Defining a plane in R3 with a point and normal vector | Linear Algebra | Khan Academy

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Khan Academy

Khan Academy

Күн бұрын

Пікірлер: 94
@sajidullah
@sajidullah 8 жыл бұрын
Salim is the best . I am 62 and I am still learning from him ...the stuff i missed in college whne i was young. . . now i watch for fun and keep the brain sharp.
@prateekgurjar1651
@prateekgurjar1651 8 жыл бұрын
salman*
@timothywinters2888
@timothywinters2888 6 жыл бұрын
build something
@KoltronZer0
@KoltronZer0 6 жыл бұрын
First million dollars I gross I am donating 10% to Khan academy. Thanks my dude
@ozzyfromspace
@ozzyfromspace 5 жыл бұрын
The internet will hold you to it. Best wishes, Colton!
@insurgent3315
@insurgent3315 Ай бұрын
where the million dollars at its been 6yrs
@MASTER7able
@MASTER7able 9 жыл бұрын
Wow he talks so clearly that the subtitles on youtube were actually accurate. Like, 100% accurate. No that is harder to achieve than any of these math questions.
@MrGoatflakes
@MrGoatflakes 7 жыл бұрын
You can provide translations to your youtube videos. And Khan Academy is a proper charity/non-profit and has received donations and government grants to do just that in multiple languages ;)
@voidzilla
@voidzilla 14 жыл бұрын
This is great! I only wish you had time to do more on vectors and planes in 3 space. I'm taking an exam tomorrow on this stuff and it would have been great to see you do more. Thank you so much.
@shivamkataria8650
@shivamkataria8650 3 жыл бұрын
This is godlike! I was so confused after watching my prof's lecture, but I understand everything after watching this :) Thank you so much for teaching others for free, you are a blessing
@maneki9neko
@maneki9neko 8 жыл бұрын
Thanks so much, Sal, for taking the time to do this. Lucidly clear.
@dalisabe62
@dalisabe62 4 жыл бұрын
Great explainer. In every complex thought, there is always a key note; if you miss it, you will never get the complex one. Herein the key thought is the fact that the difference between any given two position vectors having their heads as points on the hyperplane lies always on the hyperplane in question, which is always perpendicular to the normal vector to the plane. As you know already, the dot product is always equal to zero when two given vectors are normal to each other. The algebra of the dot product is a treat in linear algebra and something that can be thought of as a a special case of “linear” transformation. The hyperplane is the span of the difference of any two position vectors and they all must be perpendicular to the normal vector to that plane. In other words, the normal vector lies in the null-space of the hyperplane. This fact is of particular interest to unique solutions of linear transformations or matrix operations. Finding unique solutions of linear transformation is probably the most fascinating feature of linear algebra and could always be thought of as the coordinates of the difference of two points on the hyperplane. In differential geometry, this incremental difference between two position vector being always perpendicular to the position vector is fascinating when the increment is always tangential to the surface created by the position vector undergoing a change. In two dimensions, this generates polar coordinates; in three dimensions, this generates cylindrical and spherical coordinates with a nice set of orthogonal basis! Thanks for always being the best explainer!
@ozzyfromspace
@ozzyfromspace 5 жыл бұрын
13:42 ...it's very useful for Machine Learning as well
@Aznproz
@Aznproz 14 жыл бұрын
dude i am serious here! Lucky that i watched this video about planes before my first midterm, or else i would have no idea how to do these questions. Somehow, I was able to freakin aced my first midterm, thanks to you man!! THANK YOU!!!
@21Screen
@21Screen 2 жыл бұрын
I wish my linear algebra prof would teach this, this way
@Tofugrass
@Tofugrass 9 жыл бұрын
This was the best instructional video I've ever seen. It was so well done! Everything is so clear when put this way; by definition, the dot products must equal zero for perpendicular vectors, and finding the equation of the plane is so straight-forward. Thank you so much!
@RandomOscillationOfficial
@RandomOscillationOfficial 15 жыл бұрын
more linear algebra please thank you Sal
@DiegoMathemagician
@DiegoMathemagician 5 жыл бұрын
what if my monitor is curved? ahá. Now seriously, you were very helpful, thank you a lot!
