Building 2D RPG Exploration

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DevDuck

DevDuck

Күн бұрын

Пікірлер: 574
@DevDuck
@DevDuck 4 жыл бұрын
Update on the aquarium! You guys have been amazingly generous and already sponsored 25 shrimp for the tank! As a result, the tank will be close to capacity and I've disabled donations for now so that the new buddies will be happy and healthy. Thanks so much for the kind words and support, it's truly humbling!
@TotallyRandomGames
@TotallyRandomGames 4 жыл бұрын
So awesome to hear! Keep up the great work, I love seeing your growth :)
@baldperson328
@baldperson328 4 жыл бұрын
DevDuck the pop culture museum is awesome and I love going there
@itstigercraftgaming5899
@itstigercraftgaming5899 4 жыл бұрын
If you could animate the water in the scene please.
@Danidev
@Danidev 4 жыл бұрын
thats some epic backstory damn
@coryisbackboys7687
@coryisbackboys7687 4 жыл бұрын
Yes daddy Dani
@VasileC12
@VasileC12 4 жыл бұрын
🥛🥛🥛
@yassine4523
@yassine4523 4 жыл бұрын
I love you no homo
@itsyourboi5968
@itsyourboi5968 4 жыл бұрын
milk
@dusky9172
@dusky9172 4 жыл бұрын
Make some good backstory (or you cant do that?)
@naruarthur
@naruarthur 4 жыл бұрын
normal people: "work for food" programmers: "work for coffee" DevDUck: "work for (live)shrimp"
@degistirmelutfen
@degistirmelutfen 4 жыл бұрын
Sam Hogan: work
@sawcondeez69
@sawcondeez69 4 жыл бұрын
I think collisions on bushes would be really annoying while playing, especially with so many.
@jpj7087
@jpj7087 4 жыл бұрын
yeah i think bushs should slow you down or something like that
@geopopos
@geopopos 4 жыл бұрын
I think instead of using a block collider setting up the collision to trigger a bush animation and sound could be a cool way to handle it.
@maxfondle6793
@maxfondle6793 4 жыл бұрын
If he’s planning on being able to destroy the bushes for items I can see why he would want it to collide. But I agree with @george roros.
@geopopos
@geopopos 4 жыл бұрын
Max Fondle thanks 😊 it’s been a while since I’ve developed any games so don’t take my word for law
@deanwilliams826
@deanwilliams826 4 жыл бұрын
Maybe if you slow down as though trying to wade through the bush
@YannickGames
@YannickGames 4 жыл бұрын
Your DevLogs are so chill and never fail to entertain me! Also you are creating a motivational mood, I directly want to sit down, to develop games after watching you video :D
@unknownr3802
@unknownr3802 4 жыл бұрын
wow you watch the broman90 aswelll
@texaskid4444
@texaskid4444 4 жыл бұрын
“Honey, stop asking about what I’m doing with the money... he said he’d name a shrimp after me, I don’t know what more I need to say!”
@azbi4
@azbi4 4 жыл бұрын
Hey! Love the devlog so far! I found out that the sorting of layers can be done in rendering instead of calculated by code. "Edit > Project Settings > Graphics > Camera Settings > Transparency Sort Mode > Custom Axis ... > Transparency Sort Axis > (0, 1, 0)" This should make it work by default and would let you skip the step of adding a sprite layer script for every object.
@DevDuck
@DevDuck 4 жыл бұрын
Whoa I'll check this out! Thank you!
@Jaypordy
@Jaypordy 4 жыл бұрын
@@DevDuck Please let us know if this works with your game, I am working on a 2D RPG as well and this is something I would love to see fixed.
@irishbruse
@irishbruse 4 жыл бұрын
@@Jaypordy it works have you tried it?
