I can not wait to test this out...once I finish reading like several papers, get three PowerPoints done and study for my test next week. BUT THEN I can test it.
@sullivantwiss1954Ай бұрын
A LOT of cool weapons! First thing I have to say is Scythe is a Polearm.
@jeronimoheuchert3786Ай бұрын
And a gun
@sullivantwiss1954Ай бұрын
@@jeronimoheuchert3786 XD maybe
@PaintballaJkillaАй бұрын
@@jeronimoheuchert3786 Crecent rose approves this message
@andrewsuurmeyer9717Ай бұрын
Just downloaded the list. This! This is it! The solution to weapons I had no idea how to fix! Your crazy brilliant nerd you, I love it!
@brianmoyachiuz905Ай бұрын
I love how you included fist weapons cause I want my monks, barbarians, and rogues to be extra punchy Plus, I love the blackpowdered weapons in fantasy cause they can work well too, especially for my Artificer Bounty Hunter But my love of bludgeoning weapons has grew even more 🔨
@brucewatkinson5254Ай бұрын
Man, this list is extensive. I’ll be using this list for my campaigns, for sure!
@wd4973Ай бұрын
I feel scythes should be under polearms, not swords...
@AtelierGodАй бұрын
To be completely fair the reason they didn’t include to many varied weapons in the original PHB was in a way explained in the DMG “redundancy”, many weapons could be swapped out for others so they wrote that yes a samurai could wield a Longsword but it could be flavored as a katana so they didn’t have hundreds of identical weapons and they could save on paper printed.
@jansteinhaus5821Ай бұрын
And then they created the halberd and the glaive
@uNoCardiologist3110Ай бұрын
I WAS expecting to see you again, even though I don't play D&D.
@eee6894Ай бұрын
Yet
@azelardАй бұрын
Oh mate, same here 😂
@ccibinelАй бұрын
I have my own variation called "Weapon Deeds" which adds a x per short rest special active ability to each weapon type (including unarmed); I came up 21 with some being shared by up to 3 weapons. The strongest ones go to the traditionally weakest weapons. I also introduced custom ones for magic weapons. I don't like passive and preferred to make the abilities an alternative to or extension of weapon attacks. I love the variety of custom weapons in your system but it also adds complexity to add soo many homebrew weapon types. Lets see if this wall of text stays in youtube... Weapon Action Associated Weapons Cost Effect Save Damage Backbreaker "Warhammers Club Mace" 1 Attack Prone Strength "1d4 + Strength Modifier Bludgeoning" Whirlwind Swing "Mauls Greatclub" Action (all attacks) Strike all targets around you at a range equal to your weapon (typically 5 ft). On a failed save they are knocked back 10 feet Strength Weapon damage Ready Strike "Glaives Pikes Halberds" 1 Attack Until the start of your next turn you can make a weapon attack with advantage against a single enemy entering your threat range. This does not use your reaction but you cannot use your reaction until the end of the triggering creatures turn. You may not use this ability if you already have used a reaction this turn. Weapon damage Running throw "Javelin Spear" 1 Attack If the attack hits it is automatically a critical. If the attack is crital do maximum damage without rolling damage dice. You may not use your object interaction to draw another weapon until the start of your next turn. Prerequisite: You must have moved a minimum of 20 feet closer to the target this round Critical damage Chain Wrap Flail 1 Attack On hit you can make a grapple attempt against the target 1d4 + Strength Modifier Budgening Cleave "Greataxes Greatswords" 1 Attack Strike all targets in a cone equal to your weapon attack range (typically 5 ft cone). - Weapon damage - 2 Can Opener "Morningstars War Picks" 1 Attack When you hit a target wearing armor or with natural armor reduce their AC by 2. Lasts 24 hours for natural armor or until repaired for worn. Creatures without armor or with unusual physiology (ie oozes) are unaffected at the DM discression Halved weapon damage Surprise Throw "Daggers Darts" 1 Attack or Bonus Action Advantage on thrown weapon attack Weapon damage Vital Point Strike Unarmed 1 Attack or Bonus Action Target cannot perform reactions for 1 minute Constitution