Dark Souls 2 Critique

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Matthewmatosis

Matthewmatosis

10 жыл бұрын

After finding myself let down by Dark Souls 2 I wanted to talk about many of the problems I had with it. This is a critique, not a full review. Some positive details are omitted, for instance I like the health reduction when hollowed. That said, my overall feeling is one of overwhelming disappointment.
I've played through the game three times:
Knight, melee only, latter half in Company of Champions.
Hexer, no shield, participated in all covenants.
Dex, poison build, Company of Champions.
I feel this has given me a good overview of the different possible builds/covenants. I never record my first playthrough of a game so there's no footage of the Knight.
Apologies to everyone I killed as a Rat, for what it's worth I didn't enjoy it either.

Пікірлер: 13 000
@glaive120
@glaive120 7 жыл бұрын
"dark souls allowed you to wander into the catacombs or new londor at the start, and trusted you were smart enough to go somewhere else instead" lol brings back memories.
@dickheadrecs
@dickheadrecs 4 жыл бұрын
glaive120 i killed pinwheel and ingward before finding the burg on my first playthrough smh
@justanotherblackwhitemicke7817
@justanotherblackwhitemicke7817 4 жыл бұрын
When I arrived at Tomb of Giants the first time, it was a "fuck no"
@dickheadrecs
@dickheadrecs 4 жыл бұрын
Just another black & white mickey Mouse yeah i lost all my souls from pinwheel instantly and rage quit for a few days haha
@zanemob1429
@zanemob1429 4 жыл бұрын
@@dickheadrecs *Obligitory Git Gud*
@Violaphobia
@Violaphobia 4 жыл бұрын
Hopefully you did that once they patched the skeletons to give you souls, otherwise I'm so sorry dude
@jackalma7263
@jackalma7263 7 жыл бұрын
"King Vendrick should have just defended his kingdom by building more doorways" dead
@carlosreptile
@carlosreptile 5 жыл бұрын
actually undead
@doctorquack-pot4214
@doctorquack-pot4214 4 жыл бұрын
So true....but...Giants exist. I don’t think doors will be too great...realistically at least. Dark souls wise though; yeah.
@whatsupbossanova
@whatsupbossanova 4 жыл бұрын
Noroi *hollow*
@alexanderstilianov
@alexanderstilianov 3 жыл бұрын
*YOU DIED*
@gregorymifsud5389
@gregorymifsud5389 3 жыл бұрын
i have humanity if you want
@Xune2000
@Xune2000 4 жыл бұрын
The Emerald Herald's speech every time you want to level up sheds new light on why Anastasia's tongue was cut out in DS1. Bear, seek, seek, lest...
@slamislife74
@slamislife74 4 жыл бұрын
@Linda Niemkiewicz All the NPCs in DS1, 2, and 3 repeat themselves verbatim over and over once they run out of dialogue, with few exceptions in specific cases. That should be reworked
@Iankameel
@Iankameel 4 жыл бұрын
Shaffan Mustafa a journal in the inventory would sort that issue out. Essentially just for npc dialogue. Then the npcs could say everything once and then stop.
@RitsuCurisu
@RitsuCurisu 4 жыл бұрын
"Shut the fuck up! Do you know what shut the fuck up mean?!"
@igugigu4952
@igugigu4952 4 жыл бұрын
Honestly in DS3 firekeeper talks even more.
@christopherrapczynski204
@christopherrapczynski204 4 жыл бұрын
@Linda Niemkiewicz even better, deprecate the odds of even hearing dialogue depending on what's been cycles. maybe do it by having an array of ten random numbers, but once a number is chosen it can't be chosen again. So if there's 5 lines and 0 is no dialogue(this number can be repeated), it'd go something like 3, 0, 2, 1, 0, 0, 4, 0, 5, 0, and there it counts up to ten. After this, 5 is added to the max array size random number size, so it'd do it again but up to fifteen, and so on.
@BremerBurschenschaft
@BremerBurschenschaft 5 жыл бұрын
Crestfallen Warrior is a From Software Meme. They put him in every game since King's Field. So What you perceive as Crestfallen The Second is actually Crestfallen The Sixth
@jellydamgood
@jellydamgood 4 жыл бұрын
Is that why he's so... crestfallen?
@SorowFame
@SorowFame 4 жыл бұрын
Is Hawkwood Crestfallen the Seventh?
@darknessml6145
@darknessml6145 4 жыл бұрын
@@SorowFame I mean
@giannieditsvideos
@giannieditsvideos 4 жыл бұрын
Who would this character be in Bloodborne?
@justjester5682
@justjester5682 4 жыл бұрын
@@giannieditsvideos id say its old hunter yamamura from the dlc but i think he was just a easter egg for sekiro
@TheGraveyarder
@TheGraveyarder 8 жыл бұрын
"upon arrival, we go into a shed and more old ladies laugh at us" always gets me
@Cleve_Crudgington
@Cleve_Crudgington 8 жыл бұрын
Bearer, seek, seek, lest
@dahkteromar749
@dahkteromar749 5 жыл бұрын
SO true :D
@configured4357
@configured4357 5 жыл бұрын
More like: Be-se-se-le
@doctorhunter5553
@doctorhunter5553 5 жыл бұрын
Really love that chanting from the nexus keeper while emerald herald just not enough character development
@leofera1137
@leofera1137 5 жыл бұрын
Flashbacks of emerald waifu..
@m2bexe.calibur468
@m2bexe.calibur468 3 жыл бұрын
@@dahkteromar749 what are you guys talking about?
@isaiah2261
@isaiah2261 4 жыл бұрын
Now if only someone on KZbin could make a video critiquing your critique so that a different KZbinr could critique their critique of you in a seven hour long series...
@lucebelmont
@lucebelmont 4 жыл бұрын
It's actually 10 hours long.
@OQIF87NREU
@OQIF87NREU 4 жыл бұрын
Luce Belmont I’ve now watched this and hbomber’s but I could not fucking handle how utterly excruciating it was to try to listen to the last guy (Mauler?) I spent maybe 15 minutes before realizing it was hopeless
@d.c.beckendorff1323
@d.c.beckendorff1323 4 жыл бұрын
MauLer’s response to HBomberguy is, despite being 9 hours, one of the best and most in-depth commentaries I’ve seen on any game. People constantly shit on it for being long, but if you actually watch more than five minutes of it you’ll realise it’s long because he goes through HBomb’s every point and explores using evidence. It takes ages to be that thorough. Honestly that response is very impressive, probably the best thing MauLer has made and I really respect him for taking the time. Sadly, HBomb decided to be immature and kind of cowardly about it, desperately trying to make sure his fans didn’t take it seriously on Twitter. Sorry mate, your tactics didn’t work for all of us. He did this, despite claiming people making criticisms of him is a ‘good’ thing (he says this in his Bethesda video). I’ve never seen HBomb take criticism well. I used to be a big fan of him but this is one of a few things that’s slowly turned me away from the guy.
@sunson9522
@sunson9522 4 жыл бұрын
@@OQIF87NREU I could barely stand Hbomber smugness through that video, watching Mauler was 10x more bearable and entertaining.
@CTOOFBOOGLE
@CTOOFBOOGLE 4 жыл бұрын
D.C. Beckendorff if something Mauler made is the best anything you’ve ever heard I weep for you lmao
@skele-eleton
@skele-eleton 4 жыл бұрын
Being in the year 2020 and hearing that "Dark Souls 2 released recently" made me feel old.
@desupocalypse
@desupocalypse 4 жыл бұрын
Demon's Souls was 11 years ago.
@TheMuslimMan1337
@TheMuslimMan1337 3 жыл бұрын
Man that was released 6 years ago. I'm turning hollow as we spea....
@MangyPL
@MangyPL 3 жыл бұрын
Elden Ring will be released 10 years from now.
@xylonus
@xylonus 3 жыл бұрын
sometimes i got to feel old even though its been couple months
@Iristhornz
@Iristhornz 3 жыл бұрын
hearing the tales of dark souls 2 in the post apocalyptic world of 2050 made me feel old.
@cynicalbrit
@cynicalbrit 10 жыл бұрын
Very nicely put together critique.
@AttiMatter
@AttiMatter 5 жыл бұрын
Rest easy, Biscuit
@tonybamanabonitomatopowers6057
@tonybamanabonitomatopowers6057 5 жыл бұрын
F
@Emeraldiouss
@Emeraldiouss 5 жыл бұрын
I've never heard of the dude (just checked him up), but it's always sad to see someone go so early.
@StupidMAN-fh8ch
@StupidMAN-fh8ch 5 жыл бұрын
RIP
@elcour
@elcour 5 жыл бұрын
F
@Pan_Z
@Pan_Z 8 жыл бұрын
I think it was explained why Earthen Peak transitions to Iron Keep. I believe that was Willy Wonka's elevator the player stepped into
@Nutt_lemmings
@Nutt_lemmings 6 жыл бұрын
Pan Z or or or maybe it's cuz of the time breaking and reality breaking story
@Pan_Z
@Pan_Z 6 жыл бұрын
Lemmings-Gaming or maybe it's because the developers just didn't give a shit
@Nutt_lemmings
@Nutt_lemmings 6 жыл бұрын
Pan Z dude if they didn't give a shit they would have stop I mean this game almost went into development hell so chill and if the story explains a shit it's cool and my real problem with this game is that they put agility which controls how ur character moves behind a Stat screen and later on the game like dranlake castle too much enemies for those of us who don't use super ultra great swords that hit everything in its path and also if the story explains why it's like that it's okay
@Pan_Z
@Pan_Z 6 жыл бұрын
What the fucking fuck?
@Nutt_lemmings
@Nutt_lemmings 6 жыл бұрын
Pan Z I was giving multiple opinions in one comment
@DivineBanana
@DivineBanana 3 жыл бұрын
Suspension of disbelief already hit me at majula when the blacksmith gave up on life because his tools were locked in a run down building. I walked over 3 steps and there's a massive gaping window that either he or I could easily climb through...
@cobaltundead
@cobaltundead 3 жыл бұрын
I can only imagine your reaction when you found out how the road to the castle was blocked off I almost hollowed when I found out
@DivyeshVartha
@DivyeshVartha 3 жыл бұрын
and when you go to him, he says "bring me that key, chop chop" What is this, a video game designed for kids? why is he confident that this random person will be the one to bring him the key, does he know that we're the main character? Its these little things that degrade the overall experience
@gravitydragon1904
@gravitydragon1904 3 жыл бұрын
If I have to guess, they were probably trying to be humorous with that one.
@fatusopp4739
@fatusopp4739 2 жыл бұрын
@@cobaltundead i didnt go down the path to drangleic and i instead stood in that room trying to find out how to be teleported since i genuinely thought there couldnt be any way that a bunch of rocks would be the thing blocking me from this games anor londo equivalent, so i didnt think drangleic was down there.
@Zycyzyx
@Zycyzyx Жыл бұрын
The way they keep you from getting back to the first bonfire in the Lost Bastille is really gratingly stupid too.
@forgiveness999
@forgiveness999 3 жыл бұрын
“Bro just level ADP”
@Golem29
@Golem29 3 жыл бұрын
@Daniel Keller Game does a horrible job of explaining how it works though
@onion69420
@onion69420 3 жыл бұрын
No amount of ADP will help you when the game goes A HIT IS A HIT when they aren't even close to grazing you
@wuwei473
@wuwei473 3 жыл бұрын
@@onion69420 what do you mean?
@onion69420
@onion69420 3 жыл бұрын
@@wuwei473 there are times when it's a clear miss but the game still registers a hit
@frawzch.048
@frawzch.048 3 жыл бұрын
@@onion69420 like in any soul game tbh.
@DrMcFly28
@DrMcFly28 8 жыл бұрын
They should make an ultimate DLC for DS2 where you would finally get to fight that pile of rubble...
@TheKarui
@TheKarui 8 жыл бұрын
idk why this made me lol so much
@phuturephunk
@phuturephunk 7 жыл бұрын
With an improperly sized hitbox that's half as wide as the screen even though the sword itself will look like a thin piece of concrete veneer that's 6 inches wide.
@Pan_Z
@Pan_Z 7 жыл бұрын
But then a second pile of rubble comes
@HonsHon
@HonsHon 7 жыл бұрын
20 Large Humanoids weilding swords with hitboxes that are 20 miles wide and long. You need to use a shield, and you can only attack once every five minutes.
@justsomeguy3159
@justsomeguy3159 7 жыл бұрын
And then the pile of rubble pulls a Iudex Gundyr on you.
@Big-Papa-Smurf
@Big-Papa-Smurf 6 жыл бұрын
In dark souls 2 the enemies look like theyre having more fun than you
@bimmer8602
@bimmer8602 3 жыл бұрын
Lmfao ur lion avatar. When you don't have a tooth pick so you use your tongue.
@alexadastra3925
@alexadastra3925 3 жыл бұрын
this comment is GOLD
@Gabrov_
@Gabrov_ 4 жыл бұрын
Me: what brightness do you play at? Matthewmatosis: no
@ultragamer4465
@ultragamer4465 4 жыл бұрын
Lives on the sun
@JayTohab
@JayTohab 4 жыл бұрын
He really wanted the torch thing to work, didn’t he?
@TruthAndReconciliation
@TruthAndReconciliation 4 жыл бұрын
Tohab worked in bloodborne, did not in dark souls 2. Brightness aside
@leonthesleepy
@leonthesleepy 4 жыл бұрын
@RayneMoonfire You mean for bloodborne or dark souls 2?
@leonthesleepy
@leonthesleepy 4 жыл бұрын
@RayneMoonfire HAHHAHAH true true. DS2 devs prob back tracked on the torch mechanics hard at the last min
@saturnicus6623
@saturnicus6623 4 жыл бұрын
This game has more ambushes and ganks than every other game ive played put together
@anonymousstout4759
@anonymousstout4759 4 жыл бұрын
Yeah I ganged by two NPC red phantom that throw lightning spears across bridge in those shitty graveyard area
@anonymousstout4759
@anonymousstout4759 4 жыл бұрын
The enemy placement and level design is awful in this game despite some are could be potentially so beautiful as example; the Dragon Shrine and Temple of Amanda could be optimised more
@nate7418
@nate7418 4 жыл бұрын
Play nioh
@Gas-maske
@Gas-maske 4 жыл бұрын
@MasterMoonfire Nooo yoU cAnT sAy that Dark Souls 2 iS gReAt ehm it has GrEaT PvP anD PowErsTanCing and ehm is orIginAl unlike DarK SoUlS 3
@Gas-maske
@Gas-maske 4 жыл бұрын
@MasterMoonfire I already did and it was really horrible st some points in the Game. So yeah Dark Souls 3 > Dark Souls 2
@satellite964
@satellite964 8 жыл бұрын
You know what shatters suspension of disbelief? That weird ass weightless walk/run animation.
@servebotfrank4082
@servebotfrank4082 8 жыл бұрын
+satellite964 Yeah! That bothered the fuck out of me when I went back to replay Dark Souls 2. The movement is just really fucking floaty.
@jjstraka1982
@jjstraka1982 8 жыл бұрын
Demon's Souls feels at least twice as floaty and no one says a word....
