For those who think Threat Interactive is a grifter, just saying the right thing to get money: here's a video that supports that kzbin.info/www/bejne/fYG4ZJqofNKNiqcsi=qOiOKzU03_BDHzhy I stated in the video I didn't care to check. I resonate with some of the issues he's calling out, and that's about it. He's obviously saying many right things otherwise nobody would care.
@plasmatvforgaming964813 күн бұрын
To counteract the point that Giant Corporations like Nvidia with the best people working on improving things vs a single guy or studio on KZbin I'd say this: Nvidia did work on tech to improve games like Alan Wake 2 but the fact that they use it as a showcase blows my mind. That game looks absolutely horrendous when it comes to clarity
@GFClocked13 күн бұрын
@ nvidia directly benefits from people having to brute force blurry graphics with things like dldsr and 4k. just putting it out there.
@kahel...13 күн бұрын
I'm actively looking for good arguments against threat interactive 'claims', perspective... But I have to say, even if he was as shady as it seems... The one's calling him out (so far) are doing such a poor job... that's it's only helping his case...
@GFClocked13 күн бұрын
@@kahel... it doesnt even matter if the technical minutiae he's talking is correct or not at this point, the games are prioritizing photorealism over motion clarity, and are running poorly - we shouldnt care if its unreal, or devs, or tight deadlines from publishers. if you bought any device or service youd just say 'this stake is uncooked' and youd be done with it, then why when a game is raw and uncooked we all have to really care about these technical intricacies of exactly why this is? Just fix the games. i dont care what the root cause is, i just want it fixed. thats it, the end. Two problems: 1) Games look blurry in motion. 2) Games run poorly. FIX. IT. I dont care how or why, just fix it. Im tired of paying for a broken product.
@marcovitrano594612 күн бұрын
If you have enough performance headroom in a game (like in Days Gone) and the game does not support DLSS, you can do old school, super clean, natural Supersampling (similar to old MSAA) by turning on Nvidia DSR on Nvidia control panel. Choosing a multiplication factor so that the game run at higher internal resolution than 4K and then being scaled down to 4K output. This is technically what AA should intended to be and what it was at the time of 3Dfx Vodoo graphics cards: rendering at higher internal resolution and then scale down. This is the way I played games in the old FXAA generation. Where you can turn off FXAA by editing the game config file, obviously.
@zeerox863713 күн бұрын
Very good that you covered this, this needs to be heard. A lot of games is now blurry and so badly optimized and unfortunately the game studios count on AI upscaling and frame generation instead.
@YamGaming12 күн бұрын
Thats why people dont agree with Nvidia's mentality of "the 5070 have the same performance as the 4090"
@JohnSmith-ro8hk12 күн бұрын
Sometimes I wonder if people's eyesight is so bad that they can't see the blur and ghosting with vaseline taa smear
@gamegame60894 күн бұрын
my friend who love taa is absolute know its blurry and motion ghosting, but he just hate aliasing ways more than the 2 other is the reason why. I think lot of people just hate aliasing to their fullest.
@Kerojey3 күн бұрын
I have bad eyesight, but even i clearly see that taa adds a lot of blurriness
@user-cz1ex7kf2g9 күн бұрын
Before we had TAA people would complain about shimmering. Now we have TAA people complain that it makes the image to blurry.
@plasmatvforgaming96489 күн бұрын
Before we didn't have the power to push 4k+
@RCSky77116 күн бұрын
I will take the shimmering any day
@abijeetrs652213 күн бұрын
I hate the look of modern games. Utter rubbish.
@geminijinxies725812 күн бұрын
I even think "Parking Garage Rally Circuit" looks more pleasing than most modern games. And that one tries to look like an old 90s game! But it got the sharpness, contrast and clarity that modern titles are missing.
@Hybred13 күн бұрын
The reason games look the way they do today depends on the size of the studio & the goals of the project managers. At AAA studios the priority is making the game as cheap as possible & shipping it out as fast as possible. Best way to do that is to use full dynamic lighting, among other rendering techniques that harm performance & image clarity. Using these techniques saves a lot of time because lighting becomes much more automated, and the less time you spend making the game the cheaper it will be. When they cut costs it's not free, theirs a hidden price that the consumer pays in the way of performance & image quality. To use UE5 as an example Lumen & Nanite are interesting technologies that simply don't benefit most projects yet they are used all the time anyways. These new rendering technologies are being used as a time saving feature first & foremost rather to enrich the graphics & enhance immersion, however to make people believe that their getting a better deal that's how its advertised by both Epic & the studios adopting UE5 talking about "RT Lighting" and "next gen" visuals. But the truth is Lumens unstable, artifact ridden, grainy, ghosty, blurry, water-boiling, pixel swimming image looks a lot worse than if you took the time to do your lighting differently. Maybe during screenshots and compressed YT videos it's better, which is great for marketing but during actual gameplay with movement, motion, etc, its clearly not worse the tradeoffs.
@Hybred13 күн бұрын
Also I have tweaked Lumen to legitimately make it look beautiful - it can look better than normal lighting, but out of the box its configured to run on the consoles & xx60 class cards, if you completely disregard performance it can look great but again performance becomes 10x worse than it already is, showing that the technology while interesting and is the future, it just quite isn't ready yet, a lot of concessions need to be made to get it running on most systems.
@bb530713 күн бұрын
I used your SH2 optimization mod. Made running it a lot easier on my aging 3080, thanks.
@KM_4713 күн бұрын
Ray Reconstruction + hardware lumen fixes all those issues for me. In silent hill 2 with your mod and ray reconstruction manually enabled the experience is completely transformed.
@BusyWeaverBeats13 күн бұрын
This is the best comment on this issue ive read so far, people tend to say it's all unreal engine or all Nvidia doing this.. while it's mostly what you described and unreal engine and Nvidia benefits from it. RT/PT was always inevitable just as upscaling/frame gen, but current game dev climate abuse this to have a shiny coating on otherwise sht product because higher ups of game studios don't care about games and care about the paper only. Nvidia and unreal are providing easy solution to capitalist heartless game studio management problem (and making hella money doing so)
@sengir12 күн бұрын
Yeah software lumen in most cases is messy
@johnlerma975313 күн бұрын
Today games look smeared, blurry, and poor textures at times. Fps, shimmering
@yoked39112 күн бұрын
even on a 4k 27 inch monitor i could notice the taa blur, sure it was substantially better, maybe we need 8k xD
@plasmatvforgaming964812 күн бұрын
Just imagine someone trying 8k mobile screen size and realizing TAA is still blurry 😂
@realhet12 күн бұрын
@@plasmatvforgaming9648 Good consumers never be satisfied with what they have. 🙃
@marcovitrano594612 күн бұрын
If you have enough performance headroom in a game (like in Days Gone) you can do old school, super clean, natural Supersampling (similar to old MSAA) by turning on Nvidia DSR on Nvidia control panel. Choosing multiplication so that the game run at higher internal than 4k resolution and then being scaled down to 4k output. This is technically what AA should intended to be and what it was at the time of 3Dfx Vodoo graphics cards: rendering at higher internal resolution and then scale down.