Attack damage Disarming Strike "Tridents Whip" 1 Attack Target drops Weapon Strength Weapon Damage Evasive Strike "Scimitars Shortswords" Reaction After an attacker misses you take 5 feet of free movement that does not provoke attacks of opportunity. If in range you may perform a weapon attack on the triggering creature. Weapon damage Flourish Rapiers Bonus Action Attacks on the target have advantage until the next time they take damage. Must be in meelee - no attack role None Lacerate "Handaxes Sickles Battleaxes" 1 Attack All weapon or unarmed attack on the target deal an additional 2 damage until the start of your next turn Constitution Weapon damage Pommel Strike Longswords Bonus Action Target loses its dexterity bonus to AC and cannot take reactions until the start of your next turn Constitution "Strength Modifier Bludgening" Topple Quarterstaves Bonus Action Prone Dexterity None Piercing Shot "Longbows Heavy Crossbows" - Upon successfully hitting a target you may perform a weapon attack an enemy beyond them directly in the path of your arrow. If successful you may repeat the process at no cost for any number of additional targets until you miss or no targets are available. For each target you hit after the initial target reduce damage by 4 (minimum of 1). Range increments apply for the distance from your character to each target. - Weapon damage - 4* Hamstring Shot Shortbows 1 attack The targets movement is reduced by half until the start of your next turn Constitution Weapon damage Mobile Shot Hand Crossbows Bonus Action Weapon attack as a bonus action Prerequisite: Dashed or Disengaged this turn - Weapon damage Stomp Load Light Crossbows "Bonus Action and 15 feet of movement" Ignores Loading Property. Prerequisite: Must have already attacked this turn with this weapon - Weapon damage Stealthy Shot Sling 1 Attack Ignore range increment for the attack. You may attempt the hide action at no cost this turn Weapon damage Save DC: 8 + PB + Stat
@woutvanostaden1299Ай бұрын
Bit of a wall of text (but you acknowledged that already), but there are some interesting things here including the sling shot thing.
@drpretzel2086Ай бұрын
I really do love this as I’ve been having the same thoughts about the blandness of weapons but not the time to figure out a way to spice it up
@shaethefox8730Ай бұрын
Absolutely love this, whenever I start dming I'm definitely using this!❤
@dadoggo1337Ай бұрын
I have spent the last 9 months building a weapon modification system and you have very successfully outdone me sir, fine job
@IsaacJohns-t4eАй бұрын
I am adding this to my campaign with my girlfriend NOW I have been waiting for a bo staff for so long! You are awesome YMBA!
@jnhensley09Ай бұрын
Oh, I am SO using this in my games. Thank you so much for the hard work you put into this and for sharing with us.
@TACstallionАй бұрын
I LOVE! That you refranced the hook blades! My paladin is gonna use hook blades and be defensive power house with parrys and deflects! This video is amazing!
@randallmurrain1425Ай бұрын
This is FANTASTIC. Absolutely fantastic! These are all so eclectic and versatile! I'm starting my own campaign soon and these are so useful! Nice work, YMBA!
@CasualEQuestАй бұрын
Holy shit dude I love you. I have been legit working on a similar system, and you have already done the exact things I was planning. Thank you for doing the work for me and far beyond
@KalinaHitanaVTuberАй бұрын
I've been so excited to see more Homebrew Hangout ^^
@garrettharriman6333Ай бұрын
I'm building a campaign set in a world with Early Modern Era technology. As a balance for realism vs fun, I gave any weapon thay requires a reload (crossbow, musket, cannon, etc) a reload expressed in movement distance sacrificed to reload it.
@LilBarbearАй бұрын
That IS that good shit. I've been homebrewing something similar by adding effects to different types of weapon to make it thematically useful to an individual player pretty much on the fly. Now I can have STRUCTURE.
@lightdirewolfen3764Ай бұрын
I love this. I need falchion, kriegsmesser, and bec de Corbin to be added to this list.
@lightdirewolfen3764Ай бұрын
I forgot one. The flamberge would be awesome.
