That was a solid piece of flying right there! Except maybe for the landings 😅 Except for the last time where you came in too fast, you were usually a little too slow. Yes, your FPM was in the AOA-bracket, however during approach it’s good practice to keep the FPM just a tad above the bracket, roughly 10 degrees AOA. Right around the threshold you cut power to idle and make a gentle flare maneuver which will bleed off that excess airspeed, resulting into an AOA between 11 and 13 upon touchdown. One of the upsides of such an approach is that you don’t need to constantly apply aft stick to keep the FPM steady, because as soon as you hit the AOA bracket, the FLCS induces a constant pitch down rate of about 0.5 degrees per second, and imo that makes controlling the aircraft during approach way trickier 😅
@David-sitka-oldduffer Жыл бұрын
I asked the Liberation Developers why they had not included the A4-E Skyhawk for the USA for the years from 1965-1975 in Liberation. I mentioned that Retribution had included the aircraft. I didn't get a very nice answer back.
@David-sitka-oldduffer Жыл бұрын
How do we get more Warbirds and WWII content in Retribution?
@m.chimiste Жыл бұрын
Right now you’d have to make it. I’ll post some videos on how to make campaigns soon.
@David-sitka-oldduffer Жыл бұрын
@@m.chimiste Yes, I would like to learn how to make campaigns. What I have read about doing it is pretty vague for a non-computer nerd like me. Plus, I want to develop campaigns that will run on an average gaming computer.
@m.chimiste Жыл бұрын
@@David-sitka-oldduffer the good news is that there really isn’t any coding at least from a strict needing to code perspective. Though I will agree the documentation isn’t always straightforward and even I had to ask the retribution team for some help.
@David-sitka-oldduffer Жыл бұрын
@@m.chimiste Bring it on.
@nexus888 Жыл бұрын
Excellent video. Subscribed and hoping for more liberation/retribution content :)