Honestly forgot you played Destiny. Glad you're looking better in health Fruit.
@thechodog2 ай бұрын
"Help is on the way, dear!"
@cee_ves2 ай бұрын
datto: i’m taking a holiday bungie: i think the fuck not
@ParaplegicKeanuReeves2 ай бұрын
This was obviously planned 💀
@yeetussonofdeletus59342 ай бұрын
lol
@fuzyfuzfuz22 ай бұрын
😂😂😂😂😂
@nwahbard34332 ай бұрын
LOL😆
@jacobe91872 ай бұрын
Literally homie. 😂😢
@시리얼박스2 ай бұрын
I thought I clicked on the wrong video.
@ashortginger2 ай бұрын
Haha same
@ahmedmuhadin15232 ай бұрын
Never wrong with a mr fruit video man
@xii75482 ай бұрын
Same
@badollies2 ай бұрын
@@ahmedmuhadin1523only happy accidents
@Dakinekine2 ай бұрын
? Doesn't make sense
@scrawnyclownsnatch96562 ай бұрын
On "Destiny doesn't feel mysterious etc..." I agree. In the process of ending the light v dark saga they effectively wrapped up all the stories they were telling and explored most the things in the system. That said, there is still a bunch in the lore that they could bring to the game and/or introduce from outside the Sol system. But with the change to campaigns and Bungie tending to take the easy path, I have little faith they will be putting in the required effort to create new stories/lore/mystery in the game. I hope I'm wrong.
@karson20222 ай бұрын
just curious explain to me why this is them taking the easy path?
@ledzep10232 ай бұрын
@@karson2022because Bungie doesn’t really take a lot of risks in storytelling or for Destiny in general for that matter. Coming from someone who’s been very involved with the franchise since D1 beta, I don’t see how they could continue the game after TFS. The Echoes story is very eh. The game overall is very easy. I’m not holding my breath with Bungie anymore. They just do the same things for the most part and randomly get their shit together when the game is in a horrendous state and they need to make people happy again
@harveyhouk7752 ай бұрын
@@karson2022 most people would agree Destiny has been going downhill in recent years and that makes most people think Bungie is just coasting on Destiny while they spend most of their income/resources on other projects. TFS was fun for a week or two and that was it. Our new subclass was just all the old subclasses mashed together. They have been on autopilot taking their community for granted. It's apparent for anyone who has been paying attention. ANY bug that benefits players is fixed IMMEDIATELY while bugs that harm player experience often times get ignored for months/years. They claim these things take time but it's funny how fast positive bugs get fixed and on the other hand how bugs like insta death from a bell in duality has existed since it was added to the game. Autopilot has been on for so long they probably don't even know how to manually fly the plane anymore.
@karson20222 ай бұрын
@@ledzep1023 That still doesnt really explain the 'easy route' in truth none of us know what the hell any of this is going to look like. It seems like they are at least saying they are gonna try but they have said that before. so really they arent taking the easy route, or at least it is far too early for us to tell so saying that from what we have gotten is just ignorance or a dislike of the game. I am just in the boat of 'wait and see'
@nahqiv2 ай бұрын
Problem is, the VAST majority of the lore has been hidden in lore pages that just pop up by doing the seasonal content. That lore's great, but I'm not gonna spend a 100 hours reading it. Next to nothing is integrated into the game.
@losteagru11212 ай бұрын
I was audibly frightened by the first frame. That felt so alien 😭
@georgebeswick75492 ай бұрын
Technically wasn't the Forsaken Story Metroidvania esque? Since we could do the barons in whatever order we wanted, but we learnt separate things from it.
@ethanhensley93552 ай бұрын
@@georgebeswick7549erm
@BotFisherman2 ай бұрын
I agree, I thought season of the deep was really fun. Don't understand the people you were saying said the exotic had no use though
@JLM-y5g2 ай бұрын
@@BotFisherman It's because it's fundamentally a 180 scout, and it does a mechanic that a chill clip weapon does better; it's not like you're starving for special ammo in most conent anyway.
@sweep_swoop2 ай бұрын
For the crafting debate I think that they'd have to just keep making weapons like edge transit where the random rolled one is better than the one that can just be crafted
@KeanuChrist2 ай бұрын
Bungie: “Is Datto home? He’s not? Quick, drop the news!!”
@aljazslemc95692 ай бұрын
Bungie had to cut so many people so they can fund the PI constantly following Datto around and reporting to Bungie when its time to drop the news😂
@haxelhimura2 ай бұрын
We've come full circle: Nightfall cards are back.
@ShaoShaoMienshao2 ай бұрын
Good! It was a neat idea and not continuing to iterate upon it and push its limits was one of the biggest missed opportunities Bungie ever made. Now we're finally cooking at a fundamental level.
@Lamonticus2 ай бұрын
@@ShaoShaoMienshao Agreed.
@user-73a2 ай бұрын
@@ShaoShaoMienshao We are now undoubtedly bussin af ong no cap fr fr
@Saitama-uj4mo2 ай бұрын
@@ShaoShaoMienshao These devs consistently shit in ur mouth but every now and then they feed you piss to wash it down and you morons not only thank them but actually praise them for it lol
@Bownzinho2 ай бұрын
@@user-73awtf?
@thealldayspecial2 ай бұрын
"Innovation in Destiny cannot just be *more Destiny* " -Datto Thoughts Going Into 2021. Insane how well that thoughts video still holds up in the now.
@wifine19512 ай бұрын
When everybody was throwing their wallets to bungle since shadowkeep, of course they’re not going to innovate. Just take your cash and remove content a year later 😹😹😹😹😹
@HunterLaFever-nq1qi2 ай бұрын
The open worlds need to be actual open worlds now. The magic of destiny 1 was be running around killing dregs, then finding a captain whose level was “???” That I couldn’t kill. Patrols need to have actual enemies that are above your light, mechanics.
@chamber20projects2 ай бұрын
YES, ABSOLUTELY.
@zonecrimzon12222 ай бұрын
This has never been a thing there’s never been full ass mechanics in the open world just laying around
@JLM-y5g2 ай бұрын
@@zonecrimzon1222 *The Dreaming City side-eyeing you*
@oneedgyboi606Ай бұрын
@@zonecrimzon1222you never explored the dreaming city and it shows.