@jmangan17Ай бұрын
so, this is awesome, and thank you for all the effort. but i'm gonna do the "well actually" nerd thing, and i can't stop myself and i apologize..... it's a minor thing, and i'm fully aware that i'm douche for doing this, BUT, for the Khopesh, you seem to be treating it like a scimitar and it's actually quite the opposite. a Khopesh is an axe that evolved into looking like a sword, it's a relatively heavy chopper as opposed to a finesse based slicer. though there were some smaller ones that could be moved fairly quickly, the edge geometry still made them poor at slicing and better at smashing. but other than that, this is super sweet and thank you for doing all the heavy lifting and giving us all a whole ton of extra fun.
@jansteinhaus5821Ай бұрын
If I remember correctly, khopeshs actually started of as sickles which were used for fighting, it was found that their shorter length was hindering their performance so the piece between the blade and the handle was lengthened, after that it was common to lessen the curve of the blade thereby making it easier to strike with the edge and further increasing the range, later it became popular to sharpen the back of the sickle-blade instead of the front, thereby giving the khopesh the shape it is known for. In short, khopesh is inverted sickle-sword, not axe-sword.
First of all, thanks for the content I know of a lot of other homebrew systems, for example "revised martial equipment". It gives weapons a lot of properties intrinsec to weapons themselves They are kinda similiar to what ymba now that I think about It. But every weapon has more than One property. Every weapon belong to a class that has One mastery feat, and every weapon of a class has a number properties that varies. Making every weapon unique. There are weapons that let you make another Attack when you kill a creature, or weapons that make you extend range by expending movements, weapon that let you add another die of damage if one of your dices had the maximum Number... The sheer Number of properties is astounding and they can be combined togheter For example for masteries of a class, Dueling Blades (Dex based) give you the deflext property. Making you roll the weapon dice as a reaction subtracting the result to One Attack damage you receive, only works against one target you chose at the start of the turn Combat swords let you enter a parry stance as a reaction, giving you a plus 2AC It's a bit more complicated than what YMBA came up with tho I really like what the community came up with, the combined creativity of so much players give really a breath of fresh air to the game
@mattwithoutfearАй бұрын
This is awesome! It's like those Skyrim mods that add in all the extra cool weapons that should've been in there to start with. Brilliant work!! I can't wait to play a pizza-loving Tortle monk armed with Nunchaku and an 18 AC!
@waynefletcher4259Ай бұрын
Great video, definitely going to be using these rules in my games moving forward.
@nojusticenetwork9309Ай бұрын
I'm interested in the weapon masteries more than anything personally. I like WotC's weapon mastery system but the issue I immediately ran into was that there were not enough, especially where the Fighter is concerned. The 2024 Fighter learns more masteries than any other class but after players pick their top 3 at 2st level everything else is repetitive or are attached to weapons that don't interest the player or work for their build. More mastery properties would mean more unique weapons and builds for pure martials.
@gcherfzthequietoneАй бұрын
"A fine addition to my collection." instant download and added to my dnd additions folder
@DreamCecher29 күн бұрын
I am so happy someone has done this. Can you make a page for range weapons, and one’s for different types of armours?
@rabenschnabel307210 күн бұрын
Also one thing i'd like to throw into this discussion: the weapon System from AD&D, the precursor to DnD. It hat a shitton of weapons, which lacked any special abilities but had an awesome feature to compensate, at least in my mind: they Deal different amounts of damage to enemies depending on the sitze of the enemy. For example a dagger deals 1d4 damage to a target of small to medium size but against large targets(and bigger of course) online 1d3(so half a d6). A halbeard on the other end "only" deals 1d10 dmg to small to medium targets but 2d6 to anything bigger. I think that system is awesome since it kinda represents the different historic usecases for different weapon types, encourages to cary more different weapons for different uses(which kinda buffes martials since the can handle way more weaposn then the other classes due to harder and more carrying restrictions) and it suddenly makes a whole lot more weapons viable.
