I thought Penetration was how much damage went through armor?
@italianspartacus2 жыл бұрын
Yeah it definitely is. Sometimes I'm just a fucking idiot hahahah
@wesgaminginc.4392 жыл бұрын
its more like how much armor your weapon ignores
@Tory-JJ2 жыл бұрын
@@wesgaminginc.439 Same thing different words.
@wesgaminginc.4392 жыл бұрын
Ok
@mcteags2 жыл бұрын
I think that’s also similar to rending abilities you find on weapons as well. If a weapon has +% rending that should further increase armor penetration.
@DayWalker_832 жыл бұрын
Game needs a codex section explaining all the icons and what the stats mean etc. We shouldn't have to find these guides (although the are massively appreciated thank you for making this) outside of the game to be able to understand how these things work. I'd also love the enemy types to be explained in a codex (like a game wiki I can access in the Mourningstar) and be able to take a look at the enemy models in detail.
@ravager9902 жыл бұрын
I agree, if you purchased the game on steam, go drop a negative review voicing your concern. It's the only way to get them to do anything sadly as they don't care
@By4o2 жыл бұрын
@@ravager990 its not released yet... Kekw
@sinappanis2 жыл бұрын
I agree. Coming from Vermintide 2 where they have made so many big improvements with the game over the years some of their decisions with Darktide really puzzle me and almost feel like a step backwards rather than them trying to do something new or different. The UI in vermintide has become very good and explains a lot yet in darktide it's worse than the original vermintide 2 UI. One of my big complains is the new revive system requires an ogryn to revive if you are taking damage otherwise it's interrupted. With the addition of a lot more ranged enemies in this game it makes reviving extremely hard in a horde situation and the downed person gets killed off faster as well it seems. I'd like to see it changed to somewhere between the 2 games. Revive not being interrupted by damage but you also take damage instead of auto blocking while reviving.
@enigma92732 жыл бұрын
You don't need to down vote the game over something so minor. You can express that to them in other ways
@Poppenheimer692 жыл бұрын
"Knowledge is power, power corrupts" Is what I read on the loading screen once. I thought it was just there for flavor, but I guess it was a direct message from developers.
@RazzleTheRed1 Жыл бұрын
I'm so glad the game gives you the actual numbers now not just a vague slider
@FlakAttack02 жыл бұрын
The attack indicated by arrows is actually a heavy attack with extra cleave. The star-looking smash is an overhead strike meant more for single-target damage, usually with better stagger. The sword swing is a normal sweeping attack, and the sword stab is for piercing attacks, usually also single-target. This has been my experience with them at least.
@By4o2 жыл бұрын
It seems like assassin type of attacks has higher crit chance, at least thats my feeling.
@iamnuff19922 жыл бұрын
These symbols all have names. "Strikedown" (the one on all axes, that makes you chop downwards at heads) seems to pierce armour good too. Vanguard is a sweep, Relentless is a _big_ sweep with extra cleave.
@yvindLye2 жыл бұрын
That was my experience too, as vanguard and relentless didn't appear to have any consistently different animations on ogryn weapons. So I guessed vanguard was similar to linesman or heavy linesman modifier from VT2 and relentless similar to tank modifier.
@caseyvines9417 Жыл бұрын
Holy shit I've been through 3 different youtube "comprehensive guides" for players and not a single one mentions weapon stats. Thank you for this
@jamesgunn90562 жыл бұрын
One thing I like about the dagger is its movement speed is faster, stamina drain takes longer and the stamina regen is faster than other weapons. And its a quick weapon swap so you can get out of a surround while weilding a ranged weapon.
@TheDoomsock2 жыл бұрын
It's dodge range is also extremely superb. The best in the game I think, capable of just about dodging anything with the right timing even while attacking. Also a thing I noticed with the knife is you can charge a heavy while sprinting. I've used this to dodge dance a plague ogryn while consistently stabbing it in the head. Such a fun and stylish weapon.
