Darktide Has A Noob Problem

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HeyItsJammers

HeyItsJammers

Күн бұрын

Пікірлер: 353
@HeyItsJammers
@HeyItsJammers 17 күн бұрын
Gonna pin this since some people seem confused to what my point is: I WANT the new players to stay. I want them to play. I do encourage them to get better and eventually try damnation. I am simply asking that they take a moment to look at them selves and reflect. I enjoy playing with noobs on lower difficulties, and I love teaching them. The noobs arent entirely the problem. The title is simply click-baity in nature due to KZbin. So no, not really a noob problem, but still a problem nonetheless. I just wanted to address that a lot of the new players are jumping into really hard difficulties, and Im trying to help them realize they might need more practice. I have nothing against the new players. I happily welcome you all. If you guys would like help with learning, dont be afraid to ask. I can totes make some tutorials and stuff if peeps need it. I was just trying to raise awareness that jumping straight into the final end game content is not really a good idea until youve mastered the basics needed for it.
@thunder2434
@thunder2434 16 күн бұрын
@@HeyItsJammers I got that from the video, Idk how anyone would see it otherwise. I help beginners too, then I need help too sometimes. It's a community where people are usually nice to each other and even with some few toxic individuals most are kind and helpful and welcoming. I really like that. This said peole starting out will just be traumatized trying Auric right away, and Havoc is even harder.
@HeyItsJammers
@HeyItsJammers 15 күн бұрын
@@thunder2434 I think those that got it wrong, took it as a targeted attack. They were part of the problem xD
@Mikeone6545
@Mikeone6545 15 күн бұрын
Well said man me and my buddy are new we are a recently level 30 psyker and veteran. It is very much a team working together game for sure we came over from COD and I agree with EVERYTHING you have said as a new player….this is an awesome game but it is a HUGE learning curve but super fun. We have tried 1 havoc with me and my buddy together with bots and it was hard as hell but very fun we love this game! Keep up the vids man like I said as a noob I appreciate you saying what needs to be said for us all to have fun
@thunder2434
@thunder2434 15 күн бұрын
​@@Mikeone6545Welcome to Darktide fellow rejects! For the Emperor! :)
@Mikeone6545
@Mikeone6545 15 күн бұрын
@@thunder2434 for the Emperor!!
@Haiku949
@Haiku949 17 күн бұрын
It’s always a positive when you get a flood of new players to keep the game healthy, but I wish people knew that the high levels difficulties aren’t going anywhere, you will have fun when you know how to play and are ready for the high level stuff
@ssxxxxss
@ssxxxxss 17 күн бұрын
Played the game year ago, and I fully agree with this, BUT low difficulty, Was so piss poor easy you could go throught the damn game with 2 people, I dunno why I got recommend this video, thou, stopped playing after news year, After they released the cosmetic's and not fix the damn crashing to desktop issue.
@thunder2434
@thunder2434 16 күн бұрын
​@@ssxxxxss Let me assure you that even low level is much harder now than a year ago. Gone are they days when you'd walk through a basically empty map and sometimes happen upon a few Pox Walkers and a single bomber on difficulty 1. You get proper hordes now even on Uprising, they just have lower health and don't coordinate as many multi directional attacks as you get higher up. The difficulty increase is even more noticeable on the higher difficulty of course. At regular Damnation or Heresy Maelstrom you already see it, but enemies get smarter with the higher difficulty you play. You get things like Ragers forcing you out into corridors for a waiting sniper to pick you off while you're locked in combat, or Poxbursters jumping at you from muiltiple directions is common. Or my favorite, a Poxburster just posting up behind a corner or doorway instead of rushing straight in at you, or if you're pinned by a poxhound they may just walk up and stand there nearby looking at you instead of blowing up the dog so you get loose (if you survive of course). They can now just walk up calmly and wait watching the dog chew you up, glaring at you with beady eyes. The AI is much better at this now, it's almost like it's played by a human sometimes. Yeah, another thing. Gunners aren't stationary now, they move around, even the reapers (the ogryn machinegunners) re-position, move and fire and can sometimes take cover when they reload. Less bugs now too and a much better crafting system and skill tree, you might like it if you come back to Darktide. :)
@Garl_Vinland
@Garl_Vinland 16 күн бұрын
The game is BAD. Artificial difficulty. Low difficulty levels are so easy you can play with bots. High difficulty is so hard that unless you have fully optimized zealots who have a stupidly broken “don’t die” passive, you just never have fun.
@mac76239
@mac76239 16 күн бұрын
​@@Garl_Vinlandit's a good game, you're just bad.
@ssxxxxss
@ssxxxxss 16 күн бұрын
@@thunder2434 waves are smaller now... Compared to what Hersey was before, GETTING USED to the new nerfs on zealots THOU wtf happened to the flame thrower you used to mow down waves felt so satisfying, IF I had to say if the game is harder is weird, Just because things got nerfed so I guess it got harder but waves are smaller a lot smaller, A.I. is still dumb as heck, Haven't yet had units spawn on my YET that used to HAPPEN A LOT IN HERSEY, Spawn on you or right behind you that fixes the difficulty a bit, WAVES WHERE SO HUGE thou it was so stupid but fun.. uhm, low level.. isnt harder.. its even easier.. hersey got HARDER really harder.. as zealot you could get to the boss solo but at that point you needed help one deal with the waves and one focus on the boss you could do it, BUT KITES were broken, you could kill the boss in 3 seconds with 2 zealots. Barely got to the boss with a full team..
@KyokujiFGC
@KyokujiFGC 7 күн бұрын
This is 100% Fat Shark's fault for allowing low level players to join Havocs in the first place. New players don't know any better.
@MorteWulfe
@MorteWulfe 16 күн бұрын
I have pretty much done just heresy forever. Knew I got pretty good at it, but now felt like they boosted the difficulty of heresy until I realized that there are tons of new players that don't know what to do.
@J.B.1982
@J.B.1982 16 күн бұрын
Gunner type enemies do more damage as well but yeah, it’s noticeable.
@kasperhauser4748
@kasperhauser4748 17 күн бұрын
2+k hours DRG player here. Its the same on Hoxxes. Its not about new players, its about players who cant/wont think. They run on autopilot. They dont care what class they or others play. They dont use their class specific actions. Thats why I only join haz4 max because very often I feel like playing Singleplayer with 3 bots and have to carry the mission
@mist379
@mist379 16 күн бұрын
Mushroom
@prataumdiaserei8033
@prataumdiaserei8033 16 күн бұрын
Mushroom
@Scrublord96
@Scrublord96 16 күн бұрын
Yeah
@johnhenryeden7535
@johnhenryeden7535 16 күн бұрын
Rock and stone!
@Sick_Sara
@Sick_Sara 15 күн бұрын
This is why I only play with my friends. At least I know they'll think and we're gonna have fun the whole time. If we get 3 scouts it's because we wanted to do it for fun, not because randoms won't adjust to the team composition.
@ckoritko
@ckoritko 16 күн бұрын
I use my mic to let them know they’re reaching or missing mechanics and should probably get some lower level experience before jumping into higher level difficulties. Yeah, they sometimes don’t take it well, but we can address issues if we don’t voice our opinions. Happy purging, boys. May the Emperor be with you.
@michaeldickinson6263
@michaeldickinson6263 15 күн бұрын
As a new player I notice hardly anyone uses a mic which is frustrating in learning how to progress
@Albus_Rex
@Albus_Rex 13 күн бұрын
@@michaeldickinson6263 Using your mic to talk to randoms is something we did 10-15 years ago. Now you'll risk getting banned for toxicity. Just not worth it anymore.
@C_A_I_N_N
@C_A_I_N_N 12 күн бұрын
​@@michaeldickinson6263personally I will say I am someone who uses my mic to try to help give advice and try to in general just communicate to my team but I also will say that if you're trying to get your advice and learning from other players well actually in the middle of a game, that's the wrong place to do it at with I'll give you a bit of basic advice now that firstly you should look up guides and start to actually get into the nitty gritty breakdowns about how systems and mechanics and weapons work with the specific things I think you should look up is proper resource management, positioning, and game sense first and foremost. You need to learn to understand where it is you should be in the group based on what class you're playing and what weapons you're using and how your build is supposed to work and you need to understand how to position yourself based on what it is your group is even facing in any given situation as positioning when you're taking on a horde of pox walkers is going to be different than when you're handling groups of snipers or groups of crushers or groups of ragers and most importantly you need to learn when to use resources and to always learn to communicate with your team when resources are available and to also take advantage of any resources your teammates point out properly meaning not using Medicaid charges in locations where you're going to have to stay and fight for us period of time doing objectives and how you either are at your last wound state or you are about to actually leave the area and go past a point of no return meaning leaving without using it would be a waste. . And tell you have this basic level of skill mastered which mind you is mostly to some degree technically book learning of learning proper tactics and game sense more than anything really then you can actually start to take the time to try to improve your actual skill at the game with you'll likely already technically have done this somewhat during the initial period of getting a good game sense going with then lastly and most importantly before you move up to the higher levels beyond say damnation or auric heresy, you need to learn every detail about how player builds work and what makes them actually function well and need to learn what makes a weapon good or bad as each and every weapon has things they excel at or are weak at and thus very different ways you need to build them in order to make the most effective with once you get all of this down is when you can start to take on stuff like orc damnation or maelstrom or even dare to step into the waters of havoc where even the best of the best players are likely going to go down once or twice if not die once or twice with the likelihood that a good team of players in those situations actually wins being frankly not even close to guaranteed but often more like a 60 to maybe 80% likelihood of winning based on the actual builds of the players involved
@eXileris
@eXileris 3 күн бұрын
Most people don't take unsolicited advice very well. They then act childish in response and to each their own.
