i really would like to buy this pack but feel like the character should hang while climbing on such high walls, it doesnt look natural his feets always stick to the wall if u know what i mean. is there a way to change that? looks like their socketed or something like that.. thanks for reply , good suuport
@felixmikolai73753 жыл бұрын
got it thanks , i will purchase :)
@이주식-r5r3 жыл бұрын
I've been learning climbing for a while, and climbing animations are based on that experience. I've only learned the very basics, so I always keep my feet on the wall while climbing. Unfortunately, replacing animations in CustomMovement is very difficult. Instead, I recommend the RootMotionGuide for easy replacement of animations. RootMotionGuide was the free product of the month in August. You can configure your climbing moves with any animation you want. kzbin.info/www/bejne/Y17WdKeddsyfosk If you are not satisfied after purchasing my product, please feel free to send your purchase receipt to uouogu@hotmail.com to request a refund. Thank you.
@felixmikolai73753 жыл бұрын
@@이주식-r5r tyvm sir, yea i got your other pack from august aswell, but im working with advanced locomotion, im a noobie just learning the basics and dont want to waste too much time for it. i looked at your tutorials and found the hanging option i looked for, so im happy i guess! adding the rope should be possible as well , for my understandment the rope actions are not that comlicated, if u already got such nice base as you provide. thanks again for the nice support and gl with ur games as well :)
@이주식-r5r3 жыл бұрын
@@felixmikolai7375 I don't have the base of the rope action as I've never implemented a rope action. I'm sorry I couldn't help you.
@Dopho6 жыл бұрын
Hi, I have a few suggestions for future updates :) -Crouching / Sliding -Sideways ledge climbing (horizontal movement) -A pole to climb -Sprinting Thank you for the amazing pack so far!!!
@이주식-r5r6 жыл бұрын
Thank you for your suggestion. I am currently aiming to integrate easily with other products. If we can easily integrate with products like ALS, I think Crouching and Sprinting will be solved. I'll consider other suggestions after the current work. Thank you.
@God-ch8lq5 жыл бұрын
@@이주식-r5r please add wallrunning
@God-ch8lq5 жыл бұрын
@@이주식-r5r until then, how can i increase movement speed edit: wallclimb movement speed
@이주식-r5r5 жыл бұрын
@@God-ch8lq The ladder speed uses the LadderMoveSpeed value of BP_CustomMovementComponent. The speed of climbing is related to the MovingNextHoldTimeline_PlayRate variable of BP_CustomMovementComponent. You can change the speed by modifying the node that sets the value of this variable. However, setting too small or too large values can produce very unnatural results. And now I have to do other work first, so it is hard to consider wallrunning. Sorry.
@clubrivals46424 жыл бұрын
I'm unable to get the ladder climbing anim itself to work, the enter/exit anims work fine but just the climbing up/down anim goes back to the t-pose. Any help please?
@furrybproductions3 жыл бұрын
How can I make this work so that the character will grab the nearest hold when you press the interact button? The character only seems to go into Custom Movement automatically by pressing in the direction of the zone
@이주식-r5r3 жыл бұрын
Add a 'KEY_PRESSED' tag to the character in Pressed of the button event. And remove the tag from Released . And in the CheckClimbingNextHold function of BP_CustomMovementComponent, add whether or not Character has 'KEY_PRESSED' tag to the result of the CheckMoveToNextHold node. So MovingNextHold is only called when the character has the button pressed. Please contact me at uouogu@hotmail.com and I will send you a screenshot of the implementation. Thank you.
@andrebif69797 жыл бұрын
Hi, is it possible to make a shadow of the colossus climbing system with that?
@이주식-r5r7 жыл бұрын
I'm sorry but it seems impossible. Climbing a moving object is not implemented. And the basic structure of the climbing system seems to be different.
@twoackersmedia5 жыл бұрын
Added this to my project, everything works fine. BUT mine does not play the looping animation on ladders. Plays the entering and exiting animations, but floats up the ladder in a reference pose?
