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Today we're going to dive into HD Ranges. In my experience many students don't take advantage of operations and values below 0 and above 1, which is shame because a lot of fun stuff happens there!
We'll do a quick run through of the concept and than show off two cool uses for it: A way to help with heightmap blending and for adding more interesting detail to our masks - as a bonus we'll make some cool sculpted elements.
If you found this helpful, a like and especially a bell-hit would be greatly appreciated - let's get to the graph!
Link to Example Graph:
drive.google.com/file/d/1xP_j...
Portolio:
www.artstation.com/johnnymalcolm