by the way the dynamite now sticks to characters 🤔
@GrandSirThebus3 ай бұрын
I can definitely work with this
@ChickenFingers423 ай бұрын
Hell yeah!
@GrandSirThebus3 ай бұрын
All im saying is, of there were more explosives involved in archiology, there'd be more archiologists.
@PootisMayo3 ай бұрын
You are making SERIOUS progress here.
@wrenbeck33703 ай бұрын
Wow, that temple level looks pretty *serious.*
@mutantleg3 ай бұрын
where you people get these jokes Exhumed from? 🤔
@chrisxdeboy3 ай бұрын
Getting Serious Sam vibes.
@danielfarr19713 ай бұрын
Dynamite sticking to enemy's is a very good change, especially with the high number of melee charging enemy's. Now I can toss TNT bundles around corners with extra efficiency.
@thecybercafeman3 ай бұрын
Serious Maxinum
@diddoinarow88463 ай бұрын
With spaces that large, I think there's a bit of a missed opportunity to not have larger enemies to fight
@mutantleg3 ай бұрын
that is a bit tricky - but I should probably make these maps smaller anyway 🤔
@bowsertime283 ай бұрын
question about the dynamite does it wake up enemies? if not, it would be funny to know that you can do dynamite stealth kills
@mutantleg3 ай бұрын
that is a good idea 👍 right now even throwing one wakes them up - but that is a bug 😓
@bowsertime283 ай бұрын
the new "punching the air to wake up demons" strat
@mutantleg3 ай бұрын
@@bowsertime28 I guess some fists are just loud 🤔
@GoodguyGoodguy3733 ай бұрын
Well that’s cool what game is that
@akurvaanyadat3 ай бұрын
Hello! Will the sequel contain a co-op, or any kind of multiplayer feature? 😁
@mutantleg3 ай бұрын
I'm afraid you will say your username for the answer 😓 it needs so much extra resources to add it (code, testing, server costs etc) I don't plan on ever adding one 😞
@octotv76673 ай бұрын
ancient temple design is too complex and good than old zortch stage 4 map 2.