wildfire alone is responsible for so much false hope they may as well delete it
@coqpit692 ай бұрын
I got baited by Wildfire in the elden days so god damn hard, times when i was not using build guides and just clicked things that looked good on paper.
@heeyyypeople2 ай бұрын
@@sabergoli3518 singlehandedly responsible for tzeentchian corruption on atoma, heresy!
@saverx17752 ай бұрын
always thought the talent did nothing, every time i test it i get piss poor results
@heeyyypeople2 ай бұрын
@@sabergoli3518 did my comment seriously get censored for saying pr0pæg4nd9?
@HarryO_Possum2 ай бұрын
@@heeyyypeopleBig Brother is watching. Oh, and trust me, more innocuous words than that get scrubbed all the time.
@Geadly2 ай бұрын
No Stopping Me! - Makes you uninterruptible from Bulwark's pushes(animation is weird here), Bomber's bomb explosion(animation is weird here), Toughness breaking from Shotgunners, Flamer's flame when you have no Toughness, Sniper's shot after breaking Toughness, Mauler's Overhead after breaking Toughness, Crusher's Overhead after breaking Toughness, Bulwark's hit after breaking Toughness, Heavy Daemonhost's attacks after breaking Toughness, Plague Ogryn's Overhead after breaking Toughness, Chaos spawn's Overhead after breaking Toughness (Also, it may protect you from being interrupted when the dog jumps on the teammate nearby, but I couldn't confirm it) Many attacks start to interupt when you have no Toughness, so it protects you from this. While it is not as useless as you make this talent out to be in your video, it's still very bad and you shouldn't take it
@sethtone8634Ай бұрын
this game is so hard to pick talents try to do the math.... jump into a match and get destroyed lol
@Chang-u6e2 ай бұрын
Leave noone behind is the only talent I genuinely never get rid of, with a bonus 30% revive speed on my relics. I play only random matchmaking in auric damnation, and especially recently I've had so many times where i'm reviving people 8 times back to back for no fucking reason and prevent multiple wipes. That being said I also have my VAPE build, where I bring twin grenades and every grenade related talent and throw smoke grenades over and over as the Vape king with stealth. I'm basically a waste of a slot most of the time, i'm like a really costly palmaranian where I am worthless and useless and simply a status symbol of "We're so good we can have this smoke grenade piece of shit doing nothing and never being at risk of ever dying."
@fortytwo59602 ай бұрын
First build is anfatomably based the second one if I see you in a game I won't even be mad lol that's funny af
@heeyyypeople2 ай бұрын
My brother in Terra, I hope I find you on auric sometime when I'm running my hotbox build.
@LegateSprinklesАй бұрын
Fellow Vape brother
@Ebb0Productions2 ай бұрын
The combination of (Vet) "Leave No One Behind" and 3x Assist Speed on curios cuts revive speed in half. People get knocked down and ledged all the time in quickplay. Being able to pick them up super fast is just very enjoyable. It's a nice quality of life node.
@xQc_Enjoyer7772 ай бұрын
That does sound pretty nice
@Terentios2 ай бұрын
@@Ebb0Productions is the hero we need 🫡
@nuclearsimian3281Ай бұрын
Or you could just take Voice of Command and get them off the ground instantly, but okay, sure, whatever floats your boat.
@xQc_Enjoyer777Ай бұрын
@@nuclearsimian3281 Booooooring literal best thing in the entire game single button press to insta-win every situation for the entire team, think I'll stick with worst ability in the game Infiltrate instead
@CoyLasagneАй бұрын
@@nuclearsimian3281 You (smugly, for some bizarre reason) present that alternative as though it is distinctly the better option, but that's just untrue. In order to be able to do as you say, it requires taking Only In Death Does Duty End, which presents its own drawbacks and which are sufficient such that in the video posted today by the very same uploader they don't include it in their recommended Veteran build. On top of that, Voice of Command isn't always going to be readily available, spending it just to get someone up may not be the right call, and so on. No need to be so weirdly dismissive of opinions other than your own; there are absolutely valid use cases for the Talent in question: Leave No One Behind. Maybe you'll change your mind if a fellow Vet uses it to clutch and bail you out of a bad situation.
@Rageberge2 ай бұрын
Pro-tip: Empyric resolve helped me complete the Scrier's gaze penance on easy mode.
@heftyjo28932 ай бұрын
I'm a +1100 Ogryn and I swear at one time, long ago, that the Ogryns could be interrupted while channeling their heavy attacks. It would usually happen when the GM would spawn a cheeky little walker or gunner right behind you for some chip damage and to interrupt your attacks. But then one day long ago, I was making a build and I realized that it really wasn't an issue any longer. So, one of the updates long ago changed some staggering mechanic that effectively broke the No Stopping Me talent.
@crazylasagna3576Ай бұрын
I was gunna say, I swore chaff enemies could interrupt Ogryn.
@coddy-t4f2 ай бұрын
Emperic Resolve is for casting in scriers gaze. You can stay in gaze for almost two minutes.
@bobo-uv9ls2 ай бұрын
This guy is the sole reason me and my friend are pre-ordering Darktide for ps5 (never played it on pc)
@MisterEtide2 ай бұрын
@@bobo-uv9ls nice, vid just for you ps5ers coming in a few days
@clevergoblin17142 ай бұрын
6 days 10 hours @@MisterEtide
@slowescomb45582 ай бұрын
You won’t regret it, darktide took over apex for me and i haven’t looked back since
@OrAngelicBlitz86332 ай бұрын
Welcome! This game is really good despite some blatant flaws. 🥳
@Atroct2 ай бұрын
@@OrAngelicBlitz8633it’s crazy the amount of lower levels I’m seeing in the Morningstar, before the U&L update id be hard pressed to find someone without all their talents. I’m happy more people will be able to enjoy the game with us.
@Cardinalsqr2 ай бұрын
Zealot’s talent tree needs to be way more interconnected. The build variety is so heavily restricted with how it’s currently laid out. The paths for each section are so badly laid out that even the few really good talents that are in them aren’t worth the point investment. It’s really sad. Zealot is really fun but could use a tree rework so badly
@OhLookItsTekona2 ай бұрын
I agree that the talent tree is pretty awkward with how much 'investing' you have to do, but I wouldn't say it's restricting build variety. I also think it's a key balancing point. A lot of zealot's popular blue nodes are insanely powerful and it makes sense that you have to invest several points in order to get them. Many people are willing to pay that hefty "point tax" to get specific to nodes like scourge, enduring faith, duellist, until death, or thy wrath be swift just because of how impactful they are. If you were able to get all of the juicy nodes, ignore the padding nodes, and still have 6 skill points left over, that'd be pretty ridiculous. If they wanted to treework the pathing, they'd probably have to nerf these skills to accommodate for the reduced cost. I wouldn't say the build variety is restrictive on Zealot, it's just really expensive if you want ALL the super strong nodes. I'd argue the build variety is more restrictive on Psyker or Ogryn, since picking a blitz or ability will literally lock you out of certain skills. It's why I never run assail on Psyker, because I lose out on my most favorite Psykinetic's Aura.
