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@laeianimation2 ай бұрын
Life changing stuff! I was needing this so much! Colour management is so important. Thank you!
@F10F11hm4 ай бұрын
I've been waiting for this. Thank you, Jonas!
@elisep10014 ай бұрын
can't wait to watch this video, thank you for your service
@Soluna_y2k4 ай бұрын
Genau auf so ein Video hab ich gewartet! 😊Vielen Dank dafür!!!
@addamski4 ай бұрын
AMAZING thank you for doing this mate! 👌👍
@JonasNoell4 ай бұрын
No problem 👍
@BAU7874 ай бұрын
Thats what i need. Thank you. love from Pakistan
@ItsNewFlavaАй бұрын
thank you!
@kuunamiАй бұрын
Your explanation for the different versions of ACES is absolutely amazing! ACEScg is linear while ACEScc is log. I wonder why resolve doesn't support ACEScg.
@pokdesempoi13974 ай бұрын
Brilliant
@MrMcnamex2 ай бұрын
for aces to work properly the bitmaps needs some overhaul or not ?
@Vianavfx4 ай бұрын
Can use viewer luts instead of the aces transform at the end. V19 has a aces transform option there and u can also use the ocio configs in there, although takes a bit of extra time to set up.
@JonasNoell4 ай бұрын
Couldn’t get it to get an identical (or correct) result like with the aces transform in the end. It looks wrong, though I’m not sure why. Or which settings are you using exactly?
@Vianavfx4 ай бұрын
@@JonasNoell if you use ocio configs with the same aces version it should be exact. The problem is v19 with color management set at project level makes it even more confusing. You set it to output in project settings to srgb, right? Turn it to no output. Then in edit page will look very dark. But in fusion when you set the viewer lut aces transform acesCG - srgb it will look correct. I think best way is not to use color management at project level, but with aces transform nodes or cst.
@Vianavfx Oh cool, thanks a lot I will try that. Yeah exactly it is set to sRGB at project settings. It’s confusing that Fusion and Edit/Color page are living in 2 different worlds, I would assume to see it all stays consistent. So you set AcesTransform then in the end of the chain on the ColorPage to make the output look correct?
@JonasNoell4 ай бұрын
Ok great will give this one a look as well
@studio25132 ай бұрын
@Jonas Noell why multi-channel exr and not multi-LAYER?
@JonasNoell2 ай бұрын
Actually the correct wording is probably MultiLayer, so I said it wrong in the video
@DannyBlicher4 ай бұрын
Very cool! What exr are you saving? 32bit lossless? What color mapping are u using? Do you use Burn Value inside color mapping?
@JonasNoell4 ай бұрын
Normally 16Bit per Channel and Zip Compression worked fine for me. And for Burn Value everything at Default Settings, I normally wouldn’t mess with those.
@abdullahubeyd30604 ай бұрын
thanks
@monsterandmasterАй бұрын
Why don't you use the aces transform built in the viewer to your liking ? This is basically the same, it's only a viewer lut and doesn't mess your color pipeline
@jaylee26564 ай бұрын
AMAZING! now i no need put exr to ae and export mov then import to pr and edit 😅
@piotrus3333_CGI3 ай бұрын
Use multipart exrs in Resolve. Always. 3 fps playback? Came on..
@JonasNoell3 ай бұрын
Yeah it sucks that Resolve is so bad to load MultiChannel. Unforunately in the industry MultiChannelEXRs are kind of the standard so they have to step up their game here
@piotrus3333_CGI3 ай бұрын
@@JonasNoell Multipart exrs - PARTS not channels. and support is ok. or at least good enough.
@JonasNoell3 ай бұрын
@@piotrus3333_CGI My experience is exactly the oposite. Multipart EXRs handling seem sreally not optimized which results in very long loading times. It seems to load the entire data and not just the displayed part of the exr. In Nuke or even Chaos Player that seems to work flawlessly though. But if you know how to make Resolve load Multipart EXRs smoothly please share your insights.
@piotrus3333_CGI3 ай бұрын
@@JonasNoellI've just tested it to get some numbers right. hd exr sequence, 9 parts/layers, zips, ~37MB (so quite small exr): playback in Fusion is almost 3 times faster for multipart exrs.