"it's simulating a camera, it's a game engine!" ... "amazing... and it's completely useless for games!.." man I love this guy. Epic needs more guys like this too keep pushing limits!
@pranays3 жыл бұрын
People use UE as a rendering engine, it's for them. FYI
@JC-jz6rx6 жыл бұрын
Wow this guy was awesome. Great presenter. And absolutely awesome way of showing off the new features.
@THEAETIK4 жыл бұрын
Hourences goes way back in the UT99 days on Unreal Engine 1. His oral speaking abilities and engine knowledge are admirable.
@vekien6 жыл бұрын
This feature is super impressive and Sjoerd is a fantastic speaker.
@reddyepie74396 жыл бұрын
I agree, the only presentation I understood
@aldin71586 жыл бұрын
Thank you so much for releasing videos from GDC live. It really helps those who missed watching it live, but wanted to see the content!
@fizzer41376 жыл бұрын
Otkud nas ima ovdje u ovom kutku KZbin-a ? :)
@denisgerina59276 жыл бұрын
Jašta radi.
@Gorongirl5 жыл бұрын
"click click click EFFECT" I love this guy
@suprecam98805 жыл бұрын
This guy needs a raise. Wow he's excellent. He tells you everything you wanted to know and nothing you didn't, and maintains superb confidence.
@josephroiml5 жыл бұрын
This guy must be the best tutor I've seen so far.
@ErvinJesse6 жыл бұрын
Great presentation! I love this Engine feature.
@kuplayfordvalls67814 жыл бұрын
I love how pumped and passionate this guy is! He makes me wanna become a UE4 GOD! :)
@betraid5 жыл бұрын
so nice to watch a person who know about what he is talking about , very nice video a lot to learn from it, ty
@ShiroiAkumaSama4 жыл бұрын
Woah, he is brilliant at explaining! He makes it look so easy.
@omnianima45403 жыл бұрын
Not knowing anything about lightning, this was beyond amazing...the possibilities to change the scene in such an extent and most of it is rather learnable...enlightening video (no pun intended)
@Silpheedx6 жыл бұрын
Awesome Lecture! Thank you so much for this. If at all possible it would be awesome to see a video recorded by Sjoerd De Jong on his own time, slower and with more explanation. I understand at shows you have to go as fast as you can but for all us devs the devil is in the details.
@Xiox3216 жыл бұрын
Games are going to be incredible in the future. I can't wait to see the different things developers can come up with.
@EyefyourGf6 жыл бұрын
Devin Hansen Games as they are now will cease to exist in 5-10 years,and when I say that I mean,you will no longer need keyboard,gamepad,there won't be story,just a alternative reality,where people will spend all their time.
@matteocerquone40676 жыл бұрын
That's very cool, is it possible to download the material you've made for the cloud particle? Thanks
@Radicalshikami6 жыл бұрын
this was the best talk in the unreal gdc
@Cantblendthis4 жыл бұрын
Unreal Engine 'It Just Works!' ... new tagline confirmed
@vanguardian71515 жыл бұрын
Wow, just learned something about atmospheric light Cool stuff
@smelsart3 жыл бұрын
Very straightforward, loved this
@zirkel994 жыл бұрын
Sjoerd De Jong and Ryan Brucks are my UE4-gods!
@smallbluemachine6 жыл бұрын
This is amazing work. What an incredible productivity tool. Well done Epic.
@clairevanerck41966 жыл бұрын
Thanks!! Straightforward and exactly what I was looking for, very helpful!
@johnbinary59894 жыл бұрын
Could be great to share the complex fog material and textures.
@samvortex41365 жыл бұрын
Sjoerd De Jong is awesome :D
@BaseRealityVR6 жыл бұрын
This was Excellent info, And really detailed breakdown and explanation. This is in my top 3 BEST UE4 vids of all time. More from this guy pls
@Kinos1416 жыл бұрын
Great presentation and great presenter. Gotta love Unreal Engine. Hope to get my game out soon.
@YunaQQQQQ86 жыл бұрын
I was just randomly skipping to different parts of the video but never realised it was Sjoerd who narrated it all lol. He was a teacher at a school I applied to. (Not sure if he still works there)
@izvarzone6 жыл бұрын
a.k.a. Hourences, I remember him from maps for UT2004 and UT3
@YunaQQQQQ86 жыл бұрын
That's cool :)
@MrRED25236 жыл бұрын
very nice presentation/speaker and rich content ! thanks a lot
@wickclips17055 жыл бұрын
Thank you so much! Really helped me learn more about volumetric fog and lighting.