@Toopa88
@Toopa88 4 жыл бұрын
I also thought about these settings when I watched the video 😅
@k0nidias
@k0nidias 4 жыл бұрын
Was just gonna say... as soon as I saw him coding out Y sorting I'm like "nooooooo!" lol the method you described was put into Unity for exactly this reason. :)
@Justice397
@Justice397 4 жыл бұрын
as a guy who has been shrimpkeeping for years, i think its really thoughtfull of you to give live shrimp for your gourami to eat, he must love you
@Pontypants
@Pontypants 4 жыл бұрын
Love the pacing and style of your videos! Thanks for putting in the effort and sharing your journey with us! Can't wait for the next update! :)
@Ric_93
@Ric_93 4 жыл бұрын
NEW DEVLOG YES! I've been religiously waiting for new updates 🙏🏻🙌🏻 Love your content
@DarkValorWolf
@DarkValorWolf 4 жыл бұрын
12:00 I know these are prototype scenes, but you want to use different objects in your walls, and stagger them, don't make them straight, this will help to make them feel natural
@DevDuck
@DevDuck 4 жыл бұрын
Will certainly be refactoring going forward!
@mattpds4690
@mattpds4690 4 жыл бұрын
Devduck: “It’s late and I’m about to get some dinner” Shrimp: “Wait, why is the camera focused on ME?” 4:21
@IAMIDGAF
@IAMIDGAF 4 жыл бұрын
Dude you're teaching me so much here. I'm starting my first game and I've only gotten as far as I have by watching your videos. Keep up the good work!
@levidraco1384
@levidraco1384 4 жыл бұрын
This is genuinely my favorite thing right now, lately i’ve been through a lot as a highschool student and life is changing so quick but your videos make me feel more chilled out and distract me from life. Your work even brings me as far as wanting to become a future game developer, however I wouldn’t know where to start. I love your videos and if you have any suggestions on where to start tell me please and thanks.
@newf_gg1230
@newf_gg1230 4 жыл бұрын
Great job so far! It's refreshing to see that even someone with a computer science degree is still subject to the same trials and tribulations of figuring out certain things within unity and game programming. You're killing it!
@cohexbruh7599
@cohexbruh7599 4 жыл бұрын
Great video I really enjojed watching it man.Keep it up!
@BitBeginnings
@BitBeginnings 4 жыл бұрын
Great progress man! Just wanted give you my thanks for inspiring me to start my indie game dev journey. I've always wanted to, but with a full time job and kids, I thought finding the time would be impossible. Thanks for showing me that even with a full-time job and other hobbies, you can find time to work on your passion projects. Cheers!
@yathish5227
@yathish5227 4 жыл бұрын
Literally switched on to KZbin from Twitch thinking you must've uploaded by now haha! Never been this early/ :-)
@c0d3d85
@c0d3d85 4 жыл бұрын
Just so you know in the future, in the project settings you can set kinematic kinematic collisions and kinematic static collisions. Wish I knew this a while ago!
@newf_gg1230
@newf_gg1230 4 жыл бұрын
Thanks for this.
@Tantandev
@Tantandev 4 жыл бұрын
That desk looks super nice!
@KrysiS
@KrysiS 4 жыл бұрын
With the scene switch why dont you try get the x and y of the pos of the player(cy) then flip them and teleport them to the correct scene allowing for it to be more free flowing (eg if your center is 0,0 and its 100x100 and you exited at 0, 100 you would enter at 0,-100) just a idea might work and give you abit more freedom and keep it up my guy love your work
@anthonydodier6143
@anthonydodier6143 4 жыл бұрын
Could be a great Idea if each scene have the same dimensions but in his case his scene are not all the same so the position ( -100,0) would not exist. But pretty great Idea for scène that have the same size
@thecodinggeek1315
@thecodinggeek1315 4 жыл бұрын
@@anthonydodier6143 he could use percentages.
@TheJulialollipop
@TheJulialollipop 4 жыл бұрын
That's a pretty good solution, thanks! I will try it out in my new game I'm developing right now! :)
@dvsaleios
@dvsaleios 4 жыл бұрын
@@anthonydodier6143 Scene dimensions don't actually matter. Take the last player position and you can figure out if they should spawn left, right, up down whatever. Scene 1 size: 100x100 Player pos: 100, 50 Next scene pos: 1, 50 Obviously the player headed right off the screen. Player should appear left on next scene. If the dimensions of the next scene are different you need to ask yourself if the player spawns relative or scaled by the previous scenes size. But really even that is overengineering.