@swozzlesticks306815 күн бұрын
I think allowing each talent tree to have their own feel in terms of structure is good. Zealot being hard headed and stubborn fits thematically with their skill tree being really obtuse to navigate. But also what Tekona said, it acts for balance too. As a zealot main I personally appreciate that I can't just get everything I want for every build. Taking beacon of purity to counter a havoc modifier kneecaps me in other areas. And that's a good thing. It means that I stop for a second and think "is blight that bad that I need to do this? hmmm." If I could just get anything I wanted regardless then it'd be boring. "Yes take beacon obviously no reason not to."
@IronSquid5012 ай бұрын
Crunch is actually worse than what's on the tin. By "fully charged heavy attack" it means a full 2 second charge - you can get a 3-stack Thrust attack in roughly half that time, which means two attacks for 160% extra damage instead of the 40% boost from Crunch
@MisterEtide2 ай бұрын
And also the main source of sustained ogryn damage is the batter bleeds, so you should be heavy attacking as fast as possible
@Terentios2 ай бұрын
Ermmm... Yes, on it's own Thrust is better than Crunch but Thrust + Crunch is where the happines is. With cleavers, clubs and shovels Crunch activates almost immediately after the 3rd thrust stack so with Thrust weapons you are really missing out if you're not taking Crunch. (With pickaxes there's indeed a relatively long period after 3rd Thrust stack before Crunch goes off so i'll give you that.) Also one thing to consider is that Crunch + Thrust for example on folding shovels lets you 1shot crushers even with body shots when max Thrust + weakspot hit alone is not enough. For shits and giggles tested vs BoN with my trusty old shovel mk5 how long it takes to kill it only with Thrust and Thrust+Crunch (regular heavy hits, no folded strikes. Without Crunch it took about 1m20sec and with Crunch about 1min. + as an unwanted bonus i'd like to add that while Hard Knocks is underwhelming/useless on most weapons it's good at least on Power Mauls. With the heavy special spam (Big Boom increases the radius btw) you easily stagger enough enemies to get 20-25% bonus for every hit when horde is upon you.
@IronSquid5012 ай бұрын
@@Terentios Crunch does not activate "almost immediately" after the 3rd stack of Thrust. It activates after you have held the attack too long and your character automatically releases it, which is 1.5 to 2 seconds for all of Ogryn's weapons. You can see it show up on the bottom bar when it activates. In any case, it is literally worse than just attacking twice in every situation
@blueboy19582 ай бұрын
@@Terentios Crunch only activates when you fully hold the heavy attack so long that your character releases it by itself/automatically. So you're just flat out wrong. Good job
@Terentios2 ай бұрын
Oh yes, i'm perfectly aware of how it works 😁It seems like you might want to do some more testing on this matter. Was bored enough to do some more experimenting and found out that with some weapons crunch activates at the same time as 3rd stack of thrust and for example mk5 shovel h2 even swings fast enough that crunch activates before it can reach 3rd thrust stack. And btw if crunch is literally worse in every situation then why thrust+crunch kills monstrosities/ogryns faster that just thrust alone 🤔
@fishbiter94092 ай бұрын
The Master's Retribution will prevent dogs from pouncing you. also when it activates, it knocks down all enemies around you, not just the one that hit you. Hardly useless.
@504godzilla2 ай бұрын
I run it on my zealot and let me tell you, its a bigger advantage than these guys are making it out to be.
@nuclearsimian3281Ай бұрын
Yeah, this guy worked backwards from a conclusion. His psyker build at the very least is a natural disaster. His vet build has no grenade regen, no grenade damage increase, and no grenade capacity increase, but he took the weak, underpowered brittleness increase instead of giving all his weapons rending. Yep.
@axxjazz.19 күн бұрын
@@nuclearsimian3281 they weren't builds lol, he was just picking random talents
@Akrilloth2 ай бұрын
Empyric resolve is really only usable for Smite and lightning staff builds yeah, but less so on the latter. For the Former, it's kind of essential to the "stop the entire horde" thing you're going for with that, any downtime there is bad, hence you want as little peril generation as possible so you can keep it going.
@ForestX772 ай бұрын
“Why use covering fire?” Why? Maybe cause my teammate is literally surrounded by a hoard and can only attack the enemies in front of them and not the ones poking their butt?
@MisterEtide2 ай бұрын
That doesn’t happen when teammates are playing properly, we shouldn’t be taking talents to cover for poor play from others. Especially when veteran has so many insanely good choices otherwise
@bael53972 ай бұрын
Only thing to note is Empyric Resolve is somewhat necessary for Scriers Gaze/Disrupt Destiny staff builds. But on any other build it is a literal self nerf.
@gwiffle35262 ай бұрын
Zealots reload speed node is actually low key really good but has bad placement. Since you are a zealot you are mainly using melee anyways so you gain the stacks pretty easy and can get that faster reload pretty much every time. Theres no time limit on the stacks as well so you can get those 5 melee kills whenever.
@IamHere0272 ай бұрын
It should be swapped with the node that wants you to empty your weapon, then it'd be interesting
@sulphuric_glue44682 ай бұрын
It synergises especially well with revolver. Revolver is generally pretty good for zealot because it allows you to rapidly take out specialists and ranged elites mid-combat due to its instant draw speed, but the slow reload time is a serious drag. It's also very good on bolter - because the buff lasts permanently until your next reload, it means you can mag-dump into a boss then very quickly reload for another mag-dump from stacks you already have. But of course its bad placement means you should never actually be taking it. Imo an easy way to fix the emperor's bullet is just make it work the same way as sainted gunslinger, where it lasts permanently until your next reload rather than being on a cooldown, it's just active whenever you have 0 bullets in the magazine. The three talents in the line of emperor's bullet > unremitting > sainted gunslinger also need to be shifted over one, so that it begins with unremitting and then goes sainted gunslinger > emperor's bullet. This way you get access to more useful generalist buffs without having to take more specialist (and shittier) ones.
@Ultragravy2 ай бұрын
Clicked on this fully expecting to get mad at something, because I usually do when ANY content creator does a List or Guide vid and I seem to have a propensity to want to do the Reddit "Ackshually..." at minor bits of misinformation. But no. This is a solid one. Thumbs up. Also you have a very easy to listen to presenting voice. May your allegiance with new-Tanner create great things.
@randalsarro5132 ай бұрын
He who does not comprehend synergy will fail to see the potential of that which is not meta.
