Check it out on Greenlight: bit.ly/Zu0GKA Purchase it here: bit.ly/YdbJtY TotalBiscuit takes a look at a a game developed by Wolfire in 7 days, meant to explore gun mechanics, randomized levels and unordered storytelling.
Пікірлер: 1 500
@cynicalbrit12 жыл бұрын
"It's absurd to charge more than 1 cent for this game" "Oh, a $5 sandwich? Absolutely, take my money!"
@politure10 жыл бұрын
I think it would be pretty fun to have multiplayer with these sort of 'fiddly' gun controls.
@suspecthalo10 жыл бұрын
I could see horror games making good use of these mechanics.
@MrWolfmaster110 жыл бұрын
I think a sniper/assassin game with the gun mechanics from this game would be rather interesting.... :o
@ToastyMozart10 жыл бұрын
There's actually a mod that adds in a pump shotgun, a bolt action rifle, a Thompson, and a few other pistols.
@En7my5 жыл бұрын
I fuckin miss him guys :,(
@NormanMatchem11 жыл бұрын
I actually FINALLY managed to beat this game today. I've had Receiver at least 6 months, maybe more, and I've got 29 hours of gameplay on it. There's in fact 3 firearms you can use; M1911A1 in .45 ACP which is the first one that's used in the video (and the one that I won the game with), Glock 18 in 9mm (select fire for full auto or semi auto, however full auto is basically useless, as it is in real life), and the S&W Model 10 in .380. The turrets/fliers (As I call them) have various things you can damage. I find the most reliable way to get a one-shot shutdown on them is to hit the camera, which is difficult seeing as it's so small, but will basically leave them spinning/hovering harmlessly. Usually I just shoot for the primary box that is perched on the legs of the turret, or the box in between the flier's spinning blades which allow it to fly. I find that the various cartridges can make a difference in reliability of a 1-shot shutdown, however accuracy is by far the most important aspect. A good shot with the little .380 will fair better than a bad shot with the big ol' .45. I wouldn't suggest the double-taps or 3-4 round bursts seen in the video, not unless you were being chased down by a flier. Even then, I space the shots out. There was 2-3 occasions when a flier started coming after me today while I had my M1911. I fired 2 deliberate shots directly at it, one after the other, getting a good sight picture for each. Seems like if one round of .45 won't do it, a second definitely will, and it did. I must address however that 9mm and .380 seems to be far more common than .45 ACP, so if you're going to use the M1911A1 which is typically my favourite, be sure to make your shots count. If it takes 4 rounds for you to take down each enemy, it won't be long before you've completely run out of ammo. I play Receiver pretty peculiarly. I record how much ammo I have, how much I fire, how many enemies I take down, and how many tapes I collect. This information is all dated, here's the information I had at the end of my winning game; Apr 5, 2014: M1911A1, 3 mags (7+1, 7, 7, 3 loose), shot 74/99 rounds, 21 turrets, 20 fliers, 11/11 tapes!!! Pardon the exclamation marks, and I also don't typically add the /11 for my matches, but had to include it. Still can't believe I finally won, it's an EXTREMILY difficult game with a big learning curve, but once you've got the controls down, it's very fun. Those times that you manage to do a reload under stress and take down the flier chasing you is an amazing feeling! I very nearly got killed by one in this last playthrough, managed to do a reload from empty as I ran, got around a corner, turned around, and took it down. There was also this one specific outdoor room that had 8 fliers in it. They definitely tend to throw more at you as more rooms spawn, which happens inevitably as you explore. Anyways, that's my take on it. If you prefer simplified arcade shooters like CoD that doesn't require any thinking and has next to no realism, steer clear of this one. If you actually take an interest in real firearms and how they work, I definitely suggest trying this game out. Like I said it takes a while to get used to, but once you get to the point where you can fluidly reload another mag in 2-3 seconds, it gives you a tremendous feeling of satisfaction and achievement.
@kirkers46010 жыл бұрын
Have you tried the dev mod that adds 4 more guns?
@NormanMatchem10 жыл бұрын
Ben Kirker You mean the one that adds like 6 new firearms, and allows me to find more mags in the world? Yeah, it's awesome :P
@googelplussucksys588910 жыл бұрын
Nice! Didn't take me more than a few days to beat it but it is certainly an experience that big name developers should be ashamed for never having been able to show us the way Wolfire did in 7 days... Memorizing how much you shoot sounds like a fun challenge.
