Developing Satisfying Combat in my 2D RPG

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DevDuck

DevDuck

Күн бұрын

Пікірлер: 436
@DevDuck
@DevDuck 4 жыл бұрын
Don't forget to subscribe if you're enjoying this series! The foundations of Dauphin are coming along super well and I'm excited to build out a huge variety of enemies, weapons and attacks in the future. Thanks for watching!
@笨蛋-p1f
@笨蛋-p1f 4 жыл бұрын
Nice game! Can’t wait till it comes out.
@ameenshafeeq2351
@ameenshafeeq2351 4 жыл бұрын
hey can I please know how you edit your videoes
@alexlearoyd8668
@alexlearoyd8668 4 жыл бұрын
Even if this game is 60$, I'm still buying it. Looks insane my guy.
@Geekforged
@Geekforged 4 жыл бұрын
@@ameenshafeeq2351 don't know if this was what you were looking for, but I've seen DaVinci Resolve on screen in some of his past videos.
@Beengus
@Beengus 4 жыл бұрын
WHY DOES HE HAVE TO ATTACK IN THE FIRST PLACE!?!? ISNT HE A MARINE BIOLOGIST? HE SHOULDN'T BE ATTACKING THESE CREATURES!! HE SHOULD BE AVOIDING ENEMIES, TRYING NOT TO HARM THEM!! REEEEEEEEEEE
@Danidev
@Danidev 4 жыл бұрын
nice progress mate, too bad you couldn't implement new shrimps yet :(
@satan4001
@satan4001 4 жыл бұрын
Is it just me or is dani kinda THICK
@berrycade
@berrycade 4 жыл бұрын
I think this game lacks milk
@bonxd
@bonxd 4 жыл бұрын
Hi dani
@VasileC12
@VasileC12 4 жыл бұрын
Dani the milk man🥛🥛
@agbro1352
@agbro1352 4 жыл бұрын
now the corona virus has taken it too far >:(
@pyadny
@pyadny 4 жыл бұрын
To make the game 'feel' better, maybe you could make enemies flash on hit. This could make the swing feel more powerful.
@DevDuck
@DevDuck 4 жыл бұрын
Next devlog for sure!
@jTay111
@jTay111 4 жыл бұрын
Things which May also improve combat feel could be screen shake, freeze frames and particles spawning on collision
@ImmoralKoala
@ImmoralKoala 4 жыл бұрын
@@DevDuck also a little bit of squash and stretch perhaps?
@iraidius3343
@iraidius3343 4 жыл бұрын
And a nice crunchy sound effect to make it that much more satisfying
@profox5693
@profox5693 4 жыл бұрын
And a NUKE that cries and eksplodes when you kill someone
@adamelliott9996
@adamelliott9996 4 жыл бұрын
What about: -A shrimp mount -Rocks that spawn and that can be thrown
@reversible8740
@reversible8740 4 жыл бұрын
Archvale devlog vibes, but that would be cool!
@bkop.i
@bkop.i 4 жыл бұрын
YES! I might have to do something like that in my game!
@ForciblySquished
@ForciblySquished 4 жыл бұрын
I have an idea about the crabs, when you defeat them, you could have them transition into a corruption free sprite, just a normal crab, and have it climb into the sea.
@catchyalata777
@catchyalata777 4 жыл бұрын
Super cool idea!
@worthytryhard5516
@worthytryhard5516 4 жыл бұрын
Cool Idea, Liked!
@randomguy9305
@randomguy9305 4 жыл бұрын
Its now a feature
@Wooter29
@Wooter29 3 жыл бұрын
Ye
@Roman-ve3sg
@Roman-ve3sg 4 жыл бұрын
I don't like people getting sick, but besides that I love being home.
@fem2992-u2q
@fem2992-u2q 4 жыл бұрын
lucky you my country has over 100 deaths and 3000 cases but we still gotta go in school ):
@theemeraldfalcon9184
@theemeraldfalcon9184 4 жыл бұрын
@@fem2992-u2q what country?
@fem2992-u2q
@fem2992-u2q 4 жыл бұрын
@@theemeraldfalcon9184 sweden
@japrolol
@japrolol 4 жыл бұрын
Skepnoblade I knew it would be sweden😂
@Onkruid
@Onkruid 4 жыл бұрын
I really love the way he lifts up his little foot whenever he attacks! Also, I think I speak for everyone still on the board when I say that we respect your decision to postpone the shrimp-adding up until further notice. Definitely the more responsible thing to do. Looking forward to episode 5!