@jamesgunn90562 жыл бұрын
@@TheDoomsock dodge dancing around big slow enemies is a beautifully satisfying thing to do. Now just need to get a dagger with the backstab weakspot perk and be a true rogue.
@doomcookies2 жыл бұрын
This. I bought one just to try it out and, though it is lacking for crowd control, it's actually quite nice for veterans since you tend to stay at range anyway but you can still help with those tougher enemies. The extra speed also help me catch up with the group faster.
@binjuice3262 жыл бұрын
I'm loving it on zealot, but I think the dodge range was nerfed in the latest patch... To be fair it was as fast as sprinting prior.
@jamesgunn90562 жыл бұрын
@@binjuice326 I run zealot as well and its so much fun when you push F, charge in like the maniac you are and land a power attack on the head to crit and delete the specialist
@roneon42 жыл бұрын
They should include these in the trainign room maybe as a small video showing the effect of each stat.
@samgoff52892 жыл бұрын
They have already written a post saying they will go into more detail for all of the stats and such makeing it easier to read and understand
@srcocomad2 жыл бұрын
Sacred Bolter dont need no stability. I shoot, the Emperor aims. Good video, loved the breakdown.
@myrpok2 жыл бұрын
I think you are the first to come out with this level of detail on what the tooltips say. Fantastic job.
@vasto59522 жыл бұрын
Dude it’s 10 in the morning I haven’t even rolled out of bed and you’ve already rolled out a darktide video
@baddiegaming7582 жыл бұрын
Darktide is a hell of a drug
@solosnoop12 жыл бұрын
10am and you’re still in bed? 🧐
@sham56142 жыл бұрын
@@solosnoop1 gotta stay on the grindset right?!?!?! haha!
@solosnoop12 жыл бұрын
@@sham5614 Exactly! 😂
@jesters1gamble2012 жыл бұрын
From what I noticed ammo is the max amount of ammo carried for said gun not per magazine
@italianspartacus2 жыл бұрын
Both, because increasing the per mag increases the max amount!
@starryeyes58602 жыл бұрын
you are right about the intended purpose of the weapon ratings, as that was confirmed by Hedge in the official discord just this morning and probably at other times but... Many weapons of the same type do more damage even when the sliders indicate that it does less over all damage. This goes for weapons that are exactly the same type and model as well. Thankfuly it was confirmed in todays patch notes that they are working to rework or improve this rating and slider system and it should be ready sometime after launch.
@Nachtwind72 жыл бұрын
One of the reasons for this is that damage calculation is buggy as hell. +elite damage does 10x of what it says currently. So a low damage weapon with +6% elite damage will easily outperform a much higher damage weapon without that bonus.
@starryeyes58602 жыл бұрын
@@Nachtwind7 it goes beyond even that unfortunately. I had two tigrus mkII eviscerators, the one with less rating and damage without any damage modifiers was outperforming the one with higher rating and damage and an extra dmg modifier. On all enemy types, Kinda crazy. Tested in the meat grinder, on malice.
@Unahim2 жыл бұрын
@@starryeyes5860 Damage is not the only slider that adds damage. Shredder and Penetration also add damage to certain targets.
@mathieugirod64852 жыл бұрын
@@starryeyes5860 Im almost open to the idea of not even including that stat randomness at all to be honest. Like if they want to force into the fact that you are using a salvaged level weapon, they could go onto antoher road or simply add clearly visible and readable maluses. I have gotten the same situation as you did with a higher weapon with a clear cut indication that it was better overall yet it performed very poorly. Hopefully they drop this "oh the same weapon and even same mark of weapon is different stat wise" shenanigans. It's basically a big gripe for me and possibly others as well.
@NightmareBlade102 жыл бұрын
Awesome video! I kinda wish that the game made even a rudimentaey attempt at explaining all of these things to you. Heck even the flavor text gives you a better idea of what the weapon does rather than the "new and improved" weapon stats UI. I really appreciate videos like these because of that!
