Designing a Marine Biologist's Inventory for my 2D RPG

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DevDuck

DevDuck

Күн бұрын

Welcome to another devlog for Dauphin! In this episode I tackle (at least part of) an objective that's been hanging over me for a long time: Inventory! After a bit of a creative block, I think I managed to come up with something really cool and unique. Hope you enjoy!
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Пікірлер: 673
@somedude5584
@somedude5584 4 жыл бұрын
You should put a question mark over the enemy’s head when they are no longer aggro to indicate that they lost track of you (Love your videos!)
@yuenhohui2193
@yuenhohui2193 4 жыл бұрын
Some Dude good idea
@cuno115
@cuno115 4 жыл бұрын
That reminds me of The Legend of Zelda: Breath of The Wild
@Gracosef
@Gracosef 4 жыл бұрын
The life of this guy just looks so chill
@fgdx
@fgdx 4 жыл бұрын
#chill_life
@Gracosef
@Gracosef 4 жыл бұрын
@@bloxgurt Same
@thenyansquidman
@thenyansquidman 4 жыл бұрын
Graco he's doing what he loves
@bullseye8356
@bullseye8356 4 жыл бұрын
Is this gonna be free
@Fathimath123
@Fathimath123 4 жыл бұрын
@FacemanArt
@FacemanArt 4 жыл бұрын
When an "enemy's" corruption is cleared you should add an effect like a small burst of light or something to signify to the player that the corruption is gone!
@spoungeboub1809
@spoungeboub1809 4 жыл бұрын
yes
@Apple1ceJake
@Apple1ceJake 4 жыл бұрын
yes also
@donkeyface4452
@donkeyface4452 4 жыл бұрын
Yes - the trilogy
@EpicVideoGamer7771
@EpicVideoGamer7771 4 жыл бұрын
Yes - the quartet
@6Pope9
@6Pope9 4 жыл бұрын
definitely, also the numbers of damage I think are unnecessary
@mironco9595
@mironco9595 4 жыл бұрын
I think that you could add an Accessory tab to the inventory, and you can find stuff like a totem or necklace that give you buffs like speed or faster attacks.
@AAA-wq4sm
@AAA-wq4sm 4 жыл бұрын
Like terraria?
@mironco9595
@mironco9595 4 жыл бұрын
AA Yeah, but like, themed around the island setting.
@TheDemonOfSemen
@TheDemonOfSemen 4 жыл бұрын
@@AAA-wq4sm I see you're a man of culture as well...
@mattontop
@mattontop 4 жыл бұрын
I think it could be like 1-3 slots next to the weapons
@mammutbrot9230
@mammutbrot9230 4 жыл бұрын
@@AAA-wq4sm or any roguelike game ever
@mayhemgamingyt31
@mayhemgamingyt31 4 жыл бұрын
"Let's hope Brackeys has a tutorial" - every unity dev. ever.
@batuhanboran6780
@batuhanboran6780 4 жыл бұрын
I just used objectPooling from brackeys and I am sure codes mostly same in this video too but that is common devolopers do.
@christiangonzalez6945
@christiangonzalez6945 4 жыл бұрын
I come from the future hahaahahahahahahhahahahahhahahha
@patrick_with_e
@patrick_with_e 4 жыл бұрын
I cant wait to play this game
@Toopa88
@Toopa88 4 жыл бұрын
Will need to wait at least one year, otherwise game will feel rushed and unpolished.
@proffesornugget1613
@proffesornugget1613 4 жыл бұрын
Me to this game seems so much fun but like the other guy said we need to wait a little cause it will feel rushed and be a very short experience
@grainOFdorito
@grainOFdorito 4 жыл бұрын
@@proffesornugget1613 i agree
@Plantdandy
@Plantdandy 4 жыл бұрын
Yeah me to this looks awesome
@willgamer101dondon7
@willgamer101dondon7 4 жыл бұрын
Same
@hyverian1165
@hyverian1165 4 жыл бұрын
Hey i have an idea for a use for the crab "shards". What about if you have to bring them to a lab (maybe yours?) where you can give them to a professor (or your assistant) which then a.) unlocks the story a bit more or b.) unlocks new items, because he like found a new way to "kill" the corruption by looking at the corrupted shards and animals.
