It's like blind people hating other blind people for wanting to see.
@travisproo873 күн бұрын
This is a great analogy
@yep8058Күн бұрын
That's pretty accurate
@Voltekka15a218 сағат бұрын
You'd be surprised how weird the deaf supremacist community is.
@NastyMick3 күн бұрын
They're not making these changes because of streamers. They make them because the player base is awful. Average Healers can't even keep DRK alive in a dungeon. Average tanks barely use their goddamn mit. And when(if) those players finally step into harder content, they're the reason you're wiping. How do people think Xeno has THIS much influence over the game? Like do they think he's the only person whose ever said Dark Mind sucks? The only person whose ever wanted to move under Ten Chi Jin? Like bro, they have the numbers. More stats than we could ever imagine on the backend.
@toxicnoodle31423 күн бұрын
not just that players are bad, i agree with that to, but drk mit was just objectively worse than the other 3 tanks by a pretty big gap and on top of that it did less damage, so it was just the bottom pick from a numbers perspective.
@NastyMick3 күн бұрын
@@toxicnoodle3142 Outside of the magic-only, very specific niche it tried to fill? Absolutely. I don't know the math on it. Is TBN still worse than all the other tank equivalents?
@toxicnoodle31423 күн бұрын
@@NastyMick if you press tbn by its self you mit 5% less on a buster than paladin and gunbreaker and 5% more than warrior but tbn doesn’t have diminishing returns like the other 3 or any healing like the other 3
@Ravemaster6203 күн бұрын
@@NastyMickYes. You can straight up just waste TBN, especially if you play with a WHM. If enemies don't break it for whatever reason (Holy stun, casting etc) you've lost 3000MP. The other tanks 25s CDs have effects that don't require you to have the defensive completely used up to be of use. Corundum gets a straight heal after a set time, costs no resource either. Holy Sheltron gives a HoT, costs resources but effectively still takes 25s for that resource to replenish so kinda null and void. Nascent Flash(?) gives lifesteal and doesn't cost resources (could be wrong, never used WAR 😅) TBN gives a shield that needs to be broken in order to get value, unlike the rest. If it doesn't break for whatever reason, you've lost out on damage which the other tanks don't have to worry about. Simply taking out the MP cost would make it *way* better than it is now
@kroganlauncher3 күн бұрын
@NastyMick considering it costs you damage, yes. Drk is the only one that trades off damage for mit. On the other hand, spamming tbn on cd makes drk extremely tanky in single target
@asteroidxarmageddon23543 күн бұрын
People getting mad over Dark Knight getting free mitigation: *Cope, Seethe, Mald*
@v80463 күн бұрын
Cope seethe BALD
@TajinQ3 күн бұрын
Until they eventually forget why they were mad to begin with, because the changes are good anyway
@TheMrSirHenry3 күн бұрын
I was initially mad because I thought they were making it just 10% mit, making it essentially oblation but with a different name. But when I saw they added the 10% physical and kept the 20% magical as well, I was happy. It makes it a pretty flexible mit that rewards for using it and additionally rewards you more than normal if you're paying attention to damage types. Good change.
@1337penguinman3 күн бұрын
The only place this is really going to make a major difference is in dungeon pulls.
@GodEater0153 күн бұрын
@@1337penguinmanthis. I don’t feel like I’m griefing bringing it to the dungeon.
@FatalFatalisFtFts3 күн бұрын
Remember folks. Just because you are unique doesn't mean you are useful.
@Knightsmaren3 күн бұрын
I don't understand people taking skills that are bad/feel bad to use and equating that to skill expression. That's like taking a square peg forcing into a round hole and saying "Yeah, that felt good to do." Losing TCJ due to lag or pressing it too fast after stopping movement felt like shit. And now DRK can help with mitigation during M3S for instance. I'm glad these changes happened.
@DaShikuXI3 күн бұрын
These are the same people who absolutely lose their mind if a drop rate of a rare item that they grinded for gets increased. They will actually throw entire fits over it. Absolute weirdos who put pride on the most irrelevant video game "achievements" and then base their entire self worth on it.
@asteroidxarmageddon23543 күн бұрын
@@DaShikuXI Bet they would get mad when the drop rates of the Dawntrail Extreme mounts eventually get increased.
@Envinyon3 күн бұрын
making stuff easier to get over time is good. I just think jobs should have designed flaws that you have to play around because that's what makes them fun and interesting
@shadowdragon81683 күн бұрын
This is wow's community in a nutshell, I'm convinced at this point that people that are like this are just wow refugees who can't break old habits.
@wolfstar1243 күн бұрын
Shoutout to the Odin Meister figure which is still the sole way to get Zantetsuken's emote despite coming out in 2017 in *stormblood's patches at the same time as Eureka*
@Orgrawr3 күн бұрын
@@shadowdragon8168 WoW "Class X gets nerfed by 1%" WoW players: " WOW THIS IS UNPLAYABLE FUCK BLIZZARD AND ALL THEIR (insert random familie member)" I dont miss it honestly
@animeking263 күн бұрын
All of the changes r good wtf seriously can't stand some of these players in 14 community
@lushen9523 күн бұрын
On paper and in isolation they're great changes. In the aggregate, game continues to get more simplistic, casual, and 'comfortable'. I swear if literally one person whines about something in a rotation the devs fix it. They need to stop overtuning based on feedback. Every little source of discomfort doesnt need to be removed from the game.
@xviii57803 күн бұрын
I feel like it's not about skill, it's more about uniqueness? Like maybe some old horror games would be more "comfortable" if the camera wasn't shit, but it's part of the vibe. QoL is not always good imo. But what do I know, I don't play anymore lmao
@Grimnoire3 күн бұрын
The intended vibe obviously has shifted, they don't want, their game to have these issues. As things are, fights have become more and more complex recently, even dungeons require you to think at some point. They're obviously pivoting away from job difficulty, making them more accessible, and instead increasing the difficulty of the content as the game's lifetime progresses. That is a good approach in my opinion, as it allows players to choose how they approach fights more. In the past certain jobs have been excluded from content because they simply weren't good enough. Now the plan is to take the opposite approach, make the jobs easier and the general content harder. Not only that but they're also focusing on pvp balance and changes that are genuinely worth looking into and taking part in. And at launch they discussed future plans to expand on jobs in full force.
@lushen9523 күн бұрын
@@Grimnoire There is no consistent evidence to suggest that the game is better off with these changes. It's really low level thinking. These raiders were playing the game consistently through ARR/HW/STB before they started making the game more comfortable. So why are we pretending that the old design didn't work? There's a happy medium. You don't need to decide between making the game overly comfy or gimmicky/annoying. You can split the baby.
@Grimnoire3 күн бұрын
@lushen952 There is consistent evidence. I don't feel like listing the entire history of FFXIV so ill cut to the chase. It's simple really. In the past raiding was held back heavily by mechanics that were too difficult and inaccessible. Today those mechanics don't exist and the raiding scene is more alive than it was then. There's a clear trend, even a monkey could see that.
@latios_xd3 күн бұрын
0:40 As a ninja who has done TOP and the entire tier this expac on Ninja, the people who dislike this change are not ninja players and/or have not experienced difficult content. Like, ah yes, I absolutely HATE IT when I can move during a mechanic and my 2 minute is up. Trying to fit TCJ into Run: Omega was the worst example of this. Literally could not do TCJ without issues.