@NormanMatchem10 жыл бұрын
***** Yeah, it's an outstanding game. I've actually since beaten the game with the 6 extra firearms from Josh's mod. Most of which at least twice. Made a fun drinking game out of it; take a shot every time you get a tape, or every 2 or 3 tapes depending on how plastered you already are. Seems to me that if you hear a beep, can't confirm it's a turret or flier, nor where it's coming from, the best thing to do is just run backwards to safety until you can hear the off-beep, and figure out if it's a flier or turret. Those fliers as I've come to call em are definitely the biggest threat, not usually a good idea to stand your ground and fire on them while they charge. My favourite firearms in the game are the M1911A1, TT-33, Bolt Action (Argentine Mauser?), and I like to use the M1928A1 as basically an open-bolt Ruger 10/22 with 25-rnd banana mags. I keep it on semi auto only and only load the mags to 25 rounds. I do this because it feels like the M1928A1 Thompson is weaker than the M1911A1 even though due to the longer barrel, it should in fact be a little stronger if anything. When I beat it with the C96/Schnellfeuer, I loaded the mags to 15 max and used it as an M1 Carbine essentially, because it seemed quite powerful, also I own an actual 1943 M1 Carbine and I like to think I use my actual firearms in the game. Just too bad it doesn't have those beautiful M1 Carbine aperture sights. Seems like Josh isn't currently working on updating the mod based on what I read online, but I'm still hoping that he'll make a bolt action modeled after an M91/30 or something, as well as get working charger clips, and although I won't use it on full auto, making the C96/Schnellfeuer actually select fire and with a stock would be a great addition. Other than that, the only possible way the Receiver mod could be improved upon would be by adding more firearms IMO. The game is nearly perfect.
@googelplussucksys588910 жыл бұрын
NormanMatchem Yeah, hopefully someone can coerce him into continuing development once he's all done with Overgrowth which I believe is nearing some sort of completion. Works really well as is but could definitely be more awesome if it was a bit more developed in every way. I beat the game just now using the mod for the first time and the German gun... had 3 full spare magazines and I believe I heard someone say you find more ammo in the mod so I would certainly believe so... Can't get the bolt-action rifle to work at all though. When I pull the ball thing to the side and then pull the slide back and insert ammo I can't push the ball thing back into place so I can't shoot...
@chaz70611 жыл бұрын
The really cool thing about this game is that if you didn't own a handgun but wanted to get familiar with them... you could pay 5 bucks on steam get this game and learn how. If you do well in this game then it's a good sign that you'd be proficient enough with handguns in real life to actually hit your targets and operate a handgun properly. There would be some additional things to learn but this would familiarize yourself with handguns very quickly!
@chero6664 жыл бұрын
Receiver 2 has been released and it's more complicated. Good stuff
@ninjovich12 жыл бұрын
I would honestly love to see this mechanic in a horror or survival game, fit those genres really well IMO
@simoncui94435 жыл бұрын
Sigh this game recently got an update. Not a big deal at all but wish tb was still here to know about it
@gabrielchcosta4 жыл бұрын
Well, you probably already know now but there will be a new one in a week. Just letting you know even if the comment is old
@spwolftech2 жыл бұрын
RIP. Its 2022 and your still missed. (I wish KZbin would stop making me change my memorial comment every 20-ish videos. When did they implement this new annoyance?)
@emerybryant10 жыл бұрын
hmm an idea for modders would be to mod the game and include a bunch new weapons :D
@lonewolfszc12 жыл бұрын
I would love to see a full game with this level of detail.
@MrBritishDuck11 жыл бұрын
God I hope he plays Overgrowth at some point
@Zangamarth11 жыл бұрын
Whazzat?
@TimG59411 жыл бұрын
Zangamarth super bunny ass kicker 9000. really smooth engine.
@DarkRavenFilms11 жыл бұрын
I hope so too. I am downloading Overgrowth now. I saw gameplay videos and it looked amazing! Everyone said AI was better than most AAA games. Ha ha, game looks amazing though. I think this company has a lot of potential.
@MaddTheSane10 жыл бұрын
He'll probably cover it when Overgrowth gets officially released. It's currently just alpha, although they are going to be focusing on the story.
