Update on the aquarium! You guys have been amazingly generous and already sponsored 25 shrimp for the tank! As a result, the tank will be close to capacity and I've disabled donations for now so that the new buddies will be happy and healthy. Thanks so much for the kind words and support, it's truly humbling!
@TotallyRandomGames4 жыл бұрын
So awesome to hear! Keep up the great work, I love seeing your growth :)
@baldperson3284 жыл бұрын
DevDuck the pop culture museum is awesome and I love going there
@itstigercraftgaming58994 жыл бұрын
If you could animate the water in the scene please.
@Danidev4 жыл бұрын
thats some epic backstory damn
@coryisbackboys76874 жыл бұрын
Yes daddy Dani
@VasileC124 жыл бұрын
🥛🥛🥛
@yassine45234 жыл бұрын
I love you no homo
@itsyourboi59684 жыл бұрын
milk
@dusky91724 жыл бұрын
Make some good backstory (or you cant do that?)
@naruarthur4 жыл бұрын
normal people: "work for food" programmers: "work for coffee" DevDUck: "work for (live)shrimp"
@degistirmelutfen4 жыл бұрын
Sam Hogan: work
@sawcondeez694 жыл бұрын
I think collisions on bushes would be really annoying while playing, especially with so many.
@jpj70874 жыл бұрын
yeah i think bushs should slow you down or something like that
@geopopos4 жыл бұрын
I think instead of using a block collider setting up the collision to trigger a bush animation and sound could be a cool way to handle it.
@maxfondle67934 жыл бұрын
If he’s planning on being able to destroy the bushes for items I can see why he would want it to collide. But I agree with @george roros.
@geopopos4 жыл бұрын
Max Fondle thanks 😊 it’s been a while since I’ve developed any games so don’t take my word for law
@deanwilliams8264 жыл бұрын
Maybe if you slow down as though trying to wade through the bush
@YannickGames4 жыл бұрын
Your DevLogs are so chill and never fail to entertain me! Also you are creating a motivational mood, I directly want to sit down, to develop games after watching you video :D
@unknownr38024 жыл бұрын
wow you watch the broman90 aswelll
@texaskid44444 жыл бұрын
“Honey, stop asking about what I’m doing with the money... he said he’d name a shrimp after me, I don’t know what more I need to say!”
@azbi44 жыл бұрын
Hey! Love the devlog so far! I found out that the sorting of layers can be done in rendering instead of calculated by code. "Edit > Project Settings > Graphics > Camera Settings > Transparency Sort Mode > Custom Axis ... > Transparency Sort Axis > (0, 1, 0)" This should make it work by default and would let you skip the step of adding a sprite layer script for every object.
@DevDuck4 жыл бұрын
Whoa I'll check this out! Thank you!
@Jaypordy4 жыл бұрын
@@DevDuck Please let us know if this works with your game, I am working on a 2D RPG as well and this is something I would love to see fixed.
@irishbruse4 жыл бұрын
@@Jaypordy it works have you tried it?
@Toopa884 жыл бұрын
I also thought about these settings when I watched the video 😅
@k0nidias4 жыл бұрын
Was just gonna say... as soon as I saw him coding out Y sorting I'm like "nooooooo!" lol the method you described was put into Unity for exactly this reason. :)
@Justice3974 жыл бұрын
as a guy who has been shrimpkeeping for years, i think its really thoughtfull of you to give live shrimp for your gourami to eat, he must love you
@Pontypants4 жыл бұрын
Love the pacing and style of your videos! Thanks for putting in the effort and sharing your journey with us! Can't wait for the next update! :)
@Ric_934 жыл бұрын
NEW DEVLOG YES! I've been religiously waiting for new updates 🙏🏻🙌🏻 Love your content
@DarkValorWolf4 жыл бұрын
12:00 I know these are prototype scenes, but you want to use different objects in your walls, and stagger them, don't make them straight, this will help to make them feel natural
@DevDuck4 жыл бұрын
Will certainly be refactoring going forward!
@mattpds46904 жыл бұрын
Devduck: “It’s late and I’m about to get some dinner” Shrimp: “Wait, why is the camera focused on ME?” 4:21
@IAMIDGAF4 жыл бұрын
Dude you're teaching me so much here. I'm starting my first game and I've only gotten as far as I have by watching your videos. Keep up the good work!