@plasmatvforgaming964812 күн бұрын
Yes, I can use DLDSR and it looks absolutely amazing
@marcovitrano594612 күн бұрын
@ If possible, try normal DSR, not the deep learning one.
@parvchoudhary173213 күн бұрын
Amen brother for spreading and speaking facts!!
@chrissoucy199712 күн бұрын
I hope the new transformer model of DLSS 4 is going to clean up all or most of the artifacts that are present with Super Resolution, DLAA and DLDSR. DLDSR 2.25X+DLAA on my 1080p 50" Panasonic Plasma TV already looks really really good, but I can't wait to try it with the new transformer model of DLSS 4 on January 30 once it comes out. DLSS Quality and Balanced look decent on my LG C1 as well, but I can see there is room for improvement which is where the transformer model will come in.
@plasmatvforgaming964811 күн бұрын
I use DLDSR on my Plasmas and it looks amazing
@daftcruz3 күн бұрын
FINALLY someone else is talking about this topic. I'm tired of people saying that these terrible solutions look "better than native" or anything like that. Initially, I thought I was crazy when I played a lot of modern games in my PC and thought "Good graphics but there is something wrong with the image, I don't know why" To test this, I played a little of the SH2 Remake at the Maximum Settings (only thing disabled was the Raytracing). Afterwards, I loaded up the original Silent Hill 2 in 1080p... and the image quality was vastly superior. WITHOUT NEEDING ANY UPSCALER! This is one of the reasons why I now went back to older games. They are less advanced technically (which is obvious), but the image quality is cleaner, they look better in motion, and more often than not, they also have superior art direction. Not to mention that they don't occupy a lot of space either. For example, original Ninja Gaiden 2 was 8GB, the Remake occupies an whooping 80GB! This is much bigger than some Open World games like Elden Ring or Metal Gear Solid V.
@plasmatvforgaming96483 күн бұрын
Exactly. It doesn't make sense to reduce image clarity. That's the most important thing! It is like downgrading our eyesight
@night309412 күн бұрын
Game graphics peaked many years ago (Battlefront 2, Days Gone, Arkham Knight) none of these game have this bullshit Ray Tracing or Path Tracing and they ar gorgeous, nowadays games not only look atrocious but also run horribly and it’s only gonna get worse, game looks like shit and runs at 30 fps? Don’t worry Nvidia gonna serve u with 4 fake frames and 3 years of input lag and u good to go… DLSS and the new Multi Frame Gen is even more excuses for devs to not spend even 1 minute optimizing their game
@plasmatvforgaming964812 күн бұрын
Markham Knight is one of my favorite looking games
@Hybred13 күн бұрын
When you get your 4090, I'd be willing to share some UE5 tweaks for great visuals at the expense of performance. You can try it out. Although from my testing without upscaling even the xx90 series cards get brought down quite a bit, which illustrates the technology was pushed too soon & the only thing thats going to fix it at this rate is brute force horsepower
@plasmatvforgaming964813 күн бұрын
I can't wait, I hope the 5090 doesn't sell out immediately
@jwhi41913 күн бұрын
@hybred do you have any general guide already? Whether on reddit or a website
@Hybred13 күн бұрын
@jwhi419 kind of, and I also have mods. I might make a YT video on it though
@BusyWeaverBeats13 күн бұрын
@@Hybredplease do, you seem like the most level headed critic so far
@DeusXMachna12 күн бұрын
@@Hybred can't wait, love your videos
@deus_nsf13 күн бұрын
I hate the fact that I will have to buy at least an RTX 5070 Ti or an AMD equivalent if there is one, just to do circus method at 1440p (5K with upscaling then downscaled)
@Exorcist.7L77 күн бұрын
Glad You addressed this topic, just about time.
@ruffierniert13 күн бұрын
I actually like using TAA, I hated it until a got 1440p Monitor and 4k TV. I played Sniper Elite 5 and Forza Horizon 3 some years ago and really wished they would include TAA.
@AnimeUniverseDE13 күн бұрын
@@ruffierniert yea Sniper Elite 5 is a shimmer-fest. Unplayable if you don't remove the sharpening they added on top
@prosilentgamerxrap561513 күн бұрын
I just played The Witcher 3 Next Gen that has TAA on my ultrawide monitor and it looks so bad and blurry that I want to vomit.
@ezg844813 күн бұрын
TAA itself isn't bad, in most cases great. The implementation is the main problem and it needs a sharpening filter to help fix it. There are still games being released today where I would wish they had TAA.
@JohnSmith-ro8hk12 күн бұрын
gross... you must be blind
@ezg844812 күн бұрын
@@JohnSmith-ro8hk - Says the man who clearly doesn't own a Nintendo Switch.
@reviakung384511 күн бұрын
Basicaly, Sony knows how to use TAA
@introvertplays616213 күн бұрын
Hey Ariel! Its great to see more people catch on to this...especially the part about nVidia. I follow two YTers called Notanapplefan and The Good Old Gamer...and they for years called out nVidia for creating a problem that they solve with their GPUs in order to sell more of them. Unfortunately they had a podcast, which they stopped called Techonomics podcast and Goodoldgamer even stopped YT altogether, because now that nVidia has no competition and not even a competitor in sight all is lost anyway. But yeah it looks dire for PC gamers in terms of getting good value for their money, because nVidia can just ask whatever they want, money wise.
@plasmatvforgaming964813 күн бұрын
I use to watch them too
@introvertplays616213 күн бұрын
@@plasmatvforgaming9648 Damn...for some reason I had a feeling that you know them...honestly I would have loved to see you and Gamingtech on a podcast with them together gushing about OLEDs :D You guys all have the same vibe. Love it!
@sengir12 күн бұрын
I don't completely dislike TAA although I think there should always be a toggle for AA options. AA has always been a problem and TAA is just another option that should be there with MSAA, SSAA...etc (if your computer can take it). Some people can't stand smearing other can't stand temporal instability and flickering, for me is a matter of ones liking and also eye perception.
@plasmatvforgaming964812 күн бұрын
The problem is that TAA can't be disabled without breaking these games to an unrecognizable mess in many cases
@sengir12 күн бұрын
@@plasmatvforgaming9648 Yeah, making games it's a difficult job XD
@RCSky77116 күн бұрын
Couldnt agree more. I dislike TAA so much I used a Hex editor to recompile the .exe file of Uncharted LOT to get rid if the TTA and DOF. I gained a few Fps and the game looked so good i couldnt even believe it! why do they ruin their beautiful games with this nonsense??
@MrRaitzi13 күн бұрын
Days gone was great experience with ps5 running 60fps. It was originally ps4 game.
