I am a fan of these games, but yes they are not without flaws and are not masterpieces. Many fans are just copers and want to show how good they are, because they beat Souls games.
@TheSandkastenverbot6 ай бұрын
I love most Soulsborne games and spend more than 50% of my time playing them. But I also share a lot of your grief. Dark Souls 3 is especially annoying with its swamps and catacombs and other shitty areas, bad enemy placement, weapon constantly hitting a wall etc. Every From Soft game has more than enough annoying elements and no-one understands why Myazaki insists on having them anyway. Us fans still love those games because for us they offer so much other games don't.
@SolonGaming6 ай бұрын
It's ok to like bad games and since i played almost every Souls like there is, i can understand the charm of these games, like level design, exploration and environmental storytelling. That being said a huge portion of the fandom of these games is rabid and needs to learn it's place or the genre will stay stale or even get worse. Nothing will stop Myazaki from making these games micro-transaction hell once he realises how unconditionally addicted the fans are. You will see what i mean and why in my next video parts.
@bruhbruh-id5xu3 күн бұрын
@@SolonGaming but you said you hated the storytelling and lore
@eggmiths36423 күн бұрын
@@SolonGaming 6 months later but nah I don't think so, these games run on marketing and optics, and are seen by the (extremely stupid) community as the last remain of "real gaming" or some cringe sheet like that, they aren't risking micro transactions because that would universally look bad.
@SolonGaming3 күн бұрын
@@eggmiths3642 You are underestimating the addiction of the average souls fan and overestimating their intelligence.
@eggmiths36423 күн бұрын
@@SolonGaming If that happenned it would be an outrage, I think what they're doing now is far worse to be clear but micro transactions, for so called true gamers that only value their image as such, are a no no. Of course shit coding, trolling, awful camera etc all that's acceptable, you know how it is.
@elijahfyffe517616 сағат бұрын
You hit the nail on the head with why souls fans overrate the games. I started the franchise because I heard it was like MonHun but harder. I beat the main trilogy and elden ring, but I’ve come to find the fans are so petty. They’re games, they’re not real. Objectively, wii fit is harder.
@ehLamb3rtКүн бұрын
"i refuse to engage so game is bad"
@robiocraft238322 күн бұрын
Not being able to attack in narrow pathways doesn’t have to mean you must stay at disadvantage, because one option is luring the enemy out, choose weapons with thrusting attacks, or just switching to projectile/spell.
@mrmrpersonman475316 күн бұрын
Top ten jokes that went too far
@Fruittuitella6 ай бұрын
"It doesn't even matter which direction you dodge roll to" Whilst showing a clip of someone who dodge rolls the wrong direction and thus gets hit. lol
@SolonGaming6 ай бұрын
The hit obviously happened after the roll invincibility frames ended
@Fruittuitella6 ай бұрын
@@SolonGaming yes, but the point of dodging is not only to get i-frames, but also to get in a position relative to the boss where he can't hit you, which in this case was behind him.
@SolonGaming6 ай бұрын
@@Fruittuitella That's not even necessary most of the time because the bosses usually track you with their attacks and their attacks are slower than your dodge roll intervals. It is still definitely the better choice because sometimes they just lose you and start missing their continuous attacks to the position you were before, but not a necessary one.
@Fruittuitella6 ай бұрын
@@SolonGaming that's horse shit. There are countless bosses where this is a necessary mechanic to understand
@SolonGaming6 ай бұрын
@@Fruittuitella Dodge rolling to a direction is a ''necessary mechanic'' to understand. Wow such depth, nothing pretentious here.
@alexandrubighiu7637Ай бұрын
I mean when you said about the dodge being important only for dodge frames, you showed one dude doging the artorias left hand strike to the right and artorias just followed him,but if he doged to the left he couldn't do that + if people enjoy a game, don't call them dumb + not all the dual bosses are bad
@SolonGamingАй бұрын
The hit obviously happened after the roll invincibility frames ended. Generally speaking, the direction doesn't really matter with a few exceptions.
@LamronRoblox6 ай бұрын
39 seconds into this video and already found one solution to 1 of your problems you can customize witch sounds are louder than the others in the settings.
