go for dx12?
@therealgamingmaniac Жыл бұрын
@@jonan2199 Probably because Source 2 had already matured by the time DX12 became a widely accepted library. Also they might've avoided DX12 because older hardware might not support the complete featureset. For Vulkan it was kind of like a requirement for their linux system. They still might have DX12 in the pipeline in the longer run, or have DX12 option as well.
@txripzy4694 Жыл бұрын
I love your videos so much you probably get this comment everytime but im serious. i found your channel when i was getting into the hammer editor you helped me out so much, i started watching more and more of your videos to the point where ive watched all of your videos and especially when you upload quite alot i really look foward in watching your videos. :)
@txripzy4694 Жыл бұрын
@@3kliksphilip Wow i was not expecting you to reply i enjoy your videos alot and to see how good your video quality has gotten through the years is amazing
@saibot5957 Жыл бұрын
@@txripzy4694x hxh mт тим лдс м н шоошоометр. о . хүний санааг шүү орших л вт
@cheebadigga4092 Жыл бұрын
Keep in mind that the E core utilization could also very well mean that Windows is shifting background tasks to them more efficiently while playing CS2. Why that would be more pronounced running a Source 2 game rather than a Source 1 game I'm not quite sure - maybe it's DirectX 9 related? Also, it could mean that all the network stuff is being handled more favorable by E cores rather than P cores. Again, not sure why, but the engine's thread/core prioritization could play a significant role here. Or maybe all I said is wrong and the Intel/Windows combination is just smart and figures it all out on its own. Who knows.
@FlyingTurtleLP Жыл бұрын
Just want to say: Thanks! What you're doing has value to us.
@redcastlefan Жыл бұрын
The extra details even on low settings might just be during the Beta so that all the footage looks presentable. And then they might gradually add even lower settings.
@mindrover777 Жыл бұрын
What does that mean? They will dumb down the graphics?
@cualquier6cosa Жыл бұрын
@@mindrover777 they might optimize it, better culling and less unnesesary models.
@RafsterMC Жыл бұрын
@@mindrover777 valve gave beta access to a bunch of pros -- people who are the most likely to put graphics settings to a minimum -- so it would make sense for them to limit how low settings can go during beta so people don't see clips of pros playing on something that looks like Half-life 1 and think the game looks like shit
@mindrover777 Жыл бұрын
@@RafsterMC let's hope it's better optimized than csgo that had crazy frame pacing issues unless u could push very high fps.
@ricardo5261 Жыл бұрын
@@mindrover777 The same was done to Team Fortress 2 over time, it's entirely possible for the same to be done to CS2.
@TensorWave Жыл бұрын
Thanks! Really helps those 0.01% people with 13900k
@dan_loeb Жыл бұрын
it's probably even lower than that. there's very few individual/specific cpu models that even have 1% or above marketshare. there's just so many computers, so many different cpus from over the years and so few who buy the highest end part every year.
@xanmancan Жыл бұрын
😂😂😂😂 Fr
@revathi15 Жыл бұрын
indian guy salty
@blackgod854 Жыл бұрын
the video is literally called "CS:GO VS CS2 Performance on a 13900K processor", were you expecting an aftermarket pentium?
@revathi15 Жыл бұрын
Exactly what u said ¡black god!
@theloafy Жыл бұрын
Still impressed that fps can still be in the 600+ range while looking so good.
@marcosm1223 Жыл бұрын
It could be 600 or 1500 fps and the changes would only be on input delay The amount of images that'll actually be shown is still limited by your own screen's refresh rate or in this video's case, KZbin's 60FPS Limit
@ShawFujikawa Жыл бұрын
@@marcosm1223 That isn't even his point...
@griffin1366 Жыл бұрын
@@marcosm1223 The input delay is so minimal. Best to just cap at 400 FPS for stability and a predictable game.
@xanmancan Жыл бұрын
@@marcosm1223 🤣🤣🤣🤣 ZAZA smoker spotted
@JHenryEden Жыл бұрын
there was a time when your balls fell off when someone told you that you can run Quake 3 with over 50 fps
@remphey Жыл бұрын
thanks. no clickbait, no unnecessary dragging of content till the end of the video and straight to the point. liked and subbed
@Kacpa2 Жыл бұрын
CS2's dust 2 is both less and more detailed. Its missing those ground details like elevated bricks and some things look far too clean.
