Watching all the documentation videos for a second time it is amazing how much I missed on the first view. These are really top class demos and well worth a few views. Thanks man!
@MACHIN32 жыл бұрын
Thank you. The videos I put out contain everything you need to know, everything there is really
@sskidmore133 жыл бұрын
Your tools are just fantastic. Thanks for all the stuff you do for the Blender community.
@MACHIN33 жыл бұрын
Thanks man, glad you think so!
@BenSmithuk3 жыл бұрын
This. This is what I waited for! Thanks man, 2.0 smashes expectation
@MACHIN33 жыл бұрын
Happy to hear that!
@danielloo12553 жыл бұрын
Woooo! Didn't expect this one. What a time saver.
@blendertutorialdotnet3 жыл бұрын
Very cool stuff
@MegaBrenly3 жыл бұрын
All I can say ... Brilliant!!!
@MACHIN33 жыл бұрын
Thanks man!
@proudlove3 жыл бұрын
Love this! Can't help notice though that the Decals created do not use the colour texture map. Is there a way to enable this?
@anphung53703 жыл бұрын
Awesome! machinetools 0.4 though
@CHAXIC1 Жыл бұрын
Is there a way to layout the trims with more precision? Like with grid snapping, manually inputing x and y positions? Thanks
@MACHIN3 Жыл бұрын
Nope, not right now.
@MattproThe3 жыл бұрын
My english is shit but i don't understand.. when should i use this? only if i want to create my own decals? i mean, is this a function to create decals faster than before or something like that?
@MACHIN33 жыл бұрын
See machin3.io/DECALmachine/docs/trim_sheet_creation/
@MattproThe3 жыл бұрын
@@MACHIN3 i will, thanks you!
@CybranM3 жыл бұрын
Is there a way to reorder the "Trim Setup" list? I needed to add another panel trim after the fact and now it shows up at the end of the list
@MACHIN33 жыл бұрын
email
@spicymayo82407 ай бұрын
Is there a way to create trim sheets without each decal re-uving? I ask because my studio has their own decal libraries and we use 3ds max and object paint tool to apply them. I want to use decal machine and Blenders viewport to apply those same decals (unaltered in uvs) on our meshes and then export the decals back to 3dsmax and then our game engine.
@spicymayo82407 ай бұрын
I did find a work around, though I'm wondering if there's a better way. I created a new trim sheet from the pre-existing texture maps, selected the entire plane as my "trim1", clicked "trim it", then separated each decal, followed by saving each one out to MyDecals library files.
@MACHIN37 ай бұрын
There the Use Atlas tool that you can use to make decals use the sheet's UVs again, see machin3.io/DECALmachine/docs/export_atlas/#use-and-export-atlas
@ItsPBUH2 жыл бұрын
say there's a pack of decals I really like that I find on gumroad, can I add these to a trim sheet?
@MACHIN32 жыл бұрын
You can use DECALmachine to create an Atlas from these Decals, which is a single texture set containing the individual decals. You can then import that Atlas as a Trim Sheet and create a Trim Sheet library from it, at which point you can use the sheet with DECALmachine's trim uv tools. See machin3.io/DECALmachine/docs/export_introduction/ and machin3.io/DECALmachine/docs/trim_sheet_creation/#trim-sheet-from-atlas (bottom)
@adamszalai2673 Жыл бұрын
1-Is there a way to use tga instead of png? 2-Is there a way to get the alpha from the alpha channel of the Color map, or i have to save the alpha information in a separate texture file?
@MACHIN3 Жыл бұрын
1 no, 2 no
@MACHIN3 Жыл бұрын
Check your spam folder.
@Alexb-Art4 ай бұрын
doesn't work. next to the normal, it says none, and I have no additional options appearing even after loading textures.
@MACHIN34 ай бұрын
machin3.io/DECALmachine/docs/faq/#get-support
@remon5633 жыл бұрын
Awesome! if only EPIC took decals more seriously like Unity :/
@MACHIN33 жыл бұрын
Yeah. But at least trim sheets work equally well.
@iiandreio4228 Жыл бұрын
why does it get rid of the color texture for me? I want the colour, but theres no option for it even though texture is plugged in
@MACHIN3 Жыл бұрын
It's explained at the end. Decals, including trim decals do not have color textures, unless they are info decals. Otherwise, you couldn't material match them. The associated trim sheet does retain all the maps you associate with it though, and so, trims on the mesh level do have color, if you add a color map at trim sheet creation.
@iiandreio4228 Жыл бұрын
@@MACHIN3 I have a lot of decal sheets like that that I wanted to easily cut up and create decals out of, they have all necessary maps. but info decals are just colour info aren't they? the sheets i have also have metallic and normal -etc
@anthonyivanov2396 Жыл бұрын
Is non squaree texture is supported? I can't change the texture/plane size
@MACHIN3 Жыл бұрын
What do you mean? Just load a non-square trimsheet texture.
@anthonyivanov2396 Жыл бұрын
@@MACHIN3 for the plane, I mean I load things and nothing happend, I will check again
@MACHIN3 Жыл бұрын
Assign the first texture and the displayed trim sheet resolution will update, and with it the plane.