Nothing I do seems to work making toggles sync globally and they only work locally and not sure why
@shadeowwolf4159Күн бұрын
how would you do this with the sifi door udon script you made?
@ScootOtter9 күн бұрын
Not working anymore, thanks VRChat.
@mdragonflame11 күн бұрын
As always, your tutorials come in clutch!! I was searching everywhere for how to put everything together with URL downloading. Thank you SO much!
@firefoxcat_13 күн бұрын
@SoraVKvt19 күн бұрын
And with more than 2 objects?
@GrandelZeon21 күн бұрын
past SDK 3.0.9 it dont work anymore guys .VRchat fucking basters remove the option
@KojiKamoriАй бұрын
Is there this in a tutorial for U#? I can't seem to find anything at all that isn't just showing off Noodles. I come from a world of C++ and C# and my head can't wrap around noodles.
@KiralushiaАй бұрын
Following this tutorial in 2024, everything was okay until the variables 6:35 After opening the udon graph and making the toggle variable, when I click "public" nothing happens, under Udon behaviour it says "no public variables". Any idea why? I followed every steps until now.
@KiralushiaАй бұрын
okay I'm not sure if it's a glitch or not but every time I create a new variable, I need to click "open udon graph" under Udon Behaviour (in toggle layer) to make it appears, I hope it can help someone else.
@RadicalJumpingLaptop27 күн бұрын
make sure to click "compile" to refresh the script, it's on the top bar when you're in udon graph
@Bruce19066Ай бұрын
Actually yeah there would be something I don’t think is available anywhere. A Riding prefab for World/Avatars. Propably a metric S Ton of work but something I know only one map which has something like it and working.
@thebricktopАй бұрын
Ive got problem with sending the custom event name, neither event function is firing for some reason. Names are matching but nothing changes.
@HampusIsBest2 ай бұрын
Yeah uh, Unity allows this already when you use Creator Companion, lol.
@marsminer58392 ай бұрын
Dumb question but how do you snap items in the udon graph so cleanly?
@Fenic29802 ай бұрын
thats cool but what if i wanted to make it work on a UI menu
@Amelica12342 ай бұрын
Very helpful!! Thank you so much 😊
@murdoc533 ай бұрын
software out of date, using current unity 2022.3.22f1 and got stuck on 3:52
@the_stray_cat3 ай бұрын
now how do you make it so the balls despawn/destory after some time?
@theluckyking33 ай бұрын
are you going to make a tutorial on what codes and behaviors need to be added to each object to make them function like the video? all this pack contains is the codes and the fbx files for the objects no prefabs...
@VowganVR3 ай бұрын
I've had a few (but not all) users report the same issue, I haven't found a common-point between them. Are you using the VCC package, or the booth UnityPackage? The prefabs and scripts that you're looking for should both be available in the package, and them missing is a bug. I can typically respond faster and more in depth on my Discord server. discord.gg/nS3x5Pr
@EXGriffins4 ай бұрын
They should really make a preset for something like this. Video is good but I feel for people that just want to make something quick it hinders the experience.
@the_stray_cat4 ай бұрын
do you have a video on how to delete spawned objects?
@Iron_Eagle_X4 ай бұрын
perfect
@Iron_Eagle_X4 ай бұрын
great , thx a lot
@pdbsstudios71374 ай бұрын
where is the download?
@YuukiProductions4 ай бұрын
Really like this asset. Can’t wait for more stuff
@JacentRabbit5 ай бұрын
I just played with this last night, great work!
@FairlySadPanda5 ай бұрын
eyy, always nice to see Vowgan in my feed. Looks great!
@muffin-p49495 ай бұрын
Its alive 🎉
@ionatanpardocunha1055 ай бұрын
Bro, your work here on KZbin is indispensable for the entire VRchat community, congratulations for making such a variety of content available, please don't stop posting, your videos help a lot. lol👏👏👍
@cyberstar2515 ай бұрын
can one use a contact receiver as the input?
@iceyydiceyy8155 ай бұрын
Works great! Is there any way I can use one button to toggle on/off 2 objects at once?
@Asashi.Official5 ай бұрын
thanks a bunch working in 2024
@FlyByFox5 ай бұрын
Is there any changes now that vrchat is on 2022.3.22? When I do this it just sends me to normal world spawn.
@pdbsstudios71376 ай бұрын
1m and 22s of starting rant for a tutorial that uses an ui when you can make it much easier withou ui
@iamone_6 ай бұрын
Omg your tutorials are super easy to follow. Thank you so much.
@6devil957 ай бұрын
Are you able to make a more focused video on this like your other tutorials?
@Kicaco9127 ай бұрын
Thanks for your video! How can i solve audiosource cannot be synced error in variables?
@mregon31847 ай бұрын
chatgpt send me this video, cool
@danlovesmoversVR7 ай бұрын
can i just get a copy of the script?
@BreakerLove7 ай бұрын
Does this still work in CC 2024?
@FoxCDN8 ай бұрын
This was an incredible tutorial, thank you so much. it was easy to follow and the explanation behind everything was so well done I was able to follow it all. Thank you!
@yoihadtochangethisitsstill26348 ай бұрын
Do you know how to connect Patreon to GitHub gist or pastebin so it would automatically update the list? I wanted to incorporate members only door in my world.
@marcelo_corral8 ай бұрын
Excelent video, thanks you
@bhoffman19679 ай бұрын
VRChat has Groups now.. sorta. Is there a way to use something like IsGroupMember, giving a VRC group name to check to see if a player is in a list as opposed to using Pastebin/etc.??
@SpyroDragon9 ай бұрын
Is there a way to do this with the AI prefab (funny cap man)
@TheBasedShark10 ай бұрын
That sandwich looks tasty
@bhoffman196710 ай бұрын
I have a question about rotation. Regardless of what angle you approach the door, you always end up at the destination (after the teleport) moving exactly perpendicular to the door, instead of exiting the door at the same angle you approached the door. Is there a way to maintain the rotation of travel post-teleportation?
@VowganVR10 ай бұрын
Yes, though I don't remember the exact combination. You can do "Transform.TransformDirection" to get a relative rotation, and "Transform.InverseTransformDirection" to get the opposite, though I don't remember which is which. You would get the player's rotation relative to the door that way, then set their rotation to that relative amount (probably +180 on the y) to keep that relative rotation.
@QTheDragon11 ай бұрын
Is there a way to do this for animations?
@ChuckChillaVR11 ай бұрын
Awesome as always!
@alabaster_rox11 ай бұрын
3 years down the line and this is still delivering the exact information I need. Marvelous. Exquisite. Delicious.