Here are some timestamps: Intro - 0:00 Making of - 1:16 Return to form - 8:42 Story - 30:22 Side quests - 44:56 Spin-off media - 46:41 Missing Link DLC - 51:32 Conclusion - 56:03
@4F6F42454 жыл бұрын
You didn't rescue Malik! How could you sir? :)
@darknessviking4 жыл бұрын
sucks that they did woke sjw kamala khan simulator marvel avengers game instead of making a third deus ex game
@amanibob14164 жыл бұрын
Good man.
@isaabdullahi90974 жыл бұрын
Great job, Man. Please do mankind divided next
@Vaultboy1013 жыл бұрын
Sensible Chuckle Weekly - 21:57
@PurposelessRabbitholes4 жыл бұрын
I soooo hope Deus Ex comes back, after the abysmal failure of Avengers. This is a valuable series, with so much to offer.
@Voidermusic4 жыл бұрын
Yes square said it's only paused due to the team working on avengers, 3rd game will come.
@PurposelessRabbitholes4 жыл бұрын
Oh man that's a relief!
@andrehashimoto80564 жыл бұрын
@@PurposelessRabbitholes, wouldn't hope much... DXMD was well received in critique and players after the mess settled down, but it's reported as a "flop", as sales weren't as great as it was with HR.... The Avengers game nuclear flop MAY have given DX franchise some hope, but i don't know WHERE it could go after MD (either the Juggernaut collective ends destroyed and we see Jensen's Manchurian agent status be the main reason as we play him, or it could be Jensen once more causing the Illuminati and the in the making MJ12 to suffer more spanner in the works as he sets the gears for entire events for when DX plot happens)...
@NicheGames4 жыл бұрын
@@andrehashimoto8056 Well, since Jensen's story was set to be a trilogy since the start and since MD's story was reportedly cut in half, they have already some scenario ideas for the next episode (it it is ever published...). Same for the locations (example: They made concept arts for the augmented city Rabiah). How Page took over... and why not a possible "ascension" of Jensen with Eliza. So I wouldn't worry about the story... if they ever decide to ever make the 3rd and final episode of the trilogy...
@etherweb67964 жыл бұрын
@@andrehashimoto8056 My guess on the Jensen clone is that they were going to do something like the original Deus Ex - Where JC Denton works for the Illuminati until he realizes what is going on and then goes rogue.
@Dietghostscp21074 жыл бұрын
After cyberpunk we need the king to return.
@Hriskataaa3 жыл бұрын
in general: ALL THIS CYBER/FUTURE STYLE! And not just small indie games - BIG GAMES! Currently, I really enjoy Cyberpunk (the general style, feeling, experience! Story is alright, bugs & optimization.. yeah..), I nejoy it veyr mugh and it makes me very happy... and sad! THe last time I felt this good was with the Mass Effect trilogy and Andromeda was my hope to get this feeling back - and ofc, it was a big dissapointment.. I hope more such titles prosper and are released in near future, I soo miss them - Mass Effect, Deus-ex... heck, Dead Space was such a great vibe!
@EKrieger3 жыл бұрын
@@Hriskataaa OH MY! I also miss Mass Effect franchise, the trilogy I mean, and Deus Ex Human Revolution and Mankind Devided, those are amazing games that should have sequels!
@JGD1853 жыл бұрын
Give Cyberpunk a year or so it and may become the new king
@RexGalilae3 жыл бұрын
All hail king Adam! 🙌
@bosyogurtlight3 жыл бұрын
@@JGD185 let's give Cyberpunk fifty years to see if it becomes the king
@justinkroboth3604 жыл бұрын
It took me many, MANY reloads, but I did save Malek while doing a ghost run and it was goddamn satisfying.
@thomash3414 жыл бұрын
Same. I was also completing a Pacifist play through and had to reload my save every time I found that one dead enemy.............I regret nothing.
@AnonEMus-cp2mn3 жыл бұрын
In my first playthrough I raced to the VTOL to break in and free Malek, but the ship blew up in such a way that I thought my approach had triggered a scripted event. Least to say when I infiltrated the Harvester lair soon after I made a rather unsettling discovery when I walked into _that_ room.
@thomash3413 жыл бұрын
@@AnonEMus-cp2mn After I saw that room during my first play-through, I went back through that area and made my displeasure known to the Harvesters.
@kato1kalin3 жыл бұрын
Just needed a few energy bars and double knocked out everyone.
@scattysafari77423 жыл бұрын
@@kato1kalin The main problem is not having the robot blow up.If you're quick and prevent this, you're golden.
@KidsWreckMovies4 жыл бұрын
This is a game that I can play forever. Every time I replay it, I discover something new. Immersive sims are really my favourite genre. Shame they aren't more popular :(
@NicheGames4 жыл бұрын
Yep, the attention to details is amazing. For example, by using the "See through walls" augmentation in the Detroit appartements building, you can see characters in the rooms located behind some of the unbreakable and unopenable doors. And if you have the laser rifle, it's even funnier. There are a lots of little things like that in the game. It's a nice touch.
@jkay3033 жыл бұрын
They are popular with the players but not for companies: add "multiplayer" and microtransactions and you make a ton of money with little content. Developing an immersive game however takes a lot of time and risk and you only get payed once when the game sells. no stupid skins or weapons or other items to sell to continue revenue streams
@jcdhelios70233 жыл бұрын
kzbin.info/www/bejne/Z5aTgX6NmM95p9k Inspired by the Ambient Track of Deus Ex 1, ( enemy within), check this out and help me please to help and save our world - JcD Helios Mo11.01.2021
@NicheGames3 жыл бұрын
Too bad, such games aren"t popular enough, thought...
@fury14092 жыл бұрын
arkane studios bro..
@hemangchauhan28644 жыл бұрын
DX HR was one of my first "complex" games. As in more than just walking, fighting and solving puzzles. Ghosting this game is one of the most satisfying things I've experienced in games.
@Voidermusic4 жыл бұрын
Wish I could say the same about ghosting irl
@grognougnou4 жыл бұрын
The game is trully excellent but the gameplay is a little bit too unbalanced, especially because of unfair xp rewards. When it comes to this (and gameplay in general), Mankind Divided is way better, minus the (half) story, of course.
@hemangchauhan28644 жыл бұрын
@@grognougnou I agree. Stealth is favored heavily in HR.
@Cystlib4 жыл бұрын
@@hemangchauhan2864 Which I personally didn't really mind, as this game made me a fan of the stealth genre because it does stealth so well
@etherweb67964 жыл бұрын
@@hemangchauhan2864 To be fair - the Deus Ex series has always been a fan of stealth over brute force as far as ease of gameplay, and non-lethal choices.
