-Worked further on the geometry for the dungeon level, primarily focused on making the third floor look good. -fixed issues with UV mapping and texturing, some issues are still present and need to be fixed
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@111riffi5 күн бұрын
Protip, don't just think like a dev, think as a player, too. Because players will absolutely try to reach seemingly unreachable areas; it's kinda wired into our brains. Hard to access = secret item/good loot