@bitsbytes123
@bitsbytes123 4 жыл бұрын
this would actually be really cool
@bitbraindev
@bitbraindev 4 жыл бұрын
I actually think a story describing the "mystery of the corruption" would be awesome. Reminds me somehow of Resident Evil 7, where you have to figure out why those people are super crazy. 😂
@sparejunkaccountbecauseiam1308
@sparejunkaccountbecauseiam1308 4 жыл бұрын
Maybe the more you research [INSERT CORRUPTED SHARD HERE] There is a higher chance for a non-corrupted creature to spawn allowing you to capture them.
@thediamondyearsseriesgamer3456
@thediamondyearsseriesgamer3456 4 жыл бұрын
yeah that would be cool
@vrshark7304
@vrshark7304 4 жыл бұрын
This is a dope idea
@DerpyPotato-cf8qh
@DerpyPotato-cf8qh 4 жыл бұрын
You should be able to get the stick from shaking a tree.
@proffesornugget1613
@proffesornugget1613 4 жыл бұрын
good idea that sounds really coool
@cube3156
@cube3156 4 жыл бұрын
Animal crossing much?
@proffesornugget1613
@proffesornugget1613 4 жыл бұрын
@@cube3156 yeah but how else are you gonna get a stick
@Apple1ceJake
@Apple1ceJake 4 жыл бұрын
Or from cutting down the tree
@proffesornugget1613
@proffesornugget1613 4 жыл бұрын
@@Apple1ceJake why would you get a stick from cutting down a tree. Why not just use the axe.
@strictoaster
@strictoaster 4 жыл бұрын
Quick suggestion: the font you are currently using for the damage points looks a bit out of place within the overall theme of the game, I'd suggest to try a pixel font instead.
@hendrixsergio5474
@hendrixsergio5474 3 жыл бұрын
A trick: you can watch movies at Flixzone. Been using it for watching a lot of movies these days.
@rodneyedward1064
@rodneyedward1064 3 жыл бұрын
@Hendrix Sergio definitely, have been watching on flixzone for since november myself :)
@gradymax9109
@gradymax9109 3 жыл бұрын
@Hendrix Sergio yup, have been watching on flixzone for since november myself =)
@CH4YSE
@CH4YSE 3 жыл бұрын
@@gradymax9109 bots be like
@Alex_Howe
@Alex_Howe 4 жыл бұрын
It would be cool if the inventory panels popped up "around" the character in the game world, rather than creating another instance of the character for you to look at. Something like the backpack in Astroneer, where you can still move freely even with the inventory open. Love seeing the improvement week to week!
@ncoll36
@ncoll36 4 жыл бұрын
That sounds like a great idea, it would definitely make it more immersive and fit with the direction of the game.
@Goathierbmw
@Goathierbmw 4 жыл бұрын
Moving with the inventory open is cool, but just seing the real player facing you when you open the inventory would be pretty nice too, and no movement allowed.
@notyarrs
@notyarrs 4 жыл бұрын
But he could move with the inventory open!
@amythestwarrior
@amythestwarrior 4 жыл бұрын
The specimen collection jars seem like a really cool idea! What if you could collect one of every new animal you encounter and they could be stored in a home lab or something for further research, similar to the museum in Animal Crossing. It would give the player an underlying objective to collect things!
@sprinGCrusader45
@sprinGCrusader45 4 жыл бұрын
Yeah! That be cool but what If you can also then Put them into a Special chamber we're you can corrupt them again and Like Farm something of them .