@toxicnoodle31423 күн бұрын
your right my friend was very happy with the changes
@janstraka86743 күн бұрын
B-b-but my job fantasy of becoming a BLM for 4,5 as the most mobile job in the game! It was unique because it was like a cast which no other melee in history of FF14 ever had! (/s if not obvious enough).
@henriquerodrigues77953 күн бұрын
Omg bro, the 2 min window right before omega was super cancer, what I did was like visualize the safe spot and shukuchi to it, then immediately TCJ, it was so annoying and rough, I wish I could move during that lol
@Vuln_Snacks3 күн бұрын
Preach brother, I fucking love this change as a ninja main, now they just need to give me another stack of phantom so I can disengage as well as a viper and I'll be sitting pretty lol
@yuukiharuka14023 күн бұрын
hell yeah NIN main fellow. timing P5 Run omega TCJ is scuffed af. I had to do it early at the beginning of p5 so we dont drift it on Omega. welp, we managed it somehow lol.
@DXYuri3 күн бұрын
Dark Passenger didn't even cross my mind and I thought about Flash, which was just as bad as a concept back in the day.
@TajinQ3 күн бұрын
Some people wants to make their ego issues everyone else's problem. Playing a tank with a clunky design doesn't make you a better player.
@ek97503 күн бұрын
please tell Yoshi P to give Dragoons their Nastrond charges back and don't touch the job again for the rest the expansion
@1011branden3 күн бұрын
Or at least remove life surge and give back the nastrond. Nastrond is so fun to press.
@brandoneroza47253 күн бұрын
Yeh, i dont why life surge is still on the game, worthless button ever
@mapleXIV3 күн бұрын
@@brandoneroza4725 screw it, remove life surge, add back nastronds, rebalance the life surge effect and give it to the nastronds.
@ember-evergarden3 күн бұрын
No, fuck Nastrond
@toirendd3 күн бұрын
Unfathomably based, I miss my Nastrondes.
@shiro12okami693 күн бұрын
Aside from the DRK potency increases the changes been rly needed,changes to Mind and 500 cure on carve rly are welcomed and a good direction for now. But why even add potency increases to drk kit, I don’t get it x)
@shaleko3 күн бұрын
It doesnt even make sense that some gang signs you can do with your hands while moving your feet but not other handsigns. There is really no reason to have TJC be cancelled if you move other than making the job less mobile. And its a ninja. The job known for its rigid movements and inflexibility....what
@Doehardt3 күн бұрын
Jesus... like Xeems, Ill forever not like dumbing down TBN without at least gaining more interesting identity - but people hating on you for Dark Mind and Dark Missionary? Bruh. It's not even like your own idea, like I've been on the forums and we were talking about this for months even without your input. But I guess haters need their scapegoat lol. Dark Mind/Missionary is still "unique" as they like to call it, it's just not 0% when stuff isnt magical. It's still excelling at magic damage. These guys are coping. Also Lv66 Dark Missionary didn't need to happen in a vacuum, but in a world where Heart of Light exists at Lv64 and GNB hits like a truck in UCOB/UWU; it's only fair.
@xehant73192 күн бұрын
Definitely, for a time dark missionary was considered better than veil because we had a lot of magical raidwide, but they released harrowing hell and for that, having the DRK + GNB was totally useless Dark mind was either extremely strong or totally shit with no in between, at least now the devs will not really pay attention if it's magical or physical damage and more of the damage themselves
@lawrencewilson38623 күн бұрын
I was dancing when I saw the tcj change I can't count how many invun down I have had to eat because of that skill.
@kohlicoide22583 күн бұрын
sometimes not = completly useless where other defensives like the WAR/PLD Mit is always usefull.. holy shit.. sorry but this is just dumb for me.
@amethonys27983 күн бұрын
Me when I join a M3 group and my tanks are GB and DRK. Well, guess it's going to be harder to heal for literally no reason.
@rexxel88673 күн бұрын
kinda mind blowing that there are actually someone who looks at things that is bad and call them "unique" then loves it it's true it's unique however it's bad, a good unique should be something that is different but doesn't makes it bad compare to other stuffs
@ClassyCrustatio6 сағат бұрын
Whta's so funny is the dude thinks that one popular streamer has the ability to change an entire class's mechanics. Like, what insecurities does this Jason guy have? I bet he thinks anyone who doesn't play savage or ultimate just shouldn't be allowed to play the game. I bet he also complains about student loan forgiveness because "He had to pay off his loans so why to others get a free pass." You know, that is what it sounds like actually, he's jealous that they made the job easier when he had to learn it while it was harder. He is jealous that it wasn't easy for him so other people need to suffer so his ego can feel okay. What a tool this Jason guy is.
@VonVoltaire3 күн бұрын
One of the most insufferable XIV accounts I have seen on Twitter, seeing you dress him down is a treat
@OkamiAurora3 күн бұрын
I'll admit I was annoyed as a GNB main about the DD change, but mostly because I have to change my muscle memory. Overall the change has been nice now that I'm used to it
@toxicnoodle31423 күн бұрын
this patch made me main gnb its so good now
@Itachiflameamaterasu3 күн бұрын
I jumped out of my bed when I read the DD change, why would someone ever be upset about it?
@OkamiAurora3 күн бұрын
@@Itachiflameamaterasu Most probably are like me and are used to the muscle memory of it. It took me a day or 2 to not overcap myself. Unlike me, some people don't want change
@nodot173 күн бұрын
the real saddening GNB is superbolide How will I make whms regret hitting benediction now? jk 😂
@otysafiry3 күн бұрын
I'm not upset over the changes, it's just relearning my rotation. So I figured...you know what, let's go all out, go fastbreaker 2.4 gcd and figure out this new rotation with the potential of that, and I'm having a blast. Rin's guide for it with the new changes is really helpful.
@tylernunes82482 күн бұрын
people getting mad over balance changes should drink water, take a shower, eat a salad, and maybe talk to someone at the grocery store.
@leeroy27523 күн бұрын
2:15 I wouldnt mind diffrenciating physical and magic defensives if this game made it more obvious what was magic and what was physical. A boss can attack you with a sword and it could be counted as magical, or a boss can use a spell and it counts as physical damage. It is so odd. 3:50: Dark Knight needs more combos. 5:40 DKs have been lacking sustain for a while which is odd because DK was the self sustain class in ff11. 8:25 I think as SE creates more mechanically challenging encounters for trials and raids they take away some of the skill gap from the jobs so that they can design encounters without pandering to specific jobs.
@lux0k6283 күн бұрын
I mean, your opnion on 8 minutes is Xeno's opinion too, he ranted all about it in the video reaction to the "stand and let thing resolve" guy
@DarkDyllon3 күн бұрын
yeah, i've always been told "it's obvious" meanwhile Kefka's tankbuster, dropping literal pots and pans ontop of your head was ... magical instead of physical. but also Drk's in past FF games (not just 11) was always a job that uses it's own HP to strengthen it's own attack power, obviously that's less viable in FF14 since that would make Drk be a standard off tank.
@leeroy27523 күн бұрын
@DarkDyllon Yeah. I think that they moved a lot of the old DK stuff to reaper. I just feel like DK was once the mitigation class, but ever since Endealker it's identity was given to other tanks. Another example for odd tank busters is the frog fencer dude (I forgot his name) literally stabs his rapier into you, but it is a completely magic attack.