@ozzyfromspace
@ozzyfromspace 5 жыл бұрын
The moment your spaces/surfaces become curved, your brain is begging for tensors
@sunnysood8702
@sunnysood8702 9 жыл бұрын
Very well explained. Thank you.
@selinaji9538
@selinaji9538 4 жыл бұрын
Why am I paying over $1000 per course in university for something I can't even understand when I can just listen to this for free and actually learn something.
@jade101ism
@jade101ism 10 жыл бұрын
To save 10minutes and 15 seconds of your life.. the example is at 10:15
@MysticMD
@MysticMD 10 жыл бұрын
I prefer listening to everything he has to say!!!!
@Espectador666
@Espectador666 2 жыл бұрын
nice way of wasting time and forgetting everything he says after 1 day, yours is
@myhonor9
@myhonor9 13 жыл бұрын
Let's say Ax + By + Cz = D (so the point is on the plane). What if you have a point outside of the plane even though the equation has the correct result? It could be that the plane only has a certain size.
@NARESHSINGH-ol1ez
@NARESHSINGH-ol1ez 6 жыл бұрын
You explained me in 14 mins what the Wikipedia article and my textbook couldn't. Thanks a lot.
@VicfredSharikver
@VicfredSharikver 15 жыл бұрын
you rock, please keep posting videos about linear algebra and vector analysis
@BS-qu5wy
@BS-qu5wy 5 жыл бұрын
i wish all my instructors were as good as you. u r great!
@MrGoatflakes
@MrGoatflakes 7 жыл бұрын
Hey Sal, thanks, great video. You are the man. But you know what would be a great addition to this course? Affine spaces, affine transformation and uniform coordinates in 3D, i.e. any position (x, y, z, w) | w non zero implies (x, y, z, w) is the same vector as (x/w, y/w, z/w, 1), and (x, y, z, 0) implies a direction rather than a position. It sounds like a weird and pointless thing to do, but it isn't, because it allows you to compose transformation, such as movement, rotation, scaling, change of coordinate systems, even ones that would be non linear (I think) in simple R3 like perspective transformations, by simply multiplying the matrices that represent the transformations together once and then applying them to each point in your dataset. Rather than doing what might be hundreds of transformations to each individual point. And you can treat all those points in parallel as well. The notion is so useful that it forms the basis of most 3D graphics hardware and software, and understanding it is crucial for understanding 3D graphics. I would also be super interested in a course on Tensors and Differential Geometry, because apparently it's one of the most useful and general representations in engineering and physics, to the point where relativity becomes very straightforward in it. And while I'm airing my wishlist, how about a course in topology and manifolds? :D Or maybe one about the sort of skills you need to move from say your science engineering type applied mathematics into doing actual mathematics as a mathematician. Things like understanding and constructing proofs, etc. And other skills I'm no doubt even aware of but which can be taught...
@foodisgooood
@foodisgooood 12 жыл бұрын
wow that was a good explanation the example helped a lot cause i could do my own problem while you explained yours
@tidaimon2149
@tidaimon2149 2 жыл бұрын
Thank you so much for the clear explanation! This whole concept was unclear to me for such a long time! I understand now how important the unit vector n is! Am I right in assuming that it is the unit vector n that determines the tilt of the plane?
@norwayte
@norwayte 15 жыл бұрын
Could you explain the origin of the equation of the plane in the form you wrote it first (ax+by+cz=d) - without referring to vectors...avoiding circle definition? I mean - to create this equation of a plane without a knowledge in vectors. Thank you.
@AlteraLin
@AlteraLin 7 жыл бұрын
Thank you for this explanation. It was just want I needed to understand the code in a Shader I've been looking at. :)
@silvanapenkal
@silvanapenkal 5 жыл бұрын
Simple and understandable. Great! Thank you!
@adikkya8205
@adikkya8205 7 жыл бұрын
Salman, i am proud that you are a Bengali.
@Tott26
@Tott26 13 жыл бұрын
@IZZOmath Thanks, I appreciate the help, I'll take a look to your videos.