@SoulCrusherEx2 жыл бұрын
I kinda needed this tbh. Thx. I didnt know why my weapon with less damage in the chart did more Damage while testing it
@mr13579892 жыл бұрын
A few things to note, the bars are not comparable to other weapons. You compared the swords mobility bar to the axes mobility which you cant really do because because certain weapons will have higher dodge ranges regardless. Find a knife with almost zero mobility and then a eviscerator with very high mobility, the knife will still dodge further by a lot. After a ton of testing, the entire bar of mobility only increases your dodge range by that weapon type by about 20%, and im talking from an empty bar to a completely full bar. Another thing im not sure you are correct about the weapons rating having no relation to the damage, after some testing on multiple rating 400 eviscerators , a maxed out damage bar vs a completely empty damage bar only increased the weapons damage by about 10, not 10%.. just 10. (im hoping this is a bug though because currently it means that the damage bar should be ignored when deciding how strong a weapon is because that little increase will never change a weapons kill breakpoints) The gist is most of the bars have so little impact on a weapon you can basically ignore them outside of a few, specifically cleave targets, that one can actually being maxed out actually has an impact on your performance because of the increase to the amount of targets hit
@italianspartacus2 жыл бұрын
All totally valid points man! I just didn't have another axe to show off that mobility and how that differentiates itself. So I sort of mucked up the test with a false comparison there, sorry about that brother - thank you very much about for keeping me honest! I also feel like these bars are bugged up the ass. I've seen a lot of different values result in a lot of different tests so it has made talking about them confusing until the devs said something
@mr13579892 жыл бұрын
@@italianspartacus haha look at this, I just happened to be testing with a bugged weapon, from todays patch notes "Fixed issues where the Tigrus Mk II Heavy Eviscerator damage stat did not work as intended, damage defaulted to 50%. Now should scale damage properly.", So i think the bars are probably a bit stronger than i first figured but hopefully we get actual values soon, thank you for the testing!
@italianspartacus2 жыл бұрын
Yeah I feel like so many of my videos are just going to be entirely out of date come the 30th, but that's fine if things get in a more stable and EASIER to understand place. I have a feeling Fatshark might be holding things back or lowering xp, and a number of other things, so that the game isn't fully discovered by the time the 30th comes - if that makes sense
@neur0transmitter2 жыл бұрын
Yes, it seems that all bars are only comparable between weapons of the same type. This is obvious with the "ammo" bar, but not so obvious with other stats.
@wabbahoteb96042 жыл бұрын
Keep in mind the weapon traits at the top matter (I.E assassin flurry swiftstrike etc) as it provide bonuses as well, I believe assassin along with mobility does provide dodge bonuses plus additional headshot damage, this is what makes variants tend to be so different
@chewbacca19612 жыл бұрын
Thank you! Finally someone explaining what the hell the stats are for. Hopefully FatShark adds some tooltips before/for launch.
@bjornefellhanded97082 жыл бұрын
Nice vid man! Excellent breakdown and good teaching methodology and demonstration. Appreciated.
@hooj48082 жыл бұрын
Any idea what the "Shredder" stat on chain weapons means?
@WasabiWei2 жыл бұрын
I'm no expert but I build around the Eviscerator. From what I gather and seems acccurate it means shredding armor and staggering heavy enemies while the special is active, i.e. after revving a chain weapon. A chain weapon with high shred cuts down elites better if you commit to the special attack but it draws from other stats like mobility to do so. (I think!)
@PomaReign2 жыл бұрын
The overall concensus from the guides on steams who are drawing on what was found in the codes is that penetration works into damage on armor hits. Cleave is what determines how much cleave power you have, how many you can cleave through is a combination of your cleave power and the masses of the target. Armor targets have larger mass and big targets like Ogryns and Monster have extremely large mass that basically stops cleaves from going through.
@Axel-vt8no2 жыл бұрын
That was a VERY informative video. Great work, thumbs up & shared w/ friends.
