"Flip the switch, somehow I'm leaving!" It never occurred to me that it makes no sense.
@-Zakhiel-9 жыл бұрын
+Scupple I know it's been 9 months, but I dig your Batman tas worker. Also yeah, I always thought that the end of the first level was an elevator, like in Wolfenstein 3D.
@OpenMawProductions6 жыл бұрын
The ends of all the E1 maps were originally designed to be hub-like airlocks. You can see this in "A visit at id software" where Romero is seen playing a lot of E1 from a couple months prior to release. The end rooms were a little more overtly "airlocks" with two doors on each end and the switch in the middle.
@blehh_mae4 жыл бұрын
i always saw it as, maybe they did it to do something in the base like maybe sending an emergency signal or something, then doom guy left and found his way to the next place
@oil_moon4 жыл бұрын
Romero: we got rid of rolly chairs Original Doomguy: *controls like he's on a rolly chair*
@KidsWreckMovies8 жыл бұрын
I wish John Romero was my cool uncle
@jan79964 жыл бұрын
Yes
@richardcraig89479 жыл бұрын
"Player movement was more important...." "It was way more worth the feeling you got from the skill movement, which has kinda left games" John Romero - the one man in the games industry who understands the importance of advanced movement control. The Quakeworld movement was awesome and it feels great to just jump around an empty map. In Daikatana he extended the QW physics further, and tried to innovate with ideas like recoil jumps. It wasn't perfect, but I had some fun duels on Storm Sector 7. After Romero left Id they made Quake 2 with it's brain dead movement control with no air acceleration. Then came Q3test, where Carmack tried to block strafe jumping during by adding a delay after two jumps. It was clear that Romero was the reason that Id's early games were good, and once he left they went down hill. Please Romero, make another duel game! Save us from the mediocrity of Quake Live and the incompetence of SyncError!
@TheTrueReiniat9 жыл бұрын
Quake live has all the free movement it needs. And its free. But then they added loadouts :(
@ohfugagougar9039 жыл бұрын
Elias Reiniat nobody should be playing quake for anything but 1v1s also q3a, or alternatively, CPMA, is objectively the best
@Prowbar8 жыл бұрын
John Romero is on a project to make a game called 'Blackroom'
@ohfugagougar9038 жыл бұрын
Elias Reiniat *its not free anymore
@EricBaileyDrums7 жыл бұрын
Luckily we have the Challenge Promode mode to add QW physics to Q3 :)
@dejureclaims82149 жыл бұрын
That awkward moment when he mentions Daikatana.
@johnnyblaze98749 жыл бұрын
HA
@nightwing09x8 жыл бұрын
+Alex Stein "Daikatana" *gulps*
@PaulA-fp3vs7 жыл бұрын
time code please.
@MidnightToker245 жыл бұрын
Paul A - 14:40
@JJ108X5 жыл бұрын
Paul A 10:46
@t3hPoundcake9 жыл бұрын
I've pegged my fair share of comments about the engine itself, I hold Carmack to extremely high esteem, and I've done the same for Romero and his level design - but can we all take a second and really appreciate the thought that went into this game just in terms of the menu? Key mapping, individual volume control for sound and music, those things aren't even in a lot of INDIE games now days, I just think that's another thing that made id the quintessential game dev of the time.
@KIager9 жыл бұрын
Not even Wolfenstein: The New Order has separate volume controls, only a master audio slider and a mute music toggle. Think about that for a minute.
@EminemLovesGrapes3 жыл бұрын
That's what happens when you use someone else's engine.
@kevgmei9 жыл бұрын
One time I spent so long in a DOOM 2 level trying to find all the secrets that the time thing says 'TIME: SUCKS".
@Rhino-n-Chips8 жыл бұрын
+Kevin Meisenbacher Same thing with Doom 1; I played a mod that merged all the maps in an episode into one and the modder forgot to change the par time, so the game thought I just sucked.
@TheXev5 жыл бұрын
@@Rhino-n-Chips Oh man, I forgot about that level. It was off the hook crazy. You'd get to the Switch and it would just open the door to the next level. XD
@alexandrocollings11164 жыл бұрын
@@Rhino-n-Chips what was the name of the mod?