@TheKingOfBears.
@TheKingOfBears. 16 күн бұрын
I thought I was losing my mind at first. Up until recently I rarely failed any missions and I play only Auric Damnation. After Havoc released, Auric Damnation is a coinflip and Havoc is borderline unplayable. Damnation missions and 30+ Havoc missions are full of players that are just not ready for this kind of difficulty yet. To be fair, its also Fatshark's fault as the explanation for what each mode and difficulty are is awful. The new player experience is also pretty bad.
@ChemGuy1611
@ChemGuy1611 16 күн бұрын
The changes to Gunners and Reapers have also made the game MUCH harder overall on all difficulties. Starting their attackers more quickly and moving around more makes them much more dangerous. Shotgunners too.
@TheKingOfBears.
@TheKingOfBears. 16 күн бұрын
@@ChemGuy1611 Sure Gunners and Reapers are annoying to deal with after the buff but I don't think that matters much when most of the time the team gets wiped by a pack of Ragers or Crushers. Players simply do not have the basic mechanics down for each enemy type and don't do target prio, etc. Fatshark really needs to do something about the new player experience.
@thunder2434
@thunder2434 16 күн бұрын
​@@TheKingOfBears. New players just need to watch some youtube videos and train on lower difficulty. I tend to play low diff from.time to time to help newbies out, even helped tutor a few who asked me to, helped them with what gear to get and played with them so they'd go from lv 12 to 19 where most classes skill trees start to make a difference. You can do that too.
@TheKingOfBears.
@TheKingOfBears. 16 күн бұрын
@@thunder2434 Players shouldn't have to go outside of the game to learn about the game. That's just bad and/or lazy design from Fatshark. It should be explained to new players in-game, they shouldn't have to go use external resources to be able to play properly.
@henryviiifake8244
@henryviiifake8244 15 күн бұрын
I place the majority of the blame on Fatshark for not improving the introduction and training phases such that a newbie would have an idea of what they should be focusing on (eg. an Ogryn keeping the horde off the Veteran so they can get a better shot on gunners, bombers and snipers). As much as I get annoyed in the moment, I can't stay frustrated with someone who doesn't even know what they don't know.
@Koudys_1
@Koudys_1 17 күн бұрын
Expected to get flamed but I agree with this. I look at the game as more complex Killing floor. I got into the game two weeks ago got 2 lvl 30s and still don't feel comfortable playing Havoc. But I have met many players that just try to rush the hardest missions not caring about other players positioning or bosses spawning.
@helli0n73
@helli0n73 2 күн бұрын
Agree with Darktide being a more complex killing floor, as a new DT player.
@0bzen22
@0bzen22 16 күн бұрын
It's usually bad game sense and player placement that bothers me. The rest, I don't really care. Havoc requires more skills and preparation due to the modifiers, but in general, for Auric and Maelstrom, if players have good game sense, it's manageable. Builds, weapons, even skill levels don't really matter most of the time, although of course, it helps. A good team makes Maelstrom trivial. A couple of scrubs who can follow directions, it's perfectly doable. A couple of solo players, well, either they fail and leave, or it's a struggle, and often a team wipe.
@dankmotionsstudios5161
@dankmotionsstudios5161 12 күн бұрын
I hate when solo playere run off and then die. Doesn't help any of us who rely on teammate cooperation to clear rooms.
@drixide
@drixide 17 күн бұрын
I haven't even gotten into the higher difficulties/endgame content, but I've already seen some of this. People playing Heresy and up, not having yet a good idea of how the core mechanics work, making their team wipe. I think one of the problems is that some newer players think that finishing 1 mission out of 2, 3 or even 4 attempts is 'normal'.
@pedropierre9594
@pedropierre9594 16 күн бұрын
I saw a level 30 Vet on Malice that was getting owned, even at max level you got folk who can’t do max difficulty you are right
@perspectivetruth3476
@perspectivetruth3476 12 күн бұрын
It happens, sometimes when i try new build ideas that are just different, not to say good, been known to get smacked around on Heresy, not on Malice though.
@louisvf
@louisvf 11 күн бұрын
because you have level 30 people from PC who have been level 30 for a year, and level 30 ps5 players like myself who are still quite new to the game... Something should arguably be implemented to differentiate the vets from the new level 30 peeps. Not my problem I am already level 30 and still learning...
@G1NZOU
@G1NZOU 8 күн бұрын
​@@louisvf Same it didn't take me that long to get to lvl 30 and that was with three other characters around lvl 18-22, focusing on a single character you could get to 30 in a short while.
@lhellhammer
@lhellhammer 8 күн бұрын
I took a zealot into a havoc 40 yesterday who was talking crap about how true survivor is just being farmed out to people. He proceeded to die within the first trash mob and subsequently within a minute of every revive for the first ten minutes. He then left and made it easier on us by giving us a bot.
@TheHerrDoktorr
@TheHerrDoktorr 7 күн бұрын
@@louisvf Oh so that was you? sucks
@WildlandWeeoooh
@WildlandWeeoooh 16 күн бұрын
Dawg I straight couldn’t get a good game yesterday, so many pyskers exploding themselves. Ogryns standing in front of Veterans trying to clear Elites. and just general running away from the group just stupid. Like how hard to just stay in a group.
@cbh123456789
@cbh123456789 12 күн бұрын
I have over 300 hours in psyker. I'm trying to get use to the new greatsword still. I hope it's a bug but if you force push at 100% peril, you will explode. It gives perils and consumes 2 bars of stamina. Fatshark needs to fix it. One or the other, not both. And please for the live of God, they need to make it stop pushing you both 100 peril when pushing
@cstan93
@cstan93 9 күн бұрын
@@cbh123456789 I think it's a unique feature with the force swords their block-push is classed as warp attack, (you can check this in the Psykanium if you equip uncanny on a force sword) it targets the head and does exactly 1 warp damage it's really goofy but it does let you proc uncanny whilst blocking, so I think it's just that little bit of warp damage pushing you over into peril of the warp if you block-push at 100.
@G1NZOU
@G1NZOU 8 күн бұрын
One or two of those Psykers might be attempting the peril explosion penance. Not all of them mind, I'm guilty of once or twice not paying attention to my peril, Psyker is the class I have least experience with.
@marcusrodriguez7395
@marcusrodriguez7395 6 күн бұрын
Dude I only have like 100 hrs but it's pretty annoying when an ogryn gets in the way and let's ragers and crushers close in for the sake of being big strong man also no one crouches and walks in front of my Bolt gun.
@M240D
@M240D 5 күн бұрын
Ogryns are supposed to stagger ragers and especially crushers. You should be picking off shooters and other specials.
@larskrantz1463
@larskrantz1463 5 күн бұрын
As a 3K hours playing Vermintide 2 on PS, I was very surprised too see that people almost never tag enemies in Darktide. More experienced players allways tagged enemies in Vermintide. You did it almost automaticly.
@agedcaskofcrits
@agedcaskofcrits 17 күн бұрын
The growing pains of not understanding what tools you have and what they can do best is part of the new player experience. The problem is when newbies (like myself) get the wrong impression of what a tool is good and bad for. Example: Smite is great when a team needs to lock down a horde of dangerous elites/specialists to win back valuable space that these mobs rapidly rob you of. It actively HARMS your team if it locks a horde of weak chaff mobs because some of the best buffs available are gained by dodging attacks, attacks which no longer exist if they are getting hit by Smite. But a new player wouldn’t know any better because that is not their main concern at the moment. They just want to have fun and explore the tools given to them, without really being pressured to utilize them that well.