@AvabeesАй бұрын
i somehow came upon a warpick in my current game with emotional significance. But thats definitely the exception, ive never seen anyone else use one
@syrupchugger421Ай бұрын
Really cool and a lot of effort put into that. Too complicated foe my table bit I appreciate your video and work. Thank you
@adamkulesza2743Ай бұрын
I normally play mage classes, so weapons don't usually come up on my playthroughs. But just a quick overview of these abilities and changes is making me reconsider my life choices. Definitely adding these to my next campaign ❤
@normriot4511Ай бұрын
I don't even play because it looks very complex and the community isn't very big where I'm from but I watch all the videos still, you're awesome Mr. YMBA. Very good video btw
@normriot4511Ай бұрын
no glazing btw
@erikwilliams1562Ай бұрын
Has a 3.5 vibe. I can dig it
@C_A_I_N_NАй бұрын
what i would love to see before watching is things like firstly, find familar should be a cantrip with a 1 minute cast time and basically all pact of the chain stuff should be the norm with the caveat being that while a familar is summoned, 'it taxes the summoners energies' and either makes your ac lower or imposes a percentage hp debuff so that way being able to cast through your familiar and summon it over and over would be less of an issue with the way this gets amped up is by it getting more and more health as time goes on thanks to it taking a percentage of your hp max to make its total hp so the more hp YOU get, the more hp IT gets with perhaps some meta gaming options with things like maybe giving the option to allow it to absorb temporary hitpoints from non shield spells so things like elemental shield wont boost your max in regards to the hp you give to the summon but fiendish vigor or aid would giving some fun cleric and warlock options. honestly i just LOVE the thought of playing a undead warlock with some levels into scrying wizard with telekinetic with perhaps a secondary telekinetic feat to allow you to use bigbys hand without casting a spell slot with it being an invisible telikentic force like the normal telekinetic feat that makes mage hand invisible with than floating dragon skulls as maybe flock of familiars would also become a cantrip but one you can ONLY get by having find familiar and being like at least 5th level with each gets less total hp cause it still takes roughly the same max hp percentage with maybe the option to give your familiars the max amount of hp you can give them at the cost of course of lowering you likely already very stunted hp max even more with than my only attack spell being eldtrich blast that i fire through my familars with perhaps also if you have a familar or flock of familars out, you can ONLY cast spells through them but also can avoid the need for all spellcasting components since you would need high dex AND con to use them without making yourself so one shottable that even the weakest wizard looks like a tank in comparison.
@rpghorrorstoriesАй бұрын
I have an idea for "Secondary Masteries", which allows a character to use different parts of a weapon to attack an opponent (like your sword's pommel) or different techniques that change how the weapon is normally used (like mordhau or halfswording). Secondary Masteries use mastery slots like normal Masteries (so if you have 2 masteries, instead of Mastery: Longsword and Mastery: Dagger, you can have Mastery: Longsword and Mastery: Longsword Pommel). For the sake of simplicity, I make Secondary one-handed weapons 1d3+appropriate bonuses and Secondary two-handed weapons 1d4+appropriate bonuses (so stuff like strength/dexterity unless using as an off-hand bonus attack), with the Versatile property applying appropriately (1d3 or 1d4 one or two handed respectively). Some weapons can be really versatile, like how a poleaxe is like a combination axe/hammer/spear/staff. Using your system, a poleaxe might have the Cleave (Axe part, 1d10) property as its primary, and Graze (Hammer part, 1d4), Sap (Spear part, 1d4), and Topple (Staff part, 1d4). You still need to spend a Mastery for each attack mode, so if you have 3 mastery slots, you could use the Cleave, Graze and Topple properties for example. As for magic properties, while I don't mind a +1 weapon dealing extra damage with all parts of the weapon, you should use common sense, so if a weapon is described as having a flaming blade, you can't deal fire damage when you pommel strike or mordhau someone, and gripping the blade while it is on fire will most likely deal damage to you.