@woksolid6885Ай бұрын
Season of haunted leviathan kinda went in that direction with all the secret bosses except the difficulty was still non existent
@84m302 ай бұрын
Robs wedding got Datto having to commandeer the House Fruit Tavern lol
@RhabbyV2 ай бұрын
:Caught: My fault Unc
@paradoxical2472 ай бұрын
Top kek
@eranronen5732 ай бұрын
Hey Rob where's that hawkmoon?, smh
@thecmoose47542 ай бұрын
Enjoy the good company Rhab
@rollermaster0642 ай бұрын
Rhab!!!! :D
@potato13412 ай бұрын
Congratulations R-Habby V. The OG hunter rep from like 9 years ago, for doing what most long time destiny players couldn't: See a woman in real life.
@daydreamer916g2 ай бұрын
Someone predicted this title last video😭
@eranronen5732 ай бұрын
Critical has like 3 titles
@realhyrulesoverlord2 ай бұрын
No one cares
@eranronen5732 ай бұрын
@realhyrulesoverlord shut up, your life amounts to nothing
@DLaneFrm1862 ай бұрын
@@realhyrulesoverlordi do
@realhyrulesoverlord2 ай бұрын
@@DLaneFrm186 then you're a silly billy
@lycaeo2 ай бұрын
With them using "tiers" of legendary weapons, it just makes me think, "don't you have THREE actual visual tiers of items already?" It makes me think that all blue, and green items go to white/common, and green becomes "tier 1" of a weapon, with ascending tiers meaning the ascending ranks. I realize there are 5 (at least) tiers right now, but it could be narrowed down to 3 or new VISUAL colors/tiers on weapons could be made. I just feel like having FIVE tiers to every legendary item would make it confusing for new players. There is no visual indication whether a certain weapon is tier 1 or 5 (apart from masterworking, but that can be done to any legendary).
@Grumpy11742 ай бұрын
Honestly, this is how it always should've been. As it is now im Destiny, legendaries are common, and everything below legendary can be tossed out and ignored.
@DayzAhat2 ай бұрын
@lycaeo what do you mean by tiers of legendary weapons?
@nightgirlgaming19852 ай бұрын
Seems like they are aware of the biggest issues with the game currently, like the loot chase, core activites being stale and the game being confusing to new players. Heres hoping that their solutions to these problems do work out
@TheAnt2352 ай бұрын
I'm just kinda of scared that the campaigns will be lacking compared to annual expansions since we have two expansions now. Maybe they wont be that bad or they will be the same, who knows?
@ethanosley85942 ай бұрын
@@TheAnt235I mean, as someone who’s played D1, going through the Dark Below campaign and seeing how lackluster it is, I kinda tell myself it can’t get worse than that😂
@nokkprime2 ай бұрын
LMAO. Bungie hasn’t realized shit. The content drop is exactly the same 10’years later when a majority of the player base wants this to evolve or change
@misterio10gre2 ай бұрын
Lmao It's funny how your comment applies to this game at any point in time, for let's say, the last 5 years. Of course nothing will change
@ezman1412 ай бұрын
Ignore the negative comments. Misery loves company. It’s just loud noise at this point, like a crying baby in a restaurant.
@sirjester1152 ай бұрын
This does not sound like the "we are so back" the Destiny Cycle would normaly have at a point like this (if you've played the game for the last few years yk what Im talking about), but rather bungie saying: "Okay we see some problems, we have some ideas to tackle them, but we might scrap everything and do it an other way." To me this is interesting because it falls in line with some other recent changes etc., (for example) the nerfs/buffs to some exos when Final Shape launched, not overdone in one way or the other but hit the spot pretty good and felt resonable. What Im trying to say is: it feels like the really care and want to actualy find a "final" solution and not just a temporary band aid fix (wich they would have to come back to at some point anyways). Here for what ever the future brings but may it be bright!
@11Survivor2 ай бұрын
You are high on copium
@synth34312 ай бұрын
@@11Survivor Everybody is high on something my guy. No one is truly aware or knowledgeable. We're not insiders. Who the fuck knows what will happen. I'm sure Bungie is more than aware of their current position of "do something good or you're just gonna keep slowly burning away until nothing is left". Saying Bungie will do this or that is just a waste of time. I doubt even the Bungie team know what'll happen to the very company they work for. The future hasn't been more uncertain, and throwing optimism or pessimism of any kind around isn't really gonna do much. My suggestion? Just play other games till you feel like coming back, if at all. It's what I have been doing.
@IcyCastles2 ай бұрын
Shoutout sega Dreamcast
@Slim-yu1ud2 ай бұрын
The only takeaway I have from this video is that Swordy the scout rifle is a three round burst special weapon so clearly bungie has gone insane.
@PinkieBen2 ай бұрын
It also has impact casing, which is supposed to only be on rockets. Absolutely amazing.
@Lamonticus2 ай бұрын
I hope Swordy is an actual gun because that weapon text is giving me so many ideas on how it would like. Like I'm imagining a big, bulky as fuck, scout rifle that vaguely looks like a sword that has some anthropomorphic sword giving you a big cartoon smile on it somewhere.
@JLM-y5g2 ай бұрын
I just imagine them watching the community hysteria and the layoffs and finally going off the deep end, Joker laughter and all.
@GeremyG2 ай бұрын
RIP Episodes: 2024-2024
@BrainWasherAttendent2 ай бұрын
Episodes are going into 2025
@digitizedmemories2 ай бұрын
The consensus is that everyone especially Bungie knew that Episodes weren't making the cash they were wanting so ending that quick attempt of the seasons model rehash was all but certain. Saying the word expansion activates the destiny monkey's neurons and guarantees preorders something Episodes would never
@Kagetora-2 ай бұрын
Glad they're gone ngl. I wasn't too invested in Episodes
@slorbonmyknorb7772 ай бұрын
They were never "episodes" in the first place. Just rebranded seasons 🥱
@daviddelisse97122 ай бұрын
I have always wanted something akin to iron banner for gambit. They could call it something like "Den of Snakes" where they could reintroduce the trials of the 9 ornaments or even the highly requested taken armor.