@Matthewgb204
@Matthewgb204 4 жыл бұрын
Yeah I’d love that so much I’d pay extra for that feature
@natalius
@natalius 4 жыл бұрын
the new corrupted crab looks really good! edit: how about if for some creatures you need to do research to "cure" them, so there will be some of the uncorrupted versions and you need to collect them in you're specimen jar to do research
@SamHogan
@SamHogan 4 жыл бұрын
Woah, such a unique inventory system! Love it xD
@jellytohate1310
@jellytohate1310 2 жыл бұрын
Woah sam is here!
@Guster___
@Guster___ 2 жыл бұрын
Why don't you have a video yet
@Guster___
@Guster___ 2 жыл бұрын
@Jake the Snaik no I meant a new video
@hyverian1165
@hyverian1165 4 жыл бұрын
I dont know with what style of pixelart your going with, but what about a more "pixelated" look for the damage (uncorruptor) numbers? I thought they would look a bit off in the pixely enviroment.
@Rhino123freak
@Rhino123freak 4 жыл бұрын
Agreed and I'm sure he has that planned!
@RowingGameDev
@RowingGameDev 4 жыл бұрын
Well in games like Terraria the text aren't pixels despite everything else being pixels, and it looks great.
@hyverian1165
@hyverian1165 4 жыл бұрын
@@RowingGameDev True True
@darkergood5248
@darkergood5248 4 жыл бұрын
It might get confusing as to when a creature gets uncorrupted, as it just continues to change color. It might seem as though u uncorrupted a new creature, when in reality, u need to hit it one more time. Make the "neutralization" of each creature a little more definitive
@neptiwing3722
@neptiwing3722 4 жыл бұрын
Maybe if he kept the colour changing part, but kept the particles and reduced how drastic the change is it might be more obvious. The particles are a pretty good "tell" for corruption, I'd say even more than the colour. Maybe he could change how much the corruption covers the creature, like when the crab is hit once, the colours are half corrupted and half normal.
@pitogo_huh
@pitogo_huh 4 жыл бұрын
Why not add a splash of a few bright particles when you "neutralize" it? Idk, it could work I guess
@neptiwing3722
@neptiwing3722 4 жыл бұрын
@@pitogo_huh Yeah, and that would be a great sign to show the player that they are done with it. Then they can learn that and expect it when fighting future creatures, which should eliminate the confusion about whether or not it's done.
@cm14tm
@cm14tm 4 жыл бұрын
@@neptiwing3722 , that's a good idea, like side to side, it slowly turns normal?
@cm14tm
@cm14tm 4 жыл бұрын
was the final like to 69 likes on this comment
@diswouter428
@diswouter428 4 жыл бұрын
Suggestion: Perhaps an inventory system like Stardew Valley, where you purchase inventory upgrades for more space. Start off with a pretty small bag/vest and 1 specimen tube and purchase more as you progress, maybe adjusting the pixel art behind the inventory as a sense of progression, eg. start off with rugged sack, ripped vest, 1 tube, whereas fully upgraded being military grade backpack, military grade vest and 6 test tubes. Just ideas. Love the content :)
@theisolatedduck367
@theisolatedduck367 4 жыл бұрын
You should add a Field guide/bestiary type thing, when you un-corrupt a new animal a page with a little bit of info about the animal is added
@Chihuahualover360
@Chihuahualover360 4 жыл бұрын
On the beach you should add a spill of the toxic stuff on that is on the crabs but if you get a jar you can pick it up in the jar
@fs_72
@fs_72 4 жыл бұрын
Maybe you could add a question mark above the enemy once the aggro fades to show that they 'lost' the player, it would make it more clear than trying to see what color the particles are when you're just trying to get out of range to loose aggro quick.
@rudyku-cejin288
@rudyku-cejin288 4 жыл бұрын
Dude you are so inspirational! I love your home office set up. Making games have been one of my interests, but currently I am spending time to deeply learn about data structures / algorithms. I cant wait to see how this game turns out 👍
@enthusiasticjadin5315
@enthusiasticjadin5315 4 жыл бұрын
I really like your inventory graphics! Like how you display your items in an enlarged part - like animals in jars and a massive vest , it’s awesome. Keep up the great work!