@noobz1992
@noobz1992 10 жыл бұрын
You are a life savior
@lIlIlIlIlIIIlIllIIllIII
@lIlIlIlIlIIIlIllIIllIII 4 жыл бұрын
6:40 this doesn't make any sense to me -- wouldn't the vector X - X0 just give you a plane that's parallel to the plane created by connecting X and X0? I tried a similar example in 2D and the whole (b-a) concept shows the same -- it creates a line parallel to the line that connecting the endpoints b and a creates, but never actually the line
@mintoo2cool
@mintoo2cool 12 жыл бұрын
okay, I have a question. Instead of taking a vector that is perpendicular to the plane and another thats on the plane, why didn't we just take any arbitrary pair of vectors that would span the plane and define the plane in terms of that ? I know you took linearly independent vectors and you can use these two to span the plane, but why only these two ? we could have taken any other pair as well right ?
@fajrikoto3132
@fajrikoto3132 8 жыл бұрын
Thank you very much, just watch it one time and I get it. God bless u. :)
@flvyu
@flvyu 7 жыл бұрын
At the end, towards the example, could we also do 1 - x, 2 - y, and z - 3 instead of the other way around, or would this be incorrect?
@Peter_1986
@Peter_1986 10 жыл бұрын
Wo0K No, D is just a placeholder for whatever ends up on the right side.
@volimsamopare6946
@volimsamopare6946 5 жыл бұрын
Thank you Sal!!!!
@riceking101
@riceking101 11 жыл бұрын
saved my life for the finals
@LAnonHubbard
@LAnonHubbard 14 жыл бұрын
It's taken me a while to get this. I had to skip to some other videos. patrickJMT's one at watch?v=ISsO9Q4UCZw was very helpful as was calctube's one at watch?v=3QLaud6SnHM. Then I came back here and it made sense. Well, mostly sense :)
@pithikoulis
@pithikoulis 13 жыл бұрын
11:00 Correction: x and x0 don't lie on the plane. It's (x-x0) that lies on the plane.
@chenyi-d5j
@chenyi-d5j 4 жыл бұрын
10:56 I changed the order, I use X0 minus X, then I get different equation for the plane. Why's that? does the direction of the vector also matters?
@bookman9897
@bookman9897 3 жыл бұрын
You might get different equation but it equals to zero when multiplied with n .also by changing order the resulting vector would just be In opposite direction so doesn't affect the eq Ax+By+Cz
@Espectador666
@Espectador666 2 жыл бұрын
same plane
@hatthatshat
@hatthatshat 6 жыл бұрын
Thank you so much for doing what you do. You know this material so well it makes it super easy to pick up.
@zName1
@zName1 2 жыл бұрын
This is supposed to be my homework, but it doesn't look like my homework at all.
@loik345
@loik345 13 жыл бұрын
Thanks a lot.
@RogerSartet007
@RogerSartet007 3 жыл бұрын
The Euclidian Vector Plane this is called in Dutch. It describes our 3 d reality. As an initiate (I hold a masters in engineering, but never actually worked in that capacity, so it's been a while since I've looked at this) I have always wondered: To calculate forces in 3d, we use matrix calculation (cfr: Willey & sons: Engineering mechanics - Statics). Now these matrices can have n (infinite) dimensions. Could it be Euclides only described what he could see and the fact that we use matrices (applicable to n dimensions) to calculate vectors (3 dimensions...as far as we know) is actually trying to tell us, there's an infinite number of dimensions and ergo more than 3 vectors that describe our world? Anyone?
@adamwall-r6f
@adamwall-r6f 8 жыл бұрын
Thank you so much! Bullet Club 4 life!
@GabbeSWE0
@GabbeSWE0 12 жыл бұрын
Thank you!
@Morfeucomvoce
@Morfeucomvoce 6 жыл бұрын
thanks a lot, sal!
@Darieee
@Darieee 12 жыл бұрын
Awesome explanation !
@nabilrahhal1472
@nabilrahhal1472 5 жыл бұрын
You Are The BBBBBBBBBBESTTTT
@ninehoursful
@ninehoursful 13 жыл бұрын
What should i do for a equation of plane parallel to another plane. Do reply buddy!