@KamiGemaGaming2 ай бұрын
For a second I was beginning to think Datto handed his channel off to the fruit ninja himself.
@YODA88YODA2 ай бұрын
46:39 if they moved Gambit to a seasonal type mode that came and went on a whim, I would personally be super sad. Gambit is really the only PVP mode I enjoy playing cause it takes a bit more brain power than the classic TDM and Control modes in the crucible
@thatonepenguinperson6182 ай бұрын
This is the weirdest thing to me. Limiting the access of Gambit isn't suddenly going to make people want to play Gambit again. Though, I get what they're trying to do here. Add fomo to the mode to add a sense of novelty because it's going away soon, just like seasonal events. If they really wanted to make Gambit work in the Destiny sandbox, they probably shouldn't have laid off the guy who made it and just let him work on it.
@MrTmm972 ай бұрын
Well the Apollo expansion format sounds neat. Non-linear character based story… If they can pull it off it really will be innovative for Destiny and make it feel like a fresh start. It’s all about execution though. Love the idea that they are going to try different stuff each expansion, focusing on Metroidvania types of exploration, survival shooter, ect. It’s clear that once in awhile that big change per expansion might night always hit with the community but it’s clear the status-quo will not work any longer and you need to risk big to win big. If that means a loss here and there… it’s worth it. Cautiously excited… still don’t plan on playing too much between now and the fresh start though unless someone of this year’s remaining episodes pop off.
@tecobel2 ай бұрын
My biggest fear is Bungie falling into the same trap Ubisoft seem to fall for everygame. Open up a lot of focal points in the story and not develop a single one
@madmammoth90222 ай бұрын
@@tecobelstill waiting on an update to the war on the cabal home world
@Rivr_Shen2 ай бұрын
@@madmammoth9022i have a feeling it’ll at least be talked about in frontiers, but goddamn i almost forgot about that. really hope bungie didn’t.
@Thiccness_Is_Delicious2 ай бұрын
It's gonna suck like everything since witch queen has. And better yet what content will he removed from the game to make way for the new stuff.
@Dempdawg112 ай бұрын
You should pre order.😊
@Brutalitiez2 ай бұрын
Benny wasn't kidding when he said Datto went hard at Rhab's wedding LMAO
@Kingjay8142 ай бұрын
Datto taking over the Tavern and holding hostage was not on the 2024 bingo card. This year has been a roller coaster.
@ElectricDragon332 ай бұрын
42:20 who thought of Jez with the whole not finding things 😂
@DarkDisc12 ай бұрын
He only shooty shoot..no thinky think
@paradoxical2472 ай бұрын
@@DarkDisc1 I've seen the thinky think, but it is rare
@jaxon.hester2 ай бұрын
First Charlie's room, now Mr. Fruit's office??? Datto is everywhere
@the-scarlet-queen2 ай бұрын
The whole "non-linear" story sounds a lot like what Remnant does, and I think its actually really fun to play and discover new things and replay it to find things you missed before. I highly recommend that game to anyone who enjoys destiny and wants to see what this sort of thing could look like.
@nKooochi2 ай бұрын
It’s my birthday! 10 years ago I bought this game. I’m 22 now. Wild
@shuaibsaleem5692 ай бұрын
Happy birthday!
@notawaifu45892 ай бұрын
Happy birthday
@nKooochi2 ай бұрын
@@notawaifu4589 thank you (:
@Sohelanthropus2 ай бұрын
It's over for u lil bro
@nKooochi2 ай бұрын
@@shuaibsaleem569 thank you!
@p.28992 ай бұрын
I know that might sound far fetched but what if say for a quality of life update they added a whole new thing for clans. Like say a home base where the clan can use materials for customizing from preset things or for achievements the clan has made
@joeliolioli41562 ай бұрын
Bro is so hungover from Rob’s wedding lmao, datto this coulda waited until after breakfast and five coffees homie
@adacskipper2 ай бұрын
Honestly the thing that excited me the most about these articles is that it demonstrated Bungie's willingness to shake things up. Of course we'll have to wait and see what actually comes to fruition, but I'm excited by the possibilities of this exploratory/experimental phase we're moving into.
@808voo2 ай бұрын
MR. FRUIT?!
@possiblyzslot8382 ай бұрын
I feel really strongly about the "sense of mystery and wonder" Destiny has to offer. I often go back to Destiny 1 to see if I get the same sense of wonder from just sitting in random locations and taking in the environment. I have to say, the environmental storytelling and attention to detail in Destiny 1 is INSANE. I've had people that played Destiny 2 first go and try D1, and they had similar things to say so I can't be purely clouded by nostalgia, and my understanding of game development allows me to analyse these games with less rose tinted glasses. You can analyse the environment and your imagination runs wild without having a character yapping exposition or nonsense into your ear in an annoying enthusiastic tone, and just focus on the ambience and interesting background music. ("Guardians Lost" and "The Journey Home" being my favourite examples, Destiny 2 does not have enough of this type of unique, dare I say "experimental?" music, even the action tracks had a vibe D2 just doesn't have anymore) The positions of skeletons tells you what they were doing before they were shot in the ribcage with a bolt of plasma or starved to death after locking themselves in the Ishtar Archives. The wildlife on Venus and Hive locations reinforce the idea that life goes on in these worlds wether you are there or not. Attention to real life phenomena and science such as Venus' sulphur pools, burning blue sulphuric volcanoes, warm and tropical yet hostile flora. You can feel the oppressive and mysteriously vast military power of the Cabal and their occupation on Mars and Phobos (seriously, I couldn't believe these guys somehow lost their homeworld OFF-SCREEN, these guys were nerfed HARD). The only locations in Destiny 2 I recall somewhat giving this effect were Titan (now removed along with its best strike ever), The Reef (also removed, though the Forsaken campaign's writing hindered the purity of it), the Dreaming City (also hindered by Forsaken's writing), and Savathun's Throne World (the one DLC where I have almost no complaints in terms of the actual content delivered) I also liked how the fantasy and advanced tech had limits. Setting up and getting Transmat working was a big thing, almost every ship had a modern/scrappy shuttle look, and most gear was militaristic and practical rather than bits of cloth with some plasticky or super shiny armour on top. It was clear our understanding of alien tech and "magic" was super limited as gear that utilized it was usually human gear with the alien tech whackily put together to make some contraption that looked menacing and cool. This allowed factions like the Awoken who had friendly ties with the Fallen to have aesthetics that stood out (Awoken ships and weapons etc.) because they could communicate engineering with each other in a way that wasn't shooting them and stealing their equipment you hardly understand. I believe this stuff was mostly the work of the Bungie employees who've been around since the Halo days, which would make sense as to why we saw less and less of it after Destiny 2's release. I'd love to know what you guys in the comments think about all this. (sorry if this comment ends up posted twice, I think it failed to post the first time)
@Lamonticus2 ай бұрын
I might be in the minority but Destiny 2 gave me that "sense of mystery and wonder" rather than D1. Played D1 up to the end of the Taken King expac and while I liked the game and the world (but loathed playing it because I don't like shooting with a controller), Destiny 2 was what cemented my intrigue into everything Destiny had.