@SolonGaming6 ай бұрын
You need to hear the noises at times to have an idea where some traps or enemies might be and you don't know when a boss fight might be coming to make the change and you can't pause during boss fights
@SuperSky94 ай бұрын
Undebatably, The BEST Souls Games Critique Video on the internet. Only issue with the video is it should've started at 07:54 and everything before it should come after because it generalized the souls games a bit too much. Also, I like to thank you for making this video, I thought I was the only one who saw that gameplaywise the games are very unresponsive. Regardless of which class you play, the only difference was stats, not gameplay. Gameplaywise they all play like a strength warrior trying to roleplay as another class with their skyscraper sword swing timing. This is the perfect post-nut clarity video to all souls fans.
@SolonGaming4 ай бұрын
There will be soon a part 2 where i will explain and analyse the sick mindset of Souls-like addicts.
@SuperSky94 ай бұрын
@@SolonGaming Well, consider me subscribed.
@16bitboo33 ай бұрын
A very insightful video, it has given me a lot to think about since I'm currently working on a combat-focused game for the GameBoy. I'm mainly taking inspiration from Punch-Out, are there any other games besides Devil May Cry that would have examples of a good combat system and any other games with examples of bad combat systems?
@SolonGaming3 ай бұрын
I see, a fellow game developer. As a newbie, i think it's fine to make a Punch-Out like combat. You have a clear goal and all you need to do is try and see if you are capable or reaching it. I can hardly remember how the NES version plays, since i haven't played it in a very long time and i never played the Wii version. Personally, i would like to create something close to the Metal Gear Solid 1 or MGS 2 if i can afford the budget. The safest way to go with your first game of course, is something way more simple, like a 2D platformer. I recommend you check out the Celeste game, a masterpiece 2D platformer made by a single person.
@SolonGaming3 ай бұрын
Good gameplay would be something that's easy to get into, but hard to master. A game that demands good reflexes and/or brains, without wasting any unnecessary time. A game that respects the player's intelligence and time by thoughtful design choices that actually teach the player the mechanics needed, instead of just thrown stuff all over everywhere like vomit. Celeste is a perfect example. If your game is very short, make sure there are a couple of changes in every playthrough. Either the A.I. changing it's behaviour or different opponents/enemies appearing at different places. That adds replay value and you will learn a lot by understanding how to program good A.I. which is extremely important in both making a fun video game and in possible future jobs.
@16bitboo33 ай бұрын
@@SolonGaming Thanks for the feedback. This isn't actually the first proper game I've developed, but it is the first project where I want to go all in and make a GOOD game.
@SolonGaming3 ай бұрын
@@16bitboo3 Welcome to the club. My entire channel's point is to make the video game industry better by convincing people to give a chance to the indie developers and of course i will start my own company as well. You will see extremely harsh criticism coming from me, because i don't plan on holding back against lazy mega corporations who use predatory marketing tactics to succeed. Good luck with your project.
@alexandrubighiu7637Ай бұрын
The think about hiden walls, they are a little bit different then normal ones
@InfernalMonsoon8 күн бұрын
What's funny about this video is you DO actually make some really solid points, especially about the long time issues that From Software has never fixed as well as the newer issues introduced as the games got faster and harder, along with the pitfalls that other Souls-likes fall into. The problem here is you make your arguments in extremely bad faith; attacking the fanbase, showcasing footage of incredibly rare bugs that 99% of players are very unlikely to find, disparaging universally loved aspects that these games do really well and even making up lies to excuse your lack of skill, knowledge, forsight and common sense - it's all really petty. I'm all for people expressing what they dislike about these games, honestly I feel there isn't enough discussion that highlights the very real issues they have, but that said your own personal tastes are not objective fact. In this case you just have to take the L and accept this isn't a genre made for you, so going out of your way to tear everyone else down who enjoys and makes these games just isn't it man.
@SolonGaming8 күн бұрын
The biggest bad faith argument is that these games require skill or maybe the fandom is really that incompetent.
@anotherhappylanding47467 күн бұрын
@@SolonGaminghere's a question, why are you such a prick?