@denj4s Жыл бұрын
it's actually pretty unimpressingly the same, only the higher overall brightsness in CS2 makes everything way too smooth and less textury
@nutskok5394 Жыл бұрын
it really reminds me of tf2
@lilholm9446 Жыл бұрын
Its not supposed to be a beautiful game but a competitive one, valve has done a great job future proofing it
@Kacpa2 Жыл бұрын
@@lilholm9446 How is one brick on the floor interfering with gameplay? Its not even possible to have it in line of sight. No item is small enough to get hidden in it even grenades would roll around to some.other spot. It doesnt affect your movement as its just cosmetic.
@JeloOW Жыл бұрын
@@Kacpa2 visuals lower fps
@mastenk2030 Жыл бұрын
Personally I love the level of detail in this video and I really appreciate all the work you put into testing all of these scenarios.
@ecclesman Жыл бұрын
Throughout this video I thought that something was wrong but I couldn't place what. Then I suddenly realised that there wasn't any of the classic 3kliksphilip hallmark music. What a time to be alive!
@Mantulisme Жыл бұрын
and then pros with computer strong enough to power a Maglev plays on 1024 x 768 4:3 stretched and low-med settings.
@tomasiskooo Жыл бұрын
maybe the 4:3 resolution they play gives them more frags on average than the native one. ever think of that?
@rifraf276 Жыл бұрын
@@tomasiskooo yes, that's why he said that...
@Lothyde Жыл бұрын
Such an interesting video I love these little adventures into disabling and changing the cpus config to see how it affects game performance.
@MrLagzy Жыл бұрын
You mention that Directx 9 was old when CSGO was released, which is true that when CSGO was released DirectX 9 was already 9 years old. What you didn't mention was that directX 11 will be nearly 14 years old by the time CS2 is released. DirectX 11 was released with Windows Vista in 2009. Directx 12 was released in 2015 with Windows 10. Whether DX12 would actually be better for CS2 is something valve only knows, though I still wonder why it isn't the standard or Vulkan is. Vulkan might be better for lower end hardware than your current high-end hardware though. Still I wonder why DX12 wasn't chosen instead of DX11.
@xMcWeenx Жыл бұрын
You are the only KZbinr that can pull these view numbers on this sort of content.
@justineslick5557 Жыл бұрын
Love your videos man. Its nice to see others keep going for the answers as well as more questions to be answered. Cheers man have a great week!
@Vincent-mi4xc Жыл бұрын
Did Phillip's sharp inhales before talking give anyone else ASMR chills??? Am I Weird???
@LoathsomeLarryGamingYT Жыл бұрын
no, but LoathsomeLarryGamingYT did
@TheValentin0075 Жыл бұрын
I love when Philip starts clicking that tech stuff. He said he failed to keep this simple. And I'm just really pleased by this amount of information
@orchid9 Жыл бұрын
For the engine that looks that much better while working marginally slower (like single-digit percentage on highest) that's really impressive. Source 2 was built with the performance in mind in the first place. And it still looks like 2023 game (unlike games that a releasing today with x360 grade visuals and performance of Crysis on pentium 3). After all it was made for VR first, to run on stupidly high framerate and resolution while keeping clarity. And there's definitely field to improve it.
@andirest Жыл бұрын
True, Source 2 is a marvel of optimization. Judging by how culling works and other trickery stuff. But it was first used on Dota 2.
@jeffiot Жыл бұрын
so, philip, I need to know: did you use the adobe AI voice enhance for this videos voiceover? I use it quite a lot myself and have started being able to detect it, and I'm getting some subtle subtle vibes of it here and there in this.