@NeverIsALongTime11 күн бұрын
TI content is mind blowing.
@mariogocic923813 күн бұрын
Fully agree, what is point of 4k TV and rendering games in that resolution when they just smear game details with TAA anti aliasing..
@jokered113313 күн бұрын
The goat is back with my second monitor content
@ItsAkile12 күн бұрын
Alot of games get credit for being technically cutting edge but in reality to the eyes they look so bad lol, thats where I have beef is with current gaming.
@groncuyo13 күн бұрын
Saludos desde mexico. me gusta mucho como abordas todos estos temas de interes que los desarrolladores quieren esconder como si fuera basura debajo de una alfombra. un ejemplo de una implementacion de esta tecnologia tan mala es helldivers 2, me encanta el juego pero mis ojos sangran con el antialising que tiene por el TAA, gracias por hacer todos estos videos gracias a ti aprendi a usar reshade y dominar el hdr de mi television, simplemente una joya de canal
@plasmatvforgaming964813 күн бұрын
Gracias manito😁
@bardhi0913 күн бұрын
Anyone remember when DF was implying that a 2D pixel game like Ninja Turtles dropping frames was acceptable Cant trust them at all kzbin.info/www/bejne/g6eQoHV8jaqYbcU
@Kam900213 күн бұрын
I have mixed feeling about TAA hate bandwagon. It's clearly needed at this point. We don't have any other solution that is cheap and covers particles, transparent objects, foliage etc. effectively. TAA in itself isn't bad, you can make it less blurry, but you sacrifice stability this way and increase shimmer (denoising is also worse), you can make it more stable, but then you make it more blurry, it requires tweaking and implementation that suits the game. We had a game that had no TAA and everyone complained that it's unplayable on performance mode, I'm talking about horizon forbidden west, it was super sharp before the patches (4k mode before patches was godlike quality, no TAA whatsover, super sharp, never needed it), after the patches it's more stable, but blurrier. In my opinion devs should have an option for less blurry TAA if you have like 4k resolution or just like sharpness more (preferable for full hd or lower). Ofc TAA is often abused to the extreme to cover low resolution effects to denoise it (they try to find quick performance wins this way), that's an issue with other optimizations, TAA is made like that to cover up failures on other fronts. Then there is a thing with Ray tracing, we need denoisers and TAA to even make it work and not look like a sandpaper, no raytracing without any of that unless we trace so many rays it would be unplayable, that's also why Nvidia tries to improve DLSS to make it less blurry.
@plasmatvforgaming964813 күн бұрын
The biggest problem is that TAA seems to be very hard to get right, and most games look way too soft with it. That's not a good standard to have. We.need something that's so good that it is difficult to get wrong
@Kam900213 күн бұрын
@@plasmatvforgaming9648 Yep I agree with you, that's why If possible I prefer DLAA, but even that is very often still blurry (that also can be configured by devs to an extent I imagine). We need something even better, that or AI based TAA becomes crystal clear, which I doubt it ever will, at least a less blurry version of TAA should be a standard in every game as an option. Cheers and have a good day.
@DeusXMachna13 күн бұрын
On one had you have corporate greed (NVIDIA) which want you to upgrade their latest and greatest every cycle while on the other hand you have game studios that need to pump out game fast, so developers cut corners building their whole game with TAA in mind to cover all it's flaws, which on lower end GPU people expect to use DLSS, FSR ect but on enthusiast GPU were you should be able to run the game at native the performance is terrible and you get a disgusting image without TAA. I'm glad you found Threat interactive, recently they were given a big spot light on a popular streamers channels (Asmond Gold) and that really have a boost in awareness for the issues that he points out, I think the best we can all do is spread their word so that bigger and bigger people notice this TAA slop isn't what the people want.
@plasmatvforgaming964813 күн бұрын
I first knew about TI because of Asmongol reaction
@PabloB88813 күн бұрын
I was not happy with the image quality in TAA games when I had my old 1080ti. The image was soft and blurry in motion. My new RTX4080S has completely changed my perspective though. Thanks to the ML features, I can always get a sharp and clean image and still get much better performance compared to TAA native. As for the UE5 engine in general, this engine definitely has some problems with traversal stutters, but games like Hellblade 2 or Black Myth Wukong offer literally next-gen visuals. This young developer (thread interactive) says that you can achieve a similar level of detail without nanite, but I have not seen this level of detail in other games, so what he says is not very believable to me.
@plasmatvforgaming964813 күн бұрын
Hellblade and Black Myth Wukong looked absolutely terrible to me. I actually beat Hellblade, which didn't look great either, but I couldn't tolerate Hellblade 2 anymore
@PabloB88813 күн бұрын
@plasmatvforgaming9648 To be honest, my first impressions in both Hellblade 2 and Black Myth Wukong werent great because these games have terrible image quality, but once I removed excessive sharpening in Black Myth Wukong and lens blur in Hellblade 2 I was blown away. The amount of detail in Hellblade 2 is just insane. Even a simple ground surface in that game is extremely detailed. What's more all textures look RAZOR SHARP. This whole game often looks like a prerendered film and I have never seen anything comparable in other games. The game itself wasnt great (a walking simulator), but the graphics was absolutely amazing (at least on my PC). Black Myth Wukong has slightly worse assets compared to Hellblade 2 (especially textures), but it has much better lighting quality. I played with full PT and as I was blown away how natural everything looked in this game (beautiful indirect shadows, GI, and water rendering). You probably played this game with lumen on your RTX3080, so that's probably why your perspective is different :P. Lumen in this game loons like a joke compared to fullPT. Digital Foundry were also very impressed with the graphics in these games and I think not many people will agree that these two games look terrible.
@BusyWeaverBeats13 күн бұрын
@@PabloB888one trend I see with games like BMW or Indiana Jones is that the texture quality gets nerfed for the lighting quality. While PT makes textures look better, the offset of baseline texture quality is definitely not optimal for non-PT render in these games. A sweat spot in my opinion is Alan wake 2, that strikes a balance between texture and lightning quality, although PT is still the best way to play it
@JohnDoe-ip3oq12 күн бұрын
TAA IMPROVES with framerate. The issue is people using slow cards, OR the developer making the engine too slow. Not that there isn't bad implementations, because there is that too. It's not that you can't do good taa, it's that developers rarely do it right, and it still requires users to have a fast video card. Better to disable it dynamically under 60 FPS. Which would be intelligent, but developers are too lazy and unimaginative to do that. PS. AMD has this tech called Radeon Chill and Boost that are tied to dynamic FPS, and there's a whole list of similar tech. VRS, various VR tech. It's NOT that you can't implement FPS based TAA, developers are just pathetic, plus engine effects are tied to using it.