@SomersBugtopia
@SomersBugtopia 8 жыл бұрын
+Jonathan Straka Because it doesn't look like a jarring mess, it looks fantastical and strange. DaS 2 looks strange and uncomfortable.
@asleeveheart6520
@asleeveheart6520 8 жыл бұрын
+Jonathan Straka First game in the series, it'll get a few more passes. There's going to be kinks. Problems. You name it. 3rd game in the franchise? There's no excuse for that. Especially after the first Dark Souls fixing a lot of what was wrong with Demon Souls mechanically. DS2 somehow regressed.
@jimbogreen7029
@jimbogreen7029 7 жыл бұрын
it doesn't tho
@CasperDar
@CasperDar 8 жыл бұрын
I really want to know how the design meeting went for the Black Gulch. ''So after this area with these poison statues littered about we need a sweet area to lead up to the bossfight, anyone have any ideas?'' ''How about we take those statues and put about 3 million of them all over the fucking place.'' ''Amazing idea, add in some phantom spawn points, enemies that wall off your path and make some of those statues unreachable and it'll be perfect! Oh look at the clock! We've been working on this for about 5 minutes now, time to call it a day!''
@dotanuki3371
@dotanuki3371 8 жыл бұрын
+Casper Dar Agreed. I'd still take it over New Londo Ghosthouse any day and every day.
@InfernalMonsoon
@InfernalMonsoon 8 жыл бұрын
"And when the player destroys them, as soon as they die let's make all of them respawn!!" "Yes!! That's the perfect fair challenge!" Fuck this game.
@silverzdk
@silverzdk 8 жыл бұрын
+Casper Dar Yeah stopped playing at that point, i was like fuck it, and went onto completing 1 again
@monkiemonA
@monkiemonA 8 жыл бұрын
+Casper Dar i just ran past it all, it's pretty easy once you know the path and use lifegems accordingly
@Vekette
@Vekette 8 жыл бұрын
+Reathonax X If I'm having to run through an area because the area is just shit, then that's not a good sign for the rest of the game.
@LieutenantTrektheSecond
@LieutenantTrektheSecond 3 жыл бұрын
I watched hbomberguy's video before watching this and he makes you sound like a war criminal
@jackofnotrades4350
@jackofnotrades4350 3 жыл бұрын
Curious, whats your take now that you have seen both sides?
@LieutenantTrektheSecond
@LieutenantTrektheSecond 3 жыл бұрын
@@jackofnotrades4350 I still like Dark Souls 2, but now I respect Matt's opinion and now I'm taking every word of Hbomb with a grain of salt.
@sircallum
@sircallum 3 жыл бұрын
Especially the way he pokes fun at Matt for no reason other than to make him look like he knows nothing about Dark souls 2 is really infuriating.
@thebuddah1253
@thebuddah1253 3 жыл бұрын
@@sircallum Hbomb barely knows anything about the game himself. Didn't bother talking about adp and ignores so much lore. His video was rushed as hell. Mauler made a good response but be prepared it's long as hell.
@livingfailure
@livingfailure 2 жыл бұрын
@@thebuddah1253 mauler fucking massacred him lmao
@nicholasellis4597
@nicholasellis4597 2 жыл бұрын
"Instead of just climbing over the rubble, your character goes and kills four of the most powerful beings in existence" Boy when I tell you that had me CRYING. I remember enjoying this review when it came out, but coming back to it is even better.
@OtepRalloma
@OtepRalloma 2 жыл бұрын
I must have missed this line, when was it
@liamcurran5612
@liamcurran5612 2 жыл бұрын
@@OtepRalloma 18:48
@graylyhen9490
@graylyhen9490 2 жыл бұрын
Thing in video game bad
@donsolomon1088
@donsolomon1088 2 жыл бұрын
@@graylyhen9490 yeah...
@GiygasStarman
@GiygasStarman 2 жыл бұрын
@@graylyhen9490 more, like, they easily could've done something with more flare and scope than just some rubble to motivate you to kill some of the most powerful badasses around. It's pretty bad, come on.
@dellorttoguoy4060
@dellorttoguoy4060 6 жыл бұрын
"a small pile of rubble blocks the way in a forest, so rather then climb over it... the character kills 4 of the most powerful beings in existence..." LMAOO
@numaisreginald3671
@numaisreginald3671 5 жыл бұрын
Worse than Ride to Hell fence logic
@dikasmusha6194
@dikasmusha6194 5 жыл бұрын
@@numaisreginald3671 don't diss the best game ever made, Dark Souls 2 will never achieve that level of autism
@showem9575
@showem9575 4 жыл бұрын
@Linda Niemkiewicz killing 4 of the most powerful beings in existence to surpass rubble is a bit more than a nitpick
@showem9575
@showem9575 4 жыл бұрын
@Linda Niemkiewicz look up when you're in blighttown next time you play, it's still daytime. besides that, ash lake's setting is consistent when you see it in tomb of the giants, that's not just a "sky" i think. even if what you said was true, none of that is really comparable or relevant to what happens in ds2. this is a problem with ds2 so why are you bringing up ds1?
@senpaikaroo
@senpaikaroo 4 жыл бұрын
@Linda Niemkiewicz Looking at a model viewer for the game everything is interconnected, your making no sense. (And what do you mean they did not get doors right? If an enemy if literally standing next to your character you can't even open it, you don't even get invincibility frames opening it until late into the animation, this also applies to ladders. Dark Souls 1 doors were FAR from having this issue.)
@specknacken6507
@specknacken6507 8 жыл бұрын
It's funny that even though he sounds nearly the same as in his other videos you can clearly hear that he has a kind of pissed off tone to his voice in this one.
@Mostly_Childish
@Mostly_Childish 8 жыл бұрын
+Arsch Dee His voice is far more stern than usual in this video, that's more than likely why.
@IIIIIIIIIIIIIIPKIIIIIIIIIIIIII
@IIIIIIIIIIIIIIPKIIIIIIIIIIIIII 5 жыл бұрын
Nah check Metal Gear Solid 4... I had a go at him, because he was being far too negative.....
@Gadget-Walkmen
@Gadget-Walkmen 5 жыл бұрын
P K not really, he was pretty understanding with that game. He only sounded pissed when he talked about Johnny.
@enigmatic8280
@enigmatic8280 2 ай бұрын
I'd sound like that too considering how shit of a game Dark Souls 2 is.
@lorehunter158
@lorehunter158 5 жыл бұрын
The hit boxes tick me off the most when you clearly Dodge an attack and then your character teleported 2 ft and got hit and your left like 🙄
@mikeehrmantraut1899
@mikeehrmantraut1899 4 жыл бұрын
gotham hunters I hate the hitxboxes in dark souls 2
@CondemnedGuy
@CondemnedGuy 4 жыл бұрын
My absolute favorite is getting sucked into backstabs from another room.
@37metalgearsolid
@37metalgearsolid 4 жыл бұрын
Yep, happened a lot to me against Fume knight. Another glorious moment was when I saw that a chest was a mimic, I went behind it and started attacking it. The mimic then leaps forward (aka away from me) and I got teleported in front of it and got grabbed.
@lorehunter158
@lorehunter158 4 жыл бұрын
@@37metalgearsolid haha first time that happened to me I just shut my whole system down
@juanpablogonzalez8528
@juanpablogonzalez8528 4 жыл бұрын
This happens so much with the "grab" attacks
@inika3
@inika3 3 жыл бұрын
Soul of the mind, key to life's ether Soul of the lost, withdrawn from its vessel Let strength be granted, so the world might be mended So the world...might be mended...
@edgarallanpwned6666
@edgarallanpwned6666 3 жыл бұрын
Nostalgia, cant wait for the remake!!
@youcarrytakeabath727
@youcarrytakeabath727 3 жыл бұрын
Bearer seek seek lest
@Pan_Z
@Pan_Z 3 жыл бұрын
@@edgarallanpwned6666 well... it came out
@donatematchacookie
@donatematchacookie 2 жыл бұрын
Wrong game
@inika3
@inika3 2 жыл бұрын
@@donatematchacookie 29:38
@slugofborg6532
@slugofborg6532 8 жыл бұрын
You've got to wonder what they were thinking when they mapped the area containing the Shrine of Winter. I get the impression the Shrine of Winter would have worked a lot better as something along the lines of a checkpoint in the road, baring Castle Drangleic from the common people. That simple, it would at least somewhat rationalize why the player needs such an enormous amount of souls to pass, "The King's Magic Door says you're not worthy of entering Castle Drangleic, sorry. Come back when you have a stronger soul." ... But who in god's name made the genius decision to make the main road bared off by some easily surmountable rubble, and have the Shrine of Winter put on an *off path* instead? Speaking frankly, it's about 3 different dimensions of design ineptitude. If that archway hadn't collapse, or the player character arrived before it did so, the entire first half of the game leading up to that point would have been rendered *perfectly redundant.* Taking into account a world which existed before the arch collapsed, why is there a Shrine on a hill near the road to the King's castle that opens only to those who have a powerful soul? Looking back to the game at launch, before it became the warp point to Frozen Elleum Loyce, there was nothing precious hidden therein, and furthermore, if there ever was, why would a similar magic door not exist on the *other side* of the gazebo? In a hypothetical situation in which there might in fact something worth hiding to the extent you'd place a door there that only opens to one with the strength of 1,000,000 souls OR the 4 souls of the Ancient Lords, why wouldn't you also put a similar door *on the other side?* As opposed to an *open arch?* Not even a one way door that you could only open if you were on the inside? And it only adds insult to injury when you consider the technical implications that somebody had to map all of this, to create both the initial ruined arch, the path snaking up through the hills, and the Shrine of Winter, and not have either idea pass through their heads; that not only would it not make a lick of sense in the context of the game, but also that it would save a lot of development time to simply remove the redundant path and road block and move the Shrine to the base of the hill where *it* could serve the role of the roadblock.
@ebinsprolo7844
@ebinsprolo7844 8 жыл бұрын
+Slug of Borg They've said in the designworks interview that most of the assets of the game were developed when they had other ideas in mind and they had to re-arrange everything because Namco pressured them.
@LeSoing
@LeSoing 7 жыл бұрын
It seems someone forgot about "Sealed by the Lord's Power"
@MrIwont4get
@MrIwont4get 10 жыл бұрын
Very well thought out and valid points about the game. The lack of different enemy types really was quite annoying.
@oxis77gas
@oxis77gas 10 жыл бұрын
Try NG+
@MrIwont4get
@MrIwont4get 10 жыл бұрын
adding black phantoms of existing enemy types doesnt change the fact there is a lack of variety. i can only think of 3 new enemies added in NG+, and two of them are only in boss fights and the other is only in the things betwix.
@Vicioussama
@Vicioussama 10 жыл бұрын
oxis77gas Done NG+, was still not that hard. And the phantoms weren't unique, they were like phantoms of Demon's Souls in that the were existing enemies with more damage/health. In fact, DkS2 feels more like a sequel in terms of game mechanics and such to Demon's Souls than Dark Souls. And even then, I'd say Demon's Souls was better.
@KitsuneYojimbo
@KitsuneYojimbo 4 жыл бұрын
I think my biggest criticism of the game is how unfair the fact that you can still get invaded while hollow, but can't summon while hollow is.
@CondemnedGuy
@CondemnedGuy 4 жыл бұрын
That's just DS2's modus operandi; be as unfair as possible.
@KitsuneYojimbo
@KitsuneYojimbo 4 жыл бұрын
@@CondemnedGuy That's true.
@Pan_Z
@Pan_Z 3 жыл бұрын
I love how Scholar of the First Sin doubled down on this by adding overleveled Red Phantom NPCs that invade you, even while hollow.
@KitsuneYojimbo
@KitsuneYojimbo 3 жыл бұрын
@@Pan_Z I know right? I mean, I feel like it was fair when in 1 that you couldn't be invaded while hollow, on top of not being able to summon. It felt consistent with the lore of the series.
@TheSlammurai
@TheSlammurai 2 жыл бұрын
@@Pan_Z Burning effigies doesn't even stop the NPC invaders either. There's no escaping Armorer Dennis and his OP sorceries.
@katiieeardley
@katiieeardley 3 жыл бұрын
On Miyazaki desiring immersion or atmosphere over difficulty for the sake of it, it baffles me how many people complain about bosses like Micolash or The Maiden Astraea or True King Allant or Gwyn being 'so easy its boring;'. I personally love those bosses and I feel as though they contribute to the overarching atmosphere immensely. I'll use The Maiden Astraea as my primary example because that's probably my favourite boss battle in any game, ever. The art design of the arena tells a story, says without saying, and I know that's a core aspect of souls games in general but its especially apparent here. The music coupled with the running dialogue from both Astraea and Garl is immediately unsettling and eventually becomes self-disgust. If you're the sort of player that exhausts NPC dialogue, you would know that a lot of people have been slandering the maiden... calling her impure, a traitor, a liar. This image of her which is entirely informed by biased and misinformed anecdotes is shattered almost immediately. Throughout the duration of the boss battle, the player is reckoning with the harsh reality that this former image of her is false, that this mission might be morally corrupt (if not morally ambiguous)- that this former cleric sacrificed her human form for the betterment of a rejected society... a selfless act which is twisted by a group of clerics who are taught to be selfless as well. When she says 'take your precious demon's soul' and takes her life, I felt such a strong sense of guilt and disillusionment that has never been met by any other video game. THIS is what it means to make a game when you consider factors that aren't just 'it's hard'.
@Red-nl4lk
@Red-nl4lk 3 жыл бұрын
Your comment completely explains my love of the more novel bosses of demons souls, dark Souls, bloodborne, and sekiro. Criticising ds2 for this is also applicable to ds3 imo. Although I would still say 3 is a great game, just not a good souls game. Unlike what people say for 2.
@turtlegrenade2757
@turtlegrenade2757 3 жыл бұрын
@@Red-nl4lk I'd have to disagree with ds3 not being a good souls game. It is a blend of difficulty and challenge. Which is the core of the souls series.
@Red-nl4lk
@Red-nl4lk 3 жыл бұрын
@@turtlegrenade2757 personally I'd say it gets those elements right, but there are other bits that took it in a wrong direction. Stuff like world design, exploration, certain builds being nerfed without extreme stat and equipment investment, and the bosses. Not to say I dislike this game, I fucking love ds3. The level design, the art direction, certain bosses, the lore (for the most part). But there's a ton of things I'd criticize. And please understand that im a bit harsh on ds3 because I absolutely love fromsoftware and I just want them to be better.
@turtlegrenade2757
@turtlegrenade2757 3 жыл бұрын
@@Red-nl4lk ds3 was my first souls game so I kinda put it high up. But you do bring up the more outstanding issues with it. I kinda just forget about those issues when I play it lol because it's so fun for me. I think the one point I kinda disagree with is the exploration. It still has tons of the exploration from ds1 but it's held back by the linearity. But different strokes for different folks.
