DC20's Customizable Weapons System is a game changer.

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Bardic Aggravation

Bardic Aggravation

Күн бұрын

Пікірлер: 64
@claudio_wild
@claudio_wild 4 ай бұрын
Addressing one of the coolest mechanics in the game!
@Wheeler1717
@Wheeler1717 4 ай бұрын
Really makes a huge difference.
@astrogamer158
@astrogamer158 4 ай бұрын
I hope Casters get a similar create-a-spell system. Can't wait for the armor version, though.
@claudio_wild
@claudio_wild 4 ай бұрын
@@astrogamer158 i think spell foci will do that
@Fred-drk
@Fred-drk 4 ай бұрын
@@claudio_wild Hype for 0.10 spell focus rules
@Bardicaggravation
@Bardicaggravation 4 ай бұрын
@@astrogamer158 Create-a-spell would be phenomenal!
@CantRIP9389
@CantRIP9389 4 ай бұрын
I like how weapon choices, and possibly manufacture, can matter.
@Bardicaggravation
@Bardicaggravation 4 ай бұрын
It really adds to the great job that Dungeon Coach has done to equalize martials and casters.
@rekcroom
@rekcroom 4 ай бұрын
I remember hearing about the Meteor Hammer in DC’s video on the weapon system and having the most cinematic scene pop into my head. You are going to hit an enemy that’s right in front of you. You can’t run to get the distance so instead you use an extra AP to cancel out the disadvantage. Instead of swinging it around like it’s usually used, you just grab the meteor part and bash it into the head of your opponent.
@Bardicaggravation
@Bardicaggravation 4 ай бұрын
That's a brilliant idea. Can't wait to pull that off in a game session.
@simeonsnow6742
@simeonsnow6742 4 ай бұрын
The fact three different swords can be so different is such a testimony to DC20's customizability! 😊
@Bardicaggravation
@Bardicaggravation 4 ай бұрын
Yet another reason martial classes are so much more fun to play than in D&D.
@Fred-drk
@Fred-drk 4 ай бұрын
Love the video guys, it's so good that you can spend so much time just making weapons to match whatever fantasy you want and this is without any of the magic properties that will come later as well !
@Bardicaggravation
@Bardicaggravation 4 ай бұрын
That's a great point, Fred. We do forget how much more you'll be able to customize these weapons with magic stuff later on.
@CantRIP9389
@CantRIP9389 4 ай бұрын
Frog Hop's good.
@Bardicaggravation
@Bardicaggravation 4 ай бұрын
Technically, it was a froghemoth.
@alexabel8010
@alexabel8010 4 ай бұрын
6:40 I'm literally adding this sword to my campaign with the same concept. That's so dope! Haha! A relatively useful weapon made by the city's worst blacksmith! I'm going to make it so the failing blacksmith is begging the characters to use his shortsword to save his business :)
@Bardicaggravation
@Bardicaggravation 4 ай бұрын
Haha! It's a medieval Pet Rock.
@Bamstacks
@Bamstacks 4 ай бұрын
Sincerely really cool ideas, and really helps to explain how it works by using it to make practical and cool custom weapons!
@Bardicaggravation
@Bardicaggravation 4 ай бұрын
That's great to hear. This vid was a tough one.
@davidrose7938
@davidrose7938 4 ай бұрын
Another great video. Really creative ideas. Thank you 😊👍
@Bardicaggravation
@Bardicaggravation 4 ай бұрын
Appreciate that so much.
@rekcroom
@rekcroom 4 ай бұрын
This is one of the systems in the game that I have not been testing out nearly as much as I should be!
@Bardicaggravation
@Bardicaggravation 4 ай бұрын
Good call, 'cause it can send you down an addictive rabbit hole.
@viienn
@viienn 4 ай бұрын
krull weapon was actually a cool idea, it gave me Ninja shuriken vibes... And calling it back through spell blade is perfect.
@Bardicaggravation
@Bardicaggravation 4 ай бұрын
Rick did good.
@deathmetal6388
@deathmetal6388 4 ай бұрын
👍
@Bardicaggravation
@Bardicaggravation 4 ай бұрын
Thank you.
@aueZlZane
@aueZlZane 4 ай бұрын
Spear property with a thrown weapon does seem great
@Bardicaggravation
@Bardicaggravation 4 ай бұрын
Another score for Rick.
@PurpleCyanideTube
@PurpleCyanideTube 4 ай бұрын
If you are going to be a spellblade and get returning you can forgo the returning trait and get thrown for extra range
@dane3038
@dane3038 4 ай бұрын
I've got that creepy clown bank. Some are worth a couple hundred or so.
@Bardicaggravation
@Bardicaggravation 4 ай бұрын
Very cool. Where'd you get it?
@commonviewer2488
@commonviewer2488 2 ай бұрын
We'll get to make all sorts of weapons, historical and fictional
@Bardicaggravation
@Bardicaggravation 2 ай бұрын
I want to make a sword breaker.
@commonviewer2488
@commonviewer2488 2 ай бұрын
@Bardicaggravation Weapon that's good for parrying, disarming, or breaking other weapons, and it looks cool! Awesome choice
@simmonslucas
@simmonslucas 4 ай бұрын
Good shit, bros.
@Bardicaggravation
@Bardicaggravation 4 ай бұрын
Thank you so much.
@rekcroom
@rekcroom 3 ай бұрын