@your-username-here2308
@your-username-here2308 17 күн бұрын
""Smite is great when a team needs to lock down a horde of dangerous elites/specialists to win back valuable space"" Thats what a noob would say. As Psyker you have for example 2 Staffs that do that, just better and more while also not blocking one Blitz Slot for silly smite. The Game is just full of noob Traps, a ton of Skills also dosent do what they say. But the Player base needs to touch some grass. Jumping into harder content is a good way to learn the Game.
@agedcaskofcrits
@agedcaskofcrits 17 күн бұрын
@ Fair point, if I wasn’t using a gun that would be a moot point, but that wasn’t the point. It was to explain a common situation new folks might find strenuous in missions and how tool use can either be the final nail in your coffin or the jaws of life to rip you out of a totaled car. I’m not saying every scenario is cookie cutter textbook, just that it has a time and a place and that it should be how you think about these tools.
@aaronstevens82
@aaronstevens82 17 күн бұрын
@@your-username-here2308 "Playerbase needs to touch some grass, but also play harder difficulties" your brain shorting out?
@mateuszsnerczi6981
@mateuszsnerczi6981 16 күн бұрын
@@your-username-here2308 "Thats what a noob would say". Except he is 100% right. Smite is great and can trivialize encounters IF used correctly. Trauma and Purgatus can cc, until 16 crushers come at you from different angles. And what blitz abilities are blocked? Assail that is completely useless? Or Brain Burst, that can no longer one-shot things with havoc's inflated hp / ranged dmg reduction?
@tillburr6799
@tillburr6799 14 күн бұрын
@@mateuszsnerczi6981 hes kinda right that smite IS a noobtrap because as you get better and better the ability becomes actively bad BUT the reasoning behind the logic is actually wrong. The newer you are the better the ability. But once you have maxxed out gear you should try weaning off the ability
@docuzi
@docuzi 17 күн бұрын
I just got in the game with my PS and when i am playing on Damnation and underleveled peeps go in im like, WTH are they doing in Damnation? Im still no master but i really skill grinded myself on Heresy before even going to Damnation.
@504godzilla
@504godzilla 16 күн бұрын
I no joke grinded to like, lvl 25 on my zealot just doing sedition and malice runs to familiarize me with the mechanics. The jump i made to heresey then damnation the doing it again for auric heresy and damnation really helped me out. I took the time to learn the game. If you dont have the time to put into learning the game then dont expect people to carry you up the mountain
@agentnukaz1715
@agentnukaz1715 16 күн бұрын
That's how it's suppose to be. Otherwise u waste everybody's time trying to punch above ur weight
@SHARKBITE92
@SHARKBITE92 3 күн бұрын
IMO, this game sits comfortably for me at Heresy difficulty and below. Decent enough challenge to keep me entertained and not bored. But not too crazy to where I feel overwhelmed or can't run it solo with randoms. Every now and then, I will try the higher difficulties to test my gamesense and skills. But never for more than 1-2 times before going back to where I feel comfortable.
@HeyItsJammers
@HeyItsJammers 2 күн бұрын
Trust me, I have 100s of hours on the game, and most of those are probably on heresy or malic because I just enjoy playing the game lol I wish more players would realize that it's okay to just play casually. I get made fun of all the time for it, but I just genuinely enjoy the game and want to relax
@J.B.1982
@J.B.1982 16 күн бұрын
The problem is how Fatshark designed the game. When you reach level 30, congratulations, welcome to Darktide. You can know begin to learn how to play your class. And then, you need to level all 4 classes so that you can actually learn how to play the game. I went through each class one after the other but I did stick to a main. Every time I leveled a class I learned valuable insights that helped me play other classes better and be a better teammate.
@helli0n73
@helli0n73 2 күн бұрын
I have to say that someone that is fairly new, even agree with you. I’m grinding the game to learn, have fun and improve my zealot character. I love the game and the zealot class. Sad part is that other new players are even struggling with some of the basics on malice-difficulty. Higher difficulty is more fun, sure. But not for you or your team if you don’t even know the most basic things in the game 🤷🏻‍♂️
@uss_cushing
@uss_cushing 4 күн бұрын
This is where the old hands need to reach out a form bonds with new players. I’ve just hit level 30 and no one wants to TEACH they run through the map and expect me to have the experience of a havoc player. Us new players are willing to learn if you are willing to teach.
@phatticusj9699
@phatticusj9699 2 күн бұрын
I’ve been playing about a month. This is the most in depth and comprehensive melee based fighter I’ve ever played. Everyday I learn something crazy new. Pushes, slides, dodges, button layouts,controller sensitivity, inputs, aim assist settings, weapon combos and crowd control moves. It’s not just a hack/slash super shooter. It’s border line calculus/chess on steroids. Plus coherency is huge.
@uss_cushing
@uss_cushing 2 күн бұрын
@ All of that is true but without someone teaching new players how damnation and havoc works. You cannot improve your skills and the copout statement of get good means nothing if you won’t teach people about the skulls and other hidden secrets.
@alexanderd2973
@alexanderd2973 17 күн бұрын
Damn 1k plus hours but haven’t played in a hot few months, might have to come back to help carry the little ones
@Turnil321
@Turnil321 16 күн бұрын
Protect the little ones
@thunder2434
@thunder2434 16 күн бұрын
@@alexanderd2973 Yes please. Lots of little ones to protect now.
@vmfvictor
@vmfvictor 6 күн бұрын
Completely agree. I would, however, reword one of you earliest points in the video a bit better so that it makes a bit more sense and focuses on what is really important. I think you let this slip through because, like you say in the video, it was a bit of an unscripted rant. The main thing here isn't for how long players have played the game like you emphasize early on. It's more about the commitment to learning the game as you say by the end of the video. A player can have played the game since launch for two years now and still not be at the level where he can safely play havoc or auric level, whereas other players can have played for far less longer and still be able to play at the higher levels because they committed to actually learning the game. I use myself as an example, I bought the game on steam last october and in just over a month I had put in 200 hours into it and felt really comfortable playing difficulty 5 and auric missions. I would say that as far as system mechanics and game knowledge goes it takes about 100 to 150 hours to completely learn the game if you really focus. By this I mean learning everything the game has to offer: map layouts, boss spawns, enemy patterns, enemy weaknesses, specialist enemies, class strengths and weaknesses, weapon tech and so on. That is the knowledge ceiling: you see something and you know what to do. Hardly something you need two years to learn like you mention early in the video; which is why I would reword it. Anything beyond that point is mechanical execution: being able to execute on your knowledge. You know that if you hear a hound's sound effect from behind you, it means you have to dodge to the side. If you have the reflexes to do it.
@X7_MERC_MAN_17
@X7_MERC_MAN_17 10 күн бұрын
You right. That been my biggest concern coming into the game is when there is no team synergy. I noticed when I get team players we handle the game okay and work through the objectives. The moment people go rogue its lights out even on malice
@neemyn407
@neemyn407 16 күн бұрын
7:43 the game knows when you're the one scanning around the back for flanking enemies specially when you're an Ogryn olayer
@C_A_I_N_N
@C_A_I_N_N 12 күн бұрын
Honestly I feel like there needs to be a whole tutorial explaining how the AI director works That's literally just a video that you can click on in a full-on tutorials tab as well as also a resource management video and a positioning video to try to most clearly and accurately explain to new players quite frankly the core gameplay mechanics that are most important being first and foremost understanding how and why the AI director does anything it does to your group thus allowing you to not fall for the traps that the AI director tries to set in your way within proper resource management so that way you have bare minimum can manage to not waste healing or ammo or anything that could have saved your teammate's lives or even your own life with even for example if your teammate had ammo, they could have shut off the dog from you or could have shot the trapper and the hoard around you as you were trapped in that net but because you stole the ammo when you only needed 15 and they needed a full hundred or more, you're going to feel like a fucking jackass because you just died from your own dumb mistake with them lastly and to some degree most importantly for dark tide, you need to stay close to your teammates just to have bare minimum give the good players maximum coherency buffs and it's easier to protect each other and make sure nobody goes down forcing the group to have to try to run and save them fucking up their own positioning just to try to save the dumbass who doesn't know their own positioning well enough.
@davethezanno3782
@davethezanno3782 16 күн бұрын
This is a problem any game has, ppl dont think at all. From Basic actions to Advanced tactics! Should i go alone in a team based game? Hell yeah letttsss go and get downed!! Should i learn the game before going ranked and feeding? Hell nha Im the goaattt Should i find my own own build and weapons that i like? Nhaaa Imma copy and paste the meta wout knowing how everything works... Its fine to be bad, but its not okay if u refuse to learn and git gud, its a chore for your team and a loss of time for everyone. I want to Point out that Theres a huge difference beetwen being a noob and being dumb.