@eisenstein992 жыл бұрын
Really appreciate the guide, very informative. I really hope there is merchant/work station that lets you change the weapon sliders to some extent. Otherwise the RNG on gear is gonna be very frustrating.
@doomcookies2 жыл бұрын
The video that fatshark just put out seems to indicate that we will be able to improve our equipment at some point. Probably level locked. My first character is only 9 so it's probably a ways off.
@nikpapado97852 жыл бұрын
@@doomcookies I started seeing bolters, chain swords and power swords on lvl 20 and Plasma on lvl 28. I am not sure if i was unlucky, if those are the level requirements or i just leveled too fast and the shop wasnt refreshing fast enough.
@halmartin74172 жыл бұрын
Why aren't these stats available in game with mouse over or clickable? Thanks for the clarity.
@Nebraski032 жыл бұрын
Ive noticed on the recon lasguns there is a stat labled "collateral". What does this mean and what will a higher collateral do vs a lower collateral?
@samk31412 жыл бұрын
Thanks for this, it's really useful. Managed to get myself a great Combat Axe, with high finese, crit, with assassin, strikedown etc. and it just wrecks on headshots, which is basically all it hits
@NVMemes4Liberty2 жыл бұрын
Some hard numerical scores would be nice
@bappo26932 жыл бұрын
I can’t wrap my head around why it’s not explained in the game itself. Okay, they are planning to change it, that’s fine. But if the players don’t have any clue how it all works, what are they planning to base their decisions off? This prevents any feedback to even be formed.
@jamiesonwood2 жыл бұрын
Thanks for going through this, I was so lost figuring out what each one did.
@InsomniaJiU-05172 жыл бұрын
Nice video, except one little small mistake with the penetration for melee. I think it means how much it goes through the armored enemies.
@slowknights2 жыл бұрын
agreed, I’m not positive but I’m pretty sure its armor penetration
@Cons1337 Жыл бұрын
So "Cleave Target" is the same as "ignoring enemy hit mass"? I have an Antax with Brutal Momentum on it and very low Cleave Target (32% -> 0.8). The Cleave Target modifier shouldnt do anything at all then, if this Blessing procs. Or does that work differently? I heard a lot of different opionions on this, maybe you have an insight on this? :-)
@PixxxelWizard2 жыл бұрын
OK maybe a dumb question but if Finesse on a MELEE weapon is weakpoint damage does mean I have to actually aim my melee swings for that weak point? Like am I supposed to be specifically slashing at faces as opposed to anywhere else on their body?
@italianspartacus2 жыл бұрын
Yes! Always! :)
@Gitskreig2 жыл бұрын
Yes, even with low finesse you do more damage if you stab a dude's face or go for the fleshy bit rather than armor. It is why we all love sweep attacks at head height
@GO_EZ2 жыл бұрын
Some ranges weapons have Penetration, while others have Collateral. What's the difference then?
@pavelsvacha2 жыл бұрын
I kinda wish we just got straight up numbers in the game instead of sliders.
@alpacaofthemountain87602 жыл бұрын
very helpful video! thanks! Now to spend another half an hour figuring out which is the better lasgun
@ninjor98002 жыл бұрын
Thanks, I needed this. Subscribed.
@ironmaiden38422 жыл бұрын
Okay, so does that mean if I see a 420gs rippergun and i buy that, all my ranged weapons can now be over 420gs or only the ripperguns? So I have to buy each weapon typ individually ( Knife,Shield,Club etc.?
@chanceanderson27182 жыл бұрын
Thank you for the breakdown sir your gentleman and a scholar and willing to do the work that I am not but I'm grateful that you have done
@warnerjb2 жыл бұрын
thanks, that was some much-needed info though i figured out some of it. the part on ammo you just compared to rounds in the clip. you didn't compare to total rounds carried. the one had lower rounds in clip but a higher ammo capacity if i remember right.