@ExcaliburCool
@ExcaliburCool 4 жыл бұрын
crab shell armor that's crafted using crab shells and a specimen of a healthy crab. I don't really expect this to make it into the final game, but I think it's a good way to test out inventory and crafting
@Snak3inAB0X
@Snak3inAB0X 4 жыл бұрын
That's some really nice progress. The only suggestion I have is that instead of exclamation marks, the crabs could snap their claws more aggressively when they're aggro-ed onto the player. I don't know how readable that would be with the claw size, but I think it's do-able. If not, that kind of comic book/anime annoyed symbol could add some nice humour/character to aggro-ing animals.
@subliminalcastillo2126
@subliminalcastillo2126 4 жыл бұрын
"So let's hope that brackeys has a tutorial" I have never felt a statement so hard in my life. Brackeys is our cornerstone of learning ANYTHING in unity/c# hahaha
@neptiwing3722
@neptiwing3722 4 жыл бұрын
I had an idea for item pickup- There could be an indicator, like you would see in Breath of the Wild or Dauntless, where a little bar shows up on the side of the screen telling you what you just picked up. Corruption- When you hit a corrupted crab, I think there could be something else? Like a few small particles that drop on the ground to show that you're getting rid of something. I don't know if it would actually work, it might end up being too crowded with the rising particles and everything else going on. But it looks good in my head! And the inventory UI looks so nice!
@solarpunkalana
@solarpunkalana 4 жыл бұрын
Hi! I'm an ecology student who also loves gaming and I've been watching your dev logs adamantly. Your game looks epic!
@Kevin-qn8bx
@Kevin-qn8bx 4 жыл бұрын
You should definitely add a lab and some NPCs . Specifically an assistant or a professor type character. I love the look of the new inventory! Also bosses. Big. Tough. Bosses.
@Pontypants
@Pontypants 4 жыл бұрын
You are an inspiration! Thank you for spending the time to make these devlogs (I can see you put a lot of effort into them). The game is coming along nicely, I love your solution for getting rid of the health bars, definitely the right choice! Maybe make it slightly more obvious when you catch aggro, it's easy to miss the exclamation mark. Something a little more jarring to really grab your attention would not be a bad thing I think. Thanks again man, please keep on keeping!
@j0s3p45
@j0s3p45 4 жыл бұрын
At the end when you added sprites to the inventory made me happy to see it improved
@NeatGames
@NeatGames 4 жыл бұрын
You are my favorite devlogger! I started making devlogs cuz I liked your calmer style, and thought - I could do them like this too :D
@LukeKondor
@LukeKondor 4 жыл бұрын
Loving the new way the corruption breaks away from the crabs.
@sirpentplayz8732
@sirpentplayz8732 4 жыл бұрын
You should make an exclaimation mark when an enemy starts to agro but dishapears after a little while
@aredjay4342
@aredjay4342 4 жыл бұрын
Also, remember your game doesn't have to be perfect in the first update! you're doing great! stardew valleys code and art wasn't very good at first, but eric berone did a giant makeover and personally its one of my favorite games!
@snowa550
@snowa550 4 жыл бұрын
I really love the update to the corrupt crabs! Huge improvement over previous designs. The shards they drop should be the same colour as the corruption too though
@LowFrequencyMusic
@LowFrequencyMusic 4 жыл бұрын
Thank you very much for using my song
@HadjiSCY
@HadjiSCY 4 жыл бұрын
*I really like how you try new things that other pixelart rpg games dont have!!* Different is good!
@andresousa3290
@andresousa3290 4 жыл бұрын
The enemies are way better now! Great job man! Very interesting concept, keep going!
@SharyqSiddiqi
@SharyqSiddiqi 4 жыл бұрын
5:18 “lets hope there is a Brakeys tutorial” said every living indie game developer
@Cookie-zh5lc
@Cookie-zh5lc 4 жыл бұрын
I think that something really cool that you could do is that depending on what specimen you are holding on your jars you get a different buff and I cant wait to see how you continue with this, so far it looks amazing
@BWDev
@BWDev 4 жыл бұрын
Wherever your family live is stunning 😍 Nice job on the inventory system, looks great!