@leeroy27523 күн бұрын
@lux0k628 Yeah. I agree with him at that point. In a perfect world I would like unique jobs within a role with encounters tested heavily with each job, however, this would take much more time to develop and we wouldn't be getting patches or expansions as quickly as we do now.
@soul-88783 күн бұрын
Seems like some players like to eat shit. The changes are good, but seems like they like to keep pretending that DRK is "unique" because the magic defenses
@Mr_megido3 күн бұрын
The weird part is you still have that magic defence niche it’s just that the magic defence is 20% than the physical defence is 10% so it’s still more useful in those types of situations and not completely useless outside of them So I don’t understand why they are complaining
@Ethan_Targaryen3 күн бұрын
I'm a ninja main, that Ten Chi Jin change was needed. It feels so much better, especially when you accidentally would move during your ten chi jin causing it to fall off.
@boringfactor87923 күн бұрын
What you mean, it was unique hehe
@Envinyon3 күн бұрын
They should've just made it so it locks you in place until you're finished
@leatherDarkhorse3 күн бұрын
Should just change like dnc
@ldrz12 күн бұрын
-dark mind good -dark missionary good -carve and spit good -abyssal drain what is still the damn point. Add some actually interactivity like having abyssal drain reset if TBN breaks or it has a chance to reset its cooldown when using AOE combo. The buff is nice but its still locked on a 60cd AND still connected to carve n spit. Plus these changes should've happened in freaking shadowbringers.
@CompleteShift2 сағат бұрын
Abyssal drain is just the AoE carve and spit. It's mostly just for dungeons.
@bartthas3 күн бұрын
Now we need changes to TBN and a new combo for DRK. Carve and spit heal is good but no one will save it for the heal we need new skill for survival or give TBN heal effect
@Zoltri3 күн бұрын
I honestly always feel a bit conflicted about this. I 100% get what Xenos is saying, and I think the people who look at unique mechanics as a point of skill expression and gatekeeping is kinda weird. I was pretty vocal when Dawntrail came out, and I saw them making Black mage more open for people to play as a massive positive change as I think it sucks for the people who love the fantasy of Black mage to feel as if they're unable to really participate in the class because they don't want to study Transpose lines and get pluggins to track mana ticks and shit. However, I personally really enjoy unique, quirky mechanics in class design. For me, I just love when you have an element of a character that has unique interactions with a given situation, and it opens up a new perspective on how to "solve" a situation. My favorite ability in all of WoW when I played that was Touch of Karma. It was, insanely unhealthy for the game for a lot of reasons, but I thought it was by far the most unique and interesting ability. You marked a target, and gained a shield equal to your total HP pool, and damage you took with the shield would be mirrored to the marked target. So basically, the gameplay loop was looking at a fight kind of backwards and asking "how do I take lethal damage every 90 seconds?" You had to understand what mechanics you could facetank safely without causing problems for your group, without fucking up future mechanics, without taking so much damage that it would kill you even through the shield, and I think its a really cool way to look at boss fights. It lead to a lot of really silly strategies, like I remember during MOTHER in Uldir, she had a wind blast mechanic people had to run against or get pushed into a fire pit, and as a monk, I'd put my teleport clone on the boss, and run -with- the wind directly into the wall to melt my shield off in a GCD then snap instantly back to the boss and keep dpsing as if nothing happened, or running into Tank buster cones to dip in and sneak a quick shield pop. I absolutely loved Touch of Karma and had so much fun figuring out how to use it effectively. However, a lot of people would just taunt the boss as a DPS to pop their shield and hope they didnt get crit causing a lot of issues if they didnt' communicate well, the scaling on the ability was impossible to balance as HP and Damage scaled differently, it was OP at the start of an Xpac and insanely weak by the end. Based off the damage profile of the boss, it could be super easy or really difficult to break the shield...Just to name a few of the problems the design of the skill introduced. They nerfed the HP threshold down by 50%, making it much easier to balance, less impactful, easier to use, etc, but when all I had to do was throw it up and a raid wide would break it, it kind of removed what I found really fun about the ability in the first place. I've always loved quirky mechanics like this though. Not going to keep paragraphing to explain it, but Ramlathal is another recent example of this for me in Guilty gear. Her infinite loops and sword mechanics were obviously not great for the game for a lot of reasons, but it did give her a fun playstyle that stood out from the rest of the cast. She's insanely buffed after the changes, but I just don't enjoy playing her anymore even if she went from a pretty average character to arguably one of the best in the game. I had this with a lot of league characters after their reworks as well, Galio was a dogshit character, but god I loved playing his original version. I 100% accept the new one is way better, but the old one was so dumb and goofy that I just had a lot of fun playing it even if I knew he was awful. I personally don't care about most of the changes. Despair being instant cast is a massive QoL and I'm 100% here for it. The mit changes, with how the game work I think are all a massive change, and I dont' care that much about Ten-chi-jin, but that one does bug me a little. I do think it did introduce some fun question marks in the Ninja's burst window, like I remember during Golbez EX when I was playing Ninja, his Exoflare mechanic was during the burst window and you had to pivot Ten-chi to later in your cycle or you couldn't make it safely to the corner in time to dodge the flares. (Maybe a skill issue on my part, idk.) but I personally enjoy that level of problem solving. But I also know, FFXIV is an extremely rigid game, and drifting things off your 2 min burst window due to quirky mechanics is just annoying for the majority of players, so its really tricky. Fun is ultimately subjective, and it sucks for the people who don't really care about being the best, or ego parsing or w/e and just enjoy when the game throws a wrench in their gameplay they need to figure out, and I think Ten-chi was a really good ability for that style of feedback, but overall it just helps remove a lot of friction in the overwhelming majority of situations, and helps the people who don't care or have a negative opinion of those situations. I'll stop yappin' in a sec, but I do want to say, I think the Leyline changes are a 10/10 middle ground for this. I was confused by the changes at first, but allowing Leylines to maintain their identity and goal, while having a second charge so if you do need to delay them by 20 seconds, you can resync up on the next burst window, or make a choice on when to use an extra stack if you don't have sync issues is a really cool change to me, and I hope we get more flexible ability designs like that in the future. \o/
@troll52623 күн бұрын
Was thinking about writing something like this too. I get what he is saying about it being good for the health of the game. However like you, I like quirks in my class mechanics. I enjoy having some semblance of even minimal challenge to play well. Sadly that's slowly eroding away in pretty much every MMO to appeal to a broader audience and make more money. That is fine, I just personally find it sad that the kind of game I enjoy tends to be sacrificed for it. Also have to say, not a huge fan of the generalization that 'anyone that didn't like the TCJ change is braindead idiot'. Some are, for sure. There are braindead idiots everywhere on all sides. Just hating on a general mass without some kind of direction is irksome. I know I'm not part of who Xeno is talking about here, it still feels bad. To end, I no longer play FF14 as I'm no longer the target demographic, which is why I don't really care. I know it'll happen in the future to other games that start out with some complexity, get popular, then erode it to draw a larger audience. Rinse and repeat. Hope everyone still playing loves it.