@HeyItsJammers
@HeyItsJammers 16 күн бұрын
Yeah for sure. In my own mind, I kinda equate the term "noob" to be more towards this dumb players rather than actual new players. But there is definitely an overlap lol
@J.B.1982
@J.B.1982 16 күн бұрын
This is what some people don’t get. I assume there are a lot of people playing these games that haven’t played team sports. It’s simply not about you. It’s about the team and we are playing to win. If that’s not you, play a different game.
@dothatshi
@dothatshi 17 күн бұрын
1.3k player here with multiple +250 characters: stop blaming new players. Just stop, please. This is entirely Fatshark's fault and this has been going on for ages. They designed a fast speed kill count game and expected everyone to perform at that level. The moment metas started appearing is when everything went to hell. They barely bother to explain mechanics such as, say Toughness Damage Reduction are to this day still not fully explained and understood well, even by the best. Fatshark has now made a mode where the so called meta is even more limited and the game has changed from that fast speed kill grinder to a slow, methodical and defensive holdout game and imma be honest, not even the best of players have fully adapted to this. Fatshark has unfortunately closed themselves off after they got the game out of Early Access with the Locked and Loaded update(the internet remembers the closed and open betas) and has surrounded themselves with a couple of playtesters that frankly have no idea what they are doing. It's as if they're making the game for themselves. The new player will never be at fault for this. This is on Fatshark 💯 their hubris has taught them nothing and they will continue to make foolish decisions as they don't believe that their game should accommodate players, but players should be accommodating towards them which is just childish. Pair that with their glacial update schedule and this is the best they can do.
@HeyItsJammers
@HeyItsJammers 17 күн бұрын
It can both be on Fatshark AND the new players. It's true that fatshark sucks at setting the players up. But if new players are constantly going into a tough match and getting downed, and they dont acknowledge any of their faults, then it absolutely is on them as well. Tho to be honest, the reason I "blamed" the new players is because it's easier to address them directly and relate as a fellow player. I even say that in the video. This video is to tell people that they might not be ready. I still want them to play. I just want them to be aware that their team does rely on them, and maybe more thought needs to be addressed.
@504godzilla
@504godzilla 16 күн бұрын
Nah, new players dont know what the fuck theyre doing and it causes wipes. They cant fit the design of the game its not everyone elses problem If they cant be fucked to watch a youtube video explaining it then its entirely on them
@dothatshi
@dothatshi 16 күн бұрын
​​@@HeyItsJammers save your sanity. Leave the lobby as soon as you see obvious shi77er behavior. A loss on the account and a potential Havoc derank are better than the torture that follows. I do this. Always have. Always will. When the block list is full, I remove the old shi77ers and add the new ones. Protect yourself from such things. Most new players are willing to listen, with the most egregious examples being console players. I have no idea what is up with those people. Fatshark only bans foul language via chat.
@HeyItsJammers
@HeyItsJammers 16 күн бұрын
​@@dothatshiI honestly kinda forgot there was a block option. I might try that
@dothatshi
@dothatshi 16 күн бұрын
​​@@HeyItsJammersone more thing I'd like to add is that the game does not have an intelligent spawning director. I've tested this multiple times back when Zealot could effortlessly sprint on the map due to a node and the spawn director would throw as many spec/elites possible in the face of the player that has progressed the furthest on that map. Most maps also have fixed spawns where you could get double monsters. This entire system of theirs was ripped from L4D with minor tweaks to fit the engine. I wish the spawn director would intelligently determine how many slots it would fill, but alas, it just measures distance and the farther and faster you progress the map the more slots it fills. Hordes come in fixed rotations and are easy to predict and also exploit via their assigned spawning doors.
@joystickbrucelee1158
@joystickbrucelee1158 16 күн бұрын
I am a new playstation player. I am grinding penances and learning every weapon because i do like learning new systems. I have had to watch multiple videos just so i understand the terms when i am setting up my build. I am comfortable on heresy, very comfy. Two main issues is the people who run 100 percent speed with no care for positioning or coherance. Or the people who are pc/xbox people who tea bag instead of rez. I have blocked a ton of bad players they are constantly pairing me with. We need a noob adoption agency. LoL
@sevcrimsonkilla
@sevcrimsonkilla 17 күн бұрын
They’re just trying to get carried to lvl 30
@agentnukaz1715
@agentnukaz1715 16 күн бұрын
They see the big numbers of dockets and get greedy
@J.B.1982
@J.B.1982 16 күн бұрын
The problem is that Fatshark made level 30 look like endgame and it’s not. They need to incorporate the plus 30 level system so people understand how much people have played to be on that difficulty.
@thunder2434
@thunder2434 15 күн бұрын
@@J.B.1982 There is a mod that shows you players actual level. Because experience keeps getting counted it's just not shown in-game beyond 30. Some have lv 150 or more. Idk if it gives you any advantage, probably not much if any but levelling is still going on just hidden.
@J.B.1982
@J.B.1982 14 күн бұрын
@@thunder2434 I know, I use it, that’s what I’m saying. Once I started using it and seeing how people’s level scaled with their skill it helped me with a number points.
@swaggadash9017
@swaggadash9017 13 күн бұрын
​@@J.B.1982 Then there are people like me that had 700 hours on vermintide, I get kicked from lobbies because "I'm not a high enough level" despite being 30. I can comfortably play level 5 missions as a veteran. I've only dabbled in Auric.
@ch1mera302
@ch1mera302 15 күн бұрын
Im a pretty new at darktide, im sticking to quickplay. Having fun, feel rewarded and dont see any point in trying higher difficultys as i dont even have a build yet.
@thunder2434
@thunder2434 15 күн бұрын
Keep at it, you got the right idea. You'll get there on your own time. Also Welcome to Darktide!
@cstan93
@cstan93 12 күн бұрын
I know exactly what you mean on this one it's very frustrating, One thing I never see mentioned on all these new player guides is how enemies are spawned throughout a map and how the AI director works, you can always tell newer players if they try to run away from a newly spawned horde by rushing into an airlock/lift, they don't realise it just makes their job harder because that horde follows you onto the other side of the airlock and now you have, the horde you ran away from plus a room full of fresh elites that were already waiting for you on the the other side. Double points for running away from a horde that could have been held at a really good choke point to only fight in a really open area on the the other side of the airlock I swear to god XD
@TheMadwizz
@TheMadwizz 16 күн бұрын
This IS a team game and yet for the Zealot the talent "Loner" and penance "Behind Enemy Lines" encourages not to play in Coherency. Nice one Fatshark.
@thunder2434
@thunder2434 15 күн бұрын
Best to do those in private games I think. Yes those penances are a bit toxic to subject your teammates to in random lobby, at least on high difficulty.
@Albus_Rex
@Albus_Rex 13 күн бұрын
From the prospective of a new player (a little over a month) playing and clearing just normal heresy missions, I looked at those penances and said forget it. One, they're too annoying, and second I'm not willing to throw games for my friends and teammates to play selfishly. Such a strange mechanic to me.
@wmen48
@wmen48 13 күн бұрын
​@@Albus_Rex they would be quite normal from an mmo perspective if not for the fact they aren't an achievement for the whole group. They actively make you play differently in a group that doesn't require communicating.
@stevefernandez6431
@stevefernandez6431 13 күн бұрын
The classes kinda play like this. If there are four zones with the 4th being the backline or goes like this. Soldier is farthest back because dedicated range weapons, zealot next the ogryns in the front and zealot in the enemies back like killing problem enemies.
@C_A_I_N_N
@C_A_I_N_N 12 күн бұрын
Quite frankly loner isn't necessarily a bad trait if you ask me but the issue is that there's not good enough explanation of what coherency even is with they need to have a full-on tutorial video selection in the psykanium with a video on positioning and coherency that goes into even more excruciating detail than the actual tutorial itself does with then there needs to be another explaining proper resource management and lastly several that go into explicit detail about each of the major classes auras and keystones to try to give some explanation of how they are supposed to work and what the reason for using any of them would be.