@Skeffles
@Skeffles 4 жыл бұрын
Splitting the inventory into different categories seems like a great idea for this game. I really like the background graphics you did for each inventory too.
@itzmiro4573
@itzmiro4573 4 жыл бұрын
I'm excited if he is going to make the enemy interaction on the players.
@oskar5415
@oskar5415 4 жыл бұрын
I absolutely love these vlogs. It just gives me peace to watch. Keep up the insanely great work man :D
@sky_side
@sky_side 4 жыл бұрын
You’ve inspired me greatly. I have been getting up at 6:00 am for the last few weeks, and while I still get tired, I can tell it has a positive impact on my life. Now I just need to start making a game or something. I also love the desk and those back lights. What are they?
@tobiaslid8752
@tobiaslid8752 4 жыл бұрын
great, but remember, sleep is just as important as eating healthy and exercising for your health, so if you try to sleep without an alarm one day, and you sleep way past 6:00 AM, you probably should try to get a little bit more sleep. Nevertheless, it's impressive to weak up 6:00 am!
@meganroozen558
@meganroozen558 4 жыл бұрын
Hey i had a cool idea, add in like a little Easter egg of like your aquarium and maybe like a speech bubble could show up saying 'the aquarium is full of shrimp'. also cant wait for this to be finished.
@RyRo2
@RyRo2 4 жыл бұрын
you should have a indicator for when you pick up a item. like a +1 Crab shard above your head when you pick up a crab shard
@turnipper4370
@turnipper4370 4 жыл бұрын
I haven't watched all of these devlogs (yet?) so i don't know about your ideas for future creatures, but i think that an octopus "enemy" would be really interesting. I'm imagining it being mainly in the water but it being able to rush on land for a short period of time, since octopuses are known to survive on land for some time. Another cool idea would be a mechanic for the crabs (or maybe other creatures, or a different kind of crab) to bury into the sand, hiding it from view completely or only leaving a really subtle hint to tell where it is. I really like the inventory idea, i honestly think that it's fantastic.
@ReeceGeofroy
@ReeceGeofroy 4 жыл бұрын
Love the inventory system..Very clean! Keep it up, soldier!
@zalianth15
@zalianth15 4 жыл бұрын
Maybe you could collect raw corruption in a bottle, or maybe it could spread even into plant life, maybe with spores. Also, interactive plant life and weather(wind, rain, etc.) Also, the inventory looks great! The specimen bottles, in my opinion, should probably be a light-ish transparent blue.
@LynikSl
@LynikSl 4 жыл бұрын
Don't know why but I enjoy your videos so much. Thank you!
@themattsterdn1824
@themattsterdn1824 4 жыл бұрын
Maybe have a combined looting system where items that would be labeled as going into your weapons/tools would have to be picked up manually (stardew style) while raw components and crafting materials would be picked up automatically when you walk over them (MC style) that could allow you to both not pick up multiple weapon drops that are the same (2 or more sticks) and also add something special if you find a magical/rare/cool weapon or tool at the end of a level, like taking it out of a presentation or like taking the sword out of the stone? Cant wait to play this when it comes out, love these vids!
@big_axolotl_
@big_axolotl_ 4 жыл бұрын
I have a suggestion the corruption should rebuild over time if you don’t cure a corrupted crab/a system for enemies to heal
@advancedchallenge3761
@advancedchallenge3761 4 жыл бұрын
You could make it so that small things / resources (like the shells) are picked up automatically, but big things / weapons or tools (like the stick) you have to pick up manually
@martinx9027
@martinx9027 4 жыл бұрын
It would be awesome if the inventory itself floated around the player, instead of having like a "close up" to the player sprite. And that you could move while having the inventory open, just floating around you.