@jordy2972 Жыл бұрын
Can we just appreciate the ammount of effort was put in this
@randy89555 Жыл бұрын
Yes, testing and manipulating k series Intel CPUs is a very tedious process. But knowledge is power
@Kubose Жыл бұрын
E-core gaming has always been so interesting to me, its neat that these modern intel processors have a bunch of extra cores for background tasks that are roughly equivalent to the oc'd 4790k that I had in my first gaming rig, and we look at them and think "eww bad". Gives me an appreciation for how fast tech progresses.
@Vinicantstopcrying Жыл бұрын
Intel is king now. AMD who ?
@Kubose Жыл бұрын
@@3kliksphilip yeah I really wish they would give us better control over which programs use what, kind of like how we can select which gpu a program uses in the graphics preferences menu
@hmelihonay Жыл бұрын
e cores don’t actually cripple performance. it’s just when e-cores are disabled, cpu packet power can be channeled only to p-cores, therefore higher clocks on p-cores. e-core, even if they don’t use power that much, they still use power. without them, p-cores clock higher, only by 300-400 mhz though. e-cores actually serve perfectly fine in scenarios when single-core performances are greatly improved, but you don’t wanna stack too much traditional cores in a single processor, otherwise improvements are much limited. (ex. ryzen 9 5900x vs 5950x, where 4 extra cores only managed to improve multi-core performance just by %5 margin) e-cores don’t use too much power, do not cripple the other p-cores single-core performance and and enormously improve multi-core performance. another example: i7-11800h (8 core config) vs i7-12700h (6-p 8-e cores) 12th literally improves both single and multi-core performances by %50, while still limited to 45 watts, only one generation apart.
@N00btr00per Жыл бұрын
3kliksphilip the counterstrike youtuber we need! Good stuff
@virus0071 Жыл бұрын
Always love seeing these investigations, keep doing what you're doing! Just two quick questions: why do you focus on average fps rather than 1% lows? I generally find the latter more relevant, would love your thoughts on it. And second is of course "yet another thing to test"! Have you tried using core affinity to force the game to run on specific cores without having to tweak bios settings? Perhaps paired with Process Lasso, which I think also lets you keep other processes away from the cores that are dedicated to CS. I don't think it warrants redoing all these tests, but could be worth giving out as a tip if you find it works the same or better than the bios option, since it's far less hassle and less detrimental to overall system performance. :) Okay sorry, guess those questions weren't as quick as I imagined... Anyway, thanks again for all you do, you're always testing things that in curious about and can't be bothered to test, or better yet, things I hadn't thought of but that you make me curious of! For me, yours is hands down the best CS content on KZbin!
@ishaan863 Жыл бұрын
really good video, Philip. Well done!!
@creaturedanaaaaa Жыл бұрын
two things, I'd like to see testing of hyperthreading off and e cores on, and also thank you for doing benchmarks of CS2 when not many others have bothered yet!
@Ctrlplaysgames Жыл бұрын
can we get a 10 minute e-core video please, your style of video just gets across all the info and data so perfectly
@SickHedgehog777 Жыл бұрын
proceeds from this video will hopefully pay his electricity bill
@shintyxd788 Жыл бұрын
these kinda videos are definition of information overload
@pandiem Жыл бұрын
You must be new to his videos then, that's only the case if you aren't expecting a detailed analysis
@NymphieJP Жыл бұрын
Thanks for all the testing. It’s super interesting. :)
@Halibut86 Жыл бұрын
Thanks for putting the results in the intro!
@__aceofspades Жыл бұрын
Intel i9-13900k and 4090? Philip living his best life. Literally the best rig you can buy.
@beboid Жыл бұрын
as long as you have an AC inside your computer to tame the 13900k
@stancho44 Жыл бұрын
9:23 You can see that Windows report that the results with the e-cores active are 5ghz while the results with the p cores only have 5.5 GHz. I haven't played around Windows 11 and with Intel's newer CPU but what I'm assuming is that the e-cores is processing stuff and that heats up the chip and it underclock itself and or CS 2 is trying to balance the performance with all the cores so it when it utilizes the e-cores the performance dips due to the fact of trying to manage low powered cores. We can potentially test the e-core theory by setting the affinity of CS 2 to only use p-core and see what difference it makes. Also, it might be fun to see CS 2 running on only E-cores and see how it performs.