@Torinatorr2 ай бұрын
i saw the thumbnail showing you thought surety of arms wasn't good before i saw who published it and i knew immediately it was going to be a mr e especiale
@MisterEtide2 ай бұрын
i am a brave rebel fighting the psyker establishment (i dont know if its considered meta but true aim is definitely way better)
@Torinatorr2 ай бұрын
@MisterEtide @MisterEtide You just take both young interrogator. The most optimal build offers the most freedom in talent choice. What if I told you that you can have surety of arms, warp splitting, AND true aim? I assure you, it is possible. All while not missing a single critical node and maintaining all mobility effectiveness. You must first believe you can have it all before you can. You have to accept pure optimization as a necessity, not a possibility. This is the only way closer to the emperor. also no it's not meta it's just a nice qol but if you play for pure optimization you can afford to take it. It's notable (not only for the small reload increase) but because you can maintain peril for longer getting out of your scriers gaze period. A lot of the time you finish your gaze on a reload - extending the length of your damage increase as well from warp rider.
@RPGandFPS2 ай бұрын
@@MisterEtideWe need you on your Psyker arc next stream dude. Time to hang up that zealot till your Psyker is level 150
@MisterEtide2 ай бұрын
what, you weren't satisfied with me playing smite and headpop pysker for 7 hours? im basically a pro at it now
@RPGandFPS2 ай бұрын
@@MisterEtide No more pity playing psyker for penance, we need high octane psyker edging gameplay
@arxidiax2arxidiax2762 ай бұрын
This type of content is genuine helpful because instead of differing opinions on what to take, it’s concrete proof of what to avoid! As a newer player half the struggle is not knowing which talents to avoid over which to take. Amazing work as always!
@OrAngelicBlitz86332 ай бұрын
All slam does on ogryn is help reach stagger breakpoints. On my thrust cleaver set, Slam lets me stagger a rager just long enough to get another thrust-heavy in. Since it can interrupt dreg ragers while attacking (the best threshold to consider) it basically is never a threat. But also some ogryn melee attacks and specials interrupt dreg ragers by default, so that's another thing.
@marcuso73502 ай бұрын
Even then almost the whole ogryn's melee arsenal can stagger ragers with just heavy attack headshots
@OrAngelicBlitz86332 ай бұрын
@marcuso7350 wow, it's like you repeated what I said.
@marcuso73502 ай бұрын
@@OrAngelicBlitz8633 my b, i thought you were referring only to the special attacks but i cant read i guess
@Sylvie05122 ай бұрын
22:52 I actually take Empyric Resolve because it allows me to cast more while riding that line (75-100%). It works well for the lightning staff at least and that's the only secondary I ever use when I do play Psyker. Maybe it's only good for that? I don't really have enough build experience on the class.
@Hurduri2 ай бұрын
Yup its good only on lightning staff. It generates so much peril youre always quelling without it.
@sulphuric_glue44682 ай бұрын
Surge staff is the only good use case for empyric resolve, ever, and even then it can easily hurt you more than it helps you. Taking it on purgatus staff is literally just ruining the game for yourself.
@DOSdaze2 ай бұрын
Exactly this. It allows me to stay at a higher peril longer while actually doing useful things without having to constantly stop to quell, and constantly risking going down due to going over 100% peril, which happens extremely fast with a lightening staff. I will admit going over 100 is a skill issue, but if you're getting hit so much that you truly need to be constantly refilling your toughness that often, or need that extra 30% toughness regained, I'd call that a skill issue too. If I'm doing my job right, I'm almost always full toughness, thus my regeneration amount isn't doing jack for me. And generating less peril means I can stay at higher peril amounts longer. I find it really surprising that good players of this game overlook these points, and just say "more peril good, less toughness bad".
@DewicreАй бұрын
It lowers your survivability. It reduces all toughness gains which also means toughness that you gain while increasing Peril (with the appropriate nodes). IF you are not going for any of the Peril related nodes, this is OK for casual play (lightning staff like you mentioned). I would still take any Peril quelling nodes you can and remove Empyric Resolve. Still, if this works for you on Auric Malestrom and Havoc 40, then go for it.
@morifrik1089Ай бұрын
i personally use Empiric Resolve in my Smite Psyker build. The main point of this build is to create create almost everlasting stun for whole horde and this perk helps a lot in combination with few other perks and Venting Shriek
@amagideon12 ай бұрын
Don't forget the CDR on suffering hp damage talent next to martyrdom. Just awful.
@MisterEtide2 ай бұрын
That whole branch is forbidden, we dont go past the 10% attack speed
@Gobeldeg00p2 ай бұрын
@@MisterEtide Not sure why you would rule out a tree that gives a consistent 48% flat damage, 39% TDR, and 24% attack speed. Not even that hard or dangerous to trigger, find a fire barrel and cook your toes till you have 6 stacks, then go nuts.
@MisterEtide2 ай бұрын
@ its not consistent, because if youre within 50 feet of a flamer that explodes or yellow barrel, you get downed through your toughness. Then if youre lucky your team has to pick you up and you need to lose all that health again. Youll also need to take the worst variety of curio, losing 51% toughness or the ability to run extra stamina. Martyrdom is not as good as a crit piety build either, which has only upsides and doesnt require the user to avoid health kits and play silly health management games that ultimately end up as a liability to the team.
@Gobeldeg00p2 ай бұрын
@@MisterEtide It's more punishing sure but with the sheer durability you have it's rather hard to go down outside of awful luck. Even then if your play is tight enough until death/holy revenant more than covers for any bs moments or misplays. I've gone full games without using any medicae just off of the sheer survivability those two talents give me. Piety is nice and it's very safe due to the absurd (frankly too absurd) durability crit builds offer, but martyrdom works with any weapon and does insane levels of damage I've not been able to match with other zealot builds. Perhaps I'm biased, but I've been able to straight up carry pub 3veg maelstroms with martyrdom builds without too much fuss. There're defo moments where the lack of saftey net gets you, but generally I find marty to be one of the stronger ways to play zealot.
@hechoff2 ай бұрын
@@Gobeldeg00pI'm sorry to say but both the other zealot keystones provide just about equal and kinda better benefits and they don't require you to commit curious and extra nodes into. does the build synergize with itself well? yes. does getting 3 curio slots for toughness and stamina, more nodes, and 100% uptime on blazing piety provide more AND much more consistently? also yes if you can carry as Martyrdom, I'm sure you can carry with momentum or piety. it's a ridiculous amount of investment for mediocre perks compared to other builds. we're not insulting Martyrdom players, it's just an extremely poorly designed and balanced build from the devs.
@lordnoobz61542 ай бұрын
Empyric resolve is good if you can maintain peril at between 80% and 99% to maximized the amount of shots you can do in that short period. There is also 2 5% peril reduction nodes and inner tranquility to reduce peril gain. So probably for optimizing electrokinetic LMB spamming build
@MisterEtide2 ай бұрын
Its good for peril edging, thats true. I know meta purg staff builds use it
@kk56122 ай бұрын
@@MisterEtide what meta purgatorus staff would ever use it???