@babayagagaming123
@babayagagaming123 16 күн бұрын
good stuff mate, found you in this video, earned a sub and like, i definitely agree, easy for this vid to come off of shitting on newbies before you give it a chance, but alot of good points that i concur with, keep it up mate, an easy way for new players that may understand - helldivers 2 you CAN carry through pure solo skill you don't get punished for doing your own things - Darktide you CAN carry through pure solo skill as well but is FAR LESS likely (even as someone who loves doing true solo runs), but the BEST way to carry is through TEAM IMPACT, there is too many aura buffs/debuffs to not be playing around them, you DO get punished for doing your own things (speed run prevention spawns, loner spawns, boss triggers, etc ) - the Ai Director is a force ACTIVELY trying to kill you - in auric below when toughness breaks you get a small window where you are immune to ranged damage, in havoc you get no such thing, you just get insta nuked by gunners - in auric below when someone goes down the ai director stops spawns for ~1m30s, in havoc it gives no fucks and will chuck more at you sensing weakness - take a look at the player debuffs they are quite huge and you need to play around them you CANNOT ego 20+ shooters/reapers the way you do in auric - terrain is your friend if you're in the open without terrain enough to block 50% LOS you're out of position I could go on and on really but those few should get you started for lower end havoc once you're comfortable in auric maelstrom
@G1NZOU
@G1NZOU 8 күн бұрын
As someone who bought the game ages ago but was only able to start playing a month ago, I tried slow, only uprising and sedition and only a couple of malice until I was about lvl 20, I'm now lvl 30 on two of my four operatives and I have yet to play damnation, I prefer to know for sure that I can hold my own in heresy wuthout being carried before I even attempt damnation or the Auric missions. Oh and I read about Rolling Steel being a time limit before hand so went in prepared, told the other players it was my first time, and we smashed it, only time I remember failing it is one time where no other player thought it was a good idea to eliminate the trapper that had netted me, so they all got netted one by one.
@DarkBlackity8631
@DarkBlackity8631 14 күн бұрын
I bought the game and played it for the first time yesterday, it's also my first Warhammer Game. I basically treat and play the game like Left 4 Dead.
@gadenp81
@gadenp81 11 күн бұрын
It is really just a faster pace L4D. Everything carries over.
@dfed7673
@dfed7673 6 күн бұрын
Enjoy buddy, the community in this game is awesome. Hope you're having fun.
@DarkBlackity8631
@DarkBlackity8631 6 күн бұрын
@@dfed7673 I am having fun. Using a Veteran Melee Build which is kinda busted ngl
@reszort
@reszort 6 күн бұрын
5:20 - kudos for that 6:42 - A.S.S. title means nothing due to how it could be easy obtained by alt+f4 at a critical moment and the game did not punish such behavior (since recent patches). p.s. sorry for my bad english...
@ottovonbearsmark8876
@ottovonbearsmark8876 8 күн бұрын
I just got the game recently, but I’m already frustrated at other new players somehow not grasping coherency. Like it’s gonna take me a while to get down all the melee stuff, abilities, builds, and whatever. But how hard is it to just *stay with the team* ?
@lhellhammer
@lhellhammer 8 күн бұрын
1-25 on havoc is meant for players who are still learning and are only doing normal missions and regular maelstroms.
@devontyler2504
@devontyler2504 11 күн бұрын
I was expecting this to be about the basic difficulties, but yeah. Me and my friend haven’t even touched Havoc because we still struggle with Malice a decent amount. The skill gap in this game is high, and we are still learning all the classes
@DackJaniels51111
@DackJaniels51111 16 күн бұрын
Noticed the same after 4 months away and I'm all for it. Managed to help several teams outta of sticky messes earlier today, nice that my veteran actually feels like a veteran of the gamr and I can help these newer folks out. Had tons of thank yous for helping players. Great to see and I'm sure there's plenty of people feeling the same as me, let's show them the ropes.
@Johny40Se7en
@Johny40Se7en 8 күн бұрын
They can't jump into a Havoc game straight away, because completing a Maelstrom mission is a prerequisite, thank f*ck...
@Aenion11
@Aenion11 16 күн бұрын
Doing Damnation and Auric and people don't know that they need to push buttons, made me go Infiltration
@SakaiYuji1405
@SakaiYuji1405 12 күн бұрын
few days ago i just go on some heretic low intensity run to farm some plasteel and guess wut i got 3 lvl 30 guys who literally never pick up any plasteel/diamantine and just go a straight line to objective, to make thing even worse those guys not even go turn off missile launcher and just stick in a long container to fight til dead while me doing everything else, in the end 2 of them die while running to extraction KEWK
@Auziuwu
@Auziuwu 10 күн бұрын
It's wild when a lvl 35 unranked ogryn joins a lvl 30+ havoc mission
@hgbuddentee
@hgbuddentee 8 күн бұрын
Absoltely true. I even got flamed by new players in auric ms for telling them its a team game. I think the biggest problem is that there is nearly no skill check to join higher difficulties
@ayberkyigit4795
@ayberkyigit4795 12 күн бұрын
Before the grim protocols update I used to win every auric I begin, the queue up time was a little long or sometimes I had to run with bots for some time for some people to arrive in the game but mostly we used to win games.But After the update I can win one or two games in one day. Every single time there are veterans, pyskers and ogryns with 5 wounds with shitty auras, incorrect stats on their green weapons falling down every two second literally doing nothing but dying not knowing their melee combos and crowd management. Once we had a psyker who got 5 wound and crystalyn will, she was exploding every time she reached the critical peril but not going down, I think the player thought that this node will help them with exploding and found this way to prevent that. Note that this was on auric maelstorm. I am not mad at these people as the game doesn't explain anything so you have to learn this from some other pro players or from internet article but for a game this is too much work tbf I am not gonna join to a class darktide 101 after my 12 hour shift I mean I am trying to relax here. I think fatshark has one of the most out of touch direction as they didn't even think that allowing people to join to any difficulties wouldn't hurt especially after shipping a good update that actually boosted the player count. meaning newer players think that "I hit the level 30 lets go". It is really natural that they do underestimate the higher difficulties since the lower difficulties are way too easy. I've seen some gameplay footage by some youtubers who do fun videos where they were calling the BOMBER a useless idiot. There has to be an update to manage difficulty allowence for newer players but I think they will do nothing to address this since I think they are willing to lose their older players for newer and tbf I am about to be done with this game.
@louisvf
@louisvf 11 күн бұрын
So I am one of those you are talking to here. I am currently stuck at Havoc 20, and I went back to learn and get good, especially regarding environmental hazards and melee etc. How is your character 129? A lot is not being explained in-game. Also, it would be good to not reach level 30 so fast, and for there to be a distinction between level 30 vets and new level 30 people from ps5 like myself. Not really my problem that I am already on level 30 and still have things to learn... In general, the new player experience does not seem that fleshed out. Without KZbin I would not have figured out half of the things in-game... and this in itself does not help, as it pushes new players to experiment where we might not should be. Lastly, I find there is a lack of communication, I rarely hear people talk and give shout outs.
@HeyItsJammers
@HeyItsJammers 10 күн бұрын
The reason it shows my level that high is because I have a mod that shows every's total level. I dont know why the game just stops showing you at 30. I think all of my characters (4) are at 100 now, or close to it. So if you're on playstation, I dont think you can show it like I do. And yeah, I agree that people need to do more callouts in the voice chat. I dont do it either but Im getting better at it. Im hoping to maybe start doing my own little tutorials for peeps, because the game is terrible at telling you what to do
@louisvf
@louisvf 10 күн бұрын
@@HeyItsJammers yeah some new guides would be great, something about the difficulty scaling for instance... Thanks for the info, cheers!
@henrikandreason7261
@henrikandreason7261 11 күн бұрын
Ive said it before: auric damnation and heresy should be lvl 30 only. Its not that hard to reach lvl 30, but it still gives enough time for you to learn the ropes to be sufficient enough to enter that lvl of difficulty. Also: let it be a caveat for you to unlock having something to play for by reaching max level.
@harbinger3359
@harbinger3359 11 күн бұрын
I am new to the game and at 3 tier difficulty, the number of peoples running around and rushing forward is insane.
@falcongamingproductions9938
@falcongamingproductions9938 6 күн бұрын
I'm definitely new at the game so I've been sticking to the lower levels trying to figure out the ins and outs of the veteran class. He seems to be really good at taking out the higher tier enemies so that's what I've been focusing on with my skill tree and stuff. Also boltgun goes chug chug chug and activates my neurons
@zeezeezapauka8262
@zeezeezapauka8262 16 күн бұрын
I'm more of a Vermintide player than a Darktide one and we have the same problem there since the versus update and huge discounts. Versus is borderline unplayable for me because I keep getting matchmade with level 5 players while I have +400 hours. I'm very glad that lots of new people are experiencing both of the tide games but it can be very exhausting for vets. In my humble opinion Fatshark should've gatekept the pvp mode until beating a campaign mission on a certain difficulty level or until having at least one hero on level 20 or something similar. This game mode is just not made for brand new players and yet I feel all of them immediately start with pvp instead of campaign
@nicholasdevito8177
@nicholasdevito8177 13 күн бұрын
Just started playing I have about 120 hours and what helped me the most was Mr. E videos. I have only been doing auric levels since with much success.
@kobra289
@kobra289 7 күн бұрын
Good video. I been playing since the game came out and I don't even feel like I'm capable of these higher level missions. I'm a L30 Veteran with a decent build & good gear. The team comp stuff is SO important. Thanks for saying all this.