@hadrianmyers5 жыл бұрын
Amazing content and presenter! One thing I've never understood with these setups is how the godrays works with the volumetric textures, specifically how/where the shadows are sampled. Ubisoft had a great presentation of a similar effect using a frustum-aligned/sized 3D texture in AC3/4. But it seemed like they were sampling accumulated lighting in each 3d texel, which doesn't seem like it'd be accurate enough to capture the shadows. There, for each pixel in the opaque gbuffer, they'd march through the frustum texture to solve atmospherics based on that lighting. Is something similar happening here? How is it capturing the fine resolution of the shadows of the trees in the streaks?
@redimer-l9r Жыл бұрын
Thank you for greate demonstration.
@yanhu6 жыл бұрын
Please add this demo project to Free download, Thank you!
@Jeffhim6 жыл бұрын
Yeah.... i just think the same.... its a very goooooooood demo project to learn more...
@Story-Taller-T5 жыл бұрын
www.unrealengine.com/marketplace/dead-hills-landscape you can help this for free
@escorpianoyqueee5 жыл бұрын
"We did this feature not because might be used in a game, we did it because we can "... Unreal GLaDOS
@OwenPrescott4 жыл бұрын
Meh I'm using it in my game, the players can deal with the 1FPS
@gabrielgooo5 жыл бұрын
It would be great if we could have your final shader, please share... its almost impossible to replicate it from what is shown in the video
@LyubomirIko6 жыл бұрын
Why UE dont share the material? It is too complicated for beginers, however if you share it I can learn from in and "level up"
@laiebi_36394 жыл бұрын
Wondered that with all of their tutorials and showcases, why not just share the objects for the users to follow the instructions?
@brunnersamuel46154 жыл бұрын
Who is able to make and share this material ?
@alphao30124 жыл бұрын
Thanks dude I’m trying this out now
@everydaydev64084 жыл бұрын
Is there a repository for the project? Can I find in on epic launcher somewhere?
@TimTru4 жыл бұрын
Thanks for video. Take care of yourself
@dimeolas7775 жыл бұрын
This is awesome but anyone know of a good starting tutorial on lighting and how he did that sky? Total noob here.
@michaelbabcock69974 жыл бұрын
Are the particles only visible in play mode because I've re-watched this video over and over but still cant get the particles to appear in the scene. They appear in the scene but when shaders finish compiling all the particles disappear.
@panxgames5 жыл бұрын
Wow.. Really amazing. Thanks for great speach.
@richardm46175 жыл бұрын
Hi what is the name of this instructor? Great tutorial, very high value content and clear concise delivery. THANK YOU!!
@Kevim20236 жыл бұрын
*Amazing I like this video so much!!*
@Mrguypersonman6 жыл бұрын
Hourences? horey sheet I remember you from the old UE days, the early days of the Mod Communities. I used your texture packs way back in the day. Great tutorial this helped out alot, I will continue to try my best on this path to development.
@maga14753 жыл бұрын
Just Awesome!
@raresmacovei83826 жыл бұрын
Can't wait to see how amazing the next Gears of War game will look. Either that or Rocksteady's next game if they'll switch to Unreal 4.
@TY_Blender5 жыл бұрын
nice ue4 environment lighting system guide
@HangryBunniesFromMars5 жыл бұрын
Awesome stuff! Following along at home it did not work. :/ Would love for him to create this fog from a blank project and the ground up in a separate video.
@IamNeighborlee5 жыл бұрын
dont feel bad, while I have fog, when I turn on viewing of volumetirc lighting form 'show' menu, I have zero of those 'spheres's of reflection in my own scene, not one. Any idea why ? thx
@onlineprofit15012 жыл бұрын
много воздуха в такой важной для новичков теме!вроде такой понимающий человек показывает новинку,уж можно было бы уделить время и записать пошагово как это делать!получается 90% бесполезной информации для новичков ,в итоге в коментариях продает свою сцену по ссылки на магазин.я если рассказываю то что узнал то делаю это очень подробно что бы любой смог повторить пошагово.в чем смысл тогда этого видео -типа подразнить нас смотрите какую можно делать красоту,)ну как ее делать конкретно пошагово я вам не покажу-переходи в магазин там за 5000 рублей покупай).если можно пожалуйста запиши подробное видео как сделать свет пошагово это 10 минут делов при наличии знаний,обычные божественные лучи я и так знал как создавать без этого видео ,ну как именно все сделать с пустого проекта,облака атмосфера настройки этого ??это же не долго делать зато нам это бы помогло кто не может сам догадываться из неполной информации. типа смотрите какой у меня есть крутой материал))))залетайте в магазин.брат ну зачем так издеваешся над нами??просто тянется рука за дизлайком т.к потратил зря 25 минут,в итоге даже частицы не получились.еще носит звание евангелист ue).