@redmax11
@redmax11 4 жыл бұрын
man i love your interior design
@Dnnybsb
@Dnnybsb 4 жыл бұрын
My only feedback is that the arms look kinda weird, also when he’s idle maybe give him an animation
@DevDuck
@DevDuck 4 жыл бұрын
Will definitely be adding an idle animation!
@mattiusstrutton
@mattiusstrutton 4 жыл бұрын
The arms are by design. He's asserting dominance over the crabs by puffing out his chest.
@iraidius3343
@iraidius3343 4 жыл бұрын
Yeah the shoulders are too wide but also too flat
@F4biano
@F4biano 4 жыл бұрын
@@DevDuck During this time do you still work or are you always home? What job do you have?
@MultiPss
@MultiPss 4 жыл бұрын
In my opinion, I kinda like the arms. It's suitable for his artstyle. And it's 2D, you don't need that much detail. Idle animation is a nice addition but it's not compulsory.
@CugnoBrasso
@CugnoBrasso 4 жыл бұрын
I can't find words to express how much I love this series! I'm not even interested in videogame development, but I really love music (arrangement, production, etc.) and I sometimes struggle to balance my passion with my daily life. Seeing how you manage to have a full time job, hobbies, a girlfriend, to work out and to carry out your project of developing a videogame is very inspirational to me! Keep it up!
@burntbeanies7886
@burntbeanies7886 4 жыл бұрын
Now that I've finished the video I gotta say I love your work, you make everything understable and interesting, and the fact you update us with a "It's Friday Morning" or "Playing Animal Crossing" Is really sweet, I feel like a friend on a phonecall with you. :) Keep up the great work, I love the development of this game!
@emmanuelcass3784
@emmanuelcass3784 4 жыл бұрын
Love your videos, I just found you today and binge watch most of the videos for Dauphin. Keep up the awesome work and stay safe , new sub here!
@isaacdesynthie7826
@isaacdesynthie7826 4 жыл бұрын
Not only you have great game programing skills but also you have pretty good filming skills as well.
@thomasmckenzie1097
@thomasmckenzie1097 4 жыл бұрын
When walking through bushes or water the character should have a waddling animation and walk slower then normal. Also when crabs are in aggro eyes should do pulsate in size and when the character become out of line of sight or out of aggro distance the crabs should get out of aggro state.
@thomasi.4981
@thomasi.4981 4 жыл бұрын
I think what's more important is a bush shaking and water splashing animation rather than a change in player animation. But perhaps both.
@thomasi.4981
@thomasi.4981 4 жыл бұрын
And yeah people talked about an aggro animation in last video. I think it would look great!
@brenoteodoro9626
@brenoteodoro9626 4 жыл бұрын
I love seeing your devlogs! It's really inspiring to see your workflow, and I find your devlogs to be very humbling as well! Having your life sprinkled on top of the game building makes it all the more satisfying. Best devlog series around! Kudos
@gattocat3729
@gattocat3729 4 жыл бұрын
As I was planning to do something productive... Really? Thanks for the video. Hope you all are safe
@zippa93
@zippa93 4 жыл бұрын
Loving the series. Keep it up. 👍
@mahmoudelshehawy6344
@mahmoudelshehawy6344 4 жыл бұрын
Great job 👍😁
@ChooseKindness9999
@ChooseKindness9999 4 жыл бұрын
I’m fairly new to your channel but absolutely loving the content so far! You deserve all the support that this series is getting! I’m loving the way that this game’s combat looks and was wondering if you’d be able to do a quick guide on how to make a similar Basic Attack Controller Script! Thanks so much for the great content!
@Huff4
@Huff4 4 жыл бұрын
Maybe add that some crabs are on the beach walking around and some a buried in the sand with their eyes poking out. When the player gets to close it wil pop out and start chasing you.
@namansharma4311
@namansharma4311 4 жыл бұрын
You can make a little white explosion when an enemy dies it will be much easier and can save time instead of making death sprites for every enemy
@sixtenlundstrom3500
@sixtenlundstrom3500 4 жыл бұрын
Love these videos man. Im so happy I found you
@JulianJurec
@JulianJurec 4 жыл бұрын
Thanks for this series, it's a really great reminder to keep working on personal projects apart from work :)
@b0b1goat2
@b0b1goat2 4 жыл бұрын
This is possibly my favorite series on KZbin, keep up the awesome work!