@bruhbruh-id5xu3 күн бұрын
@@SolonGaming the game isnt for u move on and stop shitting on a good game lol
@JACKETMANE6 ай бұрын
Ok, you had me up until the loading screens. Great bait
@SolonGaming6 ай бұрын
Great cope comment
@JACKETMANE6 ай бұрын
@@SolonGamingToo late mate, I already see the channel you are. Good satire keep it up have a nice day
@SolonGaming6 ай бұрын
@@JACKETMANE You have comprehension issues
@JACKETMANE6 ай бұрын
@@SolonGamingthe only thing that’s giving me comprehension issues is you because I can’t comprehend how stupid most of your points are
@iamMildlyUpsetWithMostOfYouTub8 күн бұрын
This video had a lot of great arguments but my god how did he let that map bit stay too 😭
@TuanNguyen-yz3kwКүн бұрын
After many games. They didn't even try to fix those issues and pp calls ER a masterpiece. They are now obsessed with making nonsense bosses because of "roll - hit"
@swag98246 ай бұрын
idk why souls fans are so protective and insecure about these games that every legit criticism just gets responded with "skill issue", or "youre bad at the game". I love elden ring but i also agree with most of whats said here, its really not a "hard" game because it relies so heavily on trial and error. The worst part imo are the bosses, its just either learning a specific enemys pattern that doesnt help you in any other encounter or brute forcing. I mean yeah its a kind of difficulty but its just not fun. Theres basically no reactivity, combos, animation cancels etc, opportunities for actual skill expression. Of course there are some exceptions, like malenia whos funnily enough the one ppl call the "hardest". Also other stuff like the bad balancing, enemies hitting through walls, bad controls, are just shit fromsoft inexplicably gets a free pass for from their weird mythical status among devs
@SolonGaming6 ай бұрын
Agreed. I don't love Elden Ring, but it's my favourite Fromsoft game because it allows me to skip fights and explore freely. Also there is a reason Fromsoft fanboys react like that to criticism. I will be explaining it in the next parts.
@bruhbruh-id5xu3 күн бұрын
so the games not for you,how is it bad?
@eggmiths36423 күн бұрын
It's never about the game it's an identity thing, basically they see beating this self labeled hardcore game (instead of something harder like, let's say, MonHun) as their biggest accomplishment and feel vindicated insulting and trolling people in trouble, don't even think they appreciate any aspect of the game itself in the slightless.
@bruhbruh-id5xu3 күн бұрын
@@eggmiths3642 lol what? Most reviews of the game hate it bc of its difficulty
@eggmiths36422 күн бұрын
@@bruhbruh-id5xu What's your made up source for that? mine is the 95 in metacritic
@ZodiacEntertainment210 күн бұрын
I definitely agree in some sense for the later entries, but Demon's Souls itself has better RPG elements and much better storytelling than the rest of the series. It isn't relying solely on difficulty or lackluster action game mechanics to carry the experience.
@SolonGaming10 күн бұрын
Does the same apply to it's remake?
@ZodiacEntertainment210 күн бұрын
@@SolonGaming The remake is mostly identical, although the visual storytelling is altered a lot. It doesn't bother everyone. I do think that the difficulty aspect of these games get pushed way too much. There is no reason for it to be at the front of the discussion; anyone can beat these games with some patience or the use of summons and that's a GOOD thing. Nobody should have to trial-and-error their way through a boss for 4 hours to beat it. The fact that so many people have gotten themselves wrapped up in this series for the "gamer cred" is pathetic, but it's partly the fault of Bandi Namco for marketing the original Dark Souls with the "Prepare to Die" tagline. They have been riding that reputation for profit ever since, and the marketing has been highly effective in one of the most toxic ways imaginable.
@SolonGaming10 күн бұрын
@@ZodiacEntertainment2 Thanks for the great feedback. I hope one day Demons souls comes to pc so i can give it a try.
@eggmiths36423 күн бұрын
@@SolonGaming No, the remake is a joke
@eggmiths36423 күн бұрын
DeS is indeed the GOAT, I think BB even being the opposite (extremely combat focused) was very good, and DkS1 still very interesting, despite its many flaws.
