What Went Wrong With Multiversus?

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Delzethin

Delzethin

Күн бұрын

Well, no one said keeping up a historic start was easy or simple. Multiversus was met with massive amounts of hype upon its announcement, and the excitement carried all the way into a record-breaking launch. But just half a year later, its momentum has collapsed, its growth has been stalled by numerous flaws, and its playerbase has dwindled to a fraction of what it once was.
So...what went wrong?
Let's look closely at how the game has done since last August, examining its content slowdown, the deep-seated issues with its fighters' movesets, and the problems inherent to its competitive-focused design and live service model that it's failed so far to address. Will the developers at Player First Games be able to right the ship before Multiversus becomes a dead game? We shall see.
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Graphic design by Voyager: / fire_voyager
Post-production assistance by Neoxon: / neoxon619
Additional feedback by Ludvix: / ludvixyt
Additional feedback by Vernias: / vernias_t
(Additional sources are in a pinned comment down below. There're too many to fit in the description!)

Пікірлер: 796
@Delzethin
@Delzethin Жыл бұрын
Additional Sources: Destructoid on Recent Live Service Game Shutdowns: www.destructoid.com/2023-is-already-rough-for-live-service-games-opinion/ Game Rant on Multiversus’ Collapsing Player Count: gamerant.com/multiversus-player-count-drop-99-percent/ Venture Beat on Multiversus’ Launch Success: venturebeat.com/games/warner-bros-games-multiversus-surpasses-20m-players-in-a-month/ - Fortnite - Chapter 4 Season 2 Battle Pass Overview (ShuffleGamer): kzbin.info/www/bejne/r4aUaYlqg5lrY7c Fortnite - Chapter 4 Season 2 Launch Gameplay Trailer (Fortnite Official): kzbin.info/www/bejne/qKSbinyeqMeNrsk League of Legends - Preseason 2023 Spotlight (LoL Official): kzbin.info/www/bejne/iIm8n36igNmcmdE Multiversus - Arcade Mode (Beta Brawler): kzbin.info/www/bejne/gqCuaKysaq-hhJo Multiversus - Bhands & Streamline vs. MintyHippo & Ghopo (AJAX_HQ): kzbin.info/www/bejne/fme9g6J4pM6el8k Multiversus - Bhands (Rick) vs. Bugzvii (Stripe, Harley) (AJAX_HQ): kzbin.info/www/bejne/h5vQiHWmmJ6Hl80 Multiversus - Black Adam vs. Wonder Woman (KwingsLetsPlays): kzbin.info/www/bejne/jZ-qfWOBmNWBeqs Multiversus - BlitzLuigy (Wonder Woman, Velma) vs. Chavo (Finn) (AJAX_HQ): kzbin.info/www/bejne/jZrThWSplLatqJI Multiversus - Bugs Bunny Loop Combo (Nyle): kzbin.info/www/bejne/rKmtn5JniMuSmLc Multiversus - Cinematic Trailer (WB Games Official): kzbin.info/www/bejne/sKfFoKWdgKxqnNmW Multiversus - Finn Gameplay (Daryus P): kzbin.info/www/bejne/mJvZnJRmeq2Uiqc Multiversus - Festiversus Event Overview (Player First Games Official): kzbin.info/www/bejne/b4auhaR_ec6kmcU Multiversus - Gizmo Gameplay (IGN): kzbin.info/www/bejne/qJqscmakhpemiKM Multiversus - Gomo (Gizmo) vs. Streamline (Marvin, Bugs) (AJAX_HQ): kzbin.info/www/bejne/jYfZk2qAhMxjndk Multiversus - Harley Quinn Loop Combos (Tymier): kzbin.info/www/bejne/gaSrapJsl7eFpqM Multiversus - Highlights feat. Hitbox Jank (Multiversus Clips): kzbin.info/www/bejne/o56xhnl8iMl4pas Multiversus - Iron Giant Gameplay (IGN): kzbin.info/www/bejne/hIvXl6JqjtCKn9E Multiversus - Marvin Gameplay (Landan2006): kzbin.info/www/bejne/i5ilZ4SrgbuFe6M Multiversus - MasterBlueSama (Shaggy) vs. BlitzLuigy (Wonder Woman) (AJAX_HQ): kzbin.info/www/bejne/i6nYmnyYrs6frrc Multiversus - Offline Gameplay (4 Gamers Gaming): kzbin.info/www/bejne/i6G6dXZsZbp8gNE Multiversus - Online Gameplay w/ Arya (LANDAN2006): kzbin.info/www/bejne/a2PbiaCAbM2maZY Multiversus - Open Beta Gameplay (LANDAN2006): kzbin.info/www/bejne/inrXg2Owos6NnaM Multiversus - OVA9k (Taz) vs. Bhands (Batman) (AJAX_HQ): kzbin.info/www/bejne/iaXTqYGVrLCarJI Multiversus - Ranked Mode (LANDAN2006): kzbin.info/www/bejne/rp-qZGiqltGJgJY Multiversus - Reindog vs. Bugs Bunny (DigitalRossGamingStation): kzbin.info/www/bejne/aJWyo4eeg8R6d9E Multiversus - Rick Montage (Kah): kzbin.info/www/bejne/en-rY5SLnt98jZY Multiversus - Reveal Trailer (GameSpot): kzbin.info/www/bejne/j3iaiHiiqax2f7c Multiversus - SAGE (LeBron) vs. NoCash (Arya) (AJAX_HQ): kzbin.info/www/bejne/sKeXmWWZeb2MrpI Multiversus - Season 1 Gameplay (Casas Plays): kzbin.info/www/bejne/nGjTq2xvgMZ0etk Multiversus - Season 1 Gameplay w/ Online Lag (ItIsCoffee): kzbin.info/www/bejne/j2GpZIKKf52Cmpo Multiversus - Season 2 Battle Pass Overview (LANDAN2006): kzbin.info/www/bejne/j2Gln4mirb-AjaM Multiversus - Shaggy Gameplay (Daryus P): kzbin.info/www/bejne/p6SchXmgjNGripY Multiversus - Shaggy vs. Superman (DigitalRossGamingStation): kzbin.info/www/bejne/qYTNZp2AZrFqjbM Multiversus - Sice (Steven, Shaggy) vs. Twilight (Bugs) (AJAX_HQ): kzbin.info/www/bejne/aaulhahteNN6e5o Multiversus - Sonicfox & Dekillsage vs. Delroy & Severe (VGBootCamp): kzbin.info/www/bejne/oXStemimqbB1epo Multiversus - Streamline & Paradox vs. Bugzvii & KEY1DR (AJAX_HQ): kzbin.info/www/bejne/iZu4pmShnaaZaKM Multiversus - Stripe Gameplay (Super): kzbin.info/www/bejne/aHStdYOlhs2soKM Multiversus - Superman Guide (Sam Pham & Gooshy & Dutchy): kzbin.info/www/bejne/kGmcc5h4fdl8n80 Multiversus - Superman vs. Bugs Bunny (DigitalRossGamingStation): kzbin.info/www/bejne/houcfGt5l8p1d7s Multiversus - Synume & Leviathan vs. RoseJ & Mirrorman (VGBootCamp): kzbin.info/www/bejne/p3mkh3iom6iai5Y Multiversus - Taz vs. Harley Quinn (DigitalRossGamingStation): kzbin.info/www/bejne/g5aZkoquodF3ocU Multiversus - Velma Gameplay (Daryus P): kzbin.info/www/bejne/bKG1lYNnZ8d0qac Multiversus - Zoo (Morty, Tom & Jerry) vs. Chavo (Morty, Iron Giant): kzbin.info/www/bejne/qaOkY39nraekrNE Street Fighter II (Arcade) - Gameplay (World of Longplays): kzbin.info/www/bejne/rnqVaWd6ad5kp5Y
@SimoneBellomonte
@SimoneBellomonte Жыл бұрын
Damn you’re like the only one actually listing every single source you put in the video. Absolute W
@HypeVoiceActing
@HypeVoiceActing Жыл бұрын
I feel so bad for the Multiversus devs because in spite of its faults, you could feel they genuinely cared about the franchises it was representing through the game. And even if it wasn't as polished as Smash, it still had its own flavor of fun It definitely has the passion. But not the professionalism
@-lord1754
@-lord1754 Жыл бұрын
