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This is a cumulation of things I've gone over with Live-Stream viewers a few times, and I figured I'd codify them in the form of a KZbin video I could point to. I'm going to ramble about 20 mins on my preferences regarding the Elder Scrolls then spend about 10 mins explaining what is limiting the creative process and why we are suffering the 2 steps forward 1 step back syndrome with each successive game. From Daggerfall to Morrowind to Oblivion to Skyrim each time a new game is created, for the most part everything gets thrown out and restarted, not a progression of features. The main culprits are Demographics, Graphical Fidelity, and Voice Acting and I'll get into discussing those as well. A lot of people are going to jump to conclusions based on my comparisons to the Elder Scrolls 5: Skyrim's cinematic experiences, but as per usual, anything gleamed at the beginning of the video is likely going to be wrong.