@opheliagrey25974 жыл бұрын
12:13 'So you can't carry five or six guns for every eventuality' *Currently on screen, Jensen holding 5 guns with different roles*
@misterkentury4 жыл бұрын
Mankind Divided Jansen: I have armaments on both my arms.
@amanibob14164 жыл бұрын
Human revolution: Weapons are your tools. Mankind Divided: ", You're a walking tool... Wink."
@furjaden85533 жыл бұрын
@@misterkentury Jansen sounds like a gender-swapped name.
@Duchess_Van_Hoof7 ай бұрын
My recent playthrough: • Stun Gun • 10 min Pistol • Revolver • Submachine Gun • Tranquilizer Rifle • Sniper Rifle And hundreds upon hundreds of rounds of ammo. I think I had 440 SMG runs, and nearly 200 10 mm runs.
@Piece-Of-Time3 ай бұрын
My playthrough was Stun Gun, Tranquilizer, and since the ship also had Burke's Revolver(I expected it to make something), and rocket launcher(saving Malik was so hard without anything that would counter that robot. At this point I'm lucky I've got 3 unused Praxis and that upgrading Typhoon gives you one ammo pack. Well, I expected, to meet another robot. Instead, I've used it in the boss fight where your augs are turned off)
@AdmiralBison4 жыл бұрын
Perhaps Cyerpunk 2077's massive (and disastrous) launch will renew interest in a Deus Ex sequel and other "bladerunner-esque" open world RPGs.
@dryricefields4033 жыл бұрын
I bet sucker punch could do a really good cyberpunk game
@WilkesBarreWrestling3 жыл бұрын
LMAO. They sold 13 million copies in one day (counting refunds), and most adults loved it. You're a liar AND stupid.
@kato1kalin3 жыл бұрын
Maybe this will scare microsoft enough because infinite could be the next 2077.
@WilkesBarreWrestling3 жыл бұрын
@@kato1kalin A massive succsess? I doubt it.
@hounsdjentlow30743 жыл бұрын
@@WilkesBarreWrestling yeah but now all us adults are no longer in cp2077s honey moon phase, there is ALOT promised still still left to br desired in that game. In fact only over the last few days have I personally reflected on the experience and I bought it day 1 as did so many others and for god sake I wish I took that refund. I hope cyberpunk is a lesson to every dev to stop promising the world to gamers and stop announcing games almost a decade before they release
@hs6723 жыл бұрын
this game probably has 1/5 of the budget and 1/3 the development time compared to cp2077 and they deliver a better gameplay experience.
@cidfacetious37223 жыл бұрын
Even a better role playing experience and abilities and story I like cyberpunk but it's definitely a step back from Witcher
@gunswinger31103 жыл бұрын
DXHR and its piss yellow filter will always be my favorite game. Everything's tight, augments are meaningful (and cooler) and the gameplay is more akin to a proper RPG than CP2077 is.
@jcdhelios70233 жыл бұрын
kzbin.info/www/bejne/Z5aTgX6NmM95p9k Inspired by the Ambient Track of Deus Ex 1, ( enemy within), check this out and help me please to help and save our world - JcD Helios Mo11.01.2021
@deus_nsf3 жыл бұрын
Probably way less than 1/5 of the budget actually, considering CP 2077 dev budget was apparently over 200 million. For reference Nier Automata was 14 million.
@xion13202 жыл бұрын
Rent free
@TheOldMachines4 жыл бұрын
HR/MD are in my top 5 games ever. Unbelievably good games.
@deniskasperovich82513 жыл бұрын
I can't decide which one is better. I love HR and I think it's superior to MD in some ways. But I also love MD and I think it's better than HR in other regards and Prague is so fun and unique setting.
@rosameltrozo58893 жыл бұрын
Too bad MD was half baked
@furjaden85533 жыл бұрын
@@deniskasperovich8251 Human Revolution has the better story, but MD has so much player choice in terms of Augs, level design, & especially the ending.
@studhouser69693 жыл бұрын
Your favorite games are just dumbed down versions of a better game?
@kibbletheturtle23593 жыл бұрын
El Diablo, I love how you comment with purpose seemingly only to be a dismissive dick. Why are you bothered that people like things you dont? What kind of prick wants gets angry at other peoples joy?
@AstOnokGaming4 жыл бұрын
Honestly Human Rev is among my favourite games of all time. I met a pair of the devs at an airport a few years ago and they were super nice and excited to meat a fan aha
@whodatninja4394 жыл бұрын
how did you recognize them?
@whodatninja4394 жыл бұрын
also i think Mankind Divided is superior
@AstOnokGaming4 жыл бұрын
@@whodatninja439 mankinded divided is frustrating. The gameplay and level design are absolutely incredible, but i really feel like they didnt commit hard enough to the themes. The example i always point to is the security checkpoints. I think it was a good idea to have separate aug and nonaug paths, but it was too easy to get through the aug line. They should have made it so that both options suck. Going the aug line should take a long time but be safer, but going the nonaug line should be dangerous. It would sell the world more
@dagrimmreepa4 жыл бұрын
@@whodatninja439 I really bounced off of MD pretty fast. Everything about it is boring and underwhelming - the story, the locale, the progression, the shitty pay to win dlc, etc. HR is one of my all-time favorite games. The Directors Cut is damn near flawless.
@En7my4 жыл бұрын
"..and they were super excited to meat a fan" oh. Were they now? ;)
@pixlman4 жыл бұрын
Probably my favorite piece of environmental storytelling in the game is the broken mirror in Jensen's apartment. There's a little note from a repair guy stuck in it, impling that Adam broke it. Also Malik's side story is explored in a free e-book released before the game. Too bad she didn't come back for Mankind Divided.
@greydawn88203 жыл бұрын
They did add in a little easter egg involving a model of her helicopter and a note c:
@maestro_nik3 жыл бұрын
If you hack the computer in the lobby you can read where that backordered replacement mirror has been. Turns out the landlord was spinning (her?) Wheels and never got it from the warehouse it was stored in. Its been there for like 4 weeks or something so that mirror has been broke a while.
@modernmobster3 жыл бұрын
In one of the pre-release trailers there was a scene where Adam is in his apartment after just getting his augs and it shows him breaking the mirror.
@lt_alenko3 жыл бұрын
Arguably, the key to saving Malik when playing stealthily is pickng up the Armor Piercing mod for your pistol. That thing becomes extremely OP once you can take out armored enemies with a single headshot (something you can't do with the silenced sniper rifle, which I carried as backup on my first playthrough and which turned out to be completely insufficient in that encounter). Combine the AP pistol with some EMP grenades to take care of the bots and that section becomes relatively easy. It's way more difficult (though still possible) to do it non-lethally, but I never tried it because protecting Malik becomes a priority for me during that sequence.