I honestly dont agree at all. Shaggy's movset was entirely memes, lots of choices that made no sense or were questionable like... really? Its got some soul but i dont like the execution of most characters
@TyshaggyGaming
@TyshaggyGaming Жыл бұрын
@@-lord1754 Well, if it wasn't like that, there'd be nothing Shaggy could have as attacks. Y'know kinda like how some Smash fighters have never FOUGHT in their own franchise. Smh
@-lord1754
@-lord1754 Жыл бұрын
@@TyshaggyGaming What are you talking about? Theres so much insane stuff Shaggy could pull from. Even if certain smash fighters never fight, theres still things to pull from (plus a lot of weird characters like Duck Hunt only showed up after major obvious inclusions unlike MV). I dont see your point
@juanrodriguez9971
@juanrodriguez9971 Жыл бұрын
​@@-lord1754 I honestly could see an accurate Shaggy fighter being a fast glass canon zoner who throws projectiles and makes walls with random furniture to block the opponent and escape, I like the ultra shaggy tho
@TyshaggyGaming
@TyshaggyGaming Жыл бұрын
@@-lord1754 Rob. Literally had NOTHING to pull from
@nicholaskonkle4841
@nicholaskonkle4841 Жыл бұрын
First Nickelodeon All-Star Brawl, now Multiversus. I’m starting to feel like Smash Bros will be the only Platform Fighter that’ll be both successful and popular for years to come.
@CharmedReally7
@CharmedReally7 Жыл бұрын
at least the multuversus was a good one
@Xx_STRHMN_xX
@Xx_STRHMN_xX Жыл бұрын
rivals of aether ?
@NicoTheCinderace
@NicoTheCinderace Жыл бұрын
@@CharmedReally7 Rivals of Aether: Am I a joke to you?
@griefingg0lem685
@griefingg0lem685 Жыл бұрын
The thing is that for a crossover platformer to work, the parent company needs to put money into and content into it. As well as people who can design a fighting game roster and movesets with not a ton of restrictions.
@TheRealZXXZ
@TheRealZXXZ Жыл бұрын
​@@NicoTheCinderace Brawlhalla: Yes
@GodOfThings
@GodOfThings Жыл бұрын
The lack of single player content is hardly unique to MultiVersus, unfortunately. The fighting game with a robust assortment of options for things to do that doesn't involve fighting online against other people has become the exception rather than the rule. As for the live service model, the bubble is bursting even as AAA game companies try to pretend it's not, so now it's a question of if the dev team has the will or ability to course correct, or if Warner Bros and everyone else involved would rather see the ship sink than adjust a business model on its last legs.
@crumpscrumbs
@crumpscrumbs Жыл бұрын
Considering that they are shutting multiversus down with plans to re-introduce it in 2024, hard to tell if that rework will be what the game needs or if it will be dropped and quietly canceled.
@apersoniguess_
@apersoniguess_ Жыл бұрын
The lack of single player content hardly seems to be an issue, though- Brawlhalla is still going on
@SimoneBellomonte
@SimoneBellomonte Жыл бұрын
“has become” it was always the exception tho lol.
@SimoneBellomonte
@SimoneBellomonte Жыл бұрын
@@crumpscrumbs Source?
@crumpscrumbs
@crumpscrumbs Жыл бұрын
@@SimoneBellomonte type in “Multiversus shutting down”
@Scouthedog1
@Scouthedog1 Жыл бұрын
I still have hope they can turn things around with this game and keep it relevant they just need to do semiregular updates and not keep us in the dark
@ES_Edno
@ES_Edno Жыл бұрын
Bro it was a beta. The reason they released so few updates is because the game hasn't launched yet
@darkron288
@darkron288 Жыл бұрын
Let's be realistic for a second i think multiversus would have lasted longer as a full price game with a good roster maybe of 30+ characters and paid for dlc, the second it went free to play i went "okaay yeah this game won't last long" it needs content and its quite clear wb or the devs have this on low priority which you know would be fine full a 60 dollar game with all the bells and whistles on it, but for aa free to play LIVE SERVICE game that ain't acceptable
@revimfadli4666
@revimfadli4666 Жыл бұрын
Weren't they trying to differentiate from NASB's market segment?
@brandonwilliams6119
@brandonwilliams6119 Жыл бұрын
Also not everyone has time to come back and always play, working towards a Battlepass with mediocre to ok rewards and upon finishing Battlepass you’re not even rewarded with premium currency.
@juanrodriguez9971
@juanrodriguez9971 Жыл бұрын
I disagree, maybe it could have lasted a bit longer, like a month, but after that it would be dead beacuase: 1. Is. Not. Fun; Seriously, the gameplay is too floaty and the movesets are weirdly complex. 2. Lack of single player content, if I pay I want more than just online multiplayer. 3. The bad online multiplayer isn't helping at all.
@joaofelipebald9024
@joaofelipebald9024 Жыл бұрын
Nobody would have bought it
@grunkleg.29691
@grunkleg.29691 Жыл бұрын
Come 2024, we'll see if this approach works or not
@Scott...
@Scott... Жыл бұрын
One thing I like about Smash is that the fighters actually have coherent fighting and movement options instead of relying on “look at the funny reference!” Most of the platform fighters we’ve been seeing as of late try to cram in as many references as possible without knowing what made them work in Smash.
@KonaKonaKaabisteru
@KonaKonaKaabisteru Жыл бұрын
Multiversus's Shaggy seems the ultimate culmination of reference/memes first before an entire character. While I hadn't been a fan of Sakurai's depiction of Wario in Smash ignoring practically everything from Wario Land (outside of Shoulder Bash) - at least he had been familiar with his gross tendencies that can be gleamed from Wario Land-series' manuals, long before WarioWare came around. Meanwhile Shaggy's entire existence in MultiVersus is wholly reliant on ironically driven, internet-trend based caricature that has little to no respect on how he was established all the way back in 1970s. Kinda has me believe they could have just dropped him from the roster and kept Velma, if it meant they couldn't have their Captain Goku Falcon pose as Shaggy Rogers in the game - which drives in further how this game's been geared more at the modern internet zoomers, resulting in alienation of older fans of Scooby-Doo that spawn all way back from 2000s, 90s and so on - long before social media and memes gained so much profilic standing in our current pop-culture.
@SimoneBellomonte
@SimoneBellomonte Жыл бұрын
@@KonaKonaKaabisteru Wdym Wario’s moveset is taken mostly from WarioWare not WarioLand.
