Video Game Audio Ep.2 - Introduction to Interactive Music with Wwise, Unity & Cubase

  Рет қаралды 4,291

Dash Glitch

Dash Glitch

Күн бұрын

Пікірлер: 16
@arifbagusprakoso2308
@arifbagusprakoso2308 5 ай бұрын
You forget to put this video in 'Video Game Audio' playlist.
@DashGlitch
@DashGlitch 5 ай бұрын
thx :)
@masis3256
@masis3256 3 жыл бұрын
I really got into thinking how they do this after playing hades, this game has some amazing music
@aaronleung8809
@aaronleung8809 2 жыл бұрын
Your tutorial has saved my life
@rendermanpro
@rendermanpro 3 жыл бұрын
Very interesting.
@Thadnill
@Thadnill 3 жыл бұрын
Oh wow, this is just what I needed, thank you!
@DashGlitch
@DashGlitch 3 жыл бұрын
No, I'm full-time in audio, the coding is just me expanding my knowledge on the side :)
@darkpsy9325
@darkpsy9325 3 жыл бұрын
Devil may cry boss music :D next time dark souls or bloodborn style :D?
@saffo5177
@saffo5177 2 жыл бұрын
I kinda like how it sounds with the metronome 🤣
@alfa156c
@alfa156c 3 жыл бұрын
Hello DASH GLITCH ! I having a Question , about shpongle - You knowing it in 1sec , I mean the Answer , but I try it over 1YEAR , without glory . the BASS of "god particle" , Notes and cables, I can it not - I try it 18hours a day , 1 year long. 0 chance . I have a link for YOU , but I know , You know the Track
@alfa156c
@alfa156c 3 жыл бұрын
kzbin.info/www/bejne/b3XOZYWDjpWiZ8U min 0:42 starting the bass .
@alfa156c
@alfa156c 3 жыл бұрын
Sorry , for stolen Your Time ! I have the nut cracked . It sounds better , as "godparticle" I make Instrument1 kick (SINE pitch envelope full on lofi dcy , filter , tube , master distortion in ANALOG ROBOTA Drum synthesizer / Sequenzer kick on 1,2,3,4 ..... instrument2 the snare is sine noise filter tube and masterdistortion ........... Instrument 3 is NORMAL the hihat , but I used it , with Filter for the BASS (simple , I search my FREQUENZy and that it is) . Instrument4 is open hihat an step 3,7,11,15 - behind Robota and the master distortion is the X32 with AUX chorus , rythm delay, vintage room . it is prepare , but sounds come in the right way . I tryed with All VSTi and more, but Robota make it in 4-5min - at my prepare it is more BING BÄNG BING BÄNG and it is very fast.whhhhh whhhh bing bäng whhhh whhh bing bäng or hwmmmm hwmmm bing bäng AH , I have give it a Trance Velocity and circa 85% ShUFFLE - Yeah , that is it . ROBOTA DEFAULT SETUP AND KIT ;_) YEAH , post a Year , I can ending the Story. If I don`t asked You, DASH GLITCH , I had it not trying to begin again. YET , I am happy !
@alfa156c
@alfa156c 3 жыл бұрын
WAU , I hear your voice over the AUX fx , unbeleavable , that that Fx riding on a drum sequenzer . Your voice is in a big room of 1000 echos, like a small way trough mountains left and right, abzulutly spacy
@hypnoticatrance
@hypnoticatrance 3 жыл бұрын
Hm Unity :) you should try Unreal engine. The integrated Soundengine there content 3 synthesizers and a lot more. You can use it with Blueprint coding, what is much simplier as use C++ or c#. With the sound tools in that engine, you can make real interaction! Or even build your own synthesizer. it also content Midi and DMX controlling. I work with this engine as a game developer, and also has made a android synth with this engine.
@DashGlitch
@DashGlitch 3 жыл бұрын
Wwise can do most of that, it’s also compatible with unreal. Unreal is good but it doesn’t suit my project. Wwise has been used on plenty AAA titles, Doom being one that comes to mind 😃
Wwise Game Audio Demo Reel - Eric Houchin (featuring Limbo)
7:00
Elektrified Music
Рет қаралды 17 М.
Sound Design + Wwise integration DEMO REEL
4:28
Antoine Bouchard-Côtes
Рет қаралды 11 М.
黑天使被操控了#short #angel #clown
00:40
Super Beauty team
Рет қаралды 61 МЛН
FL Studio | Upload 68 | Thx for staying Subbed
2:08
Daniel Watts
Рет қаралды 4
How to Write Music for Video Games
21:18
Guy Michelmore
Рет қаралды 154 М.
Sick Pads, Atmospheres and Plucks using Vital's Comb Filters!
17:03
AI Copyright Claimed My Last Video
24:11
Venus Theory
Рет қаралды 650 М.
How to Get a Job as a Sound Designer for Video Games (My Journey)
8:01
Game Audio Learning
Рет қаралды 45 М.
Setting up a AAA Wwise project - part 1: THE BASICS
10:33
Cujo Sound
Рет қаралды 23 М.
Wwise Tutorial E01 - Introduction and Basics
11:32
Paxson Helgesen
Рет қаралды 70 М.
How To Make A Video Game Sound Design Demo Reel | 10 Tips
16:07
David Dumais Audio
Рет қаралды 19 М.
Why Wide Mixes Fail in the Club
26:59
Bthelick
Рет қаралды 103 М.