@italianspartacus2 жыл бұрын
Hmm someone just made this same comment but I've seen it affect the clip.. I wonder what it actually is?
@UlfredTag2 жыл бұрын
Thanks for making great Darktide content! Is there a discord for Darktide players? I wish more people used mics.
@BeenuZz2 жыл бұрын
they need to put in actual numbers for better comparison, or put a red bar / green bar overlayed on the currently equiped weapon to quickly tell if it's better or not
@orinm41282 жыл бұрын
Man this video helps so much with understanding the stats thank you. They need a compendium or something built in game.
@nathesusername159011 күн бұрын
Wait so if I have two weapons at 500 power that are exactly the same can the stats still be different on the percentage bars
@sinappanis2 жыл бұрын
I could be way off and maybe they confirmed it but I assumed the store item ratings worked like the unboxing in vermintide where it was based off items you have found or crafted rather than what you currently have in your inventory. So therefore you could salvage stuff without worrying about having to hold onto dead items to increase your ratings. I'm not sure why they would change that part going into darktide.
@TheGuitarus2 жыл бұрын
This actually helped me a great deal. Thank you, Sir.
@nobody703572 жыл бұрын
7:43 i think ammo dictates how much more magazines you carry instead of the actual rounds inside the mag. Other than that, its an helpful video!
@kklee062 жыл бұрын
Sometimes it is both.
@TheDoomsock2 жыл бұрын
Ammo bar actually does make a difference in the overall mag, just more noticeable of the weapon has a lot of bullets like the braced infantry gun and the heavy stubbed. Low ammo weapons like shotguns tend to see less of a difference.
@By4o2 жыл бұрын
Its both
@SuperCatacata2 жыл бұрын
Bruh I want this on revolver so it can get 2 bullets per elite kill again for Veteran. 1 bullet per elite kill feels terrible right now. Since most elites take 2 or 3 headshots to kill minimum.
@billymatthew7352 жыл бұрын
appreciate the vid. The naming was so frustrating
@greenbloodcrusade13782 жыл бұрын
Thank you for all the info really making the game better!!
@barrywise71852 жыл бұрын
I call them the 3 S’s Swinging sword icon is a slash Multiple Arrows is a sweep Star burst icon is a strike
@barrywise71852 жыл бұрын
Also you can push shove enemies into whichever place you want them to stand for testing cleave or AoE
@NotesFromAConfusedMindАй бұрын
How do I acquire higher level rated weapons if the weapons I am given in the armoury are linked to my current highest rated weapon?
@davidhall64362 жыл бұрын
Dude, this is great info. Thanks!
@SteveAkaDarktimes2 жыл бұрын
from what I gathered, each weapon type has all base stats. If no Bar is shown they are FIXED for that weapon type (all Catachan Mk3 have same block cost/defense). Bars show the range between minimum and Maximum possible Roll of those stats. Each bar goes from 0% to 100%. The power rating is the SUM of all these Bar percentages. you can think of Power rating as points the weapon can spend on those variable stats. Because we do not have access YET to the Base weapon stat numbers, and can only see the weapon-specific range as percentages, You CANNOT compare different weapons together since they might have different base stats and those stats might have tighter or wider ranges. You can however, competently compare the same weapon type with each other. this is easily seen with ammo. in the end, only life fire testing will work.
@Daktangle2 жыл бұрын
Do you only see those numbers in the Psykhanium, or is there a way to turn then on for normal play?
@orcatransient2 жыл бұрын
Thanks! What about the 3 icons opposite the 'rating'. Have I missed an explanation for these somewhere?!
@italianspartacus2 жыл бұрын
They're the types of attacks, cleave, overhead strike, and a diagonal slash! :) the third one is the special. Press V and it'll give you a breakdown of the combo for your primary and secondary. For ranged weapons, it tells you if it's semi auto, burst, or full auto
@MrMoli1922 жыл бұрын
Wait so you dont need to equip a higher item level weapon for it to count for the store rolls? You only need to have it in your inventory?
