Custom metahuman in Unreal Engine 5 | "Commander" from Samir Mir. | Episode 25

  Рет қаралды 946

CharlyTutors

CharlyTutors

Күн бұрын

In this series, I'll guide you through the step-by-step process of transferring a Commander model into Unreal Engine using Metahuman Creator.
You'll learn:
- How to prepare your Commander model for import into Metahuman Creator
- How to customize the model within Metahuman Creator
- How to export the model from Metahuman Creator to Unreal Engine
- How to assign enhanced textures from the 3DScanStore to materials in Unreal Engine
This video will be beneficial for:
- 3D artists who want to transfer their models into Unreal Engine
- Game developers who want to utilize Metahuman Creator for crafting realistic characters
- Anyone interested in learning how to use Metahuman Creator
___
Become a channel sponsor and get a 15%, 50%, 100% discount on all my assets.
It's enough to do it here - / @charlytutors
Also, if this is your first time on this channel, I recommend watching its trailer - • My Channel Trailer - C...
___
WHO AM I?
Hi, I'm Andrew Krivulya Charly, a 3d-groom artist since 2016.
New works can be viewed here - www.artstation.com/artofcharly
I worked on environment art, interiors and more from 2009 to 2016. Check out some of my old work here - bit.ly/31xmZsi
___
TIMING:
0:00 - Greeting and what will be in this episode?
0:18 - Importing the head into a separate scene.
0:24 - Checking UVs, since I didn't make the head myself, but Samir did.
0:30 - I see that there is no unwrapping, although in fact it is there.. I will see this later in 3D-Coat.
0:33 - Everything is okay with the eyes, but they will need to be adjusted to avoid problems when connecting to the head.
1:02 - I go to 3D-Coat, since there it is no problem - I can very quickly create a new UV and automatically transfer the texture from the old UV to it.
1:58 - Checking with the new unwrapping.
2:05 - I export all objects to Unreal Engine 5.
2:12 - I enable Virtual Texture, since I am using UDIM textures
2:19 - I import the texture
2:41 - Creating a basic material for the head
2:52 - Starting to create a Metahuman
3:39 - Importing the head into the Metahuman Identity Asset
3:42 - Changing FOV to 20 so that the program can better scan the head
4:04 - Promote Frame
4:10 - Track Markers
4:17 - Fixing marker errors
4:33 - Getting a preview mesh
4:50 - Mesh to Metahuman
5:07 - Metahuman is ready. Configuring the skin.
5:30 - Configuring the eyes
6:34 - Configuring the eyebrows
6:51 - Checking emotions and exporting to the engine
7:23 - Saving Metahuman
7:37 - Importing into Unreal Engine using Quixel Bridge.
8:08 - Dragging BluePrint into the scene.
8:30 - Changing the default background
9:02 - Loading 3DScanTexture into the Metahuman material.
9:47 - bit.ly/45KCxsr - An inexhaustible source of 3D grooming scans and 2D references for artists and game developers!
10:13 - Outro, other videos, subscribe to the channel and Arstation
___
CHANNEL SUPPORT:
If you want to support this channel, then throw your donations here:
➡️Donate - donatello.to/charlytutors
➡️Support Ukraine - • Stork Guardian For hel...
___
USEFUL LINKS:
➡️The main channel - / andrewkrivulya
➡️ARTSTATION - www.artstation.com/artofcharly
➡️Instagram - / 3dgrooming
➡️Telegram - t.me/grooming3dblog
➡️Twitter - / artofcharly
➡️Miscellaneous interviews and magazines with me - bit.ly/2MEZici
___
Enjoy watching!
Best regards,
Andrew Krivulya Charly.
___
MUSIC:
Production Music courtesy of Epidemic Sound" www.epidemicsound.com
___
#ue5 #metahuman #custommetahuman