@이주식-r5r5 жыл бұрын
Can you zip your project and send it to uouogu@hotmail.com? Or send me all the screenshots of how you used CustomMovement in your project. (Uncompressed screenshots that can identify nodes) Thank you.
@twoackersmedia5 жыл бұрын
@@이주식-r5r We got it working thank you
@WhiteNorthStar17 жыл бұрын
looks very useful and flexible! I'd be really interested in buying this if there seemed to be more flexibility... like wider spaces between hand/foot holds
@이주식-r5r7 жыл бұрын
If you can create an animation, it will be possible. Climbing animation is represented by blending 8 directions of animation pose with BlendSpace. You can change the pose at 50cm intervals to a wider pose. See this link for details. drive.google.com/open?id=1RoKD9aIKj-Qc1ri4RDSQ74sl01rCXLTKC9r6YaJSOJg One thing to note is that this is not an add-on type. If you want to integrate this into your project, you need to create your own climbing system after analyzing this. Thanks.
@mjesensky27605 жыл бұрын
Thank you so much for the free blueprint!!
@이주식-r5r5 жыл бұрын
Thank you!
@MassiveMawEntertainment5 жыл бұрын
so basically with this and ALS I should be able to accomplish Shadow of the tombraider movements, correct?
@이주식-r5r5 жыл бұрын
no. Only part of the Tomb Raider movement is possible. And the animation quality is different. Thank you.
@ty_teynium4 жыл бұрын
I kno this is old but I've downloaded it and am trying to figure it out. Even though I haven't started yet I wanna make sure I get it right. So far I know it uses components. So does the component handle the detection of a surface where the player can climb? Because I'm wondering how does the character know the component is what it needs to climb?
@이주식-r5r4 жыл бұрын
Each ladder (BP_Zone_Ladder) and climbing hold (BP_Zone_Holds) has a trigger. When the character overlaps with the trigger, the ladder and climbing hold are registered in BP_CustomMovementComponent. Then BP_CustomMovementComponent finds an element that can be climbed among the registered elements and starts climbing. Thank you.
@EnricoPietrocola5 жыл бұрын
I'm having a hard time implementing this on the Advanced Locomotion system. I'm basically moving all your blueprints on the example character in the Advanced Locomotion one, but the character won't grab ladders, it's just not colliding at all, what could I be doing wrong?
@이주식-r5r5 жыл бұрын
Have you followed this tutorial? kzbin.info/www/bejne/oWrEan-Bo7loeac
@felixmikolai73753 жыл бұрын
adding rope climbing and swinging would be nice :)
@이주식-r5r3 жыл бұрын
I'm really sorry. Adding new features to CustomMovement is difficult because I'm focused on making indie games.
@sahpdude11 ай бұрын
What is the song name?? This thing slaps
@이주식-r5r11 ай бұрын
I remember it as the music included in the iMovie app. thank you
@jacksonnexhip4 жыл бұрын
Is it easy to speed up the animations? Looks really cool but I think I'd want all these movements like 3x as fast
@이주식-r5r4 жыл бұрын
The movement speed on the ladder can be adjusted by changing the LadderMoveSpeed of BP_CustomMovementComponent. Climbing movement speed is determined by two variables: These are the 'MovingNextHoldTimeline_PlayRate' and 'MovingNextHoldTimeline_TransitionLocation' curve variables in BP_CustomMovementComponent. The MovingNextHoldTimeline_PlayRate value is set according to the distance between climbing hold. The closer the next hold is, the faster the timeline plays, allowing the character to move faster. The MovingNextHoldTimeline_TransitionLocation curve represents the character's position between Holds over time. 0 is the position of the previous hold and 1 is the position of the next hold. The value changes from 0 to 1 over time, moving the character from the previous hold to the next hold. You can modify this curve to change how the character moves. Thank you.
@jacksonnexhip4 жыл бұрын
@@이주식-r5r Thank you this is very helpful :)
@brickbagel13155 жыл бұрын
Can and how do I import into my own project? Also is it limited to only third person or can it be in a 3d side scroller.
