Addressing one of the coolest mechanics in the game!
@Wheeler17174 ай бұрын
Really makes a huge difference.
@astrogamer1584 ай бұрын
I hope Casters get a similar create-a-spell system. Can't wait for the armor version, though.
@claudio_wild4 ай бұрын
@@astrogamer158 i think spell foci will do that
@Fred-drk4 ай бұрын
@@claudio_wild Hype for 0.10 spell focus rules
@Bardicaggravation4 ай бұрын
@@astrogamer158 Create-a-spell would be phenomenal!
@CantRIP93894 ай бұрын
I like how weapon choices, and possibly manufacture, can matter.
@Bardicaggravation4 ай бұрын
It really adds to the great job that Dungeon Coach has done to equalize martials and casters.
@rekcroom4 ай бұрын
I remember hearing about the Meteor Hammer in DC’s video on the weapon system and having the most cinematic scene pop into my head. You are going to hit an enemy that’s right in front of you. You can’t run to get the distance so instead you use an extra AP to cancel out the disadvantage. Instead of swinging it around like it’s usually used, you just grab the meteor part and bash it into the head of your opponent.
@Bardicaggravation4 ай бұрын
That's a brilliant idea. Can't wait to pull that off in a game session.
@simeonsnow67424 ай бұрын
The fact three different swords can be so different is such a testimony to DC20's customizability! 😊
@Bardicaggravation4 ай бұрын
Yet another reason martial classes are so much more fun to play than in D&D.
@Fred-drk4 ай бұрын
Love the video guys, it's so good that you can spend so much time just making weapons to match whatever fantasy you want and this is without any of the magic properties that will come later as well !
@Bardicaggravation4 ай бұрын
That's a great point, Fred. We do forget how much more you'll be able to customize these weapons with magic stuff later on.
@CantRIP93894 ай бұрын
Frog Hop's good.
@Bardicaggravation4 ай бұрын
Technically, it was a froghemoth.
@alexabel80104 ай бұрын
6:40 I'm literally adding this sword to my campaign with the same concept. That's so dope! Haha! A relatively useful weapon made by the city's worst blacksmith! I'm going to make it so the failing blacksmith is begging the characters to use his shortsword to save his business :)
@Bardicaggravation4 ай бұрын
Haha! It's a medieval Pet Rock.
@Bamstacks4 ай бұрын
Sincerely really cool ideas, and really helps to explain how it works by using it to make practical and cool custom weapons!
@Bardicaggravation4 ай бұрын
That's great to hear. This vid was a tough one.
@davidrose79384 ай бұрын
Another great video. Really creative ideas. Thank you 😊👍
@Bardicaggravation4 ай бұрын
Appreciate that so much.
@rekcroom4 ай бұрын
This is one of the systems in the game that I have not been testing out nearly as much as I should be!
@Bardicaggravation4 ай бұрын
Good call, 'cause it can send you down an addictive rabbit hole.
@viienn4 ай бұрын
krull weapon was actually a cool idea, it gave me Ninja shuriken vibes... And calling it back through spell blade is perfect.
@Bardicaggravation4 ай бұрын
Rick did good.
@deathmetal63884 ай бұрын
👍
@Bardicaggravation4 ай бұрын
Thank you.
@aueZlZane4 ай бұрын
Spear property with a thrown weapon does seem great
@Bardicaggravation4 ай бұрын
Another score for Rick.
@PurpleCyanideTube4 ай бұрын
If you are going to be a spellblade and get returning you can forgo the returning trait and get thrown for extra range
@dane30384 ай бұрын
I've got that creepy clown bank. Some are worth a couple hundred or so.
@Bardicaggravation4 ай бұрын
Very cool. Where'd you get it?
@commonviewer24882 ай бұрын
We'll get to make all sorts of weapons, historical and fictional
@Bardicaggravation2 ай бұрын
I want to make a sword breaker.
@commonviewer24882 ай бұрын
@Bardicaggravation Weapon that's good for parrying, disarming, or breaking other weapons, and it looks cool! Awesome choice
@simmonslucas4 ай бұрын
Good shit, bros.
@Bardicaggravation4 ай бұрын
Thank you so much.