@sev1120
@sev1120 Жыл бұрын
And even those whose options aren't that great have a lot of visual fidelity and personality to them. You have the infamous examples of Ganondorf and half the fire emblem representatives, but they each bring something different, if it's not in gameplay then it's in aesthetics. Ganondorf is a good way to introduce people to the concept of a superheavyweight. He's big, he's tough, and he hits hard, but if he's knocked off the stage chances are he's done for. And from there you can be introduced to Bowser, K.Rool, Dedede and DK, who bring twists to the archetype (Bowser with his Tough Guy mechanic, K. rool with his strong vertical recover and projectile game, Dedede as the game's premier ledge-trapper and master of taunts, and DK as a super fast grounded heavyweight and powerful grappler). And there's a lot of times where they made up movesets for characters in smash, but regardless there's one thing Sakurai and the smash team nailed, and that's making it so that every character FEELS good to play as and against
@PeanutBus-pd1qd
@PeanutBus-pd1qd Жыл бұрын
This is true, but you have to take in effect that they are able to create these characters with the references and make them work and polished mostly, this is a problem with fighter games and I do wanna see less references be material in kits, but the fact they are able to make characters work with them is quite nice and puts a charm on the game.
@SonicXtreme99akaCreeperMario
@SonicXtreme99akaCreeperMario Жыл бұрын
Not to mention they don’t FEEL like the character, Kirby is a lightweight sure but his move set and the way he plays feels very Kirby centric they don’t over rely on references nor does it feel like his move set can belong to anybody else For NASB however (I’m a fan) idk I feel like his move set should be a little unique with little references, why don’t they take advantage that he knows karate?
@thedapperdolphin1590
@thedapperdolphin1590 Жыл бұрын
I think another problem is that many platform fighters try to be competitive Melee or prioritize becoming an Esport first. They miss the fact that most of Smash’s fan base likes the casual elements of the game the most. There are millions of people who will always prefer free for all, items on high, and a stage like Pokefloats to 1v1, no items, Final Desitination. Yet many of these platforms fighters have little to nothing in the way of items or weird stages. There’s also the issue of not having other casual game modes, like you mentioned.
@SimoneBellomonte
@SimoneBellomonte Жыл бұрын
I mean Rivals prioritized competitive yet it’s the only successful platform fighter other than smash so you can be successful AND prioritize competitive at the same time.
@DrakeSilver
@DrakeSilver Жыл бұрын
​@@SimoneBellomonte you can but it is infinitely harder. Without casuals most games won't stick for long. There are way more casual players than competitive. So throw them a bone, give them a few modes and characters just for them. Don't overbloat your characters since I don't think even competitive players like that.
@sev1120
@sev1120 Жыл бұрын
You have the people who are totally into "fox only final destination no items" for their games, but you also have the eight player item fests and the weird wacky game modes that the community comes up with
@justforlawlsandtrolls
@justforlawlsandtrolls Жыл бұрын
@@SimoneBellomonte okay, but Rivals also had the workshop, which definitely isn't something can be replicated easily by bigger studios
@optimize0
@optimize0 Жыл бұрын
This
@Mr_Sideways
@Mr_Sideways Жыл бұрын
I really enjoy that he views this video from a casuals’s perspective and not as much competitive
@madnessobserver
@madnessobserver Жыл бұрын
The biggest problem with the complexity of characters is that it's not even appealing to hardcore players either because it's complex in all the wrong ways. Character design being focused on having too many numerical systems (cooldowns, status effects, etc.) and ridiculously specific interactions (specially for 2v2) doesn't necessarily lead to gameplay that it's actually mechanically interesting, it's just pointless stat bloat and deliberately locking you out of options through non-interaction (cooldowns) or gamemode preference (can't use X move to it's full potential unless you queue 2v2), all of which are despised by platform fighter veterans. Combos being either stray hits or an infinite are also a major problem for hardcore players, because the entire appeal of the genre is to be able to create combos on the fly through a mix of intuition and mechanical execution. Low hitstun plus dodges being completely broken framedata wise means that "free-flow" combos rarely happen so all you see is people fishing for stray hits, plus the shitty netcode plus no connection quality indicator makes this far worse. Infinites are despised both by casuals that don't want to lab them just to be able to play the game at an ok-ish level, and by veterans too because they are antithetical to the competitive fun of the game and they often deem them "cheap" (Melee players banned wobbling for example). And as a final nail in the coffin, movement in Multiversus has virtually no mechanical deph, and the little there is (e.g: dodge-jumping) is not particularly interesting or fun to do compared to say, wavedashing, DACUS or even things like RAR.
@WafflesDaPancake
@WafflesDaPancake Жыл бұрын
I remember playing versus a LeBron player during the first month of MV, I was playing Iron Giant If I moved forward at any point in the match, I literally just had to watch my character die for the next 20 seconds. Extreme example obviously, considering LeBron is a combo-heavy character and Iron Giant is the biggest character in the game by a wide margin, but LeBron could do that to basically anybody during that time. Imagine watching your character model get bounced around for almost half a minute, queueing for a rematch, changing your strategy to playing hyper defensive and camping for your superarmor buff, only to get hit once and die anyway because you made one mistake So yeah, Multiversus was fun
@PeanutBus-pd1qd
@PeanutBus-pd1qd Жыл бұрын
I disagree as someone who’s dabbled into the ranked mode and competitive areas of MultiVersus, it’s quite complex and has a variety of ways to deliver combos and learn the kits to your benefit.
@ArtTheGaleWind
@ArtTheGaleWind Жыл бұрын
Bc of the founder's pack, WB is legally obligaded to realise at least 9 more characters since it gives free tickets for 30 characters, and there's only 21, so unless they refund every single person that purchased the battle pass (which WB will obviously not do considering how many people bought it) they do need to realise 9 characters before shutting down Either way I seriously hope multiversus can come around with season 3, despite everything I did enjoy this game and want to see it suceed
@fanboygaming7383
@fanboygaming7383 Жыл бұрын
It's the founder's pack that give the free tickets.
@jesusramirezromo2037
@jesusramirezromo2037 Жыл бұрын
They could simply do clones and call it a day
@napoleonwells7552
@napoleonwells7552 Жыл бұрын
Actually there's 23 playable characters but yeah i agree
@evanarnold1949
@evanarnold1949 Жыл бұрын
Yeah but the game shuts down on June 25 this year
@fanboygaming7383
@fanboygaming7383 Жыл бұрын
@@evanarnold1949 and comes back in 2024
@bulletcola7890
@bulletcola7890 Жыл бұрын
I also feel like the physics in this game is rough, even as a spectator. The characters are so floaty to where they don’t look like they are actually fighting one another, but rather fighting the air itself, especially when I tend to see players whiff moves right in front of the opponent because of how wonky said physics and knockback is.
@Cloudd0
@Cloudd0 Жыл бұрын
At 4:02 Shaggy uses a forward air in the middle of the stage and pretty close to the ground yet he managed to land at the far left of the stage, almost falling off, without using any other jump. It's so weird to watch, it feels like everything in this game is coated in butter and characters don't move how they are supposed to, it's not even a "It doesn't feel realistic" problem but more so of a "It's not coherent with the characters". In Smash for example characters like Mario, Ganon and Chrom all move very differently but their distinct feel in how they move is coherent to their character, Mario is known for jumping so his jumps are big and satisfying, Ganon is a big evil dude that moves slowly but this compliments his hard hitting moves and makes traversal moves like down and side b more impactful, Chrom is a human soldier, he can be fast since he's probably very trained as a soldier but can't jump as high since he's only human, meaning that he has to rely more on grounded options or short hop aerials. So yeah, Multiversus feels like you're trying to fight on a slip and slide
@wakkaseta8351
@wakkaseta8351 Жыл бұрын
@@Cloudd0 Ganondorf is a terrible example. Every Zelda game where he's shown fighting in his Gerudo form shows that he's very agile on top of swordplay and magic. The only worse example you could give is Ike moving like molasses because "big sword heavy" when he's one of the fastest Fire Emblem characters and has no issues swinging Ragnell one-handed in his games compared to Smash where he has to wind up 2-handed swings.