@butimjustlarry83804 жыл бұрын
21:56 "to quote my wife when we first started dating; its not the smallest but Its far from the biggest" *lmao*
@tomasfernandez90454 жыл бұрын
and it really shoudn't have this kind of performance problems..
@dudeguybro4 жыл бұрын
This was great dude LOL
@classicgamingtimes65053 жыл бұрын
lol, i bet his wife cheats on him... sad...
@butimjustlarry83803 жыл бұрын
@@classicgamingtimes6505 woah, big stretch there
@Junkyardproduxtions3 жыл бұрын
God it's such a chad move for something so not Chad to say that I'm broken inside. So I'll give him the biggest of madlads.
@Ikcatcher4 жыл бұрын
I totally asked for this
@bethtargett43044 жыл бұрын
I love how at 2:30 he gets the merciful soul bonus for non lethal takedowns, yet one of the guys is slipping into the sewer so they're definitely gonna down 🤣
@bethtargett43044 жыл бұрын
@blackrave404 I actually did that all the time on my first playthrough back on Xbox 360 🤣
@bethtargett43044 жыл бұрын
@blackrave404 I've heard a lot about invisible war, but I haven't played the first few. I started with Human Revolution and haven't tried the earlier games yet.
@lollipopwaraxe60324 жыл бұрын
one of the most underrated seris ever it should be played by every single rpg fan
@Goldenclap4 жыл бұрын
I remember going through the helicopter crash bit on my 1st playthrough. I was doing a non lethal run, and after 2 hours of retrying I took saved Malik and felt like a KING, until I realized too late that 1 guy died after an emp took out a mech and him ruining the non lethal run. Feels bad man.
@thevillageyid3 жыл бұрын
This game also did the whole first person to third person cover transition pretty well.
@chandlerkoskela33203 жыл бұрын
Similar controls to Ranbow Six Vegas, kind of why i liked it
@winghong33 жыл бұрын
@@chandlerkoskela3320 Yeah, and while I like both HR and MD games, I must say I vastly prefer HR's control for cover system more. Somehow I found MD's cover system kind of clunky? I got a feeling MD went that route after seeing Splinter Cell Conviction's cover system (it was either that one or Blacklist) and decied to adapt that method instead.
@HenningGu4 жыл бұрын
36:46 because Darrow himself is either incapable of receiving augmentations because of his DNA not being compatible or is allergic to Neuropozyn (can't remember the exact reasons) and he's jealous.
@szaman17013 жыл бұрын
If I can remember corectlly Darrows body is as you said Incapable of receiving augmentations, its like a syndrome of some kind, it even has its own medical name in a world of the game.
@Fatomeki3 жыл бұрын
I personally prefer this over Cyberpunk 2077. Deus Ex HR is one of my all time favorites. Also it has more impactful cybernetics and augments.
@yoshitsune56913 жыл бұрын
Yeah same I kinda wish cyberpunk blown deus ex out of the water but sadly AAA games nowadays are shit.
@jaysanj1523 жыл бұрын
-Also it has more impactful cybernetics and augments. THIS...can't empathize how literal it is. like the fact that you can literally overclock and cook Jensen on the inside by unlocking the experimental augs in MKD is way ahead of its time and gives the player a sense of caution which aug to pick and what not to for the first few hours of the game.
@yoshitsune56913 жыл бұрын
@@jaysanj152 ikr they where soo ahead of time with there lvl design and character progression. The story was ok imo
@authorherohero44503 жыл бұрын
I said this to my friend..and now he hates me lel.. *CDPR fanboy
@gunswinger31103 жыл бұрын
After playing CP2077, I really wish CDPR limited the scale of the game and focused on making smaller but more meaningful hubs like HR did rather than the large (and beautiful) but ultimately empty Night City. Plus the augments in HR actually allowed for specialization and were more meaningful than the looter shooter stat fest that CP2077's gameplay ended up becoming. While I personally liked CP2077, its hard not to feel like there was so much potential that was lost due to CDPR's feature creep problem.
@saadhasan25183 ай бұрын
Recently playing this game, and it's already in one of my all time favourite games, the ways to take on situations and the variety of augmentations that you can get if you want to is great
@Duchess_Van_Hoof7 ай бұрын
This game. I love the guns, the music, the artstyle, the stealth, the protagonist. The sidequests are great. It is just the main story, the boss fights and the endings that hurt so much.
@youplay86714 жыл бұрын
The real cyber punk
@jcdhelios70233 жыл бұрын
kzbin.info/www/bejne/Z5aTgX6NmM95p9k Inspired by the Ambient Track of Deus Ex 1, ( enemy within), check this out and help me please to help and save our world - JcD Helios Mo11.01.2021
@Overneed-Belkan-Witch3 жыл бұрын
A King of Cyberpunk
@terrencekelly12563 жыл бұрын
Cyberpunk makes this like the best game ever
@MySqueezingArm4 жыл бұрын
21:55 Savage self burn right there. Much appreciated my guy, love the content. This comment will appease our lord KZbin
@itachiz28 ай бұрын
The most interesting thing about this game is that the end credits hits at Meghan being responsible for the gray death or nano augmentation (I don't remeber which) but I know Bob paige made an appearance as well
@NeverduskX4 жыл бұрын
Maybe I might be out of my mind, but I usually prefer the original's filter haha
@markmullan734 жыл бұрын
Nope! It is awesome!
@johnryan51334 жыл бұрын
Yours not alone, the filter enhanced the games ambience and golden age aesthetic
@clydemarshall80954 жыл бұрын
So do I. You’re not alone.
@morganrobinson80424 жыл бұрын
How hard is it for people to understand ambiance?
@JackMack4 жыл бұрын
Same!
@amanibob14164 жыл бұрын
Grew up in sight of the stadium... Montreal represent! Plus this was one of my first "let's not kill everyone" type of gaming experience, so that was neat!
@bodhibanerjee17974 жыл бұрын
The timing of this video for me was insane. Just yesterday, I saw a steam sale, and noticed the Deus Ex games on sale, and decided to look into them. I was slightly disappointed to see there wasn't too much content talking about the game. I just woke up with this in my inbox. What the fuck
@markschroder16633 жыл бұрын
He knows...
@Vulpes894 жыл бұрын
Whats more depressing? The fact the world is increasingly becoming a parallel of Deus Ex, and the fact we will probably never see a conclusion to the tragic tale of Adam Jensen?
@legion9994 жыл бұрын
Fucking Square Enix, chopping the 2nd game into 3 parts and never releasing the other two...
@swat62964 жыл бұрын
13:24 “the ones who were sent to stand in the corner like misbehaving children with a death wish” - that is one true masterpiece of a comparison, my congratulations. Honestly.