@rafaeldias5142
@rafaeldias5142 16 күн бұрын
That´s why need scooreboard in game , for some players understand what hes doing in the game and some times they just doing nothing
@infrared6973
@infrared6973 13 күн бұрын
I dont think scoreboards would help the perma smiters because they think just the mere fact they run bubble and stun everything and can complete missions that they are useful. They already know they arent killing anything because their name never pops up in the killfeed but yet they think theyre playing a support build. Like dude if you arent killing anything you arent supporting your team and theirs actually people that will argue that point in defense of smite. If im burning everything out and killing everything your smiting with purgatus lighting up the killfeed guess what i wouldve done it without you holding enemies in place all game anyway but people love to misconstrue how useful cc is moment to moment as if you need to constantly hold enemies in place before you pop venting shriek. I also find it hilarious smite psykers are even less useful in games than they realize because they dont have boss dps and they dont have long range capabilities to kill elites and specialists and do boss damage at range via brain burst because of smite. They think theyre are of the utmost importance in games when in reality its them who needs a good team the most because their kit lacks dps in every form.
@michaelzephyros7725
@michaelzephyros7725 17 күн бұрын
It's like Darktide just got cross-play and console. What I find annoying is when people sit there spamming smite and then more smite and uh more smite (Ka-boom) oh they exploded again :(
@aaronstevens82
@aaronstevens82 17 күн бұрын
You don't explode from Smite, it literally cuts you off at 99%, also Smite spamming saves dumb teams by locking down the majority of enemies in a direction.
@michaelzephyros7725
@michaelzephyros7725 16 күн бұрын
@@aaronstevens82 Wrong, it does blow you up it's quite easy to do because any follow-up just pops you. Smite doesn't save dumb teams, dumb teams can't be saved, the loss of your damage on hordes and specials you sacrifice to "smite" enemies is a waste of time except in like 1% of situations where you lock 6-12 pox hounds and even then dumb players will still fail yo kill the hounds before you run out of time on smite. Normally running content I am a Psyker or Zealot. Smite is just 1 of 2 options that allow you to still get psykinetic's Aura the literal best node on psyker's tree to spam shield or vent.
@0bzen22
@0bzen22 16 күн бұрын
Smite is fine. It's boring, so I don't know why people run it, but it's very effective in Auric, especially with lower skilled teams. Two smites in Maelstrom used to be EZ GG. They stun-lock entire waves, and I just clean up. Not as good now, but still good.
@michaelzephyros7725
@michaelzephyros7725 16 күн бұрын
@@0bzen22 Most of the blitz skills are niche at best for psyker tbf smite generally just lacks damage and requires teammates to fully capitalize on. which can be seen as bad most of the time.
@aaronstevens82
@aaronstevens82 16 күн бұрын
@@michaelzephyros7725 It literally doesn't and you don't follow up smite with another psychic ability or you just decided to be dumb that day. You are picking out anecdotal bs that only happens to people who don't understand how to use smite. I have run smite almost exclusively and find it having more positive outcomes over staff builds.
@theinvisibleguardian
@theinvisibleguardian 16 күн бұрын
I get the sentiment. I've put in about 2600 hours since the beta and I'm taking a break from the game because auric damnation has become too infuriating to deal with sometimes. Maelstroms are in a worse state since it's full of people trying to unlock havoc. It's exhausting when you know you're doing the work most of the time (scoreboard ftw). Havoc is almost just as bad. I got as far as I could with pubs but I don't want to go any further because I know it'll just be a waste of my time. The friends that I have who play the game are either not interested in havoc or are not capable of doing it. I'm hoping havoc gets some changes in the future because as it stands now, it is abysmal to play when you're alone. The stability of the servers are also becoming more and more of a problem. I lost a charge for one of my havoc missions because of a server crash.
@thereprehensible435
@thereprehensible435 16 күн бұрын
Folks trying to push into the hardest difficulties in COOP games with minimal understanding of the game and skills so green/rusty... Yeah. It's painful. Gotta work your way up, trying to do this sort of nonsense is just a waste of their time and their squads'.
@henryviiifake8244
@henryviiifake8244 15 күн бұрын
I see it as a problem with how FatShark has mismanaged progression for people new to 'tide games, who may assume it's like Zombies from CoD. The first two difficulties, Sedition and Uprising, are pretty easy conceptually. And by the time you unlock level 3 (Malice), probably _too_ easy and - worst - *boring.* Malice is where new players have their first real challenge and it's probably managable with mechanics only. So after completing a few, they may get an unfounded sense of confidence. Then they jump into Lvl 4 and 5 (Heresy and Damnation) and get the squad wiped because, while the jump from Uprising to Malice is big, the jump from Malice to Heresy and Damnation is _even bigger._ FatShark should do WAY more to reinforce good habits during the prologue (e.g. Zealots are good at 'X', Psykers are good at 'Y'), so that when the new people jump into a live game, they have an _idea_ as to what they generally should be doing. I know for a fact that if I didn't have prior experience with Vermintide 2, I'd have had a FAR more difficult time learnjng what to focus on for each class. Imo the training missions need a re-work (e.g. introducing the player to different weapon types for their class) and Uprising needs a bump in difficulty so that it's less of a shock for newbies going to Malice difficulty and above.
@JorgeCruz-mi5gc
@JorgeCruz-mi5gc 10 күн бұрын
I'm not the best player, but good lord. Last night, I looked in social to see the team makeup. There were levels 12 and 20 in AC maelstrom. After 40 minutes, 19 deaths, the match was completed. I went off after the new players said GG." Not really, GG. Next time, train on Damnation and not waste other's time of carrying you." To build up my own muscle memory, I've been practicing on AC maelstrom to get better at working with random teammates on Havoc.
@nocturnaljoe9543
@nocturnaljoe9543 14 күн бұрын
The most experienced players migrated to havoc. Therefore the chance to get more of the less experienced players into auric damnation got way higher. I changed my layout due to this consequence and now always use +30% speed for helping your team mates. Since they are downed all the time.
@raisondetre7585
@raisondetre7585 16 күн бұрын
I hate the rusher, especially the Zealot and Veteran, they just went ahead constantly and not to mention being a stupid ammo goblin, and NOT even Grabbing any Loots Or doing the Objective. What worse their stupid reaction time to save the other is took 5 to 7 business day and often just left others died while they the one triggering the Gunner.
@agentoranj5858
@agentoranj5858 7 күн бұрын
Negative experiences with new players in Deep Rock Galactic's highest difficulty, Hazard 5, ultimately led me to stop playing last year. Right before I stopped playing DRG I was either playing on Haz5 on my own but modded to 4 player scaling, or playing Haz4 with pubs. Haz5 with pubs was too frustrating because I was doing too much carrying and teaching to have time for experimentation and self-improvement, it actually became easier for me to go it alone (no friendly fire to worry about and all the resupplies to myself) but that got dull quickly because DRG isn't meant to be played alone. The only way I could find other players my own level without going up to unofficial difficulties was to drop down to Haz4 where the other vets had already retreated to, to get away from the noobs! The one time I tried putting 'rank 100+ players preferred' in my server description new players joined anyway and I tried to carry them anyway and we even got as far as the actual bossfight (Industrial Sabotage mission type) before one of the players said he had no idea what to do at this stage, he called me the asshole for being frustrated with him! The other players thought my request for prepared players was a joke!
@CrypidLore
@CrypidLore 16 күн бұрын
Solo play > Randoms I may not be able to consistently do Damnation solo, but I'll gladly stick to running Heresy missions if it means I don't have to play with Randoms.
@kobra289
@kobra289 7 күн бұрын
I play regularly with my friend, we are both L30 but a man gots to know his limitations. We don't play with randos because the experience is so hit or miss. At least me & my buddy understand team coherency and staying together to cover each other.
@dac314
@dac314 16 күн бұрын
Lot of people who go down pretty consistently are still asking "when should i up thr difficulty", brother, youre not even level 30.
@Vynalith
@Vynalith 6 күн бұрын
Tbh while I'm not a new player, I'm not even close to being good enough to play auric maelstrom and tbh I doubt I ever will reach that skill level, even if I put in a second helping of 500 hours. But FS made the havoc introduction a mission and I have that "finish all missions to get rid of all notifications" OCD, so I ended up slogging through a few AM missions until I got lucky enough to have a team (or really single team member if I'm being honest) that was good enough to carry me to the end. I hated doing it, the teams I was in that ended up in a loss hated it, and I'm pretty sure the legend who carried me hated it, so thank Him on Terra's left nut that I never have to play at that level of difficulty again. But I'm definitely not alone in having that problem. I honestly think one of the best solutions is to just not have any sort of notification or quest to do auric maelstrom or havoc or anything that requires a full team of skilled players to all be properly coordinated and work together to clear. Or, make it sort of a secret unlock mission where it'll only pop up once you say, successfully clear regular maelstrom and/or auric level missions a certain number of times. Then FS could have it be a "good news reject, your unusually high rate of survival has caught the eye of the commissar" sorta deal, and then go from there. No mission pop-up means players won't feel like they HAVE to take that step up. Instead they can just play at whatever difficulty they like, and only if they ramp it up to harder and harder levels and clear them enough to show that they're ready will the game tell you that you're ready for the hardest stuff.