@hamiebrooklyn
@hamiebrooklyn 4 жыл бұрын
Do you know how chill this channel is. Just putting it out there!
@bardsandbarkeeps
@bardsandbarkeeps 4 жыл бұрын
It's inspiring to watch someone develop a game in their own time, with what appears to be realistic goals and a healthy work/hobby/social triangle. Keep up the great work :D
@paravervideos2127
@paravervideos2127 4 жыл бұрын
Great balance between the game dev and your life. Not too much life exposing, no boring coding. Keep it up like this! Greetings from Argentina!
@DevOpsDirective
@DevOpsDirective 4 жыл бұрын
These videos are great -- a nice balance of both the technical progress/explanations as well as your own narrative as you build the game!
@Mcuello17
@Mcuello17 4 жыл бұрын
I think that it would be a good idea to add trash into the beach, that the player can pick up and then use to make recicled armor. I'm really liking your devlogs and I think your game will be awesome once it's finished.
@thomasmckenzie1097
@thomasmckenzie1097 4 жыл бұрын
An animation for trash to wash up on the beach would be cool as well
@renfrew24ify
@renfrew24ify 4 жыл бұрын
Yea and you don't really notice until there is a lot at the end of the game
@renfrew24ify
@renfrew24ify 4 жыл бұрын
So it's progressive
@thomasi.4981
@thomasi.4981 4 жыл бұрын
It would fit with the theme of the game!
@tatarsergiu8414
@tatarsergiu8414 4 жыл бұрын
This is part 2 of my suggestions , part 1 is bellow this comment ( still by me ) game suggestions: -crafting sistem for armor, swords , and bows (?) -from crabs you get sea weed -enemies turn uncorrupted when defeated -from sea weed and your stick you can get Sea sword! -stick does 5 ''damage'' -Sea sword does 25 ''damage'' -Crabs have 25 health -first boss to be an giant Crab named ''the crab king!'' -From the crab king , you get crab shell armor ! Armors: -crab shell -reduces 50% of damage taken from enemies. You get this from : Crab King -sea-when your health reaches 50%, the armor recovers 35% of your health from the enemy that is attacking you. Get this from crafting. requires : 20 sea weed Swords: -sea weed-increases damage by 20. Get this from crafting. requires: 2 sea weed -thorns-every attack taken from the enemy makes this 15% stronger. after 6 swings, press click and one shot that enemy. (this is op bcs it's very risky , ex:if you're fighting a boss you'll probably die if you don't have an good armor.) Get this from loot.( 5% drop at bosses) bosses: Last boss: (before this you could add a lot more) Blue whale (you choose the stats, chief.)
@uros119977
@uros119977 4 жыл бұрын
you are great man, I love these videos of yours , especially now, at this time of isolation of our world you bring me so much joy, I love the backstory of why you are making this game, and the game is definitely progressing very well. I'm so glad I caught you while you are making it.
@sheikalink7351
@sheikalink7351 4 жыл бұрын
Me: about to log off and go to bed *sees new Dauphin vid*
@rafaelferreiravitor7851
@rafaelferreiravitor7851 4 жыл бұрын
Watching your vlogs made me feel so excited to turn my my own game. I'm so anxious to see how you are growing dolphin and I'm always waiting for the videos haha. As soon as it's possible I'm gonna write down my ideas for my own game and see if I can start it. Awesome content! Keep it up!
@CursingAphid
@CursingAphid 4 жыл бұрын
I loved this video. The relaxing music and the great progression made me smile a couple of times.
@3DuArt-08
@3DuArt-08 4 жыл бұрын
great progress so far!
@BenBonk
@BenBonk 4 жыл бұрын
Not sure if it's only me but I find the walk cycle a little strange, especially how the arms move, however it may just be me . Otherwise great devlog as usual!
@DevDuck
@DevDuck 4 жыл бұрын
Totally agree that it needs work. This is my first time animating pixel art so there will be some growing pains!
@zahhym
@zahhym 4 жыл бұрын
@@DevDuck I've been trying pixel art for almost a year, and your way better than me 😢
@jamesbeaupry9207
@jamesbeaupry9207 4 жыл бұрын
This is starting to look like two of my favorite games, Fantasy Online (Which has since been discontinued), and ROTMG. Keep up the good work!
@TheShelfman
@TheShelfman 4 жыл бұрын
It's coming together really nicely! Loving the progress this video too!