@TheNewWaveTimes3 жыл бұрын
I’m lucky for this to have been my first deus ex game. I had invisible war as a demo on original Xbox but playing this made me fall in love with this series and the whole cyberpunk theme
@InnuendoXP4 жыл бұрын
ohhh man the saving Malik bit on non-lethal. I did it, took a tranq rifle, stungun. loads of energy for both, loads of biocells, fully upgraded non-lethal takedowns, and fully upgraded sprinting. Picked off all the heavies with tranqs, ran in, stunned anyone slightly further away right before double-takedowns up close. Replenish biocell, spam takedown button again. Rinse, repeat.
@ampersandyyy4 жыл бұрын
worth it tho, wasn’t it ( ͡° ͜ʖ ͡°)
@everythingiseconomics97424 жыл бұрын
I too did it and it was one of the biggest and best gaming challenges I ever took on.
@InnuendoXP4 жыл бұрын
@@everythingiseconomics9742 I got such a sense of pride & accomplishment it was almost like opening an EA surprise mechanic.
@everythingiseconomics97424 жыл бұрын
@@InnuendoXP try surpassing it by saving Paul Denton on the original Deus Ex non lethal lol.
@InnuendoXP4 жыл бұрын
@@everythingiseconomics9742 lol yeah i never got that good at the original. I just filled the doorway with LAMs & gas mines
@MaxMonsterGaming3 жыл бұрын
I want a third game so bad to complete Adam's story and lead into the original Deus Ex.
@SamButler224 жыл бұрын
HR was the closest the AAA industry was ever going to get to the original, and I was so surprised that they actually achieved it.
@WY972123 жыл бұрын
Bought it years ago, finally playing it now. Doesn't really feel like a 10 year old game. Finding the stealth element pretty frustrating even on low difficulty. Great design and atmosphere though.
@MyH3ntaiGirl2 жыл бұрын
This game could be a AAA game even today, release it after Cyberpunk and it would knock that shit right off, pissing off CDPR fanboy to no end lol
@iswitchedsidesforthiscat Жыл бұрын
I find the stealth janky.
@privatepenguin82914 жыл бұрын
Human Revolution is the old school rpg brought to a modern field.
@Ocelopillitl4 жыл бұрын
And we love it. Well, I do.
@yourgameisstupid3 жыл бұрын
It's barely even an RPG. By the time you get through the game you're basically an expert at everything.
@blackout2953 жыл бұрын
@@yourgameisstupid this
@eziospaghettiauditore83693 жыл бұрын
@@yourgameisstupid but until you get to that point your choice in augmentations dramatically affects how you play the game just because you become a master of everything at the end does not make it any less of an RPG LOL
@yourgameisstupid3 жыл бұрын
@@eziospaghettiauditore8369 Disagree. You can keep your skills high enough in most relevant areas to still play the game as a generalist: e.g. most high hacking requirements only appear late in game, so you never need to become a specialist hacker.
@broodwars644 жыл бұрын
I prefer the look of the original game, "piss filter" included. I tried to play the Director's Cut version later on, and I thought it was incredibly drab and lifeless, at least on PS3. The game's art and environments were designed around having the filter there, so removing it without touching up the art results in a game that's harder to read and lacks any identity, IMO. You can even see this in your video with environments darker than they should be and characters just fading into it without the filter there to draw sharp lighting contrasts.
@legion9994 жыл бұрын
Yeah honestly I like the orange filter
@cliffordnutting14704 жыл бұрын
I agree too, I honestly dont mind how the directors cut looks, but I never found the yellow filter to be too much, it just sorta set the mood for me.
@Koich144 жыл бұрын
Precisely! The art is more consistent with the filter on.
@Sleexb4 жыл бұрын
the piss filter worked. Its to convey the idea that it was a new 'gilded age'.
@legion9994 жыл бұрын
@@Sleexb Also black and gold is a great color combo
@hongquiao4 жыл бұрын
"Most of the missions in Human Revolution are set during the day"??? Did we play the same game?
@cherimiss79834 жыл бұрын
You seem to be ignoring the second half of the statement that said during the day or brightly lit areas, while the video showed a nighttime scene but near the neon lit night club.
@whodatninja4394 жыл бұрын
did he mistake this for Mankind Divided??????
@NicheGames4 жыл бұрын
Well, Hengsha 1 is set during the day. Just the player spends most of his time in lower Hengsha with the city's second level hiding the sky, excepted in some parts on the corners so...
@seamusmcsorley76382 жыл бұрын
I loved the yellow filter. I can’t be the only one. It stuck in my mind for a long time afterwards, like the matrix’s green.
@LiraeNoir4 жыл бұрын
I disagree somewhat about your endings arguments around 44:36 : you said it would have been better to have the game use previous actions in the game to make or affects those ending choices, instead of just pressing a button. I understand where that comes from, but I think you forget the counter-argument: the game doesn't know _why_ you did those things in the past. Basically it wouldn't have been _your_ endings or _Jensen_ endings, it would have been the writer or designer interpretation of what you perceived could be done and achieved to do in the past game. And that's a *huge* difference. It's a old argument in game design circles about actions, intentions, discussions and lies; it may even be a "cursed problem". For example, you might have saved Darrow at the end because you have a daddy's thing and you think he's hot. Or to troll him. Or just for the challenge. Your may present itself in a scene as the better child angel of both Gandhi and Mother Theresa, but you the player made conscious calculated choices of lying and manipulation. That's why some crpg offer the [LIE] option, telling the designer there's a dichotomy here between the character appearance and the truth or intent. Leaving each choice to be the player choice, on its own, is I believe a good way to work around that problem. No quest or narrative designer to interpret the player's decisions into the game world. You, the player, can be as consistent or inconsistent as you want, you can have all the depth and width of your imagination and brain for your own narrative, the game only reacting to specific actions. TL;DR: i trust my actions as a player and my internal monologue about the experience orders of magnitude more than I trust a narrative designer at a game studio to guess right. And the whole of Mass Effect proved me right 😁 Edit: now, that's not to mean consequences are bad. A game and it's world should definitely have consequences for your actions. That's the cornerstone, _the_ pillar of what a rpg is. And is a always a good thing in any game genre. Consequences away. But from actions, not from divining intent or telegraphing limited scripted options.