@En7my4 жыл бұрын
Yeah not gonna happen now
@HaraDayaful12 жыл бұрын
Man I had to buy this immediately when I saw it. I've wanted a game that let me manipulate the weapon I'm holding in a more attached way. I hope to see more games try this. It adds a lot to the immersion, and hey you could learn something too. It's a bit of a tease though as the game really isn't much beyond a proof-of-concept at this point.
@NormanMatchem11 жыл бұрын
10:48 You DO have to pull back the hammer on the M1911A1 if it's decocked. It's a single action firearm, so the hammer will not cock itself like on the S&W M10 revolver, which is single/double action. Single action meaning you can cock the hammer back for a smooth trigger pull, or simply fire double action (ignore the hammer as you pull the trigger, which does that for you) for faster firing, however a heavier, longer trigger pull will sacrifice accuracy to a degree. Not in the game though. Also, yeah, generally I just ignore the safety however I HAVE accidentally fired a round or two into the floor before from being startled. Another note, when you eject the rounds from the revolver, you'll want to eject ALL of them, then press G to pick up any good rounds that may have popped out. As you can see in the vid, TB ejected some of the rounds but not all, assuming what was left was good rounds. Out of the 3, only 2 went off, so he probably left a couple intact cartridges behind. I'm hoping some mods come out for this game that will allow you to use different firearms, perhaps make it so you can find more mags, or maybe even be able to carry 2 or 3 firearms while finding different types of ammo in the field! That'd be cool, kind of strange that the only ammo in the world is stuff that your firearm uses. In the real world there's literally dozens of cartridges in production, maybe even hundreds when you get into the rare stuff like 6.5x52 Carcano, 6.5x50 Arisaka, .455 Webley, 7.62x38r, 7.92x33 Kurz, .25 ACP, 8x22 Nambu, .303 British (though it's still widely used by Canadian civilians for hunting/sporting purposes), .280 Ross, .357 Sig is pretty obscure, and there's only 2-3 firearms chambered in 5.7x28, etc. Oh yeah, and the new 5.8x42 which is used in the Chinese QBZ-95.
@NormanMatchem11 жыл бұрын
This game really needs a gun owner to explain everything that is going on. I'm going to give thought to doing just that. For now, here's a bit of info on this game which I'm pretty much addicted to for the past while. There are three firearms; M1911A1 as seen in the video, Glock 18 (Semi or full auto), and S&W Model 10. .45 ACP, 9mm, and .38 Special respectively. Full auto is almost useless on the G18, which is realistic, and the magazine/chambering mechanics work almost perfectly.
@dangertehgamerm1811 жыл бұрын
um... Why do I have this game randomly in my Library on steam? Probably a friend gift, lol.
@ngtvdlctcs49616 жыл бұрын
Probably pre-ordered overgrowth
@SoyBoy900011 жыл бұрын
What's great about this game is that a) your skill with reloading and handling your weapon actually increases the more you use it as you begin to memorise keys and b) if you don't keep your cool, you mess up in pressing the keys and can't reload and use your weapon. This game was made in 7 days, is set in a fictitious world, and feels more real and tense than most other shooter games. I bloody love it.
@MorfsPrower6 жыл бұрын
@cynicalbrit12 жыл бұрын
"TB just ruined the comment section for me " HAHAHAHAHA The comments section was a piece of shit to begin with.
@ExarPalantas10 жыл бұрын
TIE Fighter reference!! TIE Fighter was great. If you want to give yourself an insane challenge, try to beat all the bonus objectives on every mission.
@Kinglsy12 жыл бұрын
I think this concept has a lot of potential. I would like to see some kind of survival-horror with this. Naturally, it wouldn't be so restrictive, something like you can carry up to five fully loaded magazines, with more ammo, but you have to load them yourself and remember where you put them in your coat pockets or something.
@MrSargBagles10 жыл бұрын
If you hold TR you check if there is a bullet chambered.
@TheOfficialRedsean12 жыл бұрын
The immersion and just the tense feeling that you'd have reloading, hoping to get that magazine in just as whatever you're scared of is looking for you.
@EnrageGames12 жыл бұрын
Glad to hear it :) The demo is a bit outdated now, putting an updated version up soon.