@Cloudd0
@Cloudd0 Жыл бұрын
@@wakkaseta8351 In the three times that you fight human ganon in the series his agility is not the point of the fight or just lacks it at all and instead mostly uses his brute strength, magic is present in his movement with every special altought they could do more with it. Regarding Ike, his speed is good in PoR at 55% but is rather slow in RD with 35% speed growth. If you're looking for speedy units you're looking for swordmasters like Stefan or Edward in RD, and even in PoR there are characters who can outspeed Ike easily like Mia and Lethe
@wakkaseta8351
@wakkaseta8351 Жыл бұрын
@@Cloudd0 Did we play the same Zelda games? The closest thing to brute strength in human Ganondorf fights was the blade struggle in TP. You're also seriously trying to "well akshually" me on Ike's speed by pointing out the classes that min-max on speed when I never said he was THE fastest FE unit.
@Cloudd0
@Cloudd0 Жыл бұрын
@@wakkaseta8351 one of the flagship scenes in TP is Ganon just ripping his chains during his executions, in WW he casually bitchslaps Zelda to send her flying unconscious in the final fight and in OoT his castle falls on top of him and he still gets back up, if that is not a supreme display of brute strength and him being built like a tank then idk what to say anymore, guy has the triforce of power and not the triforce of agility for a reason. Also you just said that Ike is one the fastest Fire Emblem characters which I just pointed out that is not really true but I preferred having some data to back it up instead of just pulling it out of my ass
@u-pop4536
@u-pop4536 Жыл бұрын
Sever issues along with lack of content since November would probably make a game drop off Its not rocket science I'm sure they'll turn it around with a relaunch or something later this year If fall guys can randomly come back for a solid month or two then so can this game
@shadowednight1600
@shadowednight1600 Жыл бұрын
There's also the other issues Warner is facing. It will take a lot to push Multiversus back, like maybe not focusing on DC so much
@Sponsie1000
@Sponsie1000 Жыл бұрын
idk man, fallguys is extremely simple in both concept and controls, whereas this game is quite complex and intricit. I think that difference is crucial for a game's potential to make a comeback/have a resurgence,, especially for a free2play game
@gligarguy4010
@gligarguy4010 Жыл бұрын
Fall Guys had a lot of changes that are not possible for this game - got bought by a large company with experience in live services, released on more platforms, really leaned into external crossovers, etc
@nuibaba280
@nuibaba280 Жыл бұрын
@@gligarguy4010 What? Those are definitely possible. MVS devs have a lot of interest in non-Warner crossovers and it's been datamined and confirmed 10x over that they plan on releasing on more platforms and expanding the number of the people that can play it.
@SimoneBellomonte
@SimoneBellomonte Жыл бұрын
@@Sponsie1000 But Fall Guys has content unlike this game.
@illegalmemedealer3549
@illegalmemedealer3549 Жыл бұрын
Honestly, it really does feel like unless you’re a company that can pump infinite money and time into a fighting game, like Nintendo with Smash, or someone who’s been labouring over the game for years like Dan Fornace with Rivals of Aether, it seems like it’s destined to flounder.
@Neoxon619
@Neoxon619 Жыл бұрын
But that’s the thing, Warner Bros. is one of the few companies who would be able to pump tons of money into such a project (more so than even other fighting game big dogs like Capcom & Bandai Namco).
@grunkleg.29691
@grunkleg.29691 Жыл бұрын
​@@Neoxon619 The thing is Warner Bros doesn't know / care enough to dedicate all those resources. I mean Smash Bros is always a system seller, but not every diehard Bugs Bunny fan is gonna wanna play MVS
@juanrodriguez9971
@juanrodriguez9971 Жыл бұрын
​@@Neoxon619 the problem with Warner Bros is that they are a multimedia company, not a gaming company, if even Disney has given up on this market is because they clearly do not understand it, these companies do not understand that making games is not like making movies and will give up the moment they do not succeed "properly".
@robofistsrevenge3288
@robofistsrevenge3288 Жыл бұрын
On top of everything already said, Nintendo did _not_ just pump infinite money into Smash's development. They put in a lot, more than their average games, but a huge chunk of that budget went to arranging contracts for getting characters and the cinematic reveal trailers. Sakurai and his team are just smart and know how to use what was left of their budget wisely. There's zero excuse for MultiVersus from a financial perspective. WB has _way_ more money than Nintendo. They're just being dumb with it.
@illegalmemedealer3549
@illegalmemedealer3549 Жыл бұрын
@@grunkleg.29691 yeh that’s what I meant, the guys making Multiversus didn’t have the resources to pump into the game because WB didn’t care enough about the game to give them it. Live service games don’t work as a “side project”, which is evidently what WB saw Multiversus as
@CJ-ln5ov
@CJ-ln5ov Жыл бұрын
I was expecting you to cover this topic sooner or later. I have been with this game since it’s announcement. The road has been a series of crazy, winding emotions for me. Constantly tussling back and forth between whether I still believe in this game, or if I’m in denial. What I do know is that I love this game for it’s zany roster and stellar presentation, especially with the voice acting. The interactions are the cherry on top. But that doesn’t excuse the content drought, lack of communication, temptations for grinding and microtransactions, or the lack of modes. Local Play is one that I have a personal vendetta with. It runs without relying on Wi-Fi, despite the game running on Wi-Fi? Not sure how that works, but that means that this game didn’t have to use internet for life support, but did anyways. And don’t even get me started on the fact that you can’t add AI. You can figure out the bull that pops up from that one. Lastly, the timing on your post was perfect. When everyone else was posting their “MultiVersus is Dead” vids, I got angry when ever I so much as saw the thumbnails because I refused to believe it. But recently, I finally settled on thinking that PFG will come out and say that the game is being shut down post-Season 2. While I won’t stop playing until that day comes, I’m happy you posted now because I trust you. You didn’t say “Game Dead”, you asked “What went wrong?” and went into further analysis that I ever thought. You touched upon the balance and mechanics that I lack an understanding of, and you looked at the game from a real healthy developer’s perspective , trying to account for all sorts of players and their points of view. Thank you. Oh, one more thing. Remember how a couple bios and the blast zone established a threat called “The Nothing”? It’s been speculated that this dark force is actually from “The NeverEnding Story”. If that’s the case, can someone make an edit of the Swamp of Sadness scene where I’m Atreyu and MultiVersus is Artax?
@hotfunyunsop6196
@hotfunyunsop6196 Жыл бұрын
Then they announce a shutdown the next day. Lol I played heavily for months, I really don't think the game will be that successful. Would love to be wrong, I think they're gonna relaunch, have a boom then a very steep decline in players faster than the first time
@this_isnt_patrick
@this_isnt_patrick Жыл бұрын
The lack of singleplayer content is what killed my interest in it. I don’t just want to play against other people in competitive games, I want to have fun.