@thesunthrone3 күн бұрын
@@troll5262 Here's the thing. The game didn't get less complex. You just have 5k-10k hours into it and so you THINK it is not complex. You have spent the real world equivalent time to mastering any skill from zero, and you wonder why it just doesn't hit the way it does. A person spending 10k hours on playing piano will now perform concerts, when they could barely plink plink plonk at first. That's how mastery of skills works. You mastered the game. You know how the mechanics work intuitively. You know what's optimal at just a glance. Vast majority of players DO NOT. People new to MMOs have difficulty to perform their basic role, let alone class intricacies, and every MMO is EXTREMELY complex to anyone that hasn't been playing them for a decade.
@Zoltri3 күн бұрын
@@thesunthrone Its not really that, some people just enjoy really obtuse mechanics that others fine overwhelming or intimidating. My first time playing Path of Exile, knowing the game was already extremely hard to break into without like 50 hours of research and experience to understand the basics, I just kinda sent it, and I saw the Elemental Equilibrium skill, where any time you hit an enemy with X element, they gain resistance to that element, but lose resistance to other elements, and I instantly fell in love with the sheer idea of that skill and started to explore ideas of how I could provide some kind of meaningless tick of some elemental damage to keep the debuff state running for every major hit I did. Did it work? No. Absolutely not, that character was an absolute fiesta, but I had a lot of fun just engaging with a really interesting mechanic that sparked my imagination of how the puzzle pieces of the game fit together. Speaking for myself, that's the kind of feeling I get with something like Touch of Karma that I mentioned, or Ten-Chi-Jin to some level, where it forces me to work outside of the standard path of the game and gets me thinking to solve problems or think outside the box, and some players just enjoy that general experience regardless of if they're new or not. I don't think anyone who feels that way disagrees that the change isn't healthy, but its just a level of constant disappointment that MMOs trend away from those mechanics, or limit the quirky, goofy, creative elements to not be intimidating for the majority. We understand why they do it, but it still is a feelsbad on our end to lose the toys that we found cool or interesting. I honestly don't care too much about any of this patches changes specifically, and I really am just hoping next Xpac the class design changes do introduce some more cool/unique elements that might really grab and inspire me.
@Quix322 күн бұрын
@@thesunthroneAnother cringe 14 enjoyer out trying to gaslight people for their feelings and thoughts about the game. Newsflash, the gutted job design doesn't appeal to a lot of people. Some find it boring, and unengaging, and it's why we no longer play. I have far more than 10k hours in WoW and still find it enjoyable. Why? Because they still invest in it's gameplay and actually know what their players want. If FF14 still had Stormblood job design, I'd still be playing that.
@thesunthrone2 күн бұрын
@@Quix32 Rich to talk about gaslighting and gutted class design and mention WoW at all, let alone as a FAVORABLE EXAMPLE. Do you know how many times my favorite specs were irreversibly destroyed during the 15 years I played that game? How many distinct flavors of Elemental Shaman, how many completely different flavors of Retribution, how many starkly different iterations of Rogue specs... I could harp on about the good ol' days forever, and how Blizzard took it away from me, but what's the point? They don't even know themselves what they're doing, never have - just that they have to keep changing things. Play whatever you want, but don't start this shit about gaslighting others. I remember the days when Rogue's Mutilate was changed from being back positional-only to just a regular button you mash, THAT was removal of flavor, and that happened back in BURNING CRUSADE. All the Bring the Player not the Class BS in Wrath, all the passive buffs BS of later expansions, then the complete reinvention of every spec into its own class identity with Legion with big winners and big losers... With these changes to FF14, there's at least a good reason for it - they are all tied to the more faster game, where it's more imperative to be mobile because the boss mechanics give you less and less time to move, and more and more cognitive load with so many of them being memory games. You just can't afford jank mechanics in there that you have to think about, it trips people up. But hey, if you want that cool flavorful jank, WoW is absolutely your game.
@michaelgibbs83162 күн бұрын
The easiest way to fix tbn imo is to have it refund your mp if the barrier isn’t broken so that way there’s no loss of damage. I do admit that there should be some added things to make it a better defensive cooldown but the fact that a mob or even the boss during boss fights can just straight up not break it if it’s not a tank buster is irritating
@VulpineShiro3 күн бұрын
It's not "oh sometimes defensives are good and sometimes they're bad" it's that drk was the only tank to have these downsides
@RedGalbot3 күн бұрын
All the changes that were made are actually really great and these DRKs complaining about them are ridiculous. HOWEVER, I'll never agree with you suggestions for TBN with DRKs current design. That little dopamine rush when TBN pops and you get the "free" Edge/Flood is FUN. But I'm a Dark Arts defender, so what the hell do I know.
@luckyels30343 күн бұрын
I think 90% of ppl who aren't dragoon mains were very happy with the balance changes.
@SujiMoraEN3 күн бұрын
The nastrond change was extremely convenient since you only use it at the end of lotd anyway I literally don't understand why people hate it
@bigboi55073 күн бұрын
@@SujiMoraENFrom what I understand it makes the job less busy and a lot of people like that. Personally I felt it had too many ogcds but I think nastrond wasn’t the right choice Instead it should’ve been life surge and mirage since it literally has no purpose anymore. There is also the issue with damage variants (you know no crit no dh shit like that)
@ChampionSlayer773 күн бұрын
@@SujiMoraENA lot of people who liked playing Dragoon enjoyed having a burst window filled with double weaves. SE removing weaves from Dragoon is just another thing they have removed from the job. They already removed having to upkeep Blood of the Dragon, they removed having to build gauge to enter your burst phase, we have less jumps during our burst window than before since they removed Spineshatter Dive, and now they are coming for the amount of stuff we have to do during our burst window. Whether or not you think any of these changes are good or bad, the fact of the matter is that SE keep making the job more and more simple. The job is like a skeleton of what it used to have to do. I for one enjoyed having the blue aura from Blood of the Dragon for the whole fight, I have mixed feelings on the eye gauge because while I enjoy being able to use my burst phase at the start of a fight, I also miss being able to enter it early to try and kill something sooner. I also enjoy how the burst window was filled entirely with double weaves, other than Stardiver which can't be double weaved without clipping. The job was never really that difficult to play even when it had all the maintenance with Blood of the Dragon. What I am upset about is that it just feels less satisfying to play with less jumps and less weaves and I am concerned that they might go even further with the pruning of OGCDs on the job.
@ember-evergarden3 күн бұрын
No. I like being able to use TN, Feint, and Bloodbath during 2 mins. Fuck Nastrond spam
@SujiMoraEN3 күн бұрын
@@ChampionSlayer77 I'm sorry I ain't reading all that but I understand what you mean in the first sentences
@yep8058Күн бұрын
"If you can get DRK another combo" I hate you, but PLEASE SAVE DRK
@hundset3 күн бұрын
There's a big difference between Ten Chi Jin letting you move and losing the Nastrond stacks for Dragoon... One is removing jank, the latter is having less to do. I think the reason anyone, myself included admittedly, is wary of TBN losing the risk-reward mp cost is because frankly it's one of the very few things that makes for any tension or feels like an "important" decision when it has very little else going on especially with so much of their apm reduced. I'd gladly take a QOL upgrade to TBN if it came with a more interesting dps rotation.