@alphatonic1481
@alphatonic1481 9 күн бұрын
I agree with you. I only put in a little over 150 hours into the game but i know i am still far away from the higher difficulties. I play on malice most of the time and even then my team survives maybe 60% of the missions so we are far away from heresy.
@Sick_Sara
@Sick_Sara 15 күн бұрын
Once got a newbie who would run 1km in front of us and just die alone. Not once, not twice. The whole mission. He'd play like he was the protagonist and get his ass handed to him the whole mission. We basically had a 3-player squad on Damnation.
@KageRyuu6
@KageRyuu6 16 күн бұрын
I wouldn't say Noob, as you have to have a level 30 character and played Maelstrom to unlock Havoc 1, but I have seen players not understand the importance of Sliding trying to play Havoc too. Also, Auric Maelstrom only unlocks Havoc 16, which is laughably easy in comparison. So mostly it's Fat Shart's fault like usual, as I'm pretty sure the first 20 or so is just padding to give people a chance to unlock their 50 game cosmetics.
@mac76239
@mac76239 16 күн бұрын
You're wrong. They're noobs, when they're carried to that level.
@J.B.1982
@J.B.1982 16 күн бұрын
Level 30 with one class is noob. Level 30 with all classes is still noob. Even then, you can mess around and never really get your skill up. I played with a level +60 Zealot and he didn’t know how to use Chorus. He’s like “oh, sometimes I forget I have that” or some crazy stuff like that.
@infrared6973
@infrared6973 13 күн бұрын
There are malice level low intensity players in havoc with blue gear queing up for 20+ missions who get carried through lvl 20 missions and you wont know until youre in the pre game lobby looking at their horrible blue and purple gear and you have one try left to beat gloriana or you get demoted. Every other havoc lobby I was in was filled with horrible players who dont have any hi shock experience who would leave the game 60 seconds in after they went down. Havoc is most definitely filled with noobs, as is every single difficulty this game currently offers including hi shock aurics and maelstroms. Like 90% of people you play with nowadays need dragged through missions. I have 2,000 hours in darktide and my characters are in the hundreds of levels but the average person playing this game has maybe 40 hours experience on one character and is generally a terrible player. If you do not have any hi intensity or hi shock experience regardless of difficulty you shouldnt be in havoc for any reason. Its also a massive problem that people are in havoc but theyre playing like its a regular low intensity damnation just running around with random terrible builds and immediately dying to gunners as if they dont even know what havoc is but are just glad to be in the mix.
@CombatMedic1O
@CombatMedic1O 12 күн бұрын
New players just got to get down the movement tech, understanding how movement can keep you alive. Its very unique.
@OdinofWei
@OdinofWei 14 күн бұрын
I’m a new console player and got a zealot to max and was able to clear a lvl 26 havoc mission with an awesome team. I now want to level up a new class and it has been tough. Low levels failing in uprising and then trying malice and failing there too. Has been tough to progress those other classes.
@snakycarnival9119
@snakycarnival9119 11 күн бұрын
Na it is their fault. Don't go into extremely high level content without knowing what you're getting into or at least giving a warning to the team. This is a problem in Vermintide right now. I was doing Cata and I've gotten a bunch of people who are max level on hero but don't even know the names of other heros. People should work their way up. I didn't even touch Legend in V2 for ages until I could solo the level under it. And I suspect that difficulties are unlocked imediately incase you're a good enough player for it and you want to level up quickly.
@agentoranj5858
@agentoranj5858 7 күн бұрын
The last new player I had a problem with in DRG... In the server description I had specifically asked for players to be prepared because Industrial Sabotage missions require specialised loadouts and strategies. This player knew before he even joined that I wasn't in a carrying mood, but the thing is I'd have sent him tutorials and answered his questions he'd just asked in the lobby when there was plenty of time. Instead he waits until we're about to wake up the raid boss at the end of the mission, that's when he says he has no idea what he's doing, when there is not sufficient time to explain how the boss works. He called me the asshole for being frustrated with him for expecting me to carry him.
@TUBSY777
@TUBSY777 9 күн бұрын
I’m not ready for malice and I have had this game a long time 🤣. Do you recommend a good guide to play better?
@stevefernandez6431
@stevefernandez6431 13 күн бұрын
It feels so much like there are new players every week. There are times when i join in and the team is so bad.
@neemyn407
@neemyn407 16 күн бұрын
My first game i talked on the chat that it was my first game, 2 out of 3 people of the squad were on theyr first game too, we had fun
@blueripper1558
@blueripper1558 12 күн бұрын
Level 1 playing max difficulty, "I'm just hear for XP"
@bma4372
@bma4372 14 күн бұрын
It's stunningly clear. It's so bad, that you can clearly tell what days or even what HOURS have the most concurrent players, because the skill level of groups goes to shit completely.
@JP-jq7ob
@JP-jq7ob 16 күн бұрын
great video! please share it widely everyone! with the grim protocol event I wanted to get all the currency and started trying to help new players in lower difficulty, started with malice, everyone was over 30, tried level 2, 1 person under 30, I had to go to sedition level 1 to get a game without players over level 30 lol
@Guilherme3Kings
@Guilherme3Kings 13 күн бұрын
This is why I don't play Havoc, I know I'm not good enough, and I won't be either because of my setup which is pretty bad, and because I don't have good aim, That's why I always play Psyker, I can be more useful staying back using shield or holding enemies than dealing with them.
@basedlegionary6877
@basedlegionary6877 16 күн бұрын
Don't let the toxic-positive redditors get to you, you are right and they are wrong, that's all i have to say Havoc ruined auric maelstrom, greedy and selfish noobs started flooding maelstrom and FS has to put a lock on it and remove it as a soft requirement for havoc But they won't do that, because FS is bad at game design and community management I'm honestly at a point where it becomes so unenjoyable for me that i might quit soon, i just can't handle the anger issues noobs give me
@DominicMaez
@DominicMaez 16 күн бұрын
I’ve done auric maelstroms. I had to redo auric maelstrom
@FrozenLord66
@FrozenLord66 4 күн бұрын
I have like 1.520k hours and play darktide since the close beta before release the problems i mostly i run into with new player when playing auric missions is not taging elites and speciales and walking blind in an daemonhost and pyskers constant exploding and not understand how to proper dodge and not using their class abilty for the enitre match and stealing ammo while they are at 87% of their ammo while the rest of the team need it also and using medicae on the worst moments like when they lose an super tiny bit of their health while its better to us it in an crital moment and not fully understanding how to block proper and shooting busters in my face when it is in melee range
@loner8325
@loner8325 16 күн бұрын
One thing i noticed now is that damnation (auric or otherwise) only has good players on the weekends
@0bzen22
@0bzen22 16 күн бұрын
Really? It's the opposite for me. Weekends are awful and full of chancers, late evenings are much better.
@swaggadash9017
@swaggadash9017 13 күн бұрын
Special killing and marking targets are huge problems, sometimes i play and feel like the only one doing either. Im a vermintide vet with like 700 hours on playstation, so i already knew how to play the game. Lvling a new character was actually painful to the point i gave up. I don't blame anyone but i dont feel like i should be basically soloing a level 3 mission.
@Sweepy_Joe
@Sweepy_Joe 12 күн бұрын
Most noobs will learn quickly that the higher difficulty levels aren't for them...yet.
@Scrublord96
@Scrublord96 16 күн бұрын
I just started its fun and not hard to get down. I have to say some people didn't pay attention to the tutorials or just skiped them its obvious
@Jono_McK
@Jono_McK 16 күн бұрын
Honestly, the Auric Storm Survivor title means nothing. I'm better than the vast majority of players i see with that title, and i play on Xbox.💀 Everytime i'm like, "Who gave you that title?"
@theinvisibleguardian
@theinvisibleguardian 16 күн бұрын
It's nicknamed a.s.s. for a reason.
@Jono_McK
@Jono_McK 16 күн бұрын
@theinvisibleguardian True.