@MisterEtide2 ай бұрын
@@kk5612 check out beef and meowbeep. The goal is to ride the threshold of 85%+ for as long as possible, this enables that.
@vahnn02 ай бұрын
Wildfire fire is actually super good in the right build. There are two talents it synergizes with super well: Souldrinker and In Fire Reborn. It's important to know that these talents are worded poorly. The enemy doesn't have to die from soulblaze damage--you have to kill them with direct damage while they're affected by soulblaze. I'm actually 99% sure that death by soulblaze damage itself will not trigger these talents. Anyway, they only have to have 1 stack of soulblaze when you kill them to trigger the talent. I usually run Shed and Blazing Spirit on my Illisi along with Flak and Maniac (for 1-shotting Mutants). Just spamming lights spreads soulblaze like crazy, so not only is that a constant +5% crit, that's +5% toughness per soulblazed enemy I kill. When I decide to use weapon special on a soulblazed horde, I can easily refill my toughness to 100% with 1 swing, even with Empiric Resolve. This also pairs incredibly well with the Voidblast (Trauma) staff. It's insane crowd control and source of infinite toughness. I don't always take Wildfire, but it does have a place and it's very strong on the right build. Not for boosting soulblaze damage, but for builds that utilize the above talents. You're definitely right about Empiric Resolve making Quietude and Wrap Expenditure very weak and poor choices, so that's why I don't take them on my staff builds. Between warp kills, crits, and kills on soulblazed enemies, I have more than enough toughness coming in. I disagree with your take on Empyric Resolve and peril. Sure it takes longer to get to high peril from 0, but like you said, you're always staying in high peril. Why are you getting to 0 peril to begin with? Empyric Resolve allows you to cast more staff attacks or blitzes while staying in that sweet spot before you have to quell or switch to melee while you passively quell. This makes Sustained Fire a very nice blessing choice on the Electro staff (at least until they ever fix Warp Flurry!). And finally Surety of Arms. Yes, it's a poor choice for most guns, but it really shines on guns where you load single rounds at a time, like the Zarona revolver or the combat shotguns. With those weapons, it doesn't generate 25% peril at once. For instance, with the Zarona it generates 5% peril per round, one at a time. It's another way to keep or get peril high when Scrier's Gaze may be on cooldown. And like everything involving peril, you just need to learn that best way to manage it. Also, I have a build with the Kantrael shotgun that is absolutely massive damage, it's really quite insane. I also have one using the double barrel with crit-cleave and crit-bleed blessings that results in bonkers damage numbers. Don't wanna run them without a Vet with Scavenger, though! I said lastly, but the single-round reloading guns reminded me of Emperor's Bullet and Sainted Gunslinger. Both talents that suck magazine-fed weapons (except maybe flamer and bolter, but you potentially never have to reload the flamer and you can animation skip the bolter like you can the plasma gun), but it really shines with the Zarona or the Kantrael shotgun (I can never remember the new name for it) or the double barrels. These are weapons where it's easy to maintain 1-3 rounds so you can dump them quickly before an engagement. The 30% impact sucks, and 10% attack speed may not seem like much on your fast axe, but it's much more noticeable on slower, to heavier hitting weapons. And the Kantrael shotgun is especially good for this, since you usually open with a flame shot then switch to your melee to let the burn ticks build your stacks. Emperor's Bullet could definitely use a buff, or at least a tweak. Change the impact to 10% rending, increase the attack speed to 15%, and make it last 8 seconds and it would be a very attractive option.
@Tyrgalon2 ай бұрын
Many of your reasons for a talent being bad is that it is "worse" than the talent on the opposite side, but depending on your build it is totally valid to pick both talents. I use a bunch of these "bad" talents in auric missions, its all about your build, skill and team composition + teamwork :) "bleed for the emperor" Fyi there is a legit build where you go full wounds and become insanely tanky, and when you loose the wounds you gain big damage buffs. "Emperors bullet" + "sainted gunslinger" Works well with singel bullet reload weapons like revolvers and shotguns (not just the double barreled). Sure its worse than what veteran has but veteran is THE gun shoot good class. "Covering fire" On guns that you use to kill trash with its bad, with guns specialized on elite and specialist killing at a distance it can be usefull. Shout is meta but I like to run executioners with shooter and team highlight on snipy elite and specialist killing builds to maximise my efficiency in that role, highlight can really help a team with randoms in dealing with priority targets in intense situations. I think people really underestimate how powerfull executioners can be with weapons like helbore and headhunters, it can allow you to easily spot and clear all the shooters in a room behind the trash mobs while being swarmed. "Twin blast" Its a bit memy but I use it on my veteran maximum krak delivery build, the grenades split up when you throw them and kraks have a small AoE so its not wasted then. "Slam" With this you can easily stagger crushers with slab shield, add in blessing that makes enemies take more damage when staggered, you are now manhandling crusher packs in melee. (I take "soften them up" as well on my shieldgryn protector build) "hard knocks" With slab shield and shovel for exampel you can stagger everything in front of you, this one can really pop off when you are being swarmed while holding the front line. You are MASSIVELY underestimating just how strong a good full middle path shieldgryn build can be as a frontline crowd control and melee damage dealer against anything coming at you, and making your teammates invulnerable due to taunt and insane toughness and damage reduction buffs. Let me know if you ever want to play with a experienced shieldgryn and off meta build player :) You can find me on steam as "Tyrgalon"
@MisterEtide2 ай бұрын
You arent NOT taking batter on shieldgryn are you? Thats so much damage, and if youre going middle path youd have to backtrack for it, which is less points we can spend at the bottom of the tree on very good nodes. I also play a mean shieldgryn, so try to catch me when im streaming this week and we can compare builds!
@Tyrgalon2 ай бұрын
@@MisterEtide Of course you get "batter" and "delight in destruction", the damage and tankiness synergy is top tier :) You dont have to backtrack tho, unless you mean taking a talent down a tree you arent going further in? Loyal protector > rending boost > batter My build has all the the talents on the left bottom part of the middle tree, and all the feel no pain keystones, its a pure support + bleed + stagger (into damage) build. Looks like your streams are youtube only?
@MisterEtide2 ай бұрын
Yep I’m a KZbin only guy for now, I’ll prolly stream tonight
@Tyrgalon2 ай бұрын
@@MisterEtide Ohh what is your timezone and usual stream time btw? Im in Europe so if you are US it might be difficult for me to catch the stream.
@0cetanАй бұрын
Empyric resolve don't prevent you from having high peril, but it makes peril generation more stable, so you can stay at high peril.
@heeyyypeople2 ай бұрын
This is what convinced me that vet is the studio's baby. Every other class has a useless, self-destructive or bugged node but vet is either overkill or 'you can take this sometimes.'
