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Game user research (GUR) encompasses an array of methods for assessing players' experience in order to improve the design of video games. During the last several years, the body of knowledge in GUR has increased significantly in both academia and industry,
incorporating newer techniques in the field.
In this talk Veronica Zammitto presents a mixed method approach for collecting cognitive, emotional, and behavioural data from gamers during playing sessions. I will describe different techniques, emphasizing strengths and limitations, supported with examples of usability done at EA Sports.
This semester, "Defining Cognitive Science" presents 5 diverse researchers sharing their work under the series banner: Women in Cognitive Science.
Presented by the Cognitive Science Program, Simon Fraser University.
Website: www.sfu.ca/cognitive-science
Talk details: www.sfu.ca/cogn...