How can I do this using udonsharp? I don't know how to use graphs
@suzettestone38143 жыл бұрын
These tutorials are great! Thank you for making them! Can you make a 'wall clock' or 'timer for how long you're in the world' tutorial?
@GrimmSmile Жыл бұрын
I know this is a year old and you might not see this but how would I do the opposite of this? instead of having an object appear instantly and then turn off after a few seconds, How do I click a button and have the object only appear after a certain amount of time?
@VowganVR Жыл бұрын
Fortunately that would be as easy as changing which ones are checked, so the Interact SetActive would be false, and the event you call will set it active again.
@GrimmSmile Жыл бұрын
@@VowganVR ahhh alright! thanks!
@plague08103 жыл бұрын
Hello, I'm new to vrchat world creating and I'm working on a space themed base right now, but I wrote out some logic for a cool feature in c# only to find out soon after they don't allow custom scripts unfortunately. I want to create a object pool of asteroids that spawn from a specific transform position and as they hit a collider they get set to inactive so that they are able to be pulled from the pool again. I was just wondering if someone could help me out with the udon graphing or a workaround in u# for what I'm trying to accomplish. I will put credits to you in my world if you would like
@philledzone3 жыл бұрын
Since the "SendCustomEventDelayed" node is gone now, can you tell me which two I have to use instead?
@philledzone3 жыл бұрын
@@VowganVR Okay now I can't find delay notes anywhere. Am I blind or am I doing something wrong? xD
@philledzone3 жыл бұрын
@@VowganVR Ah okay I just found it. I just realized that I used an older SDK version, because I thought I had a newer one, but I didn't xD Thanks for the help tho :)