@attackzack2112 жыл бұрын
these type of gun mechanics would go incredibly with a survival horror. Doesn't make the gun OP or make the experience less scary because it feels like a real gun
@elidrissii12 жыл бұрын
You should get ready for another feature length video at 1,000,000 subscribers, TotalBiscuit because you're VERY close. Congratulations in advance.
@crosseightyeight12 жыл бұрын
One thing that's missing is the ability to perform a brass check, as in only pulling the slide back far enough to see if there's a round in the chamber, but not far enough to eject the round.
@planescaped3 жыл бұрын
Funny how people were experimenting with this idea all the way back in 2013, but it didn't really have a use/see light until VR came around.
@jarvy25111 жыл бұрын
I agree, these mechanics would be fantastic in a survival horror setting. In one play though, I was blindly sprinting down a hall and through rooms, trying to get the correct sequence to efficiently cram a new magazine into my Glock while being chased by a flying drone. Along with the "initial assessment" of my gun, where I ensure a round is chambered and consolidate all the rounds so I have full mags at the beginning of every game makes for a very immerse experience.
@khaddict712 жыл бұрын
@Tylerpoeactionhero12 жыл бұрын
The best part about this game is how natural it all slowly becomes.
@TheGrimmGamer12 жыл бұрын
This kind of complexity is very needed in survival games, it would be awesome to crawl around a huge post apocalyptic world while struggling with the little things normally taken for granted.
@BlueLegion12 жыл бұрын
Worth mentioning: If you preorder their "main game", Overgrowth (which gives you access to the playable alpha, like minecraft did), you get both Receiver and the game they made in the recent 7 day challenge for free.
@enigmaPL12 жыл бұрын
Basically. The more experienced shooter would manipulate the gun with confidence, whereas new shooters may fumble under the pressure of an imminent gun fight like real life. Even the experienced shooter can make a mistake, in the same way a professional marksman can have a gun jam or whatnot. The competitive scene of this would be really great fun.
@ersia8712 жыл бұрын
The magazine system you are talking about at around 10:00 is implemented in Battlefield 2 where I think it works great. Just the fact that you cannot reload constantly and keep the maximum amount of bullets in your gun all the time increases tention and gives you this feling of a fight for survival; somewhat equal to the effect you get of not having a regenerating health bar.
@petervalaki248912 жыл бұрын
Man, I'm so happy he made a WTF is... on receiver. I actually bought this thing several months ago, and it was absolutely worth it. Since then, I was hoping that TB would make a WTF is... on it. This game deserves much more attention than it currently has.
@enigmaPL12 жыл бұрын
I LOVE THESE GUN MECHANICS! As you pointed out TB, having assault rifles, sub machine guns, belt felt guns, shotguns, etc, would be amazing, and I'm sure if something like this were to be implemented into a game, they would include all types of weapons. I see it as more than viable for a competitive shooter. Having to remember that many controls makes it a challenge. More experienced players would manipulate the weapon with confidence, whereas new players may fumble under pressure like real life
@darkinertia212 жыл бұрын
a magazine(whether it be a removable magazine like in most handguns or a built-in magazine like in shotguns or most bolt action rifles) is what holds rounds. a clip is something that you slide rounds into so that you can put them into a magazine(IE: a mosin nagant or the en-bloc clips in a garand). a bullet is the actual projectile, a round is the entire cartridge(the casing, gun powder and bullet, etc).
@YouGotPwnedLMAO12 жыл бұрын
This looks very promising. I can actually see this being really complicated yet fun to play with. I imagine players at first fiddliing around with their weapons but eventually learning how to reload their weapon quickly but not too quickly so the guns aren't spammable. I would love to try out this and experiment wiith all the controls, and eventually memorize a procedure to reload the weapon.
@Derinma12 жыл бұрын
I just want to thank you for all the work you have done TB!
@akibone12 жыл бұрын
This is exactly what I was thinking of! A survival horror game with these gun mechanics would up the tension enormously. The absolute panic of having to reload your gun while a monster is chasing you or coming at you. Let's hope someone does this!
@Slanghappy12 жыл бұрын
I could actually see this working with a character that doesnt really know guns, but is put in a deadly situation where they need to learn fast. Imagine the tension you could get from that kind of story. With a bit if creative genius, you could make a really cool aesthetic.