@plasmatvforgaming964812 күн бұрын
Interesting
@JohnDoe-ip3oq12 күн бұрын
@plasmatvforgaming9648 We probably won't see it, because the engine would require no reliance on resolving artifacts. So the only real solution is running the FPS high as you can. No stupid raytracing gimmicks on max settings, and always use the highest quality AA mode. Nvidia users have DLSS, and AMD users have those FSR mods that fix the native game implementation. FSR isn't bad if it's optimized properly. IDK about unreal specific mods because I haven't looked into it, but those exist too. It's just disappointing users have to do the developers job for them, and then the FSR modders like to PAYWALL the mod, which is ILLEGAL being based on both open source and someone else's IP. Donations are legal, paywalls are illegal, but this is an enforcement issue. Like Nintendo emulators using propriety code or distributing ROMs, which Nintendo will enforce, while AMD does nothing.
@chrissoucy199713 күн бұрын
I agree with everything said in this video, so true. I wish Guerilla Games who make the Horizon games could share their Decima engine with other studios outside of the Playstation Studios one because it is so good. The games using this engine look amazing and they run pretty well. Digital Foudry even showed in a video that they made their own reconstruction solution to not have to use PSSR for Horizon Zero Dawn Remastered and Horizon Forbidden West on the PS5 Pro and the detail is crazy.
@mmmmmmm324613 күн бұрын
I think the problem with DF and other tech channels is that they only see the game through top of the line hardware. Of course these games look great. They never see what they look like on older cards, or mid range cards where you need to use aggressive upscaling. That’s when they look like blurry crap. I just think they are out of touch.
@AnimeUniverseDE13 күн бұрын
I think you're just out of touch with how graphics work and have progressed. Not even SSAA can solve specular aliasing whereas TAA can. That doesn't mean that there's no downsides to TAA, in the contrary, but there are a ton of reasons why it exists and why it's replaced expensive MSAA or SSAA
@w00t69213 күн бұрын
I don't consider days gone to look that great. it looks very much like a game from 10 years ago in it's shading quality. What people are taking issue with is that the developers are not spending tons of time optimizing lower settings so they still look ok and not like garbage compared to higher settings. so when you reduce settings you are getting better framerate but it looks horrible because they have no performant fallbacks to fill in. The other examples are good examples but ALL of these games have a singular thing in common, they are sony studios. ghosts of tsushima looks pretty old too, it has quite low quality models and many textures are under where they should be. I don't think it's bad, it's just not... really comparable to some of the newer high end efforts?
@plasmatvforgaming964813 күн бұрын
That's another important thing, how good low settings look and perform for lower end hardware. My main complaint is that no game should look bad when using "4k" high settings, and some of them look horrible
@sengir12 күн бұрын
Agree... but do you remember older games "potato settings"? many games nowadays have low settings that are really comparable to high settings where ancient potato settings were like playing with just some polygons moving arround 😝 there is a lot of nostalgia talking also in this kind of discussions
@WorldSaysHowdy13 күн бұрын
the only thing more advanced about gaming now a days is the market shareholders
@EverythingPS5Pro13 күн бұрын
Great News Ariel! I have put in an order for a RTX 4070Ti Super 16GB to replace my PS5 Pro!!! I am looking forward to seeing native 4K high/ultra settings (no anti-aliasing) 40-60fps locked at 120hz container. Thanks for teaching me all that you have! My chapter two journey now begins on my channel and I hope that you will be along for the ride! 😁❤️
@plasmatvforgaming964813 күн бұрын
Happy for you! More than the higher fidelity you might appreciate the ability to mod the games and fix some common issues that don't even.cost performance, like removing forced chromatic aberration DoF, etc
@EverythingPS5Pro13 күн бұрын
@ Yes! I am definetely looking forward to all the tips and tricks you will be giving to the community over time! And ofcourse to customize the experience like you said and remove fog and ugly chromatic abberation.
@SSBMBubbles13 күн бұрын
TAA is a tumor that unfortunately will not go away. There are people on reddit who claim that games without TAA become a "shimmery, seizure inducing" mess. That's total nonsense, these people are admitting that they cannot play any game before 2016 with their sensitivity to pixel crawl. They would rather have a TAA image smear out all the detail in a 4k image, make it look like 1080p, than have a little pixel crawl. Those people are ridiculous.
@plasmatvforgaming964813 күн бұрын
If the developers where forced to.make a game without any AA and they focus on making it look as good as possible we would have a much cleaner base game to then apply some less aggressive AA to make it look awesome. But instead, TAA is there to "fix" the mess, and that's what we get
@N0N011110 күн бұрын
I remember Digital Foundry making the most sharp settings video for The Witcher 3: Wild Hunt for DLDSR. It is very odd they are now on this new stance of praising blurred games, also the BFI on the C1 they tried and liked it a lot. But suddenly they have a total other vision on things odd, watch them do the one of the first hands-on on the RTX 5090... smug.
@plasmatvforgaming964810 күн бұрын
It is like liking motion blur and CRTs at the same time
@silentJET8512 күн бұрын
TAA needs to stop existing. Games from 10-20 years ago were more pleasing to look at and didn't need this blurry, jittery garbage.
@AntonioSantana-k7z13 күн бұрын
Most video game studios work hand in hand with GPU manufacturers to force you to buy the latest graphics card, this tactic is old but effective, like the food industry, you get sick so that the pharmaceutical industry cures you, chronically of course, well said bro, few content creators admit this truth, greetings from Cuba.
@plasmatvforgaming964813 күн бұрын
Son unos cara de tabla acere
@AntonioSantana-k7z13 күн бұрын
@@plasmatvforgaming9648 pa que sepas ,yo la verdad no pienso estar gastando ese dineral solo para jugar , estan locos , por cierto ,buen canal men .
@johnlerma975313 күн бұрын
I sent that to you a while back. I been subscribe.
@KM_4713 күн бұрын
The issue with Alan Wake 2 and Control is the lack of sharpening and bad post processing in general. Digital Foundry is right to praise Alan Wake 2 because regardless of the IQ the game is really well done, environment detail and especially the lighting is incredible. And I personally don’t think IQ concerns should color their criticism of the rest of the games graphics.
@plasmatvforgaming964813 күн бұрын
For me, if the IQ is bad, nothing else matters. What's the point of realistic graphics if they look like a blurry mess
@pietroscarpa238413 күн бұрын
Playstation games are very well optimized. They are designed to run and look good on weak hardware.
@RigmanZ1113 күн бұрын
I know nothing about anything but ever since I watched videos when UE5 first came out about how it had so many "quality of life" features for developers I've felt that this just made it easier for devs to take shortcuts with optimizations and visual clarity. Could be wrong though, like I said I know nothing about anything.
@plasmatvforgaming964813 күн бұрын
We don't need to be experts to notice the lack of clarity and performance of some of these games. It is painfully obvious sometimes
@diewahrheitwillichwissend134412 күн бұрын
welcome to the matrix :D :D but there is a way dont buy that shit and we will see the masses changed the seller s mind.