@sic996Ай бұрын
Feels better to handle than just giving weapon default properties: I was thinking of slash, pierce and bludge: Slash: +3 against no armor, +2 against light armor Bludge: +3 against heavy armor, +2 against medium armor Pierce: opportunity works also when approaching your reach, not only when they leave. Or you can do a quick stab as a bonus action (you decide if cast and then quick stab, stab and quick stab, so on). Your's feels better to use, seems way more balanced, but maybe the triangle part could use some change. The rest it's perfect, also the new weapon properties. Very cool. Good job
@Dack.howaboutyou29 күн бұрын
TLDR; I'm glad you, YMBA & i seem to agree on some of the basics of improving the weapons & armor of D&D (since i totally agree they're bad and need help badly). My 2c: I could go on at length about exactly what is bad, what would be better etc, but let's just say in a game i ran, there would be at least a bit of home-brewing to make things slightly more "realistic" [consistent with the technological period the game was based on; combined with however much magical-resource is seen in whatever setting we are playing in [and ofc how much of that magic is applied to the creation of gear]). i actually love the idea of trying to implement a very detailed, specific, "realistic" [read logically/historically-consistent within that setting] group of weapons & armor that were basically designed to counter each other to some degree. Making most weapons & armor fairly unique items with perhaps a few rare exceptions where a particular group/culture mass produced a type of item for many users (customers or their own military etc). This was historically just about what happened until the invention of more advanced chemistry in the form of explosives and/or gunpowder. The problem i see with implementing something like you suggest (with added damage for certain weapon [damage] types against specific category of [, or groups of specific] armor types, is that even if we were historical warfare experts, there is no where near enough evidence to make that kind of broad generalization realistic and/or mechanically consistent... Even if one was to have very specific weapons matched against very specific types of armor, there could still be a vast array of differences in quality construction/craftspersonship and/or material component properties (material science stats AKA quality of different steels, iron ores, or whatever other materials you want to say things might be made of).
@f.a.santiago1053Ай бұрын
Dude... this is AWESOME!!! I'm DEFINITELY going to use this.
@jamesscheurich6006Ай бұрын
I like that you added the Pata to the list. I first remembered seeing the sword in the movie Willow.
@adamcolchin2895Ай бұрын
Good to have you back, YMBA
@AtelierGodАй бұрын
4:07 the rules for martial arts are quite strict, your heavy bo staff has the heavy property so monks under no subclass could ever use it because martial arts disallow heavy weapons nor two handed weapons which I forget if the heavy Bo staff had.
@woutvanostaden1299Ай бұрын
There's the dungeon dudes serpent monk homebrew subclass that would be absolutely busted in combination with this, sign me up for it! 😆🤣🤑
@backlash660Ай бұрын
You put a ton of work into this , well done Sir . I wonder if anyone from the Dev team at WotC will see this and go " Why didn't we think of all that " .
@sofielee4122Ай бұрын
would have loved to have seen a kusarigama tbh. chain sickle my beloved
@woutvanostaden1299Ай бұрын
Take a look at the kyogetsu soge as that's a very closely related weapon that's in the document.
@kameronsmith147Ай бұрын
This is fucking amazing. Great job. Homebrew hangout is my favorite segment.
@zacharyagee2010Ай бұрын
This is Amazing, I've been looking for something that allows me to utilize weapons exclusive to specific regions, such as the Macuahuitl in a Chult campaign vs a Katana in an Asian inspired Campaign. I would love to see some Artic inspired weapons like the Iuak, Ulu, Ritiik, Sugliin, Razor Skipdisk etc for use in the Frost Maiden campaign settings, but overall this is amazing!
@johanskimminge1612 күн бұрын
I would have given the halberd topple because the thing on the back of the axe thing was to drag riders of their mounts
@CipherDVoidАй бұрын
Hey this works well with my ARTS system I created for classes. Namely I was inspired by anime where they have named attacks. Like it’s one of the most popular & funniest parts of fantasy. Anyway so ARTs is just combination of skills proficiency with an action to make an action well special. Example let’s say you got proficiency in Athletics. This means you can attempt to roll an Athletics checks as reaction. Then add that to your attack as an action. I call this Art Heavy Attack. Now with this Arts have 3 categories. Paragon, Caster & Martial. Caster Arts can be as simple as fusing two cantrips together to create a new one. Let’s say you have Firebolt & Eldritch Blast. This can turn into Infernal Volley. Let’s say you character can fly. Then have proficiency with Acrobatics. They can gain Swift Evade where they can dodge as a bonus action. Then also works with NPC as the GM used it against the party with an antagonist. Then a player can attempt to learn it. This gives players something to do as GM is focused on the big picture of world building. Then the classes are so mundane & straightforward is the reason why it’s hard to get to high levels. Eventually player hit that level wall waiting for the next level to get something. Yet if they can combine what they already know I limited this by using the proficiency guide. Cause fun fact if you add all the proficiency bonuses together you get +80. So this allows to be able to gain 8 maxed Arts. This can then be used to create skill trees a player can write down. So as they go to other sessions they can have skill trees for any class they pick. This will keep the game active
@oldmanandrewАй бұрын
Fantastic work! I’m gonna get into these for sure.