@im2arrogant1183 жыл бұрын
This guy's demeanor and gesturing reminds me a lot of Elon. He's probably smart af. Thanks for the great video.
@benhardwiesner69634 жыл бұрын
Is there any way to buy your painting from 22:53??? It kind of displays all the beauty of modern art
@carlossuarez92723 жыл бұрын
Do you find how to pain the cloud?
@SyntheticFuture4 жыл бұрын
Every tutorial: don't use too many dynamic lights!! This guy: this particle system is made of dynamic lights. Okay... I guess you don't have to be that careful with dynamic lights xD
@OpenMawProductions4 жыл бұрын
Well, dynamic lights with the shadows turned up to max will basically break most systems with just a few lights. You can get away with dynamic lights in entities and so forth if you calibrate the shadow settings for each case. Sometimes you don't need shadows at all, just a glow to give the proper effect.
@antonb.26556 жыл бұрын
Woah, Hourences himself! Highly recommend to check his personal site, he gave away tons of educational stuff for free. And great presentation!
@Mulai-19972 жыл бұрын
Hi,can you share his Sjoerd De Jong adress? I can not to find it. Thanks!!
@XAHAK6 жыл бұрын
thank you, i needed this
@jameskoss6 жыл бұрын
What's the point of disabling Fullscreen in your website? Had to open youtube and close yours.
@XxVedoxxX5 жыл бұрын
This guy is so freaking cool
@eggyrepublic4 жыл бұрын
Sometimes I get jealous that Unreal manages to do something to the same quality in real time as my Blender render does in 2 minutes.
@FabrizioScandola3 жыл бұрын
90 minuti di applausi
@jackmann14784 жыл бұрын
19:15 I am not getting anything at all from the emitter. It's like nothing is there.
@TheTruthIsGonnaHurt4 жыл бұрын
You are not alone, I am in the same boat. I can't stand when Tutors bring in some premade nonsense. Now I can't retrace his exact steps. Buddy said he worked out on it for "over a day". Then he says, "nothing special going on, very very basic." So wtf, did you work on it for over a day? or am I suppose to get the same results in 5 easy clicks? -__-*
@Roozy_Persepolis6 жыл бұрын
Is there a way to have the particles he has made please?
@MrSuvidh2 жыл бұрын
Great talk but he should have given us the final material and particle system for download
@yisun316 жыл бұрын
wow,simple and helpful
@shun_almya4 жыл бұрын
WOW !
@IamNeighborlee5 жыл бұрын
I do not see thos spherical volumes everywhere or even a few, in my large world comp scene. what setting am I missing to see them. I've enabled volumetric lighting, have 2 lightsources and exponetial fog as well as seen here, and nothing, I just want to make sure my visuals are ok given I don't see these anywhere.
@Luna-gleam5 жыл бұрын
the spehrical volumes are particle systems created to control the fog. Your visuals are ok, you are just missing the material and the particle systems
@IamNeighborlee5 жыл бұрын
@@Luna-gleam Thx;))),sorry took a month somehow missed youtube notify.
@calero2k66 жыл бұрын
Add this project please so I can figure out what your volume material is doing!
@Apaksi6 жыл бұрын
A great sermon by a great evangelist
@IamNeighborlee5 жыл бұрын
I have game view checked, yet the shadows in camera view( far off is fine) ,aren't even there,,what would cause this disparity ?
@DANUNAVARRO6 жыл бұрын
Amazing!
@razludwig4306 жыл бұрын
he said he would fix the "popping" of the cloud. but didn't say how. so I'm left with a popping cloud.
@vanfenix15 жыл бұрын
Did you manage to figure it out? I have the same issue.
@beanyume3 жыл бұрын
It's got to do with the Lifetime I think. Play around with that a bit (: I put in 2-5 seconds. 10 was definitely too long and I had like a huge fog cloud in the end. When you have a lifetime of one second, its gonna look like popping, because they disappear and appear.
@izvarzone6 жыл бұрын
Why fog is not shown in shader complexity when I looked. It's all green as if fog not here.
@johnterpack39405 жыл бұрын
Now all you need is a way to make that fog roll in and burn off like real fog so it can be used in a game rather than just a handcrafted static scene.
@R9A9V25 жыл бұрын
My resolution was so pixelated . Even tho they are switched into better graphics.. How can i fix this?