@knowitall822 жыл бұрын
So what does it mean if a particular attribute is not on the weapon? For instance, what happens to your dodge if mobility isn't on the weapon? Is it just reduced to a base distance?
@ozkj54ozul152 жыл бұрын
Heyo! 🙂 Great tips :) I would have to argue I don’t think the ammo slider is bugged, I think it also counts not only mag size but also spare ammunition. I find some with big bars can have smaller mags but double the ammo reserve of a bigger mag (even if you just total out all ammo mag and spare)
@lordphoenix47332 жыл бұрын
Thank you battle brother! This was very helpful
@SeanMcCaffrey42 жыл бұрын
You figured it out. Nice. Thanks for the video Also your computer is nice
@Alphadragon19792 жыл бұрын
Thank you so much! Thsi was really helpful, I had a good idea of what some of the stuff did but not others. Penetration was one of them, I thought that had to deal with Armor Penetration not another version of cleave. Thsi will make choosing weapons way more strategic and easy.
@LiquidTang2 жыл бұрын
Im pretty sure pen is to do with armor not another word for cleave, they are pretty consistent with their key words.
@cptgauss36412 жыл бұрын
Penetration is armour reduction. Other than that, all is good. Lasguns have penetration but they don't punch through targets. Bolt guns don't have penetration but can fire through soft cover and targets
@sirkaos7772 жыл бұрын
Thanks man! I wan unsure about more than a few of them attributes.
@Bobby.d2 жыл бұрын
You should make an updated version with penetration corrected and the new percentage based stats
@arcador2 жыл бұрын
In Vermintide 2, the game stores your max item rating, so even if you salvage the item, the next rolls will be determined on that stored max rating value. At least that is what the wiki says.
@khorneflakes97632 жыл бұрын
Thank you so much. I have been feeling like a moron in the meatgrinder trying to figure this out
@Snow-Order662 жыл бұрын
Thanks for the video, really helpful! One thing that I want to know about this system: I reached lvl 30 on my zealot and I keep getting weapons of higher rating (only rare in the normal shop and purple/Orange in the contract shop). How does it increase? I think if I buy weapons with higher rating, I get even more rating (but I'm not sure). Is there a cap to it? In vermintide it was easy, everytime you open a box you have the chance to get ±10 iLvl from the maximum iLvl item you've get before stopping at 650 (350 from hero level and 300 from items), but here i couldn't find any logic, sometimes i get 350 rating, sometimes 450.
@ZacDobson2 жыл бұрын
I hope Fatshark adds numbers to those bars as well as descriptions to the stats in the game.
@MasterOfManyMuffins2 жыл бұрын
So i purchased the higest rating melee weapon and ranged weapon, but dindt get any new weapons after a mission (even with a level up). Any idea what im missing here?
@italianspartacus2 жыл бұрын
It'll update the shop in the next hour, so from when you posted this, in ten minutes, the shop will have better items in it :)
@MasterOfManyMuffins2 жыл бұрын
@@italianspartacus Thx man
@Lupain2 жыл бұрын
Very helpful guide, thank you!
@morphingjar2 жыл бұрын
So the TLDR is that gear score does mean that the overall weapon is better but pay attention to stats to see exactly what your getting.
@robertchadwick88532 жыл бұрын
Awesome video cleared up alot, someone said the lazguns depending on model fire multi rounds per trigger pull, some fire 9 rounds and others 3 may e that explains the ammo inconsistencies bar ?
@desct10222 жыл бұрын
Most lasguns are semi auto single shot, there may be a burst variant I haven’t seen yet, hellebore has a charge shot option, and finally the recon lasgun/lascarbine is full auto
@Trayer132 жыл бұрын
This is a fantastic breakdown. Thank you!!
@ReaperGrimm55942 жыл бұрын
So the sliders are buckets, and the power rating is how much water you have to fill them.