@DawnSentinel2 ай бұрын
Being real, I don't think any game, but especially a looter shooter, can keep that long term. If you are making me grind for some rare drop, all of that goes out the window, as I cease to care about anything other than loot efficiency. You can get that out of me the first time I play a campaign (assuming you aren't making vex milk waterfall jokes), and the first time I do a raid. That's it.
@possiblyzslot8382 ай бұрын
@@LamonticusI appreciate your alternate opinion as I haven’t heard this from D2 fans much. Can you elaborate on how you got this feeling from D2 moreso than D1, with maybe a couple examples?
@possiblyzslot8382 ай бұрын
@@DawnSentinelit may be smaller scale, but I think Tom Clancy’s the Division 1 and 2 both kept the intrigue alive very well and they are very similar to Destiny at least in terms of the campaign and looter shooter experience, where the main goal is to beat the campaign so you can get to grinding “the perfect gear”. The peak of this intrigue and atmosphere was in the Survival DLC and while Massive and Ubisoft have never quite managed to make an experience like that since, it’s still very much alive in The Division 2
@ninjathis30092 ай бұрын
What's the deal with Apollo's network of mission web thing? Choose your own adventure? Maybe it's just a series of "go collect eight parts of a rocket ship" or "go kill these five generals". Yknow, like during Forsaken and you could pick which baron you would go after first.
@Brad-ut1ro2 ай бұрын
32:42 😂 I love this. It’s a “scout rifle” with the physical traits of an auto rifle, the frame of a pulse rifle, fires 600rpm and is named”Swordy.” Edit: and it has impact casing apparently. Lol
@YoNumLet2 ай бұрын
Swordy McSwordySword, how old are you mate. Ffs, you must be under five years old.
@iam_FLAME2 ай бұрын
This man keeps messing with our heads. that intro had me mad confused 💀
@Operational1172 ай бұрын
If they are really going to reintroduce content vaulting, they *need* to make a sort of "Destiny 2: Vault of Memories" standalone game, that does not need to connect to a proprietary server on Bungie's side, where old content is bundled up into packages (like "The Red War", "Curse of Osiris", "Warmind", etc.) and players can simply choose which packages to install. That way, no content is ever lost.
@TECHNICALfalcon2 ай бұрын
I’d quite like this tbh. I’d love to go back and play older stuff as well , would help get a lot of new people into the game too!
@candlestyx85172 ай бұрын
Content vault is just so they can sell it back to you later with a slightly different coat of paint
@RaVen-ic8mn2 ай бұрын
Whatever Mr. HaveANaziCountryAsAFlagCauseBrainwashedIdiot
@nahqiv2 ай бұрын
Far bigger games are available. Destiny isn't a small game by any means, but it has to be badly optimized for them to need to delete stuff from it on the regular. It's not even close to being the game with the most content out there.
@Operational1172 ай бұрын
@@nahqiv You're right, it isn't the game with the most content out there. And you're right that it is badly optimized, sitting at an eye-watering 126 GB right now! The far bigger games sometimes even achieve their sheer amount of content while taking up less space!
@dodogamusghaul2 ай бұрын
Legitimately stunned me with that intro.
@mdp7202 ай бұрын
I'm cool with two semi-annual minor expansions. I loved the Dark Below/House of Wolves era of D1. I just really hope they fix the issue of patrol locations feeling obsolete once you finish an expansion. There are planets I almost never go back to anymore because I finished the campaign. 99% of what I do now is launched straight from the Director or from Playlists, instead of dropping onto a planet and finding it in the world. The Nessus revamp sort of helped with this, but only barely.
@RC-sk5rg2 ай бұрын
I really liked Croagunk’s thoughts on this crazy Destiny situation👍
@chef4162 ай бұрын
I think some of the plans sound better than I expected them to, difficult to trust that they'll follow up on them though. I really think we need more systems returning from D1 such as raid gear being BiS, exotics that actually drop instead of everything being tied to a quest so there's a reason to actually grind activities, and Xur (or some other exotic/special vendor) being somewhat relevant again because right now he doesn't even have a practical reason to exist. The biggest thing that I think absolutely has to change is the awful catch-up mechanic Bungie added that kicks in with every major update. There is no reason at all that a new player should be on the doorstep to endgame the instant they create their character and finish the tutorial, right now there is no feeling of progression or way to understand the universe at all. Destiny 1 avoided this issue by simply making people progress through the game as a brand new character starting with minimal stats and getting stronger as they beat more of the game, if that doesn't return in some capacity then I don't have very high hopes for the future of Destiny at all. Also want to add that upon purchasing the most recent expansion players should definitely receive every expansion added prior to it. The fact that they have to be bought separately at ridiculous prices while most content from older ones has either been removed or is completely irrelevant is insane, all to access a handful of exotics and not get cucked out of nightfalls. I am certain that this current absurd system severely damages the amount of new players getting into Destiny. The game might actually start gaining players faster than it loses them for the first time in forever if this changes.
@miss_bec2 ай бұрын
Datto looks like he just got shaken awake at 2am after being awake for 30 hours without even a sit down, and if that ain't the biggest mood then I dunno what is.
@Mortality902 ай бұрын
Best intro ever. I had to do a double take as soon as the video started. Glad to see you got to go and hang out with Fruit!