@Red-nl4lk
@Red-nl4lk 3 жыл бұрын
@@turtlegrenade2757 Hm. Yeah. There's still little branching paths like Arch dragon peak, irithyll dungeon, and cathedral of the deep. My biggest problem is the fact I never felt lost or wondering where I was. I appreciate that the team still took the effort to make the world still feel like it made sense for a fantasy setting, but that magic in previous games wondering where the hell you were just wasn't there for me. Also I know the generally accepted opinion is that the bosses are the best in the series but I might have to disagree. Still one of my faves though.
@1SWINZ1
@1SWINZ1 10 жыл бұрын
I agree with every word of this video, the main part for me is how forgettable the game was, I spent over a year away from the original Dark Souls, and the game is burned into my brain, I can literally visualise the world and walk around it inside my head, I can remember exactly what enemies are where and what strategies I use to beat them, I can remember my characters armour from different points in the game, which weapons I was using for specific levels etc... I can remember every boss and I remember every bosses name and how I fought it/them, I can remember the name of every area/level.... Dark Souls 2 is a few months old, I completed it in a week and I can barely remember anything about it in detail! But in the original, even after over a year away from it, I can really remember everything down to the tiniest detail without even having to look at the game. And I think that's because everything in the original felt meaningful, the game was so hard that you remembered where the enemies were, what strategies you use on them etc... You remembered the layout of the world, and upgrades/leveling up was extremely meaningful because of the difficulty thus you never forget. I felt that Dark Souls 2 was a walk in the park in comparison, and because of this, leveling up and reinforcing my equipment was almost meaningless and totally forgettable, in Dark Souls 1, upon discovery of a treasure chest or an ember, I'd have a freaking orgasm almost, this is dulled in the sequel to the point of meaninglessness. Just my two cents, I felt like what I was doing had no meaning, awesome video!
@KrankuSama
@KrankuSama 10 жыл бұрын
I can't believe how accurately you described how I feel... Glad I'm not the only one.
@SchwartZero
@SchwartZero 10 жыл бұрын
Yep, feel the same exact way.
@mrsun9775
@mrsun9775 10 жыл бұрын
Same feeling
@burningsun6755
@burningsun6755 10 жыл бұрын
yep same for me too the level was so well made twisting on itself i felt like it was real same feeling
@samsvo4607
@samsvo4607 9 жыл бұрын
Well I'm not having a "freaking orgasm almost" whenever I find an item, but I am having a blast with DkS2. Different strokes.
@harrydrake4173
@harrydrake4173 8 жыл бұрын
Without getting too hung up on the visuals, it's amazing how cheap DSII looks compared to Demons & DS1. I know it's probably a lighting issue, but the textures are so bland and washed-out.
@GamerLord821
@GamerLord821 8 жыл бұрын
it's not only the lighting that is responsible for this. It's poorly textured, you can literally tell when textures are repeating themselves. Othes souls games had that too but only in areas you're not supposed to be in and so rarely that it's easy to miss. In DaS2 it just jumps straight into your Eyes in almost every level. Also there is less stuff lying around. Less furniture to break, less rubble. Some Rooms even are completely empty. Compare that to every souls ever where the envoriment was so detailed that you could imagine what was going on before you arrived. DaS2 lacks that completely. And the sad part is that the Alpha previews looked way more detailed, better textured, better ligthing and had way more detail in them.
@Bananahead88
@Bananahead88 8 жыл бұрын
I think that dark souls 1 is straight up the best looking game of all soulsborne games. While obviously the objective graphical fidelity is better in dark souls 3 and arguably bloodborne, the way that dark souls 1 uses colors and contrasts in the world together with the very well succeeded artstyle and direction just make it so much better looking than any else of the games. Also hopefully this clusterfuck of a comment is understandable, english isn't my native language.
@B1aQQ
@B1aQQ 8 жыл бұрын
Arguably Bloodborne? The way the game plays with light is astonishing. Not a single object in the game looks out of place. I died several time because I was staring at the environment and didn't notice the danger. It looks better than DS3 (besides smoldering on the MC - damn, that looks awesome). When I played DS1 I actually disliked the way they used contrast and colors. For me it looks like bad, unfinished shaders, expecially on more 'shiny' objects. That being said, DS2 lighting is a joke and looks so flat. Worst looking game in the series (sunshafts are the best though).
@Bananahead88
@Bananahead88 8 жыл бұрын
BlaQ The retarded filters on bloodborne ruin the game's aesthetics for me right from the get go. And the artstyle doesn't really click with me, it feels overly . . edgy.
@B1aQQ
@B1aQQ 8 жыл бұрын
BananaSopuli Yea, I guess filters might seem a bit too try-hard to some people.
@dogquin1001
@dogquin1001 2 жыл бұрын
For those who have been coming back and commenting recently, Matthew is taken a indefinite break from videos; he is currently developing a game.
@0uttaS1TE
@0uttaS1TE 2 жыл бұрын
Damn, fr? Good luck to him
@dogquin1001
@dogquin1001 2 жыл бұрын
@@0uttaS1TE yeah, all his patreon stuff is free if you want to keep up to date
@orlandofurioso7329
@orlandofurioso7329 Жыл бұрын
Hope he does very well
@Lamentationsofapoory
@Lamentationsofapoory Жыл бұрын
I don't have Twitter so someone adding this underneath is super helpful.
@JKSmith-qs2ii
@JKSmith-qs2ii Жыл бұрын
And its name is Pagodamonium, uhh I mean Mushido.
@rockleesmile
@rockleesmile 2 жыл бұрын
Man, after many years of discourse I came back to this and it's all still right on the money... and in some ways your critique was even being charitable.
@ShadowedAgony
@ShadowedAgony Жыл бұрын
Nick! :D
@NoahRichard
@NoahRichard Жыл бұрын
It's been a really refreshing rewatch recently with how often "Dark Souls 2" goes trending on Twitter from people calling it an "underrated masterpiece" and so forth. Nothing against people who enjoy it (I don't hate it myself), but it feels like one big gaslight, lol.
@derpi3438
@derpi3438 Жыл бұрын
Calling it a gaslight feels incredibly right lmao. I used to fanboy the hell out of this game and rabidly defend it, but now I realise how stupid that was. Many fans of the game are way more vocal now and try to push some critiqued things as genius design and stuff.
@NoahRichard
@NoahRichard Жыл бұрын
@@derpi3438 Oh, absolutely. It's dumbfounding, for example, how often you'll see defenses of the illogical world design/harsh transitions between areas as being "intentionally dream-like to reflect the crumbling world of Drangleic". In reality, it's because the devs were under strict time constraints and were lacking key designers present for DS1/DeS. The idea of a distorted world is a great one, but there's no indication that the designers intended for the levels to reflect it - humans are the ones constantly alluded to as deteriorating, not the world itself. The Earthen Peak elevator is not some big-brain design, it's an elevator that was likely supposed to go down and not up (and into an area believed to originally belong beneath the fiery pit in Forest of Fallen Giants, no less). On that note, what's most frustrating is how many fans "defend" the game by just... mocking the most-repeated criticisms. Making fun of people for bringing up the EP elevator, stuff like that. Because the more people say it, the more ridiculous a criticism it is, I guess? It's so weird. There's nothing wrong with being okay with/ignoring these things as a fan of the game, but so many people feel the need to try and critically defend things instead of just accepting that they're flaws and not minding. I can understand wanting to fight back against the idea that DS2 is a downright terrible game (because it's not), but there's a very vocal portion of the community that seems more concerned with overhyping it than anything.
@yewtewbstew547
@yewtewbstew547 Жыл бұрын
@@NoahRichard The phenomenon you touched on briefly where people repeatedly and wilfully mock valid criticism is one of my least favourite human behaviours in general. Basically what those people are doing is trying to create a stigma around mentioning said criticism. They know it's valid, and as a result they also know there is no way they can counter it in good faith. So instead what they're trying to do is disarm you intellectually by making you feel embarrassed to use it against them. It is extremely weaselly.
@melon5345
@melon5345 6 жыл бұрын
As much as I love this game, I can't really disagree with anything you've said here
@VladDascaliuc
@VladDascaliuc 4 жыл бұрын
Which is a very good and healthy mindset. Alas, most people lack it.
@Yuuki_12
@Yuuki_12 4 жыл бұрын
Same
@edgarallanpwned6666
@edgarallanpwned6666 4 жыл бұрын
@Bazerker nah thats an objective flaw, pressing X/A 4 times to skip dialogue rather than having it play in the background is just time wasting on the player side. Oh look DS3 has reverted back to how it was in Ds1 and Demon Souls, hmmm seems like Fromsoft agrees with Matthew's sentiment. Geez what is it with most DS2 lovers hating anybody criticising their "Magnum Opus"
@rjose705
@rjose705 4 жыл бұрын
10:30
@dawn2891
@dawn2891 4 жыл бұрын
Bazerker funny then that despite it being a nitpick. FromSoftware went out of their way to fix the dialogue so it runs in the background. Meaning it matter enough to be changed.
@tyler19348
@tyler19348 7 жыл бұрын
"Vendrick should have defended his kingdom by building more doorways" best analysis of dark souls 2 I have ever heard
@akmal94ibrahim
@akmal94ibrahim 2 жыл бұрын
I honestly don't understand why the Hunstman's Copse bonfire and shortcut is designed that way. A useless shortcut that goes from the new bonfire back to the previous bonfire. Who needs that when you already have fast travel? And then they have a perfect spot to put a ladder you can kick down so you can skip most enemies on the way to the boss fight, but nope, you have to run through/kill a bunch of gank enemies everytime you want to go to the boss arena. Would've been a great map design if only they had removed the 2nd bonfire and add the ladder to the boss fight.
@buttlord2223
@buttlord2223 7 ай бұрын
Matt says bonfire warping was probably added early in development, but I don't know if that's right. The Copse bonfires make way more sense if warping was added almost as an afterthought halfway through. Or maybe the level designers just forgot about warping while designing some areas.
@j3nki541
@j3nki541 5 жыл бұрын
the clumping of large enemies is honestly the worst thing for me about dark souls 2, simply frustrating.
@dorn7523
@dorn7523 4 жыл бұрын
@Linda Niemkiewicz The thing is, in 90% of the time those said groups are balanced and enemies can be easily fought. Undead burg and Undead parish's groups are consisted of REALLY weak enemies that can be dealt with in a matter of seconds, for example. In DS 2, on the other hand, you can be easily ambushed by a group of enemies which feel like they really were not designed to be fought in groups, which can cause a stunlock right to the state of death.
@farlonmuentes6004
@farlonmuentes6004 4 жыл бұрын
@@dorn7523 90% are balanced.. Like those giants guarding the ember in catacombs? Or 3 skele dogs who could 2 shot you and they were placed in a location with very little sight? How about bonewheels that wont stop inflicting damage unless they slide off you? How about copy pasted capra and taurus demon in demon ruins? How bout the pre patched dragon asses in lost izalith with boss like damage? Are those balanced? Also, about being ganked in any souls game.. Have you heard of a BOW, mate?
@dorn7523
@dorn7523 4 жыл бұрын
@@farlonmuentes6004 Have you also heard of 90% of giant enemies in Dark Souls 2, like those rats with mamoth giants in Doors of Pharos, or maybe you should visit fucking Heide's Tower in SoTFS after you kill Dragon Rider, when FOR NO FUCKING REASON AT ALL every knight awakens and starts killing you with INSTANT attacks and stunlocks, instant 180 degree pivots that SURPASS A FUCKING SHIELD and are supported by a giant knight at every turn as well? Or should I remind you of DLCs in general? Like Dragon Sanctum's dragon asses (Yes, they are also in "PERFECT" DS 2), Brume Tower's ridiculous placement of enemies which can deal up to 80% of your HP in a SINGLE SERIES OF 3 ATTACKS, while also being in numbers of 7 IN A SINGLE ROOM, while being supported by ranged enemies? OH I REMEMBER, how about super sanics in Crown of the Ivory King? Which can kill you in 4 seconds JUST BECAUSE YOU FUCKING STAND NEAR THEM. About the bow point...I have never felt being forced to use a bow in Dark Souls 1, but Dark Souls 2 literally is built around bow, so if I want a pure melee, I can suck a dick? Way to give "Options", From Soft, nice.
@WolfHreda
@WolfHreda 4 жыл бұрын
Yeah, large groups of weak enemies is a very different beast from a group of large enemies, whose attack radius is huge and tends to interlock with their friends.
@WolfHreda
@WolfHreda 4 жыл бұрын
Oh, and THE FUCKING BELFRY GARGOYLES. There's not a single boss fight I hate as much as them right now.
@neoman289151
@neoman289151 9 жыл бұрын
I think the overabundance of bonfires and lack of shortcuts was a result of the new weapon degradation crap. If the bonfires were as few and far between as they were in Dark Souls 1, it'd be impossible to make it through an area without your weapon breaking.
@NabsterHax
@NabsterHax 9 жыл бұрын
Victor Viridian Then what's the point of weapon degradation at all? I hate my only decent weapon breaking on me as much as the next guy, but can't help but feel this is yet another missed opportunity. There could have been certain weapons with very low durability but some powerful special abilities or stats in general, allowing (but not forcing) some weapon variety in melee only builds without gimping yourself. As it is now you can just pick your favourite all-rounder and never have to worry once about durability unless you go rolling in that orange gunk, never even thinking about using something else because you'd have to invest a bunch of souls and materials into making it worth using.
@elegantcat1496
@elegantcat1496 9 жыл бұрын
NabsterHax Right. Not to menton te fact that if they wanted the weapon degradation to be so important as a mechanic they should have made the road to the boss battle more easy to cheese. The way they made it looks like they WANTED us to fight our way to the boss over and over. I'm not upgrading 2 weapons just to have a spare sword.
@AndreCortesao
@AndreCortesao 9 жыл бұрын
NabsterHax this could simply be fixed without the bonfire "weapon fix", i think its stupid that a weapon can't survive a boss fight even if you don't use it before that specific fight (I'm talking about after the first play-through ... , in the first game run i didn't have problems at all). if the weapon didn't automatically fix herself wen you rest, and the durability would be extended to 2 or 3 times the original, having to fix it trough magic/items would make a a good option, the mechanic would be logic and not cheap
@Morgahn1
@Morgahn1 9 жыл бұрын
NabsterHax Add to that PC bug with 60fps that makes weapons degrade two times faster as the game was build around 30 fps. \o/ B-team for the win.
@esideras
@esideras 9 жыл бұрын
Tomasz Zakrzewski Add to that the fact that SoTFS didn't fix it. The only thing SoTFS did was up the graphics to unnoticable levels and kept adding more enemies as if that wasn't one of the core complaints of the fucking game. SoTFS could've redeemed my faith in the B-Team but completely destroyed it instead.
@jblackmel
@jblackmel 10 жыл бұрын
I think this game is good for people who are brand new to the franchise, or who may have played Dks here and there, then put it down. However, I honestly don't see how a person who has invested a lot of time into either, Des or Dks, can ignore the flaws in this game. With me saying that, I'm sure some wise-guy will reply, "You act like Des and Dks were perfect." My response is, "no," I don't think they were perfect. I just think Dks 2 should have been "developed" from the solid foundation already established in the previous titles. I also expected for many of the mistakes from previous Souls games to not be repeated in Dks 2. I hope this will not be the last installment in the franchise. But I do wish, however, that lessons can be learned from the mistakes made in Dks 2.
