Creating Procedurally Generated Caves in Godot | Dauphin Devlog #8

  Рет қаралды 76,722

DevDuck

DevDuck

Күн бұрын

Пікірлер: 417
@Danidev
@Danidev 4 жыл бұрын
New procedural system is cool! Are the caves gonna be generated over again every time you enter the same cave?
@DevDuck
@DevDuck 4 жыл бұрын
Yo thanks! I think the plan is to have these procedural zones be generated on a per-session basis, if that makes sense.
@agastyavalisetty8620
@agastyavalisetty8620 4 жыл бұрын
hey it is obvious cuz u do not want the different caves everytime in an rpg game!i like hand crafted stuff more!
@Atlasthechad
@Atlasthechad 4 жыл бұрын
Hey Dani it is Milk time 🥛🥛🥛🥛🥛🥛🥛 no it is bullying billy time HAHAHA XD
@Riodragon1
@Riodragon1 4 жыл бұрын
dani on godot it gonna be great i wait for this
@morris4622
@morris4622 4 жыл бұрын
Hi dani I'm a huge fan of you and will u try to use the godot engine? It's very easy and simple
@randomralsei3145
@randomralsei3145 4 жыл бұрын
I just love how you mix bits of the game developement and bits of your live as well. The overall vibe of videos is so calming, keep it up!
@swims11torches
@swims11torches 4 жыл бұрын
I'll be honest, this is probably the most aesthetically pleasing series I've ever watched. I mean, regardless of the colors within the game which are very pretty, every once in a while you're like "hey! Check out this cool dish I made! Look at this cute bug I found! Look at those pretty plants I have! And my cute fish in it's very pretty fish tank!" I love that.
@reversible8740
@reversible8740 4 жыл бұрын
I know. It’s so soothing. It’s little things in life that really make me so happy
@jackeroni216
@jackeroni216 4 жыл бұрын
Baby turtle eeeeee
@pikablu1272
@pikablu1272 4 жыл бұрын
a pokedex-like book that contains all creatures that you've purified could be something you could add if you need more ideas
@jordan_private
@jordan_private 4 жыл бұрын
oh yes, make it like an adventurer's journal a la gravity falls
@KRYMauL
@KRYMauL 4 жыл бұрын
Also a Pokémon style transition would make it more alive
@sharksuperiority9736
@sharksuperiority9736 4 жыл бұрын
Yeeeessss
@DevDuck
@DevDuck 4 жыл бұрын
I absolutely plan to have something like this. Just don't have it on trello yet :D
@KRYMauL
@KRYMauL 4 жыл бұрын
@@DevDuck What about battle summons similar to pokemon as well
@profmonkey0756
@profmonkey0756 4 жыл бұрын
You are such an inspiration for me. Seeing you’re devlogs helps me stay motivated for my indie game.
@profmonkey0756
@profmonkey0756 4 жыл бұрын
also the caves are looking really good.
@ProGamerS-ok6ux
@ProGamerS-ok6ux 4 жыл бұрын
What is your indie game about?
@DavisJaunzems
@DavisJaunzems 4 жыл бұрын
A neat little thing for naming the dungeons could be taking a list of names, e.g., ["Salty pirates", "moon rock", ...], and then randomly picking the first part of the cave name combining with the word "cave" (check Docker container name generation as an example). Then one could store all the cave names (and their IDs), and later down the story line bring them back in conversation.
@SuperJTutorials
@SuperJTutorials 4 жыл бұрын
I don't know a lot about Godot, but I think it would really help the transition fit the game if it had a pixel gradient on the edges of the block that runs from bottom to top.
@DevDuck
@DevDuck 4 жыл бұрын
Ah that sounds pretty neat, thanks for the suggestion!
@SuperJTutorials
@SuperJTutorials 4 жыл бұрын
@@DevDuck Also, I sent you a business related email just in case you thought it was spam.
@yodathefinalfrontier4169
@yodathefinalfrontier4169 4 жыл бұрын
@@DevDuck A wave going across the screen would be pretty cool.