Пікірлер: 5
@charlytutors
@charlytutors 2 ай бұрын
➡bit.ly/45KCxsr - is huge source of 3D groom scans and 2D groom&anatomy references for artist and game developers. ___ ➡If this is your first time on the channel, watch the trailer - kzbin.info/www/bejne/e5Wbco1pidSDaNU ➡ORNATRIX TELEGRAM - t.me/grooming3dblog ➡ЛАМПОВЫЙ КАНАЛ - t.me/theartofcharly ___ Samir LINKS: ➡ www.artstation.com/samir_mir ➡ kzbin.info/www/bejne/m3O2f5mGp8uJd68 ➡ instagram.com/samir.mir.art/ ___ SUPPORT ME: Dear friends, if you find value in what I do and enjoy my lessons, I would greatly appreciate your support. There are several ways you can help. If you are interested, you may: ➡Purchase my models on CGTrader. This not only supports me, but also provides you with high-quality resources for your own projects. You can do this here - www.cgtrader.com/charly-1 ➡Donate on Donatello. Any contribution, no matter how small, is a huge help and allows me to continue creating and improving my content. Link - donatello.to/charlytutors ➡Like my videos. This is a simple way to show your support and helps me reach a wider audience. ➡Share my videos with your friends. The more people that see my content, the more I can grow and improve. ➡Purchase plugins from my partners using the links provided. This supports both me and the hardworking teams that create these useful tools. Plugins: ➡Fibershop - cgpal.com/fibershop/?ref=10 ➡BraidMaker(Maya) - gumroad.com/a/1025700979 ➡Coiffure(Maya) - gumroad.com/a/476017779 ➡CreativeBundle(Blender) - gumroad.com/a/993899635 ➡KobVebs(Maya) - gumroad.com/a/427881587 ➡CombMyGuides(Maya): gumroad.com/a/627709043/QnPFH ➡DrawGroomGuidesTool(Maya): gumroad.com/a/627709043/sOYfL Your support means a lot to me, and it's thanks to generous individuals like you that I am able to do what I love. Thank you ___ USEFUL LINKS ➡ ARTSTATION - www.artstation.com/artofcharly ➡ Interviews and magazines - bit.ly/2MEZici ➡ KZbin Community with news - bit.ly/3fuQMu2 ___ ORNATRIX GROUPS(ask your questions here): ➡ Discord - bit.ly/3twOoHU ➡ Reddit - www.reddit.com/r/ornatrix/ ➡ Maya - bit.ly/3oNeP8l ➡ 3ds Max - bit.ly/2YEcJ05 ➡ Cinema4D - bit.ly/3tupzw ___
@alexmalex9036
@alexmalex9036 2 ай бұрын
Андрей, подскажи, я слышал что сейчас появилась возможность для создания эмоций не через Айфон, а через Андройд устройства вроде через какое то стороннее приложение?
@charlytutors
@charlytutors 2 ай бұрын
Привет, честно слышал только за Virtual Camera на Android, которая официально стала поддерживаться в 5.4. Даже видео выпускали на эту тему. kzbin.info/www/bejne/inexlaB9iLqMqc0 А вот чтобы FaceLink держало - не слышал...
@ultrawhey4233
@ultrawhey4233 2 ай бұрын
Привет,есть пару вопросов: UV в UE своя у MH,то как альбодо,нормал и все другие карты применяется от 3Д скана?Они не конфлектуют,или ты используешь новые сканы для metahumans?.Они сказали что их новые нормалки запечены на сетку metahuman. И пробывал ли ты такой же процес с VFace текстурами от XYZ?
@charlytutors
@charlytutors 2 ай бұрын
Привет. Я использую их новую подборку, которая специально сделана для Metahuman. Они даже полноценный урок на эту тему выпускали - kzbin.info/www/bejne/gqDXlGiPlL51fcU Она находится здесь - www.3dscanstore.com/metahuman Купил этого мужика под свою задачу - www.3dscanstore.com/metahuman/metahuman_identity_male_30 Насчет второго вопроса - у меня нет цели слишком долго заморачиваться с лицом, поэтому нашел первый способ и доволен =) Зачем усложнять себе жизнь? Я стараюсь максимально быстро делать то, что не относится к моему направлению. То есть находить быстрые решения =)
The REAL Reason Unreal Engine VFX Looks FAKE
6:58
Joshua M Kerr
Рет қаралды 390 М.
Box jumping challenge, who stepped on the trap? #FunnyFamily #PartyGames
00:31
Family Games Media
Рет қаралды 19 МЛН
小宇宙竟然尿裤子!#小丑#家庭#搞笑
00:26
家庭搞笑日记
Рет қаралды 16 МЛН
Double Stacked Pizza @Lionfield @ChefRush
00:33
albert_cancook
Рет қаралды 120 МЛН
10 Minutes vs. 10 Years of Animation
19:29
Isto Inc.
Рет қаралды 781 М.
World's Most Impossible Trickshots
20:53
Airrack
Рет қаралды 1,3 МЛН
KLING AI wipes out LUMA and Runway Gen 3 ?
9:00
AI Filmmaking Academy
Рет қаралды 14 М.
Temple Run™ But in Unreal Engine 5
1:26
TeaserPlay
Рет қаралды 4,8 МЛН
MetaHuman Animator Tutorial | Unreal Engine 5
14:02
Bad Decisions Studio
Рет қаралды 402 М.
Rig a CUSTOM METAHUMAN under 10 minutes!!
9:14
Annabelle Sémaan
Рет қаралды 10 М.
Box jumping challenge, who stepped on the trap? #FunnyFamily #PartyGames
00:31
Family Games Media
Рет қаралды 19 МЛН