@cdcerr12 жыл бұрын
Gun mechanics like this would be a good way of simulating inexperience with guns in survival games like Tomb Raider or Far Cry 3, the fact that you have to learn all of the workings of each gun yourself would make games like those much more tense yet rewarding when you finally do come to master them.
@ObakeOnna12 жыл бұрын
Just a slightly streamlined version of such complex gun handling would work perfectly in a horror game. Imagine finding a new gun after exhausting all the bullets for another, then facing a charging doombeast, and when you are about to open fire you realize you didn't check if the safety was on. And even if you have time to take the safety off, your (character's) inexperience with the weapon and shaking hands make you likely to miss. Now that's survival horror.
@FNX4212 жыл бұрын
I like the idea of reload mechanics adding another depth of realism into games. I remember seeing something similar being talked about for the Xbox Kinect where a series of hand movements would be used to reload and they would bring about "digit finding" or finger tracking to fire.
@tylerhallsen595211 жыл бұрын
Playing this game, it is hard to kill enemies. But when you do, you actually have a huge sense of satisfaction that other shooting games miss out on, because here, it is an actual challenge
@SkySweeperSyn12 жыл бұрын
Wow, the weapon mechanics for this game really astonishingly complex. I really love it.
@spuff6412 жыл бұрын
i think this concept would be fun in a horror game. it would cause extra tension when reloading, the notion of ammo conservation, and the safety could be utilized to not alert enemies.
@zule1000011 жыл бұрын
Something I'd like to see is Receiver on a large environment multiplayer scale where ammunition is a set amount to when you spawn, and what's pre-set in the environment. People can exchange ammo between each other if one has plenty and another has none. Let's not forget about the turrets. The turrets would act as a neutral faction that, much like ammunition, are pre-set around the random levels. Game modes could range from CTF to Deathmatch etc.
@HaraDayaful12 жыл бұрын
Some people would think it was fun. It's about immersion. It's not something anyone wants to see in big shooter titles. But as some said, a survival horror would be really cool with these kind of mechanics, where your own knowledge and preparation is what will save you. A gun is more than trigger and magazine release. These mechanics teach you.
@enisylo12 жыл бұрын
Good point, it would be pretty difficult for the lay-person to notice. Trained personnel may not even notice unless they were looking for it. I'm not saying there aren't problems with the idea, I'm just trying to explain as to why that mechanic may exist.
@Ruxinator12 жыл бұрын
I think...this would might be cool to see this turned into (or used in part to develop) a virtual firearms program to use in conjunction with gun training courses. This is definitely very cool in my opinion and I like how they took an idea and kept it pretty much focus around that idea
@Shrubberee12 жыл бұрын
I really quite like the complexity of the gun mechanics. It isn't meant to be fast paced like most modern day shooters. It's supposed to be meticulous at the beginning as you learn the ins and outs of all the guns. Eventually as you play it more, your proficiency with the guns obviously increases, allowing you to more quickly and accurately dispatch the turrets and taser bots. It's like learning how to actually use a gun for the first time; it takes practice.
@Daishi21612 жыл бұрын
At first, when i saw the title i thought of something tottaly different, but now that i tried it this game is right up my alley. A game like ARMA could benefit from mechanics like that, maybe a little simplified because that game requires enough god damn buttons. It actually rewards players who get to know their weapons and makes reloading in the middle of combat a thrilling experience
@zoruru112 жыл бұрын
That looks really difficult with all the controls, but the interactions you can have with the gun is cool.
@Kysair5012 жыл бұрын
This could totally work in a survival horror game. Imagine getting chased into a corner by a zombie, you pull out your weapon, aim at the head and pull the trigger...and then realise you forgot to chamber a round. That "click" would give you a heart attack.
@matt92hun12 жыл бұрын
The thing about these controls is that in real life you can use your hands to do these quickly. In real life it's just motor skills, while in this game you have to remember a lot of buttons that would simulate simple hand motions. There's a mod for Stalker: SoC, where you have a limited number of mags and you have to reload them individually, it's kind of interesting in a game, like that, already very much about survival.
@FillyRarity212 жыл бұрын
A magazine is a universal term refering to anything is contained within or attached onto a weapon and one that feeds/provides the weapon with ammunition. A clip refers souly to a magazine that you clip onto the weapon.
@Daiyuki11712 жыл бұрын
Putting these gun mechanics into a survival horror game would be amazing.