@xavierbadayos7393
@xavierbadayos7393 4 жыл бұрын
The quality of these videos are insane
@destructiveboomza4987
@destructiveboomza4987 4 жыл бұрын
10% video game making 90% random shots of nature and fish
@crancelbrowser5478
@crancelbrowser5478 4 жыл бұрын
So cool! It seems like each of these inventory spaces could be expanded too if the player finds a better bag/best or more jars as the game progresses
@ЮрийКосарин-н3й
@ЮрийКосарин-н3й 4 жыл бұрын
10:52 I noticed that the crap was pushing the shells from really far away. It seems like either crabs or shells have quite a big hitbox. Also I don't know if the fact of crabs pushing items is a thing, cuz it seemed pretty weird to me when I saw the moving shell without knowing it was pushed. Anyway keep up the good work, it's just awesome!
@mattbrauner8529
@mattbrauner8529 4 жыл бұрын
Hey, I really like what you’ve done with the new look for corruption! I’m a software engineer who mostly builds user interfaces, and one thing that stands out to me is your font choice. If you’re using pixel art for the rest of the game, I’d recommend using a pixelated font to better match your visual style. The current font, which is clean and has smooth, rounded corners, looks kind of out of place compared to the rest of the art. Good luck with the game - subbed so I’ll be watching!
@ScriptLineStudios
@ScriptLineStudios 4 жыл бұрын
I think the changes you made to the crabs are great!
@myself915
@myself915 4 жыл бұрын
The new design on the crabs looks great, and the fading away of the color to show their health works much better than the health bars. The inventory needs work like you said, mainly the different sized pixels in the UI. But the basic functionality works great and is also to be improved. Overall, good progress on this one!
@coffeekat-
@coffeekat- 4 жыл бұрын
awesome progress! i love seeing updates on this, it so fun to watch!
@lolman4389
@lolman4389 4 жыл бұрын
This Chanel is one of the best i have subscibed to on youtube pls continue making dev logs
@judahavery6375
@judahavery6375 4 жыл бұрын
What if when you open the inventory the camera zooms in a bit onto the actual player instead of having the wooden panel background and separate player sprite. Then the vest, jars, and mesh bag could pop up around the in-game player character. I think it would make the inventory feel more directly connected to the character’s equipment.
@craiglobo2165
@craiglobo2165 4 жыл бұрын
i love this dev log series
@cyber12shadow
@cyber12shadow 4 жыл бұрын
Inspiring video, great work! A couple of suggestions for the game: 1) Make it such that if a "corrupt" animal touched a non corrupt one, they would corrupt them. 2) As others have suggested, make the inventory appear next to the actual player sprite in the game world, and they can still move with the inventory following them around. Maybe make that an option (Whether the game would pause when using the inventory or not). It would be very cool. Again, great devlogs. Thanks for sharing!
@voleNTV
@voleNTV 4 жыл бұрын
Stumbled across your videos probably a month or two ago now, and got hooked. I love the conceptual part of Game Development, but never learned any programming or anything. You inspired me to start learning Godot and build out a 2D Game with a buddy of mine. Loving the progress you've made so far! Keep it up man, the game is gonna be great!
@urukhai5729
@urukhai5729 4 жыл бұрын
Love the editing on your vids, makes it easy to follow along with and i stay interested. Here are a couple ideas. Idea 1. Have a fish of some sort just in the water. I think that it would be interesting to see occasionally. Idea 2. When you hover over a loot item on the ground a small tag pops up above it with its name. Idea 3. A bird sits in a tree on the beach and if you dont pick up an item quick enough he will fly by and grab it. Hope your staying safe.
@Aydwn
@Aydwn 4 жыл бұрын
The new corruption effect looks amazing
@thepez6483
@thepez6483 4 жыл бұрын
I can't see the items and weapons in the inventory, but that you're doing is amazing, i can not wait for playing the game
@Antknee
@Antknee 4 жыл бұрын
Been following every video; it's looking great, my dude! It's awesome to see how much you progress the game each time and I'm stoked to be able to play it one day soon. Also shout out to OSRS !!!