@stinky59
@stinky59 Жыл бұрын
last semester, i sat next to two guys in one of my college classes who were fucking obsessed with multiversus. they talked about this game constantly and they obviously cared a lot about the characters and the idea of it. they seemed to be getting burned out by the end of the semester. i overheard lots of complaining about the awful grind for the battle pass, the unbalanced characters, and the general lack of things to do. iirc i think one of them ended up quitting the game because of it, and this was like 4 months ago. i imagine it’s gotten even more frustrating to play now! i never played it myself but it’s always sad to watch a seemingly fun new game with a lot of hype behind it just collapse and die
@SourRobo8364
@SourRobo8364 Жыл бұрын
And this is one of the last few projects with Kevin Conroy. I even bought his voice announcer pack, just to hear him a little more.
@crumpscrumbs
@crumpscrumbs Жыл бұрын
🫡
@SimoneBellomonte
@SimoneBellomonte Жыл бұрын
Is he the English Batman VA that recently died? In that case there’s that Suicide Squad game coming out soon with his voice in it.
@crumpscrumbs
@crumpscrumbs Жыл бұрын
@@SimoneBellomonte Yes he’s the Batman VA who recently passed
@TeamStudNation1280
@TeamStudNation1280 Жыл бұрын
I wasn't able to get it 😔
@zOOpygOOpert
@zOOpygOOpert Жыл бұрын
I feel like most the Multiversus characters have the learning curve of a character like Yoshi sort of, Yoshi's pretty easy to get a handle on it's more that his moveset is really weird and doesn't feel the most cohesive. So it feels like your just kind of doing random stuff when you're newer to Yoshi, that's my experience with Multiversus, the characters movesets dont always feel the most cohesive and jt feels random what I'm doing.
@rocketleax5
@rocketleax5 Жыл бұрын
Only Shaggy is easy to learn. And Yoshi is only weird cuz he has no recovery up b.
@zOOpygOOpert
@zOOpygOOpert Жыл бұрын
@@rocketleax5 true I'm not good with comparisons
@LukePS7013
@LukePS7013 Жыл бұрын
It’s a bummer that two platform fighters with big names attached to them in a row have fallen flat (three if we count PlayStation All Stars from way back when) I just hope that one day a big publisher is able to put out a platform fighter that addresses these criticisms and succeeds (c’mon Xbox, I know you can do it)
@SimoneBellomonte
@SimoneBellomonte Жыл бұрын
Rivals 2 is basically gonna be triple A, Rivals was just so successful that if 2 is also successful he’ll turn into AAA despite still being a small studio lol.
@LirikSnaps
@LirikSnaps Жыл бұрын
The timing of this video right before the recent shut down announcement is crazy.
@sev1120
@sev1120 Жыл бұрын
Having poor balancing CAN work, if you lean into it. You can either try to balance around an ideal balance point, or balance the game by making everyone powerful. Smash goes for the former, and it does it very well, with even characters who would be bad in a platform fighter having their niches (I'm looking at you, Little Mac and Ganondorf) The game with SUPERMAN and BUGGS BUNNY in it should go for the latter. Think of it like Syndrome's famous line in the incredibles. If everyone's OP, no one will be
@TheArceusftw
@TheArceusftw Жыл бұрын
It's a crying shame really. Admittably I was feeling burnout from this game, but I still have some modicum of optimism that this game can still thrive.
@crumpscrumbs
@crumpscrumbs Жыл бұрын
Hopefully it will in 2024
@PeruvianPotato
@PeruvianPotato Жыл бұрын
If they play their cards right, it could experience the Fall Guys revival.
@Murr248
@Murr248 Жыл бұрын
5:40 This. I played one or two matches with Morty (Because he was on the free rotation) and really had no idea what moves my character had because of how overcomplicated he was. People give a lot of slack to characters like Mario, DK, or Pikachu because of how simple their movesets are, but they, in my opinion make a ton of sense. Mario is one of the first characters most newcomers will play as. As such, his move simplistic moveset is really good. He has a projectile, a reflector, a meteor smash that's easy enough to preform, and basic jabs and kicks. Whilst giving Mario a moveset based on all of his iconic powers seems fun, I'd argue that would make him far more complicated for newcomers, like Shaggy in this game. Likewise, DK and Pikachu are really good at introducing players to the Power/Heavyweight and Lightweight based archtypes respectively as opposed to just cramming their movesets with references and overcomplicating them. When you get later down the line, you will have more characters that lean into their specific archtype and are more complicated, while being faithful to their original incarnates. such as Joker (Speed), Ryu (Heavy/Power), and Meta Knight (often considered and mix between rushdown and ball-rounder). Both Nick all stars and this game never really had defining beginner friendly fighters besides Spongebob and Shaggy respectively.
@zechariahcaraballo8765
@zechariahcaraballo8765 Жыл бұрын
I wish more people would play fighting games in general, not just platform fighters, the fighting game genre and all its subgenres are super underrated
@Neoxon619
@Neoxon619 Жыл бұрын
Regarding single player content, that’s a complex topic considering that this is a free to play game were talking about. Because of that nature, usually the average person isn’t going to expect content on the level of Street Fighter 6 or Mortal Kombat 12 (see Apex Legends, which doesn’t exactly have much). One of the only ways that could’ve been avoided is if they followed your suggestion at the end & charged $30-$40. But I suppose that also goes back to the lack of updates boring people to the point where more modes would be desired. Although with that said, the mistakes MultiVersus ran into with regards to content will be an interesting case study for how Project L will approach the same things given the aforementioned live service game collapse. In case you’re wondering, that was the other big F2P fighting game (this time from Riot Games) that everyone was hyping up & a game a number of folks expect to dominate the FGC. And going back to Smash, it’s going to have to work harder to justify a $60 (or, more likely, $70) price tag is the rest of the fighting game genre is stepping up regarding single player content (SF6 especially) & Smash declining in that regard in recent years. Hell, World of Light is essentially Event Mode on steroids.
@UltimateTS64
@UltimateTS64 Жыл бұрын
Well that's like Overwatch 2 going f2p, and the main selling point is having an actual campaign, though it hasn't launched yet
@rubyrogers8879
@rubyrogers8879 Жыл бұрын
Nah, WoL is just worse event modes with repeats
@nerobiblios4086
@nerobiblios4086 Жыл бұрын
Bruh, work harder? It's Smash, it's one of the biggest IPs in the business. The notoriety alone will sell it regardless of quality.
@Dr.juiceboxtv
@Dr.juiceboxtv Жыл бұрын
​@@rubyrogers8879 Spirit battles by themselves are improved event modes tbh. But a story mode that's 99.9% another mode in the game was lame asf. The map and boss fights were really cool tho.
@rubyrogers8879
@rubyrogers8879 Жыл бұрын
@JuiceBoxTV nah not really for spirits Events actually had moee than like 6 themes I can only remember the 2000th spirit battle with lava floors or metal character Events usually felt more like actual challenge modes and weren't always about fighting
@tvgamerstan6180
@tvgamerstan6180 Жыл бұрын
Hopefully it can recover. I always wanted a sequel to Cartoon Network Punch Time Explosion and this is the closest thing to it. This is unrelated, but I hope Warner Bros has a kart racer planned. Nintendo has Mario Kart, Sega has the Sonic kart racing trilogy, Activision has Crash Team Racing Nitro-Fueled, Nickelodeon has a kart racing trilogy, Disney Speedstorm is releasing next month, and Lego is releasing Lego 2K Drive in may. That just leaves Warner Bros. I would say Dreamworks as well, but they don't seem interested in releasing video games anymore.