@androwmurphy3108 Жыл бұрын
wow, so much effort for quality content, appreciate it! liked & suscribbed
@Мирич-з4е Жыл бұрын
Valve: Yes, we leave the 21 year old DX9, for the 14 year old DX11.
@shaker8984 Жыл бұрын
I'm not a fan of those 1% drops which are like 5 times less than avarage. This suggest that if you run cs2 at 400 fps you will get drops to 80 fps!!. It would be really unplayable, hope that valve manage these drops ASAP.
@Mooshimoca Жыл бұрын
As a Statistician, I love your graphs Philip :)
@ElderlyAnteater Жыл бұрын
Philip, this is not CS2 related but do you know anything about the bug in Counter Strike where everyone's FPS in a given server absolutely tanks at random? I've experienced this so often for years, dropping from like 600 to 100 in the middle of a game, with some friends dropping from 200 to about 15. Even people on the enemy team usually type something about "fps," so it seems server-wide. Do you know what causes this? It seems really odd that it's been a problem for so long.
@keppycs Жыл бұрын
i bet its esea mining crypto on our pc's xd
@ferna2294 Жыл бұрын
I always thought it was VAC analyzing everyone´s processes. I never really knew.
@krspy1337 Жыл бұрын
its prolly bc server got bugged and ur pc is getting too much information that cpu can handle, idk
@sergrojGrayFace Жыл бұрын
An input delay would be the most interesting thing to test, because HL:Alex as a VR game does a lot to reduce it and CS2 probably has that carried over, so with its lower FPS it still might effectively run better.
@VRazorGaming Жыл бұрын
In the test with P cores only vs P cores w/ HT and E cores, CPU freq is not the same and may be something to keep in mind to those who are watching the video.
@jussi3977 Жыл бұрын
True, the P cores alone are clearly able to boost much higher due to lower heat output and power usage which is a clear explanation for the higher 1% low.
@kiroma0 Жыл бұрын
In the task manager you can view how many threads are spawned for each individual process. Now, most of the threads won't actually be active, programs tend to be extremely wasteful with these and most of them will be spawned by external libraries, but when joining a game you can see the thread count go from 70 threads to 78, so it wouldn't be too wild of a guess to say that CS:GO can use at most 8 threads during gameplay.
@chesement4131 Жыл бұрын
very interested in seeing the slower pc tests!
@dzareg Жыл бұрын
You should check the perfomance on a low-end laptop with Intel graphics so the audience can see if they can play CS2
@qudruplem8570 Жыл бұрын
What a delicious data analysis! thank you!
@LoathsomeLarryGamingYT Жыл бұрын
LoathsomeLarryGamingYT loves eating data!!!
@Optive Жыл бұрын
6:00 cs2 only getting 5ghz here while the older game is getting 5.4ghz turbo might be why there is a difference in fps you could try a flat 5ghz for both just for apples to apples
@poipoi300 Жыл бұрын
It would be interesting to get the devs' opinions on why 0.1% lows are disproportionately lower than the average decrease in performance. Asset streaming maybe?
@TheBURBAN111 Жыл бұрын
Just got a 13900k my self... got it at 6ghz on 2 cores and rest at 5.7ghz... the fps boost over my 12900k on cs go is insane.. also would recommend you getting the anti bending bracket :) stock clocks i was under 80c on cinebench r23 with a manual vcore of 1.2v... with the oc I get around 89-95c on cinebench r23 with a score of 42k. stock was 40960
@aliefarhan Жыл бұрын
My laptop is fried. Farewell Counter Strike, you have been the absolute best to me o7
@SkylorBeck Жыл бұрын
Saying "20% worse" sounds way scarier than "800fps instead of 1000fps" lol. I remember playing CSS on my first real gaming rig and being blown away that I had 300 fps.
@Noname-zq5jj Жыл бұрын
I love the "Test" graphic at the end
@kirasmith1147 Жыл бұрын
Something important to think about is that having your E cores active will allow common apps to have more breathing room, even if that means they use some P core while cs uses a little more E core - ex: discord, browser, steam itself (ex: overlay), windows. These apps can eat quite a bit, most notably a playing youtube video & discord calls
@larperdoodle Жыл бұрын
Are you looking forward to repeating all these tests when CS2 actually releases to see if they improved the performance over the Beta version?