@rickmel-q7m10 сағат бұрын
is there any tension though? use it when the boss is about to do a burst of damage on someone, that's it
@Zerokunz3 күн бұрын
To be absolutely fair. You’d use dark arts dark passenger in tandem with dark arts dark dance. This would make your evasion rate absolutely insane BUT was absolutely useless in raid. Honestly it never got old seeing “dodge” pop up on my screen over and over again in dungeons and I was so sad when they took this away.
@MagiusNecros19 сағат бұрын
This is correct. It was great for dungeons that weren't level capped where mobs were not immune to status. This allowed you to turn off Tank Stance. Do high damage and everything would just miss you. Then you'd turn stance back on and Blood Price back up to full. Of course most content that matters made it useless. And with the current Tank design Tank stances don't matter for damage anymore(unless it's BLU in parties lol). Oh boy the Heavensward days were something else. Very few will remember that Blood Weapon made you attack faster. You got to dump your MP for situational big mitigation and it was cool. DRK now though has been very gutted and over time lost everything that made it "unique" and gave most of it's toys to other Tanks. Gone are the days of the fast paced MP teeter totter resource management as well as the niche of dodge tank.
@JoelDombek9 сағат бұрын
i hate Xeno as much as all my other uwu bois do. i get mad every time i see one of his videos in my feed. i sit down and get mad before i hit play. I get mad cus I realize i havent gotten kissies
@amethonys27983 күн бұрын
The only issue I have with Double Down costing 1 is it shouldn't be called DOUBLE down anymore.
@Arieseth_3 күн бұрын
Personally i hate the Bolide changes >:( how tf am i gonna kms in a dungeon with my friends now.
@Daddo-Penguin3 күн бұрын
I was waiting for these changes these guys just want the game to be hard from design oversight and it's just stupid.
@N3k0G4m13 күн бұрын
Isn't dark mind still unique 🤔 no other tank job have it like that
@snowdrifter61873 күн бұрын
I mean if they make the classes more streamlined, it means the fights get harder, then i won't complain.
@dustinhatfield83733 күн бұрын
I know the damage loss if used incorrectly makes TBN objectively worse then the other counterparts and that it should change but at the same time it is far more satisfying to save someone else with TBN and get an attack out of it then it is to save someone else with say... Heart of Corundum. So when they do change it i just hope it will still function in a way where there is still that feeling of satisfaction that comes with TBN right now.
@rickmel-q7m10 сағат бұрын
you're not getting an attack out of your TBN, just refunding a cost that other jobs don't have to pay in the first place
@dustinhatfield837310 сағат бұрын
@rickmel-q7m I know that, that's why I agree TBN should be changed. But what I'm saying is that still FEELS better than using heart of conundrum. I am hoping that whatever TBN becomes it still comes with that feeling of satisfaction and isnt just the dark knight variant of the tank cooldown.
@22Vnnami3 күн бұрын
Right as usual, Xeno. If a class sucks, especially in a game where you can choose any class, it doesn’t matter how much flavor it has, people will choose another class save for the diehards. Every class also STILL has flavor, look at the animations, looks at the use of mana on Dark Knight. They just don’t want to put in god awful gimmicks that make a class unusable for any given content.
@xtremetitox3 күн бұрын
The same person said "PLD should focus on Physical tanking" .....like umm.... that was Heavensward PLD Ask PLD players during HW how it went.....when almost everything in the savage tier was magical damage. Answer: HW PLD was excluded for being very bad as MT and OT, in dungeon didn't had any AoE damage beside Flash which made the dungeon go way longer than it should.
@xtremetitox3 күн бұрын
I forgot to mention TCJ in Stormblood.... you needed to stand still to press 7 buttons and Ninjutsu was off-gcd so if you had any latency.... NIN was impossible to play at high lvl. TCJ > Mudra > Activation button > Mudra > Activation > Mudra > Activation
@THETHC1233 күн бұрын
It’s an interesting idea, wrong game for it though. If a magical/physical only tank existed right now, the only identity it would have is that it’s garbage compared to a tank that simply does both. If raids were designed with that in mind however, it would be fun. But that isn’t happening. Just look at m3s and how drk raid mitigation is useless for most of the big hits.
@xtremetitox3 күн бұрын
@@THETHC123 Yeah is indeed interesting idea to have physical tank and magical tank but as you said the game isn't made around that, they will need rethink how they design fight to make it work and way more toward ultimates, it'll be a mess. They need to rework all roles and jobs for next expansion especially that they are avoiding button bloats and running out of idea what to add for every 10 lvls
@MyMystakes3 күн бұрын
FFXIV is only game I've seen where skill floor and ceilings are nearly exactly the same
@DrAlberts3 күн бұрын
And they're both very low but still some players can't reach them
@henriquerodrigues77953 күн бұрын
Yeah idk about that lmao, I've been in the trenches of pf long enough to know that is not true at all, most ff players have just been playing for so long they think everything is piss easy, but the reality is that the average player can't actually do their rotation perfectly while they fight a boss, otherwise everyone would be purple+
@MyMystakes2 күн бұрын
@@henriquerodrigues7795 that's not an issue of skill tho that's an issue of trying and effort. You can obviously go below skill floor if you're not even trying to learn the game
@rickmel-q7m10 сағат бұрын
@@MyMystakes you don't seem to know what the word "skill" means, lmao
@BlitzkriegOmega13 сағат бұрын
People were complaining about the dark Knight changes? Are they stupid? These changes were great. Maybe not exactly what the job needed, but I'm not expecting a complete redesign until 8.0... And even then, I don't think it necessarily needs it.
@Elinshir6 сағат бұрын
as someone who has been enjoying raiding for years, I am so fucking happy drk has more self sustain, and dmg reduction, like holy shit
@_Jacks_3 күн бұрын
Xeno makes a good point with GNB, revert the carriages back to 2 and make the current Single Down to Zero down would make the class feel even better
@mechaulfr96003 күн бұрын
I don't disagree that TBN is the worst shield, but it's still more fun to use. Heart is better, 100%, but it's fire and forget. TBN being rewarding makes my brain give me happy chemicals. That said I consider myself a gbr main, because continuation also gives my brain the happy chemicals and happens more often. On Double down I really don't think this buff was necessary. It is nice that the rotation won't be so demanding and is more forgiving and I knew when I read it, swear to god "oh Xeno is going to be so smug/happy about this." There's a push and pull between what's good for the game and what isn't. GBR and DRK have needed this defensive buff for a while. Does it make tanks more samey? Yes, but it also makes them more predictable and better for the team. Specially after a raid tier that seems designed to highlight the problem. It's like Yoshi P said "first we are going to SHOW them why they need this change, then we are going to give it to them."
@JetEriksen2 күн бұрын
I sort of want to disagree with ten chi jin, with how it works, its essentially like cast times on mages. And yeah, making everything in the game an instant cast could be seen as a quality of life, but working around your jobs limitations does bring a certain sense of accomplishment and activates your brain in that theres a puzzle to solve. This fight requires movement here, how do i set it up so that TCJ happens away from that? Do I use it later in my opener? Or later maybe? That's the complain I think people are making. And that's probably why people are annoyed, because they like working around that as a challenge. I'm not a big NIN player myself, but I'd probably be annoyed if they removed the cast time on painting pictures as a PCT. But I also see that NIN players losing uses of TCJ to the cooldown not being flexible in any way (unlike when you draw as PCT) being an issue for TCJ Do you give NIN 2 charges of it so that its possible for them to hold it, or use it slightly earlier to work around movement instead? Do you make the cooldown 115 seconds to give 5 seconds of flexibility? I don't know, but maybe square enix should have looked at keeping the immobility component but made the cooldown more flexible in some other way. As for the DRK changes, yeah Dark mind change is awesome lol.