@Roxfox12 жыл бұрын
Interesting priority. I think the ammo pool should be one of the first things to go. Even the older Battlefield games counted magazines instead of bullets, discarding the entire mag every time you reloaded. The Firearms mod for Half-Life didn't discard magazines but kept track of how many you had and the ammo count in each. Reloading your last mag put you back at the half full one from your first reload. There was a button to redistribute ammo among them, tool... I'd start with things like that.
@inferiorraven12 жыл бұрын
There's definitely a place for this. A game that isn't about the gun or gunplay, but is about an experience. The one that comes to mind first is I Am Alive. It would have added to the tension if your gun required that kind of attention. So my quick conclusion is that this would fit nicely into games that are horror or survival based, where bullets are truly scarce. Where, even if the mechanics were normal, you'd do a lot of thinking before you used a gun(as opposed to a bat or something).
@Predi1212 жыл бұрын
It would be cool to have a horror game like Amnesia with gun mechanics like this, counting rounds in a dark corner while "they" are stalking you
@petervalaki248912 жыл бұрын
Please mind, that this game is a work in progress, and it will receive updates. In the original, all you had was a colt 1911, but an update added the glock and the revolver. Also, the hammer function is pretty useful for the revolver, and even though there are no mods for it yet (this is why it need more attention) there is a mod idea centered around a "telekinetic pylon", which would take control of your gun and shoot you if you didn't put the safety on.
@DevlinDarkness12 жыл бұрын
It's funny seeing this out after Tomb Raider where TB complained about wanting more of the survival aspect in games. Personally I would love to see something like this in a first person survival horror game. Being trapped in a building full of dangerous monsters having to manage your gun, making sure it's load properly, and working right sounds really exciting.
@Thunderbolt-Racing4 жыл бұрын
He begins by talking about how he'll do a video on overgrowth when it's finally released, but unless I've got my dates wrong, he never actually lived to see it release.
@tonilabatta45304 жыл бұрын
rip dude. miss your videos
@SirPixelKnight12 жыл бұрын
TB didn't mention that you get Receiver free if you pre-purchase Overgrowth. Just something to keep in mind if you are planning on getting both.
@coles11q12 жыл бұрын
I can imagine the pure tenstion this could bring
@ATypicalGamers12 жыл бұрын
I would love to see these mechanics in a more traditional game with FPS elements. Hiding behind cover, loading bullets into a magazine as enemies came closer to you, releasing the slide, cocking the hammer, all the while stress building while you hope that you aren't caught unawares. Then breaking from cover firing your magazine. And getting into more cover. Rinse and repeat.
@zantanzuken12 жыл бұрын
TB, i believe spinning the chamber on the revolver IS how you put the bullet in the right place. in most newer revolvers that locks the first available bullet into place. that, and you dropped a few of your rounds and kept a few empty shells when you opened it the first time.
@PureAsGold12 жыл бұрын
Some great mechanics here that could be polished to a survival horror game especially with ammo scarcity and crafting. Good stuff!
@this_connor_guy10 жыл бұрын
I would like to think that there is room for complexity like this in future FPS games. Not to the full extent that this game goes into, but you could press the reload button multiple times to eject the magazine, then insert new magazine, then release the slide or something like that.
@SilverSeraphym12 жыл бұрын
Imagine this. You land on a hostile planet, you have to survive with these gun mechanics. You arrive with some choosable equipment, but you must scavenge human outposts and things for the rest.You get to use assault rifles, pull the bolts on sniper rifles, manipulate the valves on flamethrowers, throw the switches on rocket launchers, feed the belt into a minigun, all the common weapon types! You find some complex alien weapon,with no idea how to use it,imagine the satisfaction from finding out.
@niveks_12 жыл бұрын
In shooters you can go gun blazing, firing and reloading while running, without even taking cover. This could become something if the control weren't awkward, and a simple UI to indicate the state of the gun. Still very much a pretty cool idea.
@MarijnKonings12 жыл бұрын
Suprised to see this game on here, it's been out for quite a while and it's quite good mechanics wise :P. Good to see a big channel like TB covering it.