@brianrowe2440
@brianrowe2440 10 жыл бұрын
I agree with you 100%. If there is a game for new souls players to get into it would be dark souls 2. But for the veteran souls players who played both Des and Dks extensively putting in hundreds or even thousands of hours this game is a real disappointment.
@flareshiftt
@flareshiftt 10 жыл бұрын
Don't try to label anyone who likes the game as someone who isn't familiar with the series. That's a low and invalid claim. Many people really enjoy Dark Souls II and they might have put a lot more time into Demon's and Dark Souls than you did. Don't think that just because you don't like it, anyone else familiar with the series also does not. I'm not saying Dark Souls 2 doesn't have flaws, but it did address a bunch of them regarding PvP.
@jblackmel
@jblackmel 10 жыл бұрын
Zevvion Thanks for the comment.
@jjorden1976
@jjorden1976 10 жыл бұрын
You are correct. Only people that have never played any souls game would take interest in this game. It really is a poorly designed game. The only people that I've seen that really enjoy the game are those whom subscribe to EpicNameBro.....the biggest sellout of them all.
@jblackmel
@jblackmel 10 жыл бұрын
Zevvion Did you pay any attention to my statement? Never once did I label "anyone who likes the game as someone who isn't familiar with the series." What I said was, " I honestly don't see how a person who has invested a lot of time into either, Des or Dks, CAN IGNORE THE FLAWS IN THIS GAME." As you can see, I never once said anything about the degree to which a person enjoys the game or not. My statement was about experienced players and ignoring flaws.
@DelayedJet
@DelayedJet 5 жыл бұрын
I'm glad someone finally pointed out the whole "enemy turns and faces you mid-attack". That always annoyed me about Dark Souls II, because, yeah, it pretty much just means that you can only really dodge backwards and then rush towards him as fast as possible in order to squeeze an attack in--rinse and repeat.
@blizzardregulus
@blizzardregulus 4 жыл бұрын
Actually, most of the bossess have too much reach to reliably do that. They basically made you focus on boosting your invincibility frames during a dodge roll to negate the heavy tracking and compounded that by making it extremely nebulous as to what exactly increases those frames. I got to level 104 thinking the game just had atrocious hit detection. Granted, the game DOES have janky as fuck hitboxes, but the lack of agility makes it all the more unmanagable. It makes you feel like some of the attacks are just designed to cheat you out of health to make the boss fight more difficult and with the agility mechanic I get the idea that was intentional.
@jakeinator21
@jakeinator21 4 жыл бұрын
@@blizzardregulus Yeah, without agility the game is significantly more frustrating, but the game also doesn't make it clear how dodges are affected by agility, which makes for an unfortunate experience for anyone who doesn't read the wiki. I played through the entire game without ever leveling my adaptability because I assumed it was similar to the resistance stat from DS1, which was entirely useless. Turns out, the most useless stat in DS1 is now the most vital in DS2. How was I supposed to know? On my second playthrough I leveled my adp right away and had a much more agreeable experience, but I still have a bitter taste in my mouth from that first playthrough. Plus, even with high adp, the hitbox issues are still enough to be infuriating at times.
@thechugg4372
@thechugg4372 4 жыл бұрын
@@jakeinator21 Everything you just said applied to Dark Souls 1, try to get someone to play the game without the wiki, NOTHING is explained.
@jakeinator21
@jakeinator21 4 жыл бұрын
@@thechugg4372 I played DS1 blind without the wiki for my first playthrough and it was still a manageable experience, despite the relative obscurity of its stats, because it doesn't place gameplay elements as vital as i-frames behind a stat value. Granted my experience with DS2's stats may have been different had I not played DS1 first, I may not have written ADP off as quickly were that the case. But the fact of the matter is I played DS1 blind and I loved it, and then a I played DS2 blind and I hated it. And lack of understanding of ADP was at the core of my distaste. And I'm not alone in that, I see new threads on the DS2 subreddit all the time from people saying they are frustrated that they take damage during rolls when it seems like they shouldn't. The fact is, DS1's obscurity simply doesn't have the same effect on the gameplay experience as the obscurity of ADP.
@VladDascaliuc
@VladDascaliuc 4 жыл бұрын
@@thechugg4372 I got the Claymore, felt nice and looked cool, saw Strength made it stronger, went Strength, beat the game no problem with a +15 Claymore. Literally nothing unclear there.
@pissant42
@pissant42 4 жыл бұрын
46:22 "Without Miyazaki directing, this game may as well be fan fiction. The difference being some fan fiction writers would have the good sense not to bring back the spirit of every major boss from the last game" Fast Forward to Star Wars: The Rise of Skywalker, A.K.A. Fan Fiction: The Movie
@rastyisanerd3686
@rastyisanerd3686 4 жыл бұрын
Bruh moment
@n.k.63
@n.k.63 4 жыл бұрын
They all are fan fiction and a terrible one at that. Disney could've paid $100 quintillions, but when the movies are less competent and knowledgeable about lore and universe than some teenage fans in their fics, there is just no way to seriously see them as canon.
@rastyisanerd3686
@rastyisanerd3686 4 жыл бұрын
@@n.k.63 yeet
@zoisantonopoulos7999
@zoisantonopoulos7999 4 жыл бұрын
@@n.k.63 i saw an article thats states every single plot hole and lore change and the conclusion was that you literally can't have the new trilogy be cannon while the original trilogy is. You have to choose one , they do not work together.
@lordquaz7154
@lordquaz7154 4 жыл бұрын
True that. There were parts of the DS2 story that felt like a fan fic, but there were certain parts that were very good. The same can't be said about the new Star wars films unfortunately.
@feeblecursedone2540
@feeblecursedone2540 8 жыл бұрын
I still find it funny how most people who defend this game believe that those who criticize it think it's a bad game. By all means, it is still a great game, just the worst, or maybe a better term, weakest of the series. The Worst of the Best is still better than most
@aretlev
@aretlev 8 жыл бұрын
+Hunter Folyer Exactly. I agree with almost every criticism in the video, yet here I am playing the game and enjoying it.
@Mostly_Childish
@Mostly_Childish 8 жыл бұрын
+Hunter Folyer I know right, I don't enjoy Dark Souls 2, and would rather just play 1, but I don't think 2 is all that bad.
@SonofTiamat
@SonofTiamat 8 жыл бұрын
+Hunter Folyer I think it's a bad game. Not just bad for a Souls game, just plain bad.
@K1llerTunes
@K1llerTunes 8 жыл бұрын
+Son of Tiamat I'd have to disagree with you there. Dark Souls 2 is still a hell of a lot better than most of the usual drivel being released, even if it paled in comparison to the other games in the series.
@Mostly_Childish
@Mostly_Childish 8 жыл бұрын
K1llerTunes My thoughts exactly, it's not BAD, it's just not a good souls game.
@garr123
@garr123 8 жыл бұрын
Watching this video it's just baffling how much better Dark Souls 1 looks graphically. Is it just the lighting? Dark Soul 2 looks so drab aesthetically when shown beside the original.
@snowjoeyo
@snowjoeyo 8 жыл бұрын
Yeah, Dark Souls 1 definitely has better lighting effects than Dark Souls 2. It may not have better textures or render distances, but Dark Souls 1 overall still looks more realistic. It also has much more consistent art design too.
@MRGilD0
@MRGilD0 8 жыл бұрын
+Hark It's ridiculous, because Dark Souls 1 on my PS3 looks better than a maxed out Dark Souls 2 on my PC. Everything looks so bland. Objectively, the DS2 on PC versions would be the one with a higher resolution, more AA, better framerate etc., but none of these advantages are ever used properly. it just ends up as a bland graphical experience.
@LizardeyeThePunkip
@LizardeyeThePunkip 8 жыл бұрын
+Hark Look at SotFS. It's a whole lot better
@BubuSnow93
@BubuSnow93 8 жыл бұрын
+go fuck yourself Actualyl Dark Souls 1 has better textures than DS2. DS2 has probably the worst texture work of any game made by a "serious" company in the last 10 years. Earthen Peak still gives me shivers (bad shivers, not good ones :D ) dl.dropboxusercontent.com/u/98051460/DarkSoulsII_2014_05_02_23_46_57_047.jpg
@garr123
@garr123 8 жыл бұрын
BubuSnow93 It's legit baffling how godawful that game looks -- like, from a design perspective I can understand it fumbling because Miyazaki was busy with Bloodborne, but they could have just used the DS1 engine whole cloth and had a better looking game.
@planetzdr
@planetzdr 2 жыл бұрын
Yeah I gotta say the red pulsing effect during Boss cutscenes has me head scratching
@vervth
@vervth 2 жыл бұрын
"the gutter is the turd time" you're damn right
@NMOberski
@NMOberski 7 жыл бұрын
"Without really knowing why..." It's the philosophy for the dev team.
@trutyatces8699
@trutyatces8699 7 жыл бұрын
"This rotting cesspool of oldfolk and Degenerates" Is a perfect sum-up of the DS3 community.
@giacomorinaldi8803
@giacomorinaldi8803 6 жыл бұрын
Bless you both
@Lunartic_
@Lunartic_ 4 жыл бұрын
@Linda Niemkiewicz Because that's the point of a hunter.
@Gadget-Walkmen
@Gadget-Walkmen 3 жыл бұрын
@Linda Niemkiewicz cause that's what hunter do. No further explantion needed.
@Gadget-Walkmen
@Gadget-Walkmen 3 жыл бұрын
@Linda Niemkiewicz Yeah that's fine. They are portrayed as a speck of dust in the cosmos of things.
@Jojje94
@Jojje94 8 жыл бұрын
the exploding knees outside the bonfire with the spell vendor in the lost bastille is one of the most stupid things i've seen in dark souls 2. what a ridiculous decision
@jthomcres
@jthomcres 8 жыл бұрын
+burningfajitasalt After dealing with that bs multiple times now, seeing other people bash that decision is almost therapeutic.
@WelcomeTheDamned
@WelcomeTheDamned 8 жыл бұрын
+burningfajitasalt For me the most stupid thing i've seen in souls is The Black Gulch area, every part of it.
@MRGilD0
@MRGilD0 8 жыл бұрын
+Mondestrasz Hey, at least it ends quickly enough.
@MRGilD0
@MRGilD0 8 жыл бұрын
***** The problem isn't that there are mummies, it's that you unlock a vendor that can easily be killed by the mummies. I'm pretty sure that spawning at that bonfire aggros them too, but feel free to correct me if I'm wrong.
@MRGilD0
@MRGilD0 8 жыл бұрын
***** They don't aggro? Huh fair enough I guess. Still though, did they really have to program Straid so near to the door? I was hoping that he'd just go to one corner of the cell after you revived him. Even if they're easy to deal with, they still shouldn't exist in the game. They only serve to fuck up a player's day. Especially since they do tons of damage, and its easy to forget about them. Straid isn't exactly someone I visited frequently, and I assume some people's experiences were similar.
@isetmfriendsofire
@isetmfriendsofire 4 жыл бұрын
Dark Souls 2 is kind of an example of flanderization. Focusing on the "git gud" aspect way too much while ignoring others.
@oopc.2458
@oopc.2458 4 жыл бұрын
Exactly this. I knew things were going to be bad once I saw the death counter in Majula. It was so completely unnecessary.
@jacobsb374
@jacobsb374 4 жыл бұрын
some games for you store.steampowered.com/tags/en/Casual/
@devynmalu
@devynmalu 4 жыл бұрын
@@jacobsb374 aaaaaand you can go fuck yourself bud
@biterness2323
@biterness2323 4 жыл бұрын
@@devynmalu lmao only simps get all sensitive about that simple fact
@devynmalu
@devynmalu 4 жыл бұрын
Black Haze ohhhhh got em. nice job try harder next time
@pearljaime2
@pearljaime2 4 жыл бұрын
I couldn't agree more with ya on the tracking and "sliding" enemies have. The giant humanoid with big weapon doing arch attacks being overused argument is also spot on.
@S3nCh4n
@S3nCh4n 7 ай бұрын
thanks for mentioning the sliding as the video didnt, having your 2nd/3rd swing miss enemies entirely because they have butter under their feet are frustrating as hell
@illseeyaonthedarksideofthemoon
@illseeyaonthedarksideofthemoon 3 ай бұрын
And they have double down in Elden Ring.
@Thomas.c4647
@Thomas.c4647 2 ай бұрын
​@@illseeyaonthedarksideofthemoonthat they have lol. Malenia hovers in the air for a few seconds and can spin 360 degrees in place before waterfowl dance. Even regular enemies can change 180 degrees mid jump attack.
@illseeyaonthedarksideofthemoon
@illseeyaonthedarksideofthemoon 2 ай бұрын
@@Thomas.c4647 The worst example in my opinion is Morgoth and his cane.
@jblackmel
@jblackmel 10 жыл бұрын
So the moral of the story is: Should there be another Souls game, PLEASE BRING MIYAZAKI BACK!!!!
@Skullcam117
@Skullcam117 10 жыл бұрын
I AGREE WITH U 100%'i sadly knew this would happen
@ryanfaretta7265
@ryanfaretta7265 10 жыл бұрын
Yeah, FromSoft just hornet ring bs'ed us and looked skyward afterwards.
@k1lkenny
@k1lkenny 9 жыл бұрын
The single most broken gameplay feature in the game is the ability to repair rings, Never once did i fear dying in DS2 due to being able to repair the Ring of Sacrifice
@DrFamine
@DrFamine 9 жыл бұрын
***** What? But if you die, doesn't it break and vanish like in Dark Souls? Hold on, I gotta check this......Oh god no. No. Really?? Just... ... ... wow. I never knew that. Thank god I didn't, I guess.
@k1lkenny
@k1lkenny 9 жыл бұрын
Dr Famine Yep, doesn't vanish, just repair that sucker, and whole game is pretty much broken.
@LavosYT
@LavosYT 9 жыл бұрын
***** Have you played Sotfs? The ring of sacrifice costs around 15K souls to repair now.
@k1lkenny
@k1lkenny 9 жыл бұрын
Lavos YT I haven't, but in base game it was a joke.
@ScootaProject
@ScootaProject 9 жыл бұрын
Lavos YT Does Scholar of the First Sin change the game in many positive ways? I've seen some of the new enemy spawns, and pretty much "NOPED" immediately due to obvious emphasis on hard, frustrating fights, rather than interesting ones.
@BrendonArt
@BrendonArt 4 жыл бұрын
Paraphrase: "The reason these boss fights are hard is because they are so boring that you want to see if you can get another hit in thus risking death"... NAILED IT. That's what I keep thinking exactly. It happens in DS1 too on certain bosses, but in DS2 this is like a virtue for the whole game. There is no break. The enemies seem to have endless stamina while you have to struggle against your limitations. Completely unfair. Incredibly boring.
@chaoticstarfish3401
@chaoticstarfish3401 4 жыл бұрын
That's a nitpick. Maybe use less equipment and Cloranthy's ring for better stamina regen and stop being greedy. I don't wanna sound rude or annoyed, but it's that simple.