@bcn_clips Жыл бұрын
Hello Philip, I adore you for the work you put into this video and gathering such useful information. But what I have been missing the whole video (if I have not literally missed it myself) is the mention of a early development build you are comparing CS:GO with. It's nice to see already acceptable performance on CS2, but usually performance and optimization are two of the last things developers really but effort into in their development stage. Might have to redo the whole video on CS2 release.
@starlight_garden Жыл бұрын
If you had to choose one, would you pick the graphics and visuals of CS:GO at highest settings, or CS2 at lowest settings? 2:18
@ujrammy Жыл бұрын
the difference between vulkan and dx9 or dx11 is that vulkan is a lower level api, which basically means it has more potential for optimization, as well as improving cpu performance. whether or not it actually is faster or not depends on how well the developers optimized their code and how cpu bound the game is. in extremely cpu bound things like emulation or some older games like fallout new vegas, you can see major improvements in performance by using vulkan even without well optimized code, but in something like cs i'd imagine it's much harder to get vulkan running better than dx11, even if it is possible
@irishRocker1 Жыл бұрын
Could be the e cores are causing issues like trying to start a thread then the system realises those threads are not meant to be on e core and switches to p core. The first plot showed E core usage as like only ever reaching 30%or something. Maybe it's something that can be optimised at some point
@DemoOn1337 Жыл бұрын
That's a lot of work. Thank you for sharing
@44r0n-9 Жыл бұрын
Very interesting. So far, what I've seen from other tests is that CS2 has more stable framerates, but definitely not true for this test
@AOLOVERBOY Жыл бұрын
High value and high quality. Impressive and loved by the community. 10/10
@tamatbod Жыл бұрын
thumbnail: overpass overpass in the video: 12:03 - 12:08
@majkooll Жыл бұрын
Why Valve just not do some kind of benchmark in game?! So after change of new version, gpu drivers or even cpu/gpu we could test if smth changed about fps. In CSGO we can only use „timedemo” for that with our 1 min demo with bots but in CS2 it’s not working. Greets, micronn
@jholotanbest2688 Жыл бұрын
You need to make hard choices about in what order you investigate things. Start from what people would be the most interested in or things that are the most relevant for most people and then consider things you really want to investigate. You can make more videos about the more nice stuff in the future, I love the nice stuff.
@skyrock-cloud8405 Жыл бұрын
Could it be that CS2's server is more demanding than CS:GO's and causing more of a performance hit, assuming this testing was done on a local server, if so could testing be done with the server running on a different pc, might show a more accurate difference of just the game client?
@kunaalthakur1381 Жыл бұрын
Dual core gang, let's all gather and mourn the likely possibility of not even managing 60fps in CS2.. Goodbye my dear frames per second, you will be missed.
@unknownthelad Жыл бұрын
At that point you gotta get a new pc lol. It must be older than CSGO itself 💀
@sety5591 Жыл бұрын
if you meant Intel dual-core (like 1st gen i3 or i5), then you can replace it with a used Xeon that have 4 core. It will work if it has same socket number (like for example: LGA 1156). The 4 core is faster than the dual-core in real usage even when Xeon is 2ghz vs 3ghz dual-core.
@martinkozle Жыл бұрын
I wonder how much cache has a factor in CS2. I have a 5800X3D and wonder how good it will perform. Obviously good enough, but still interested.
@__aceofspades Жыл бұрын
The extra cache doesn't help CS2, like most games. Single thread performance is the most important factor in CS2 and most games hence the i9-13900k that he has.
@jamie56k Жыл бұрын
It responds to it well and you'll see a performance uplift compared to csgo, Ancient Gameplays tested it
@PowellCat745 Жыл бұрын
@@__aceofspades You don’t know that. By the looks of it, CS2’s single thread performance may not be as important.
