Dealing Damage in My System

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Architrave Gaming

Architrave Gaming

Күн бұрын

Пікірлер: 19
@carlwei
@carlwei 3 күн бұрын
1:41 "It actually rewards you for getting high" The silence afterwards was loud LOL
@Architrave-Gaming
@Architrave-Gaming 3 күн бұрын
😂🤣 It really was though.
@MattMuun
@MattMuun 4 күн бұрын
Really cool idea, I was experimenting with a similar concept but it was in a dice pool system so each additional success achieved extra damage dice. Keep up the awesome work! I think you got a bright future in game design and mechanics 😊
@Architrave-Gaming
@Architrave-Gaming 3 күн бұрын
Thank you! That's so encouraging to hear. I appreciate the verbal support.
@Blackout-SevenTwoSevenFour
@Blackout-SevenTwoSevenFour 4 күн бұрын
Actually love this ngl
@Architrave-Gaming
@Architrave-Gaming 4 күн бұрын
Thank you for the positive comment. I need this right now.
@NuNSyer
@NuNSyer 2 күн бұрын
this is fire
@Architrave-Gaming
@Architrave-Gaming 2 күн бұрын
Thank you! Just wait until the whole system is released!
@JGaute
@JGaute 3 күн бұрын
Your players are lucky to have you as a dm, dude. I have the impression that you really care
@Architrave-Gaming
@Architrave-Gaming 3 күн бұрын
That's one of the best compliments I've ever gotten. Thank you for the positivity!
@Dyljim
@Dyljim 2 күн бұрын
I think this is a great idea I might adapt some variation of for my own system I'm writing. But only criticism is that this sounds like a very chrunchy combat system. Depends on your preferences, but I wouldn't say it necessarily "fixes" the issues with DnD combat, simplicity isn't an issue on it's own. I feel like this might serve well as a class ability or an optional rule if you wanted a system that non-DnD players can pick up without much issue, but that's just my opinion, it's certainly a great idea.
@Architrave-Gaming
@Architrave-Gaming 2 күн бұрын
Thanks for that! So far I haven't had any trouble onboarding new players. They all take to it really easily. As far as simplicity goes, there's an optional rule to just take the average damage of the dice instead of rolling, and you have those numbers written down on your page so it makes it just a bit easier to handle for those who need it. My game is absolutely chock full of optional rules to suit every player, adventure type, player type, and GM style.
@thuglifegame7573
@thuglifegame7573 2 күн бұрын
Will be great when this generation joins the future. There are much better ways to deal with damage than more rules and more mechanics. 5E is terrible in this way. Static Damage All attacks hit. Players roll vs hit. All attacks hit. Armor roll vs hit. Just to name a few. Less rulesy bullshit. More fantasy gaming.
@Architrave-Gaming
@Architrave-Gaming 2 күн бұрын
Some would say the rules are the game. My system actually has an optional rule for static damage instead of dice rolling, but I've found the rule "you always hit" to violate Hamlet's Hit Points by offering too many upbeats and and not enough downbeats; it also contradicts the requisite equal duality of order and chaos, the latter of which randomness is a child. Thanks for the comment!
@thuglifegame7573
@thuglifegame7573 2 күн бұрын
@@Architrave-Gaming I do not know who "some" is but suggesting that a role playing games is a composite of the rules is a bit obtuse. Components like role playing, story telling, suspension of disbelief and acting are inarguably core fundamentals of all rpg games, not mechanical excersises (usually) and system/rules agnostic, regardless of what make believe "dragon" game you play. A fundamental principle of game design is not to fix with rules more rules. Despite 5Es many glaring flaws (to hit outcomes in this case) adding even more rules to an unwieldy bag of stuff is never a good solution. Your system (sorry for the dig here...) is like a really boring version of DCC and only seems to waste time better spent on the RP elements described above. Static damage is excellent and gives your table SO much time back, especially online. The upbeat problem is easily fixed by a GM with good improv skills and gets even better with improv to keep combat "in the moment". Don't let die rolls on die rolls create chug.
@Architrave-Gaming
@Architrave-Gaming 2 күн бұрын
I'm afraid you've been misinformed. D&D is not a role-playing game, storytelling game, or acting game. That's all wrong. 👍
@thuglifegame7573
@thuglifegame7573 Күн бұрын
Whatever path you take to show your friends or clients a good time is doing it right. "That's all wrong" is the opposite attitude of someone that should be givng gm advice. This is a craft hobby not a rote process. Good luck with your rule on rules to fix rules. Keep learning.
@Architrave-Gaming
@Architrave-Gaming Күн бұрын
Maybe you could stick around to learn what the quadrants of the Arch Game actually are. 😁 You're always welcome.
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