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Today's topic is the delayed flick, and to teach this, I had to do some MS Paint magic (so excuse the "artwork"). Armed with this understanding of game physics, you'll be able to understand WHY your delayed flick worked or failed - which you can use to improve your consistency with delayed flicks.
Rocket League Trainer Shot File:
www.rocketleaguetrainer.com/sh...
Camera Settings:
FOV: 110
Height: 160
Angle: -10
Distance: 380
Stiffness: 0.8
Swivel Speed: 8.0
Controller Settings:
Air Roll Left: L1
Air Roll Right: R1
Air Roll: L2
Handbrake: Triangle
Ball Cam: Square
Rear Cam: L3
Reset Shot: R3
Scoreboard: Select