@BrendonArt
@BrendonArt 4 жыл бұрын
​@@chaoticstarfish3401 More stamina doesn't help. You are right, it is a nitpick, so why are you commenting on it? And why do people get so defensive about a damn video game. I didn't even say I don't like the game!!! I just made a nitpick. You said it yourself. So why do you have to make something of it and get so damn defensive about this game. If there is anything is TRULY DO HATE about DS2 it is THIS type of problem, where the community is extremely defensive. You do sound rude. You do sound annoyed. It is obviously an opinionated topic. If you start arguing with other people's opinions you are being rude and annoying. If you find yourself annoyed by other people's opinions about a game, you are rude and annoying.
@chaoticstarfish3401
@chaoticstarfish3401 4 жыл бұрын
@@BrendonArt Now you're the one sounding rude and annoyed. I know everyone has different opinions and I'm not trying to change that, I just said there are solutions to your problem. Sorry for the inconvenience.
@BrendonArt
@BrendonArt 4 жыл бұрын
@@chaoticstarfish3401 Sorry. I'm having a very bad ... year. I'm sure you can understand :( But I think it's silly to comment on comments sometimes. I was just venting. You are right. Hard work and smarter efforts will make the game easier. But sometimes that's not always what we want to hear.
@JT044-iz1cv
@JT044-iz1cv 4 жыл бұрын
The DLC bosses of DS2 are the only good bosses.
@enickma910
@enickma910 4 жыл бұрын
when dark souls 1 has bad design, it feels like an accident. when dark souls 2 has good design, it feels like an accident
@KapitanPazur1
@KapitanPazur1 4 жыл бұрын
Probably thats why Dark Souls 2 Scholar of The First Sin is hands down the best Dark Souls game in the franchise.
@enickma910
@enickma910 4 жыл бұрын
@@KapitanPazur1 gr8 b8 m8
@BillRevis
@BillRevis 4 жыл бұрын
@@KapitanPazur1 LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
@SomersBugtopia
@SomersBugtopia 4 жыл бұрын
@@KapitanPazur1 You mean the game with an issue on screen literally at all times, with horrifyingly braindead design and no story? Ok boss.
@senpaikaroo
@senpaikaroo 4 жыл бұрын
@@KapitanPazur1 Hell no, your telling me they re-release the game and they don't: (And yes, this is going to be LONG, I am pissed off that they re-released it like this) -Remove ADP and just give the player normal Estus drinking speed and normal I-frames on roll -Make some new enemies instead of placing an undead horse in the kings castle for no reason Not patching the changes in Scholar in the original because if you do that people have less of a reason to buy the re-release version. -Falconer Run Cycle...I rest my case on that one... -Giving more NPC's actual quest lines. -Changing the Old Dragonslayers location and giving him a bigger role as a proper send off to Ornstein instead of.....A tiny building with an idiot that talks down to you with a single bonfire that is for the guy there then for Ornstein. -Removing that bloody screen effect on bosses...Its literally just taking a texture off, a modder did it himself with little difficulty. Here is proof: www.nexusmods.com/darksouls2/mods/181 -Allowing you to move in 360 degree movement instead of like 8 directions... -Making more tactical enemy placements instead of...Spambushes. -Adding meaningful shortcuts. -Giving you 5 estus to start but removing lifegems and most healing items except small things like Divine Blessings (Also being able to carry 1 divine blessing at a time not 99 of them) I would go on but you guys might think I am desperate or something, so I'll leave it here.
@hurrdurrmurrgurr
@hurrdurrmurrgurr 10 жыл бұрын
It's a shame he stopped playing or he would have encountered the really aggravating bullshit like the brotherhood of Blood requiring 500 wins more than losses or the blue sentinels consuming your token every time you try to duel. The soul vessels and soul memory cause everyone to homogenise into havel wearing, hex spamming, avelyn/santier's spear/katana users and so many items come from new game plus enemies who only have a chance of dropping what you want and don't respawn unless you burn another ascetic. Good luck get the mad warrior set or the monastery scimitar without backing up your save game and using the backup every time it doesn't drop. Hell why stop there. Weapon degradation is based on frame rate so pc users get double the weapon degradation speed. If you're trading boss souls for items from Ornifex or Straid you can't tell what items you already have and what you don't without exiting the menu to go through your inventory every time. New Game + makes the game harder by dumping even more enemy clumps everywhere so even the early game is bloated with taking one attack and backing off. Strength and Dexterity scaling is non-existent so a mage can do more damage with their sword by infusing it with dark and casting resonant weapon than you can with your 40 strength greatsword. The turn local invasions on and off setting does absolutely nothing so no matter how good your connection expect to be backstabbed by a guy in front of you while you're hacking away at him because he's being matched against you from Brazil, Russia or New Zealand.
@Snoike
@Snoike 10 жыл бұрын
***** You can create builds endlessly by farming soul vessels from giant memories and you get an astetic each time too and adding more enemies instead of improving their AI is just lazy. Learn the game you filthy noblemen.
@Snoike
@Snoike 10 жыл бұрын
Boss fights don't need new enemies to be hard... want proof? *cough* *cough*... Artorias. They also said that they improved the enemy AI and that was just plain fucking lying.
@hurrdurrmurrgurr
@hurrdurrmurrgurr 10 жыл бұрын
***** New Game + was certainly better than DKS 1 where it just felt tacked on but nobody plays these games to smack the ai over the head over and over so just adding more enemies to every area didn't serve to make it more entertaining but it definitely gave the opportunity to make them tedious. Case in point the road from Huntsman's copse to the arena gets double the number of guys sitting on pillars. They can all be aggro'd and picked off with bows just like they could in new game it only takes longer. The single greatest moment of new game + was seeing Freja appear out of her arena and the life bar appear. This was a completely new encounter and you didn't know what to do. The game needed more of that. Just off the top of my head instead of adding pyromancers who have no lore or plot related reason to be in the Sinner's Rise just give the Lost Sinner the ability to put out the torches. Give the Demon of Song the ability to swing at you while its face is covered so you can't just bait it out over and over. Replace the Old Dragonslayer with the Giant Ornstein version from Dark Souls. When you encounter the Pursuer he should actually pursue you throughout the forest of giants not despawn. Have one of the flying Dragons in Dragon Aerie attack you early on so you no longer feel safe. Replace Nashandra's queen model as she sits on the throne with her skeletal form. All of this would take more planning and effort than lolmobs but it would have made the game far more satisfying for a second run through.
@Arexion5293
@Arexion5293 10 жыл бұрын
***** Wandering Black Phantom Black Knights, ones that exist even without being gravelorded. Now that would be one heck of a surprise for New Game Plus. Unless such already exists. Dunno, since I'm still preparing for New Game Plus instead of starting it.
@IGreyKnightI
@IGreyKnightI 10 жыл бұрын
wait wait wait so my weapons feel like sticks because of frame rate?!!?!?!!?! after seeing darklurker i got so pissed off at this game. can't find a decent excuse to say it's not a disappointment
@Isaac31415
@Isaac31415 10 жыл бұрын
3 months after vid's release. Fanboys are still dishonest and simple minded as ever with no counter argument about the critique at all. At least, i saw true fans of the series i learned more about the games. Faith on humanity restored.
@Pan_Z
@Pan_Z 10 жыл бұрын
A true fan doesn't blindly defend what they love. A true fan should harshly critique what they love so developers can fix flaws in a patch or sequel
@Pan_Z
@Pan_Z 10 жыл бұрын
***** Like this video?
@Isaac31415
@Isaac31415 10 жыл бұрын
Dan S Exactly what i think, sir.
@Isaac31415
@Isaac31415 10 жыл бұрын
***** Indeed. I saw a lot of thing that i didn't know about the first games and even learned more about gameplay. :)
@xdeser2949
@xdeser2949 10 жыл бұрын
Why do I have to have a counter argument? I like Dark Souls 2. I'm not angry that he doesn't. Look, the funny thing about critique is that its an eye of the beholder thing. It can be a valid point to one person, and not matter at all to another. I think this is one hell of a well thought out piece though, even if I disagree with most of it.
@hafaball
@hafaball 5 жыл бұрын
Just seeing the enemies tracking like that while trying to get behind them still fills me with rage.. lol. Amazing review.
@goldenpants1239
@goldenpants1239 5 жыл бұрын
Came from hbomberguys video and it’s crazy how many things he didn’t include. Edit: well look at the cesspit I’ve created.
@SinHurr
@SinHurr 5 жыл бұрын
@bored weirdo He's basically the best
@eddy6969100
@eddy6969100 5 жыл бұрын
@@SinHurr the best at lying and purposefully ignore valid critisism because it wouldn't work with his narrative
@TheStraightestWhitest
@TheStraightestWhitest 4 жыл бұрын
@@SinHurr The best at filming his girlfriend being banged by numerous other men.
@looinrims
@looinrims 4 жыл бұрын
Because Hbomb is a fucking hack
@pogodanderfluff9390
@pogodanderfluff9390 4 жыл бұрын
That's his MO
@TheOnyxMage
@TheOnyxMage 8 жыл бұрын
I'm waiting for your Critique of Dark Souls 3
@cometcourse381
@cometcourse381 8 жыл бұрын
+Mike the Man You mean that's how long it takes him to make quality content, whether he is positively destroying a game that deserves it (Dark Souls II) or praising a game that deserves it (Wonderful 101). But still, 5 months is a little excessive.
@Radical_Rainbow
@Radical_Rainbow 8 жыл бұрын
He's not going to buy the game until either all of the DLC or its equivalent of Scholar of the First Sin is released. Which, honestly, is the smartest way to go about things.
@joshuariser8605
@joshuariser8605 8 жыл бұрын
Especially considered how good DaS2's DLC is. I may not like the main game, but man, Yui saved that game with those DLC areas.
@SolusBatty
@SolusBatty 8 жыл бұрын
@Joshua As in the DLC was how the actual game was suppose to be, while the initial release we got was just sub-par. And calling it sub-par is me trying really hard to be nice. If you need dlc to make you game good you've failed, especially as a sequal.
@GoogleRuinsAnythingItTouches
@GoogleRuinsAnythingItTouches 8 жыл бұрын
+UchihaDualStorm that's what I keep saying about destiny to the mass load sycophants on my friends list. after I spend 60 dollars on a shitty meat grinding simulator you will not endear me by saying I can play a slightly above average meat grinding simulator for 40 more dollars.
@TheSympathize
@TheSympathize 7 жыл бұрын
I just realized that I never used the lock on feature in Dark Souls 2. And now I remember exactly why, it was a handicap against the frequent groups you'd run across all the damn time.
@reginaldcampos5762
@reginaldcampos5762 6 ай бұрын
What a well articulated video, hopefully a smug English man doesnt take your video out of context to make you look bad!
@neocell710
@neocell710 4 ай бұрын
????
@swissidol8403
@swissidol8403 4 ай бұрын
@@neocell710look up “In Defense of Dark Souls 2”
@MarkHogan994
@MarkHogan994 24 күн бұрын
@@neocell710 Hbomberguy, another KZbinr, attacked Matthewmatosis in a ridiculous video defending DS2. He is the smug Englishman in question. Luckily, Mauler, a Welsh KZbinr, made a really good series of videos tearing down the nonsense Hbomberguy said. So we now have a Welsh man's critique of an Englishman's critique of an Irishman's critique of DS2. All we need is a Scot and we'll have the full UK experience.
@neocell710
@neocell710 24 күн бұрын
@@MarkHogan994 Isn't Matthewmatosis Irish, not Northern Irish?? Anyways, this is all noise honestly, people need to remind themselves that these are video games before doing anything else....
@matthewmuir8884
@matthewmuir8884 Жыл бұрын
"Misrepresenting the product isn't an acceptable way to treat potential customers" is a statement that needs to be said a lot more often now after games like Final Fantasy 7 Remake and Hyrule Warriors: Age of Calamity that had their very *premises* misrepresented by their respective pre-release marketing.
@thefeeblesheep
@thefeeblesheep 7 жыл бұрын
One of my favourite things is the fact that I can get +15 weapons in Dark Souls 1 before I even kill the Gargoyles.
@jakeinator21
@jakeinator21 4 жыл бұрын
​@Linda Niemkiewicz It is 100% possible. The large ember is in the depths and the very large ember is in New Londo. Run through Undead Burg to Undead Parish, snag the basement key just past the boar, head to Lower Undead Burg, fight Capra Demon, unlock the depths, steal the large ember from the butcher's chest, then take it to Andre. Next run to New Londo, make your way to Ingward, murder the poor fuck, take the key to the seal off his corpse, #draintheswamp, head into lower New Londo, snag the very large ember from its hiding place at the top of the spiral stairs, take it to Andre. Farm large titanite off the giant leeches in Blighttown, farm the darkwraiths in New Londo for all the chunks you need, then if you didn't get a slab off the darkwraiths head to the undead asylum again and kill Stray Demon. Congratulations, you've got a +15 weapon. Now go and wreck the gargoyles.
@VladDascaliuc
@VladDascaliuc 4 жыл бұрын
@Linda Niemkiewicz Why do you even do that.
@youwouldntremembermeanyway7410
@youwouldntremembermeanyway7410 4 жыл бұрын
@Linda Niemkiewicz looks like someone is getting butthurt because he/she just accused someone lying and then got roasted badly.
@littlemoth4956
@littlemoth4956 3 жыл бұрын
@@youwouldntremembermeanyway7410 How did they get roasted lmao
@SuperSupermanX1999
@SuperSupermanX1999 9 жыл бұрын
I know it's probably just your accent, but I loved it when you said "the gutter is the turd time this setting had been used in three games."
@mamayareborn
@mamayareborn 9 жыл бұрын
SuperSupermanX1999 * "The gutter is the _turd_ time this setting had been used in _tree_ games."
@ScootaProject
@ScootaProject 9 жыл бұрын
SuperSupermanX1999 One of my regular customers at work is Irish, and I enjoy every conversation we have due to that amazing accent. :)
@ZakEmber
@ZakEmber 2 жыл бұрын
It's 2021 and I had the chance to get Dark Souls Remastered; I really, really liked it, so I decided to play through Dark Souls 2. It wasn't long into that journey that I realized I wasn't having nearly as much fun, and that it felt... really different in ways I couldn't entirely put my finger on. I started to realize that a lot of areas felt cheap, with layers of difficulty not found in the first game, like having Poison, Petrify, multiple enemies, and something firing at me from ranged all at the same time. Playing through the first DLC, I remember thinking, "none of this area makes any logical sense! No one would have ever lived in a place like this!" The final drop down to the boss in that DLC cinched it for me, since it was just broken platforms and torn up staircases that if they where whole, they'd lead nowhere or into a wall for no reason; their whole purpose was to BE broken for you to use to go down to the boss. That was the point I really started wanting answers. This video REALLY helped a lot in defining what I was feeling by exposing design elements. Talking about the enemy tracking helped a ton; it was something I couldn't put my finger on but was annoying the hell out of me on why enemies were feeling much cheaper this time around; some just don't run out of stamina and their hits are like heat-seeking missiles. I wish I could give you TWO thumbs up on this video! Thank you very much for putting this together. It's been very cathartic and helpful to see that what I'm not alone and seeing which design choices helped feed that unease and resentment. I knew I could label a few of them, but watching this video gave me, "I coulda had a V8!" moment a bunch of times where I nearly yelled out, "Of course! That's it!!!" Great job, man! Thanks again!