@scroomergriffin890
@scroomergriffin890 4 жыл бұрын
Your dev logs are so fun and relaxing to watch! I definitely look forward to seeing this game grow. I wish you the best of luck and thank you for making my day better!
@zombifiedking5957
@zombifiedking5957 4 жыл бұрын
i cant wait for the next devlog, 15:11 And mabye for the invetory scale the items to make them bigger because i cant really see them.
@GamerMickey87
@GamerMickey87 4 жыл бұрын
Hi! Your game is looking better with each video you upload. The inventory system looks neat, and of course you still have to work on that but it's in the right track. I really enjoy watching how your game gets created step by step, you are doing an amazing work on this one! Keep working hard on it, you may have some lazy days, but I hope you don't drop the project. Lots of us are eager to try it out as soon as it's finished, and we believe in you!
@thomaswalls4188
@thomaswalls4188 4 жыл бұрын
I love the new corruption colors
@MhiranPatel
@MhiranPatel 4 жыл бұрын
Love how relaxing your videos are.
@typicaldark3884
@typicaldark3884 4 жыл бұрын
I love these videos man, it's not just something I find interesting to watch, it's relaxing too! Keep up the good work with Dauphin!
@R3dHot_Gaming
@R3dHot_Gaming 4 жыл бұрын
Add a clothing panel next to your player model so you start off with underwear and a vest and you add the items to gather stuff like jars on a belt your vest and bag add trousers which hold the training/crafting guide ect
@logansmith5321
@logansmith5321 4 жыл бұрын
Looking pretty good so far! 6:15 You could do both and have an auto pickup option in the settings menu. Another suggestion would be to have a pick up animation (something simple like briefly floating over the character). I could see myself picking up an item and not noticing it; this would definitely help give feedback to the player. An "item idle" animation might also be useful. Something like an occasional shine or the item floats a little off the ground would help it stand out against the environment, especially with a stick on the grass, in front of a cliff, (or on mud tiles, if you make those too). Heck, that could be a cool thing to add. Mud tiles that slows you down when it's wet or acts like normal ground when it's dry. Of course, this is way down the road if/when you implement weather, but a cool little interaction you can tuck away until then. The inventory UI looks really nice, I like that idea a lot. For more customization, you could also allow the player to scale it, too.
@LaylaSheep
@LaylaSheep 4 жыл бұрын
for rare items, you should have a ui that says the name of that rare item, and then the player wouldnt have to check his inventory everytime he killed an enemy (like for tools, or accessorys or weapons).
@terozen
@terozen 4 жыл бұрын
Hey, just a quick comment on inventory management that you can look at: Decide which "end" of the grid you want freshly picked items to appear from! For example, if they appear from the "end" of the inventory, a player can drag and drop key items up to the top to organinize it a bit, while if new items appear from the "top", a player has to move key items to the bottom to separate them from the new (potential) rubble.
@verrofy
@verrofy 4 жыл бұрын
Yes! Another Dauphin video
@rafasgreek7731
@rafasgreek7731 4 жыл бұрын
I think you should make a particle system or something that makes it more noticable when you pick up an item.
@spoonly5927
@spoonly5927 4 жыл бұрын
Hey, I really like your videos, they’re so relaxing and calming and honestly really inspiring, I just started game development and I really love it, thank you so much for making these vids, without them I would never think about my self making games, I just finished my first game and I really enjoyed the process. love your videos and can’t wait to play your game, thank you! ✨
@vvill-ga
@vvill-ga 4 жыл бұрын
Also I think sound effects would help with the corruption/uncorruption. When the crab is corrupted, maybe it will "Grr" and make mad bubble sounds, and as soon as you uncorrupt it, it will say "Yay, thank youu!" and make happy bubble sounds
@igor-couto
@igor-couto 4 жыл бұрын
Make the claws of the normal crab a little lighter. It looks like corruption hasn't come out of them yet. Nice work, lovin it!