@swizz1x375
@swizz1x375 4 жыл бұрын
I can’t wait until you implement armour and equipment. Also you could add health bars for the character and the enemies. Thank you for being such an amazing KZbinr and Coder.
@georgio2778
@georgio2778 4 жыл бұрын
Cant wait for the game to get finished and start playing it
@Cravez
@Cravez 4 жыл бұрын
Awesome, good work!
@shivkampani158
@shivkampani158 4 жыл бұрын
I love your games, your videos and your channel. Your devlogs are awesome!
@kevinnguuyen
@kevinnguuyen 4 жыл бұрын
Amazing vid again ONCE again DevDuck ❤️🐥
@HaydnIsAwsome
@HaydnIsAwsome 4 жыл бұрын
I love these videos so much, thankyou for producing them!
@EnderElectrics
@EnderElectrics 4 жыл бұрын
Awesome! I love these episodes! :)
@nove1398
@nove1398 4 жыл бұрын
Great progress, i just started following your journey and it is basically how i started mine a few years back with an rpg
@tbird-089
@tbird-089 4 жыл бұрын
Awesome devlog! I have an idea for when you get around to doing the chest/new weapon stuff. Maybe you could use clams as a sort of chest to fit into your games theme. Just an idea, keep up the good work!
@SejoAtIgnister
@SejoAtIgnister 4 жыл бұрын
Maybe a death animation will do for the crab when it is defeated. I'm a fresh game dev grad btw. Im glad I found your channel, youre a real inspiration to me.
@professorcarrot
@professorcarrot 4 жыл бұрын
You should make the crabs have a transparent red over them when you hit them so it feels like your actually doing damage. If you don't want to do this maybe make a knock back animation or a tiny health bar above or under them.
@DevDuck
@DevDuck 4 жыл бұрын
Will be doing this in the next episode!
@cardboardcat2391
@cardboardcat2391 4 жыл бұрын
Nice Progress! Can't wait for the demo!
@kitsunedreamz
@kitsunedreamz 4 жыл бұрын
Looks awesome! I love how you are making your dream. Keep going! You have an amazing talent my friend :)
@Lordofcookiejars
@Lordofcookiejars 4 жыл бұрын
Pro tip: In a component like AttackController, it's good practice in Unity to make fields like the modifiers private. You can still make private fields show up in the inspector by adding the [SerializeField] attribute to each field. This avoids future confusion in e.g., two months, when you access the component from another script and go over all the exposed values. If you want to be able to edit the field values from other scripts, you can expose them in properties with setters that also takes care of basic protective stuff (making sure numbers can't be negative, doing any capping or rounding that makes sense, etc.).
@kazukeii
@kazukeii 4 жыл бұрын
You need more exposure! I'm already liking this video's of yours💖🔥✨
@captobvious360
@captobvious360 4 жыл бұрын
What you call a "contract" already exists in C# - it's called an interface and has actual support rather than approximating it with abstracts.
@LDGD_
@LDGD_ 4 жыл бұрын
It becomes to look very promising ! :) I like a lot your rework on animation system on Aseprite ! The attack animation looks crisp !
@ScriptLineStudios
@ScriptLineStudios 4 жыл бұрын
This is looking so cool!
@Matthewgb204
@Matthewgb204 4 жыл бұрын
Super great video I love it and hope to see some of the story within the game soon
@Max_G4
@Max_G4 4 жыл бұрын
I was just watching the last one and now this comes out, nice
@edwardrocca
@edwardrocca 4 жыл бұрын
I really like where it's going, great job! One tip for the hitting animation is that you have him lifting his leg at the end of the animation, but it would make more sense to lift it before, so that when he strikes he places his foot down with power.
@benjaminbabu8770
@benjaminbabu8770 4 жыл бұрын
Hey man nice progress! However, the attack animation projectile looks a little clunky atm due to it being slow (cuz when the player moves towards projectile straight after firing it, the player and projectile moves at the same speed and the projectile seems to not move if you look from the perspective of the player). So to fix this I think you may need to bump up the speed by A LOT cuz the swing airwaves are supposed to be (in theory) a lot faster than the player's movement speed, and it just looks weird if it was slow). Finally, another tip is you may like to add an arc-like expansion to the wave, ie, make the wave slightly bigger as it travels, but then it dissipates after a fixed distance. (this is assuming you are using a melee weapon aha :) , but ye other than that you're all good man!