@mrbrochacho2494
@mrbrochacho2494 Жыл бұрын
I wonder why people are still getting mad at this video. Literally in the beginning he said he doesn't think Ds2 is an outright bad game and even said that he would rather play it then most others that came out at the time. And even though he goes pretty hard on this game, I feel that any developer who worked on this game and would come back to watch this video only has useful insight to gain and nothing else. He isn't trying to tarnish anybody's reputation here. he is simply giving his thoughts ands opinions on a video game.
@samuelkristensen6685
@samuelkristensen6685 Жыл бұрын
There's been a weird backlash against Dark Souls 2 criticism.
@nigrum_angelum6655
@nigrum_angelum6655 Жыл бұрын
Because DaS2's """"enjoyers"""" genuinely believes themselves to be gigachads who can appreciate a single thread of gold in a pile of shite.
@dopaminecloud
@dopaminecloud Жыл бұрын
@@nigrum_angelum6655 Having beaten both the original and remix versions of DS2, there is so much good in these games that it is completely disregarding them as bad that reveals a lack of sense for design. FromSoft is not a perfect studio, Dark Souls 1 is half flaws, half qualities. Yet it is easy to see it's a masterstroke of a game still right? That's because you managed to understand it there and yet got filtered here. It's fine. Most souls fans today would bounce off of Kingsfield hard for example, because it does many different things and its flaws can be very in your face. Yet those are revered titles in their own genre all the same. And you'd be a fool to claim them bad.
@nigrum_angelum6655
@nigrum_angelum6655 Жыл бұрын
@@dopaminecloud that's a lot of words just to somehow say that I have a skill issue. The fact that I agree with Matthewmatosis in general regarding Dark Souls 2 vanilla, and to an extent MauLer' with his defense/review/critique of the SotFS should tell that I understand the game enough to recognize that it's still far too flawed when measured against the standard that was Dark Souls 1 and even the OG Demon's Souls, no?
@dopaminecloud
@dopaminecloud Жыл бұрын
@@nigrum_angelum6655 There is no skill issue when you can't see qualities. The ability to experience the good parts of a work is something nebulous, often more relying on your mood at the time of play than any past experience or capacity for discernment combined. I'd say measured against dark souls 1 that dark souls 2 is overall a lot more consistent yet highlights different qualities of the dungeon crawling experience. That is to say, many of the things it does are neither better nor worse, only different. All I can tell you is that dark souls 2 highlights elements that elevate it in parts above anything dark souls 1 managed to deliver in how it handles progressing through dungeons and as that is essentially the core gameplay if you aren't invested in the multiplayer or pattern-grinding of the few bosses that require it, it remains a truly fantastic action rpg. I am only now playing through Demon's Souls so I can't comment on that though I can see the ways in which DS2 is much more like it than DS1 is.
@completegarbage3681
@completegarbage3681 8 жыл бұрын
Dark Souls 1: Here's the Whip Knight. You fight him in a forest. Dark Souls 2: Here's a whip. The item description says that this whip belonged to a very famous knight who has long been forgotten. Dark Souls 3: Here's the Whip Knight, only this time he's called the Whip Warrior and he has different but still similar armour. You fight him in a snowy forest.
@iamnotinvolved1309
@iamnotinvolved1309 5 жыл бұрын
?
@Laketwig
@Laketwig 5 жыл бұрын
@@iamnotinvolved1309 A whip is a rope that you hit someone with.
@MrCholoPants3415
@MrCholoPants3415 5 жыл бұрын
DS3 is the worst of the the entire franchise. DS1 > Bloodborne > Demon Souls > DS2 > DS3 For PvP it's an easy.... DS2 > DS1 > Dogshit > Flaming Dogshit > Flaming Dogshit that fucking heals when you try to extinguish it > Bloodborne > DS3
@olgaamsterdam
@olgaamsterdam 5 жыл бұрын
nice bait
@moonset9419
@moonset9419 5 жыл бұрын
@azio91 True..true...
@CI254
@CI254 8 жыл бұрын
It's interesting going back to this video after playing Dark Souls 3 and realize they actually did do several of the proposed ideas throughout like the soul level/weapon level matchmaking and covenant items not requiring ring slots.
@RebornGalaxy
@RebornGalaxy 8 жыл бұрын
+Cionyl also removed poise, magic sucks, bosses are dudes in armor, not interconnected world as in ds1 hmmm alot better yeah lol
@Rislear
@Rislear 8 жыл бұрын
+PsyGnosiS it is much better than Dark Souls 2, just disliked the amount of bonfires they had and for some people such as Matthew, the lack of repercussion when switching covenants.
@RebornGalaxy
@RebornGalaxy 8 жыл бұрын
Sup Bryan I agree it's better than ds2 but still think this critique is bullshit, he should make critique video for DeS, DS1,(DS3) to be fair. All these games have flaws and still being awesome not only DS2.
@gabriele7652
@gabriele7652 8 жыл бұрын
I don't know about DaS3 but both DeS and DaS1 were a lot better than DaS2, which was really lacking in immersion, smart level design, enemy placement and specially item placement. These were all key factors that made the previous games as good and enjoyable as they were.
@SDB_Dev
@SDB_Dev 8 жыл бұрын
Just like Demon Souls and Dark Souls then. Recently played all the old souls game again, and they were much easier than I remembered.
@GeneralOccam
@GeneralOccam Жыл бұрын
The gutter really is a turd time..
@ebi_tempura
@ebi_tempura 2 жыл бұрын
It is surreal watching this after watching the mauler series multiple times, I’m hearing familiar statements but in much less time
@hugefart440
@hugefart440 2 жыл бұрын
Because matthewmatosis is talking about a game while mauler was going in depth on a 1 and a half hour long video
@zesork5627
@zesork5627 2 жыл бұрын
Because Matthew is a much better writer
@lightbrand_
@lightbrand_ Жыл бұрын
Mauler really did blow it out of proportion, there’s really no reason to do a 7 hour long dissection of a single guy’s video, however faulty and outlandish Hbomber’s arguments were it’s ridiculous to respond like that.
@ebi_tempura
@ebi_tempura Жыл бұрын
@@lightbrand_ To be fair it was one of his first dissections
@CruelestChris
@CruelestChris Жыл бұрын
@@lightbrand_ It takes seconds to spray shit all over a room and hours to clean it all up.
@Barbarossa97
@Barbarossa97 10 жыл бұрын
It's unbelievable how flat and uncharismatic DS2 looks compared even to DeS. And I am playing the PC version. DS2 is a rushed mess like the useless torch mechanic proves. So many bad ideas in this game it's frustrating. Agility, rings protecting from death, horrible hit boxes, soul memory etc.
@ZapRedfield
@ZapRedfield 10 жыл бұрын
fkin casul
@narutofan4545
@narutofan4545 10 жыл бұрын
***** Thats an issue with lag, not hitboxes then.
@wasnotwhynot
@wasnotwhynot 10 жыл бұрын
pc version has even weirder lighting compared to console I swear it but I think it looks pretty great after getting used to it. it's very clear cut and smooth, lacks all of the shitty blur techniques in other modern games
@GamerKey91
@GamerKey91 10 жыл бұрын
You can thank the 8 year old consoles for the "shitty torch mechanics". The game was actually supposed to look like the first gameplay trailers (which were played on a powerful pc), but during the beta tests on consoles they found out that the machines couldn't handle the graphics and constantly dropped below 20 fps (sometimes it was "seconds per frame" even). They had to make sacrifices with the graphics in order to make the game playable on consoles. There is a mod flying around for the pc version that brings back the graphic filters used in the original gameplay trailers, it changes a lot of things including how the depth of field effect is rendered to bring back the dark and gloomy environments that you actually REALLY needed a torch to safely traverse.
@narutofan4545
@narutofan4545 10 жыл бұрын
***** The PS3 Demo had the orginal torch mechanics and lighting. I'm pretty sure they removed it for gameplay reasons(being forced to limit your playstyle in all areas doesn't sound fun) but I can be wrong.
@SageofToads
@SageofToads 10 жыл бұрын
I feel sorry for the uploader. Some of these comments in the comments section are outrageous.
@SageofToads
@SageofToads 10 жыл бұрын
***** wut?
@SageofToads
@SageofToads 10 жыл бұрын
***** I believe there has been a big misunderstanding on your part.
@SageofToads
@SageofToads 10 жыл бұрын
***** What my first comment was initially taking about was some of the rude and un-constructive criticism he was getting from select few, i.e. things like "lol shut the fuck up and enjoy the game".
@TrueAnarkii
@TrueAnarkii 10 жыл бұрын
***** your sad just so sad!
@CookieDynamics
@CookieDynamics 10 жыл бұрын
SageofToads He made many good points, though. Ok, I disagree with a few points he made... but that certainly shouldn't put the other points down as well. Which points made you feel " sorry" for him?
@tinchosabala
@tinchosabala 4 жыл бұрын
Finally somebody gives Oscar the recognition he deserves.
@R1R1R2
@R1R1R2 Жыл бұрын
THANK you.
@TheSlammurai
@TheSlammurai 3 жыл бұрын
Seriously, Shrine of Winter is like Ride To Hell Retribution level in terms going out of your way to do something convoluted instead of doing the realistic thing.
@OZORxORON
@OZORxORON 10 жыл бұрын
This is word for word how I feel about Dark Souls II after putting 130+ hours into the game. I can't help but feel immense disappointment as I play the game, no matter how many different ways I play or how much I explore, I can't find myself enjoying the game like I did with Demon's Souls and Dark Souls. It's a good game, just not a good Souls game, such a shame.
@GetToTheKeyboard
@GetToTheKeyboard 10 жыл бұрын
This video just opened my fucking eyes! You make some very good points about DS2, that I never really thought about ... so good job mate! BUT: You have to admit, that DS2 - with all of your mentioned flaws - is still a very good game. Maybe it's not as great as DS1, but maybe that is too much to ask for. I mean ... how likely is it, that you create a masterpiece 3 times in a row? I still enjoy DS2 very much, but your video has certainly helped me in figuring out, why I don't enjoy it as much as I enjoyed DS1. So thank you ... and praise the sun :)
@GetToTheKeyboard
@GetToTheKeyboard 9 жыл бұрын
***** Yeah and if I HAD a ps4, I would be very excited :P
@Bananahead88
@Bananahead88 9 жыл бұрын
"BUT: You have to admit, that DS2 - with all of your mentioned flaws - is still a very good game." Hey yeah! Oh wait, he fucking did.
@lake_boi
@lake_boi 9 жыл бұрын
gtabro1337 Hahaha Bethesda? You mean what: Morrowind -> Oblivion -> Skyrim? Morrowind was great, Oblivion sucked hard with booooooooring generic fantasy them and lame plot, and Skyrim was ok, but defienetly not a masterpiece. Arena and Daggerfall were buggy and random. There were much more games from them, like "Redgaurd" which was a platformer/action game I believe and that fpp dungegon crawler, but they were nice games, nothing more. Fallouts from Bethesda were weak. ONLY truly great game (except for Tribunal expansion which kinda fucked up with lore) they made was Morrowind. And not a single game from Rockstar is a masterpiece for me. GTA series is great, Max Payne 3 was awesome, but no masterpiece there.
@Bananahead88
@Bananahead88 9 жыл бұрын
Vfly3r Gta series is meh.
@lake_boi
@lake_boi 9 жыл бұрын
I'm not a big fan too. I liked fourth one for dark, dramatic and realistic plot with really good and heavy moments. Fifth one was like... San Andreas with better graphics. Too much crazy shit going on. I mean I like crazy shit, but I didn't like it in GTA V. Maybe because I had expectanions for something much more like fourth one. But overall it is very importants series in history of games.
@zesork5627
@zesork5627 2 жыл бұрын
Personally, i play Dark Souls 2 for the cloth physics.
@Lumigle
@Lumigle 2 жыл бұрын
xD
@swissidol8403
@swissidol8403 2 жыл бұрын
valid
@nigrum_angelum6655
@nigrum_angelum6655 Жыл бұрын
Based
@R1R1R2
@R1R1R2 Жыл бұрын
Understandable.
@PhoebeRomanov
@PhoebeRomanov 5 жыл бұрын
I’m here because of MauLer. Enjoyed your critique.
@NightWanderer31415
@NightWanderer31415 4 жыл бұрын
It's a trio now: Hbomberguy's video, this one and MauLer's response. An awesome watch.
@youcarrytakeabath727
@youcarrytakeabath727 3 жыл бұрын
@@NightWanderer31415 one of these things is not like the other
@corytheweirdo12
@corytheweirdo12 6 жыл бұрын
There’s nothing I appreciate more than a well-written argumentative essay
@maxpropayne3853
@maxpropayne3853 9 жыл бұрын
It's not just the major faults in this game that managed to piss me off. Little things, like getting to the fog gate for Throne Watcher and Defender, can easily become a chore for some people. Here's the process you have to go through if you don't want to use the King's Ring during the fight: 1. Walk over to the gate. 2. Go into your clusterfuck of an inventory system. Seriously FromSoft, what the fuck? How did you manage to make going through the inventory even more tedious? 3. Replace one of your rings with the King's Ring. 4. Wait for that slow ass door to open (probably FromSoft's method of hiding loading screens). 5. Go back into your inventory. 6. Equip the ring you want to use for the fight. 7. Hike down the long pathway to the fog gate. Every fucking time. It annoyed the hell out of me, and I only died 3 times against them on NG as melee only. One of those times, it was because I realized I forgot to re-equip my fucking Royal Soldier's Ring, so I was fat rolling through their attacks. Didn't end well. It must be especially frustrating for people who had a really difficult time with them, or if they're a lot harder in NG+. Don't get me wrong, I enjoy the game for what it is - more Dark Souls with an unpolished narrative, inferior world design, incredibly wonky hitboxes, and a shitload of bosses stuffed in - but why FromSoft? If you HAVE to hide loading times from us, then why not have the ring automatically activate the door if you have it in your inventory? It doesn't even have to be a ring, really. This isn't like the Four Kings, where you had to wear the Covenant of Artorias to traverse the Abyss, which was also kind of annoying but was at least part of the game's lore. As far as I can tell, the King's Ring had no real story significance outside of opening the gates. You could have made it anything; a necklace, a pendant, a magical stone, whatever. Why you chose to make it a ring, and then not even make it necessary to challenge the bosses, is beyond me. On the plus side, it is nice that you can use multiple consumable soul items at once now. It's a shame that you couldn't have done that for ranking up covenants, one of the most annoying things about the first Dark Souls. One step forward, two steps back, I guess.