@alextarver1901
@alextarver1901 4 жыл бұрын
You should have to uncorrupt the crab shards to craft them. Maybe you could take the corrupted stuff to a lab or something. Maybe you can make armour with the uncorrupted crab shards too. :)
@isaacmanahan8047
@isaacmanahan8047 4 жыл бұрын
I love these videos, they are very information and calming
@soncis
@soncis 4 жыл бұрын
I liked the previous corrupted crab, it gave a unique flavour to the game which I had not seen before, also now the corrupted crab looks more damaged than the damaged corrupted crab because its darker + the particles. Maybe that was the intention. Keep up the good work!
@TheProfessionalReject
@TheProfessionalReject 4 жыл бұрын
I know it may sound weird but also sum what cool, if you had the ability to befriend animals like certain crabs or rabbits or something and they could remove corruption with you and maybe give you buffs like a horse would be rideable to get significantly faster speed and maybe some could store items for you, this is in no way an early developing process but I hope in the future you have a video catered toward this very thing.
@HarveyGN
@HarveyGN 4 жыл бұрын
the player panel where you see what you look like could look good as a marine biologist ID card to keep it themed
@daydreamingcase
@daydreamingcase 4 жыл бұрын
I really like these updates it's looking so good. One suggestion I have is you could have a common colour for uncorrupted creatures where the creature could have one attribute that turns back to that colour when uncorrupted (e.g. let's say teal and let's say you uncorrupt a crab the colour goes back to normal which is the crab colour with teal crab claws.) That would be another way to tell 100% that something has been uncorrupted. I think it would just be an extra non ui clogging cue that the corruption has been cleared.
@Akkaren79
@Akkaren79 4 жыл бұрын
I feel like there should be an extra inventory slot each for the pants, shirts, shoes, etc, you are wearing atm. Doesn't feel right to carry your shoes on your vest and at the same time give you some stats. But it seems like this is easily implemented at any stage.
@msdime_
@msdime_ 4 жыл бұрын
I like the idea of collecting all the creatures in the game, sorta like a Pokédex, where as you play the game normally through the story, you can collect specimens of each creature you defeat and take them to a lab which then adds it to your "collection", which after collecting a creature it will tell you facts about the creature, etc. just an extra thing you can do while playing the game normally for players who like to go the extra mile!!
@tracyfelmerjohnson8194
@tracyfelmerjohnson8194 4 жыл бұрын
Add a tide pool area and tides, that would be a great place to explore and a cool mechanic
@naomimacleod2470
@naomimacleod2470 4 жыл бұрын
I got some ideas. (First one inspired by The_Creeper_Hd) Maybe you could bring a shard to a microscope and study the corruption. It could be like if you collect all corruption drops that you could some kind of antidote, then you need to pour it in the ocean, then it shows a cutscene of a bunch of creatures returning to normal. That could be the end of the game. Second one is that you can make your own aquarium, and swim with the fishies. It should be all customisable, you can put tanks how ever you want, and decide what goes where. People like me who like to customise would love that. I have been watching your logs and they are making me so hyped for the full release of the game. Your doing so good, don’t stop now.
@Rhino123freak
@Rhino123freak 4 жыл бұрын
Really really nice looking inventory! I'm excited about your game and devlogs, keep it up!
@aeronamics
@aeronamics 4 жыл бұрын
I like the visuals of how the crabs slowly lose their corruption but I think it is a bit hard to see when a crab is defeated(saved) or is still a very little bit corrupted. I think this can be solved by showing a visual effect when a crab is defeated, for example let them light up, show a bright flash etc. Maby even go as far as giving a recently defeated enemy a white glow for a few seconds.
@josefsmakal3719
@josefsmakal3719 4 жыл бұрын
An idea for an item, if you can get sunscreen somehow, use it like a timer, where you can be on the beach for a certain amount of time before you get sunburned. Sunscreen will increase the time you can stay on the beach, and sunburn can be a rebuff that say, makes you slower or something.
@PyroPhysicsGames
@PyroPhysicsGames 4 жыл бұрын
Another awesome devlog. Keep up great work!
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