@nicklastakaki20912 жыл бұрын
Thank you so much for making this video, it helps a lot!
@dailyrip2 жыл бұрын
Appreciate some breakdown. The lack of tooltips or a codex is f'ing appauling.
@EternitynChaos2 жыл бұрын
Any clue what exactly Warp Resistance does for things like Force Swords etc?
@italianspartacus2 жыл бұрын
for warp resistance, it reduces the amount of peril generated by the psyker weapon in question for using its specials :)
@22TheJuggernaut2 жыл бұрын
What is really awkward is Cleave Target is a slider. Say you are trying for a low dmg but high Crowd Control build. Cleave Targets Should just be a flat +X targets. Because with a slider, im assuming can be tested, maybe a soft cap. IE maybe having 50% of a bar is adding 2 more enemies per swing, and having a slider around 60% is still only 2 targets, thus making a soft cap of 2 targets @50% and maybe isn't worth getting the extra 10% and instead keep one that has less Cleave Targets but more Cleave Dmg.
@SilentGhostSG2 жыл бұрын
I'm not sure how common it is but for all i noticed my lasguns of the same model use different amounts of ammo per shot, i had one that was 3 ammo per shot and another that was only 2 so maybe that affects the ammo bar.
@mariannarasauce2 жыл бұрын
If it uses different ammo, it's not the same lasgun model. Any sort of different name at all means it's a different model.
@desct10222 жыл бұрын
Kantrael mg IV uses 2 at baseline, most use 3, hellebore uses 4
@DarkPillWarrior2 жыл бұрын
Thank you for the video on this. I was mostly sure on some of the attributes, but, not 100% sure. I didn't think about how stability could also affect how much the gun sways. As a Vermintide 2 "veteran", as it were, the different ratings were a bit confusing. I was always going for high damage on lasguns, without even considering stability all that much and then wondering why I could barely hit a target more than once in a row. I can now kind of see how useful going for stability over damage is, especially with the Veteran's level 5 feat where you get toughness back from weak point kills. A question I have is: Does upgrading the weapon's quality change the sliders at all or leave them the same?
@bdotalex14042 жыл бұрын
Do you know if the items that populate have to do with the highest acquired? or currently in your possession? ex, if i sell a high power weapon, does the game still consider that my highest? or will it drop back down to the highest still in my inventory?
@SpookySkeletons2 жыл бұрын
hm? At the shop I dont get it: The Items you can buy have a the maximum rating, of your best Item in the inventory? So why waste money on buying more Items you dont want with the same max rating?
@italianspartacus2 жыл бұрын
Essentially yes :/ vermintide did this too where you had to craft the best possible. Items even though you weren't using them
@fabricatorgeneralcaz5342 жыл бұрын
The Claw sword is decent in the earliest levels for the cleave and the attack animations aren’t bad, but I can’t wait to get some better weapons
@mukaonline32 жыл бұрын
What stat does ogryn use when bash enemy with their gun
@conorscriv93862 жыл бұрын
do a vid on the best attributes ranged and melee (passive abilities)
@By4o2 жыл бұрын
Aside of attack type for each hit in combo, there is one more attack type for a weapon overall... That makes me confused, why it's here?
@hansr3702 жыл бұрын
by the way do you know how to charge further with the orgryn?
@darkmatter82 жыл бұрын
Item rating is like Destiny’s power level that’s easy to understand. Awesome video thank you for explaining all this!
@PlebNC2 жыл бұрын
Except here it represents damage potential rather than being the direct measurement of power Destiny uses. Having 300 rating gear in Darktide isn't objectively better than 200 rating gear in Darktide, it just has more stat points assigned to it so it might be better.
@darkmatter82 жыл бұрын
@@PlebNC yeah but generally a 300 point item is going to be better than a 100 unless you get shit rng and roll uhh 2cms worth of damage on the 300 point.