@kurdishpotato17075 жыл бұрын
increase screen percentage, there's a little arrow in top left corner
@HeinousAnusOG6 жыл бұрын
I would love if someone could answer these questions; can this effect be achieved in the same capacity with Dynamic Lighting as is, and is there anything being done regarding the current state of Dynamic Lighting and Global Illumination in UE4? Dynamic Lighting is quite limited in comparison to pre-baked lighting, reacts in unpredictable ways compared to other engines. You have to force GI currently through a console command, and it has a number of limitations itself. Any news on when this will be addressed, as I am currently building an open world game with the requirement of real-time dynamic lights! :) Thank you for your work, and thank you to Sjoerd for a brilliant introduction to these fascinating possibilities!
@fredrikekholm37186 жыл бұрын
I can't really about the GI, but volumetric fog definitely works with fully dynamic light, but I think you get a little less possibility to manipulate all the possible aspects of it.
@izvarzone6 жыл бұрын
I can see colored cone lights color the fog and it's dynamic.
@kiddhkane4 жыл бұрын
Amazing :D
@malcolmrains24266 жыл бұрын
how do you move the objects and have the camera track them?
@mrpinoux6 жыл бұрын
Use shift when you select and move an object to link it to your camera view
@visualplus85005 жыл бұрын
very good lecture. where i can get this project
@nova_gaze6 жыл бұрын
How do you get UE4 to run so smoothly? I have a powerful PC but it still is slow occasionaly
@EyefyourGf6 жыл бұрын
Either you have very big maps that are populated with lot of stuff,or you just have something wrong with your pc,because i have trash pc,8GBddr3 ram,i52500k,gtx 1050 and it runs like dream,you can't keep adding stuff in any engine without level streaming,lod,basically optimizing your game,because it will start to run slow,it's like that with any engine,but because we can't see what you have on your pc,we can't really give you specific answer.
@fangxu26 жыл бұрын
In the very beginning, why did UE not ask for rebuilding light after he adjusted the direction light?
@Native_Creation6 жыл бұрын
He may have it disabled
@杨俊伟-n8n6 жыл бұрын
Hi, I don't know tweak which parameter to adjust sunlight ?
@javi3925 жыл бұрын
I must have missed something, the particle system won't apply to my mesh, let alone a MOVING or ROTATING mesh. Did I miss something?
@javi3925 жыл бұрын
I added a "Skel Vert/Surf Location" and "Exposed Parameter", it picked up the Particle System, yet when I go to input my MESH as the ACTOR nothing happens! I also notice in the demo that Sir De Jong has "Curve Editor" values, perhaps this is where I'm having troubles with?
@phycogsmithomniscience3095 жыл бұрын
THANK YOU
@mercuriaI4 жыл бұрын
why you dont need to build lightnings please?:) i have to build every time when changed something. thank you
@juanfranciscotorres98023 жыл бұрын
probably he is using dynamic lighting for demonstration purposes, dynamic lighting runs in real-time and needs no baking, but it has a much bigger cost.
@rahulrathore61886 жыл бұрын
How did his particle effect change according to the mesh shape? Mine is not changing. Do I need to add something in blueprint??
@masterneme6 жыл бұрын
Is there a way to make the fog look like being in "low resolution" or pixelated?
@MrZyprez4 жыл бұрын
Yea, just use unity😂
@MEneifal4 жыл бұрын
so cool
@dabbopabblo3 жыл бұрын
4:32 "it's simulating a camera, it's a game engine!"
@Well3846 жыл бұрын
amazing
@semiastyfx2 жыл бұрын
I know its 4 year old video but when I add "skel vert/surf location" in to my particle system, I got and error within it saying " NO ASYNC TICK " and no particles are generated. Any body know what's that about ? or where to look for solution ? so fat i found such error on unreal engines forums but no solution at all
@skave72282 жыл бұрын
Do someone know how to make a Niagara Systeme that work like the Particule Systeme shown here ?
@freezer27396 жыл бұрын
Optimization and performance ?
@jaedekdee5 жыл бұрын
Wonder what GPU this guy was running at?
@Unearthlywhales6 жыл бұрын
How is his base pass shader instructions only 72 With volumetric lightmap 99. Mine is in the simplest form like 453 Instructions :S.
@chmankushwah51225 жыл бұрын
What is the best processor for video editing.....
@AkinveNazIrlanda4 жыл бұрын
Incredible Anyone can be that kind to share fog material, I tried however there are some blank parts. Thanks
@PacTheOne6 жыл бұрын
Smoke on the waaaaater...
@InquisitorSama6 жыл бұрын
I have a rookie question: My light module for my firefly particle doesn't do an effect like that in volumetric fog and I'm busting my balls to figure out what is wrong? Does anybody have an idea? Is there prelimenary step for that effect?
@paulteaha93756 жыл бұрын
anyone knows why the "apply" button is greyed out after i make the fog material?