@javieremoya3 жыл бұрын
personally I didnt mind the gold filter....it definitely cements the prequel era and gives everything a more "shiny" look despite being physically run-down reminds me of the similar gold tint in the flashback sequences of Godfather Part 2
@atticusosullivan93323 жыл бұрын
Yes! It gave it a unique atmosphere. Loved it
@rhrabar00044 жыл бұрын
Glad you made this. I have beaten this game more times than I can count. I remember the awe I felt back then when I replayed the game and forced myself to do a non lethal stealth playthrough on hard. It was the first time I remembered a game being so well-designed that levels allowed for equally viable yet completely different gameplay styles. It clicked when Adam goes to the bunker below Picus HQ. Sneaking around there in between cubicles and desks while dodging patrol guards and video cameras on multiple levels felt so smooth. Only complaint in hindsight is I wish fall damage wasn't so harsh. It really takes away from the stealth ninja buold when a wrong jump can insta kill you. Thank God for Icarus landing system
@TeoZMuff3133 жыл бұрын
Been playing this game on my 360 for the last few weeks. Love playing it
@pascalb20623 жыл бұрын
So refreshing to see intelligent AI after I have been Cyberpunked lately.
@draugnaustaunikunhymnphoo69784 жыл бұрын
Saving Malik pacifist. It took me a good hour, but I managed to do it on my third playthrough of the game. You can't spend any more than 10 seconds per enemy. Definitely the most satisfying thing I've done in any game.
@ZeAustralian14 жыл бұрын
Here's hoping one we get a vid for Mankind Divided. It feels so overlooked, I remember it being awesome! :)
@charaznable80724 жыл бұрын
Because it was, one of my favorite games to date.
@MalaysianChopsticks4 жыл бұрын
Same. I took too much time exploring everywhere just for the heck of it and found a murder/suicide. I’m just disappointed the taser was removed.
@googleforcedhandle4 жыл бұрын
for me iwas MUCH better than human revolution, the gameplay, level design, music and specially the aesthetic is truly worthy of the original compared to human revolution.
@LOSTGAM3R4 жыл бұрын
Human Revolution is one of my favorite games of all time. A true love letter to the original game. It’s a shame that Square completely bungled Mankind Divided. At this point I hope there aren’t any additional games in the franchise soon lol.
@coureurdesbois67544 жыл бұрын
Québec has a lot of talented developers because we have a lot of good programs in schools which work hand in hand with studios. Usually, people who teach in the schools are devs themselves and take on apprentices as interns.
@TheRitesh413 жыл бұрын
the game is like 30 rock(sit com) the more I visit back the more I realise that there were finer details I missed . that augment fix thing , the way it was presented in such an obvious manner and giving you a choice while making it in such a way that most people would get the fix .brilliant >
@SimoExMachina23 жыл бұрын
The Detroit Police Department is a good example of a map giving you multiple ways to gain entrance and achieve your goal: talking to the receptionist (with or without the aug that helps persuasion), entering through the midlevel using hacking, the roof through an unlocked vent, through sewers using either hacking or the passcode hidden behind a breakable wall or just going full Terminator and murdering the entire precint.
@RichardVSmall3 жыл бұрын
I got the upgrade when I played for the first time, and I'm sooo glad I did! The reason I did it was that I thought it would be something I would need to do in order to progress, like it would be an essential plot element or something and the game wouldn't let me continue without it. It made the last boss fight way more challenging as well, and I was already playing on the hardest difficulty! I just love how that little choice is there to reward players who are switched on and paying close attention to the story, and exploring the possibilities open to them within the game - and I guess punishing anyone playing on autopilot and mindlessly following quest markers on the map!
@Axetwin4 жыл бұрын
I didn't get the upgrade on autopilot, I got it completely wide eyed thinking it was for the greater good. I didn't even stop to think about any consequences. Yes, I fully admit that the game duped me, and I loved it!
@legion9994 жыл бұрын
No way am I ever replaying DE HR without the visual filter. I like all all the orange tints and glowies everywhere.
@Artersa4 жыл бұрын
Same same. And having the DLC be slotted into the main campaign is a weird choice.
@Jrdotan3 жыл бұрын
Great analysis I love HR and even tho MD gets a lot of hate i like it even more Im looking forward to your critique of it
@Rythian4 жыл бұрын
21:56 made me laugh, well done. I love this game, and I'm glad to hear you talk about it. SpyboyXFlygirl for life.
@sufu5a4 жыл бұрын
Same here :D Great video
@timestampskip3 жыл бұрын
that Jensen's parents side quest really sad man I can feel his sadness
@Rez0903 жыл бұрын
Jensen doesn't have any parents.
@ia40494 жыл бұрын
best channel on youtube
@fullrherr58754 жыл бұрын
So much better than Cybertrash 2077
@atticusosullivan93323 жыл бұрын
I feel like I'm the only person who loved the yellow 'piss' filter
@BucklingSwashes4 жыл бұрын
Really excited to see your thoughts on Mankind Divided. I stopped playing about two thirds of the way through when it first released, then restarted it this summer and found myself really loving it. Ended up completing it twice. I came to greatly appreciate the level design and gameplay, but what surprised me was how much I liked the writing. My second playthrough resulted in some surprising revelations and conversations that I didn't get to experience in my first, stealthy, "pacifist" playthrough. Even the somewhat sudden ending didn't bother me, despite being a major concern brought up in reviews and other retrospectives. All in all, I think I actually prefer Mankind Divided to Human Revolution. The original game remains my "favorite" in the series, naturally, but MD is the one I'm most inclined to return to again in the near future.
@RenegadePronoun4 жыл бұрын
Twice, so about 4 hours? Har har. Silly jokes aside, I quite liked MK:D as well. I spent about 15 hours going over Prague with a fine-toothed comb, it was amazing. The rest of the story was brief, but by that point I didn't care, I was already invested. I wish there'd been more, but I agree that it is undeserving of at least some of the flak it drew at release. (And also the DX1 is the best overall).
@KotsarisGR3 жыл бұрын
Mankind Divided is the most underrated game of the past console generation and definitely the GOTY of 2016. Sadly, a lot of stupid gamers complained and metabombed the game for insignificant nitpicking all the while they have been ignoring vastly worse problems in other games. They don't deserve Mankind Divided.
@blaa6Ай бұрын
I love Faridah Malik. Her side quest and the save her after crashing were my highlights of the game. Hopefully she shows up in a future game possibly romanceable with Jensen. Megan doesn't deserve him after the lengths he went to save her and she just ghosts him.
@sargonsblackgrandfather20724 ай бұрын
Didn’t really like HR that much but absolutely loved Mankind Divided
@MightyRyan13373 жыл бұрын
Pro tip: don't skip on the typoon augmentation, it makes boss fights a breeze. Just stun them with a grenade then hit them with the typoon twice and they'll go down. It's also great as a last resort if you get surrounded.
@jessieb.86433 жыл бұрын
Invisible war was my first Deus Ex game and I still enjoy playing it from time to time.
@lanarkorras44114 жыл бұрын
The division to not get that new implant is one of the best in video games. It doesn't present pre-made solutions, but rewards making up your own mind about what's being cleverly constructed in the game world. There is no quest as such - just a situation and a solution which make sense, in other words: actual roleplay.