@runasth8 сағат бұрын
People might be reacting this way because of how much stuff was already taken away from jobs overall, so them making jobs 'easier', or otherwise removing restrictions is akin to removing skill expression.
@theamzingamerrr343 күн бұрын
I think TBN should be Changed and Oblation should be combined to The Darkest Midnight. Add a Small shield but with the same properties as other tanks. But instead of the heal of heart, and healing potency of bloodwetting, give that augmented bloodspiller when the shield cracks.
@thecinders3 күн бұрын
wanting to keep ninja the way it was before is some special kind of brain rot. the amount of times ive had to lose dmg because there was always moving that needed to be done at the same time and having your rotation drift cause of it SUCKS
@D-Havoc3 күн бұрын
Dark Mind is STILL a unique defensive Cooldown after this change unless I got amnesia and forgot another Tank who has a defensive cooldown that works exactly like Dark Mind...
@GEMINIVice13 күн бұрын
I will say….I do like that TBN can be used as frequently as it can be. In its current state. The mp cost on Flood/Edge needs to be reduced. Maybe by a 1000. And I’d like to see TBN grant Dark Arts up front….regardless of the shield being fully broken. If it’s recast is increased to be in line with the other tank equivalents. And Abyssal Drain….TAKE IT OFF THE SAME CD AS CARVE AND SPIT AND PUT IT BACK ON THE GCD AND MAKE IT PART OF ITS AOE COMBO. Salted Earth giving regen when the DRK is standing in it would be nice too.
@iZombieMomoКүн бұрын
As a player that has been playing DRK since the start, these changes were long over due. Why should WAR and PLD be the only 2 jobs that can mit everything? DRKs that are crying over these changes need to grow up, plus I can't wait for TBN buff. Look at M1S & M3S making most people in PF only wanting WARs and PLD because DRK and GNB could not mit as much 😢
@Drsteinification2 күн бұрын
Only thing I’ll argue was the dodge strat would work ONLY if DA Dark Passenger AND DA Dark dance were used together. It was a large mana dump but old blood weapon let you refill mama in a few aoe hits unlike now. Useless outside of dungeons tho.
@KenzinStormpaw3 күн бұрын
i'd like to see oblation get merged into TBN, TBN get moved to a 0MP cost and a 20-25s cd. and just make it so Souleater also restores MP so you get slightly more MP for Edge of Shadows. the biggest reason TBN isn't as powerful as some of the other tanks is TBN is approximately a 1,200 potency heal that can't crit. PLD Holy Sheltron is 30% mit reduced to 15% mit with a 1,000 potency HoT that can crit, and if you count the autos for oath gauge as its cd, its 22 seconds.
@xehant73192 күн бұрын
Ok so let me take my nerd glasses "So aktually" you're right if we consider only the skill by themselves, but you need to consider also the CD for the use. If you consider the time of use per minute, TBN will be stronger since people forget 25% every 15s = 100% every minutes. Does TBN need a change? I can agree, but not on the CD PLD is the only one that can beat him on a minute scenario, but unfortunately that's only at the beginning of the fight and stupidly enough PLD doesn't get gauge from skills, but from his autos making not being in melee range while still doing cast hurting his mitigation. So at the end does TBN need some changes? Yes why not. Should oblation get merged? It would be a good addition. Is TBN weaker than other tanks mits? Only if used once, per minute it's still the best
@rickmel-q7m10 сағат бұрын
@@xehant7319 having a lower CD doesn't mean anything if the boss isn't doing busters every 16 seconds
@Night-fy4fm56 минут бұрын
Wouldn't merging oblation into TBN just make the shield harder to pop as oblation reduces damage taken? Seems counter intuitive.
@charliekelly70243 күн бұрын
On the "Ultimate in PF" topic, WoW actually does not want people doing Mythic raids in pugs so they specifically make their lockout extremely punishing to prevent it. If you go in with a group you are saved to that group. You CANNOT kill one boss, leave, then join another group for the next boss. You have to continue with that original group. It essentially makes doing any Mythic boss past the first couple completely impossible without an organized raid team. So you are 100% correct, if they didnt want people to do Ultimates in PF they wouldnt let you.
@Jacqli-Rivoli13 сағат бұрын
People who think that a single streamer influences the game and not the feedback from the majority of the playerbase that plays the game need to have their brain examined.
@alexrichardson89838 сағат бұрын
Just got back into the game since I stopped playing just after endwalker release. I enjoy tank, and main warrior, dancer, and primarily white mage. I really like the changes, as they give you a little more freedom in play from what I am seeing. For me, these ease of use changes that make classes less busy is super nice, considering that I have muscle damage in my hands that make it difficult to play, especially with controller on ps5. I have been wanting to learn dark knight, and hopefully these changes make it easier for me.
@lmpoknya3 күн бұрын
Its wild that people thought TCJ rooting you in place was a form of skill expression. It was one of the most binary skills in the game. If a mechanic happens where you cannot use it, you don't use it. If not, you use it. Most skill expression in jobs have been long removed since the HW/SB days. Nowadays, there are no "difficult" jobs anymore. And as much as I miss the HW rotations, it's better for the health of the game. If people want to look at things that made classes "difficult": Tanks using DPS stance maintaining the minimum amount of aggro needed to not get the party killed, Healer cleric stance (you healed at 10% output, and you couldn't turn it off for 10s after using it), DRG dropping BoTD (Gierskogul costed you 10? seconds of your max 20s BoTD duration, and if you dropped it, you were doing level 50 ARR rotation), BLM dropping enochian (1 minute cd, 30s duration, it refreshed with 5s less every time you casted Blizzard 4, if you drop it before enochian came back off cd, you were casting Fire 1s), MNK tornado kick optimization (you mess that up, you lose your GL3) to name a few. As fun as these mechanics were, skill expression came at the cost of it being extremely punishing when you messed up. And trust me, when you get stuck on Faust prog, because people are constantly wrangling with their punishing class mechanics, it gets frustrating real fast. Clearly the devs want to focus on skill expression when it comes to raid mechanics, instead of class mechanics, since they removed all these pain points.
@soppo_4043 күн бұрын
do these people really think one streamer has balance influence...