@levidraco13844 жыл бұрын
This is genuinely my favorite thing right now, lately i’ve been through a lot as a highschool student and life is changing so quick but your videos make me feel more chilled out and distract me from life. Your work even brings me as far as wanting to become a future game developer, however I wouldn’t know where to start. I love your videos and if you have any suggestions on where to start tell me please and thanks.
@newf_gg12304 жыл бұрын
Great job so far! It's refreshing to see that even someone with a computer science degree is still subject to the same trials and tribulations of figuring out certain things within unity and game programming. You're killing it!
@cohexbruh75994 жыл бұрын
Great video I really enjojed watching it man.Keep it up!
@BitBeginnings4 жыл бұрын
Great progress man! Just wanted give you my thanks for inspiring me to start my indie game dev journey. I've always wanted to, but with a full time job and kids, I thought finding the time would be impossible. Thanks for showing me that even with a full-time job and other hobbies, you can find time to work on your passion projects. Cheers!
@yathish52274 жыл бұрын
Literally switched on to KZbin from Twitch thinking you must've uploaded by now haha! Never been this early/ :-)
@c0d3d854 жыл бұрын
Just so you know in the future, in the project settings you can set kinematic kinematic collisions and kinematic static collisions. Wish I knew this a while ago!
@newf_gg12304 жыл бұрын
Thanks for this.
@Tantandev4 жыл бұрын
That desk looks super nice!
@KrysiS4 жыл бұрын
With the scene switch why dont you try get the x and y of the pos of the player(cy) then flip them and teleport them to the correct scene allowing for it to be more free flowing (eg if your center is 0,0 and its 100x100 and you exited at 0, 100 you would enter at 0,-100) just a idea might work and give you abit more freedom and keep it up my guy love your work
@anthonydodier61434 жыл бұрын
Could be a great Idea if each scene have the same dimensions but in his case his scene are not all the same so the position ( -100,0) would not exist. But pretty great Idea for scène that have the same size
@thecodinggeek13154 жыл бұрын
@@anthonydodier6143 he could use percentages.
@TheJulialollipop4 жыл бұрын
That's a pretty good solution, thanks! I will try it out in my new game I'm developing right now! :)
@dvsaleios4 жыл бұрын
@@anthonydodier6143 Scene dimensions don't actually matter. Take the last player position and you can figure out if they should spawn left, right, up down whatever. Scene 1 size: 100x100 Player pos: 100, 50 Next scene pos: 1, 50 Obviously the player headed right off the screen. Player should appear left on next scene. If the dimensions of the next scene are different you need to ask yourself if the player spawns relative or scaled by the previous scenes size. But really even that is overengineering.
@RialuCaos4 жыл бұрын
When transferring zones: If posX > sceneWidth, posX = 0; If posX < 0, posX = nextSceneWidth; If posY > sceneHeight, posY = 0; If posY < 0, posY = nextSceneHeight; (This assumes that 0,0 is the same corner of every scene) I think this should work for scenes of differing sizes, with maybe some checks for corner cases for when posX and posY are both above or below the width and height of the next scene.
@Thegrrog4 жыл бұрын
This game looks promising, I’m getting Stardew Valley vibes, and see that it’s one of my favorite games. That’s awesome. I can’t wait to see what you come up with. Also, I like the personal story that you have built in it. Good luck with future development.
@michaelsasylum4 жыл бұрын
Stardew is inspired by Harvest Moon, but yeah definitely feeling the vibe and cool with the marine biology angle. So much potential with the gamestyle yet to be explored.
@Thegrrog4 жыл бұрын
michaelsasylum huh, I’m gonna have to look into this harvest moon game
@cease_4 жыл бұрын
glad to see another devlog in this series! you can tell this game is coming from a special place based on how you're talking about it. :) as a side note, i've started making my own devlogs, partly inspired by your channel. thanks for the inspiration!
