HOW TO PLAY FIGHTING GAMES SESSION #1. Tell me about your DOA journey in the comments! The good and the bad! If you're having a little difficulty with the FGC notation terminology, check out here: kzbin.info/www/bejne/ip2mlHSfg7GtptU Check out the TopTierTips Guide Series: kzbin.info/www/bejne/pXesi4Kup7eKapY Here are the DOA6 character guides: kzbin.info/aero/PLV4Z7LoRwodCADdouGiwSnK9XNUS1LleT Join TopTierFighters here: www.patreon.com/toptiertips/overview Follow Force of Nature on Twitter: twitter.com/ForceofNature99 Follow Force of Nature on Twitch: www.twitch.tv/force_of_nature #DeadorAlive6 #HowToPlayDeadorAlive #DOA6Guide
@the_henchman42683 жыл бұрын
Wow. Just got Doa6 a week ago and watching these guides have helped a lot. Thanks for these guides.
@ForceofNature992 жыл бұрын
@@the_henchman4268 You're welcome Tomred!
@eks2O093 жыл бұрын
At 0:51 "Use your PP to feel out your opponent." I hate my immature side lololol
@BeeLy10113 жыл бұрын
Fr, I can't watch the first minute of this video without laughing
@woodearthdvd3 жыл бұрын
Thanks for continuing to put out DOA6 videos.
@ForceofNature993 жыл бұрын
The production may be "dormant" at times, but it's never out for good ;-)!
@ZakkuRye3 жыл бұрын
Straight to the point and informative! One of the best guides for DOA6 🙏
@impossibsrusamurai3 жыл бұрын
Embrace the PP! lololol. I miss Akira's elbows. Though Kokoro's are good too.
@ForceofNature993 жыл бұрын
Akira's and Kokoro's elbows are like crack. There isn't a bad time to elbow when you have the advantage haha.
@BeeLy10113 жыл бұрын
_BECOME ACQUAINTED WITH YOUR PP_
@tcc57503 жыл бұрын
Excellent outfit on Kasumi, mein cultured senpai.
@5H1N0813 жыл бұрын
Every DOA game should contain your guide videos. It would increase playerbase so much. I mean DOA's own tutorial does a good job of explaining key moves. But I don't think it ever covered the concepts of fuzzy guard, korean back dash or - probably the most important - strategy; what to do in neutral, when to look for a launch, mindgames and such. It's good to have videos such as yours that new players interested in the game can be pointed to. Thanks a ton 👍🏼
@ForceofNature993 жыл бұрын
You're welcome. Thanks for the support!
@Nightbanekaizer3 жыл бұрын
Haven't seen your vids in a while. Nice to see your still at it and with better quality sound.
@ForceofNature993 жыл бұрын
No problem, thanks for watching.
@ArkadeGaming7893 жыл бұрын
Yoooo, thank you for this vid! Gives a lot to know what to do in non-neutral.
@ralegar13 жыл бұрын
follow up questions: can you go over the get up / wake up game a bit more? quick wake up / techs, dos and donts? like how do you input the different wake up kicks? which hold fo you use against the standard wake up kick? forward hold? back mid hold? high hold? Is the 21+ damage thing the only thing that stuffs the wake up kicks? are there other 'meaty' moves to try? is there a standardized frame data on wake up kicks? like is every high wake up kick -7 on block or something?
@ForceofNature993 жыл бұрын
- I go over okizeme related stuff in this session: kzbin.info/www/bejne/g3SmoZafbr-rY7c - For quick wake-ups or tech rolls, you perform them if the opponent is likely to try and hit you on the ground or set something up based on you lying on the ground. Tech rolls get you back in the fight quicker generally negating the opponent's ground-based okizeme setup. Tech rolls have around 18 frames of invincibility. To counter the tech roll, the opponent will be required to perform a setup that takes into account you performing a tech roll, such as pressuring you/frame trapping you immediately after the tech roll. TL;DR Tech roll when the opponent tries to hit you on the ground, don't tech roll when the opponent uses setups that pressure tech-rolling opponents (such as meaty-attacking your tech roll before you have enough frames to do anything other than block for instance) - A mid wake-up (WUK) is inputted by pressing K when downed. A low WUK is inputted by pressing down+K. A tech roll into a WUK can be performed by inputting a direction+attack/block button then either K or down+K (IIRC, tech rolls into a WUK can feel a little iffy, and I admittedly don't use them often. I either lie on the ground or tech roll) - A mid kick hold is used against a standard WUK. It's inputted with forward+H. A low WUK is held by down-back+H - Wake-up kicks are stuffed by attacks that deal 21+ damage (20 damage will lead to a trade), or attacks that "crush" them. A mid WUK is beaten by a 21+ damage strike on the same frame or a "mid-crush" move like Helena's Bokuho stance. You would have to evaluate your character's moveset and check to see what moves beat mid WUK's (set your opponent's COM Reactions to Mid Kicks). As an FYI, Mid Crush moves are generally really strong because they generally avoid mids and something else such as highs. - There is standardized frame data on WUK's. A WUK after a standard knockdown would be i35 (35 frames, 34 frames for a low WUK) in total, though the animation is masked by the "get-up" animation making WUK's feel like i20 in reaction time (plus you would need to determine low or mid). A mid WUK is -6 on block. Low WUK's are -10 on block allowing them to be punished by i7 low throws. Mid WUK's are safe on block due to pushback. You can use the frames to enforce a mix-up on your opponent after you block a mid WUK. In general, low throw or low crush low WUK's, and Mid kick hold mid WUK's. Expert Mid Kick holds (back-forward+K) are very strong if your character possesses one. They commonly start combos. I showed off Kasumi's in the video.