@bynde86383 жыл бұрын
This games asset- and graphic design ist much better than Cyberpunk's. I was a little shocked how poor billboards, posters, logos are designed in Cyberpunk tbh.
@ThePreciseClimber3 жыл бұрын
According to developer commentary, one of the devs "borrowed" a poster design from his girlfriend who studied art design. Kinda funny. :P
@bethtargett43044 жыл бұрын
This was actually the first RPG I completed when I first got it on Xbox 360. I agree that the original version kinda forced you to take a lethal route, especially with Barrett. The only way I found to easily get post him was to spam the Typhoon, which left me with so little inventory space that I had to stealth my way through the level leading up to him.
@Rez0903 жыл бұрын
You count two Typhoon attacks as spamming them?
@bethtargett43043 жыл бұрын
@@Rez090 Yeah, I do xx
@MidnightMedium4 жыл бұрын
One of the absolute best games I've ever played. Great take, sir
@rosodudersd2604 жыл бұрын
Human Revolution was the first Deus Ex game I played, and the game that got me into Immersive Sims. I have a lot of appreciation for it to this day, and I think there's a lot it did right in revitalizing the formula with some new ideas. However, I think it would be a stretch to say that it's a clear improvement from the original. As flawed as Deus Ex was, it embodied many design principles that were ignored in Human Revolution, and Eidos Montreal boiled down the essence of the series into four "pillars" (stealth/combat/hacking/social) which are fairly well constructed in their own right, but belie some misconceptions about what Ion Storm set out to do. The first thing a lot of DX purists will bring up is the removal of skills, and I think you do a good job laying out why this is a non-issue. In DX, you could acquire any skill at any time if you had the skill points for it, while augmentations were acquired by finding an augmentation canister and choosing between two binary abilities at a medical bot, after which any ability could be upgraded with another type of canister. In HR, this has all been rolled into one system where any passive upgrade or active ability can be acquired at any time with a praxis point, which extends the flexibility of DX's skills to its more game changing abilities. In contrast to Invisible War, there's a longer route to progression and you have to make permanent choices about how to build your character which have more tangible impacts on your options in the levels. I'd concur that the inventory system also adds a lot of depth that was missing from IW, where your equipment loadout plays a large role in how you tackle obstacles. HR's inventory is one of its strongest elements and I'd say it's better than DX's. However, the RPG systems also introduce some massive problems. You praise the game for rewarding a nonlethal stealth approach over action combat by granting more XP rewards for ghosting, nonlethal takedowns, and hacking. I would actually submit that this is HR's greatest flaw by a mile. The original DX rewarded 80% of its skill points for goal completion, and 20% for exploration (since that's a core part of gameplay that all players will engage in to a degree). As lead designer Harvey Smith put it, "Reward For Goal Accomplishment, Not Methodology". It's worth reading his comments in full: "Imagine that the player is outside a locked room and given the goal of entering the room. There is a locked door leading into the room on the north wall and a window on the south wall of the room. So the player can either pick the lock on the north wall or climb up through the window on the south wall. To reward the player for the act of "lockpicking" (as some games have done), but not for the other method of entering the room is to encourage one style of play--one that favors lockpicking. (Similarly, to exclusively reward any other method for entering the room is to encourage that style of play.) To reward both methods of entering the room has two problems: 1) It requires more work, as an individual reward must be attached to each method of entering the room, and 2) it punishes the player who figures out some new, emergent strategy for entering the room by not providing a reward for this method. The optimum solution, from the DX perspective, is to reward the player for entering the room itself, regardless of how he entered. This does not favor a particular play-style, it only requires the placement of one reward and it equally rewards a successful emergent strategy (unforeseen by the designer)." By attaching XP micro-rewards to so many actions, HR encourages players to seek out opportunities to grind optimal XP bonuses rather than taking an organic approach to problem-solving based on their ingenuity and agency. The latter is still possible by simply ignoring the XP system, but we should consider the purpose and result of dripfeed rewards on player psychology and incentives. Players will talk about how they hack every computer not because it furthers their goals or out of interest in worldbuilding detail, but for hacking XP. Same with the "scholar" XP for reading ebooks, or the "explorer" XP for backtracking through vents after clearing out a level. It's successful as a form of encouragement, but it's arguably too successful. DX's sandbox levels presented challenges that were nontrivial to overcome without surveying the environment and forming strategies -- stealth and subterfuge were tools to for the player to gain the upper hand. HR's levels are mostly up to snuff in this regard, so I don't think it needed any additional encouragement to push players away from rote cover shooting considering the high lethality of enemies, the low ammo drop counts, and clear communication of alternate solutions. HR's moment-to-moment gameplay also has some problems. While DX's melee combat was clunky, there was depth in aiming for vulnerable body parts and the option to stun enemies with tasers and tear gas to set them up for takedowns with a variety of weapons. HR's melee takedowns are extremely shallow and game breaking. As long as you're near an enemy, you can press a single button to eliminate them with a flashy time-stopping animation. You are at no risk of being seen or killed during a takedown, and can freely chain them together as long as you have enough energy. Yes, there was an attempt to balance takedowns via an energy cost. But this becomes a null tactical concern as energy bars are easy to find and energy can simply be regenerated over time. Nonlethal takedowns are also obviously superior as they are quieter, occur immediately after the button press, and grant more XP. Instant win takedowns would be acceptable if they occurred in real-time and the tradeoff for silent nonlethal takedowns was them taking longer, especially if the player has already been spotted. HR has some innovations worth praising. Though it's a bit overused, the hacking minigame is an excellent mix of strategy and dynamic risk that maintains real-time danger and interfaces nicely with a number of character statistics and consumable resources. The 3rd person cover mechanic is a bit too beneficial considering the amount of stealth feedback already given to the player at a baseline, but it's snappy to use and the core steath/combat built on it isn't bad. The persuasion minigame outdoes most dialogue systems as a simulation of conversation primarily due to strong writing (and is also better than MD's as it has a random element that makes it less predictable and amenable to trial and error savescumming). Inventory management is sublime, and equipment features an empowering mix of DX and IW's weapon mod mechanics with both granular statistical upgrades and custom mods that alter functionality. The hub locations have a lot of fun opportunities to explore and sidequests are The first mission is brilliant in that the hostage crisis has an actual time pressure, in contrast to most games where narrative urgency is undercut by total leniency in actual gameplay. I heavily disagree that the Director's Cut is an improvement. Not only does it contain a number of visual bugs (and the yellow filter is just replaced with a gray filter), but it also screws up the game in several ways. You're handed overpowered DLC items off the bat (doubled barreled shotgun and silenced sniper rifle in the first level), and The Missing Link expansion is stitched awkwardly into the main campaign. TML is a great bunch of levels, but it disrupts the pace of the story and exceeds the original difficulty curve. More importantly, it was designed as a standalone mini-campaign where your augmentations are reset. With it jammed into the base game, you are FORCED to respec your character build in a game about making permanent upgrade choices! Not only that, but it throws so many extra praxis kits at you that you can easily acquire every upgrade by the end. The bossfights are marginally improved in the DC, but they were only a minor issue before -- you could use the taser to stunlock Barrett and kill him with explosive barrels already. Eidos Montreal mostly had their hearts in the right place with HR, and I think their efforts largely paid off. But it's worth noting how some of the immediate gameplay mechanics and supporting RPG systems cut against DX's design philosophy, rather than directly building on it.