@scottd12234 жыл бұрын
Hey man, gotta say I love your vids and enthusiasm for indie dev. I'm in the same boat as you, full time mobile engineer + part time indie game developer, and your channel has helped me regain focus and get back to doing what I love. I'm currently working on a retro gameboy style game that I've had on the backburner for years. You're an inspiration, keep up the good work. I hope Dauphin becomes a hit!!
@jeffreybecker89854 жыл бұрын
You should add in the game a way to have pets
@ronniesunshine11634 жыл бұрын
Gotta have a shrimp in a fish bowl that follows you around
@communistturtle22834 жыл бұрын
Nah you rescue a baby wounded baby turtle and he is your pet
@Lime_Sherbert4 жыл бұрын
Fish that you defeat so they DON'T die
@RoboReiko4 жыл бұрын
wow! i love how it is looking so far, great work!
@panaceayt4 жыл бұрын
Honestly? Super hyped for this game. I'll be donating as soon as I can, and I can't wait to see more !!
@brickyy31064 жыл бұрын
I admire you and Eric Barone! You both appreciate the environment and computer science!
@Chickenslovakia4 жыл бұрын
Aye, I love the fact that you're giving people to follow development! Keep up the good work, I can't wait to see more
@danieljayne86234 жыл бұрын
Great to see how much the channel has grown! Very inspiring stuff, keep it up
@gamedevel224 жыл бұрын
Great work with the Scene transition! It looks really smooth and as good as the best games of this genre!
@s0m1n4 жыл бұрын
The beach looks amazing! Just add animation to the water and BOOM!
@MythicLegionDev4 жыл бұрын
It's cool to see someone else that loves tech and biology! Best of luck on your continuing progress!
@trcar874 жыл бұрын
These videos are getting close to making me start game development! I really hope this project goes well, because it has really inspired me!
@tofuvfx26624 жыл бұрын
Your Devlogs are really inspiring! Keep up the good work :)
@siennacode79954 жыл бұрын
The premise is super cool and when I realized what this game was actually going to be I was super excited! Good job so far and I'm excited to see where this goes!
@southhill66674 жыл бұрын
These are quite enjoyable to watch, keep up the good work mate.
@melindar58484 жыл бұрын
As a fellow Wahoo, I'm excited to follow your game dev journey and I'll be looking forward to the next one. Super excited to see where this project takes you. Keep up the good work!
@k0mikaru4 жыл бұрын
I really like the pixel beach and palms... Soo cute :3 Little side note: "holy cow, I fell in love with majoras mask in your shelf xD .."
@Lime_Sherbert4 жыл бұрын
On phone the face is between lines
4 жыл бұрын
Your videos are awesome. I really enjoying while watching them. You have positive energy, I believe if you keep working like that you will be very successful game designer one day.
@enejongames18004 жыл бұрын
Looks great! Really enjoy watching these
@Legend64Project4 жыл бұрын
The production value on these videos is amazing.
@emlyndewar4 жыл бұрын
Just watched the first part of this last night. Great timing!
@GameDevVision4 жыл бұрын
You don't need any code for the sorting layer with the trees. You can easily order the layers (so the player won't go over the trees) when you go to edit - > project settings -> graphics, set transparency sort mode to "custom axis", and change the parameters below to 0,1,0
@ashleycat44 жыл бұрын
This looks awesome so far. Great job!
@xenonyt81604 жыл бұрын
This game looks really epic, keep going on this, it's a awesome game! Good luck
@alexvasilev79764 жыл бұрын
We are proud of you devduck. Hope u don't give up. We believe in you!!
@beginneratstuff4 жыл бұрын
These are some high quality dev logs. Can't wait to see where this project goes!
@zacharyshah44824 жыл бұрын
the initial load scene should have a ton of trees with just a small little clearing, so it really feels like hes lost
@sydneyarrowood36324 жыл бұрын
these videos always inspire me with my own projects. i have no interest in game development, but whenever you upload i feel ready to sit down at my desk and get some work done
@AidanGilchrist08134 жыл бұрын
I’m a beginner programmer working in unity. I’ve done a few small games but mostly arcade recreations and I’m starting to take on something a little bit bigger thanks to quarantine. Just there first two episodes have actually helped out a bunch and I’m almost inspired to make devlogs of my own. Keep it up.