@LEGNDARY_MIST3 жыл бұрын
I love you still support and give tips to this game, you really are good at this😊.
@shadow25august763 жыл бұрын
Excellent👍👍👍👍👍👍
@oldensad5541 Жыл бұрын
-Use your PP to feel your opponet. Got it!
@meemu1612 Жыл бұрын
Failed to understand the task at hand, now I'm sitting inside the police department
@oldensad5541 Жыл бұрын
@@meemu1612 just explain to them all about your PP, and how it fundamental. You can't actually open anything without it, they will understand for sure.
@christiansamuelstadeus2 жыл бұрын
you are such a great explainer for FGs. it's simple, and the questions that arise for me are almost always covered.
@ForceofNature992 жыл бұрын
Thanks christian! Glad it could help!
@sergiovinicius22213 жыл бұрын
Best DOA Tutorial Ever
@ForceofNature993 жыл бұрын
Thank you! 👍
@rodellbethelmy17142 жыл бұрын
Please teach me Dead or Alive 6 because I'm hyped to play it next week. I'm just getting some information
@ForceofNature992 жыл бұрын
What would you like to know?
@octohex29083 жыл бұрын
thanks for putting out these here
@ForceofNature993 жыл бұрын
You're welcome Octo Hex! Thanks for the support! :-)
@angry_karakuri Жыл бұрын
you heard the man. use your pp to feel out the opponents nearly spat out my coffee lmao
@ForceofNature99 Жыл бұрын
Only way to play! 😏
@rrrrr0_ Жыл бұрын
I know this is super late but wow that is a lot to take in as a fighting game virgin. I hope I'll stick with the game until I become at least casual level in multiplayer. also hoping these video guides will help me get to that goal. thanks for the valuable content
@ForceofNature99 Жыл бұрын
You're welcome! Yeah, there's a lot of stuff to DOA6, it's a very deep, complex game, and this is just scratching the surface. Good luck on your DOA journey! Fancy a character yet?
@rrrrr0_ Жыл бұрын
thanks a bunch! and actually, yeah, heh :> mainly Ayane (even if she feels way too advanced :( ) and Kokoro (glad to hear she's more beginner friendly in comparison), but Hayate and Hitomi look fun too with only 3-4 hours of play time in the game I'm still trying to memorize what button does what, and practice how to even move tho I've heard jumping right into multiplayer is the way but I just can't bring myself to do that at this stage - I hope I'm not handicapping myself too much by fighting CPUs exclusively currently, given my play time... or is the advice "multiplayer since day 1!"?... welp, at least I'm slowly but steadily making my way through your helpful education oozing videos :D
@arielm98473 жыл бұрын
Thanks for the video. Can you go over side stepping at some point? Not SSA, but just side stepping. I know it is used to evade linear attacks and is countered by tracking moves but often times I find myself getting beat out by my opponent even after I successfully side step a linear attack. Struggling to determine if I'm just minus, late to respond, or if there's something I'm not understanding about when to do a side step without doing an SSA. I've seen people in tournaments do two back-to-back side steps but I don't understand the reasoning behind it either though it seems to work for them. Any info would be appreciated. Thanks again. Love your videos.
@ForceofNature993 жыл бұрын
Sidesteps are weird in DOA because they don't have complete invincibility and have a lot of recovery after use. It's risky to do empty sidesteps, then attack because of this sidestep recovery. Players do consecutive sidesteps to avoid multiple linear attacks. Though of course it's better sometimes to spend the meter for the linear-invincible Sidestep Attacks that out-prioritize linear moves beating them out consistently. You can try performing double sidesteps, if you need to evade multiple moves.
@arielm98473 жыл бұрын
@@ForceofNature99 Thanks for the response. So it is the case that recovery from empty SS is high. Fair enough. I still play at a very basic level so I won't dwell on this for long. I'll just focus on good use of SSA for now. Thanks again.
@ForceofNature993 жыл бұрын
@@arielm9847 You're welcome, good luck!