@RialuCaos
@RialuCaos 4 жыл бұрын
When transferring zones: If posX > sceneWidth, posX = 0; If posX < 0, posX = nextSceneWidth; If posY > sceneHeight, posY = 0; If posY < 0, posY = nextSceneHeight; (This assumes that 0,0 is the same corner of every scene) I think this should work for scenes of differing sizes, with maybe some checks for corner cases for when posX and posY are both above or below the width and height of the next scene.
@Thegrrog
@Thegrrog 4 жыл бұрын
This game looks promising, I’m getting Stardew Valley vibes, and see that it’s one of my favorite games. That’s awesome. I can’t wait to see what you come up with. Also, I like the personal story that you have built in it. Good luck with future development.
@michaelsasylum
@michaelsasylum 4 жыл бұрын
Stardew is inspired by Harvest Moon, but yeah definitely feeling the vibe and cool with the marine biology angle. So much potential with the gamestyle yet to be explored.
@Thegrrog
@Thegrrog 4 жыл бұрын
michaelsasylum huh, I’m gonna have to look into this harvest moon game
@cease_
@cease_ 4 жыл бұрын
glad to see another devlog in this series! you can tell this game is coming from a special place based on how you're talking about it. :) as a side note, i've started making my own devlogs, partly inspired by your channel. thanks for the inspiration!
@scottd1223
@scottd1223 4 жыл бұрын
Hey man, gotta say I love your vids and enthusiasm for indie dev. I'm in the same boat as you, full time mobile engineer + part time indie game developer, and your channel has helped me regain focus and get back to doing what I love. I'm currently working on a retro gameboy style game that I've had on the backburner for years. You're an inspiration, keep up the good work. I hope Dauphin becomes a hit!!
@jeffreybecker8985
@jeffreybecker8985 4 жыл бұрын
You should add in the game a way to have pets
@ronniesunshine1163
@ronniesunshine1163 4 жыл бұрын
Gotta have a shrimp in a fish bowl that follows you around
@communistturtle2283
@communistturtle2283 4 жыл бұрын
Nah you rescue a baby wounded baby turtle and he is your pet
@Lime_Sherbert
@Lime_Sherbert 4 жыл бұрын
Fish that you defeat so they DON'T die
@RoboReiko
@RoboReiko 4 жыл бұрын
wow! i love how it is looking so far, great work!
@panaceayt
@panaceayt 4 жыл бұрын
Honestly? Super hyped for this game. I'll be donating as soon as I can, and I can't wait to see more !!
@brickyy3106
@brickyy3106 4 жыл бұрын
I admire you and Eric Barone! You both appreciate the environment and computer science!
@Chickenslovakia
@Chickenslovakia 4 жыл бұрын
Aye, I love the fact that you're giving people to follow development! Keep up the good work, I can't wait to see more
@danieljayne8623
@danieljayne8623 4 жыл бұрын
Great to see how much the channel has grown! Very inspiring stuff, keep it up
@gamedevel22
@gamedevel22 4 жыл бұрын
Great work with the Scene transition! It looks really smooth and as good as the best games of this genre!
@s0m1n
@s0m1n 4 жыл бұрын
The beach looks amazing! Just add animation to the water and BOOM!
@MythicLegionDev
@MythicLegionDev 4 жыл бұрын
It's cool to see someone else that loves tech and biology! Best of luck on your continuing progress!
@trcar87
@trcar87 4 жыл бұрын
These videos are getting close to making me start game development! I really hope this project goes well, because it has really inspired me!
@tofuvfx2662
@tofuvfx2662 4 жыл бұрын
Your Devlogs are really inspiring! Keep up the good work :)
@siennacode7995
@siennacode7995 4 жыл бұрын
The premise is super cool and when I realized what this game was actually going to be I was super excited! Good job so far and I'm excited to see where this goes!
@southhill6667
@southhill6667 4 жыл бұрын
These are quite enjoyable to watch, keep up the good work mate.