@Aydwn
@Aydwn 4 жыл бұрын
Looks great! In the caves you could add a blue mushroom resource that you get for breaking bigger mushrooms that look like the ones on the ground
@DevDuck
@DevDuck 4 жыл бұрын
I definitely plan to add resources to the cave. And all over the place for that matter!
@Aydwn
@Aydwn 4 жыл бұрын
DevDuck Awesome! Looking forward to future devlogs, good luck :D
@michaelzhao5873
@michaelzhao5873 4 жыл бұрын
Great job! Your game just gets better and better. 🤩 You inspired me to start my own series of devlogs on my channel, so thanks! 🤩
@ibi9666
@ibi9666 4 жыл бұрын
Hi DevDuck I just wanted to let you know that I have been watching all your amazing devlogs about Dauphin. I love every single on of them and i get super exited whenever one gets published. You are such an amazing role model and I cant wait to see the finished Dauphin. Keep up the great work. You are amazing ♥. I really hope you see this!
@wormjuice7772
@wormjuice7772 4 жыл бұрын
That scene title dropping down really is a nice touch. It makes the game speak to the player a bit. Without being intrusive.
@bodhi8828
@bodhi8828 4 жыл бұрын
I really like the style of your Devlogs... Very informative and inspiring, yet also very relaxing with all the b-roll of coffee making and nature lol. Keep it up!
@AlexEgiyan
@AlexEgiyan 4 жыл бұрын
I would make the cave entrance a little more casual, it looks unnatural. I like the text above when you get into a new place. Give bats a colored dash, that would be cool I think. Anyway continue with these great videos, I love them so much.
@michaelbroadcast3388
@michaelbroadcast3388 4 жыл бұрын
Super inspiring how this project is coming together. Also - the cave generation algorithm you landed on produces some great results. Nice work!
@thesaintjimmy88
@thesaintjimmy88 4 жыл бұрын
This is awesome and has inspired me to work on my project. It's kinda cool working on a project
@matangoldstien5922
@matangoldstien5922 4 жыл бұрын
Good luck!
@thesaintjimmy88
@thesaintjimmy88 4 жыл бұрын
Thanks
@Srcsqwrn
@Srcsqwrn 4 жыл бұрын
I think the transition is great. You watch the transition go from bottom to top, and then you get to watch the title come down from the top RIGHT when your eyes get there. So satisfying.
@seumemel
@seumemel 4 жыл бұрын
I just love this time transition in the video, that show that BEAUTIFUL place where you live. I now understand where your inspiration comes from
@genericturtle9202
@genericturtle9202 4 жыл бұрын
Great vid as always dev duck, the bats look great and the proceduely generated cave looks really good and quite natural
@iLikeCoffee777
@iLikeCoffee777 4 жыл бұрын
I haven't seen many videos that tackle Godot development so it is really cool that you decided to go this way. When I watched your video on transitioning from Unity, I knew I needed to make sure to follow along with your journey since you are just so damned descriptive of the challenges you face and the solutions you come up with. Also really appreciate your life-behind-the-scenes details that provide perspective on the non-technical challenges and this-is-life aspects of developing a game when you aren't doing it as a full time job.
@kellymacdonald8900
@kellymacdonald8900 4 жыл бұрын
just watched this series from start to here! Dauphin looks so professional already, I especially love the way the loot is animated and the unique inventory layout. can't wait to see how all of your creative ideas turn out, especially now that you have the groundwork down to build more scenes quickly! looking forward to the next devlog :)
@thefurry7165
@thefurry7165 4 жыл бұрын
Seeing all this game dev process and how far you got is really inspiring! Nice job!
@polking1461
@polking1461 4 жыл бұрын
To be honest i've never thought i would watch 1 minute and immediatly subscribe to a channel since im very picky but this channel is really the best keep up the great work man 😄
@Swederell2
@Swederell2 4 жыл бұрын
One of the things that can make transitions look weird is if they don't follow natural light rules. When entering a dark area from a light area, your brain anticipates your head getting dark before your feet. When going back into the bright sunshine, it's the opposite, feet lighter first followed by the head. In terms of transitions, to make it feel more natural, have the black bar sweep from top to bottom when entering a darker area, and sweep bottom to top going the other way. Keep up the great work, the game is looking really cool.