@rosodudersd2604 жыл бұрын
@Vynter Stormfell Nah, I'm just a modder (Deus Ex, System Shock 2, Prey). Look for rosodudemods if you're interested. I also do design critiques like this there.
@blackout2954 жыл бұрын
One other thing in regards to thing regarding something lost in translation from ion storm to eidos montreal is something that Warren Spector was on about, regarding how deus ex's design was about allowing viability across different gameplay strategies, not just stealth www.pcgamer.com/spector-created-deus-ex-out-of-thief-frustrations/
@Rafa-Silva-Alt3 жыл бұрын
Great well-thought and insightful comment. Thanks for the read!
@Ziomaletto3 жыл бұрын
Great video. I just want to add two things that probably nobody mentioned yet: 1. Around 23:24 - the "without detection" requirement is not about a signal jammer, but a side mission you get from Jensen's old buddy from police, the one about crooked cop. Maybe the "no detection" during shutting off signal jammer can change Sarif's response in a later debate about that loophole, although I'm not really sure about it. EDIT: I just completed that mission while setting off the alarm. It didn't change anything about conversation with Sarif. 2. Around 28:55 - indeed, Barrett can eventually kill himself. Even Deus Ex wiki mentions it.
@markwhitfield85264 жыл бұрын
On the topic of a Deus Ex remake there's a mod called Deus Ex: Revision which improves the graphics (smooths them out, doesn't give it a complete HD overhaul) and adds achievements. Even if you have played before its well worth checking out.
@whodatninja4394 жыл бұрын
but the gameplay remains the same?
@lanarkorras44114 жыл бұрын
Essentially, yes. It does play better than the original, but it still feels old. Love the game! But it is kinda hard getting back into.
@rebel94943 жыл бұрын
I prefer the original to revision. The hard on revision is insanely hard with instant kills from long distance. Also level design changes make it hard to easily navigate through. You waste hours going around in circles. Went back to the original and haven’t looked back. Gameplay for me should always be number 1
@TheIrishGamerGuy4 жыл бұрын
Human Revolution was my first Deus Ex game. Picked up PS3 copy years ago (2011 or 2012) for €16.99 new on sale at a local Gamestop. Absolute bargain and it introduced me to the immersive sim genre, the flexibility and multiple choice it granted fulfilled what I had hoped for from a next gen Hitman sandbox etc. Also this is the game that made me love RPGs, I would not have given Witcher 3 a chance if it weren't for Deus Ex
@sndrs4 жыл бұрын
I got HR back on the Xbox 360 without knowing anything about it really. I just thought that looks like a cool shooter and it's on sale. I gave up a few hours into the game. Years later I picked it up on PC (directors cut) and revisiting it with fresh eyes I fell in love. Since HR and Mankind are two of my favourite games. Two big things for me are the ambience, atmosphere, music and overall feeling and the games NAIL that. My fav games are ones like DX or Dishonored where you are left to your own devices to get through the levels, and Human R kills it.
@daemonvector463 жыл бұрын
2077 TIMES BETTER THAN CYBERBUG
@isitanos4 жыл бұрын
I played Deus Ex 2000 and Human Revolution for the first time pretty close to each other. HR while having many qualities doesn't quite pull you in like the original did. One aspect of it is that exploring everything felt fun in DX2000. In HR it mostly led to me being tired of the hacking minigame, and tired of checking individual computers and lockers (now I understand why most of those are malfunctioning in most games). The philosophers quoted and the story were also more interesting from the get-go in the original, and the revelations were well-timed. It says something that I was glued to my screen when playing the original and then went back with mods, and still listen to the music to this day - while playing HR only a few years later, I didn't finish it and didn't touch its sequel.
@aznskillz3364 жыл бұрын
Neat, a video on one of my favorite games of the 360/PS3 generation! Also, as of the time of this comment (Nov 27 2020), HR, as well as Mankind Divided, are currently on sale on Steam for 2.99 USD and 4.49 USD respectively. Just wanna put this out there :)
@Talking_Ed4 жыл бұрын
And imagine that Invisible War level design being so flawed yet still light years better than Cyberpunk 2077 absent level design lol
@Rafa-Silva-Alt3 жыл бұрын
Hmm, to be fair, it depends what and where are you looking for. Games like The Division have level design focused on gameplay, so it looks fake, you can always see where the gunfights will take place ages before the start because everything is so obvious and conveniently placed. Night City maybe was done more with realism in sight in detraction to gameplay. It has its merits, the city is like a huge hub from Deus Ex but it needs to be a little watered down. Deus Ex is a bit of both worlds, some stuff are a bit too obvious for a trained eye, some are smoke and mirrors, cardboard skyscrappers, but most of it was fine and really immersive. For me the best mix done was Talos I from Prey 2017. Everything there makes some sort of sense, in right scale, there's no "cardboard buildings" effect at all.
@puddel90794 жыл бұрын
When I ran into the DLC, I hadn't played the original cut, so it seemed like it fit in. In retrospect this looks more that it was a mechanical test than a smooth transition. When debating my build choices, I optimized hacking to maximize my access. Given that I had used my augments as their namesake, I kept to the shadows well enough. Once I completed the DLC though, successfully talking Darrow down felt rewarding. I had tossed the social analyzer out for more utilitarian upgrades and my social skills are pretty dull at times.
@Junkyardproduxtions3 жыл бұрын
I realized I was playing a special game when I almost lost Malik. I carried a sidearm with me and scoured everywhere to upgrade my stealth weapons and max out the pistol. The pistol was because I didn't know how stingy the game might be and so I thought a sidearm with a silencer would be good enough back up. Well this moment happens and I immediately abandoned my stealth weapons and scoured the area for machine guns and carefully plotted my ordnance usage because I forgot to sell my explosives. From then on I chose to play a more lethal style when dealing with those mercenaries because I had figured in my head Jensen wouldn't risk any of these people compromising his mission just to turn around and surprise him. It's not often anymore a games makes ME roleplay as the character, especially at this age. I really hope we get a game closer to revolution and not Divided. I didn't hate it but I grinded out the games and their DLCs in one sitting and I feel like right after Revolution there was a clear shift in style and focus that I didn't fully agree with.