@gadenp81
@gadenp81 11 күн бұрын
It is those noob players that just got carried and abused the "just quit" mechanics to carry themselves to "Auric Storm Survivor". That mostly have the title. They have fixed this mechanic now. The title you want to look out for is "Survivor". When I see "Auric Storm Survivor", the player is either really good or a horrible quit/joiner, that is going to drag you down. Like WTF, is either Heaven or Hell.
@Jono_McK
@Jono_McK 11 күн бұрын
@@gadenp81 Yeah it do be like that. Happy new year btw.
@skillywilly187
@skillywilly187 12 күн бұрын
I'm level 30 and I'm supposed to do a havoc mission.But it's not unlocked.What do I do
@CHESTNUT246
@CHESTNUT246 12 күн бұрын
For some reason alot of players dont know how to push poxbursters and just face tank them and its screwed runs for me.
@scratthesquirrel5242
@scratthesquirrel5242 13 күн бұрын
sometimes its not even being new. sometimes its being used to another game so much. after sm2, i kept trying to aim with my middle mouse button, and to melee with my rightclick
@infrared6973
@infrared6973 13 күн бұрын
Making it so people need to Complete a maelstrom to get into havoc really was a really dumb thing for fatshark to do because its not keeping noobs out of 20-30 level havocs theyre just getting carried through maelstroms and havoc 16-20+. Only problem is you have no idea how bad of a player they are until you get into the pre game lobby and by then its too late. Oh and btw you have one try left on your mission and if you lose only you get demoted which also benefits the noobs and people not hosting lobbies in general. Low level Havoc is a mess if you ask me.
@jonboymk1bridgemaryfront889
@jonboymk1bridgemaryfront889 14 күн бұрын
I only have 2x main Z & P. I going to do veteran nxt. Don't want to grind out low levels over over again (zzz) but I want to unlock veteran proper. Then I got my 3 mains to play with.
@Darthma94
@Darthma94 14 күн бұрын
New player here, sorry if I'm one of those players. I'm just excited to be able to play Darktide on PS5 now since I heard bout it as a Warhammer fan. Honestly I'm testing the waters and have no idea where to go accept looking the Pennance for the cool stuff to get and getting titles based on the missions. If theres a proper video guide anyone here can send me, please do point me at the correct direction.
@thebatman8957
@thebatman8957 9 күн бұрын
I was considering picking up Dark Tide, not knowing much about it. I think I will just stick with Space Marine 2.
@Yackim_Mouhin
@Yackim_Mouhin 13 күн бұрын
Strangely enough my problem is "better players" I'm there because of vermintide 2 and I managed to get a friend into darktide, we were both zealots and he was lvl 4 and I was lvl 20 We were playing dif-2 and an "auric storm survivor" golden armor knife+DBshotgun (don't know if it's meta but every one of them have the same loadout) joined and was rushing every objectives Ok... well I don't care because I'm here to make my friend learn the basics of teamplay in this game and at one time he was complaining to me because he had run out of ammo 4 minutes ago and was using the ammo request lines but the lvl 30 wouldn't turn or us his ammo crate So after 10 minutes i we grew tired and i refused to use the scan door until he dropped the crate (all 3 of of us had red ammo icons by now) and good thing my friend was here because the lvl 30 silently tried to vote kick me the second he saw me not in the scanning sequence (it didn't pass but the message was sent) So the hidden reason why he hogged the ammo crate for so long was to us it in the final part of the mission but me andmy friend were triggered when he wrote a single message before leaving saying "I know whats best for the team, you don't" Moral of the story... if you play dif 2 to "help new players" but try to vote kick them for asking ammo then you are an asshole and should probably reconsider team based games as a whole
@Batlord_Carcas
@Batlord_Carcas 15 күн бұрын
Noobs usually havent caught on to looking up players guides by content creators such as OP The games play style is so unique that its easy to get into a trap of too much shooting or too much hack-n-slash (as you mentioned) I myself am not perfect, I am capable at Auric Damnation Maelstrom, I have trouble with Havocs at above Clearance Level 20
@C_A_I_N_N
@C_A_I_N_N 12 күн бұрын
Dude I literally made a post in the steam discussions that did end up getting me banned cuz I was irate about it which was a fair enough take but still it's just a fact that new people don't understand that if you can play only moderately well at heresy levels, you cannot go above that cuz quite frankly that means one of a few things... Firstly your build is likely bad and or not complete and thus even if you knew how to make a really good build, you'll have to wait to go to higher levels until your character is leveled up enough that you can actually manage it... The second possibility is that your actual mechanical skill is bad and thus you need to take time and heresy where it's easier to refine things like how to deal with each and every special as well as learning how to understand what each weapon you want to use actually works and expanding your skill set in regards to taking on any and all enemies. Lastly there is the possibility that quite frankly isn't usually just a possibility but is the most blaring issue I've seen by far which is new players not understanding jack shit about resource management as well as proper tactics and positioning leading to them either wasting resources by not using them or using them too early and then getting someone else killed because they use them too early or positioning themselves poorly so they end up dying which forces the rest of the team to have to try to save them and likely die while also not even being able to grant the team the most basic benefit of just the coherency buff because they died too far off fucking over the team just a bit further or pushing themselves into hoards or not keeping up with the group.....
@C_A_I_N_N
@C_A_I_N_N 12 күн бұрын
Literally new players just need to understand to just stay in their fucking lane and that they don't have to play in the higher difficulties and especially the people who aren't new players but are just more casual or bad players need to understand that even if they don't give a fuck about whether they win or lose, going into higher levels and fucking over other people's attempts to play the game at a higher level just because you don't give a fuck and think you're supposed to play at a higher level is not a cool thing to do and it's better to stay in the normal damnation and heresy and below category because the people there will anyways more likely be the sort of casual players or new players who don't give a fuck about whether or not you actually are capable of playing the game at any actual skill level beyond heresy or not...
@Dragonologist
@Dragonologist 12 күн бұрын
Noobs going into lobbies they arent skilled enough to attempt will always be a problem. Every system ever created by humanity suffers from the 80/20 rule. 80% of people are almost useless, and 20% carry the majority of the load. We shift in and out of the 80/20 as individuals and sometimes you get a lobby full of 20%.
@Mookie313
@Mookie313 16 күн бұрын
I’m a noob got about 80 hours in I have 3 maxed characters and got to havoc 20 I watched a bunch of tanner lindberg videos he is very detailed with how to play optimally
@iainmuir6116
@iainmuir6116 16 күн бұрын
TBH I am still hanging around on malice and I still have to carry my friends because they are wandering off and not doing objectives.
@truemisto
@truemisto 16 күн бұрын
ive been playing a long while and i just dont got the reflexes for anything above regular damnation unless the squad is carrying me
@andrewr2349
@andrewr2349 11 күн бұрын
I’m pretty new. Level 13. I just play random right now.
@korosaki13
@korosaki13 15 күн бұрын
Hi, i have 2000 hours in tide's games (700 in darktide). And I disagree, If new players want to get in, on the action (and get good) the back and forth inbetween "getting reckt sh*tpis***g yourself" (it's how fatshark intend the experience to be) and finding out what one can do to be better is essential. Watching a videos on meta is would remove the fun for most. Although maybe a notification telling to "check your build and condition of mission" would be nice. They are enough player cowaring behind "i'm not max level and my weapons aren't very good yet so I stay in 4/5 difficulty" Nothing against requiring every characters to complete an auric 4 before a 5 and before an auric Maelstrom. But let the noobs play and get humbled. Clutch the game and be seen as the hero you think you are. As far as havoc goes, i'm pretty sure it you need a Maelstorm completed (some might be to easy, okay) But havoc is a litterral ranking system and like in every game with ranking if you complain, every run, maybe your the one that should reflect(even if that means, taking the time to find players). Don't gate keep, no noob is going to watch this anyway, push for real in game solutions for fatshark to implement. And be the Emperor Prides.
@zemi2750
@zemi2750 10 күн бұрын
When it's been like this since beta, it's not a player issue mostly, it's a game design issue... not all try hard games have this problem, it's this one in particular, so that tells you Fat Shark shares the blame. It's a 50/50 between game design and new players thinking it's L4D or VT2. The game requires a particularly twitchy hyper-active nano-second spazz of a player at high levels, so yeah it's mostly a game design SYMPTOM more like. You don't see this issue in VT2 or any other similar game, regardless of difficulty. It's this game, always, you are the 400th person I have/had this discussion with btw. The resources incentive is also part of the problem. I am not saying you're wrong, I am saying it's also the design, for example; when you amalgam any skill tree, you have a few seconds to get any meaningful boost to anything and that's with scaling and situational, unlike other games who are more generous, I've seen so many only use half their skill tree cuz the way they play only activates half of their nodes. I can keep going.. but I hope you get what am saying.
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