@maxpropayne3853
@maxpropayne3853 9 жыл бұрын
Another thing Matt mentioned that really bugged me is the feeling of restriction I get when playing DaS2. If I wanted to make a quick PVP character with a Zweihander, I have two tedious routes to go through in order to get one, one of which has a bit of a variation: 1. Heide's ToF >> Huntsman's Copse >>Harvest Valley >>Earthen Peak >> Iron Keep >> Chest near Smelter Demon's fog gate 2a. Forest of Fallen Giants >> Lost Bastille >> Sinner's Rise (to get Fragrant Branch) >> Shaded Woods >> Doors of Pharros >> Brightstone Cove Tseladora >> Farm spiders for Zweihander 2b. Heide's ToF >> No Man's Wharf >> Lost Bastille etc. Meanwhile, I'm wasting materials on weapons I don't even want to use just to get through these places a quickly as possible. I feel as if Dark Souls and Demon Souls did a MUCH better job at placing a wide variety of weapons in places players can reach with relative ease, which made PVP characters pretty easy to create. And with the addition of Soul Memory, DaS2 needed easily accessible weapons way more than its predecessors, seeing as a lot of people seek to avoid the SL 200+ hexing dual wield katana pokefests. Also, fuck whoever thought it was a good idea to make players open to attack as they go through a boss fog gate. I sure do enjoy having to kill every fucking enemy on the way to the Executioner's Chariot to save myself from getting my shit pushed in by five Torturers at the fog gate.
@CtisGaming
@CtisGaming 9 жыл бұрын
***** Yeah, that's nice, but in the future it should be automatic when it's in your inventory.
@afterastrum
@afterastrum 9 жыл бұрын
Maybe you shouldn't be playing Dark Souls if you go on a tirade over putting on a ring, a process taking less than 10 seconds.
@CtisGaming
@CtisGaming 9 жыл бұрын
***** Or you could just press a button like every other door. Didn't realize you could change it back immediately, thought the door might stop suddenly just to be trolly.
@afterastrum
@afterastrum 9 жыл бұрын
marcus moeby Let me reiterate, maybe you shouldn't play Dark Souls if putting on a ring for a few seconds bothers you. In fact, why are you even on youtube? I mean, it takes *so* long to search for youtube on google, and to find this video? That's at least 10 seconds! 'Annoying as hell' as you put it.
@marteronde
@marteronde 4 жыл бұрын
mauler sent me this way with his personal recomendation, i see the long man was right about you well done
@SSSauceyBuns
@SSSauceyBuns 4 жыл бұрын
Don bless the Longman.
@TheSlammurai
@TheSlammurai 4 жыл бұрын
​@ValkyrieMoonfire Same with Bloodborne. I doubt they'll ever do a sequel to it, and for a good reason. Then again I did absolutely love DS3 so eh.
@PeytonViebs
@PeytonViebs 4 жыл бұрын
This video eventually lead me to MauLer and EFAP :)
@mrbrochacho2494
@mrbrochacho2494 2 жыл бұрын
As a person who has put hundreds of hours into this game on my old 360 I can confidently say this is one of the best videos about the game. I love Dark Souls, Dark Souls 2, and 3 a lot but I agree with pretty much everything he says here. Despite everything he says I still run through this game every once in a while, which is a credit to how good FromSoft is at making games IMO. I wonder if he likes any of the DLC. Regardless, it's very refreshing to see such a honest review.
@TheDrownduck
@TheDrownduck 10 жыл бұрын
this video needs more views to send the message to the developer, it's very true. this souls series is heading toward the wrong direction motivated by greed and the so call "difficult game" as a lazy gimmick for popularity. disappointed and very shallow of them
@Arexion5293
@Arexion5293 10 жыл бұрын
***** Polyphony Digital. They listen to feedback and take it seriously.
@Kaanman
@Kaanman 10 жыл бұрын
"One of central themes of Dark Souls 2 is forgetting. It's ironic and quite sad that I've found the game itself to be very forgettable." Damn...
@MrCurlyHairAndFriends
@MrCurlyHairAndFriends 3 ай бұрын
This is such an interesting piece of media to me. I definitely come from the side of enjoying DS2, but i will happily acknowledge the faults it has in it's design. And as someone who enjoys most of Hbombers content, his DS2 video definitely comes from a place of wanting to protect something he really enjoys, such as DS2(dont at me entirely on that, i haven't watched his video on it in ages). However, here is what truly strikes me strange. It's impressive how after almost a DECADE after its release, it continues to gain traction from both sides of the spectrum, to either bash DS2 or Harris, or to defend them to the grave(and I'll also mention that i haven't watched Maulers videos on the subject, as 10+ hours of critique are not exactly my thing). I've scrolled through these comments now more than actually watching the video, and it shocks me how YEARS of bickering can be seen here, or even echo chambers of praise and spite. But it also shows how DS2 as a whole created such a large rift in the DS fanbase/community. And it's easier to see how this affliction happened now more than ever, as you can see its a stark contrast from DS3, where combat is faster, lighter, tighter, and a lil bit less ganky(and for those segments that are, the odds feel more evened out). To end this rambling, allow me to leave off with my own critique of the game; It's okay. It's combat is sluggish, heavy, and makes you feel like you have to use everything you have just to win a fight against a few small dogs. I myself have played it 3-4 times, each time finding myself playing it less and less. Granted, this is also because i was playing through the other two at the time as DS2 was my first experience into the series, but I digress. The games narrative is weak, its world disjointed and confusing, and the characters being almost entirely grey clay. For me, enjoyment came from imagining what it COULD'VE been had it been carefully crafted, with no issues in development whatsoever. However, thats not what we have here. DS3 was a game that chose to rectify that, by being a complete parallel opposite in every way possible, in its combat, in it's story, and more so, in it's world and characters. I always recommend people play all three, as you can see the series trying to find itself in balance after the first one. In all truthful honesty, Elden Ring is the first true Dark Souls 2, as it expands heavily on what made DS1 so special, while taking the good of DS2 and 3 and cranking them up to 11 so that it could be an experience to remember. I understand this comment is long as hell now, so i hope you'll forgive me for plaguing your screen with it. Even if the last bit didn't really make much snese and didn't have much to do with it, i just wanted to share my fascination with this videos history, and how people continue to talk about a game that came out a lil over ten years ago.
@jessetroy7761
@jessetroy7761 2 ай бұрын
Well said man. Don’t know if you read this but i definitely fall on a similar side of the issue, I adore this game but i will accept that there’s major flaws and that there isn’t a point defending them. To me, there’s something very charming about ds2, and the weird jank adds to it in a sense. The game is far from my favorite, but I do love it for what it is.
@MrCurlyHairAndFriends
@MrCurlyHairAndFriends Ай бұрын
@@jessetroy7761 also well said! Honestly it's most likely weird nostalgia for me as it was both my first souls game and the first I ever beat(the second one being Ds1, which though fantastic also has its own problems). But I feel like that's the big thing that makes our favorite games our favorite games, ya know? I have very fond memories of Halo 4 and AC4: Black Flag, which are considered very low on people's lists for the respective fan bases, but it's just kind of what I had at the time. Meant to respond to this sooner, sorry if it felt like you fell on daft ears!
@cynical8330
@cynical8330 4 жыл бұрын
Having had watched Hbomberguy's critique of Dark Souls 2 and sort of attempted to understand the experience of people who actually enjoy the game, I can say with absolute confidence that I'm completely content to never play this game again.
@khaorix2667
@khaorix2667 4 жыл бұрын
HBomb's video on DS2 is atrociously bad and he should be ashamed of it.
@cynical8330
@cynical8330 4 жыл бұрын
@@khaorix2667 it's still the best explanation to me for as to why anyone would enjoy DS 2
@xuanathan
@xuanathan 4 жыл бұрын
Khaorix He has a few good points, such as the crowd control, but overall, yeah his video sucked ass.
@carloseduardoleyvarodrigue112
@carloseduardoleyvarodrigue112 4 жыл бұрын
Cynical Creep damn I kinda don’t remember asking
@ElJefeRules
@ElJefeRules 4 жыл бұрын
That's a shit video and I actually like Dark Souls 2.
@ScottJund
@ScottJund 10 жыл бұрын
I'm having a blast with DS2 and yet I think this was a fantastic critique; watched the whole thing. A lot of the stuff they did was lazy, though it is still a very fun game.
@nickzakrath7080
@nickzakrath7080 6 жыл бұрын
giant dad Hey now, there's nothing wrong with liking a game, even though it has flaws. And don't get me wrong, I'm not a big fan of this game either.
@JockcoZ
@JockcoZ 6 жыл бұрын
Im not happy that they jam packed it with like 10 useless bosses. I feel like the excuse they were on a time limit is bullshit seeing as they unnecessarily made the DSII map so huge and packed with useless space that was unneeded. But even with all that. DSII is a good game. They should NOT have done what they did. But I make my peace with it. As I have no plan to ever touch the title again.
@duroorud527
@duroorud527 5 жыл бұрын
aldia doesn't give you a soul
@Eshtian
@Eshtian 4 жыл бұрын
Hey its that dude from DBD. Hi
@elirocks5397
@elirocks5397 3 жыл бұрын
@@gael9181 dude, what was that for?
@superlosia1234
@superlosia1234 10 жыл бұрын
The game's lore is also FAR too ambiguous. Piecing together item descriptions and world structure in Dark Soul's was immensely satisfying since it actually made SENSE. Here it feels like the developers ran out of ideas, didn't want to rehash so they instead replaced it with a uninteresting convoluted story that even the clues in themselves are ambiguous...... what's even the point of figuring it out anymore...?
@0That_Guy0
@0That_Guy0 2 жыл бұрын
Only got brought here through Mauler’s response series to Hbomberguy. Must say I enjoyed this similar to Mauler’s, although the style is different. Truly a great critique!
@N8Bakka
@N8Bakka 4 жыл бұрын
36:34 “the invasions have always tilted the scales in favor of the invaders” Ahh, the days before gank city.
@Gallacant
@Gallacant 3 жыл бұрын
An elegant mechanic, for a more civilized age
@TheTwilightmaster6
@TheTwilightmaster6 10 жыл бұрын
All I want is for Fromsoft to realize that Miyazaki should be in control of the Souls series, and reinstate him as director. Especially after the disappointment that was DkS2.
@TheTwilightmaster6
@TheTwilightmaster6 10 жыл бұрын
I really hope so. I'm just upset that Dark Souls II had to suffer because of it.
@TheTwilightmaster6
@TheTwilightmaster6 10 жыл бұрын
This bodes well. The working title of Dark Souls was Project Dark, and those screenshots--particularly the one that looked like a fog gate--very much hints at this being the next game in the Miyazaki Souls Series.
@samsquantchinc.601
@samsquantchinc.601 10 жыл бұрын
***** My GOD! Hope @ last! THANK YOU FOR LINK!!
@RibosomesChannel
@RibosomesChannel 10 жыл бұрын
This critique of Dark Souls II is without doubt the best critique written to date. It is focus on PvE mostly, by implementing more depth PvP critique, this critique would be nearly perfect and reference. Anyway, I wouldn’t expect such precise and time consuming work from relatively small KZbinr. Respect for this. But that kind of critique would have much bigger impact on Dark Souls community if it is made from big KZbin Dark Souls uploader. Unfortunately big KZbinrs don’t care about quality but they rather work on quantity of their content. They just keep admiring the broken game as it is right now, rather than influencing their fans, change their point of view and push game developer/publisher in direction of making better Souls games.
@jpatel0398
@jpatel0398 4 жыл бұрын
"I also think people underestimate how important Oscar is to Dark Souls. He's the one who kicks off the events of the entire game" Wow it's like he predicted hbomberguy's dumbass defense video
@PViolety
@PViolety 3 жыл бұрын
Lol
@supper5779
@supper5779 3 жыл бұрын
Or maybe Harris was, in part, responding to this very video...
@thegoose8663
@thegoose8663 3 жыл бұрын
Wow. Impressive.
@pinealdreams1064
@pinealdreams1064 3 жыл бұрын
I swear if I hear 'Bearer...seek...seek...lest' one more goddamn time my head will explode.
@Luxorcist
@Luxorcist 10 жыл бұрын
Send this to Bandai/Namco please. let the directors watch it. This really hits the nail on the head. The biggest complaints i have are the Enemy tracking, and the hit boxes. In Dark Souls, when i got hit, I knew it. I saw my character get hit. but in Dark Souls 2 i find myself going " WTF, I WASN'T EVEN NEAR THE GUY!?!?!?" I miss the old Character animations/movement. Dark Souls 2 feels very floaty and loose, and its just unsatisfying when youre trying to be agile. And on the topic of agility, i do not like the ADP stat. a stat that governs my characters basic mechanics is dumb. I shouldn't have to invest soul levels into something that should be standard with every character. Meanwhile, losing stats in more important things like Vitality, or a DPS stat. The levels seem very small in comparison to Dark Souls. the Undead Burg/Parish are 2 different areas, but they share the same aesthetics, making the area seem very large. The Depths also fits in well, along with the sort of disappointing Lower Undead Burg. But in Dark Souls 2, its pretty straight forward. the levels are small, and don't offer much exploration, besides slamming my characters face into random walls, while mashing A to find a hidden door. I like Dark Souls 2, it's different, and it still needs some calibrating and tweaking, But Dark Souls was the Superior game, despite all of the broken fights and flaws it had. I've been playing since Demons Souls, which i loved, But i felt that Dark Souls really improved on a lot of the bullshit things from Demons Souls. Stun locking was the most annoying things in Demons Souls, and its one of the most annoying thing in any game where you lose control of your character (anyone whos played World of Warcraft, or any other mmo probably [pvp] knows the pain), And Stun Locking has returned in Dark Souls 2. I've been mauled to death by tiny piglets and rats because i got stuck on some awkward geometry and stun locked into oblivion. The poise system in Dark Souls worked very well, but it was out of control after a certain point, whereas the poise in Dark Souls 2 seems to be a worthless number in my stats. All in all, Dark Souls 2 is disappointing. Its fun, but not nearly as immersive as the previous games.
@SunderlandAlexis
@SunderlandAlexis 10 жыл бұрын
One time I was fighting the Pursuer, and when he made his stupid Curse Inflicting stab attack, I teleported into it and died, even though It didn't even hit me. It looked so lame... Yknow I bet they knew that the Hitboxes had problems, but decided to leave them like that because It made the game harder.
@Luxorcist
@Luxorcist 10 жыл бұрын
alexis saldana It doesnt make it harder, it makes it annoying. I would rather the hit boxes be smaller, easy to roll away from, but have the enemies do more damage in general so that mistiming a roll would be costly anyways, but at least at that point you know that you rolled at the wrong time. But in this case, I roll at what appears to be the correct time, and get flattened, or launched, or stabbed with a fucking spear anyways. the footage he provided in the video shows it. Smelt has a screwy hit box on his sword for sure. Its just sloppy .
@fahn777
@fahn777 10 жыл бұрын
alexis saldana I've had the same happen with The Rotten's grab attack, where I clearly dodge-rolled away by several feet from his hand, only to be teleported and have most of my health taken away. Also, bosses and enemies have stupid tracking, making them very hard to counter in certain situations. Too many times have I died to Old Knights using ultra greatswords because I didn't dodge at the very last second.