@이주식-r5r5 жыл бұрын
There is no common way to integrate CustomMovement into other projects. There are currently two tutorial videos. How to integrate with Advanced Locomotion System V3 : kzbin.info/www/bejne/oWrEan-Bo7loeac How to integrate with WeaponComponent : kzbin.info/www/bejne/pXzbgpdoZbForKM Since I have not tested on the side scroller, I highly recommend the third person viewpoint. Thank you.
@1251x5 жыл бұрын
Hey, for being free, I'm not gonna complain whatsoever. But for the placement holds, instead of going to Uncharted route, but rather Assassins Creed Origins where you can climb every surface, would you advise putting the holds all over an object? Are they drawing a lot of resources when there are hundreds or thousands of them? How best to up performance?
@이주식-r5r5 жыл бұрын
For now, I think that each Hold is an Actor, so if there are hundreds of Holds, I think it can affect performance. I am considering adding a dynamically generated method to a specific area for the convenience of Holds placement. And I think this is also good for performance because there are Holds only in close proximity. kzbin.info/www/bejne/lXurh3uvg5Z3hc0 But this is still under study and is planned for after other priority work. Thank you.
@1251x5 жыл бұрын
In your DCS implementation video you show how to set up the inputs for moving in zones, but you don't show how to trigger the character jumping on a zone. I can't find in the blueprints where you've put it either.
@이주식-r5r5 жыл бұрын
@@1251x DCS tutorial videos are no longer compatible and are hidden. If you want to proceed with this tutorial, create a CustomMovement project for version 4.16 before proceeding. Thank you.
@1251x5 жыл бұрын
@@이주식-r5r So what would be your suggestion for adding Custom Movement to our projects?
@이주식-r5r5 жыл бұрын
@@1251x There are currently two tutorial videos. How to integrate with Advanced Locomotion System V3 : kzbin.info/www/bejne/oWrEan-Bo7loeac How to integrate with WeaponComponent : kzbin.info/www/bejne/pXzbgpdoZbForKM Thank you.
@reck1011017 жыл бұрын
Really cool. Keep up the good work man!
@이주식-r5r7 жыл бұрын
Thank you very much.
@pencilgun49347 жыл бұрын
Is it possible to set this up if the object he is climbing is actually moving? Like a train or ship. Like he is holding on and climbing along the sides or a speeding train for example.
@이주식-r5r7 жыл бұрын
no. It is designed to work in a fixed environment.
@pencilgun49347 жыл бұрын
ok thanks. Yeah just wonder how I can build climbing mechanisms on top of large moving actors :-)
@theoneand0nly8744 жыл бұрын
Hey do you know how hard it would be to make it multiplayer replicated ? Have you tried it yet ?
@이주식-r5r4 жыл бұрын
CustomMovement is designed to support multiplayer. Thank you.
@mohamedazzouz494 жыл бұрын
do it work for 2.5D side scroller project ? thank you
@이주식-r5r4 жыл бұрын
Please watch the following video. kzbin.info/www/bejne/o3SQeJ2DeKhpqKM I had to modify the input settings of the project. And since the movement of the character is limited to 2d, the root motion or movement in a specific direction may not work properly. Thank you.
@joaopedrodeazevedo41474 жыл бұрын
Whats is name of project um marketplace?
@이주식-r5r4 жыл бұрын
Its name is Custom Movement. www.unrealengine.com/marketplace/product/custom-movement Thank you.
@davidsorroche30833 жыл бұрын
Very nice!
@이주식-r5r3 жыл бұрын
Thank you!
@furrybproductions5 жыл бұрын
Can you make a tutorial on integrating this into ALS v4?
@이주식-r5r5 жыл бұрын
Sorry. It's impossible because I'm currently focusing on other projects.
@furrybproductions5 жыл бұрын
@@이주식-r5r appreciate the quick reply! No worries, someone will crack it!
@andremossi59575 жыл бұрын
hey bro is there a way i can get a refund is that this climbing the anims are not good and has problems like if i jump going forward looking at a ladder and im far away than i get teleported to the ladder
@이주식-r5r5 жыл бұрын
Please send your purchase receipt to uouogu@hotmail.com. I will contact Epic.