@rekcroom3 ай бұрын
Ok I have since done some more messing around with the weapons system and made some pretty wild ones. One is pretty brutal and the other is just fun and stupid. The brutal one is for a mad scientist in a dark fantasy setting. It’s an old timey surgical saw. I gave it the Axe weapon style. Since surgery tended to be a lot more gruesome in the past, I figured doing more damage to someone who is bleeding makes sense. Then I took multifaceted and gave it the Pick weapon style. For one, a surgical saw is usually used on people who are already impaired. It’s only natural it would be more effective in this situation. Beyond that, surgical tools weren’t cleaned quite as well as they are now. Because of this, the saw might have dulled from… extended use. That means that sometimes if you aren’t careful, you’ll just pierce the patient instead of slicing them. You might not have lost your leg, but those rusty teeth aren’t going to feel good. Lastly, we have the Impact property. Let’s say the saw cuts into a vein that should’ve been left alone. Slicing that major artery is gonna hurt. Now for the stupid one. Spring arms. Like the ones in the Nintendo game Arms. First it is the Fist style (because of course). Then I took the Unwieldy and Reach properties. Stretching your arms out is great for range, but it’s best to keep it that way. Then I took the guard property. In Arms, every fighter has the ability to block (somehow) with their spring arms, so we can too. Lastly, it has the Capture property. You got those big hands. Grab somebody with em! Then the Fist style can do the work and pack on that damage. Would that technically be at disadvantage because of the Unwieldy property? Probably, but that’s what Action Points are for! Cancel out that disadvantage and go to town! I’m kind of blown away by how much flavor this system can add to weapons. These weapons are so interesting, especially the Spring Arms (though I might remove Unwieldy and Guard for practicality reasons lol). I liked the weapon system already, but making these sealed it. This is awesome. EDIT: Correction. Capture is only usable with the whip or chain styles. The capture thing would have been cool though.
@Lunarvandross4 ай бұрын
Can you tease us by showing what maneuvers can do with the wild weapons? :)
@Bardicaggravation4 ай бұрын
Why, yes can, Luna.
@HeroSystemPlus6E4 ай бұрын
One of the reasons I play Fantasy Hero. It lets me to customize anything.
@Bardicaggravation4 ай бұрын
Admittedly, I know nothing about that game. We'll check it out.
@Bardic_Aggro4 ай бұрын
It's a Cricket bat!
@Bardicaggravation4 ай бұрын
That's exactly right.
@astrogamer1584 ай бұрын
Brandons first & Ricks 2nd build each still have 1 point unspent. Brandon didn't spend the extra point from Unweildy, and Returning(and capture) cost(s) 0 points, as seen on the 2 premade weapons that feature them still having 2 points worth of other traits. Edit: As Claudio helped point out, returning costs 1 point, so Rick did spend all his points.
@claudio_wild4 ай бұрын
@@astrogamer158 capture actually costs 1 point. Even though it doesn't say anything. An error that actually has to be fixed
@astrogamer1584 ай бұрын
@claudio_wild You're right but for the wrong one. Capture must be 0 points as Bolas are Toss, Thrown, Capture, meaning that for it to equal 2 points, capture must be 0. Similarly, for Net being Toss, Versatile, Capture. Boomerang, though, is only Toss Returning. So returning must be 1 point. Hence you weren't right that they weren't both 0, but you were wrong in which one was 1.
@claudio_wild4 ай бұрын
@@astrogamer158 oh ive had a dev tell me capture wasn't 0 points, but it was 0 points on one of the notion docs. So ill blame it on the dev for misleading me lol
@astrogamer1584 ай бұрын
@@claudio_wild which Notion doc?
@Bardicaggravation4 ай бұрын
The math on some of these builds was driving us batty. We scrapped the bow builds until we can sort out all the minutae.
@ivangreengaming23954 ай бұрын
12:47 lmao
@unfortunate_error4 ай бұрын
Good, Bad, Ugly… ALGORITHM!!! 💜🐲💜
@Bardicaggravation4 ай бұрын
Thank you.
@ar_chbtwАй бұрын
the second weapon could have had one additional property, it starts with 2 points, reach uses one, unwieldy gives one, versatile uses one, one left (note that heavy is 2 points so the first one cant)
@PHJcz4 ай бұрын
🙂👍🏻
@Bardicaggravation4 ай бұрын
Always appreciated.
@auradalian5275Ай бұрын
algorithm 🙌
@matthewparker92764 ай бұрын
This is a pretty cool system, but i would probably homebrew a way to make it only accessible through in game crafting.
@ar_chbtwАй бұрын
a sword thats huge and on a chain? not sure how that would work but interesting.