@nolandbeyond62302 ай бұрын
No you can’t do this too me. I NEED ONE OF THESE ONLY AS MR. FRUITTTTT
@KiloOscarZulu2 ай бұрын
Would it be possible for you to get confirmation on whether the Dungeons will be part of the Expansions as per the diagram or if they will still be a separate dungeon key? The future plan diagram was clear to separate the Seasons from the Expansions, but they include Raids & Dungeons as part of the Expansions. If Bungie is going back to Dungeons being part of the Expansions, that's huge.
@Thebatman-gp8ll2 ай бұрын
Bro that into caught me so off guard
@Fireheart3182 ай бұрын
32:40 It’s cool that they’re putting Shoot To Loot in the magazine/ammo column instead of one of the main perk columns. It’s an extremely useful perk but gets overshadowed by flashier options to the point where I get made fun of if I point it out
@pure_carnage2 ай бұрын
Honestly I just want it to feel like the dreadnaught. The mystery of a new place lots of collectibles thats actually do something. Exotic swords kinds just showing up out of nowhere and people scrambling to farm for them. I want that same quest like feeling to the world. The entirety of destiny 2 I have almost never been like lets explore to find secrets in the patrol because in destiny 2 that dosent exist outside of the original wisper mission. That being said they should make like a round based survival mode imo that would be cool. Like onslaught but more about survival not defence. Something like cod zombies but when it was good. Imagine a mix of the forge activity from destiny 1 from iron banner mixed with cort of oryz and onslaught.
@oxsila2 ай бұрын
The pale heart felt way better than dreadnaught idk why people act like it was so out of this world. Nostalgia is a hell of a drug I guess
@pure_carnage2 ай бұрын
@@oxsila honestly the pale heart was cool at first but it got old fast I explored every inch of it and it wasn't a fun exploration either. You run through it during the campaign then another 2 times if you have other characters then you have all the activities which also get very boring very very quickly and aren't very engaging just run around the area till the boss spawns which you kill in like a minute. Exploring it was fun at first but I'd honestly rather never ever go there again. I spent a solid week in the pale heart and idk just kinda meh tbh. Concept and environmental design is cool but idk it lacks something but I can't put a name to it.
@nahqiv2 ай бұрын
I'd like for the game to become grittier. The D1 Moon and Dreadnought were pretty scary at times. The graphics have improved tremendously, but everything is so cartoon-ish now that it's hard to take anything seriously.
@nahqiv2 ай бұрын
@oxsila the pale heart is just a mish mash of previous locations. The entire expansion is, actually. The whole thing was nostalgia bait. Returning weapons, abilities, characters and locations galore. I thought it looked fairly barebones, for the most part. Half of the missions were there for padding (the first half). It wasn't all that great imo.
@Chimpangeek2 ай бұрын
@@nahqivit’s the lighting mostly. Everything is so bright and the contrast makes it look, as you said, cartoonish. Enemies stick out like a sore thumb in D2, whereas in D1, they looked like they belonged in each environment you’d find them in. As nice as it’d be, I reckon a graphical overhaul is pretty low on Bungie’s priority list atm lol
@NickyDinger2 ай бұрын
I will gladly support a Destiny that tries to be innovative, but I just cannot see myself supporting a Destiny that does more of the same. I'm glad to hear that Bungie is attempting to think outside the box with future expansion/seasonal structure. We'll just have to wait and see what they do.
@richardconforti62712 ай бұрын
It sounds like a whole lot like fancy PR speak and remixing the same stuff over and over
@Roadiedave2 ай бұрын
Organic missions, exploration, and rewarding loot. Don't make it a Strike that brings us to an otherwise unused portion of a map (cough cough Cosmodrome) Pale Heart kinda gets this right. Europa has LOTS of paths to go down, but in Open World exploration there's nothing there. Put enemies or event triggers down those paths that spawn public events (as in everyone on that instance of the map could participate, not a normal capital P Public Event) like a boss or a puzzle or unlockable/collectable. Maybe Atrax could spawn in anywhere in the system randomly like an enemy Xur. I dunno. USE THE SPACE to make the world The World, and not just an arena where stuff happens this season.
@martyk6562 ай бұрын
When they say new "locations" remember that Mercury was a new location - and so was The Reef.
@azireinn2 ай бұрын
The Reef wasn't a bad location though
@Brad-ut1ro2 ай бұрын
I like the way they seem to be approaching the difficulty/reward issue. I left a large comment on 1 of ur previous videos about the whole difficulty issue bc i was afraid of the way they had previously handled difficulty. Outside of specific activities like raids/dungeons it has been essentially a health and dmg toggle for the enemy and little to nothing else. And I am 100% sure that will not help, especially now that ppl r already leaving in droves. But this could be a complex enough approach that it ACTUALLY solves a problem instead of applying a bandaid. And I really hope they follow thru with this sort of system bc, regardless of what may have seemed like a rant from someone with a skill issue (lol;)), I’m actually not bad. But I went into GMs back on the week of Liminality and found that, even within the portion of the community who r confident enough and willing to try, many just aren’t great for one reason or another. The moment u find 2 other ppl who r decent u breeze through easily. Finding them seems to be the issue. Lol. Maybe the collective skill of the community will rise the longer Fireteam Finder is around tho. Bungie did a solid job with FF imo. I finally used it some and wow, thank goodness and I wish it had been there sooner. But I’m off topic now. Lol
@milkiestcookie83592 ай бұрын
This seems like a pitch doc honestly, a bunch of ideas that are cool but obviously not 100% thought through. Also, as a GM player, I gotta say that I big disagree with the idea that we shouldn't be able to get the best gear with currencies. Destiny works on two fronts: immediate rewards and long-term rewards, and the various currencies you for playing long term. They allow every activity to be rewarding by giving you a little bit, so that eventually you can cash out on something you want. Remove any need for materials, and power hungry players have like 3 activities to play while they level, which would create an even larger rift in the player base. At least now, when I do a Master Nightfall with my lower level friends, I'm still getting Ascendant Shards which can help me build better into GM nightfalls and such. If I'm not getting better gear, I'm not doing anything other than the highest activity, in which case I will never see a new player and they may as well not exist to me.