@vincentadan8646
@vincentadan8646 5 жыл бұрын
so what's the plane's equation represent? does it represent the plane that vector XoX lies on?
@bookman9897
@bookman9897 3 жыл бұрын
Just all the points in the plane
@Espectador666
@Espectador666 2 жыл бұрын
it tells you that all (x,y,z) that verify it are points in the plane. And yes, it represents that plane.
@thomasm3236
@thomasm3236 3 жыл бұрын
Thanks :)
@jerrodplummer6850
@jerrodplummer6850 12 жыл бұрын
I see planes in the sky
@buttegowda
@buttegowda 9 жыл бұрын
Thanks !!!
@AlejandroVidalesAller
@AlejandroVidalesAller 10 жыл бұрын
Best explanation!
@familxx
@familxx 8 жыл бұрын
bless you!!
@niclashornfeldt
@niclashornfeldt 13 жыл бұрын
what do i do if i have 3points, or a triangle, on the same plane and want to figure out the equation of the plane?
@8bit_pineapple
@8bit_pineapple 11 жыл бұрын
Huh that's a little weird. I started a computer science course... for the math half of my 3D graphics module we just started looking at planes and normal vectors... I knew I had done the mathematics before but didn't realize it had been 3 years till you replied to my old comment.
@Waranle
@Waranle 15 жыл бұрын
Thank you Sal :)
@jeremywong9899
@jeremywong9899 12 жыл бұрын
great video review.
@maheshudupa944
@maheshudupa944 6 жыл бұрын
Is vector n just normal to the the plane at the point X_c (as in to those vectors which originate from X_c) or Can I just say that it’s normal to the plane itself? (Because that’s how it’s said usually and it’s bit confusing)
@Marteenez_
@Marteenez_ 4 жыл бұрын
What is D? Is it a vector or a point?
@publicenemy4eva
@publicenemy4eva 13 жыл бұрын
volume of a parallelepipe needed
@Marteenez_
@Marteenez_ 4 жыл бұрын
Why is x-x_0 not x_0 on the tip of x rotated by 180 degrees at @6.20
@IZZOmath
@IZZOmath 13 жыл бұрын
@Tott26 Try a tablet PC and a program called NotateIt. Watch my videos to see if you like the combo.
@rachaelquirke1017
@rachaelquirke1017 12 жыл бұрын
how do you find a point lying in the plane given an equation??
@adarshmahesh5108
@adarshmahesh5108 7 жыл бұрын
Rachael Quirke solve the equations to find x y nd z use cross multiplication method to solve
@trevortowers5536
@trevortowers5536 9 жыл бұрын
I love you.
@Tott26
@Tott26 13 жыл бұрын
What program is he using?
@woo216
@woo216 14 жыл бұрын
shoudlnt it be ax + by + cz = -d???
@eileenBrain
@eileenBrain 13 жыл бұрын
The only thing useful here to a programmer was the fact that a normal vector is perpendicular to everything on the plain. But since i already knew that then this video was a waste of time. If you wanna see how fast Salt can write some meaningless equations that are not really related to 3d programming needs go for it.
@LBaillie2
@LBaillie2 13 жыл бұрын
so.... n dot x = n dot point?
@Violapianist
@Violapianist 12 жыл бұрын
no, it's lol, Wynaut XD
@8bit_pineapple
@8bit_pineapple 14 жыл бұрын
Sal your x's started looking like lambda's towards the end of the video
@faizanqaiser4027
@faizanqaiser4027 7 жыл бұрын
y knot cuz thats why
@vagabond197979
@vagabond197979 5 жыл бұрын
Where are the snakes on a plane?
@brandonjimu7501
@brandonjimu7501 3 жыл бұрын
My brain hurts
@naeemrehman6967
@naeemrehman6967 5 жыл бұрын
Black screen ruins everything!!! Ohhh ........ thanks anyways:)
@Violapianist
@Violapianist 12 жыл бұрын
Pokemon reference...
@danteeep
@danteeep 7 жыл бұрын
thanks a lot for this
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