@Odder-Being13 күн бұрын
If the lead graphic designer/quality control has low standards or doesn't get what motion clarity is well then the end product will be garbage, at least for the people who care about motion clarity.
@plasmatvforgaming964813 күн бұрын
Facts
@prosilentgamerxrap561513 күн бұрын
11:05 You are right! This game actually looks so bad and on top of that it's a blurry mess! Everyone was calling me out when I was sarcastic and I said: Alan Wake 2 looks like PS3 game but with ray tracing".
@katexpero213 күн бұрын
That game was the game that introduce me to this channel, and the tips that i found on this channel to fix the game solved all problems with visuals and performance (color banding, frame gen ghosting, black level raise, brightness clipping)... i dunno why you guys don't like it even with the solutions. It's one of the best i've played, enjoyed even more than the recent resident evil. And i didn't use RT, just dldsr.
@BusyWeaverBeats12 күн бұрын
@@katexpero2I have no issues with HDR or frame gen there but the colour banding is real, what's the fix?
@gozutheDJ12 күн бұрын
delusional
@katexpero212 күн бұрын
@ Deband, default reshade plugin. I ended up not needing it cause i don't see any color banding, i loaded the game just to double check the first scene and ye. I remember wasting a lot of time in the first scene trying to lower the brightness cause it doesn't look great, but it's supposed to look like that, as soon as you go to the next scene, the green and grey levels go normal.
@BusyWeaverBeats12 күн бұрын
@@katexpero2 oh ye they have hella post processing/lens effects that change throughout the scenes and areas, i like it for this type of game but I can see people turning it on and being thrown off. Personally I don't mind softness of some things there since it's not a cartoon. I will try the deband from reshade, thanks👍
@Šarūnas8-82 күн бұрын
Glad i find this channel. been hating on taa forever.
@plasmatvforgaming96482 күн бұрын
Welcome!
@ralphjones115112 күн бұрын
All modern game devs should have their pcs stripped and replaced with ryzen 1600afs and rx 580’s and if they can’t make games run on those, then they need to try again
@sengir12 күн бұрын
This makes no sense. rx580 is like 8 years old, it doesn't even support full DirectX 12 features. Mainstream games are generally developed thinking on current gen consoles.
@gruntaxeman374012 күн бұрын
Better idea, make the action game run 720p@60fps on Steam deck.
@ralphjones115112 күн бұрын
@@sengir they don’t deserve directX 12 because they haven’t used it for any good
@TheEdmaster8713 күн бұрын
Ariel, can you make a quick list of games with no TAA and games that look sharp and play great?
@plasmatvforgaming964813 күн бұрын
That would take a lot of thinking😂
@TheEdmaster8713 күн бұрын
@@plasmatvforgaming9648 Top 10 :) if you can. After analysing DLSS4, it is suppose to be way better in terms of upscaling, nvidia claims it wont be TAA lookalike anymore. Oh well time will tell soon :)
@MVP-JB12 күн бұрын
Could you send me a picture of the remote you use to get in the Samsung service menu please because I don’t see factory on it
@plasmatvforgaming964812 күн бұрын
Brand: VINABTY AA81-00243B Replace Service TV Remote Control fit for Samsung TV TM1240A UE48H6270SSXZG UE55F9080STXZGUE UE55F9080STXZG UE55F6770SSXZG UE46F6320AWXXN UA46F5500ARXUM UE55JU6050UXZG 55HU8500ZXZT
@MVP-JB12 күн бұрын
@ have the s90c 65inch where it sells
@Karol-g9d13 күн бұрын
Forspoken on steam , first attempt is blurry , close webpoage retry . Its pretty . It seem to be , the begin at low bit rate raise to higher bit rate that get stuck at low bit rate . Energy saving stay on
@TheEdmaster8713 күн бұрын
Sonys games are very well optimized, but thats because it was made for PS5 and when released on PC its fantastic. However Sonys console strategy is not good
@ItsAkile12 күн бұрын
I share alot of the same opinion, I played alot of games AA OFF In my time for this reason and just supersample of being a blurry mess. TAA won over the other options which I was fine with but then alot of horrible TAA implementations started to be the default and the only option. I hate specular shimmer, so I was excited that TAA could solve that for cheap but quickly I learned I was wrong for wanting that band-aid. I can deal with it in alot of games ngl, but I advocate for better as a console enjoyer. I'm just part of the whole tech/gaming space in general and like to keep the discussions going, dont really care for the drama that come with name dropping but sometimes you got too.
@ItsAkile12 күн бұрын
Playing FF7 TAA:OFF currently
@plasmatvforgaming964811 күн бұрын
I'm not against TAA as an option and there are some cases where it looks good but to have it as the default force AA for all games when it is so often bad is a travesty imo
@ItsAkile10 күн бұрын
@ agreed man, trying to see if I can tweak UE4 ini to use SMAA, not sure if possible in FF7. just give people the option
@nBasterd13 күн бұрын
Finally! Buying some popcorn on the way home for this1
@hdmoviesource13 күн бұрын
How is it going? I thought of you when I wrote my recent review of Kill Bill Vol 1 on 4K. I have it posted in my community on KZbin if you want to read it. It's all about motion blur in the movie. It's not good. I think you'd relate to this.
@plasmatvforgaming964813 күн бұрын
I'll check it out 👍
@hdmoviesource8 күн бұрын
@@plasmatvforgaming9648 Thanks.
@N0N011113 күн бұрын
wow 1 hour video!
@plasmatvforgaming964813 күн бұрын
I'm so focused that I lose the perception of time
@BasssInYourFace13 күн бұрын
Dying Light 1, still one of the best looking games out there , a very rough launch , it is what it is, but it does look great and it's 10 years old, not to mention Alien Isolation, goodness gracious!
@plasmatvforgaming964813 күн бұрын
I tried Alien Isolation recently and it looks awesome
@BasssInYourFace13 күн бұрын
@@plasmatvforgaming9648 yea, man, on the LG C 2 with Major Pain the Cactus HDR , it's a treat, I want to play it again, I just test it to see if it's work with the Reshade HDR
@HenryArmstrong-x12 күн бұрын
hi Plasma TV for Gaming any updat4 on the pioneer tv video
@plasmatvforgaming964811 күн бұрын
I have it in the back burner same as with the 3d Prototype Glasses. I need time to figure it out
@tomastomejus198211 күн бұрын
Bro do you know anything about Black Ops 6 settings,cos if you don’t switch on any scaling game looks like shit and if you have scaling afterwards some time game motion is fucked smiring and blurring
@tomastomejus198211 күн бұрын
Can switch off this upscaling and stuff on NVDIA Slsettings
@plasmatvforgaming964811 күн бұрын
I haven't tried it. Does the free battle Royale looks the same?