@polymakegames
@polymakegames 4 жыл бұрын
Loving the beach dude! Love the trees
@GamesBySaul
@GamesBySaul 4 жыл бұрын
Great vid as always! The new animation looks great! Like it really makes the weapons come alive a bit more and its a great idea to give you a lot more freedom of weapon choices in the game! :)
@SillyCrilly364
@SillyCrilly364 4 жыл бұрын
When you walk towards the way you are attacking you kind of get stuck in the attack so you should make it so that the attack goes faster when you move towards it and it would also be super cool if you added a healing potion to the game to heal the enemies. Love your videos and the game you are making so keep it up
@ChristianPretorius
@ChristianPretorius 4 жыл бұрын
Loving this series man, it's awesome!
@thomasi.4981
@thomasi.4981 4 жыл бұрын
I love your update to the attack animation, but I have a small piece of feedback. I think a used weapon should remain in the hand after an attack for the duration of a timer before activating the idle sprite state which has the weapon on the character's back. I imagine you were bound to do something about this eventually since it does stand out a little, but I did want to give my two cents. Having the player do an iai sword move and unsheath, swing, and resheath his weapon all in on motion - repeatedly - is probably not your intent. An alternative to my timer suggestion would be a button toggle to put your weapon on your back (attacking would take it out by default but you could also press the button), and walking into a building might automatically put away your weapon as well. Thanks for the videos! I eagerly look forward to more from you!
@Mplius
@Mplius 4 жыл бұрын
Just recently found your channel. Great content, keep up the good work! Makes me motivated to go back to game development as a hobby.
@escobarstatus06
@escobarstatus06 4 жыл бұрын
loving the devlog, looking at the comments this is also a great way to get rapid feedback. If I wasn't such an introvert I would do this for projects I work on
@burntbeanies7886
@burntbeanies7886 4 жыл бұрын
Yessssssssssss, before bed Devlog!!! (At least... before bed for me)
@elliotfriesen6820
@elliotfriesen6820 4 жыл бұрын
BurntBeanies dang it’s 8am for me
@carrotmaster8521
@carrotmaster8521 4 жыл бұрын
im loving where this is going
@aakimar
@aakimar 4 жыл бұрын
love your hard work dauphin! for the next thing maybe you can make a little animation for the sea and the trees so the game can be more immersive 👍🏽
@courtneymccracken4441
@courtneymccracken4441 4 жыл бұрын
Sound design is extraordinarily important for satisfying combat! A good thwack or crack when the crab is hit would go a long way
@thetriomancer4206
@thetriomancer4206 4 жыл бұрын
Hey! Loving the series so far. Just a suggestion, maybe add a pause when an enemy gets knocked back so before they come back at you to give the player a little more breathing room? If that makes sense aha
@jakoftrades1247
@jakoftrades1247 4 жыл бұрын
God your videos are so aesthetically pleasing to watch
@ccaunca2
@ccaunca2 4 жыл бұрын
Dope man! Looking good! Keep it up
@ZedAmadeus
@ZedAmadeus 4 жыл бұрын
:0 C'mon, man! Was just about to go to bed! (For real though, this series is tasty! :D )
@dortkophir
@dortkophir 4 жыл бұрын
This is look so much good! It's gonna be an awesome game!
@leoeeo6448
@leoeeo6448 4 жыл бұрын
Great vid
@_Thorondor
@_Thorondor 4 жыл бұрын
I love your environment shots :-)
@EnderElectrics
@EnderElectrics 4 жыл бұрын
you gotta make sure to add a hotdog stand worker costume to the game i'm sure that's your #1 priority right now
@renfrew24ify
@renfrew24ify 4 жыл бұрын
yeah and your weapon is a hotdog
@EnderElectrics
@EnderElectrics 4 жыл бұрын
@@renfrew24ify and everytime you swing it ketchup flies out
@renfrew24ify
@renfrew24ify 4 жыл бұрын
@@EnderElectrics and the ketchup is poisonous
@kingbling7571
@kingbling7571 4 жыл бұрын
@@renfrew24ify and posion spawns more hotdogs to grab and throw
@manymifi1
@manymifi1 4 жыл бұрын
Been waiting for this
@gabrielenitti3243
@gabrielenitti3243 4 жыл бұрын
I would just layer the attack swing animation behind the player so that when attacking facing up the swing doesn't just appear from his head
@cedarc9344
@cedarc9344 4 жыл бұрын
Dauphin... Combat Evolved
@hoopes9057
@hoopes9057 4 жыл бұрын
Looking good
@PirateKnO
@PirateKnO 4 жыл бұрын
Amazing I love game dev I've been trying on my spare time to do learn int my self specially 6502 ASM for NES, you just gained a new sub
@Hubert99999
@Hubert99999 4 жыл бұрын
You should give trees and such a little shake when hit by an attack
@IronBrandon22
@IronBrandon22 4 жыл бұрын
Whenever I see you making art I can’t help but think about my game’s art
@wsltournament9416
@wsltournament9416 4 жыл бұрын
You could add a speed to the attack when you're attacking and walking in the same direction, because sometimes it seens like the slash is hitting the character.