@Mike91975Ай бұрын
Looking good my dude. I'm guessing you didn't mean to have the GD link to need a push request. My sight read. I would give only weapons with a chain or some other flexibility Breach. Permanently reducing AC by 2 seems a little too good if you can just try it every turn, especially if it's a weapon property rather that mastery. Unless the Warfan having Crush is a mistake as it's the only one I've spotted with it as a property. (on second glace, have you mixed this up with something else? Same thing with Bell-Ringer, as this is going into the same problems as 2014 Monk and stunning strike.
@gatorman5547Ай бұрын
I am a huge fan of this. It sucks that the Whip doesn’t have something like Cat of Ninetails for a D4 of Piercing, D4 of Bludgeoning and D4 of Slashing or a Bull Whip for 15 Feet of Reach and a D6/D8 of Piercing Damage.
@Dack.howaboutyou29 күн бұрын
You just created it right there, good job. You all know you can modify and create stuff yourself in pen & paper TTRPGs right? That is kind of the point of them; you should be able to do almost anything "playing" one (as opposed to something limited by the amount of coding that was put into it like a computer or video game).
@Gangrel442003Ай бұрын
You need to make a book of this... I would buy it in a heartbeat.
@h4rdc0r3429 күн бұрын
Hey there Mr. YMBD (hope thats the correct abreviation), i appriciate the work you have put into this, it was very interesting to read through. I have something to say tho: If you wanted to have a more diverse pool of weapons you should prob have implemented some kind of DIY weapon craft system. The way your going about the problem is not that great imo, because you are creating power-gaps between similiar weapons in order to have similiar weapons represented. But the guy that wanted to play with a weapon x for the design should really have chosen weapon y and flavored it as weapon x bc the ladder is just better. I hope you get what im saying here. Have a great day!
@CharlesUrbanАй бұрын
"Ultra Greathammer"? That's just what they call a Thunder Hammer on Macragge.
@indeswma4904Ай бұрын
Great work on a cool idea, weapons are indeed purpose built and choices matter. I think I will give this a try!
@Gothaprick1313Ай бұрын
This is my favorite dnd channel.
@DerrickBarrowsАй бұрын
This is so cool! Ive seen other people tackle this problem, but this is by far my favorite I have heard of, havent looked over the whole thing yet. Ive always thought lighter weapons (anything with a lower damage die) should have an additional property that makes them special and worth choosing over their D8 or D10 cousins. Does this system give a bonus that makes lower damage die REALLY worth taking over the bigger counterparts? I would imagine they probably lend themselves to certain classes, play styles or builds?
@shadowfox2300Ай бұрын
mixing a staff and a glaive together for those martial spell slingers something akin to what you use in DA 2 with hawke
@SloppyMcFloppy1029Ай бұрын
Definitely trying this out. It sounds a lot like Valda's version of weapons and equipment, which I use a lot in my games, so idk how easy it will be to integrate, but if I can make it work I will.
@thekaijusleepsАй бұрын
Definitely partial to all the thrown weapons included here, ESPECIALLY if I'm allowed to rock the Bullseye Fighter for a one-shot! 😁
@carlosalejandrosotolongo5037Ай бұрын
I actually cant pay attention to calculus in university because all the dnd builds in my mind(mostly spellblades) and now you gave me the DLC thanks man
@ForestRaptorАй бұрын
Using Team4Star's Cell as a meme is pure Platinum quality. Hard, last forever and will never be outshone by anything else
@danritts2960Ай бұрын
D&D really needs this in the game. It never fails to amaze me how every book adds new spells, but martials are stuck with a single page in the book. And many of those weapons are exact duplicates of each other. We need more youtubers to tell Wizards to buff weapons.
@gervasiomartins9148Ай бұрын
MY SWORD NERD PRAYERS HAVE BEEN ANSWERED!