@vector4games960
@vector4games960 4 жыл бұрын
Hey devduck. Awesome video as usual. You never fail to inspire me to stop procrastinating and get working. You are one of the biggest inspirations for my channel.
@adamkonig3753
@adamkonig3753 4 жыл бұрын
I love your dev logs. This game is coming along extremely nicely. Your pixel art is improving every time you make something new!
@DDGamingFTW
@DDGamingFTW 4 жыл бұрын
WOO I got to catch a video the same day it's uploaded. Keep up the great work, dude. You're genuinely an inspiration and these videos bring a weird peace to me.
@sleepi5550
@sleepi5550 4 жыл бұрын
For the transition: I’d make the slide a lot quicker but also a lot longer, so that there is less time for transitioning and not too much going on. The title of your location is a cool effect, but I would make it so that, instead of going back up above the screen, it quicly fades away. It would still slide down from the top though.
@brodiemarshall1123
@brodiemarshall1123 4 жыл бұрын
Hey man! So cool to see another one of these episodes of Devlog, I loved it, of course, as usual! Hope you're well :)
@destiny2630
@destiny2630 4 жыл бұрын
If your planning on adding a currency system you should make some sort of boat shop. For more money you can buy bigger boats allowing you to go into deeper parts of the ocean. That could allow you to find new creatures etc. A scuba diving system could also be really cool. You could have some underwater caves and things like that. Just some ideas I think would be cool, anyways I love your work and videos they make my day. Keep up the good work. Can’t wait for dauphins release!
@maruaz8922
@maruaz8922 4 жыл бұрын
Just finished the vid! Amazing progress! Good job man!
@glitchedjson4042
@glitchedjson4042 4 жыл бұрын
Transition looks great. Not too slow messing up the pace, and not too fast making you think like you're in a heavy action shooter game. It gives you time to let you think what you want to do, without making you wait through a massive fifteen hour cut-scene. You hit the pacing just fine, keep it as is!
@arm866
@arm866 4 жыл бұрын
After watching your video about switching to Godot, I decided to try Godot out myself, and it is awesome. I'm not a fan of the direction Unity has been heading in and had been considering a switch away for a while, but had invested a ton of cash into Unity Asset Store assets, so was reluctant to stop using Unity. But, after watching your video, I decided to take the plunge and actually get into Godot, and it is amazing. It was really fast to pick up (took me a week of reading the documentation and trying out some small experiments), and feels so much easier than Unity to actually make a game in. Thanks for making these videos, they provide me inspiration and motivation to keep working on my own game!
@alexgamingyt3758
@alexgamingyt3758 4 жыл бұрын
You are great man! I wanted all of your videos and you inspired me to start my own indie game!
@minute_moon92
@minute_moon92 4 жыл бұрын
I’m so excited for this game!!
@jatstudios2510
@jatstudios2510 4 жыл бұрын
I’m so excited to watch this! Edit: as always, great video! Keep up the good work.
@PixelirPlus
@PixelirPlus 4 жыл бұрын
I think the enemies when they notice the player should have an “exclamation” above their head to show their aggression.
@somedude5584
@somedude5584 4 жыл бұрын
And a question mark when they lose you
@PROPLAYEN
@PROPLAYEN 4 жыл бұрын
and a question mark when they become un-aggressive
@edwardrocca
@edwardrocca 4 жыл бұрын
And an @ symbol when they want your twitter handel of course
@kaan732
@kaan732 4 жыл бұрын
And a # symbol to surf on the internet, duh
@pencilRC1
@pencilRC1 4 жыл бұрын
And an R/ when they wanna use your phone for reddit
@LeMellow
@LeMellow 4 жыл бұрын
You work so hard yet you stay so calm you were the inspiration that led me to start making indie games thank you wish you well
@tarengaskill9974
@tarengaskill9974 11 ай бұрын
Hey man, I've been watching your videos almost any chance I get. I'm watching them in order and hoping to catch up soon! You really inspire me man! Thanks for the great content.
@AngeTheGreat
@AngeTheGreat 4 жыл бұрын
The cave looks so atmospheric, I really like it a lot!