@Zoninator2 ай бұрын
Datto doesn't think anyone should have good loot except for people who play this game as a fucking job
@dogwithsunglasses40512 ай бұрын
No, the random modifiers in WoW Mythic + are set on a weekly basis. This changed quite a bit during the addons but it was for the most part like this. You had 1 modifer that was either Stronger Bosses or Stronger Trash that switched each week. 2 Gameplay Modifiers, like dead trash buffs others, Dmg zones spawning under you, dead mobs create ghosts that hunt random players usw. The last one was removed for the majority of Dragonflight, that was the Seasonal Modifer. It was themed after the active content. For example the last one that existed, the Season 1 Dragonflight one, was that the Final Boss of the Current Raid would buff your party and if you wouldnt cancel the buff by running into another player bevor it ran out, it would stun you for a deadly amount of time. And yeah, it was a buff, she made you do more dmg. But like is said, fuck it up, and you are basically done.
@TCB_Repentless2 ай бұрын
First he steals MoistCr1TiKaL's background. Now he steals Mr. Fruit's. Does your rampant crime spree know no bounds?
@Seven-Lights2 ай бұрын
The way I interpreted the change to the purpose of crafted weapons and the introduction of weapon tiers, is that, is that weapon tiers replace or add onto the enhancing system we got in TFS, and the final tier of the weapon is objectively better than a crafted roll (though I do feel like a bigger incentive would be like enhanced perks 2.0, where they are better than crafted ones, so players have motivation to chase them), but perhaps weapon tiers are only available to ‘new weapons’ (I.e. from either the current expansion or update), so for those who either missed out on those weapons, didn’t get the godroll to enhance or weren’t ‘skilled’ (subjective) enough or had a team to get the highest tier. Personally I see weapon tiers as being a really cool pursuit for those who delve into both PvP and PvE (me), because the stat boosts you would get from enhanced mag and barrels would make a genuine improvement to playing. For example, either the range bonus from rifled barrel would increase or the handling demerit was decreased. I can’t see much of a benefit of enhanced mags and barrels in PvE aside from weapon feel for controller and console and perhaps a situation (for example) where enhanced flared magwell has so much reload that I never have to consider using a glove reload mod ever again. But then again, who doesn’t want a bit more range, a bit more stability, handling and reload? That being said I’m not sure if an enhanced mag, barrel and origin trait would be enough to motivate those who wouldn’t otherwise devour the challenge Bungie presents us, unless the origin trait is already cracked (looking at you Cursed Thrall). Perhaps instead of a simple +2 to all stats aside from masterwork you get from enhanced and crafted weapons at lv20, it’s a +4 or +5 or goes up with weapon tier. Rant over (at least for this comment).
@FrameEsc2 ай бұрын
lol the intro actually made me check which channel I was watching
@PixelleHearts2 ай бұрын
The reason why there will be less campaign experiences is because we are going outside or immediate narratives. Everything in Sol was about us, but not us exploring the universe; not everything is bound to be about us, or rather, not about us going to new locations because we are immediately tied to them. What if we go to a new "frontier" and have nothing to do with that planet but then are swept up into having to reconcile differences with whatever lurks on those planets to prevent emergent conflict with the natives? What if we go to a dormant planet that somehow awakens in our presence being there? These are much more compelling scenarios rather than always being on the defensive. Humanity has lost its sense of exploration and has been sheltered. Now in a time of seemingly less restrictive boundaries, we should be having space adventures and making discoveries. Having campaigns for the sake of having campaigns because big bad is doing a big bad thing isn't compelling after we just got off a 10 year narrative of being defensive. Let your wonder wander, let us find other interesting things to do. Also, having the expansions be non-linear and letting you start at point A and meander to point Z and then to point B and so on and so forth will be good for content creators because that means every person could be doing different goals making the streaming and CC communities a lot more varied on release. What if Datto finds a quest that leads to a super hidden exotic but Aztecross finds a route to a new activity (I seriously think Bungie was testing that with the hidden quest node in Act 1)
@ezperro61202 ай бұрын
Custom difficulty reminds me of Skulls from the Halo series where max difficulty would be like LASO.
@NJE-de8do2 ай бұрын
On the topic of difficulty...I want them to add contest mode to raids for those who want to practice. Obviously keep the emblem exclusive to day 1 but I want to be able to say I did some of these on contest and get that practice
@TheVirtualWarlock2 ай бұрын
0:49 Datto did a Gamebits reference. Thought we wouldn't notice, but we did.
@blancoperlaa2 ай бұрын
Nice quote.
@meshman42362 ай бұрын
2 smaller dlcs than a big one is coroprate talk for "well release half of it and the other half later with both being at a price that combined, makes up the same amount of content as a single dlc but costs more." Plus no main campaign is just them saying that campaigns now will be seasonal style told. Aka, do random things whilst exposition is spouted out
@Luminary20242 ай бұрын
“Sexy” was a really really peculiar choice of words to describe a destiny update.
@icarusrising27872 ай бұрын
I think the best thing we can see in terms of gameplay is just an overhaul to the enemy ai. Make them more interesting to fight instead of making bigger health bars that do more damage to you. Thought they were doing that with episodes where we would've steadily seen the vex changed, then fallen, then hive, but alas... Edit: and as far as gambit goes, imo this is where they should push the letter with pvevp type game modes like Evolve where it's four hunters vs 1 big player controlled enemy (Imagine that's how they introduce the Aphelion) or something like dead by daylight or an infected type game mode.
@DatsTehUber2 ай бұрын
I liked having the campaigns but they were terrible at a couple of things - Delivering a satisfying extended campaign with an engaged player experience outside of just doing missions - Teching players how to engage in the games content after completing the campaign
@jacobzoll6872 ай бұрын
I want this tier 5 enhanced weapon to only be achievable through scale as opposed to currency. It’s OK for not everyone to have the higher tier, weapons and armor. There has to be something for the hard-core players to strive for. We don’t have that right now.
@zeeejay2 ай бұрын
hidey ho everyone its datto thank you very much for watching, ill see you next time.
@adamorozco77612 ай бұрын
Slap that like button like yo mama taught you right!