@MisterEtide2 ай бұрын
Vet is absolutely the most blessed class, they have many nodes that would make any other class broken
@lightobliven2 ай бұрын
The nice thing about surety of arms is that it is at least some way for psyker to reduce reload speed times, and outside of scier's gaze, it works like a reverse Empyric Resolve that it's a way of gaining peril for more warp rider bonuses/toughness regen while using guns which can't usually gain peril. Other than that, everything seems spot on! Nice video.
@bloodonsnoww2 ай бұрын
1:19 that axe is beautiful wtf
@MisterEtide2 ай бұрын
Why, thank you *traces finger down haft seductively*
@nodosa9942 ай бұрын
Umm .. Can you don't @@MisterEtide
@pirx97982 ай бұрын
that was on sale at commodore
@keithdavid52062 ай бұрын
@@MisterEtidehorny on main are we
@HarryO_Possum2 ай бұрын
@@pirx9798oh, so there are actual good weapon skins on the Commodore? Last I checked, the "skins" were just weapons with a fugging bone glued to it. I've seen children's macaroni art that looked better.
@TheKnightOfSmite2 ай бұрын
No Stopping Me I think stops you being pushed by Flamers
@officiallyneverhere9048Ай бұрын
I hope this video comes across a fatshark developers feed
@АнтонДоля-м1ъ2 ай бұрын
Twinned blast could be replaced by 20% of not concuming grenage on throw or 8-10% of it for team, thats would be random at all, but way more impactful that 20% of overkilling almost anything on map and one more random nuke for ogryn doesn`t seems like excess)
@cyberneticReverb2 ай бұрын
it could even just be `every Xs throw two grenades`, so that you could technically play around it, like maybe delaying pulling a pack of bulwarks/crushers until you've got that double shredder ready, and maybe it'd incentivize taking the regenerating grenades as well - "oh if I get a free grenade every 60s, I could also get doubled grenades every 90s" or something like that. still sad that demolition TEAM doesn't affect your team, just you. it could've just been called Demolition Man and left it at that.
@aschen__2 ай бұрын
I was cheesing twinned blast to farm that one penance with the krak grenades. If you throw into a group of crushers or whatever, the grenades split and latch to different targets.
@townwitchdoctor55382 ай бұрын
The shooty zealot stuff is just bounty hunter but worse, veteran weapon specialist is bounty hunter but better.
@glasscannon18152 ай бұрын
Every class has a hybrid spin off of its intended role. Like shooting Ogryn is dope. Melee vet is kind of meh. And psyker, well thats just its own shake and bake all together but I would say its more ranged focus but has a melee hybrid that works well. The zealot shooter tree is atrocious. Its right down the middle so it should have the most flexibility but it just mixes with to much support stuff and is extremely sub par compared to the left or right of the tree. I like the concept of the zealot being the short ranger shooter who might swap back and forth but these perks, they require you to do a lot for borderline benefit. Perks that require you to do something like dump your mag should have huge boosts that have a real timer that at least last longer then most freaking reloads.
@thunder24342 ай бұрын
The Animal crossing music! haha! Perfect for Darktide, you can get bells to pay for new gear in Tom Nooks store. :) (I do miss Animal Crossing, good times)
@alecthomas72166 күн бұрын
As someone who just got the game and absolutely loves it, you have made my experience with the game even better with your videos. Best content on Darktide out there by far dude, thank you for doing what you do! FOR THE EMPEROR!
@denodagor2 ай бұрын
There is one thing that hits "harder" than Crushers, the Plage Ogryn and Beast's attack that send you flying backwards...and those still interrupt your Ogryn heavy attacks even with 'No Stopping Me!'... Fatshark why...
@berserkerprideАй бұрын
They said it wouldn't interrupt you, not that it would prevent you from learning to fly.
@Kaspii132 ай бұрын
Slam actually pairs really well with Skullcrusher blessing on melee weapons, allowing you to reach certain breakpoints, which you can easily see on Crushers, as not all melee can stun it on 2nd hit. For example, my Slab Shield kills a Crusher with 3 hits while having both Slam and Skullcrusher, but when I drop Slam and go Krak Bomb + Soften Them Up it doesn't get stunned on 2nd hit, making it go down on 4 hits instead of 3, which is not much, but it's far from being useless like other talents in this video.
@Valyn2 ай бұрын
On emperor's bullet, you also have to NOT reload your weapon or you waste most of the buff.
@MisterEtide2 ай бұрын
yeah lol, its rough.
@Ripthejack3r2 ай бұрын
What you said about voice of command, I dont want to agree with it, but I do, its sad really, how completely broken it is and they havent even attempted to balance it basically since the first 2 changes a little after the skill trees came out.
@alexconnor51102 ай бұрын
Thank you SAH! Great video SAH!
@huffinLeeroy25 күн бұрын
22:00 Probably the only counter argument I have. Empyric Resolve is borderline OP. Ignore Quietude and Warp Expenditure. Take Soulstealer, Mettle, and Soulstealer. Pair that with Shriek (with Becalming Eruption and Creeping Flames) and Warp Siphon tree (with Essence Harvest and In Fire Reborn). Grab a flame staff. Your toughness regen is still monumental with your regen coming from Blitz and crits - which you will score considerably more of with the extra burn you put out. You don't even notice the regen nurf, but oh boy do you notice the peril resist buff. It also works very well with Scriers, given the crit chance buff.
@LAS7122 ай бұрын
For "No Stopping Me!" I have noticed getting interrupted during heavy attacks a bunch of times whilst playing Ogryn, usually by groups of small or fast attacking enemies like Ragers. Maybe a good test would be to try charging while being attacked by 5 or six unarmoured guys or let a Rager go ham and see if you get interrupted with and without the perk.
@MyRedHulk2 ай бұрын
If eating a rager combo is what it takes to make this node work, it might not be very good...
@marcuso73502 ай бұрын
Its very hard to get interrupted when playing ogryn properly, the only handful of times i have ever got stunned were when i was really overextending comically hard and a bunch of reapers/gunners/shotgunners were shooting at me at the same time, im not even sure if you can get interrupted by melee either outside of exclusively bulwark shield pushes, all of this ever happens if you are playing normally, you'd have to literally let things hit you wihout hitting back to see value out of it
@RPGandFPS2 ай бұрын
Mister E Surety of Arms is good af on gun psyker
@MisterEtide2 ай бұрын
Its okay if no scriers, but it fugs with scriers peril bc reloading is already a hard time to not hit 100
@RPGandFPS2 ай бұрын
@@MisterEtide Nah it’s good af even with Gaze. The peril is countered by the ability to crit quell if you’re using something like a vraks or reocn las. Plus if you’re reloading around 75% without the perk you’ll hit 100% anyway. Also giving yourself 25% peril is just more survivability.