@JazzyUnderscoreTrumpeter4 жыл бұрын
Loved seeing this video, brother. Keep up the tactful introspection!!
@uncoverloseruncoverloser7383 жыл бұрын
In regards to saving Malik during a non-lethal playthrough you need 2-3 gas grenades to take out the guys on ground, 1 emp grenade for the mech, and a lot of energy for the takedowns or stun gun ammo, as for the guys on the buildings make sure you don't miss any shot with the tranq rifle, as any section of a game it can be learned to the muscle memory through repetition. Whenever I re-play the game I usually fail once or twice until I get the hang of it again, great review man :D
@ManOutofTime913 Жыл бұрын
I found it impossible to take out enough guys using the tranq rifle before Farida explodes, so I used gas grenades and Peps and just punched the guys upstairs. For some reason, a few of the guys still died for seemingly no reason even though I used no lethal options and didn't let anyone get shot or die in the mech explosion. It's the one place I'm willing to just let the deaths happen just so that I don't have to replay it again.
@acidreighn3 жыл бұрын
Wanted Deus Ex so bad back when it released, couldnt find it anywhere, ended up getting Vampire the Masquerade (not bloodlines) which ran so bad on my PC at the time i could barely progress in it. Years later i played Human Revolution and absolutely loved it, all why spending the years hearing about how great Deus Ex was and how anytime its mentioned someone re-installs it n such. Even watched a bit of a live stream back when streaming was still a sorta niche thing. Leading up to the release of Mankind Devided i decided to go through and play EVERY DX game.. played all the way through DX1 and absolutely loved it, it was amazing. I certainly see why it was so revolutionary for its time. Did not care for the game that came after, though i did manage to finish it. Replayed HR for the upteenth time, then played MD and while it was awesome.. i was dissapointed by the 1 boss, and then finding out the "2nd half" of the game was canceled... what a shame..
@ct-hv1uz Жыл бұрын
Having the villain's backstories in a novel also has the advantage of helping the games not suffer from "Metal Gear" syndrome, ie; cutting time out of your action as Jensen to explain the backstory of a villains AFTER THEY ALREADY CAN'T CHANGE THE STORY ANYMORE.
@kozmikk54244 жыл бұрын
I really enjoyed this video! You clearly put a lot of work into your analysis and I happen to agree with a lot of your thoughts on what makes gameplay interesting/frustrating in HR. I’m old, so I remember playing the original Deus Ex on a really shitty PC (that struggled massively to even finish the game smoothly) and I faithfully have played every instalment since, sometimes much to my horror, haha. HR was the game that made me feel it has done the best job in being faithful to the IP and the lore and modernising this for a new generation, except for the boss fights which you highlighted in your review, they were absolutely woeful. I also chuckled at the dick joke. Kudos for the video, it was great. ✨🙏🏼
@Raziel_Winged4 жыл бұрын
I enjoyed Human Revolution when it came out on 360 , bought it again on PC "Director's cut " and again I enjoyed it thanks for the in-depth review : )
@RezaQin4 жыл бұрын
When I got this originally on 360, I beat it once, then stealthed it, then stealthed it without killing anyone. Great game.
@Koich144 жыл бұрын
I really don't get the hate people have for the filter. I think the art looks drastically more consistent with the filter on. The whole chiaroscuro motif is heavily tinted yellow in caravaggio's work as well, and the old version looks much better than the directors cut (besides the technicalities of it being a port).
@ThePreciseClimber3 жыл бұрын
Yeah, original Human Revolution all the way. They even messed up floor textures & camera angles during conversations in Director's Cut.
@rhrabar00044 жыл бұрын
basically 14:07 is what makes this game king
@keshav34793 жыл бұрын
The Last of Us: Left Behind is an example of a DLC that took place in the middle of the story but was still interesting. Although to be fair, TLOU games are more about exploring characters than Deus Ex so that's why it works really well.
@SimoExMachina23 жыл бұрын
The simplest formula to defeat the bosses: stun gun + frag mines. Stun. Toss a mine. Repeat.
@lovredrazancic67344 жыл бұрын
I was just looking for a critique like this and come along you... love it!!!
@exploshaun9 ай бұрын
My issue with the ending is that prequels can't do too much to change the world. In mankind divided, it is confirmed that your choices are meaningless because nobody listens to the broadcast due to the confusion of the event. Like you said, it's why I prefer smaller personal stories instead of saving the world stories that modern media seems obsessed with.
@Druology4 жыл бұрын
Got all achievements for this last month! Felt satisfying after getting foxiest of hounds and pacifists for my last run.
@MouldySpongeАй бұрын
human revolution was so respectful that at points I felt like they were straight up copying the original map designs and pacing of the game, and that is not a complaint! They took the time to understand what people loved about the original game and delivered it almost perfectly (except perhaps the boss fights).
@desmondbrown55083 жыл бұрын
Yeah, I also started Deus Ex Human Revolution on Xbox 360 with the original release... but dropped it and eventually returned (last year actually) to the Director's Cut. And with those changes, it's easily the best Deus Ex I've ever played. It used a lot of the mechanics regularly (if not kind of OBVIOUSLY, should've been more ways to use them) and the improvements to boss fights were superb. What I found most impressive were some of the things that were either gated or penalized based on decisions you made (or didn't make) earlier in the game. It really made me want to play the game again to see what those choices bore. Shit like the micro chip installation screwing you later was interesting. Only shame was that EMP shielding doesn't prevent loss of augments from the EMP chair.
@MurasakiBunny3 жыл бұрын
The use of the colour filter is heavily done due to a technical standpoint. The PS3, XBOX360 generation still had the problems of limitations to the number of colours it's able to display. But using a filter of any sort, it shifts the colours closer to one edge of the colour map, forcing the number of colours used to help the hardware along. It was easy to get away with since it was being used in the film industry at the time to help pass the same colour display limitations of DVDs.
@Dave-um7mw4 жыл бұрын
The best prequel ever was Metal Gear Solid 3.
@SaberRexZealot3 жыл бұрын
Yep that was a good ass game
@moonraven61453 жыл бұрын
With Cyberpunk disappointing, I think the world needs another good Deus Ex game again.
@fcfliper29994 жыл бұрын
Prefer Deus ex over cyberpunk 1077.
@fcfliper29994 жыл бұрын
2077 lol
@jagpro913 жыл бұрын
Hmmm, a medieval/cyberpunk game set in an alternate timeline might be weirdly interesting to play.