@melindar5848
@melindar5848 4 жыл бұрын
As a fellow Wahoo, I'm excited to follow your game dev journey and I'll be looking forward to the next one. Super excited to see where this project takes you. Keep up the good work!
@k0mikaru
@k0mikaru 4 жыл бұрын
I really like the pixel beach and palms... Soo cute :3 Little side note: "holy cow, I fell in love with majoras mask in your shelf xD .."
@Lime_Sherbert
@Lime_Sherbert 4 жыл бұрын
On phone the face is between lines
4 жыл бұрын
Your videos are awesome. I really enjoying while watching them. You have positive energy, I believe if you keep working like that you will be very successful game designer one day.
@enejongames1800
@enejongames1800 4 жыл бұрын
Looks great! Really enjoy watching these
@Legend64Project
@Legend64Project 4 жыл бұрын
The production value on these videos is amazing.
@emlyndewar
@emlyndewar 4 жыл бұрын
Just watched the first part of this last night. Great timing!
@GameDevVision
@GameDevVision 4 жыл бұрын
You don't need any code for the sorting layer with the trees. You can easily order the layers (so the player won't go over the trees) when you go to edit - > project settings -> graphics, set transparency sort mode to "custom axis", and change the parameters below to 0,1,0
@ashleycat4
@ashleycat4 4 жыл бұрын
This looks awesome so far. Great job!
@xenonyt8160
@xenonyt8160 4 жыл бұрын
This game looks really epic, keep going on this, it's a awesome game! Good luck
@alexvasilev7976
@alexvasilev7976 4 жыл бұрын
We are proud of you devduck. Hope u don't give up. We believe in you!!
@beginneratstuff
@beginneratstuff 4 жыл бұрын
These are some high quality dev logs. Can't wait to see where this project goes!
@zacharyshah4482
@zacharyshah4482 4 жыл бұрын
the initial load scene should have a ton of trees with just a small little clearing, so it really feels like hes lost
@sydneyarrowood3632
@sydneyarrowood3632 4 жыл бұрын
these videos always inspire me with my own projects. i have no interest in game development, but whenever you upload i feel ready to sit down at my desk and get some work done
@AidanGilchrist0813
@AidanGilchrist0813 4 жыл бұрын
I’m a beginner programmer working in unity. I’ve done a few small games but mostly arcade recreations and I’m starting to take on something a little bit bigger thanks to quarantine. Just there first two episodes have actually helped out a bunch and I’m almost inspired to make devlogs of my own. Keep it up.
@jamestomato1744
@jamestomato1744 4 жыл бұрын
Looking forward to how this game turns out, heck it's even getting me to get to work on my dream game - which I've put off for a while.
@bubusteeri9212
@bubusteeri9212 4 жыл бұрын
It would be cool if you had a Pokédex like encyclopedia for all underwater life you should collect! I'm really liking to watch this series so keep up da good work!
@DevDuck
@DevDuck 4 жыл бұрын
There will indeed be something very like this!
@yshuttle
@yshuttle 4 жыл бұрын
Game is looking good! These videos inspire me with creativity!
@Jess_stpierre
@Jess_stpierre 4 жыл бұрын
Your videos are really good! They honestly inspire me to make my videos even better! Good luck with your project! Loved the back story of it :)
@Yheeky
@Yheeky 4 жыл бұрын
I like the way you present your progress in your devlogs! Will definitely follow the project - looks very promising! Keep it up - I am sure you will after the background story! :)
@megagunshot651
@megagunshot651 4 жыл бұрын
Every time a new one of these develops comes out a big smile comes on my face
@ליאוןגרפמן
@ליאוןגרפמן 4 жыл бұрын
I just want to say that you're very inspiring.
