You REALLY have to wonder why Kaneko didn't release this awesome shmup on the Dreamcast or even license it out to Atlus or Natsume.
@QF_Dan72 Жыл бұрын
This game is really brutal
@blackflame45062 жыл бұрын
I play this before, very cool shmup with some nice graphics and decent sound FX. Thanks Al for this one.
@AL82RetrogamingLongplays2 жыл бұрын
Glad you like it!
@90s-Trance_862 жыл бұрын
Gees...hard game! Difficult bosses
@SonicSlicer2 ай бұрын
I don't understand how Bullet Hell Shmups can be fun, I mean, maybe people like them. Not me because it's a lot for the eyes to take in, but maybe someone can clue me in.
@104d_3rr0r_vince2 жыл бұрын
Sounds, graphics and overall feeling reminds me off Atlus.
@bricefunk1462 жыл бұрын
Wonderful game !
@90s-Trance_862 жыл бұрын
You did a cheat code for not being hurt?
@AL82RetrogamingLongplays2 жыл бұрын
Save states were used, but no cheats - enemy bullets only register collisions with a couple of pixels in the very centre of the craft, not the whole sprite. Bullets passing through the wings etc is perfectly normal.
@ohioparsnip2 жыл бұрын
that's so much easier compared to dodonpachi, lmao
@90s-Trance_862 жыл бұрын
@@AL82RetrogamingLongplays I understand, but I was thinkling like 'Wtf, he got hit a lot but he isn't going to die?' lol I'm used to airplane games where you're going to die after just 1 hit, Maybe in this game its different
@EightOne012 жыл бұрын
Most “modern” shmups have a specific hit box that would register a miss, and a few games are generous enough to outline where it actually is (such as Mushihinesama and Shikagami no Shiro).
@clawofthefallen2 жыл бұрын
@@90s-Trance_86 It's common for Bullet Hell shmups to have a very small hitbox to allow players to have very precise evasion in the cloud of bullets. You can see in games of the genre where characters have a glowing spot in the very center pinpointing their hitbox as a reference to players. The more unforgiving bullet hell games don't show you the point, you have to figure it out.