@EnderElectrics
@EnderElectrics 4 жыл бұрын
This game looks really professional...!! Also, almost 100K subscribers ALREADY?! It seemed like YESTERDAY you still had so little! I'm so proud! xP
@Krevz
@Krevz 4 жыл бұрын
The cave system looks really good so far, I really like the bats especially their attack states. Looking forward to the next devlog :D
@flowet7110
@flowet7110 4 жыл бұрын
I really like your videos! They are so chill and you got a lot done this week!
@mitchmanns4284
@mitchmanns4284 4 жыл бұрын
I think a great implementation for the caves is a vision system: limited vision & a need to 'craft' vision via torches. I see the issues in terms of creating a profile for the caves that will keep the torches in place, so I'll be interested in how you go wether that be a new random cave each time you enter or a created level that remains. Keep doing you DevDuck! Keen to play!
@AdrianaMIpock
@AdrianaMIpock 4 жыл бұрын
Super cool how much progress you're able to get done with each video. Keep up the good work!
@nikluz3807
@nikluz3807 4 жыл бұрын
I’m really loving the transition and I think a blur in and blur out would be a great addition to it
@realjames1
@realjames1 4 жыл бұрын
Edging towards, dude you already reached it. Great video!
@calix69420
@calix69420 4 жыл бұрын
Nice I feel like though the transition from one scene to another could also have dimming of lights before the black thing goes up and it will give the effect that you're going into a cave
@filurenerik1643
@filurenerik1643 4 жыл бұрын
I love your videos. They are the definition of chill
@notteddy4015
@notteddy4015 4 жыл бұрын
Finally! A youtuber that uses godot! I am not so lonely anymore!
@DerpyPotato-cf8qh
@DerpyPotato-cf8qh 4 жыл бұрын
Damm your working on this game a lot! It should only be another couple years to be out!! That’s super impressive considering you are balancing this with a job and your only 1 person!
@ethyn
@ethyn 4 жыл бұрын
You are a great dev! Good Job!
@dragoran149
@dragoran149 4 жыл бұрын
I think it was a great choice sticking with Godot. Progression is much faster and it looks awesome.
@AnStarree101
@AnStarree101 4 жыл бұрын
This is amazing! I think the entrance to the cave should end up at the bottom of it the cave when you enter it. So when you go the cave, you walk up.🙃
@RaccoPunk
@RaccoPunk 4 жыл бұрын
The transition is nice, you should keep it! Yes, bats for the cave were exactly what I was thinking! :D I also really like your shots of the shrimp, the turtle, the deer, i really like wildlife and your coding. more shots of that please! Also im finally slightly early :3
@JavaJack59
@JavaJack59 4 жыл бұрын
Love these chill videos. I'll second the (many) suggestions to make the transition look like a splash of water by re-using existing ocean tiles. Outside of that, my only suggestions are to give the bats bigger ears (yay echolocation) and maybe jitter the bats' position very slightly with OpenSimplexNoise.
@calebross6052
@calebross6052 4 жыл бұрын
I really love the videos man! Keep it up brother
@saultoons
@saultoons 4 жыл бұрын
Really awesome, but here's a warning: If I run into another Zubat in the cave I will rage quit 😅 J.K just my pokemon ptsd setting in! Keep up the awesome work, I'm loving the progress
@BelTwitex
@BelTwitex 4 жыл бұрын
Repel ftw.
@saultoons
@saultoons 4 жыл бұрын
Gokul R Menon Max Repel I’m not taking any chances
@Akkaren79
@Akkaren79 4 жыл бұрын
Nice update! But wouldn't it be better to randomly populate the cave with enemies after creating it, instead of using premade tiles. This way you save space because you don't need extra graphics and it would be more unique.
@christiantgolden
@christiantgolden 4 жыл бұрын
The classic space/time trade off.
@rocksfire4390
@rocksfire4390 4 жыл бұрын
@@christiantgolden it's not really that much more time and it keeps the game from becoming repetitive. should be done in the room creation code to then check if that room should have enemies and if it does, what type of enemies and how many. the rooms could have "spawn" points which he could have finer control over if need be. this way monsters don't spawn in dumb spots that might ruin gameplay.
@harissabotic5714
@harissabotic5714 4 жыл бұрын
I think there is a lot to learn from Spelunky's world gen. Game Maker's Toolkit has a great video on that topic.