@chayforster51382 ай бұрын
My problem with difficulty in destiny is that as long as there are exclusive rewards to the highest difficulty possible it will be the only relevant difficulty. They should consider helldivers 2 difficulty settings where the final rarity of sample is exclusive to the highest 3 levels but challenging yourself gives you only marginally more rewards. It’s not that you have to do the top highest difficulty to complete the game but that you must challenge yourself to try to get there and the better you do you progress a little quicker
@keybirdgaming45272 ай бұрын
I don't think it's a problem that the highest difficultly offers exclusive rewards. You should strive to master the game and get those rewards. I don't think those rewards are mandatory either - if you aren't doing difficult content, you dont need to use the best gear
@MrTJCM62 ай бұрын
Should've put Mr. Fruit in Charlie's room for the thumbnail
@foist1012 ай бұрын
I hope the weapon tier stuff comes to fruition, that combined with source dependent items for "lower tier" stuff like strikes could be neat. I feel like most people around remember chasing Mindbenders (the strike version) or Imago Loop or the Cloak of Taniks, imagine running higher tiers and getting better versions of those, maybe more perk options as well as enhancements. I get why people love crafting, but the simplicity of the chase is what made a lot of memories for me.
@AlexCastro-ui4gd2 ай бұрын
I thought my KZbin glitched
@ForgieDusker2 ай бұрын
I think if they were to do anything above this new legendary weapon tier, as in adding three perks after the mag/barrel like you mentioned, it'd have to be like separating perks into effects and giving weapons a number of perks based on their effects- like "ease of use", "damage", and "raw stats" or something- in order, i imagine it'd be perks like quickdraw or hip-fire grip, then the likes of rampage or killing tally, and then something like outlaw or keep away also, kinda weird to see how different Fruit's audio and video settings are from Datto's home system
@aaron_ow2 ай бұрын
the Mr.Fruit jumpscare was unexpected but definitely welcomed
@thefunny33202 ай бұрын
ever since witch queen, ive wanted a mix of legend campaign and skulls from halo campaigns. sure, legend difficulty increases your loot, but its the same thing every time: modifiers and -15 power. this way, you can (hopefully) do stuff like -20 power, all elements threat, all enemies have shields, blackout and/or empath, grounded, etc for some crazy challenges and get rewarded accordingly.
@johnboy18512 ай бұрын
At this point I just feel like all the negativity is just an echo-chamber from other people with these articles. Who told them we want non-linear story progression..? Like.. huh?
@oxsila2 ай бұрын
Bro one of negatives of expansions is that when you finish them, that's it. Only the hardcore campaign fanatics replay them because they are identical on every playthrough. Putting all that development time into something a huge majority of people only play through once is such a waste when they could make non linear stuff that's actually replayable.
@Wendigooz2 ай бұрын
I think this article was to let players know they are laying the groundwork for future content. I don’t think the game will do great when this stuff first comes out, but as time goes on it will get better.
@Sock662 ай бұрын
Datto I wanted you to leave Fruit on this video, call himself Datto and absolutely refuse to elaborate further
@joshualowe44542 ай бұрын
With the tiers, something interesting or a possible outcome/fix is the tier is the amount of enhanced perks. Tier 1 allows you to enhance a single perk of your choice, where tier 5 allows for 5 enhanced perks. Allows people to feel like they can improve what they got, but if they chase harder content to get the higher tier, they're rewarded with a higher ceiling for the weapon/armor
@spookydoggo_2 ай бұрын
My biggest hope for these new "smaller expansions" is that Bungie really, REALLY breaks the formula. A destination that is a randomly-generated rougelike. A destination that is in deep space and has ship exploration and combat. A destination where we can cozy-game manage and customize like a farm or colony or something. I'm just praying for interesting and NEW experiences.
@chickenwar12 ай бұрын
Honestly I think the ship part would be waaay to much work. Other than that I agree with you
@Enzo-ut9je2 ай бұрын
Honestly seems like a step somewhat in the right direction, I just really hope everything is executed correctly. Glad they seem to want to share more with the community and hope they continue to do so. Now it is time to just wait and see what the produce, also congrats for the 25th anniversary for the segacast!
@NZDawg142 ай бұрын
Considering his tired state, it almost seems as if, right before this recording began, Skeletor sounded the alarm and started shouting "DATTO!!! DATTOOOO!!! WAKE UP! WAKE THE F*CK UP!!! MORE NEWS FROM THOSE NITWITS AT BUNGIE!!!"
@christianglassel99502 ай бұрын
Tom Christie's Skeletor videos have completely colonized my interpretation of any D2 commentary. They are the sbsolute best.
@friskdreemurr11552 ай бұрын
Datto, can you do a video to explain how you make GMs not challenging at all? I don’t know what I’m doing wrong, but I’m playing high tier builds, with great weapons that synergize, making sure I know all the spawns, but still I feel like GMs are a cover-based shooter where I have to sit behind a rock in the back and kill a room of ads for 10 minutes, because if I step out of cover outside Well I just die instantly to a single wizard blasting at me. I’m all for things being challenging (I enjoy master raids) but I hate the incoming damage numbers being the delivery method for challenge, because it makes me feel like I’m playing Gears of War instead of Destiny, except that I get sent 30+ minutes back if we wipe in this game.
@raijinmeister2 ай бұрын
It's the only challenge. Bullet sponges and 1-hit ko. On top of that enemies never reload, never flinch, and maps filled with holes for you to fall or be thrown at. "Yes kid you will totally save the galaxy but better get cover because a red bar is looking funny at you." Boring.
@CGR14102 ай бұрын
Seeing fruit and Datto together irl. I’m jizzing everywhere.
@Defiant4932 ай бұрын
The easy fix for crafted weapons is “they only go up to tier 3-4” and the tier 5 has to be a random roll.
@christophergranger64222 ай бұрын
Loot is the main issue in destiny. Engram focusing crafting and target farming as a whole in their current states hurts the game and makes Loot feel stale. Engram focusing is far too prevalent and should be dialed way back. Crafting is obviously making random Loot drops feel obsolete and while I don't think the system needs to go I'd like to see perks for crafted weapons be separated from the random drop pool. Finally, Target farming is fine on its own but with all these together its just too much currently.