@MFKitten12 жыл бұрын
I would love to see a shooter in-between regular shooters and Receiver. Much more streamlined controls, but where you still need to think about the magazines having bullets in them, and where you need to do some of the stuff manually. The increased tension and slower pacing in Receiver feels great, and in multiplayer it would be amazing and tense, but less buttons to remember, and more ACTIONS to remember instead, would be awesome. Planning ahead and hiding and taking risks would be important!
@scullyy12 жыл бұрын
Seeing enemies fiddle around with their gun, maybe accidentally dropping a magazine in a multiplayer game, seems pretty cool to me.
@speedwaypinoy12 жыл бұрын
This is the most beautiful mechanic ever. Period. I can see this mechanic play well with sims like ARMA
@bluephreakr11 жыл бұрын
This does appear to be interesting in a gameplay setting, and I could see multiplayer matches being decided by who can reload the gun fastest. In consoles, one button could be assigned as a function modifier, just so that gamers can press a button, do a bunch of stuff with the gun and get back into action, whereby releasing the modifer restores normal functionality of the buttons. Of course, it oughtn't feel tacked on it works like that. When you go for simulation, appeal comes last.
@JayDragon712 жыл бұрын
The bullet didn't go through the turret, it ricocheted off the top metal part of the turret. Now, I must say, a game about a weapon would be very interesting. Where not only the mechanics, but a story is focused on the weapon. Kind of like the book, "The Rifle."
@MDK2k12 жыл бұрын
I hope this video gives more awareness to people about this types of game mechanic. I feel this would definetly work in some types of games and enrich the experience. I enjoyed the gun fiddling in Receiver. Getting ready and distributing ammo to the clips was enjoyable and actually game some tactical depth to the game. I really hope some developer takes this idea further. Maybe add some mechanics to movement and copy some elements from Mirror's Edge.
@Ascendancy-12 жыл бұрын
i really think this complex gun mechanic needs to be in a stealth game. you'd have time to set up your gun and chamber in a game like that. and it'd be super fun bullet managing and gun managing while stealthing your way around
@AmazingMrMe12312 жыл бұрын
You can spin the cylinder while a double action revolver has the cylinder if it's uncocked, you can shoot it uncocked, but that adds a delay to your shot, (simulating the extra effort required to pull an uncocked double action revolver) I would describe the game as closer to a sim game than an action game or shooter so to speak.
@spookydan3912 жыл бұрын
That's actually a really good idea. Guns in horror games don't tend to work, because you're always confident that you can kill your foes, but if you had mechanics like these? Hell yes.
@CynicalApathyGames12 жыл бұрын
Overgrowth (by the same devs) looks pretty cool too, even for an Alpha. These guys are very talented.
@RandomFlask17512 жыл бұрын
This is so true, last time I checked, you go on KZbin to watch the video's not to look at the comments section. I'm glad you removed that feature from your videos.
@PavlosPapageorgiou12 жыл бұрын
This seems interesting. It would be nice to see a complex and stealthy survival game made out of it.
@szepiz12 жыл бұрын
nope, PC exclusive :3
@Ixrec72012 жыл бұрын
I think these mechanics could work very well in a survival game where scavenging for ammunition and making the most out of every bullet is a key part of the experience.
@Tclans12 жыл бұрын
I kinda like the idea of having a competative shooter with this element. It would bring a real tactical addition to matches. I could imagine spectating and playing matches most like airsoft and paintball in real life.
@gaizokubanou12 жыл бұрын
You know where this might work really well? Law enforcement sim, complete with not just the shooting part but post action evaluation where your handling of firearm is judged both legally and tactically.
@Rapt0rXx12 жыл бұрын
Man I love this gun mechanics. It would probably not work in CoD or BF but I can perfectly imagine it in survival games
@Torruun12 жыл бұрын
I would personally like to see this made into a full game. It seems like a lot of fun!
@CrazyAndy141312 жыл бұрын
I think this mechanic is really interesting. It might even be good to be used in a horror game. I hope they would consider making one with this gun mechanic.
@Winged0Ninja12 жыл бұрын
Oh, awesome! I've had receiver for a few weeks now, it's great fun! Really love the gun mechanics in that game.
@MrKuroRyuu12 жыл бұрын
I always loved the mechanic that if you throw away the magazine you lose remaining bullets. I think just putting that in generic shooter wold make it instantly more interesting/tactical.
@cerealthree12 жыл бұрын
If you press R&T together you can check if a round is chambered without ejecting it