Yo guys, today on @RenderRam I'm sharing my approach on how to treat SSS and Translucency right, hope you like it. And ofcourse, if you wanna have ultimate swag, visit @evermotion s website at evermotion.org/
Пікірлер: 12
@kaizu49144 ай бұрын
example: - milk: is subsurface scattering, because Milk has dispersed suspension contents, light scatter between these particles - matte glass: is translucency, only matte in surface, fully solid translucency internal substance - pure water: translucency - coffe: subsurface scattering - chocolate: subsurface scattering - skin: subsurface scattering - sea water: a complicate situation, just treat it as translucency and add particles manually in general, the difference is the substance does have pure translucency or not. blood content water is translucency, but it have many others organic materials in it, so overall not pure translucency = subsurface scattering
@RenderRam4 ай бұрын
Excellent info!!! ❤️❤️
@kaizu49144 ай бұрын
@@RenderRam thank you, I like your content
@ElementStudio_pt3 ай бұрын
Very Good your videos and fun! Keep this great JOB!
@nejcskufca4 ай бұрын
This is awesome, thank you for the great breakdown and explanation! On point as always!
@tzouzi4 ай бұрын
Great video man! keep em coming
@marcinchester49494 ай бұрын
Amazing, thanks!!
@ilyakosmos43754 ай бұрын
Thank you! Very interesting methods
@filipk.35434 ай бұрын
Nice explanation, thank you! One tip for the next episode of "Known Unknown Depths Of 3ds MAX" I just found by mistake - when you are in a maximized viewport and hold the Win key + tap on Shift, you can switch between other viewports either by cycling through them with tapping Shift repeatedly or by mouse-clicking on one of the viewport's thumbnail. Just an alternative to good old Alt+W 🙂 Also Ctrl+Alt+MMB for smooth zoom is not so known feature... Anyway - thank you for your videos! Keep it up!
@WaspMedia3D4 ай бұрын
Great breakdown!
@joz4az4 ай бұрын
Do I do the Render, or does THE Render do me. As always fanatically in deph , just what I'm looking for in tutorials . cheers