@DevDuck
@DevDuck 4 жыл бұрын
For each room type, I can create X different variants, some with enemies, and some without. That will increase the variety you see when a cave is generated. But I get what you mean!
@ebbmo6441
@ebbmo6441 4 жыл бұрын
I agree with Akkaren here. Right now the cave has to have a specific enemy. Instead a random generated cave tile with enemies has the advantage that it's not required to pick which enemy is added. Instead having a pool of random enemies with spawn rates helps to ease the work of creating separate rooms also for separate monster types
@angelex2483
@angelex2483 4 жыл бұрын
you're desk is soo clean +respect
@rokiskicker7909
@rokiskicker7909 4 жыл бұрын
Your videos is so relaxing. It even cured my depression
@maidxxxxxx
@maidxxxxxx 4 жыл бұрын
i love the scene transition !! i think it'd be even better if the wipe went upwards while going from cave to beach, but downwards going from beach to cave!
@henryfriendlich8041
@henryfriendlich8041 4 жыл бұрын
Love how this is going it is so cool
@snailtan4332
@snailtan4332 4 жыл бұрын
You should add some kind of particle effect when you succsesfully decorrupt an animal. Like a small light explosion, maybe a small sound effect. So that the player immidiatly knows that the enemy is defeated, and doesnt try and punch the crab into submission!
@FourStingray815
@FourStingray815 4 жыл бұрын
Can’t wait for the game to be released! It looks great
@sparky1377
@sparky1377 4 жыл бұрын
i love your videos they are so relaxing
@sabo5871
@sabo5871 4 жыл бұрын
Nice to see how much progress you've made, maybe consider adding some sort of lighting item or mechanic based around the glowing mushrooms that should be harvestable.
@Madman5465
@Madman5465 4 жыл бұрын
I love the transition, it's very Star Wars like!
@faultboy
@faultboy 4 жыл бұрын
Glad you are still on Godot :-)
@fatoucan1078
@fatoucan1078 4 жыл бұрын
nice! the walk cycle kinda reminds me of finn from adventure time, and i like adventure time
@sir_connor4505
@sir_connor4505 4 жыл бұрын
Your my favorite yter on devlogs
@chadzulu4328
@chadzulu4328 4 жыл бұрын
Your game is lookin' great!
@gaigedehaven1578
@gaigedehaven1578 4 жыл бұрын
I would try to have both the transition and text move in the same direction. Let the text follow the transition. This might help make it look less busy and keep the same feel. Love the progress!
@garfielf6301
@garfielf6301 4 жыл бұрын
Inspiring, great vid as always
@handsome_lad
@handsome_lad 4 жыл бұрын
Nice, Dauphin looks great :D
@ansimuz
@ansimuz 4 жыл бұрын
I admire how you balance your daily life!
@GloomyGamesUK
@GloomyGamesUK 4 жыл бұрын
I'm not sure if anyone has already suggested this, but I would make the bat's flaps when they're gearing up to attack differ more from the usual flap speed, just to make it clearer to the player. Looking really good though! Keep it up!
@Me-hm2bd
@Me-hm2bd 4 жыл бұрын
I think that cave with more floors would be cool. The deeper you go there would be more enemies, but better treasure or something like this
@Zachary.Jordan
@Zachary.Jordan 4 жыл бұрын
I watched this whole series in two days and I just finished this one and I'm like: NOOOOOOOO!!!! Pls make more soon!
@zhengistasbolatov8480
@zhengistasbolatov8480 4 жыл бұрын
Ok, I've recently switched from Game Maker to Godot, (Yeah I'm an artist with no background in coding), so I've spent days trying to implement smth that singleton does. Now I think I should have watched this video once it came out, It would save me some time and a lot of nerves)). Please, keep showing codes it's very helpful for beginners like me.
@redstealthalix4788
@redstealthalix4788 4 жыл бұрын
Love your vids hope the game turns out well
@wittgenstein6285
@wittgenstein6285 4 жыл бұрын
i love the Side scenes with nature
@rmp3472
@rmp3472 4 жыл бұрын
I really like your scene transition but the player disappears a bit quickly.