@andremossi59575 жыл бұрын
@@이주식-r5r thank you very much
@SlavqBeats7 жыл бұрын
Awesome! Does it work in first person mode? BTW. Some idea: Maybe combining it with physical animations would make it more natural? Another thing that might help would be some custom transition curves (for example it would move the arm from point A to point B not in linear manner, but e.g. with ease-in & ease-out.
@이주식-r5r7 жыл бұрын
Thank you. Unfortunately, I have not tested at first person. In fact I am a beginner and I am still studying Unreal Engine 4. So I had to implement it in the easiest way. Physical animation is still too difficult for me. I think I should look at custom transition curves.
@andremossi59575 жыл бұрын
can you attach it to a moving actor?
@이주식-r5r5 жыл бұрын
No. It can not be attached to a moving Actor.
@nathanielguggenheim55225 жыл бұрын
Thats pretty cool. Does it use IK?
@이주식-r5r5 жыл бұрын
This does not use IK. Thank you.
@Xanderdegroot6 жыл бұрын
Can you make a tutorial how to integrate this to the locomotion v2?
@이주식-r5r6 жыл бұрын
Are you referring to Advanced Locomotion System V2? I've already created a tutorial video. kzbin.info/www/bejne/iKGqgZemndSAhpo kzbin.info/www/bejne/gpjVYomHoc6fbLM kzbin.info/www/bejne/pKW7XpqQfZ2lY5o Please watch these videos.
@Xanderdegroot6 жыл бұрын
이주식 yesss
@nassir-41307 жыл бұрын
imported it into a new project, placed it, can climb on to it, but cant move from one cube to another. Same thing for the ladder.
@이주식-r5r7 жыл бұрын
BP_CustomMoveBaseCharacter requires Ladder Up, ClimbingUp, and ClimbingRight Axis Input Event. Please add the corresponding Axis Input to your project.
@shayashakeri50486 жыл бұрын
Does it work with Mobile platform? (joysticks)
@이주식-r5r6 жыл бұрын
I tested it with xbox gamepad on Windows10. I expected it to work on mobile, but I did not actually test it. I just tried running it as a mobile preview in the editor and it works fine. Thank you.
@andremossi59575 жыл бұрын
wy when i jump while running forward i get teleported to one of the stairs that i have {
@이주식-r5r5 жыл бұрын
CustomMovement supports hanging on a ladder in the air. If you do not want this functionality, change the CanEnteringCustomMovement implementation of the BPI_CustomMovementCharacter interface as follows: drive.google.com/open?id=17wDibfqtHJwkQX1-xkP8DrGCplgcBNEh Thank you.
@unusualis_cool6 жыл бұрын
how would I make this multiplayer?
@이주식-r5r6 жыл бұрын
CustomMovement supports NetworkReplication, so no additional work is required for Multiplayer. Thank you.
@diglechanell31967 жыл бұрын
Go to make Assasins Creed on unreal engine 4
@The3VanguardGaming4 жыл бұрын
People: Its free omg yay! me: £33...? nah im fine 0-o
@qwertyencryption4 жыл бұрын
Jajaja really this is not free the persons of the coments are fuming drugs
@qwertyencryption4 жыл бұрын
@Colin DeFleur dont problem now i have te project ;)
@9318669247 жыл бұрын
可以分享一下工程或者制作思路么
@이주식-r5r7 жыл бұрын
I submitted it to the Unreal Engine 4 Marketplace. I am waiting for the examination now. I submitted a price of $ 9.99 and I have as many comments as possible to make it easy for the user to understand. If the review is rejected, I will outsource the animation to a higher quality and try to challenge again. If it is rejected again, I will upload it to github as open source.
@9318669247 жыл бұрын
好啊,期待你的商品上架。
@이주식-r5r7 жыл бұрын
Thank you ^^
@ahmedameen25 жыл бұрын
Any one have this package?