@Neo-xl2os2 күн бұрын
I'm a big fan of the souls games, particularly DS1, and you make a lot of good points, some issues cover the whole series while others depend on the game. (mucho texto ahead) Calling souls fans bad and pretentious while then going ahead and jerking yourself off to hack and slash games was just an unnecessary section of the video. I don't play those games and from an outsiders POV they're probably fun, but you're just acting like the type of souls fans you're criticizing. These games are just not for you dawg. While it's true it gets stale and boring fighting bosses by just rolling, in some games like DS1 you have the option of blocking, having a heavier loadout for poise (stat that lets you take some hits before staggering) or trading HP with the boss which is just not viable in DS3 and ER. Miyazaki somehow thought the praise of the bosses having longer combos and crazier movesets in DS3 was good and now we're getting boss fights that are just unnecessarily hard. The bosses in older games have at least 1 move they delay, but in ER bosses have half or the entire moveset being a delayed attack, and don't get me started on the crazy fast attacks some bosses pull out of their ass. ER seriously changed how the bosses work in these games (some of them instantly react to inputs instead of actions for example) and I'm worried of the direction Miyazaki is taking these boss fights in. I can understand the frustration of having delayed actions and dodgeroll i-frames, but timing your moves against an enemy or boss is part of why so many people find the gameplay loop of these games satisfying. Losing gank fights (not bosses) is a player side issue, you can filter out enemies one by one or if you have a big enough weapon or AOE spell you can kill some in one swing before continuing with the next. Having your weapon hit a wall in a narrow space is frustrating, but again you have options to deal with this: either bait the enemy out or use a weapon with a thrusting move, however I agree that enemies not hitting the walls is complete bs. Stamina system is there to force you to manage and time your actions instead of hacking and slashing endlessly (until DS3 came out). If you're willing, you CAN have a heavier loadout to dish out more damage or have more defence and this decision is entirely on you (outside of DS3 and ER, because poise and damage resistance are non-existent). You show a lot of bugs, which either seem to be incredibly rare or patched, I've personally never had these happen to me and don't know anyone who has had this happen to them but I understand the frustration with them. Speaking of ranged weapons, if we're talking about MAGIC (mostly sorcery) then yes I agree that it seriously just kills a lot of the fun and challenge these games present. But real ranged weapons like bows and crossbows are just garbage, you can definitely beat the game with them but it's going to be incredibly tedious and boring. Bows take too much time to draw giving most bosses enough time to close in and crossbows dont do enough damage. Souls being the game currency and EXP needed to level up I find are very convenient in these games as it would feel monotonous to obtain both money and EXP, I'd rather play skyrim for that. In these games there's a button that teaches you what attribute is supposed to do in the menus, this is not an example of trial and error but a player issue, and you can read item descriptions dawg. Losing your souls after dying a second time is part of the challenge, either spend them all if you're worried about them or carry on with the risk of losing them permanently. Trying out new weapons isn't that much of an issue unless you spent a ton of souls on a specific build, then again this is a non issue in DS2, DS3 and ER since you can respec your levels with the help of an NPC and a special item. They teach you at the start of the game what your controls and actions are like backstabs and parries (ER's tutorial is the better one in the series). Yeah the boss runs outside of ER are just horrible, DS2 being the biggest culprit of this, thank fuck they added stakes in ER.
@SolonGaming2 күн бұрын
At no point i jerked myself off to hack and slash games. These games require actual skill and even if their fandoms were acting like souls fans, they behaviour would be obnoxious, but their point of ''git gud'' would actually stand. None of the options you mentioned add any depth or make the games interesting in any way. These games require zero thinking, and zero skill. They offer no stimulation which is why they are mind numbingly boring.
@GruesomePizza19927 күн бұрын
Games with actual good combat. Kingdom come Deliverance, Mount and blade, and bannerlord. Even for honor has a better combat system. I always joked with my friends that I don’t seem the appeal, it’s just a series of strategic butt pokes, and abusing invincibility frames out of necessity.
@andrewporter186810 күн бұрын
I'm not alone in the world! Praise be to God! Someone understands this garbage game and games for what they are finally. Skill comes from having agency which is your capacity to do things, and dark souls seems to just take that agency away from you in the middle battle unless you unskillfully increment a counter in a menu to have more health and stamina. I've only played Elden Ring, but I've also seen a lot of stuff on KZbin of other Dark Souls titles, and it's all quite same-looking, especially when the UI is basically the same for each. Even if you do get good at these games, each boss is basically its own puzzle, so learning one boss produces skill (or "skill") that does not transfer to other enemies. It also is really nothing more than roll; attack; repeat. That's not deep. That's one layer of actions. You can't take away my agency for doing necessary actions like attacking and defending, then complain "skill issue" and "git gud" at me when there is no skill to be had in that, and saying this is a "challenge" or "hard". Well it is hard, but it isn't challenging because to challenge requires that something skillful be tried, whereas hard simply means difficult to overcome in general. Skill requires something to get good at in the first place by definition. A skill issue implies with respect to some skill a failure on my part to do what I _can_ do but didn't; but removing the agency to do something means I _can't_ do that thing; therefore it is not a skill issue, but the developers having no idea how to design a game's combat to be skill-oriented, and people being equally out of touch with reality, only ever letting someone else do the thinking for them which disposes them to being easily manipulated. QED Ты молодец!