@jurashi40142 күн бұрын
these are the same people that send death threats to mrhappy when he doesn't make an ex guide video since they can't do it themselves
@crazymuffin328 сағат бұрын
Here's the thing Mr. Xeems Shinyhead, I looked at this patch and saw all of these changes and if we take all of these changes in a vacuum its actually all objectively good, adding qol and addressing the pain points the jobs have had for a long time, but the issue is more so that ever since Shadowbringers (and arguably stormblood) The devs have done nothing but make the jobs easier and easier and it reached critical mass with endwalker jobs where they're quite frankly just boring, and dawntrail did 0 to address that just adding a funny new big finisher to most jobs. I, as a former Paladin one trick who so graciously griefed your ass when you helped me get my first E12S clear, basically lost my job when the 6.3 rework came out in favor of making the job usable in the game because of the homogenization that occurred during endwalker, and the same thing with black mage when I picked up the job and learned it during 6.4 and once again lost most of the things I found fun about black mage during their dawntrail nonstandard hammering. Who asked for DRG to have Nastronds condensed? Some random JP forum that got traction? DRG didnt have APM issues, why are they making it easier? These changes have compounded over the years to make the game less fun during any form of low end content, when it used to be fun during all forms of content in stormblood and shadowbringers. Friction and inconvenience in a job's design breeds skill expression, and sqenix has been eroding that for years and years to appeal to casual players that are going to play like shit anyways. EDIT: The DRK mit changes were needed though, the dichotomy that existed in heavensward with PLD being the physical tank and DRK being the magic tank was dogshit and Paladin almost immediately got fixed against magic damage, but DRK still had that relic of the past since then. Same with GNB changes, the Double down change actually makes you think a little bit more to prevent drift on bloodfest and going into bloodfest NM with 3 carts on 2.5 is a guaranteed damage loss while simultaneously making the job less shit in fights like TOP due to reduced need of pooling resources, W change.
@pastaboy13387 сағат бұрын
tbh adding physical mit to both magic mit wasn't an interesting choice and now i just feel like the other tanks. I would prefer them remaking or buff TBN in a certain unique way over this, but i will take what i can get because I know the team is creatively bankrupt at this point and that might never happen.
@IDC-P5GHD4Z8J710 сағат бұрын
People who think they’re better than other players because they raid: Also people when someone who is a better raider doesnt agree with them and they get ratio’d:
@MeykeroКүн бұрын
"That feels unique to me" Bro wants to blind shiva in the FRU damn such a good game design that will work 100% right? right.
@TraceofHatred2 күн бұрын
was not expecting Xeno to start singing The Midnight lyrics. What a nice little touch LOL
@TaigaGalette3 күн бұрын
DRK is actually so lit right now for the first time in almost 8 years im happy dark mind exists
@liger0jpsКүн бұрын
Back in the old days we had flash to cause blind. And that was an excuse for tanks to use mp. Better not have a whm in the party because then you wasted the blindness with a stun.
@LionLostInTime2 күн бұрын
they should make it so that if Drk doesnt crit 3 times in a row they explode and kill every single team mate around them, its not helpful but it is UNIQUE
@zezy72823 күн бұрын
bald
@JJBCrimsonKnight2 күн бұрын
I just need dark arts to go from 1 to 3 stacks, and for C&S and AD to be dark arts spenders so TBN no longer keeps darkside up.
@jonesdaevilone3 күн бұрын
Only thing I didn't like about the changes was that superbolide doesn't take me to 1hp.. I'm going to miss trolling healers
@xshadiusx3 күн бұрын
Can you at least make the rotation more fun with your almighty bald influence my liege
@KissoneKinoma2 күн бұрын
I havent had any issue's with dark knight ever since it released. It was the only class i even had on my character until viper released. So i pretty much mastered the class, and all the issues people are having, im seeing nor have i ever experienced them. Ive solo synced so much content as a dark knight, its baffling how everyone is saying its the worst tank. It all just sounds like a skill issue on their part. Now changes being made is nothing new, i will adapt and once again be better than everyone as the best tank in the game. Git gud.
@SaltNip3 күн бұрын
It's funny to me that people complain about Dark Mind. It's just as powerful on magic damage as before, only now it's a 2x strength personal Addle. It's still unique, no other tank has that so I don't get the complaints. Everyone wins. DRK as a job wins, it's less pointlessly inconvenient and annoying to play- coming from a DRK main. QoL improvements this patch have been a step in the right direction, I really hope DRK gets ruined more throughout 7.1X.
@coreybuffum31953 күн бұрын
Wait, people are complaining about NIN cause TCJ allows you to move now? Like, that doesn't really make it that much easier for the people at the top of the skill chain as they were optimizing around it anyway. Like, I get it to an extent. As someone who has healed or tanked since HW, (Not a great player but can generally get 90-95% parses in savage) I will say I do personally prefer old Cleric stance and Tank stance dancing to what we have now, but my personal preferences aren't going to make the game healthier for players who don't play as much or put the effort in that I do? And honestly, I personally believe these were taken out of the game because of people like this who tried to force their playstyles on others in casual content.
@Sammysnows3 күн бұрын
people are always mad before even trying once they try it, they forget these changes actually good. pretty much the majority of 14 players anyway same with DT launch where everyone mad expert too hard like BRUH if you are too braindead to do a basic mechanic that is not even lethal or causing an instant wipe then you'd better off just stay in EW forever. Larry even explained about this, don't call yourself a casual if you can't even do basic mechanic, call yourself a braindead
@pancake71833 күн бұрын
I also think it's good when defensives are sometimes good and sometimes not. That is exactly why dark mind needed to change.
@KyvannShrike2 күн бұрын
I wanna say that I liked having to plan ahead for TCJ use in order to make sure I could actually cast it. I like adversity in raid uptime because it makes doing the fights interesting. When there's no adversity at all, when there's no "inconvenience" that gets in the way of just doing your dummy parse or cheat client macro (which some people do which is disgusting) on the boss, I find it very interesting because I now have to problem solve. Maybe the problem solve is like, a single change. A single moved around rotational thing. Maybe I solve it at the very beginning of a tier then never mess with it again for 8 months until the next tier. But I still like it being there. It keeps the game from being boring. It keeps the game from being samey and stale. I knew they were eventually gonna remove the immobility restriction of TCJ because we can't fucking have adversity in your kits anymore. Everyone has to be samey. Everyone has to have full uptime and no consequence due to boss design. Boss design cannot challenge your uptime at fucking all (though I hear recent savage has done a little better here). Every single class has to fit within the 2m raid buff window. And I'm willing to bet that if you tell people that having restrictions in your kit like, say, having a cast time on drill or having a channeled ability on a melee class (doesn't exist in 14, though sam has a short cast time), make the game more interesting to play, they will laugh at you. They will laugh at you and beg for everything to be easy to play all the time. I'm not saying old TCJ is "hard" or that cast times are "hard". I'm saying they are pieces of adversity the game gives you that you solve in the fights based on what you can. It makes it so fights are more than just "do this dance card, while doing this rotation". I think people have been playing ff14 for way too long and forgot what MMO classes actually can play like. They point to the imbalance of other games and go "you don't want to do this because your classes will never be balanced" as if the classes are ever balanced in FF14. Yeah, I suppose when DPS checks no longer fucking exist the classes are hella balanced...
@BoscoBop3 күн бұрын
i like the drk changes. would c&s heal be better if the potency was x3 more and instead of an instant heal, you can pocket the heal and use it at will by pressing the c&s button again within it's 60s cd?
@kaizerslinkard48323 күн бұрын
i personally dont really care if TBN gets reworked, I never worry about it not popping because i save it for tank busters or "oh shit" moments, would be cool if it was changed tho
@Drakkimor2 күн бұрын
So while I loved the DK changes, I can't help but feel like Andy Dufrane, "From now on, I'll write two letters a week".