@jamestomato17444 жыл бұрын
Looking forward to how this game turns out, heck it's even getting me to get to work on my dream game - which I've put off for a while.
@bubusteeri92124 жыл бұрын
It would be cool if you had a Pokédex like encyclopedia for all underwater life you should collect! I'm really liking to watch this series so keep up da good work!
@DevDuck4 жыл бұрын
There will indeed be something very like this!
@yshuttle4 жыл бұрын
Game is looking good! These videos inspire me with creativity!
@Jess_stpierre4 жыл бұрын
Your videos are really good! They honestly inspire me to make my videos even better! Good luck with your project! Loved the back story of it :)
@Yheeky4 жыл бұрын
I like the way you present your progress in your devlogs! Will definitely follow the project - looks very promising! Keep it up - I am sure you will after the background story! :)
@megagunshot6514 жыл бұрын
Every time a new one of these develops comes out a big smile comes on my face
@ליאוןגרפמן4 жыл бұрын
I just want to say that you're very inspiring.
@jinkieannplopino22434 жыл бұрын
I wish i saw this channel like 3 years from now so i can binge watch his game development for like 4 days
@acefp75474 жыл бұрын
Your backstory is too wholesome and beautiful ;-;
@Sandwich-r6m4 жыл бұрын
The beach stage looks amazing! i love how te palm tree looks and the rocks as well
@geri43674 жыл бұрын
So cool! Just a tip on sprite sorting, no need to add logic as you did, you can change the Sprite Sorting axis in Project Settings->Graphics. If you set it to a Custom axis 0,1,0 everything will get automated
@BlueGooGames4 жыл бұрын
Geri exactly my thought, so one script less to worry about :)
@doviczdev4 жыл бұрын
Shrimps! Keep it coming DevDuck :) I'm now inspired to get some shrimps and make a game devlog soon ;) Cool stuff.
@lampisfun11394 жыл бұрын
Hey DevDuck! I have been programming top down 2D games for years in gamemaker studio, so far the best way ive found to handle screen wrapping and transitioning is to have the transition occur when the player leaves the bounds of the scene, then check the players coords against the width or height of the room, depending on how it results it will tell the game which direction the player left the scene from, then in the next scene you set the players coords to the opposite of how it landed. Takes about 4 lines of code and works for all scene transitions(im assuming this is similar to how you have it.) however, you are sending the player to scenes with specifically designated names. What you should do is have a naming convention for your scenes. In gamemaker studio we call these scenes "rooms" so for instance i would have room_0_0 and room_1_0 and room_1_1, and so on. Then you can concat the name with variables and store the players "scene position" like a grid system having room_x and room_y. Hope this helps you or anyone else reading this comment!
@PreferableFlavor4 жыл бұрын
I can tell this is going to blow up. This is something big man don’t give up and power through it
@mathisverycool72404 жыл бұрын
My golly this be nothing short of outstanding work!! Superb😛
@exivir20104 жыл бұрын
dont know how i found this channel but im glad i did!
@DanielLochner4 жыл бұрын
Such a wholesome backstory! :)
@MrGhettoGurke4 жыл бұрын
Your Sprite sorting solution is pretty nice and easy :) Keep up the good work
@dankmemes77294 жыл бұрын
your vids are are very calm and they're very entertaining
@zestful60594 жыл бұрын
Yes! I love your devlogs!!!!
@Nope-wr5rn4 жыл бұрын
Great devlog, as always!
@jdgames36524 жыл бұрын
This reminds of a small game called castaway I played on flashgame sites as I kid and I loved it. I can't wait to play this once its released and these videos are awesome so far man keep up the great work!
@desdevie94764 жыл бұрын
Loving the game, loving the devlogs and loving your passion about this project. I'm really excited to see what comes next! Sending good vibes :)
@kaithe22164 жыл бұрын
Cant wait to see where this project goes
@catlover120454 жыл бұрын
Love the work so far, but i think you should use real life pictures for inspiration in levels. Great work with the everything!
@thugTaters4 жыл бұрын
Your tank looks great man :) it's very well planted
@Jenny-ec6bb4 жыл бұрын
a marine biology game sounds amazing! ive been waiting for something like this for a very long time!!