@Torinatorr2 ай бұрын
@@RPGandFPS THIS BASED AND PSYKER PILLED ALSO MORE UPTIME ON WARP RIDER
@RPGandFPS2 ай бұрын
@@Torinatorr Didn’t even think about warp rider, yeah that’ll give a higher average damage boost We need to politely bully Mister E into being a Psyker main for a few streams
@whyimhere15092 ай бұрын
Bro I swear this youtuber has all the worst takes on psyker
@primedestroyers21702 ай бұрын
maybe it prevents knockback from explosions and the chaos spawn landing after jump 17:20?
@vaka45412 ай бұрын
The masters retribution exists only to save you from hounds. I think it could be replaced with something similar to barkskin or ironbreakers passive instead to make it less niche. I do hope the devs check this video out and reconsider some talents.
@miaarmzek3571Ай бұрын
This was a really cool video and helps me see why some nodes aren't used!
@nocturnaljoe95432 ай бұрын
Thank you so much for making this clip. I hope the devs are watching.
@galact1cphantom8242 ай бұрын
Wont Give in from Ogryn also applies to allies in captivity, meaning in RARE cases where you're freeing 3 captive allies, you get the 60% damage reduction. But the alternate skill No Pushover is still better overall since its active throughout the whole mission.
@Hopesfallout2 ай бұрын
Hm, I'm a language teacher but it seems like my reading comprehension wasn't enough to not make some of these my absolute staple talents :D
@MisterEtide2 ай бұрын
Its not your fault, they have hidden secret meanings
@Shajirr_2 ай бұрын
25:37 ah, good ol' Fatshark with talents that just do not work at all and do nothing. Was plenty of that in VT2
@pyrobuddy23502 ай бұрын
Leave No One Behind is fully on taste, i love this as support vet, because im pressing "Oh SHIT" button, going stealth and/or throwing smokes, works well.
@barzaudplays55862 ай бұрын
The way you explained the downsides of Empyric Resolve makes sense but personally it's my favorite since as you said it's definitely made for a caster set up (or people wanting to keep scriers gaze up forever.) I usually don't get hit often besides some stray shots from ranged fire, but I couple it with the dome shield with Sanctuary, Brain Rupture, Void Blast Staff and Warp Siphon. I still take the talents mentioned earlier like quietude and toughness on warp kill etc. and I just force the enemy to only be able to harm me and my squad in close ranged/ melee while the Sanctuary talent also regens everyone's toughness while inside the dome. That and with psykinetic's aura I'm also gonna be able to keep spamming it more often alongside using the up the stacks from warp siphon while also using the 12% cd reduction from using 3 curios to get me there. The whole idea is for me being ablet to keep on the attack while keeping our defenses up constantly while also supporting my squad members so they can focus with very little worry to ranged fire while regening toughness with me beside them and my void blast staff can kill or knock enemies around if they get too close like beefier targets such as crushers, maulers, ragers etc. I think the talent is more of a hazard if you're not used to taking little to no damage or using a set up that doesn't offer much cover/protection because yes that -30% is very noticeable, but when it comes to very aggressive caster support playstyle it's pretty fun. Nice vid btw well done. 👍
@Shajirr_2 ай бұрын
For Vet, you would take Covering Fire if you're doing the Dream Team achievement/penance, since your goal it to keep everyone else from dying, and in that case its FAR more valuable than any damage boost of survivability you give to yourself. Doesn't matter if you survive if someone else dies.
@HunterSentinelАй бұрын
5:36 the knock down is less about the normal enemies and WAAAAAY more about the grappling enemies… the only way that node would suck is if the knock back DOESNT work with grapple enemies like the dog or mutant… which I wouldn’t be surprised if it didn’t… but I’d also be pissed if it didn’t.
@ShadowSwift122 ай бұрын
3:25 roasting that 10% attack speed buff but as a vet main, I'm using Trench Fighter Drill like my life fucking depends on it and that 10% is one of the 2 most important nodes in the universe to me. Count your blessings Zealots. Literally.
@BALLHOLE-3VEG2 ай бұрын
you're wrong about using twinned blast with shredder grenades, by default a single shredder frag grenade can only one shot a sniper, and only if you drop it directly at their feet within like 1 metre, but throw two and the bleed is enough to wipe out a horde. otherwise you can drop 1 frag into a horde and not a single enemy will die. even with grenade tinkerer you will only kill the enemies who are very close to the grenade, but twinned blast means you'll kill basically all chaff in a massive radius
@Tyrgalon2 ай бұрын
Twin blast is only worth taking if you have ALL the grenade perks, it can allow you to truly rain constant destruction: Extra grenade Grenade type buff Grenade regen Grenade on elite kill Twin blast (I dont have the game launched and dont remember the exact names)
@BALLHOLE-3VEG2 ай бұрын
@@Tyrgalon yes it's very good with those and grenade tinkerer increases the radius a lot so you can kill more
@OrAngelicBlitz86332 ай бұрын
14:59 Won't Give In used to be the superior choice before the rework to No Pushover. That should put it into perspective on how bad No Pushover used to be. And you are correct. Won't Give In does not have an effect unless you are in the radius of a downed or incapacitated player. It used to apply no matter what after any of them died and before reviving, but that was patched out a long time ago.
@MisterEtide2 ай бұрын
yeah i realized that after saying it that it DEFINITELY doesnt work if players are dead because they are no longer in 20m of you
@Monicaser2 ай бұрын
Hope you have a great night, Mister E. Thanks for the upload.
@agentnukaz17159 күн бұрын
I like hwo u point out what sucks, encouraging build freedom
@drukharimatter29628 күн бұрын
The other thing with covering fire is that zealots in particular actually recover toughness from kills/crits and other sources in melee. So if you’re gunning down chaff you’re actually robbing them from toughness gains that they need to stay alive!
@TewbBelrog2 ай бұрын
10:36 Shredder stacking is actually a pretty good benefit thanks to bleed potency. Not that it actually justifies Twins. 13:44 Regardless of their minuscule benefits, I take Stay Close and Hard Knocks on a good amount of Gunlugger builds since I find Coward Culling worthless for the enemies that actually matter. 27:15 You've been able to convey the importance of peril generation in Empyric Resolve (which misses the point of the talent, as many have mentioned) yet it's all of a sudden bad here now? Other abilities exist alongside Scriers too, and Venting gunker is especially benefits having that massive AOE button to make up for the lack of staves.
@BeardedBooperАй бұрын
I have one, and only one, build where I take Covering Fire: Red-Misting a horde with cleaving Lawbringer spreadshots. On headshots, it's about 80% as good as a flamer for chaff clear and can kill a small line of shooters at decent distance. It struggles against elites at range - especially carapace - and is a little slow to kill snipers and massed flak (beware flamers), but it's hella fun when it works. I wouldn't take it into auric mael without a premade though -- like you said, it steals zealot and ogryn food and gives them crumbs in return, but it has surprising ammo efficiency, shines decently when paired with staff psykers, and has good synergy alongside more-meta-built veterans. 6/10, niche but fun build, would recommend sparingly.