@thijsbischoff8879
@thijsbischoff8879 4 жыл бұрын
I like the new attack. My only feedback is that when you attack up the swipe should be behind the player. I think it looks a bit weird if its on top.
@thomasi.4981
@thomasi.4981 4 жыл бұрын
It didn't look weird to me but I total get your reasoning and think he should see this!
@zanarkandmusic
@zanarkandmusic 4 жыл бұрын
Keep it up! Cant wait to play this!
@flxxnn
@flxxnn 4 жыл бұрын
Your Videos are always so inspiring!
@tatarsergiu8414
@tatarsergiu8414 4 жыл бұрын
This is a reupload of my comment on the last video,(pls read this) I have an awesome suggestion, these corrupted enemies, there should a cutscene when you enter the beach some normal crabs step into the sea and then come back corrupted.I have another idea about the story. A science company found a weird dark blue metal in the sea.They took the metal and then started experimenting it on a crab, and the crab escaped.He went into the sea infecting every animal in existence.You,the main character , want to find a cure for this, at the end , you battle a blue whale (that is infected) and after that all the animals should turn back to normal. Game suggestions: -crafting sistem -npcs -a companion (which you can choose when the game starts) -hidden rooms -bosses -underwater levels -a submarine for the underwater levels -easter egg for your shrimps -customizable character (not too exagerated, just hair and mustache) -difficulty modes -after you beat the main story, unlock hard mode. More enemies, less health , harder bosses! -when you beat hard mode, unlock "'devduck" as a companion -when you battle an enemy, they turn back to their normal form -make the character talk, make it live! -at the end put an credit scene (obviously) -at the end of the credit scene put an little easter egg to your next game PS:i know that these are very hard to do for you and that maybe you should do something easier but i just had these great ideas watching your awesome videos, hope you like them!
@DevDuck
@DevDuck 4 жыл бұрын
Thanks for the suggestions! I actually have some of these things planned already, and some are good ideas I hadn't considered before. Appreciate you following the series and sharing your thoughts!
@tatarsergiu8414
@tatarsergiu8414 4 жыл бұрын
@@DevDuck np chief :)
@Destroyer-vi6kv
@Destroyer-vi6kv 4 жыл бұрын
I feel like the attacks should either have an animation on impact (such as a dissipation or explosion), or the attacks should maintain the hit box after they pass through the enemy. I noticed the attacks fly through the enemies and just kinda disappear so maybe there should be animations for a missed attack and a hit. Lots of love and support!
@cityheron7106
@cityheron7106 4 жыл бұрын
I’ve been enjoying these devlogs :) i hope to make them someday if i ever get around to making my game
@Akkaren79
@Akkaren79 4 жыл бұрын
Looks good besides the fact that the stick is an range-attack. dont get me wrong the animation is great and can be used in a lot of ways but i think your fist animation looked more like a meele attack.
@proxy1035
@proxy1035 4 жыл бұрын
one thing i would add soon is numbers for damage/healing/unit health/etc. seeing numbers, crits, etc is always satisfying
@DekhoSportsLive
@DekhoSportsLive 4 жыл бұрын
your videos are really chill, smooth and very informative ! love from Pakistan
@lokani
@lokani 4 жыл бұрын
Love these series!
@yourzombiemop8259
@yourzombiemop8259 4 жыл бұрын
3:30 Bro. Please change your state tree from if statements to a switch statement. It's easier, cleaner, and faster than 5+ if statements. That should be your go-to function for this kind of state management.
@DevDuck
@DevDuck 4 жыл бұрын
Yep, should probably do that.
@yourzombiemop8259
@yourzombiemop8259 4 жыл бұрын
@@DevDuck ❤️💕
@FancyDakota
@FancyDakota 4 жыл бұрын
Love these. Please continue :)
@sharksuperiority9736
@sharksuperiority9736 4 жыл бұрын
You should add an animation to when a foe gets knocked back. So it doesn’t just slide across the ground
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