@tomastomejus198210 күн бұрын
@@plasmatvforgaming9648 yes Warzone is free and same problem cos same graphics settings like BO6 even worse cos requires more power for bigger maps.Its just so many settings its frustrating,all this shaders and cashes download,upscale,low latency modes,frame boosters ,dsr,,svr,v-sync,g -sync.If i switch V-sync in game its better but game latency much higher you can feel all game become heavy and slow.Some people saying to switch off g-sync ,so would be lower latency but if I switch off screen tier is horibble same if I would not cap frames .My monitor LG Nano Ips 144hz 1440p.I do cap frames to 140hz in game ,gpu rtx 3080 and cpu Ryzen 5800x,
@GFClocked13 күн бұрын
Devs are outsourcing their optimization costs onto the consumer. Did you see threat interactive and his videos got banned in the ftaa subreddit? Supposedly hes talking nonsense, there was like 10 page post on unreal subreddit that debunked him. But idk to me its hard to understand because the games do indeed look blurry and run awful, so i have no clue what to believe anymore. Tbh id appreciate if tou covered this topic in a video, read that unreal 10page post and gave us your thoughts on it.
@plasmatvforgaming964813 күн бұрын
The fact that the channel has 100k subs with 9 videos tells me he's saying many things that resonate with Gamers. I agree with most of his message
@plasmatvforgaming964813 күн бұрын
I haven't researched the drama, but It is expected to get a lot of heat when someone is going ballistic against something. I mentioned on the video that even if it is all a fraud, I don't care, I'm not recommending donations. Just discussing the topic can have an impact
@MrHorst3813 күн бұрын
@@GFClocked Who should I believe, a subreddit with Unreal engine devs or some KZbin grifter who invites people to donate 900.000$ so that they can make an AA solution that doesn't smear the picture which is technically impossible. Yeah this is a hard one.
@GFClocked13 күн бұрын
@@MrHorst38look I don't know and you are probably right. But everyone is missing the key point - he got all this attention because the games are unoptimized blurry garbage of a mess. Tell me I'm not correct. Whatever it is if he's right or wrong I don't care, I just want my games to get FIXED. Not improved, FIXED. The state they are right now it's not suitable for human consumption. Now tell me I'm wrong, because we all have eyes, we all can see it for ourselves. You can't tell me I'm wrong because you know I'm correct. So whatever it is, FUCKING FIX THE FUCKING GAMES.
@GFClocked13 күн бұрын
@@MrHorst38@MrHorst38 look I don't know and you are probably right. But everyone is missing the key point - he got all this attention because the games are unoptimized blurry garbage of a mess. Tell me I'm not correct. Whatever it is if he's right or wrong I don't care, I just want my games to get FIXED. Not improved, FIXED. The state they are right now it's not suitable for human consumption. Now tell me I'm wrong, because we all have eyes, we all can see it for ourselves. You can't tell me I'm wrong because you know I'm correct. So whatever it is, F**KING FIX THE F***ING GAMES.
@blagomarko13 күн бұрын
Yo man , what's that chrome theme extension called ? I like the yellow text
@plasmatvforgaming964813 күн бұрын
I'm using a custom High contrast theme on Win11 with yellow text
@DeusXMachna12 күн бұрын
Also I agree that throwing shade at DF it isn't the right approach, I don't want to give TI the easy cop out but I also think it's for drama effect to mention DF but I also understand that when you're passionate about something and you see people lie or just misinform it'll grind most people gears. I think the proper approach is to all us gamer an hardcore enthusiast to come together as a community and push these videos to everyone that will listen so that hopefully someone at the top will listen.
@plasmatvforgaming964812 күн бұрын
💯
@NeverIsALongTime11 күн бұрын
I am so tired of weak PC culture. People need to speak out and stop being so afraid. But yeah TI is right and more people seeing his videos will change group think.
@blaux12 күн бұрын
I absolutely love that your channel is continuing to grow, I wish we had more content creators who just set up a camera and talk
@plasmatvforgaming964812 күн бұрын
It is not easy to do uncut unedited and unfiltered content.
@adrianomart12 күн бұрын
i think only forza horizon 5 uses TAA where is needed, can't really think of any other game that does it properly
@theconsolekiller711312 күн бұрын
Alan Wake 2 looked really shitty on the Series X, and I'm sure that's just how the game looks, even on PC. I'd much rather have cleaner visuals then this pixelated shit were getting now. Everything is super pixelated now with motion artifacts. Did not like the game either. Too much navigation/puzzle bullshit, not enough action. Had alot more fun with the first game. Should not have purchased it digitally, ha ha. Alot of these reviewers are probably playing on shitty displays too or just trying to create false hype. Don't get me wrong , if I like a game I can look past visuals, but it defeats the point of this more powerful hardware to downgrade the visuals.
@optimalsettings13 күн бұрын
Play Quantum Break. It's a great game!
@R01499-y13 күн бұрын
Hi I got a question,what is the best way to have HDR in GTA V on PC? I tried auto hdr mod but It felt like it had black level lifted that i could not fix with lilium shaders, thanks
@plasmatvforgaming964813 күн бұрын
I was thinking on sharing that because there's something I haven't talked about when it comes to RTX HDR which is what I'd recommend (it doesn't work well for Originally sRGB Gamma Games.like GTA series). MajorPainTheCactus Add-on might not work with GTA.but AutoHDR Win11 might be better than RTX HDR here because RTX HDR is for Gamma 2.2 and will.look way to dark vs default Win11 AutoHDR for Originally sRGB gamma
@R01499-y13 күн бұрын
@@plasmatvforgaming9648 gotcha, thanks!!
@John-q5j1k12 күн бұрын
Where are you from?
@plasmatvforgaming964812 күн бұрын
Cuba
@mikelreborn325413 күн бұрын
The second person in the last 2 days covering threat interactive.
@plasmatvforgaming964813 күн бұрын
I've seen many reactions, so I wanted to do my own
@NeverIsALongTime11 күн бұрын
Asmogold's reaction was the best so far. So many people are trying to copy TI. Or parasite off his success. Smaller channels. They are just parasite videos.
@Kachapuo13 күн бұрын
He is young so he is optimistic and eccstatic, understandable. Someone called them out in videos that they are just posers. They took bet that they can optimise game and improve fps 3x and it has already been half a year from that and with no update. They need money as a new studio and they also build their own engine. I could care less, where is the truth, the more people know about this issue the sooner will devs do something about it. With most games made in UE 5 due to cheap development, that is the real reason why everyone is jumping on the train, baked in TAA is here to stay. It fixes too much problems of nanite for too low performance cost. It is a nobrainer for developers to ignore this.
@plasmatvforgaming964813 күн бұрын
At this point, most people see that new UE games look blurry and have terrible performance. That's the truth
@NeverIsALongTime11 күн бұрын
What's wrong with being young and optimistic? It needs to be the young that care about this and fix it. Old men are not going to do it.