@Zoninator2 ай бұрын
I don't like using good weapons either
@christophergranger64222 ай бұрын
@@Zoninator what does anything I said have to do with using good or bad weapons? This is entirely about the gameplay loop to earn them being so broken that any value is gone from any loot we get.
@darthwisetheplagueis58692 ай бұрын
@@christophergranger6422my god cry cry cry whiner
@christophergranger64222 ай бұрын
@darthwisetheplagueis5869 ah yes I'm crying for giving constructive criticism. I'm just curious but do you use both brain cells at the same time or do you have to actively try to be this stupid?
@stang101892 ай бұрын
Destiny 1 I had over 1000 hours in that game. Destiny 2 i played a lot in the beginning but I got bored when there was a low in content and stopped playing. I tried to come back a few times when new content dropped but ended up taking a long break. When I tried to comeback for the witch queen release it was overwhelming and had no direction on what to do after the story. Also was difficult to figure out how to play the old story missions I missed and what order. The change to how weapon and gear uprades had zero direction in game at the time. It felt like I had never played the game and was thrown in with no direction. If i found it that difficult and frustrating, I can't imagine what a brand new player felt. Destiny 1 was in my short list of favorite games of all time. I'll never forget the feeling of going flawless in trials the first time back when it ment something. I would really like to jump back in to finish the story, but I don't want to pay a bunch of money to give up right after i finish the campaign. Has it gotten any easier for someone to jump back in and understand what to do?
@oneminutewonder772 ай бұрын
TLDR of the day, all the streamers and influencers need to quit doom posting until something is actually announced. This actually seems pretty promising honestly. I'll miss having a narrative campaign simply because the characters are so likable, but I'd honestly love to see if they are able to bring back some of the sense of mystery like in D1 when all the lore seemed so interesting scattered about.
@ezman1412 ай бұрын
Agreed
@Scyth0r2 ай бұрын
After a decade of Bungie constantly failing to make Destiny rise to its fulfill its potential, I think the doom posting is justified.
@oxsila2 ай бұрын
@@Scyth0r Not really when The Final Shape was peak
@elseggs65042 ай бұрын
@@oxsila Peak nostalgia bait lmao
@DatabaseAdministrator2 ай бұрын
In terms of challenge and reward, I think a big step forward would be giving you scaling rewards based on fireteam size. If you go into, say a GM, and SOLO it, when they expect you to go in as a team of 3, you should get 3x the rewards. I know that it's all about teamwork and finding friends in Destiny, but it's always been to the DETRIMENT of solo play, and the player base is getting older. I have a clan full of people and we do play, but I have IRL obligations and sometimes I'd like to go into an activity alone to not inconvenience anyone, but I should get rewarded for that increased challenge, because instead I just opt to not play.
@adamham37622 ай бұрын
Imo, the ball is in Bungie’s court right now, they need to cook and it sounds like they are, it’s time to move passed the vitriol and get to work. I think this huge drop was a really good idea. We needed info and they gave us at the very least a start. I’m very optimistic.
@AthrunWilshire2 ай бұрын
Controversial but I don't want more challenge. I want the base game to be fun. Because of work I don't have a lot of time. I want to jump in, play and jump back out. The game should be average difficulty and allow you to make it more difficult like they are suggesting.
@GideonWetherell2 ай бұрын
Man that intro. We got Destiny Creator cameos before GTA 6.
@TheGamingSpartanA1132 ай бұрын
With no word on restoration of the original campaign contents, no new player has any fucking clue where their character fits in the game because it's still all gone. The new player experience is the original D2 campaigns. And they refuse to do anything about it. I cannot explain Destiny 2 ever to a new player. I've tried. Multiple times. My friend quit super fast because he could not figure out where or what to do or why he should care.
@ColePeterson-pf6qm2 ай бұрын
An idea to add loot chase back while keeping crafted weapons, would be that you can only craft a perk into a weapon, if you’ve gotten that perk from a drop. So if a weapon has bait and switch for example, you can only put bait and switch on your crafted weapon once you’ve got bait and switch to drop organically
@Blexmer12 ай бұрын
It's amazing how our new ideas for how to make crafting better continues to be the thing people wanted when it released.
@obnoxas2 ай бұрын
12:44 for a few years at the start of D2, all I did was run around in patrol in Cosmodrome/EDZ because I was young and didn't even realize there was other stuff to do because of how confusing the menus were. It actually made me put down the game for a while because I thought that it was boring and didn't have much to do.
@takenfool16142 ай бұрын
22:43 Beep Beep
@carston1012 ай бұрын
This part was too fuckin funny😂
@this_alec2 ай бұрын
Survival shooter peeks my interest. I always thought a Destiny version of Division's "Dark Zone" would be cool :)
@thehieromancer27952 ай бұрын
The problem is that the community wants to hear "We're adding space combat", "We're creating a new race", "We're adding forge", and we're just not going to get that.
@Lamonticus2 ай бұрын
Space combat is one of the things the community wants and is also one of the dumbest imo. "Hey lets give Bungie another system that have to create, manage, balance, and release new content for! I'm sure that would go swimmingly." I don't want Archwing in Destiny.
@macho82402 ай бұрын
@@LamonticusIf Warframe can do it, so can Destiny
@Lamonticus2 ай бұрын
@@macho8240 Warframe did it then toss them to the wayside. Since their release back in 2014, there has only been 4 (5 if you want to count the one prime archwing) archwings, and 9 missions. There hasn't been any new content that uses them outside of railjack.
@HossLUK2 ай бұрын
I stopped playing destiny right after kings fall's release in d2, and i was already barely playing it before then and it was just an on and off experience for multiple years for me before that. I started playing destiny technically on the first beta, but i didn't own or actually play the game until the house of wolves dlc because the whole time i just thought it was meant to be like halo, and since i didn't really have any friends that were getting destiny at the time of its release i just ignored it. But that mystery and wonder that the game brought me for the entire time i played destiny 1 and going into destiny 2 is undoubtedly unmatched and made it honestly my favorite game I've ever played. The fact that they've mentioned they want to recapture that mystery and wonder in the future of d2 makes me really glad to hear and gets me kind of excited, even though it's not guaranteed that they'll succeed in giving us that feeling again, but if they're genuinely trying for it, then I'm excited for it and want to have hope that they'll succeed.