@SolonGaming10 күн бұрын
You only watched one part of a series. I analyse the skill vs trial and error thing even more in part 3 and people still did not understand so i am soon going to make a fully dedicated video explaining very clearly the difference.
@andrewporter186810 күн бұрын
@@SolonGaming You got a discord?
@SolonGaming10 күн бұрын
@@andrewporter1868 Nope. Sorry i am not online enough to find the time to make one. Maybe in the future if i replace KZbin with my job and i have a reason to, i might make one.
@SolonGaming5 күн бұрын
By the way i read that comment you made where you explain what skill means and compare Dark Souls to Minesweeper. KZbin hid it for some reason, so i had to sort the comments to ''Newest First'' to see it. It's a great comment, but way too many sophisticated words for the average person to understand. I am making a video where i will very clearly explain what skill is in a way that even the least intelligent ones will be able to fully understand and i will give some perfect examples as well as some visual explanation.
@andrewporter18685 күн бұрын
@@SolonGaming Nice. I've noticed the ghosts haunting the channels tend to not like what I have to say it seems. Unfortunately, I suck at explaining things in common terms and in general. I've been pretty absorbed in the abstract for most of my life as a software engineer, and also quite isolated, so... not much I can do about it save with practice. For sure, more could be said, but... meh. I'm just going to prove the point by fixing Elden Ring and Sekiro with my own mods. Sekiro actually has a pretty strong foundation to work with, so I look forward to finishing it, especially since I'm starved to find good games to play, and it was quite disappointing to find out Sekiro was yet another dud, really to be expected at this point being another From Software game. Here, the advertising of moves, and the punish-reward system, are both working together against the player, and the NPCs also don't play by the same rules as the player as usual which the devs seem to exploit to make the appearance of challenge and difficulty. In my experience talking with people about Dark Souls, Elden Ring, and now Sekiro, everyone is mistaking it for their own fault, not that of the game. This is the mindset of people who unfortunately can't see past appearances, or even refuse to analyze past them. By the way, I'm afraid I can't agree with your use of insults as opposed to just stronger language. It's not productive, and just gets the appetites riled up which proves only an obstacle for people who already, for the most part, seem to rely on emotion considering they lack any premises to support their claims, thus potentially turning them away simply because of being naturally averse to insults which really have no place in the syllogism in the first place and constitute ad hominem anyways. Besides, emotion does not come from the intellect, so the only possibility is due to a choice to enjoy such. I myself once loved contention for self-seeking, but this is a vice no less, so I directed my intentions to the good of others while overcoming my fault. For your own good and others, I implore you to do likewise and direct this appetite towards the good. Most of what I get from most people who like these games are claims but no premises really, whereas everything I believe is formed of myself, and I have an answer for almost everything anyone could try me for; and for the things that I don't, I usually can come up with a reasonable list of syllogisms on the spot, so not too much of an issue. I would just say instead to spurn and provoke their consciences with guilt by pointing out the defects, pointing out how shameful and embarrassing From Software's design is, and even better, using the very means and gameplay by which they pretend to understand and turn it against them as an example of how it actually is the opposite of what they think which you have done a little, but not as much as just commenting over what is being said and done. You'll get a better response, and you will also better, hopefully, direct them away from such truly shameful praises for having accomplished nothing great and worthy of praise. If others should then find the belittlement of what they love as a personal attack, then that is their fault, and confirmation of the cause of their claims being unreasonable.
@Havel_the_rock7636 ай бұрын
Good video about soulsgames and they're problems, while i like the combat snice it's very simple and easy to understand, i know why others would think that it's bad or even garbage, it's very mindless and most of your attcak animations barely get used, one thing i agree with you is the fact that the camera's are garbage in these games, it's never been good even after a decade, if an enemy or groups of enemies or a boss does it's longass combo if you roll back against a wall the camera just zooms in on your character and does nothing to help you, it's a massive flaw and i don't understand why they haven't fixed this shit or at least try to improve it in some ways, Im surprised you haven't talked about the quest design in this game, im the old soulsgames, (DeS DS1 etc.) Are okay but in elden ring or the older ones why haven't they changed it? It's garbage in elden ring where you have to follow a guide otherwise it's impossible, Anyway i could go on but it'll be too long, so all I'll say is all the complaints you had are valid, and some of the shit you criticize the soulsgame (the camera, and the enemies attckas going through walls) are things that are objectively bad about these games, there's no person that doesn't hate that about the soulsgames.