@quangamershyguyyz7166
@quangamershyguyyz7166 Жыл бұрын
There was a a Dreamworks kart game actually if you didn’t know already.
@josetomascamposrobledano4618
@josetomascamposrobledano4618 Жыл бұрын
This game actually exploded. It was everywhere in the internet. Guess they really sucked on player retention, but they must have gotten good money thanks to kids buying skins.
@GigaMan91
@GigaMan91 Жыл бұрын
I booted up Multiversus in like Jan or Feb this year after not touching it for months. I had no idea Marvin the Martian was released. There was no gameplay trailer. The reveal trailer didn't even have his face in the thumbnail. It was a teaser trailer that didn't even show the character, only playing a voice clip, and that's all of Marvin's media on the official Multiversus youtube channel.
@crumpscrumbs
@crumpscrumbs Жыл бұрын
What a massive blunder. Even Nick All Star Brawl did better marketing-wise.
@JesusDaLawd
@JesusDaLawd Жыл бұрын
"smash killer" lmao
@41dn
@41dn Жыл бұрын
When I wanted to play this with my friends but there were 3 of us. There's no 1v1v1 mode, only 2 or 4 player. This was a major turnoff
@rafaelcastro2591
@rafaelcastro2591 Жыл бұрын
For me there where alot of reasons to leave: the hitboxes, the clunckyness of the movements, every game felt like anyone could come out on top....and the struggle to learn what everyone did!!! Having to learn the movesets AND the effects of everymove is something I just didnt feel like doing.
@austinfogg7492
@austinfogg7492 23 күн бұрын
What went wrong with MultiVersus 1. They Didn't Scooby-Doo as playable character too be with Shaggy!!! 2. No Daffy Duck, Jon Snow, Flash or other Justice League members or Mortal Kombat characters
@AlphaOblivion7
@AlphaOblivion7 Жыл бұрын
Right after this video comes out, they officially put out a statement that the Open Beta is ending at that the game is coming back later. Wild
@junior_pinball
@junior_pinball Жыл бұрын
I remember when the game came out and taz, velma, and ig ran rampant across all games
@elkarlo1593
@elkarlo1593 Жыл бұрын
The thing that I have always missed with these new platform fighters and even Smash ultimate is a good amount of single player content, with Multiversus and Nick All-star Brawl relying on only the versus mode and Ultimate relying on Custom stages and World of Light Doesn't have to be something as grand as Brawl's cavalcade of Subspace, Trophies, events and all that stuff, it could be as basic as Melee and 3DS / Wii U to work, but it also needs to be actually good, because as much content as 3DS, Wii U and Ultimate do have, it's not really the best quality content outside of Trophies, Smash Run and the Boss Fights of Ultimate
@EclipsingTNT
@EclipsingTNT Жыл бұрын
The developers have just given out an official update video on MultiVersus' development. What do you think?
@eforaffort
@eforaffort 10 ай бұрын
to be honest, as a more casual platform fighter guy, i never felt overwhelmed by all the mechanics of all the fighters.
@juanchi2668
@juanchi2668 Жыл бұрын
I love how they treated it as a "passion project" just because it had dialogue, like any fucking game that ever came out since the 2000s
@RoadrunnerMoose
@RoadrunnerMoose Жыл бұрын
Update: Open Beta closes in June with full release next year.....woof
@kirbyofthestarsfan
@kirbyofthestarsfan Жыл бұрын
Bruh that timing couldn't have been better lol
@spongyoshi
@spongyoshi Жыл бұрын
THAT TIMING lmao amazing
@EnigmaticMrL
@EnigmaticMrL Жыл бұрын
Haven't watched the video yet, but for my money its failure is due to not including Daffy Duck.
@crumpscrumbs
@crumpscrumbs Жыл бұрын
No it’s failure was for not including Mr. L You can’t release a fighting game without Mr. L
@gamedragonja8962
@gamedragonja8962 9 ай бұрын
the problem with live service games is that if your not constantly releasing new content you will lose players fast
@percytw
@percytw Жыл бұрын
this and nick all star-brawl have failed due to focusing too much on competitive/top-level players more games need to focus on the casual majority if they want to stay afloat i wish upcoming platform fighters have more singleplayer/casual content like smash ultimate's classic mode, spirit mode, and all the wacky stages and items
@speedwagonoverheaven9716
@speedwagonoverheaven9716 Жыл бұрын
The gameplay felt frustrating to me, coming from non-platformer fighting games. Seeing the enemy missing moves over and over in front of me and barely being able to punish it felt really bad, and I can see a lot of it in the clips featured in the video. Especially Jake. I'm not sure if this is normal in platformer fighting games, it didn't look as bad in smash content I've watched, but I could be wrong.
@Tymier
@Tymier Жыл бұрын
HEY MOM LOOK ITS ME @5:16
@memele4991
@memele4991 Жыл бұрын
Nice timing
@pendranomechannel6786
@pendranomechannel6786 Жыл бұрын
I think the game was fun but there are 2 gameplay design choices that hold it back from being great. First, I can’t stand the way aerial attack animations aren’t cancelled when you hit the ground during them. I get that it was a deliberate design choice but I really think it would have been better to handle this like every other game because it just feels good to do. Second, I think it’s generally a mistake for a platform fighter not to have any kind of downed/knockdown state. Without it, an integral part of the gameplay loop suffers since the okizeme/wake up game is missing in action. This game sort of has it because of the moves where you bounce an opponent off the ground or wall, but it’s pretty shallow. If they added those 2 things: landing cancels and a downed state, the game would be much better imo.
@vimbert
@vimbert Жыл бұрын
Non fighting game gamer here (give me my strategy game and RPGs) who occasionally gets bullied into playing fighting games by his friends. When you described Shaggy's moveset, I immediately thought "Oh, playing this game would be a nightmare," so I at least can confirm the newbie thing, haha.
@bireland2012
@bireland2012 Жыл бұрын
I’d be surprised if this game ever relaunches.
@benro6564
@benro6564 Жыл бұрын
It seems like trying to make a platform fighter crossover game is just a death sentence if you aren't Sakurai:Playstation all stars, NASB, and now this. I think these developers skip out on single player content heavily, and that really drags down the experience. Having their own items and casual compatibility could help it be a good pick up and play game
@SimoneBellomonte
@SimoneBellomonte Жыл бұрын
Not a crossover but Rivals was very successful and I’m very certain Rivals 2 will be just as successful if not more. 💪
@Mike223istaken
@Mike223istaken Жыл бұрын
I nearly forgot MultivVersus was a thing
@xxProjectJxx
@xxProjectJxx Жыл бұрын
Honestly, more than anything, I think it was the network issues that did the game in. The live service model wasn't ideal, but it was tolerable. The game was reasonably fun, and I played consistently for the first month or 2. But eventually, the disconnects became too annoying. I also think, high level tournament content is important for Fighting Game longevity. I remember when I was into DragonBall FighterZ, I used to play online a lot after most major tournaments, just because I was jazzed up to play the game. Multiversus didn't really have that, although to be fair, it died out pretty fast.
@mrmeme4203
@mrmeme4203 Жыл бұрын
I feel outside of balance, net code, and communication Multiversus didn't do anything out of the ordinary for a F2P live service game. The lackluster events that are basically a glorified holiday sale and priority on skins aren't anything new or special it's just how the model works. And the low amount of content only seems low because they tried to bolster the amount of content with the beta and season 1. MV was never going to be getting around 5 characters per season or a new character every week or two, it was to make it look like it was going to be getting constant content when in readily it was most likely pant to drop a new character at the launch of a season and maybe during the mid-season.