@njfernandes87Ай бұрын
Im positive that the Bleed property should be a mastery... XD
@woutvanostaden1299Ай бұрын
Bleed makes a number of weapons pretty scary. Rogues will be more mall ninja than ever before because of the mastery and properties on nunchakus and swordstaffs. Like what rogue doesn't love making bonus action attacks with a finesse staff weapon? Or nunchaku dual wielders getting absolute crazy defensive features on top of a sneak attack weapon. A Thri-kreen rogue dual wielding nunchaku's while holding a swordstaff is going to be crazy strong!
@Aslepo-yb4kvАй бұрын
So I've got a character whos a water genasi inspired by Aztec culture. And they use a Macuahuitl which is a massive sword-club hybrid with double edges obsidian blades. And I'd LOVE to see that included in the list of weapons. And there's other Aztec weapons too! Like the Tepoztopilli which was like a Halberd-Spear hybrid with the same obsidian blades.
@Aslepo-yb4kvАй бұрын
Okay well I'm dumb I just saw that you added it. Another suggestion I'd make though is the Pata. It's a sword attached to a gauntlet, seems very nice to use.
@woutvanostaden1299Ай бұрын
I think I saw a pata in there too. 😅😂😊 Now let's add a bow bayonet/hazuyari, lion head shield/spiked pavice, gauntlet shield and a corded lance. Oh and if it's not to much a mace-axe and "tiger claw daggers" would be cool too. Whoops I forgot to add the wolf brush spear, a king of area denial that works great in cooperation with other weapons.
@SuperHbkforeverАй бұрын
I really like this! So much flavour and thought out into it! I just have 1 concern though. Does the crush property stack I definitely? Could I reduce 1 set of armour down to a negative modifier if the target keeps failing their save?
@rhettbell1828Ай бұрын
The first thing you said in the mastery segment sounded VERY familiar, but then I player 3e.
@joevan949Ай бұрын
7:41 Meow, that's a lot of work! Reminds meow 2nd edition weapon tables. ...meow...
@hellkaiser1366Ай бұрын
My DM will LOVE this homebrew,he adores weapon masterys and hading weapons to the game,he will 100% put this in his games
@AtelierGodАй бұрын
Question? How do I end my opponent rightly by unscrewing the pommel and throwing it at them in this system?
@milosredic3924Ай бұрын
How about a little challenge: How about designing different unarmed martial arts? The monk class could really use some variety in gameplay and if there is variety in anything, then it's martial arts. I was thinking of maybe making martial arts using different stats to make your attacks and saving throws and have different focuses, similiar to your weapons. A wrestler uses his strength to clinch and throw enemys into the ground, while the drunken master uses his charisma to fool his opponents. I would love it if you could pull this off :D
@DarkKing009Ай бұрын
There's always more room for weapons
@mattappl3119Ай бұрын
Me before this video: What is this guy thinking? Me after the video: Oh, this man was cooking that good shit. This is so cool and incredibly layered and complex, but at the same time, it provides the martial classes another gap closer to the high-level spell casters
@arrayknight969117 күн бұрын
I can indeed confirm, this is that good shit for martial characters to keep up with spell casters
@ApmarinosАй бұрын
I really hope you mean a bonus on damage rolls only for Strength Advanced Mastery.😅 Also the Claws! Awesome. I think I'll use them with the Nick mastery however as well as a 1d6 for balancing reasons. Wait a minute ... That's the Beast Barbarians Claw weapon!😅
@AmericanAurochsАй бұрын
It’s beautiful. Well done YMBA! Also, who else watched a lot of Cold Steel videos in their youth?
@MrWesternAUSАй бұрын
3:06, I've lost track.....are we up to 4 TFS (Team Four Star) references in a YMBA video, do I have to watch everything again to find out?
@KingBanks18Ай бұрын
If only these bridges the gap between martial and casters more! Still, awesome concept and thanks for putting in all that work!
@Blaidd101Ай бұрын
This video is awesome. Ill forward the homegrown to my dnd group. Makes fighters more interesting and powerful.
@steelwolf180Ай бұрын
Jokes on you missed "rope dart"
@joshuasorenson605328 күн бұрын
Little chunky for my tastes. While I agree that D&D weapons need an overhaul, my ideal solution is MORE abstraction. That said, I think the Technique>Speed>Power paradigm would be a good replacement for simple v martial.