@redshots52753 жыл бұрын
So my GF is a sweaty DOA player who mains Helena. I'm new to the game maining Hayabusa. I think there's some critical information about how the game works compared to other fighters that I'm just not getting. It seems it's never my turn to strike and then there are times when something is clearly minus on block but I still get blown up for pushing buttons. But the REALLY annoying thing is when I do something I THINK is unsafe but somehow beats her button? I'm like, "That's slow af, how did I win there?!" You just mentioned that there is a damage threshold for counterhits with wake-ups. Does that apply to EVERY strike?!
@ForceofNature993 жыл бұрын
Yes. The move that deals more damage will win in a trade. You also need to take into account high crush & low crush properties (tech crouch moves & tech jump moves). Do you know Hayabusa & Helena's frame data?
@redshots52753 жыл бұрын
@@ForceofNature99 I'm just not used to how fast everything recovers in this game. I'm used to MK where there are VERY unsafe things with full combo punishes. Whereas here you need to be on it or else I get just get fucking mashed out.
@redshots52753 жыл бұрын
Yeah, I'm aware of a lot of the things are that unsafe that Helena does, but I'm finding that she still has time to duck or go into that stupid OP stance or just straight mash while neg.
@redshots52753 жыл бұрын
I'm very curious about this high crush/low crush concept though.
@redshots52753 жыл бұрын
WHOA! Wait a minute! Wait. a. minute. Are you NOT supposed to punish unsafe moves with FASTER ones but with higher DAMAGING ONES?!
@failurestates3 жыл бұрын
"use your pp to feel out your opponent" lmfao
@ForceofNature993 жыл бұрын
( ͡° ͜ʖ ͡°)
@ArkadeGaming7893 жыл бұрын
Also, I have a question. Are resets viable in DoA6 after a standing critical stun? I'm playing Hitomi and I want to land the 15f close hit death punch. The move previous lands a 16f on hit advantage. Would a good setup like a wait into throw or 15f mid death punch viable?
@ForceofNature993 жыл бұрын
After an i16 advantage, you'll need to follow-up with an i14 move or faster. For Hitomi's i15 Death Fist to connect, you'll need i17 advantage. With +16 follow-up with 6P (Forward+Punch), or 3K (Down-Forward+Kick).
@ArkadeGaming7893 жыл бұрын
@@ForceofNature99 Right. This is assuming I'm landing it as a combo. My question refers to resetting, using deathfist as the move to reset with assuming they are jabbing.
@ForceofNature993 жыл бұрын
@@ArkadeGaming789 Hmm, the Deathfist would be a knockback move though so it would reset the game back to neutral. For a reset, the 6T throw would be ideal or 2H+K.
@ArkadeGaming7893 жыл бұрын
@@ForceofNature99 That's true. I do have to be concerned about post-hit-pressure. Thanks! This has been very insightful. ^-^
@iwatchDVDsonXbox3602 жыл бұрын
How i hate counter hits and stuns in DOA! They are so confusing! That's why i prefer VF. In VF i always understand what is happening, while in DOA it's hard to understand what you need to do and when, especially if you are new.
@ForceofNature992 жыл бұрын
Try to avoid getting stunned :-P.
@mystizO3 жыл бұрын
15:07 I see what you did there~ 😂 Who's your fav waifu and hasubando?
@ForceofNature993 жыл бұрын
Gotta serve your husbando or waifu well haha! (Come back Ein!)
@Racer99123 жыл бұрын
kasumi
@ncdream83173 жыл бұрын
What if I have a slow jab? What would I use then?
@ForceofNature993 жыл бұрын
You can still use your jab. If you play Bass or NyoTengu they have fast "hell stabs" with P+K.
@eaglemovieclips44722 жыл бұрын
What is your Twitter
@ForceofNature992 жыл бұрын
Hey: twitter.com/ForceofNature99
@solowq_18173 жыл бұрын
Bruh I can’t do any of this shit and it’s painful 😭
@ForceofNature993 жыл бұрын
What's give you difficulty? Or the most difficulty? DOA6 gets easier with practise.
@solowq_18173 жыл бұрын
@@ForceofNature99 my combos always drop😭. But when I play someone I get absolutely destroyed
@solowq_18173 жыл бұрын
@@ForceofNature99 I use Marie rose
@solowq_18173 жыл бұрын
Yea bro today’s my last day playing this. It’s so ridiculous 🤦♂️🥲
@solowq_18173 жыл бұрын
@@ForceofNature99 Marie rose does no damage 🤦♂️🤦♂️🤦♂️
@Sotherius3 жыл бұрын
Too much peepee
@ForceofNature993 жыл бұрын
This is DOA, there can never be enough peepee's haha.
@BeeLy10113 жыл бұрын
@@ForceofNature99 I thought there was more TT though