@Drone_714Ай бұрын
You just shattered my belief "No Stopping Me" was good :(
@camolot21022 ай бұрын
I think a couple of honorable mentions for vet tree is the two nodes where no enemies are near you get damage/tough regen, in higher diffs there is very few times where the are 0 enemies near you.
@brandoncampbell15372 ай бұрын
Twin Blast is pretty bad for anything but Krak nades. Since Kraks have a weird tracking system on them, throwing them into a group of crushers often results in two different crushers being stuck (the nades don't fly the same trajectory). It does save a grenade or two on bosses as well. However, it is still mostly just a fun perk.
@ZappBranniglenn2 ай бұрын
The Ogryn being uninterruptible during Heavy attack charge as a class feature feels like an oversight when there's a perk that's supposed to grant you that. In Space Marine 2 they accidentally gave the Bulwark his level 23 Perk at all times - even before you've unlocked or equipped it, so bugs where a switch is permanently flipped on by mistake certainly happen lol It also takes us back to the Ogryn's Crunch Talent. Not being interruptable can help ensure you get that max charge swing. On top of the dozen other talents that enhance Ogryn's heavy swings exclusively. But of course in that time it takes to charge up you could just do a second heavy attack to the same target. The only scenario where you see tangible benefit is when you're charging up your swing pre-emptively. When closing the distance to your next target, or standing back and waiting for the Rager/Mutant to reach you. But the damage bonus ought to be much higher. It would also open up viability for those blessings that demand a fully charged swing.
@jordanmoyes7883Ай бұрын
I saw the chorus of spiritual fortitude... And I was about to be offended.. 😂
@streven13312 ай бұрын
Empyric resolve is great for casting builds. Getting more casts off on a clutch moment is better than venting. For builds that thrive on high peril it let's you stay in the red longer without having to vent and slow down your dps. Plenty of other ways to manage peril (edit: meant to say toughness here) . The best being just not getting hit which having more casting up time helps a ton.
@MisterEtide2 ай бұрын
i think the problem is you have to be very skilled at avoiding damage with it, if you get toughness broken you can be in a real bad spot with no way to generate it on your own
@MrLyramion2 ай бұрын
@@MisterEtide Empyric Resolve is indeed viable on highskill builds where you basically stay ranged immune with Empathic Evasion and don't get hit in melee by blasting everything really hard. Nurgle Bless modifier will sort of haunt you tho.
@nobswap2 ай бұрын
@@MisterEtideI always run ER on surge staff builds. With venting shriek and the surge CC, it's not that hard to limit getting hit most of the time, and you get so much DPS My go to build for most auric maelstrom runs
@streven13312 ай бұрын
@MisterEtide I'd say not getting hit really is the name of the game for Psyker but there are other nodes for toughness besides the two peril nodes up top. Plus things like inspiring barrage on some builds. One of my go to methods for not taking damage is a force sword with reflector and kinetic deflection and a stamina curio, or just shields. All that to say, Empyric Resolve definitely has its usefulness in a lot of builds. Just have to build around it and adjust your mindset for the build knowing your toughness regen isn't your strength.
@Nothing_._Here2 ай бұрын
@@MisterEtide To avoid damage all you do is just dodge and slide, what do you mean? If you're in a bad spot you just run combat blade and heavy chain to get space.
@ShotJonАй бұрын
Ok Twinned blast. In general I would agree, but ther is one meme build that when I started using it turned to be no meme at all. Vet Frag build. You pick ALL the nade boosting perks. More nased, nades on elite kill, nade every 60s, nade from ammo boxes. Every big fight you just throw all 5 of your nades one after the another. Every squishy is dead, every elite is dead or bleeding. And within minutes you have all your nades back anyway. You become a human grenade launcher and explosions is all you know. And in that build Twinned blast actually sees quite abit of value, when it triggers which ok is by luck but it in generaly every big fight you will trigger it, you get free nade. Double the damage, double bleed stacks. It is cash money.
@ShadowSwift122 ай бұрын
9:20 that perk plays into infiltrator, the ability its right above, it does do a similar job to shout, but if I'm taking that I'm definitely taking it to get infiltration and stack the movement to grab my ally who got grabbed by the ghoulies out in who the fuck knows where. My question to you is how do I know if that movement procked, I feel like the game has no idea if I'm moving towards a downed ally. Also I know infiltrate isn't the meta, but I like it and it's fun and has been my favorite ability since the start.
@drdreegzer2 ай бұрын
Meanwhile the most liked Psyker build on the fatshark website goes out of their way to grab Empyric Resolve
@AnakinFury2 ай бұрын
Sainted gunslinger so is great if you're using the bolter gun and need that quicker reload, whether it's worth it or not for the other nodes you're sacrificing is up to personal choice, just helps reduce the terribly slow bolter reload.
@blueboy19582 ай бұрын
i wish people would stop recommending "Enemies without, Enemies without"? It's so unbelievably ass. It's literally a nothing of a talent. It's among Zealot's fucking worst. Like holy pls stop
@beheadedfrito35442 ай бұрын
Honestly I love twinned blast. I run a build with all the grenade perks except demolition team and tossing out 4 shredders for the price of two is fun as hell. It's a third choice on a tree with two great perks, it can afford to just be fun.
@Garl_VinlandАй бұрын
I love how no one justifies shitty Nala McIntyre in this game
@kainepeterson66382 ай бұрын
I know it’s a dead talent, I know it’s a waste of time, I still take wildfire. Watching my Soulblaze jump to more enemies just makes me happy cuz more flames on my screen : D I hope they buff it to make it actually worthwhile. Even just “everyone around gets 2 stacks” means you get some value with it to finish enemies or soften them up. I think it should be changed to something a little more “wild fire”-y. I don’t know what that looks like but I think fire spreading is such a fun idea. Like embers of their soul igniting someone else. It’s badass and so psyker and 40K
@cembanditx1Ай бұрын
You and tanner should make the worst builds you can for each to take into the toughest missions - you can make the worst build and weapons
@drachma16512 ай бұрын
Leave no one behind is a useful talent if you're helping new players and stack it with revive curios. I've used it on vet when helping new players in the twins boss fight because they go down a lot. It's kind of a meme but it's not bad. The real problem is other nodes are SO good that it has no chance against them for being picked.
@lchaosgrimmlАй бұрын
ER is good on certain builds like left click spam. Toughness replenishment is not all toughness received, its only for toughness from coherency
@MisterEtideАй бұрын
No it is all toughness, go test it yourself if you dont believe me.