@NecroticNekoАй бұрын
W very similar to a expanded weapon list my table was using from this guy on reddit but was obsolete since weapon masteries came out so glad someone did another expansion unfortunately my beloved ranged build im doing gets the short end of the stick again the Daikyu seems cool tho
@GIxJ0SEАй бұрын
I just want you to know I apperciate you more is always a good thing, However! Grit & Glory has some of these things already and their own system for the properties and stuff like that aswell. Like I said though more is always a good thing, I for one frankenstined my own Homebrew Weapon list for my games because I fell in love with the Weapon Actions from Bauldrs Gate 3 and a little of what Grit & Glory gives you. I however will hear you out and steal... I mean impliment stuff that I like from this list, I'm not really a fan of the Weapon Masteries from 5.5e but bygones be bygones and such. Though I do ABSOLUTELY love the Holy Triangle approach to the combat types thats something I've never thought of before GG good Sir!
@Itachi45481Ай бұрын
its astounding how little dnd cared abut weapons
@sak471997Ай бұрын
This is why I quite like the weapon effects they made in BG3
@tedbourchert5986Ай бұрын
I very much like it. Only argument I may have is I think the Khopesh should be 1d8 instead of 1d6
@scabbort2602Ай бұрын
Really cool! One nitpick though is that b*stard swords are actually shorter than longswords, more like a short sword/arming sword with a longsword handle. Somewhere in between the two, hence the name meaning it belonging to no class of sword. Really like this otherwise though.
@Hari-HarmoniesАй бұрын
Amazing, spears, sheleighs, quarterstaffs, longbows, what would they do in your system?
@flexiblenerdАй бұрын
NOW we're talkin'...
@wyattbrown1063Ай бұрын
Bro went above and beyond I mean rock is on this list!!! A literal rock!!!
@ideamaster3323Ай бұрын
Still no rope dart or meteor hammer…
@youmightbeadndАй бұрын
Peep the Kyoketsu Shoge and Ultra Greathammer. That should get you there haha
@ideamaster3323Ай бұрын
@@youmightbeadnd i suppose, but I mean it’s such a deceptively powerful weapon that i never get to see in full detail for any game lol
@woutvanostaden1299Ай бұрын
@@youmightbeadndI absolutely love the flintlock axe for a Giff ranger or fighter and it even works with dual wielding. 🤩😁
@shadowldragoАй бұрын
A way to go from +8 to hit with my Giff Fighter to +11 without a magical weapon? Don't mind if I do!
@woutvanostaden1299Ай бұрын
Giff fighter would be awesome dual wielding flintlock axes.🤩🤩🤩😆😁
@shadowldragoАй бұрын
@@woutvanostaden1299 Flintlaxe, if you will.
@slavicandroid1999Ай бұрын
Welp, i guess im adding another homebrew to my campaign... i just hope it doesnt backfire on me... oh, well, either way itll be funny
@ccibinelАй бұрын
He did great work but definitely gotta be careful about complexity creep
@woutvanostaden1299Ай бұрын
Breaking the game is already quite possible, there are plenty of shenanigans to explore with this.
@jaybakata5566Ай бұрын
Nicely done. Only problem is the pdf is long and unable to download.
@randyrandy2460Ай бұрын
YMBA, dawg, you GOTTA tell me what that clip is from at 6:21. That looks soooooo good!
@youmightbeadndАй бұрын
Fog of Five Elements! kzbin.info/www/bejne/p4u9fZ6jgsp6iLs
@youtubewhy505120 күн бұрын
I have been slowly putting together an entire game system and it started from weapons being to boring and similar. I'm only at 3:15 but if you took all my ideas and made did it all better I'm gonna crawl in a corner and cry.
@youtubewhy505120 күн бұрын
no, it doesn't really matter either way, you deserve to be proud of what you've created and Im just gonna get more ideas from it if anything.
@Gothaprick1313Ай бұрын
Does the spear increase in damage like the UA system? Do you get a bonus action to make another attack as a spear user?
@BrazzelkanalАй бұрын
"Insert Vince McMahon Meme here" Thank you 👌
@silentecho5157Ай бұрын
Yes, weapons were always my biggest issue with DND. THIS IS EPIC.
@alekskolbe7309Ай бұрын
I don't know why but I would LOVE to see stats for random items.