@SolonGaming6 ай бұрын
This is the kind of fan these games need so they can evolve. I love action-PRGs, but the souls-like genre keeps people away from them since it's getting filled with so many copy pasted similar games. They need to learn and do better. As far as the quests go, they are part of the game being too cryptic problem. These games require a lot of online help if you want a 100% completion.
@user-md6uz1or9j6 ай бұрын
Just wait till my man discovers bloodborne.
@SolonGaming6 ай бұрын
You mean till it comes to pc and at 60fps
@spriggy_61175 ай бұрын
Good video. The mod that adds Dante with his DMC1 moveset to darksouls improves the game a thousandfold and actually makes it fun. Also the lack of checkpoints and no pausing means you have to set aside massive amounts of time to sit through these games. Actual action games >>> Soulslop
@bruhbruh-id5xu3 күн бұрын
my guy youre playing games from the early 2010s and wondering why the visuals might have some flaws,try playing some newer souls games lol
@0710elsanky6 ай бұрын
What boss are you stuck on that made you make this video? lol
@SolonGaming6 ай бұрын
Delusional strawman
@hellonation3328 күн бұрын
I prefer the Team Ninja style of games
@SolonGaming28 күн бұрын
I said the same thing in my second ''Game Awards'' video.
@hellonation3327 күн бұрын
@@SolonGaming Cool. I will take a look at it
@bruhbruh-id5xu3 күн бұрын
how is attacking the fandom valid criticism lol,bro is just bad
@jackalx215420 күн бұрын
My main problem with the Souls games and Elden Ring is how bland the combat is. It lacks the depth that would usually be in other combat games. The player is so limited for no reason and the enemies and bosses sometimes feel like they are not tuned properly for the player combat. The bland movesets, lack of moveset variety and clunkiness doesn't help. Not even the Boss and legendary weapons have unique movesets or mixups. I don't understand how people can praise such bland, clunky combat and not take criticism. Like don't they play other games?
@SolonGaming20 күн бұрын
Miyazaki has never made a game with good combat and apparently he is not willing to ever improve since he found an audience of worshippers. As for the reason the players are worshipping, i have an entire dedicated video coming out.
@bruhbruh-id5xu3 күн бұрын
bland boss movesets? did we play the same game?
@jackalx21543 күн бұрын
@@bruhbruh-id5xu Bland boss WEAPON movesets. The boss and legendary weapons don't have unique movesets for the player. They share the same moveset of their weapon class which is just lame, especially with how anime and over-the-top the boss movesets are. The player is limited to like 1 or 2 movesets per weapon class, which essentially makes them all just weapon skins with different stats. I would much prefer fewer weapons with unique movesets and mixups for the player.
@bruhbruh-id5xu3 күн бұрын
@@jackalx2154 lol have you ever played bloodborne? Weapon moveset varies a lot
@bruhbruh-id5xu3 күн бұрын
@@jackalx2154the move sets aren’t bland
@sjstylesКүн бұрын
Souls-like means games like Lord of fallen, Lies of P, Nioh , etc.. . U don’t call doom2 a doom-like game. Miss leading title.
@SolonGamingКүн бұрын
Souls-like is the genre's name. You call Metroid and Castlevania Metroidvanias.
@mr.tacocat82796 ай бұрын
To make it short. There is a comunity that like it to test their reactions in perfect doging enemy attacks, they like to try and error stuff, they like to learn the mechanics by trying stuff out. If you don´t like the game, thats totally fine. The game ist just not made for YOU. I like the souls franchise, but i am not into ff for example because combat with button smashing is just not made for ME. We are all gamers and can choose what we wan´t to play, so please stop flameing other people opinions just because you dont have the same opinion. I still give you a thump up anyway because it was fun to watch as an Souls-Game lover :)
@SolonGaming6 ай бұрын
I am not concerned with what you guys like, i am concerned with the tons of lies surrounding these games and the fandom being obnoxious pretending it's good at games that require no skill. In my next parts i will be exposing the lies the fandom keeps spreading.
@erigos_77192 ай бұрын
Souls-like isn't a genre PERIOD!
@SolonGaming2 ай бұрын
Too late for that now, the popularity itself gave birth to a genre. The only thing we can do now is expect some improvement by giving feedback.
@erigos_77192 ай бұрын
@@SolonGaming Or we can choose not to play those games. The problem is that you can only have like 12 blacklisted tags on Steam.