@dukezaphias173022 сағат бұрын
The issue is that classes don't do things differently, paladin is the only tank that has a bit of flavor in cover and wings. however in wow many classes have unique things that only they can do. Death Knight has grip to pull adds, Shaman has aoe stuns/shields/movement speed buffs as a melee. Rogue has aoe shroud to make everyone invisible so they can skip certain packs in mythic+. Warlocks create healthstones that players can use to heal themselves during combat, mages can create portals to really any destination they want to go, the list goes on and on and on. The point is they have stripped so many jobs down until they're all effectively the same. you have a main combo followed by a button you unlock given certain conditions that is funneled into a 1m window then if you're lucky your 2m window is different. There is none of this in wow, cooldowns are sometimes 45/1m/90s/2m/3m ect the pacing is better because of 1.5 gcd speed, ogcds pop off instantly as there is no .5ms lockout on pressing a button after a gcd or between ogcds. Everything is buttery smooth. The entire point of FFs combat system in my opinion is that it was much more execution heavy than wows and only through repetition will you master it, there is some of this in wow but many jobs are proc based so things arent really on rails all the time? If that even makes sense so for example, BLM was the closest thing we had to a WoW like job considering how many procs it had, BLM however was much more complex. I think the way tanks handle mitigation in the game is incredibly boring, let's take brewmaster monk in wow. Brewmasters entire concept is that it is the stagger damage tank, so what is that? Essentially Brewmaster has the ability to stagger the damage it takes and applies a dot it to itself and it's entire rotation revolves around working off this debt. In the wrong hands this can be bad, especially for new players who dont know what theyre doing but in the right hands the job is insane. The raid design has also stagnated in my opinion, I like that the savage tier isnt necessarily as insane as E8S dps check, however mechanically it's kind of boring? They wanted to introduce downtime to fights but the only downtime that felt good to me was the platform break in m4s, That sort of downtime is fine because samurai can finesse full uptime which is fun. The last time a savage tier had a real add phase was p3s, the last time we had a interrupt order in savage was in E8S. Why do they not do this more often? Add phases can be fun especially the one E7S. In wow theres adds, you have to move around and up vertically to platforms to go kill an add or something which makes it feel like an actual game instead it's just full uptime the entire time while doing mechanics which would be fine but now jobs are just....boring? Mained monk for many years and it just feels bad that demolish is gone which was fun to upkeep on 2 target scenarios. So now all the minmax for TEA/UCoB add phase/DSR P4/DSr P6 is all gone? It is now also the same for dragoon with the removal of 3 nastronds, that was something unique that only dragoon could do was cleave from very far. Idk man sorry for writing a book I just think with how these servers operate (they feel like im walking in mud all the time or thats how the game feels to me?) that if we get to the point of being as simplified as wow combat in terms of actual rotation then why am I even playing the game? That was what was fun to me anyways. Oh yeah the DRK mit changes are good as they bring it inline with everything but definitely should look into making mitigation more interesting
@davidstubbs23615 сағат бұрын
I agree almost everything you said except for add phases. Add phases are boring and uncool. Name a fight whose add phase was better than the boss. There are some neat ideas in them like golem feed in T9 or Valigarmanda’s nails but they are always accessory to the main thing.
@shiniesglitters54242 күн бұрын
Anyone that thinks FF14 devs make changes based on what Xeno says is insane. The reason what he is saying happens is because he just understands the game enough to know what changes need to be made and is just predicting what the devs are going to do and not influencing what they are going to do.
@Kurainuz2 күн бұрын
I dont want my job to feel special because i have a skill that works only half of the time, specially when we press less buttons now than even healers and WAR. Also i dont think the devs care much about what funny bald guy says tbh, or this changes would habe been made years ago
@dark666105Күн бұрын
So levelling my DRK as my last tank I have to say TBN feels counterintuitive. Just add "or upon expiration" on it.
@Voidgear1Күн бұрын
If only these people were as good as they claim playing DRK without these good QoL updates. 😬 The average DRK doesnt even know how to use their MP, and mostly only use their TBN for bosses. Yeah, there‘s only cheese for a brain. The light is on but no one‘s home.
@xago20213 күн бұрын
Unironically, I don't mind how TBN is currently, I know how to use it correctly. However, I'm not so stupid as to believe that it cant be improved upon and made better. And, frankly, what you suggest is objectively better for the game. lmao. You're right about it being a matter of pride for these dorks. Revel in the salt they pour out lol
@vKireina3 күн бұрын
Im a DRK main and I 100% agree these buffs to defensives were necessary
@BowlofTofu10 сағат бұрын
Me still wishing DRKS's Carve and Spit and Abyssal Drain having separate cool downs still...
@Emire3 күн бұрын
I think he's the reason why we should sometimes be glad devs don't listen to players.
@Yokai_Yuri3 күн бұрын
DRK needs a rework asap, but buffing the class is the right direction to go. Don't buff their numbers, buff its utility.
@jg20963 күн бұрын
The only thing I disagree with Xenos on is TBN. I think it should cost mana and give dps upon end but I would like more dps. Maybe add Shadowbringer upgrade in addition of Edge or Flood. Plus make the later two cost 2000 or 1000 mana. Also add better mana regeneration and mitigation to tbn. That might be too much but a man can dream
@The_Summoning3 күн бұрын
I know I'm an idiot, not proud about it. But I will always admit that I enjoyed monk more when they had a ton of positionals XD I liked incentive to move a lot. Then again, coming from a bard main that isn't required to move unless for mechanics lol ninja is my main melee now, and I love the ten chi jin change! edit: BUT I will never say that they shouldn't have changed monk, I know people avoided it because of memorizing each skill's positional. It took a long time for me to memorize it, and it definitely changed for the better. Cause now I see monk players everywhere.
@Envinyon3 күн бұрын
I take offense at being called a dark knight player
@Envinyon3 күн бұрын
Also frankly if their goal is making tank all perfectly equal, they didn't do enough. A heal off of carve and spit, a 1m cooldown is nothing and 5% mitigation on missionary and 10% on dark mind still makes them just worse at physical damage than the other tanks and thus still ""unviable"". Its a placebo buff at best to make people think its fine while still clinging on to the identity it has.
@avrax34972 күн бұрын
Jesus, that reminds me of when Stormblood came out and some people were mad about the Cleric Stance changes. Sure, it felt satisfying to be able to master its use in high end content, I personally enjoyed it too during ARR and HW when that's was all we knew. But holy shit why would you actually want to keep something so restrictive in the game?
@HeyHoRangerJooo3 күн бұрын
I never understood why we never got a genuine reward for tbn breaking, just let an edge autocrit/dh when it breaks
@Aevalii3 күн бұрын
It's not really a pride or ego thing to prefer TCJ to make you immobile lol. Limitations make jobs more interesting to optimize and play and figure out how to milk the most value out of. Why do casters have to sit still and cast by your logic? Wouldn't it be better if they could just instant cast all their stuff and not have to be rooted down by their casts at all? Kind of agree with you on Dark Mind and Missionary though. TCJ is an actual playstyle difference. Dark Mind/Missionary was either "This is either useless or it's not." and that's very uninteresting. The fact it's beneficial in all instances is something I like, and I'm glad they made it better vs magic so it still keeps its identity.
@revolver93453 күн бұрын
ffxiv difficulty is about raid mechanics and not job rotations. otherwise ultimates wouldn't be filled with trio mechanics, with like only 2 full uptimes phases.