@Rhiaxus2 ай бұрын
Too me at least I'm a big fan of Empyric resolve because it helps me deal with my peril using a staff in scriers gaze
@poems31492 ай бұрын
26:56 The psyker talent Surety of arms isn't that bad where it would be among the worst. If you are in a state of scriers gaze most priority elites and specials are getting melted. Its the convenience of having more ammo faster in a stressfull situation and triggering warp rider if scriers gaze ends and the director decides to send in a wave from shock, gauntlet, or boss after the initial problem has been dealt with. 25 seconds on cooldown isn't a problem for scriers and it lingers for 10 after hitting 100%. Thats alot of bullets to spend if needed.
@MisterEtide2 ай бұрын
its not among the worst, its like, honorable mention. if you reload sooner rather than later its not too bad
@hrupalwens50012 ай бұрын
My main gripe with the zealot "buffs" is that they buffed all the talents that you will never go in any circumstance. Being able to reload faster on zealot doesn't change any decision making because I need to spent 3 points to get there.
@SeekerOf7ruth2 ай бұрын
I'd agree with the opinion of these nodes in regards to newer players who are grinding to, or have reached, level 30. Beyond that, however, I think once an experienced reject really starts digging into talent and weapon builds, starts experimenting with interactions and combinations, and perhaps even have/find a group of friends to develop teamwork with then things change considerably. That and not everyone *wants* to run entirely meta in a PvE game.
@oxmor2 ай бұрын
Out of context so many talents are weird. This is at best a meme video
@Евгений-м3ч4д2 ай бұрын
Smite and Empyric Resolve is not meme, its a way of life. Who else can carry a team of scrubs in hectic auric maelstrom missions with modifiers like hounds+mutants+specials+"some bonus bullshit" but a hardworking fulltime smiker!
@REALMozared2 ай бұрын
Oh, also, regarding No Stopping Me: I haven't tested this nearly enough, but I have definitely been interrupted by stuff on Ogryn before. It's super rare but I think there's a handful of things like maybe Flamer kicks that do it. It's definitely not a stellar talent but I *believe*, at least, that there should be a small handful of instances where it does a thing. I could just be wrong, though - might simply be remembering instances of me getting slapped while carrying objects or such.
@MisterEtide2 ай бұрын
Do you use the cleaver? My sources tell me it’s the only weapon that can be interrupted
@REALMozared2 ай бұрын
@@MisterEtide Sometimes, though I remember it happening with other weapons. I could also just be thinking of bosses. If I had a little more time in my life I would do some testing - I'm really just trying to find places where it does anything 🥲
@SillverSeraphАй бұрын
There is a zeolot perk that makes sprinting count as dodging. Idk if its bugged or a strange game interaction but specials like the trapper lock onto your position and then fire, the only way to dodge it is to literally dodge (breaking the ai and their aiming) well running at max speeds with this perk wont let you out run their aim lol. (I was doing a speedy build so i figured it would be possable)
@MisterEtideАй бұрын
Yes, if a trapper fires at you and you don’t throw an actual dodge or put an obstacle in the way you WILL be hit. Their ai tells them to only fire when they have a shot 100% lined up
@Ace11Sky2 ай бұрын
This video reminds me of my old ranged weapon zealot build with emperor's executioner, chastise the wicked for ranged armor pierce (that the devs said they wanted to keep, but then removed), invocation of death & backstab, with blazing piety on the columnbus braced with devil claw. Fun times, sad they nerfed or "removed" 90% of the talents/weapons needed for it. Funny to me how many of the perks listed as the worst are the ones the devs sought to balance for zealot.
@d0ubtingThom4s2 ай бұрын
Blood for the emporer is at least okay with wound builds and you dont even need martyrdom, but it can functionally affect a massive amount of EHP.
@Aalienik2 ай бұрын
You're definitely selling 'The masters retribution short'. Sure, you won't choose it over Invocation of death, but you can do a lot worse than taking them both if, you have a point to spare. It gives you a second of breathing room and space to reposition if you've gotten boxed in and is about to get stomped. Plus it pushes a hound off of you.
@OrAngelicBlitz86332 ай бұрын
Does this ability work on an enemy you blocked?
@TannerLindberg2 ай бұрын
You will never ever have points to spare on zealot EVER
@Aalienik2 ай бұрын
@@TannerLindberg Well, "points to spare" might not be a good choice of words. I mean that if a talent is in the running for 'worst around' you should seriously consider taking a little buff-node like +15 tougness or 5% damage reduction instead of it. This is true for the Ogryn uninterruptable node for example. But hardly for masters retribution. As long as you're not playing a difficulty you're breezing through anyway, it can usually save your butt from going down once or twice a map.
@Raizun2 ай бұрын
Wildfire is actually good. This talent increases my melee damage by 10-15% (dealing warpfire damage) if you build right way. If it was 4 stacks to everybody it would OP.
@hechoff2 ай бұрын
surity of arms is good with the vraks. you quell faster than you can generate be because you get kills and headshot kills absurdly fast. you get the benefits of generating and resolving peril more consistently. in the situation where you reload mid scries gaze, that reload is not going to be the reason you max out. youre maxxing out because youve been in so long that it ramps up super fast and have 30 stacks.
@crazylasagna3576Ай бұрын
What?! Empyric Resolve is insane, especially with Scriers Gaze.
@forgottenalex2 ай бұрын
I see someone is taking notes from Tanner on talent tree explanation videos
@tapmcshoe96772 ай бұрын
surety of arms does have a niche use case if you're doing a gimmick build with the double barrel shotgun. spamming double shots into a horde is really fun, and it lets you build up peril to quell with your melee attacks to regain toughness. insanely memey build though
@quintessenceoflife7870Ай бұрын
19:32 8:44What I've learned when gaming is never prep for bad outcomes. Prep yourself so those bad outcomes never occur. Also I took crystalline will on psyker solely so I could get the achievement where you need to kill with perils of the warp lol.
@Shajirr_2 ай бұрын
Psyker's Crystalline Wall makes no sense since Psyker only has 2 wounds above Malice. So it can only save you one time. Next time you blow up, you're just dead, with the node or without.
@KIT2142LAW2 ай бұрын
I have a feeling they balance their game around sedition or uprising difficulty
@OnkleGaming2 ай бұрын
twin nades with shredder nades feels really good whenever there is a lot of random elites on screen (prob still too low proc chance to be worth picking) but i love gambeling so ill pick it every time :)
@MisterEtide2 ай бұрын
Just take demolition team, you can gamble with printing extra grenades and youll end up getting at least 10 per match usually
@OnkleGaming2 ай бұрын
@@MisterEtide oh yeah i have demo team aswell.
@nebiros_at94732 ай бұрын
To be fair, the rare times I go gunpsyker, I do like doubled telekine shield/disrupt destiny with the head hunter. I only go that build when my team is pure zealots with flamers or something admittedly. It's a surprisingly decent Vet standin if you're solo.