@Logiszn4 жыл бұрын
In between each transition you should have a blur that foreshadows what the player is going into
@idsappples4 жыл бұрын
Instantly sponsored you, good luck on progress man!
@Matthewgb2044 жыл бұрын
That looks so cool and I can’t wait to see the story of the game and how you make the combat system
@thomaskolb5764 жыл бұрын
Wow, the game I'm working on looks pretty similar. Love your art btw
@bruno-js1rp4 жыл бұрын
I'm a sub from Brazil man , and I wanted to say that I really appreciate your work xD
@therealg73434 жыл бұрын
Dude you dont know how long i have waited for this man ❤️
@emeraldmation70194 жыл бұрын
3 weeks
@kaldev17613 жыл бұрын
Love the inspiration for the game. Can’t wait to play it when it comes out!
@Onkruid4 жыл бұрын
4 dollars well spent! I can't wait to meet my little shrimp buddy friend. Looking forward to the rest of the dev logs as well. Keep it up!
@duo-mlbb4 жыл бұрын
There is better solution to render sprites depending on their y position. Go to project settings - > graphics - > camera settings - > sort mode - > custom and set Y value to 1
@jameskivenko4 жыл бұрын
"work in progress" man your pixel art looks great I love it
@syde_82744 жыл бұрын
Looking forward to keep up with the trip
@awandergamedeveloper76834 жыл бұрын
always watching this while working on my own game xD oh and the background story is sooo deep!
@tobiaslid87524 жыл бұрын
Awander hello there awander
@awandergamedeveloper76834 жыл бұрын
Tobias Lid Tobias! You watch this too! :)
@KRABPXL4 жыл бұрын
dude, your pixel art is amazing!
@stingly1424 жыл бұрын
Really interesting stuff, and something I'm finding quite inspiring as I have had an idea for an isometric exploration game for a while too! Subbed!
@watchermagic53254 жыл бұрын
RPGs, canoes, aquariums and marine biology!? You're speaking my language! Subscribed sir.
@SlyRider784 жыл бұрын
Hey mate, love the video. Just a note about your scene transitions. If your areas are small like that it might be better to have all the areas in the one scene and just keep them all disabled until the player enters and then you can just have the exit trigger know about the scene your leaving and the scene your entering and then disable and enable as needed. Everything in each area can be a child of it so everything gets enabled at the same time. You may also need to move the player forwards slightly to make sure they are on the new map and don’t get stuck in between. This is the same system I used for a metroidvania game I made a while back and it cuts out the need to find the new position and spawn them there as well as cutting out load times and your not loading a new scene every time you transition. Just food for thought for you.
@baconsc22694 жыл бұрын
I'd love to learn more about how @DevDuck is organizing his Trello boards. It looks way more organized than the "todo, doing, done" workflow that I see everywhere else!
@DevDennis4 жыл бұрын
Lovely and inspiring story! I'm definitely following this game :)
@RkkndLotus74 жыл бұрын
You're truly inspiring me, like, I've been insecure about making a game 'cause I know nothing about programing, my thing is pixel art, but I really want to make a game someday
@berylliosis52504 жыл бұрын
Ha, I've got the opposite problem
@psychicchicken52634 жыл бұрын
GameMaker Studio 2 is a great place to start, it's super easy to set up, requires no additional software (unless you're making your own sounds and music), and has a 30 day free trial. Hopefully you will find a platform that suits you soon :)
@AaronBacon_4 жыл бұрын
I had a pretty basic setup for one of my games when I was handling scene Warping/Spawning, I just made each trigger and spawn point (Doors in my case) have a "DoorID" and a "WarpToID". There was a variable on the game manager that stored the ID of where the player was going to between scenes, and on each scene loading, every door in the scene would check if its own DoorID matched the variable. If it does, the player is teleported to the door before the scene fades in
@jaloveast1k4 жыл бұрын
Probably someone already mentioned it, but still. There is a config for sprites available in Unity, where you can just set sprite draw order based on Y axis and it.. just works. General advice is to Google first - invent your own bicycle second, if you didn't find an already existing solution. It doesn't just save time, but also reduces the probability of catching some weird bugs moving forward, as your codebase grows.