@SolonGaming2 ай бұрын
@@erigos_7719 Fair enough. I am still willing to try and beat some sense to the sane people of that fandom and see if there is even a tiny bit of hope for improvement.
@Adam-p5q6 ай бұрын
160 views 0 likes
@SolonGaming6 ай бұрын
And 0 counter arguments
@kennedy-uz4wb5 ай бұрын
I would pay to see Synth reacting to this video. Another than that, I get your points, but it just seems that you want souls games to be final fantasy'ish games instead of understanding the game itself.
@SolonGaming5 ай бұрын
I don't want them to be final fantasy'ish. I want them to be good at action or good at RPG mechanics. What did i not understand about these games?
@kennedy-uz4wb5 ай бұрын
Like when you complain about the stamina bar. Well, if it was infinite, it REALLY would be a game that does not require that much of skill. Souls games, at least in demons souls and ds1 ( I do agree that ds3 and elden ring can be roll spaming) positioning really does matter (Like in the Ornstein and Smough fight, where you have to use the pillars) and you cant just roll spam, bc you WILL be punished for that. And you have to acknowledge that there's more than a type of skill, not only mechanic skill (which games like DmC thoroughly rely on). Plus, it does matter the direction you roll. And about the trial and error thing, which is a mayor point of your video, is not a inherently bad thing, DS1 did it in a unique way for the time and it was part of the premise of the game and worldbuilding. When you get stuck in a boss or something, its just because you haven't figured it out yet. The first time I finished the game was a experience like no another because of this. The dark souls premise involves that and I think they did it pretty well. But there are some things I agree with you: ds1 can be too fucking slow, souls games have bs environment hazards sometimes, the combat is really simple compared to another hack'n slash games (even tho I don't think it has to be, but it will be less fun nonetheless), and in some point, memorizing patterns is really just annoying sometimes, but you can get around it with another strategies sometimes. @@SolonGaming
@SolonGaming5 ай бұрын
@@kennedy-uz4wb The stamina bar doesn't make the game more skill based, it just makes it more tedious. The Ornstein and Smough fight is a duo boss fight, of course positioning matters because it's literally impossible to consistently fight and beat two strong enemies at the same time. You need to isolate always or just try and err until you get good RNG. I mentioned all that. Dude if you like pure trial and error games i don't know what to say. You might as well play The Immortal. That's not how any game is supposed to be. Trial and error should only be a tiny part of a game and not the game itself. There is nothing challenging in memorizing what killed you so you can try doing something else. It's pure time consumption. There is nothing smart to figure out. The figuring out is not about having brains, it's about taking a wild guess as to what the devs want you to do. The strategies to get around the core combat are all technically cheese.
@qazyhn946 ай бұрын
bad video but games are great if u have hands
@SolonGaming6 ай бұрын
I like how you admit the only "skill" the games require is having hands
@no_4h246 ай бұрын
@@SolonGamingfunny how u talk abt skill yet the whole vid u whine abt how its too hard for you
@SolonGaming6 ай бұрын
@@no_4h24 You must have severe hearing issues besides being delusional. Give me a single timestamp where i whined about the games being hard. A SINGLE ONE.
@robiocraft238322 күн бұрын
Not being able to reallocate your stat levels point is factually false, it’s only true in the older titles like DS1 and Demon’s Souls.
@SolonGaming22 күн бұрын
The later games allow you to reallocate the stats way later on and you can make tons of mistakes until then to the point that your playstyle is almost unplayable or very tedious, forcing you to restart the game. Also there is a limit to the times you can reallocate and finding the one place that allows you to do it is missable.
@robiocraft238322 күн бұрын
@@SolonGaming Not sure about the treshold of intelligence you’re speaking of, because any regular person who levels up will try to understand the stats and how much they impact the gameplay. the defense and resistance stats stay mostly the same even if you level up only one of the stats, the main stat that is imo important is health and then the stats that stack with your weapon of choice, the rest is bare minimum that is required for each build. If you go the min-max route it’s possible to make the game a lot more trivial and even easy, but all that requires planning and research still. The limit is there, which I agree is quite redundant because it limits the replayability of the games, but besides that most of them allow you to equip a weapon before reallocation and gives instant stats feedback before accepting the reallocation of levels. Missable, if you play offline mode, thats exactly why playing online is prefered because of hints people leave on the ground for other players.