@jinkieannplopino2243
@jinkieannplopino2243 4 жыл бұрын
I wish i saw this channel like 3 years from now so i can binge watch his game development for like 4 days
@acefp7547
@acefp7547 4 жыл бұрын
Your backstory is too wholesome and beautiful ;-;
@Sandwich-r6m
@Sandwich-r6m 4 жыл бұрын
The beach stage looks amazing! i love how te palm tree looks and the rocks as well
@geri4367
@geri4367 4 жыл бұрын
So cool! Just a tip on sprite sorting, no need to add logic as you did, you can change the Sprite Sorting axis in Project Settings->Graphics. If you set it to a Custom axis 0,1,0 everything will get automated
@BlueGooGames
@BlueGooGames 4 жыл бұрын
Geri exactly my thought, so one script less to worry about :)
@doviczdev
@doviczdev 4 жыл бұрын
Shrimps! Keep it coming DevDuck :) I'm now inspired to get some shrimps and make a game devlog soon ;) Cool stuff.
@lampisfun1139
@lampisfun1139 4 жыл бұрын
Hey DevDuck! I have been programming top down 2D games for years in gamemaker studio, so far the best way ive found to handle screen wrapping and transitioning is to have the transition occur when the player leaves the bounds of the scene, then check the players coords against the width or height of the room, depending on how it results it will tell the game which direction the player left the scene from, then in the next scene you set the players coords to the opposite of how it landed. Takes about 4 lines of code and works for all scene transitions(im assuming this is similar to how you have it.) however, you are sending the player to scenes with specifically designated names. What you should do is have a naming convention for your scenes. In gamemaker studio we call these scenes "rooms" so for instance i would have room_0_0 and room_1_0 and room_1_1, and so on. Then you can concat the name with variables and store the players "scene position" like a grid system having room_x and room_y. Hope this helps you or anyone else reading this comment!
@PreferableFlavor
@PreferableFlavor 4 жыл бұрын
I can tell this is going to blow up. This is something big man don’t give up and power through it
@mathisverycool7240
@mathisverycool7240 4 жыл бұрын
My golly this be nothing short of outstanding work!! Superb😛
@exivir2010
@exivir2010 4 жыл бұрын
dont know how i found this channel but im glad i did!
@DanielLochner
@DanielLochner 4 жыл бұрын
Such a wholesome backstory! :)
@MrGhettoGurke
@MrGhettoGurke 4 жыл бұрын
Your Sprite sorting solution is pretty nice and easy :) Keep up the good work
@dankmemes7729
@dankmemes7729 4 жыл бұрын
your vids are are very calm and they're very entertaining
@zestful6059
@zestful6059 4 жыл бұрын
Yes! I love your devlogs!!!!
@Nope-wr5rn
@Nope-wr5rn 4 жыл бұрын
Great devlog, as always!
@jdgames3652
@jdgames3652 4 жыл бұрын
This reminds of a small game called castaway I played on flashgame sites as I kid and I loved it. I can't wait to play this once its released and these videos are awesome so far man keep up the great work!
@desdevie9476
@desdevie9476 4 жыл бұрын
Loving the game, loving the devlogs and loving your passion about this project. I'm really excited to see what comes next! Sending good vibes :)
@kaithe2216
@kaithe2216 4 жыл бұрын
Cant wait to see where this project goes
@catlover12045
@catlover12045 4 жыл бұрын
Love the work so far, but i think you should use real life pictures for inspiration in levels. Great work with the everything!
@thugTaters
@thugTaters 4 жыл бұрын
Your tank looks great man :) it's very well planted
@Jenny-ec6bb
@Jenny-ec6bb 4 жыл бұрын
a marine biology game sounds amazing! ive been waiting for something like this for a very long time!!
@Logiszn
@Logiszn 4 жыл бұрын
In between each transition you should have a blur that foreshadows what the player is going into
@idsappples
@idsappples 4 жыл бұрын
Instantly sponsored you, good luck on progress man!
@Matthewgb204
@Matthewgb204 4 жыл бұрын
That looks so cool and I can’t wait to see the story of the game and how you make the combat system
@thomaskolb576
@thomaskolb576 4 жыл бұрын
Wow, the game I'm working on looks pretty similar. Love your art btw
@bruno-js1rp
@bruno-js1rp 4 жыл бұрын
I'm a sub from Brazil man , and I wanted to say that I really appreciate your work xD
@therealg7343
@therealg7343 4 жыл бұрын
Dude you dont know how long i have waited for this man ❤️
@emeraldmation7019
@emeraldmation7019 4 жыл бұрын
3 weeks
@kaldev1761
@kaldev1761 3 жыл бұрын
Love the inspiration for the game. Can’t wait to play it when it comes out!