@ForeRunner039
@ForeRunner039 4 жыл бұрын
Great video! I think the arranged pre-created rooms is the way to go as well, it offers a good mix of direct control but with unique levels that is hard to get with pure procedurally generated systems. I am also curious about how you ended up implementing your state machine, I've seen a few versions but would love to have some more examples if you want to cover that in a future video.
@sharkyj368
@sharkyj368 4 жыл бұрын
The transition through scene look great
@BlueHawkPictures17
@BlueHawkPictures17 4 жыл бұрын
having the transition slide in different directions depending on which way you exit a scene might be a cool way to implement it
@sharksuperiority9736
@sharksuperiority9736 4 жыл бұрын
What would be cool would be to have water sections inside of some caves, this could hide stuff so you need a boat for them. This could make the player more likely to visit these saves, because right now they are too linear to have any reason to go into them a second time And once you have work on the over world, you should make it so that you come out of a different door when you exit the cave through a different door. So you can use caves to get through areas, this also can work as a block for weaker players by putting strong enemies in the tunnel
@aydenmcgonigal4081
@aydenmcgonigal4081 4 жыл бұрын
When you enter the cave from the beach you are moving northward, yet when you enter the cave you are moving south. This looks a bit weird, is it a possibility to fix it?
@christiantgolden
@christiantgolden 4 жыл бұрын
I think the conceptual logic behind that is something like " entering a cave implies descending a level of terrain, so a spelunker might find herself heading any direction at that point." Edit: but, I agree that it's a bit disorienting.
@UpstreamNL
@UpstreamNL 4 жыл бұрын
Maybe went down a ladder? Maybe there could be ladder behind you when entering the cave.
@tracyfelmerjohnson8194
@tracyfelmerjohnson8194 4 жыл бұрын
You’re pearl gourami is absolutely beautiful!
@DevDuck
@DevDuck 4 жыл бұрын
Thank you! I worry sometimes that the tank is a bit small for him, but he seems very happy in there.
@bigometer
@bigometer 4 жыл бұрын
Looks very nice, I think making the bat attack go a bit past the player would be nice in case the player moves back to try and dodge it.
@sigitsatriap6505
@sigitsatriap6505 4 жыл бұрын
beautiful place ! and nice video , thanks
@odiaz
@odiaz 4 жыл бұрын
That cave is looking neat!
@Big_Con
@Big_Con 4 жыл бұрын
Loving the game!
@shaharhadas8804
@shaharhadas8804 4 жыл бұрын
I've got two ideas for you 1. when an enemy sees you and starts aiming for an attack you should do angry eyebrows above their heads instead of the exclamation mark 2. when you enter a cave or getting out of it the transition should be like few lines that moving from left to right and right to left
@FrozenEmo
@FrozenEmo 4 жыл бұрын
I noticed you sometimes create edges of cave ceiling without a wall below it whenever you create the small corners, e.g. the smaller corners on the U shape in the center at 8:37. I think it would look better if you would add wall below it and add curved walls as well. Nice work so far. Keep going :)
@filurenerik1643
@filurenerik1643 4 жыл бұрын
Suggestion: Make the bats moths instead. I feel like every game has bats.
@reversible8740
@reversible8740 4 жыл бұрын
Ooh moths are a good idea, they could actually be 2 different enemies
@Eviled
@Eviled 4 жыл бұрын
maybe they could be attracted to some kind of light source item idk
@ntfshard
@ntfshard 4 жыл бұрын
This bats already looks like moths )
@one2lybean801
@one2lybean801 4 жыл бұрын
I can’t wait for this game
@StacyMcCabe
@StacyMcCabe 4 жыл бұрын
Your like Dani but not loud at very calm. I love this channel. I wish you were a full time youtuber
@goldentaleplays9990
@goldentaleplays9990 4 жыл бұрын
Ideas: Maybe try making the caves darker and make the mushrooms glow to give some light off. Try adding a torch item that gives light off. Make the glowing mushrooms harvestable for potions or something
@ridlr9299
@ridlr9299 4 жыл бұрын
love the transition btw
@bitbraindev
@bitbraindev 4 жыл бұрын
I love these videos so much
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