@SunderlandAlexis
@SunderlandAlexis 10 жыл бұрын
Brock Burch I saw that happen to a friend that was playing on the 360. I laughed so hard man... god it looked so stupid, but then I felt bad afterwards. Man fuck those Old Knights with ultra greatswords, and their stupid cousins the Drakekeepers too, those are even worse because they never seem to run out of stamina. Thank god it's very easy to outrun them (like almost everything in DK2) so I usually never bother with them.
@fahn777
@fahn777 10 жыл бұрын
alexis saldana Speaking of the Drakekeepers, they are the main reason I never bothered trying to kill the Ancient Dragon. Yes, I have heard he is difficult, but if he kills you then you have to run that entire gauntlet of Drakekeepers and Dragon Knights over, and over, and over, and it takes about 10-15 minutes to kill them all, let alone trying to run past them all. They needed another bonfire on that area, maybe on the ledge with the chest after you acquire the Petrified Egg. Another thing that bothered me is that with enough souls, you can have unlimited healing wares, and even cheat death over and over if you have the Rings of Life and Soul Protection. Only 3000 souls to fork over to never lose your souls or hollow? That's catering to casuals. If anything, something so powerful should A) only be picked up once per playthrough and then lost when starting NG+ (or at the very least cost an insane amount) and B) cost a lot more than 3000 souls to repair. I betcha if that ring cost 100k+ souls to repair, people would be using it a lot more sparingly. Part of the appeal of Dark Souls was managing your consumables, knowing when to take a swig of Estus or save it for an emergency, and the fact that your healing was limited to either learning miracles or making it to that next bonfire. I don't know, maybe I'm just complaining too much.
@SuperLotus
@SuperLotus 9 жыл бұрын
This is the first review/critique that addressed some legitimate issues of Dark souls 2. Like many others, I was disappointed by DS2 (although I agree with the reviewer that DS2 is still a great game compared others on the market). However, I think many of the complaints were nitpicky and didn't address the core issues of DS2. I do appreciate some of the improvements in DS2 like the weapon upgrade options, dual wielding, and addition of hexes for necromancer/dark cleric roleplay
@SuperLotus
@SuperLotus 9 жыл бұрын
SuperLotus After watching more of the video I do think some of the complaints are petty and somewhat inconsistent. For example, undead burg is day/evening, but when you go through the tower with havel into darkroot garden it's night. And yet he makes this criticisms of DS2. On the whoe, this is still the best review I've seen so far.
@mamayareborn
@mamayareborn 9 жыл бұрын
SuperLotus I don't see how the addition of "dark cleric roleplay" is an improvement over Dark Souls. ...At all.
@SuperLotus
@SuperLotus 9 жыл бұрын
Alma Aleph Do you even RPG, bro?
@SeasonsMad042
@SeasonsMad042 9 жыл бұрын
SuperLotus I always felt that darkroot garden is dark because it's in a chasm type of area. It's much lower than other parts of the game so to me it seemed natural less light would make it down there. Meanwhile areas like the undead burg are realistically lit, but no day/night change whatsoever. And then there's the whole fake sun in anor londo. Even before I found out about the illusion thing I thought it seemed way too bright in that area compared to the rest of the game. Especially when you consider you can see the outer wall of anor londo from the lower city. Also the whole tower leading from evening burg to nighttime garden doesn't seem as jarring to me as riding an elevator into an area you can't see from the outside, and then seeing the surrounding landscape you walked through represented as a hellish lava field.
@SuperLotus
@SuperLotus 9 жыл бұрын
DarthDondra I have plenty of complaints about DS2, but having Iron Keep obscured doesn't really bother me. On a side note, I think Darkroot garden/basin is my favorite area in Dark Souls. There are other very cool areas like Anor Londo and Ash Lake, but something about Darkroot garden I really like. The areas in DS2 didn't evoke the same kind of feelings although there were cool areas like Shrine of Amana and No-man's wharf.
@mexicocitytexas409
@mexicocitytexas409 Жыл бұрын
What’s crazy is people will argue with me that Ds2 level design is better than Ds 1&3. It doesn’t even compare to 1, 3 I can kind of get but still that map is better in general.
@samuelkristensen6685
@samuelkristensen6685 Жыл бұрын
3's aesthetic and "visual" lore (made that up) felt far better than 2's
@toolala3908
@toolala3908 11 ай бұрын
@@samuelkristensen6685 I think its the dullest From game in basically every aspect so I'd have to disagree.
@psycholuigiman
@psycholuigiman 8 ай бұрын
I think what's really crazy is we've got three sides to this discussion, and two of the sides don't seem to know the third one exists.
@GigaDonk99
@GigaDonk99 5 ай бұрын
DS2 has better level design...than the lost izalith, I guess. Y'all talking about which game is more dull, I went back and played all the games and I can confirm that DS 2 and 3 each have an equal amount of bland and gorgeous levels between them. They both have boring ugly forests and unique painterly fantasy locations scattered around.
@lotrfan4237
@lotrfan4237 3 ай бұрын
Ds2 DLC areas (not the optional garbage) have the best level design in the entire series tho.
@amadeusazazel9047
@amadeusazazel9047 Ай бұрын
Hearing the criticisms of this game’s combat and boss design brings to mind Elden Ring and its retread of many of the same issues, only prettied up and given a pass because Miyazaki‘s name is directly attached
@RavenGamingOverLord
@RavenGamingOverLord Ай бұрын
Odd
@masotheripper4232
@masotheripper4232 Ай бұрын
Correct
@MakioGoHardio
@MakioGoHardio Ай бұрын
How? Are you on the wrong video? He mentioned in his video named The lost souls arts of Demon souls that delayed attacks are a artificial way to add difficulty in the souls games which was meant to criticize ds3.
@Robert399
@Robert399 5 жыл бұрын
The first bit is so true. Dark Souls 1 was about learning and overcoming. Even the supposed "bullshit" tricks followed general principles and served to teach you something about the game. e.g. The first time you get chomped on by a mimic, sure it's new but a) you _have_ been taught to be suspicious of items and b) it's in an area where you've been forewarned about traps. Sure there are other cases of bullshit (clipping through walls, Bed of Chaos, Centipede Demon, camera bullshit...) but they feel like the design team made a mistake. Dark Souls 2 is very different: even in the first area it feels like the design team is _trying_ to make you fail. Also, the structure and pacing of the experience is just awful. When you first arrive at Majula, you're basically told "go everywhere and eventually you'll find something important". Now I've read plenty of posts saying "that's intentional", "it's a mystery", "figure it out yourself" (and even "it's an allegory for life"). Being intentional doesn't make something good and none of these excuses fly because: 1) DS1 still achieved that sense of mystery and hopelessness while providing overarching goals (rings the bells => go through Sen's to Anor Londo => lord souls => kiln) and context for specific areas and bosses. 2) That's not an excuse for having no interest curve. Let's just compare Forest of Fallen Giants to Undead Burg/Parish. In DS1, you go through the area learning the mechanics, you've beaten the Taurus Demon so you're on a bit of a high, you head towards the church because that's obviously where the bell is then you hit your first major setback, the Gargoyles. A new player will probably die several times here but after upgrading your weapons or summoning allies, you beat them and are rewarded with a moment of calm and your first goal. It's been difficult but you feel like you've accomplished something. Now in DS2, you swiftly bend over the Last Giant, probably wander around trying to figure out where to go then hit a similar challenge in The Pursuer. And after you beat him you get... nothing. No goal, no change, no sense of why you did any of that. Given this is clearly meant to be the first area, it's a colossal let-down. I really hate all the chest thumping about how "hard" Dark Souls was (as if beating any game makes you a more impressive person...) because it eclipses everything else that made that challenge engaging. In seems in DS2, the design team made the same mistake.
@calcumalators
@calcumalators 4 жыл бұрын
How is centipede demon bad? I see people complain a lot but if you just go to the right you have a reasonably large area to fight him away from the lava
@Robert399
@Robert399 4 жыл бұрын
​@Linda Niemkiewicz Being told "you won't know why you're doing anything" isn't enough to create motivation. Like Matthew said in the video, this seems like the designers misunderstood how mystery was used (and how it wasn't) in the first game. And about the Pursuer, yes, you're transported to the Lost Bastille. But you have no idea what you're there for and, more importantly, you _still_ have no idea what you were doing in FoFG. The only reward you get is the very gamey feeling of beating a level (even the Drangleic set you're likely to miss if you use the nest straight away). You have no sense of accomplishing anything in the world until you kill the Lost Sinner and even then you don't know why this matters until you try going to Drangleic Castle. I'm not saying every area needs to have an important goal. Transit areas are fine (DS1 had loads) but you need to know *why* you're transiting through them. For comparison, in DS1 you're told that the second bell is in Blighttown "far below" so descending through Lower Undead Burg and The Depths (with *very* deliberately chosen names) feels like making progress. Then you're told than Sen's is the way to Anor Londo. Even in the lategame, it makes sense that to find "the First of the Dead" you should go through the area with all the graves and skeletons and The Witch of Izalith has been associated with fire and demons since the opening cutscene (+ you'll hopefully remember the name "Chaos Witch Quelaag") so going through the Demon Ruins makes sense. The Four Kings you're told directly are in New Londo. The only arbitrary one is associating The Duke's Archives with Seath. P.S. I don't think DS3 handled it terribly well either. The feeling I got arriving in Firelink Shrine was "you know how this shit works by now, get on with it". I haven't played Bloodborne but from what I've heard that approach is thematically relevant to that game + it makes sense in-universe because you're literally employed to hunt the monsters.
@fioredeutchmark
@fioredeutchmark 4 жыл бұрын
Robert R DS2 isn’t about mystery, it’s about the inevitable. I’m pretty sure this whole experience has gone several miles over your head if you agree with anything in this critique. Trying to argue DS1 is anything other than hugely vague is laughable I mean the way you get to lower undead burg is about the least intuitive bit of level/quest design I’ve played in a game post 2006. I mean if anything, what you’re told at the start makes you think you can get to both bells from firelink shrine (which you can’t without the master key) And that’s just miles from the truth. Basically what all these criticisms of DS2 come down to is; YOU don’t want to learn a new game and it’s mechanics. DS2 (with the dlc) has the best 2 bosses in any Soulsbourne game and the best level to boot. Also the design decisions made in DS2 carry through, almost completely, to bloodbourne which is widely regarded among critics and the informed public as the game of the generation/decade so I find it bizarre anyone has this much negative to say about its immediate spiritual predecessor!?
@Robert399
@Robert399 4 жыл бұрын
​@@fioredeutchmark Trying to analyse other commenters' mental states or motivations is dickish and stupid but in this case I'm happy to return fire. If you think the PLOT, not the lore, of Dark Souls 1 is "hugely vague", clearly you don't understand the difference and this video went over your head. The main plot is a series of clearly expressed goals: immediately Oscar tells you to ring the Bell of Awakening. As soon as you arrive in Firelink, the crestfallen warrior tells you there are 2 bells, 1 in the church and 1 in Blighttown. After you do that, Frampt is waiting in Firelink and tells you to go through Sen's Fortress to Anor Londo. You then give the Lordvessel to Frampt (or Kaathe) who tells you who to kill for the 4 lord souls. Then you go back to the kiln to fight Gwyn and either kindle or snuff out the First Flame (which your respective serpent tells you to do). There's plenty of ambiguity in the *world* but not in the *player's goals* or what you're trying to achieve (note *trying* , not necessarily the outcome). _EDIT: I missed a bit of your comment so, to be fair, yes the path to lower undead burg is arbitrary and annoying. But as I said at the start, these sorts of things feel like mistakes or bad decisions in DS1 whereas in DS2 they feel intentional_ I haven't played Bloodborne so I can't comment on that but to say "the predecessor to a good game must be good" is idiotic. Exactly the same design principles and mechanics can be applied badly in one game and well in the next (Assassin's Creed 1=>2; Far Cry 2=>3; Just Cause 1=>2; ...)
@jakeinator21
@jakeinator21 4 жыл бұрын
​@@fioredeutchmark "I’m pretty sure this whole experience has gone several miles over your head if you agree with anything in this critique." Yeah, this is the sentence where you lost me, bud. It's fine if you wanna disagree with matthewmatosis, but pretending he doesn't have any valid opinions/facts/arguments/criticisms in this video, even if you think that Dark Souls 2 is the best in the series, is just plain ignorant. Also, what design decisions exactly are you referring to that were brought over from DS2 to Bloodborne? I find this argument confusing since Bloodborne was more a spiritual successor to Demon's Souls than DS2, especially considering that Miyazaki wasn't even involved with DS2 because he was heading Bloodborne during the entirety of its development...
@Jaqen-HGhar
@Jaqen-HGhar 10 жыл бұрын
"Without MIyazaki directing this game may as well be fan fiction. The difference is some fan fiction writers would have the sense to not to bring back the spirit of every major boss from the last game" - Matthewmatosis
@seaman_de_man
@seaman_de_man 3 жыл бұрын
Yeah well look at what happened with ds3 lmao
@StephanuSneed
@StephanuSneed 2 жыл бұрын
@@seaman_de_man That they actually bothered to continue the story of 1?
@seaman_de_man
@seaman_de_man 2 жыл бұрын
@@StephanuSneed they didn't continue it they just haphazardly threw in many aspects of 1 and some of 2 and called it a day
@StephanuSneed
@StephanuSneed 2 жыл бұрын
@@seaman_de_man No. They continued the story of the Way of White, Lloyd and Gwyndolin, having Lloyd be rejected by the WoW and Gwyndolin take his role, while building a city for the descendants of the gods, only to then be vored by one of them. They showed us what the legacy of Artorias became, with undeads devoid of purpose taking it up knowing full well they will end up like him. They showed us the end of the race of demons, with Quelana finally going back home and getting slaughtered together with what remained of her family. They showed us what became of Gwyn's childrens. They showed us the logical conclusion of the chosen undead being able to link the fire, which is a kingdom forming with the purpose of continuously doing it, as Lothric does, and building institutions to do so, like the order of Fire Keepers we see in that game or the shrines. And they showed us the logical end of a world where the flame is continuously being linked, that being a giant desert of ash. They didn't "haphazardly threw in many aspects of 1 and some of 2 and called it a day", they developed the world to its logical conclusion, continuing and finalizing character arcs and plot threads from 1. Which is what a sequel, especially the final one of the series, should do. Unless it's trying to do something unique like DS2 did, trying to tell a more personal story, which is why i can forgive the game for not trying to do what DS3 did. I'm just glad they brought by Miyazaki for the final installment.
@JerryMcB3rry
@JerryMcB3rry 2 жыл бұрын
Well, despite the third game retreading the same story again, I'm gonna be honest, what could Miyazaki have done in that world? I think he felt a little bit creatively pigeonholed by that game. I actually like the way ds3 has you killing the reincarnated forms of previous beings who have linked the fire before that refuse to do it again. Original? No, but still alright for what he could have done with dark souls 3. Ideally, you'd set each dark souls game in completely different settings with vastly different goals, but unfortunately that didn't happen...
@Timeothy
@Timeothy 5 ай бұрын
Dark Souls 2 is truly the Dark Souls mom says we have at home
@OhVicanne
@OhVicanne 4 жыл бұрын
Okay But the Majula theme is so sweet
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