@doom40000 Жыл бұрын
Thanks for testing hyperthreading on+off! That setting's results always interest me. Although, it looks like you got more frames with HT On for one test at 8:00, then the extra tests at 8:30 showed the HT Off config getting consistently more FPS?
@willhendrix86 Жыл бұрын
8 P-Core, No E-Core with HT Off surprised me... I would like to see a how scalable this is at this point, somehow I imagine 16 P-Core would only be a 20% uplift
@overgaard1337 Жыл бұрын
Memory tuning scaling for cs2? It's quite time consuming though and overclock not necessarily fit the idea of the video, but would be interesting to see the difference there
@littleboyred1 Жыл бұрын
I don't play CSGO, but if i did, i'd be really upset with this update if it's something future players are forced into. A drop in performance sucks, sure. but what _really_ sucks is that it's for the sake of these new visuals, which for me personally, the lack of contrast and more, "pastel" colors, i guess you could say? it hurts my eyes. And i don't even find it aesthetically pleasing. I didn't play this game before because the audio mixing with the headshot noise was so loud it was physically painful- now the game's apparently become even more inaccessible to people like me. Bit of a shame.
@edforthought Жыл бұрын
"I promised myself I would keep this video simple and I failed" task failed successfully. Thanks for the video.
@NullPointer Жыл бұрын
The thing with Vulkan is that it's so different from DX11 or OpenGL To put it simple, in DX9/10/11 or OpenGL you are expected to talk to the driver, in Vulkan/DX12 you are expected to write your driver. Its low level capabilities will give you an edge in performance, only if you invest the time in knowing how a GPU works
@_HecticZ Жыл бұрын
Makes sense why turning off HT would increase wattage. The CPU core is using more instructions and cycles to manage/wait/queue/share/swap workloads which hyperthreading would normally do. So to get the same amount of total work done, more overhead/wattage/speed is required when hyperthreading is turned off. It also allows identical computations to be computed at once. Ex: If you get asked what 2+2 is twice, you don't have to do the math twice ;) Understanding CPU architectures can be very informative :)
@Koffiato Жыл бұрын
Seems like this beta only has a DX11 renderer, and uses DXVK to translate it into Vulkan (just like L4D2 and Portal 2 does with -vulkan variable). Some performance loss is expected because it isn't running natively. I seriously hope they develop/switch to native Vulkan renderer like they did on DotA 2. DX11 and Vulkan won't make a big difference on Nvidia hardware as their DX11 driver is optimized to a black magic degree. But it'll make lots of difference on AMD hardware.., at least on Windows.
@huntercz1226 Жыл бұрын
Source 2 has native Vulkan implementation, not DXVK.
@TheWildSlayer Жыл бұрын
I gotta admit I thought the thumbnail was memeing really hard with an OMEGALUL down the middle, just me?
@Calslock Жыл бұрын
I believe Vulkan is slower as it's not fully optimized yet. In Dota 2, which is also Source 2 it can go head to head with DirectX any day. That may also be the reason why there's no CS2 beta build for Linux yet.
@tomsgrins Жыл бұрын
Cool video man!
@Liegnitz69 Жыл бұрын
can't wait to test the full release on my i7-3770k
@Law0fRevenge Жыл бұрын
Would love to see a framerate and frametime comparison when a smoke grenade is in your view, since that used to cause major fps drops on my old laptop back in the day. Would be interesting to see if the effect is still as taxing in CS2 as it is in CSGO.
@kamild_ Жыл бұрын
When I read about people describing CS2's performance, a much smoother frametime was one of the things that I've seen brought up several times - where despite the framerate technically being lower, the game felt noticeably smoother despite of that because the frametime graph didn't represent a hacksaw. I think this is definitely something worth investigating further - especially on a more modest configuration that doesn't involve top-spec parts...
@ToTheGAMES Жыл бұрын
I like the birds in the background (blackbird) 11:14 and up.
@keppycs Жыл бұрын
I suspect CS:GO processes everything on the P cores, while CS2 is able to more efficiently separate tasks on certain cores. So information that the GPU needs may be exclusively processed on the P cores, and all but GPU information may be dedicated to the E cores.