@Relics__
@Relics__ Жыл бұрын
I would love to play multiverse if they actually let Asia to play it lol
@aegisring
@aegisring Жыл бұрын
You're not missing out, you would be better off playing Smash Bros.
@Post8899
@Post8899 Жыл бұрын
These developers just don’t understand how hard it is to please and support these communities and games
@dougtheghoul2845
@dougtheghoul2845 10 ай бұрын
It'll be back in early 2024. I just hope they learned from their mistakes as they do got something special here that can last. Communication is key!
@TheSmashWaffle
@TheSmashWaffle Жыл бұрын
Hilarious how a day after you post this they announce that they're taking the game off the market because it was "Open Beta" and rereleasing it in a year.
@Oscar-dc4ur
@Oscar-dc4ur Жыл бұрын
Wait what
@stupertim4894
@stupertim4894 Жыл бұрын
I feel like the game would've been better if the devs just waited and completed the roster before release and made it so you bought the game, doing so has every character automatically unlocked. I know it sounds more like smash bros at that point, but that's how you would have to have a game that could actually rival super smash bros in the long run and not just the short run. Also, when I played the game and had adult words turned on, the characters with swear lines never said them for me, was that a glitch and if so, did they ever patch it?
@Teratoma..
@Teratoma.. Жыл бұрын
I dipped once I realized there was a battle pass lmao. I played like 10 games total
@jefferythibodeaux5573
@jefferythibodeaux5573 Жыл бұрын
I didn’t even make it that far
@conkersquirrel8872
@conkersquirrel8872 Жыл бұрын
Creating something to compete with Smash is easy, but maintaining that something to compete with Smash...? Now that's a very different story altogether.
@038alpha
@038alpha Жыл бұрын
Multiversus moveset was way easier to understand than smbu to me idk, and i picked rick as my first character
@ronaldvexdian2182
@ronaldvexdian2182 Жыл бұрын
It’s honestly a shame that most big Smash-like games seem to die only a year at most after launch. PlayStation All-Stars Battle Royal, Nickelodeon All-Star Brawl, and now Multiverses. All three have shared issues that prevent the game from being good, the biggest being the lack of content. It feels like Sony, Nickelodeon, and Warner Brothers see the success that Smash has and tries to get their slice of the pie. Only for them to do the bare minimum and think that’s enough. Seriously, each feel so barebones that even the only Smash game they beat when it comes to content is the original Smash on the 64, if that. It’s sounds so weird that only one character is permanently unlocked. As a person who’s played Smite for years, they give you one free god of each class to help figure out how each role works.
@crumpscrumbs
@crumpscrumbs Жыл бұрын
It must go to show how much effort Sakurai and his team puts into Smash. Maybe it’s a case of those devs underestimating Smash’s workload too.
@JamesMSmithsDeadYouTubeChannel
@JamesMSmithsDeadYouTubeChannel Жыл бұрын
IMHO, The MV fandom was the obnoxious equilvent of your depressed friend making suicidal threats to themselves on social media, only to delete them the next morning still alive and well... Only instead, it was the exact opposite: Declaring all other platform fighters dead and buried, only to be dead and buried themselves... It's a shame, too, because I legitimately wanted to get an at-this-point-never-gonna-happen physical copy of the game...
@mehgamer467
@mehgamer467 Жыл бұрын
​@Sebas64 the smash community was no better and this was only few people in the nsabcord. The mods and even the developers told them not to do this. Smash players came in wishing the worst on NSAB especially after sora came out. Smash ultimate community is by far the worst out of all all
@SimoneBellomonte
@SimoneBellomonte Жыл бұрын
@@seabass64 Not really a crossover but Rivals 2 says hi lol
@SimoneBellomonte
@SimoneBellomonte Жыл бұрын
@@mehgamer467 Smash community in general really sucks, first the melee elitists then the ultimate “elitists”.
@seabass64
@seabass64 Жыл бұрын
@@mehgamer467 never did i say the smash community was better but ok
@mehgamer467
@mehgamer467 Жыл бұрын
@Sebas64 I was further clarifying the situation so people got the bigger picture
@raaseraphic
@raaseraphic Жыл бұрын
What's wrong is the stages suck, defense has zero depth, the online system is ass, not enough game modes, and generally too much cheese
@strickshot
@strickshot Жыл бұрын
Perfect
@Gnarfledarf
@Gnarfledarf Жыл бұрын
Short version: It's a "free-to-play" game.
@zOOpygOOpert
@zOOpygOOpert Жыл бұрын
For me it was the stuff you had to pay for like skins, which was lame to me, because I atleast wanted to be able to swap palletes, for when theres multiples of the same character and because a lot of color variety with a character tends to look great.
@rockowlgamer631
@rockowlgamer631 Жыл бұрын
Multiversus- going through a drought of content TF2- "First time?"
@MobiusGT
@MobiusGT Жыл бұрын
one of my issues was the anti spam function that weakens certain moves. At its worst a good 4 attacks could be given the status which was frustrating
@SimoneBellomonte
@SimoneBellomonte Жыл бұрын
You mean staling? Idk how it works in this game but I never liked it in Smash because you get punished for using the moves that work (reduced damage AND knockback), so characters that have only a handful of good moves are punished even more heavily than others, in Rivals there’s no staling and it works so well, you’re actually rewarded for using the moves that work the best against your opponent. 👌
@maddox9511
@maddox9511 Жыл бұрын
I never even thought the game looked good. It’s hard to tell what’s happening when spectating because the visual clarity is so lacking and a lot of the game just looks goofy.
@OpEditorial
@OpEditorial Жыл бұрын
At the end of the day franchise MOBAs are just *commercials you directly interact with* the balance issues can also be attributed to one or more of the characters being featured in new upcoming productions and emphasising how OP they are.
@mammaluigi22
@mammaluigi22 Жыл бұрын
As somebody who was so excited to play multiverses, coming from smash and Nick, multiverse was way too complex and I was so upset there wasn’t an offline mode for me to play against cpus first to I can understand the characters. I was really excited to play as Batman and Stephen but the move complexity was so daunting, I couldn’t get a feel for the character, and the broken net code didn’t help because I felt like I was I wasn’t learning as fast as other players. I was turned off immediately and went back to nick and smash
@charlescantin3280
@charlescantin3280 Жыл бұрын
if people dont subscribe its because they dont wanna follow ur next videos , dont be bitter accept it bro
@furious_pie466
@furious_pie466 Жыл бұрын
Okay you’re clearly looking at the wrong video and if you’re not what’s the issue with simply asking you can’t just talk like you have Authority over someone when in reality you have nothing to say
@ethanhutchins4769
@ethanhutchins4769 Жыл бұрын
Vernias? As in the kirby guy who mains pit?
@TheGodlyGamerMugen
@TheGodlyGamerMugen Жыл бұрын
It’s still in open beta and they are doing a re launch of full game in early 2024
@luisreyes1963
@luisreyes1963 Жыл бұрын
Smash has Kirby. Multiversus has Reindog. You do the math. 😕
@roslolian11
@roslolian11 Жыл бұрын
What these Smash clones dont realize is these games are supposed to be a single player at heart. I know that sounds weird but thats how Smash started out, there was enough content and game modes where a dude who bought Smash can be satisfied. If there were people who played with him, then great. But if he is by himself he can do a story campaign or mess around in game modes vs AI. These other games dont have that just focus on the vs mode which while nice can get tiresome pretty quickly.