@Kachapuo11 күн бұрын
@NeverIsALongTime We can see how good new games are. Story wise gameplay wise and optimisation wise. If young people were good we would not need old games remade or waiting 20 plus years for followups. 90% of todays developers would not be present back in the day. U have everything created, engines, techniques and yet it is all shit. Carmack created what he wanted when he made Doom. Because nothing existed, he just made it happen made it work Now people just complain. But u can be optimistic. Of course. But real world needs real outcomes and u guys aint it.
@BastyTHz12 күн бұрын
TAA have it use but trade with blurry, still need adjustment while most of dev just dont do it, FXAA also blur. u should try MSGBO2 and will understand how bad the lazy dev can do to ruin a good game.
@theunwantedson13 күн бұрын
i stoped watching DF after they simping over Unreal Engine gimmics
@crispycrusader113 күн бұрын
I legit only watched that video as was the first only to show dlss4 in action really, but much more looking forward to hardware unboxed in depth as their past deep dives into dlss and fsr have been great
@badpuppy313 күн бұрын
That's stoopid. DF is actually pretty critical of Unreal Engine.
@JasonJtran13 күн бұрын
Okay so you clearly don't watch them because they always call out unreal's stutter and frame time issues. You are a clown. Being excited for emerging technology is not simping gimmicks
@MrHorst3813 күн бұрын
@@theunwantedson I'm sure they are heartbroken.
@TheEdmaster8713 күн бұрын
DF said PS5 PRO was massive improvement and how good it looks etc. Its still crap
@Karol-g9d13 күн бұрын
most server cloud use nvidia . The problem ? Console use amd . Only switch 2 will use nvidia . So amd console use amd technology ? If its offline . Online ?its a mixology mess .
@joshuya824613 күн бұрын
Why you no have a high refresh monitor; i have a c3 lg and its sick, wish it had bfi tho
@plasmatvforgaming964813 күн бұрын
Screen size, it is hard to go back from a big screen
@joshuya824612 күн бұрын
@plasmatvforgaming9648 yes but it would help to have one for reference when comparing the motion clarity to a tv.
@fpgamemearray13 күн бұрын
the problem with digitalfoundry is that they always play on top end hardware, so every tech demo and game still runs at an acceptable performance. They never explore the technology implications for the majority of pc players. I like the technical videos they produce, they are well explained and mostly opinionless, but the settings they use and the performance they get is unrealistic. They did criticize TAA in the specific video, but again, when you can run a game at 120 native FPS bad TAA becomes significantly less noticeable.
@plasmatvforgaming964813 күн бұрын
DF is about state of the art and they're all about better more realistic graphics. I prefer a cleaner presentation with a much more higher resolution and fps over pushing graphics. I'll buy a 5090 and never use Ray Tracing
@astrea55513 күн бұрын
Based, Alan Wake 2 is straight up garbage. Threat Interactive is also based and clearly they know what they're talking about. Honestly some fxaa implementations are good to me, I find myself using the reshade one quite often. SMAA rarely seems works for me but reshade has plenty other AA techniques worth using. Playing at (true) 4K, blur issues are a bit less visible but I still totally agree. Can't reach true 4K with that kind of poor optimization anyway.
@SlyNine13 күн бұрын
Except the unreal devs debunked most of what he said.
@plasmatvforgaming964813 күн бұрын
I'm not sure if Threat Interactive is legit, but there's clearly a lot of issues with clarity on these games, that's undeniable.
@GenX_in_the_wild13 күн бұрын
PC Centric has the first 5090 review/test online!
@GenX_in_the_wild13 күн бұрын
You could do a reaction video?
@plasmatvforgaming964813 күн бұрын
I'll check it out
@JjjNnn-xy3ig12 күн бұрын
i did this game, very nice game, but you should play with daryl mod ;)
@plasmatvforgaming964812 күн бұрын
I'll check it out 👍
@nBasterd13 күн бұрын
I take offense with your diss at racing games. Nfs HP from 2010 is insanely top notch. They nailed the sound in that game. If you should ever play that gem, turn your speaker volume to = WAY TOO DAMN HIGH, and turn off music and voice. And on PC ofcourse use the no hud mod. Altho a ps3 title, the graphix are still great
@plasmatvforgaming964813 күн бұрын
I still play racing games, my point it after learning how to drive and having a real car, the magic and mystery went away for me
@monokendo13 күн бұрын
one of the reason i can't finish red dead 2
@plasmatvforgaming964813 күн бұрын
It's such an amazing game with many amazing things ruined with terrible image clarity.
@plasmatvforgaming964813 күн бұрын
What I did was replace the DLSS with a mod because the game overrides it otherwise
@jjlw237812 күн бұрын
I think older games look noticeably worse in just about every way. They look very cartoony/video gamey while newer games look much more realistic to me. Newer games have gotten rid of a lot of the deficiencies that older games had while introducing new problems in current games. Instability/ghosting/noise is a major issue for newer games, but the detail, massively improved geometry, animations, textures, lightning, faces, hair, etc. have all improved dramatically in my eyes. It's a trade-off that will improve over time. Threat Interactive doesn't seem genuine to me. His video explanations with "evidence" are extremely short, poorly explained, and lack transparency. He makes my BS meter go off big time! He has valid criticisms but comes off as a fear mongering grifter to me. Even his breakdowns seem scattered and not constructive. He seems more focused on harnessing anger and crapping on Epic instead of providing actual solutions.
@plasmatvforgaming964812 күн бұрын
I agree with you. I'm just complaining about those new issues with imagine clarity. Also 4k gaming was not a thing with old games. They look very clear when you throw power at them
@yoked39112 күн бұрын
look at THE FINALS, you cant even turn off taa, its disgusting, its a free to play game, you should download it, go into the practice range and look at the disgusting trees lol
@plasmatvforgaming964812 күн бұрын
And it's crazy that is one of the games Nvidia uses to promote their new tech Reflex 2
@theconsolekiller711313 күн бұрын
Whenever I see Unreal Engine 5 used in a game I know its going to have a shitload of visual artifacts. Its really not worth it for better natural lighting. Black Myth Wukong was a pixelated mess despite the great art style. Unreal Engine 5 also has a very generic look. I'm sure it can be used better but I assume the developers are using it to take shortcuts most of the time.
@Karol-g9d13 күн бұрын
Both are blurry .
@bobgame76313 күн бұрын
TAA is only for 1080P. Every game must have an option to turn it off but they are making it permanent.
@opticalsalt230613 күн бұрын
You will genuinely run into people online calling this guy, and yourself an idiot for wanting what’s best 😂 if he is lying out his butt… then fair enough but I’m not so sure
@plasmatvforgaming964813 күн бұрын
Like I said in the video, I couldn't care less to check if he's legit or not. I agree with most of the issues he's calling out because I see them when I play these games.
@BusyWeaverBeats13 күн бұрын
@@plasmatvforgaming9648most of us do, there is just no perfect solution. I still believe most of the blame is for the actual CEOs that force shiny turds to release since most of the sales happen on day 1.