@evedael2 жыл бұрын
@@darkmatter8 A recent example was on my vet when I was using my first bolter I got which has a 268 rating and found a bolter with 294 rating when I tried both out the 268 bolter was dealing about 180 per shot to the armored ogryn but the 294 was only dealing 110, although it had a faster reload and mobility the stopping power was significantly less which didn't warrant the switch.
@Unahim2 жыл бұрын
@@darkmatter8 But traits also take up a lot of points, so a rating 250 grey might be better than a rating 300 orange since it doesn't have like 100 points in traits that may or may not be good.
@yourfriendlyneighborhoodla20912 жыл бұрын
Can someone tell me what Crowd Control does for the Ogryn weapons?
@nebakaben2 жыл бұрын
Top work, thank you!
@ianmaluk12 жыл бұрын
Really wish they used actual numbered stats instead of sodding bars, I basically have to guess what percentage they're going to do.
@templargfx2 жыл бұрын
any idea what the 'shredder' stat bar represents?
@per-olofadolfsson48742 жыл бұрын
Good tip about item rating to spawn better items in shop, very good tip. I have sold off all items I not using and I will correct that now. Thanks
@william39582 жыл бұрын
“this is somewhere in between” and then proceeds to do the cleaviest of cleaving heavy attacks
@Bollerkotze2 жыл бұрын
Thank you so much this extreme importand information.
@duvtube182 жыл бұрын
This dude just made a video at the beach and was like: "The sun is actually green", points the camera up, "See it looks yellow, which means it's green." "This stuff on the ground is called blemf", points the camera down, "See it's made of tiny rocks." "The ocean actually goes away at night", points the camera to the sun soaked sea, "See it's here right now."
@punkypony51652 жыл бұрын
Thank you so much for this.
@TheRestrainedHunger7282 жыл бұрын
finally someone explained it i was wondering what all of those meant i like crowd control in this more than anything
@silverthorngoodtree55332 жыл бұрын
Bummer you didn't address Psyker stats on weapons. Another video perhaps?
@Marcel-eg9bz2 жыл бұрын
The fact that this video is required is baffling to me. I'm not sure why the game released without a better system in place for explaining different weapon stats and abilities. Just, give me some tooltips... Anyway thanks for the info, I learned a lot!
@italianspartacus2 жыл бұрын
give. me. fucking. tooltips! AGREED BROTHER!
@ravager9902 жыл бұрын
Devs are extremely bad and lazy. The tooltips are soo easy to implement a modder would have done it in 2-3 days but alas it's a "live service" game... heck even better, add a Codex with entries for each stat type and effect + video to further show it visualy. But that would take a whole week of 2 hours of work per day... god forbid asking that from fatlazy studio.
@Marcel-eg9bz2 жыл бұрын
@@ravager990 Well, I don't know about all that my friend. The game is a lot of fun, and it has a lot of potential. The art design, sound design, gameplay, and "tactile feel" of the weapons and combat are all wins in my book. They obviously need to do a ton of work to improve the stability, load times, crashes, bugs, balance changes, etc. They also need to work on - like you said - a Codex or tooltips - or maybe additional tutorials to explain different weapon stats. On top of that they need to release new content in order for it to be a "full" experience. I will admit that this DOES feel more like a pre-release than a fully finished product. I appreciate your emotions, but I'm very weary of going full send on the negativity, because a) it's generally not very constructive, and b) if we want the game to improve and get better (which I hope we do, I know I do) then we don't want to dogpile with negativity, which could lead to the Devs abandoning the project. I'm thinking Dawn of War 3, as the most obvious example, but there are countless other games where this happened - where the response is too negative, the community so toxic, that the project just gets abandoned. Anyways, I hope you can find some fun yet, and if not, then perhaps revisit the game in a month to see if it's improved at all. I'm enjoying it quite a bit, regardless of all the issues, but to each their own. Cheers!
@aeromorte2 жыл бұрын
Good video. Thanks for the information.
@DemonKez2 жыл бұрын
imagine a company not putting a tool tip when you hover over each of the stats