@juanrodriguez9971
@juanrodriguez9971 Жыл бұрын
As much as I agree with the lack of single player content being a problem and the complexity being too much, reality is that my main problem is that the game is just not fun to play, characters are way to floaty and moves having cooldowns is so weird and boring, Flash Party is also a service game without that much single player content but I return to it constantly because is fun to move and do stuff around, MultiVersus is not fun. PD: I would love to see you talking about Rivals of Aether one day, it could be great to see people talking more about the non-crossover Platform Fighters, specially the one I consider as the most important of them.
@dillongeorge5866
@dillongeorge5866 Жыл бұрын
It’d be really incredible if Multiversus could pull a No Man’s Sky/Fall Guys/Star Wars Battlefront 2 and come back from the brink of death and be really successful I have faith in the developers cause just from what I’ve played (about 20 hours), it’s clear to me that they are very talented and care about the game. The game is incredibly fun, and I hope with Season 3, they get back into the driver seat and really deliver for years to come
@BlaximilianD00d
@BlaximilianD00d Жыл бұрын
I think the only reason this game came into existence is because someone wanted to see that Shaggy meme 1v1 Batman in a smash clone. I am not suprised this game flopped.
@JusRed48
@JusRed48 Жыл бұрын
Honestly I enjoy Multiversus a lot, I think the problem is just that it's a team-based fighting game. This is the biggest thing that seems to get overlooked about it. Fighting games are driven by 1v1, they're designed for 1v1, but Multiversus isn't. It was designed for 2v2, it has no voice chat at all despite this, and the game just does not play well in a 1v1 environment. I do think this video covers a ton of the bigger picture though, especially the complexity of the game compared to other fighters. That's a huge deal.
@staticjungle
@staticjungle Жыл бұрын
I dropped this game when I found out couch/local multiplier required additional players to have their own accounts. It was overly complicated to just get friends to hop in and play. For a game that seems to be mimicking games that are casual/co-op friendly, this game is NOT designed with that audience in mind.
@emberpowertcg7692
@emberpowertcg7692 Жыл бұрын
I love the gremlins, but now was not the time for them
@nmghmarquis2583
@nmghmarquis2583 Жыл бұрын
hmmm4_4 stringed battle pass's make cutting off tooo formed it works for a few cycles but eventually it becomes about whats more worth the care which leads to whats beeen more active or whats faster leaving other plays to lose investment as missing things makes keeeping up laborious Goood show kinda nice
@Frieren_Gaming
@Frieren_Gaming Жыл бұрын
Well, the only thing I had to learn while playing Smash Bros was a Neutral Air small hit box on Wario, and I was good to go. Multiversus passive and details makes it a bit... Overwhelming.
@cmlmonstar007
@cmlmonstar007 Жыл бұрын
I know what went wrong with Multiversus. They made it free to play but online only whatsoever, unlike Brawlhala which has offline multiplayer.
@quarter4935
@quarter4935 Жыл бұрын
Unless we a miracle happens and we get another smash game, I highly doubt any platform fighter will have any long term traction
@kylespevak6781
@kylespevak6781 Жыл бұрын
5:50 There's a lab plus characters less complex than Shaggy
@lk_3099
@lk_3099 Жыл бұрын
I've yet to see the purpose of the lore with how the characters got together. I would've expected a single player mode that dived into the origin of Reindog.
@mrsali741
@mrsali741 Жыл бұрын
Played during the open release as a casual and dropped it after multiple issues: -Battlepass missions took way too much time and effort for the payout -Matchmaking system punished you for trying new characters if you had 99% of your hours in another character And the biggest issue of them all: Balance of the game came second to the devs prioritizing an EVO esports competition. For a game in alpha. The entire playerbase was complaining about gigantic hitboxes and insanely unbalanced characters like finn, taz, velma, etc. None of this mattered to the devs, they took their large playerbase for granted and paid for it. Good riddance honestly, even if the game survived its clear where the devs' priorities were
@ShadowStarkiller
@ShadowStarkiller Жыл бұрын
I wouldve loved the idea of playing Bugs Bunny in a Smash-like. But as soon as they said f2p, i was out the door. And it doesnt sound like i missed much. And i heard the announcement of shutting down and returning in 2024...im not counting on it. I wouldve be surprised if theyre already giving up and trying to save face.
@TimboFromLimbo
@TimboFromLimbo Жыл бұрын
I really wanted to play this game but I don't have a PC. Was kinda hoping it would eventually come to the Switch.
@Awesometdsplayer
@Awesometdsplayer Жыл бұрын
Team fortress 2 a game that didnt get major updates for 2000 days is still alive than this gamr
@DanyTheMe
@DanyTheMe Жыл бұрын
The pc version being a mess on lower end hardware and the fact that they never even got around to a switch port probably hurt their playerbase a lot. The switch seemed like the most obvious market for a platform fighter with mostly famous cartoon characters.
@zwillscoopchannel9689
@zwillscoopchannel9689 Жыл бұрын
Don’t forget no servers in Asia and other places. Not having a online game world wide is going to make it fall if even faster
@Trans_Pikaboo
@Trans_Pikaboo Жыл бұрын
Honestly, I'd love to see you do a video like this for Pokemon Unite. I feel like not many talk about how that game has been falling off so badly, I mean it's still active of course. But it has so many issues and problems that it's practically losing players by the day. Plus I know you've helped with a few videos on it before
@gligarguy4010
@gligarguy4010 Жыл бұрын
There's not much to talk about in terms of gameplay imo beyond balance. If you don't got a Zacian on your team right now, GG.
@Trans_Pikaboo
@Trans_Pikaboo Жыл бұрын
@@gligarguy4010Nah there's definitely alot more going on beyond that, from horrible marketing decisions to a lack of communication with the community. And that's not even mentioning the amount of stuff they never update outside of characters. It's only been getting worse with time too, unfortunately, and has led to alot of people dropping the game
@SimoneBellomonte
@SimoneBellomonte Жыл бұрын
@@gligarguy4010 Other than them releasing an intentionally broken character only to nerf it adequately afterwards, I feel like it’s pretty balanced, at least it was when I played, and they reworked Mime and made him competitive, so at least they definitely how to balance the game properly, they probably make the new Pokémon broken on purpose just to make more money lol.
@gligarguy4010
@gligarguy4010 Жыл бұрын
@@SimoneBellomonte Considering I've played so many long-running games that also fall into this definition (Yugioh, Dota 2, etc) I think it's just what to expect these days lol
@FlutterSwag
@FlutterSwag Жыл бұрын
Project L is getting a CLEAR runway for F2P fighting game
@michaeljordan5630
@michaeljordan5630 Жыл бұрын
Think of it this way at least we didn't get a Disney fighting game but we are getting a Disney Mario kart.
@shellytonz2856
@shellytonz2856 Жыл бұрын
I think what's happened to multiversus may be because the team, although good intentioned, didn't truly understand what makes smash work. Super smash bros doesn't survive simply because of its competitive scene, it survives because it's easy to pick up and play whenever. Character designs are a major part where unlike multiversus, smash has simple characters that aren't too hard to simply enjoy and it makes a casual experience much better in that game, which is needed for a platform fighter to survive. Another thing personally is that smash really understands movement and especially aerial movement but that might just be me. Anyways it's really sad to see this with multiversus and I hope they can fix it
@thefriendlyelephant1280
@thefriendlyelephant1280 Жыл бұрын
Hopefully when Multiversus comes back, it becomes a real game and not a Free 2 Play
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