@GBTC20115 жыл бұрын
Nice, but can you make a tutorial for this project. Thanks
@이주식-r5r5 жыл бұрын
Sorry. I'm working on another high-priority task now, so it's hard to make a tutorial video right now.
@GBTC20115 жыл бұрын
@@이주식-r5r No worries, I am grateful you designed this project and will wait until you can make a tutorial. Thanks
@Xanderdegroot7 жыл бұрын
Already on the marketplace?
@이주식-r5r7 жыл бұрын
It is still in review.
@letsplaysomthing37996 жыл бұрын
show how use it to other project
@이주식-r5r6 жыл бұрын
Please take a look at the following tutorial videos. How to integrate with Dynamic Combat System kzbin.info/www/bejne/gaCqg6Kil5WtkNk kzbin.info/www/bejne/jIGUmmSmgr2np9U How to integrate with 'First Person Story Adventure' kzbin.info/www/bejne/sJjRdZWbrZ2LsMU How to integrate with Advanced Locomotion System V2 kzbin.info/www/bejne/iKGqgZemndSAhpo kzbin.info/www/bejne/gpjVYomHoc6fbLM I am now working on integration with 'WeaponComponent' and 'ALS V3'. And I am going to work on an easy migration of CustomMovement. These will take several months. I hope this answer helps you. Thank you.
@ChimeraProd7 жыл бұрын
Not procedural?
@이주식-r5r7 жыл бұрын
I do not know what exactly "procedural" means. It is implemented as a 100% blueprint and has a simple structure. The ladder and climbing hold must be manually placed Provides some convenience features for setup. Please ask if you have more questions.
@IWillYeah5 жыл бұрын
@@이주식-r5r he means if this system can be automatically placed (no need for manual placement). Although, can you place this into a blueprint (containing a wall static mesh) and be reused throughout a level?
@이주식-r5r5 жыл бұрын
@@IWillYeah Sorry. This requires manual placement.
@IWillYeah5 жыл бұрын
@@이주식-r5r thanks for the reply, can it be placed inside a blueprint so it can be reused?
@이주식-r5r5 жыл бұрын
@@IWillYeah I think climbing hold is not possible to place in Blueprint. This is because you need to call Update Near Holds from the editor menu. The ladder seems to be able to use ChildActorComponent, but I have not tested it myself.
@roigipot81206 жыл бұрын
Its really cool.. the amount of detail.. how each cube is being grabbed.. one thing is bad. Animations. They are *horrible*
@이주식-r5r6 жыл бұрын
I completely agree with your opinion.
@LOL2YOU2 жыл бұрын
movement looks very slow
@이주식-r5r2 жыл бұрын
The ladder movement speed can be adjusted by changing the default value. However, to change the ladder entry and exit speed, you need to modify the montage animation. Climbing speed can be changed by editing the curve asset, but for climbing I recommend using the RootMotionGuide product instead. Because it plays the animation as-is, so you can move the character as intended. Thank you
@LOL2YOU2 жыл бұрын
@@이주식-r5r ahh thanks. buying.
@이주식-r5r2 жыл бұрын
@@LOL2YOU If you are not satisfied with the product after purchase, please send your purchase receipt to uouogu@hotmail.com for a refund. Thank you
@somethingwentwrong1965 жыл бұрын
not bad
@RobCardIV5 жыл бұрын
automatic climbing like zelda is fun. drakes adventure looks great, but climbing is kinda boring. thats just my terrible opinion. some people paid enough times to convince people that it was fun.
@이주식-r5r5 жыл бұрын
Thank you for your feedback.
@RobCardIV5 жыл бұрын
all that work, such terrible animations X_x.
@이주식-r5r5 жыл бұрын
I agree too. Please watch the next video. kzbin.info/www/bejne/eaTXc4mpbZtrfpI
@poopydoop47815 жыл бұрын
its a bit "stiff"
@이주식-r5r5 жыл бұрын
Sorry. If you would like a refund, please send your purchase receipt to uouogu@hotmail.com. I will send a refund request to Epic.