@SolonGaming22 күн бұрын
@@robiocraft2383 Someone who gets into a souls game for the first time has no clue about what stats to level up and is almost guaranteed to make tons of mistakes to the point of restarting. Even the Act Man himself did so. Online play is cheesy, full of spoilers and many times cancerous due to invaders and trolls.
@robiocraft238322 күн бұрын
@@SolonGaming Point of restarting is a stretch, like I mentioned it’s possible to figure it all on your own it’s not rocket science. using walkthroughs in games is also not bad, you just save time by using them, but it’s also possible to find everything with enough exploration. I will simply disagree and leave it at that.
@SolonGaming21 күн бұрын
@@robiocraft2383 It's not rocket or any kind of science, it's pure trial and error. It's just luck since you have no clue what might be useful. There really isn't much to figure out, once you try and see what works and what doesn't, no thinking required. ''using walkthroughs in games is also not bad, you just save time by using them'' Same goes for using spells and all kinds of cheese, but try saying that to the wannabe hardcore players and see how they react to that.
@1ad_2kd956 ай бұрын
you know there's something called "getting good at the video game you bought", same logic applies to souls-borne games, its all about trial and error, but to me it just seems like you ran into the boss room after every death without changing your strategy whatsoever
@SolonGaming6 ай бұрын
You know there is something called ''getting good at choosing quality video games'' because time is important in life and you need to invest it so you can have money and be able to skip terrible games that you bought because a delusional fandom lied to you. ''its all about trial and error, but to me it just seems like you ran into the boss room after every death without changing your strategy whatsoever'' So you admit the games require no skill because they are all about trial and error but you still said ''get good''. Sounds like you contradicted yourself. Also don't project your and the average Souls-like streamers playstyle who play the game hitting their heads to a wall until the wall breaks to me. Not everyone has such a low IQ.
@1ad_2kd956 ай бұрын
@@SolonGaming Trial and error still means getting good and learning from your mistakes, thats the whole point
@SolonGaming6 ай бұрын
@@1ad_2kd95 If there is no skill required and the game just wants you to memorise some things, then there is no getting good nor there are mistakes. You don't die because you played bad, you die because the game decided to kill you for not doing the thing it wanted you to do and you have no way of knowing that until you die.
@PS2_Best_Era6 ай бұрын
deja vu
@SolonGaming6 ай бұрын
This is going to be a whole series so it makes sense i wouldn't leave it with an audio problem. If you watch it again tell me if it's any better.
@PS2_Best_Era6 ай бұрын
@@SolonGaming I watched it and the audio was better. The only issue with the other version was the BG music being a bit loud and thus distracting.
@SolonGaming6 ай бұрын
@@PS2_Best_Era Well i need to be as clear and coherent as possible, this is the Souls-like fandom we are talking about. They will find a way to deflect criticism using any excuse available.
@jaycounterfeit97566 ай бұрын
Durka durka get good nerd 😂😂😂
@SolonGaming6 ай бұрын
@@jaycounterfeit9756The sheer irony of this comment
@gamneo83506 ай бұрын
git gud scrub
@SolonGaming6 ай бұрын
NPC runs git gud.exe It wasn't very effective
@nimbus321828 күн бұрын
30 minutes to say that you’re bad at the the games.
@SolonGaming27 күн бұрын
30 minutes of content flew over your head
@husky66725 ай бұрын
bruh, no wonder why you have been banned from 109 communities😅😅😅
@SolonGaming5 ай бұрын
Did you watch it all? It's only part 1 of many.
@lesseredellantro45096 ай бұрын
this is hate bait for sure
@SolonGaming6 ай бұрын
Wrong
@mightydemigod6 ай бұрын
Another nub who can`t time dodge right
@SolonGaming6 ай бұрын
Imagine being so delusional you need to convince yourself that people can't time a single button with enemy attacks in a slow paced game.
@mate81756 ай бұрын
you posted video footage of it LMAOOOOOOOOOO@@SolonGaming
@eternalawait3656 ай бұрын
Cope some more
@SolonGaming6 ай бұрын
The projection of this comment
@lewisdawson48166 күн бұрын
Fair play this might be the worst thing I’ve ever watched and I’m only 2 mins in
@MillieArt2124_13 күн бұрын
your complaints are mostly just a bunch of nitpicks, with the one exception being the problem with enemies being able to hit your through walls. Yes these are all nitpicks but they don’t hinder everyone’s enjoyment of the games especially Elden ring. My advice would be to stop making these types of negative reactionary videos, nitpicking for 28 minutes won’t get you more subs