@ComfyCherry Жыл бұрын
I'm entirely self taught so I could be way off base but, My guess on why the e cores lower framerates is due to the p cores having to still wait for the e cores to finish the lower priority operations before being able to process the information for the next frame, and by trying to more efficiently spread the load it's slightly slower for the e cores to complete the work than if the p cores just did it in the middle of everything else. Basically it's not optimised for the speed of your p cores and just assumes offloading some lower priority work will be faster, but it's not. The hyper threading thing is interesting, I have no idea how hyperthreading actually works but, I'm guessing hyperthreading leaves a tiny bit of performance for more concurrent operations, so with it disabled the individual cores can put out slightly more iops than with hyperthreading enabled, but less than if cs2 fully utilised 16 threads (likely due to not having enough operations to fill out the threads so some of them end up waiting for other threads to finish what they're doing before they can do their next thing, or perhaps before the engine will hand out the next operation) Alternatively it could simply be an optimisation problem and there is no tangible benefit to disabling hyperthreading and source 2 just doesn't know how to properly use this specific cpu properly. question to anyone who would be able to correct me, is there any potential benefit to disabling hyperthreading (stability, a minor single core boost, etc.) or is it purely a compatibility thing?
@nexus1g Жыл бұрын
With old tech, the rendering subsystem used to be able to only run on a single thread. This is why games used to be horribly inefficient with multithreading. Newer programming techniques are allowing for threading within the rendering subsystem itself which is allowing for much more efficient threading. The Vulkan performance may be a driver issue would be my guess.
@JunkyardBashSteve Жыл бұрын
I'm a bad PC gamer: I hardly know what most of this means and have no idea how to utilize any information you've given me. But I was entertained regardless
@redram4574 Жыл бұрын
I REALLY wish you tested CSGO with E cores disabled because it might've had higher fps and thrown off all the data.
@GameGeekGrant Жыл бұрын
there is also a chance that CS:GO just wasn't made for hyper threading in mind and CS2 is just built different. you even did a video in the past that shows that CS:GO doesn't benefit from hyper threading. this could explain why your "E-Threads" are used more in CS2. also there is a chance that WIN11 adds an extra overhead compared WIN10, and Linux(Steamdeck) is possibly not going to be worth testing at this point since Valve is likely to put out a Linux native version of the game increasing performance on the platform
@jennalove6755 Жыл бұрын
csgo doesnt benefit from more cores because dx9 is trash.
@urifontan Жыл бұрын
Philip, Vulkan aside from giving less overhead is an open standard and can be used on Linux, DirectX is a propietary standard by Microsoft and for running it on Linux you require DXVK which literally means DirectX to Vulkan which is a translation layer. And I think you have seen that it sometimes runs event faster than DirectX directly
@MonkingFlame Жыл бұрын
interesting to see your cpu clocking almost 10% higher with e-cores disabled at 9:00. I wonder if taskmanager only shows the fastest core or if it averages the clocks a bit over all cores to get its value.
@prevter Жыл бұрын
I could say that it runs better on lower-mid tier PCs. I've tested it on mine with Ryzen 5 2600 and 1660 Ti with both DX and Vulkan. Vulkan actually did better by 5-10% on average. If I compare it to CS:GO, the fps does drop a bit, but the game runs much smoother. CS:GO can be sometimes choppy even with framerates higher than refresh rate of the monitor. No such thing with CS2, even when FPS drops below the refresh rate, it still feels smooth (maybe it's a nvidia reflex thing)
@sugipulaboule Жыл бұрын
I'm a simple man. I watch these videos drunk, I pretend to understand everything, I like the video. I'm drunk.
@white_mage Жыл бұрын
you want all your cores being used actually. the e-cores being used means the p-cores are busy with stuff. the more cores you have the more likely you'll find situations like this where the load is spread across all the available cores and this results in many peaks and valleys on the graphs. also, the higher the graph the longer the waiting time. cpu usage is determined by how much time it took to complete the work. i can't remember how or where i learned this or if i'm correct at all though, but for digital systems it is vital to measure time as accurately as possible so there might be some truth there.