Ok I have since done some more messing around with the weapons system and made some pretty wild ones. One is pretty brutal and the other is just fun and stupid. The brutal one is for a mad scientist in a dark fantasy setting. It’s an old timey surgical saw. I gave it the Axe weapon style. Since surgery tended to be a lot more gruesome in the past, I figured doing more damage to someone who is bleeding makes sense. Then I took multifaceted and gave it the Pick weapon style. For one, a surgical saw is usually used on people who are already impaired. It’s only natural it would be more effective in this situation. Beyond that, surgical tools weren’t cleaned quite as well as they are now. Because of this, the saw might have dulled from… extended use. That means that sometimes if you aren’t careful, you’ll just pierce the patient instead of slicing them. You might not have lost your leg, but those rusty teeth aren’t going to feel good. Lastly, we have the Impact property. Let’s say the saw cuts into a vein that should’ve been left alone. Slicing that major artery is gonna hurt. Now for the stupid one. Spring arms. Like the ones in the Nintendo game Arms. First it is the Fist style (because of course). Then I took the Unwieldy and Reach properties. Stretching your arms out is great for range, but it’s best to keep it that way. Then I took the guard property. In Arms, every fighter has the ability to block (somehow) with their spring arms, so we can too. Lastly, it has the Capture property. You got those big hands. Grab somebody with em! Then the Fist style can do the work and pack on that damage. Would that technically be at disadvantage because of the Unwieldy property? Probably, but that’s what Action Points are for! Cancel out that disadvantage and go to town! I’m kind of blown away by how much flavor this system can add to weapons. These weapons are so interesting, especially the Spring Arms (though I might remove Unwieldy and Guard for practicality reasons lol). I liked the weapon system already, but making these sealed it. This is awesome. EDIT: Correction. Capture is only usable with the whip or chain styles. The capture thing would have been cool though.
@Lunarvandross
@Lunarvandross 4 ай бұрын
Can you tease us by showing what maneuvers can do with the wild weapons? :)
@Bardicaggravation
@Bardicaggravation 4 ай бұрын
Why, yes can, Luna.
@HeroSystemPlus6E
@HeroSystemPlus6E 4 ай бұрын
One of the reasons I play Fantasy Hero. It lets me to customize anything.
@Bardicaggravation
@Bardicaggravation 4 ай бұрын
Admittedly, I know nothing about that game. We'll check it out.
@Bardic_Aggro
@Bardic_Aggro 4 ай бұрын
It's a Cricket bat!
@Bardicaggravation
@Bardicaggravation 4 ай бұрын
That's exactly right.
@astrogamer158
@astrogamer158 4 ай бұрын
Brandons first & Ricks 2nd build each still have 1 point unspent. Brandon didn't spend the extra point from Unweildy, and Returning(and capture) cost(s) 0 points, as seen on the 2 premade weapons that feature them still having 2 points worth of other traits. Edit: As Claudio helped point out, returning costs 1 point, so Rick did spend all his points.
@claudio_wild
@claudio_wild 4 ай бұрын
@@astrogamer158 capture actually costs 1 point. Even though it doesn't say anything. An error that actually has to be fixed
@astrogamer158
@astrogamer158 4 ай бұрын
@claudio_wild You're right but for the wrong one. Capture must be 0 points as Bolas are Toss, Thrown, Capture, meaning that for it to equal 2 points, capture must be 0. Similarly, for Net being Toss, Versatile, Capture. Boomerang, though, is only Toss Returning. So returning must be 1 point. Hence you weren't right that they weren't both 0, but you were wrong in which one was 1.
@claudio_wild
@claudio_wild 4 ай бұрын
@@astrogamer158 oh ive had a dev tell me capture wasn't 0 points, but it was 0 points on one of the notion docs. So ill blame it on the dev for misleading me lol
@astrogamer158
@astrogamer158 4 ай бұрын
@@claudio_wild which Notion doc?
@Bardicaggravation
@Bardicaggravation 4 ай бұрын
The math on some of these builds was driving us batty. We scrapped the bow builds until we can sort out all the minutae.
@ivangreengaming2395
@ivangreengaming2395 4 ай бұрын
12:47 lmao
@unfortunate_error
@unfortunate_error 4 ай бұрын
Good, Bad, Ugly… ALGORITHM!!! 💜🐲💜
@Bardicaggravation
@Bardicaggravation 4 ай бұрын
Thank you.
@ar_chbtw
@ar_chbtw Ай бұрын
the second weapon could have had one additional property, it starts with 2 points, reach uses one, unwieldy gives one, versatile uses one, one left (note that heavy is 2 points so the first one cant)
@PHJcz
@PHJcz 4 ай бұрын
🙂👍🏻
@Bardicaggravation
@Bardicaggravation 4 ай бұрын
Always appreciated.
@auradalian5275
@auradalian5275 Ай бұрын
algorithm 🙌
@matthewparker9276
@matthewparker9276 4 ай бұрын
This is a pretty cool system, but i would probably homebrew a way to make it only accessible through in game crafting.
@ar_chbtw
@ar_chbtw Ай бұрын
a sword thats huge and on a chain? not sure how that would work but interesting.
@talscorner3696
@talscorner3696 4 ай бұрын
Ah, yes, the child style xD
@Bardicaggravation
@Bardicaggravation 4 ай бұрын
It's canon now. Somebody homebrew that.
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