@Onkruid
@Onkruid 4 жыл бұрын
4 dollars well spent! I can't wait to meet my little shrimp buddy friend. Looking forward to the rest of the dev logs as well. Keep it up!
@duo-mlbb
@duo-mlbb 4 жыл бұрын
There is better solution to render sprites depending on their y position. Go to project settings - > graphics - > camera settings - > sort mode - > custom and set Y value to 1
@jameskivenko
@jameskivenko 4 жыл бұрын
"work in progress" man your pixel art looks great I love it
@syde_8274
@syde_8274 4 жыл бұрын
Looking forward to keep up with the trip
@awandergamedeveloper7683
@awandergamedeveloper7683 4 жыл бұрын
always watching this while working on my own game xD oh and the background story is sooo deep!
@tobiaslid8752
@tobiaslid8752 4 жыл бұрын
Awander hello there awander
@awandergamedeveloper7683
@awandergamedeveloper7683 4 жыл бұрын
Tobias Lid Tobias! You watch this too! :)
@KRABPXL
@KRABPXL 4 жыл бұрын
dude, your pixel art is amazing!
@stingly142
@stingly142 4 жыл бұрын
Really interesting stuff, and something I'm finding quite inspiring as I have had an idea for an isometric exploration game for a while too! Subbed!
@watchermagic5325
@watchermagic5325 4 жыл бұрын
RPGs, canoes, aquariums and marine biology!? You're speaking my language! Subscribed sir.
@SlyRider78
@SlyRider78 4 жыл бұрын
Hey mate, love the video. Just a note about your scene transitions. If your areas are small like that it might be better to have all the areas in the one scene and just keep them all disabled until the player enters and then you can just have the exit trigger know about the scene your leaving and the scene your entering and then disable and enable as needed. Everything in each area can be a child of it so everything gets enabled at the same time. You may also need to move the player forwards slightly to make sure they are on the new map and don’t get stuck in between. This is the same system I used for a metroidvania game I made a while back and it cuts out the need to find the new position and spawn them there as well as cutting out load times and your not loading a new scene every time you transition. Just food for thought for you.
@baconsc2269
@baconsc2269 4 жыл бұрын
I'd love to learn more about how @DevDuck is organizing his Trello boards. It looks way more organized than the "todo, doing, done" workflow that I see everywhere else!
@DevDennis
@DevDennis 4 жыл бұрын
Lovely and inspiring story! I'm definitely following this game :)
@RkkndLotus7
@RkkndLotus7 4 жыл бұрын
You're truly inspiring me, like, I've been insecure about making a game 'cause I know nothing about programing, my thing is pixel art, but I really want to make a game someday
@berylliosis5250
@berylliosis5250 4 жыл бұрын
Ha, I've got the opposite problem
@psychicchicken5263
@psychicchicken5263 4 жыл бұрын
GameMaker Studio 2 is a great place to start, it's super easy to set up, requires no additional software (unless you're making your own sounds and music), and has a 30 day free trial. Hopefully you will find a platform that suits you soon :)
@AaronBacon_
@AaronBacon_ 4 жыл бұрын
I had a pretty basic setup for one of my games when I was handling scene Warping/Spawning, I just made each trigger and spawn point (Doors in my case) have a "DoorID" and a "WarpToID". There was a variable on the game manager that stored the ID of where the player was going to between scenes, and on each scene loading, every door in the scene would check if its own DoorID matched the variable. If it does, the player is teleported to the door before the scene fades in
@jaloveast1k
@jaloveast1k 4 жыл бұрын
Probably someone already mentioned it, but still. There is a config for sprites available in Unity, where you can just set sprite draw order based on Y axis and it.. just works. General advice is to Google first - invent your own bicycle second, if you didn't find an already existing solution. It doesn't just save time, but also reduces the probability of catching some weird bugs moving forward, as your codebase grows.
@vulblhotdiessfi
@vulblhotdiessfi 4 жыл бұрын
Good luck for the future!
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