@NeverIsALongTime11 күн бұрын
You can literally find anyone and anything online. Who gives a F what "people" think. Think for yourself. TI is an amazing channel.
@johnm439712 күн бұрын
pc gaming is only going to get worse and worse specially thanks to this shitty 5 series gpus from nvidia
@plasmatvforgaming964812 күн бұрын
I'm getting the 5090 and I'll call out the BS. There's no justification for a game to look bad with that
@Samer_Design13 күн бұрын
I likes your topics man but your videos are tooo long to watch , alot of times it can shorten by aloooot . Now i like this video topic but i donno how i will watch it
@imAgentR13 күн бұрын
Break it up into segments; everything doesn’t have to be 10 minutes. There’s a balance between a race to shove info and then making sure you cover what you want as the creator. You have the power to come back to the topic if you wish as much as you want
@Samer_Design13 күн бұрын
@imAgentR and who said it needed to be 10 or 5 minutes? This is a full-hour video, and all other videos on the channel are too long. I watched some of them and found that all could be shortened without sacrificing the content. This is advice for the channel owner; something in the middle will be great for all.
@plasmatvforgaming964813 күн бұрын
I appreciate your feedback, but here's the thing. The longer the videos and the longer people watch the more successful the channel becomes. I focus on average view time and engagement. That being said, before I start recording, I have no idea how long the video is going to be, and I like to keep it that way to have the freedom to say all I want.
@Samer_Design13 күн бұрын
@@plasmatvforgaming9648 keep it up 🫡
@praisetheoak13 күн бұрын
I've seen a lot of ruthless criticism and slander towards TI specially from established industry veterans, but those critics never bother getting into specifics and when asked about it they dismiss it saying things along the lines of "it's not worth the time nor energy" to explain why, so if nothing it reinforces people's frustration with the industry since they come out as disingenuous and a bunch of jerks.
@plasmatvforgaming964813 күн бұрын
I wouldn't be surprised if TI isn't legit. I'd still stand by everything I said in this video
@NeverIsALongTime11 күн бұрын
TI also has the support and endorsement of established industry devs.
@michelangelodrawcars577813 күн бұрын
🙋♂
@rodrigomendes332713 күн бұрын
I think you guys are overacting. The real thing is: while you playing, you notice these problems very few times. It's nothing. 10 years ago AA was a huge problem, all the games was complete shit in this regaard unless you use some really heavy AA. UE5 is a engine in development. So of course is beyound perfect. But gives studios more time to spent with actual gameplay and mechanics, not graphics, animations and these minor things.
@plasmatvforgaming964813 күн бұрын
In the past 4k, gaming was not a thing, and that's why we struggled with aliasing. If you try an old game now with a modern PC, you'll see how sharp they can look. We won't be able to do the same with all these forced TAA games, some of them are condemned to look blurry
@uusrikas13 күн бұрын
Red dead looks better with fsr then dlss
@plasmatvforgaming964813 күн бұрын
I replaced the DLSS with a Mod. Otherwise, the game overrides it
@whatistruth_112 күн бұрын
When updating the dll it isn't even close. DLSS clears FSR in that game.
@spd-v9o4 күн бұрын
video too long; I got solution: 1. don't buy games that smell like nvidia BS (cypberpunk, indiana jones, like seriously, who puts all that path tracing when it's already way too hard to run) 2. if you do have a game that looks like crap, combine VSR with an upscaler like fsr (on nvidia use either dsr with an upscaler or use dldsr). Yes it doesn't solve artefacts completely, but it's so much sharper.
@LOOTLORD60511 күн бұрын
Do you have breathing issues dude? just kidding.
@plasmatvforgaming964811 күн бұрын
Check the pull-ups livestream kzbin.infoCl47byamtV8?feature=share
@IronTiger13 күн бұрын
I watched a few minutes of one of his videos and told KZbin not to recommend his channel anymore. I'm not down with anyone fueling toxic behavior which leads to harassment of developers who have little say in their company's practices, and instigating conflict within the gaming community.
@plasmatvforgaming964813 күн бұрын
He's going ballistic. I've wanted to give my thoughts on it because I have rants about all those games he's calling out. The way he's doing it and his real purpose is not my concern.
@gametime431613 күн бұрын
@@plasmatvforgaming9648 its easy to rant about DLSS and TAA, they have ton of limitation that is for sure. but what are the options ? MSAA eats TON of performance and don't work on 50% of the things u see in game today (because they are not polygon edges) FXAA and SMAA look awful and don't solve jagged edges. about games from 2015-2018 that looks "better" then new games. it remained me the time we moved from pre-rendered background to full 3D, the new full 3D background looked so bad compared to the older pre-renders. those games like days gone are prerender in so many ways (baked shadows/light and more like fake SSAO) and they look great at first glance, but there is a limit there... and like in the old games i talked about sometimes u need to take a step backwards in order to jump 2 or 3 ahead.
@JohnSmith-ro8hk12 күн бұрын
ahahahaha
@damianabregba747612 күн бұрын
Devs are being lazy, taking shortcuts, going the path of lowest effort and resistance and then being offended by calling it out calling others toxic. Previous jumps very often allowed for new gameplay styles, opened new designs. It was a functional change and not just cosmetics, so it's understandable users are more jaded toward it. This one just adds lighting and small details. There is a small possibility that mesh shaders might enable something though.
@IronTiger12 күн бұрын
@ Calling developers lazy is a lazy, uninformed take.
@couchpotato926812 күн бұрын
Digital Foundry is bought and paid for. Its hard to watch a channel that fears saying anything negative because they would lose early excess to hardware or early game review codes. Just look at how they praised Starfield when it was absolutely trash of a game in all fields. Gameplay, graphics, and performance.
@SlyNine13 күн бұрын
TI got shredded by unreal 5 dev. He goes through, point by point, of everything TI got wrong.
@plasmatvforgaming964813 күн бұрын
Name the video. Is it the one I shared in the pinned comment?
@User9681e12 күн бұрын
100% and it's just like every switch in gaming technologies
@NeverIsALongTime11 күн бұрын
Bullshit. That dude is a liar. TI has tons of support from devs that have more intelligence in their pinky vs. that parasite.
@Animal_lives_matter12 күн бұрын
one of the reasons modern games look bad is because of a thing called The Competence Crisis which is in part caused by Discrimination Exclusion Inequality that seeks to exclude groups of people who are too highly skilled cause those highly skilled people keep getting hired too much and this is frowned upon for not allowing other underrepresented groups of people to be hired
@plasmatvforgaming964812 күн бұрын
Do you mean DEI bull crap?
@Animal_lives_matter12 күн бұрын
@plasmatvforgaming9648 I don't know for sure, and to what extent, but if a game company chooses staff based on their sexual identity or racial identity instead of how good they are at engineering games, the quality will decline. Too much reliance on unreal engine as well.