@kuzregoistgold4 жыл бұрын
@@alexandrocollings1116 doom:one is the mod
@russianblob17809 жыл бұрын
I always (for some reason) thought that John Romero is an uptight geek, but he is like the most easy going and cool game designer ever
@NoobixCube8 жыл бұрын
I find it funny that JP was playing the classic "hipster one-speed bike" version, and Romero has no trouble playing the snazzy, high res Doomsday build.
@ryangetzlaf21708 жыл бұрын
lmfao tru
@CabezasDePescado6 жыл бұрын
so? the original will always be the better
@Profilejc985 жыл бұрын
@@CabezasDePescado It's completely subjective
@elflordyt68304 жыл бұрын
Michael Vaughan, how do you get the hd 3D doomsday build?
@blehh_mae4 жыл бұрын
that is pretty fuckin funny. normal player wanting to get the most vanilla classic experience literal creator of the game having a modern update version every time he plays
@somethingorother37424 жыл бұрын
i like the advanced graphics options of some ports of doom, but sometimes they just look surreal. "what's your graphics set to?" "i'm on two hits of acid right now"
@TheXev5 жыл бұрын
The entire talk about putting leaderboards into games and time attacks... the first game I remember having anything like that was Sonic Adventure on the Sega Dreamcast. If you connect your Dreamcast to the Internet using the modem, it would upload your time attack and show you the world leaderboards for each level.
@johnarmstrong55334 жыл бұрын
When Romero published his Sigil WAD in 2019, he dedicated one chapter of the Readme to laying out the rules of that "fragile alliance" style of co-op he mentions at the end of the video (which he eventually named Exitmatch). I've never liked the infinite respawns of co-op, since they make victory inevitable, so this variant sounds like it'd make that game mode way more fun to play.
@Yapostadodat8 жыл бұрын
Romero is legend and this interview brings back SO many memories. Thanks.
@lucasandrescosta3919 жыл бұрын
The passion he has is amazing, really motivating
@facefullafist9 жыл бұрын
This man made my childhood badass! Romero is legend!
@Kittopaul3 жыл бұрын
Still one of the best gaming documentaries i ever watched
@clawhammr6668 жыл бұрын
Must've been awesome playing Doom with-- or well watching John Romero playing Doom
@witcherjohn34404 жыл бұрын
I like to think when you end a level doom guy is just going into an airlock and traversing across the planet surface to the next level
@TrueGamer149 жыл бұрын
Wow the brightness is really low, I've been playing Doom wrong this whole time. Already own the Xbox, and BFG edition, but I need to pick up the standard edition for the mods. The game is almost as old as I am & I keep buying it over and over. Never gets boring. IMO it's exactly what a game should be.
@quattro44685 жыл бұрын
The soul to john carmacks brain.
@zvndmvn3 жыл бұрын
That co-op race to the switch idea sounds like fun!
@Snacko05 жыл бұрын
I went to Yangshuo when I lived in China. It's the most beautiful place I've ever been, bar none.
@trulyinfamous7 жыл бұрын
John is one of my favorite game designers.
@Snacko06 жыл бұрын
I actually stayed in Yangshuo for a few weeks! It's probably the most beautiful place I've ever visited. A lake with a slow current and endless, rolling mountains. A photo of it is also on the back of either the 5 yuan or 20 yuan bill.
@RusAvgnMaddy9 жыл бұрын
pure gold
@satsubatsu3479 жыл бұрын
This is another great part of a series that really challenges the general perception of what video game development is. Interesting that all of these guys seem to have a fascination with Walt Disney (John Romero and Warren Specter anyway).
@captainnintendo9 жыл бұрын
I would love to know if Romero could shed some light on the whole story about Super 3D Noah's Ark
@euchale9 жыл бұрын
I second and third this.
@evilfreak79 жыл бұрын
I can. They hired a famous Apple computer software designer (nicknamed Burger Bill at the time) to code the Super Nintendo port of Wolfenstein 3D, however Bill had accidentally licensed the game to just Interplay, the publishers of Wolfenstein 3D, and not id Software. It was too late to make the change, and Burger Bill was subsequently fired by id. Shortly afterwards, Wisdom Tree approached id to ask if they could make a SNES game using the engine. In an act of spite, id agreed and gave them the dev tools.
@captainnintendo9 жыл бұрын
Beyond Big Boss Is this speculations or actually confirmed to be true? I've heard so many stories about this. It would be nice to hear Romero himself address it tho :)
@evilfreak79 жыл бұрын
Captain N It's a rough summary going (minorly) off a speculation, and mainly a true summary from a book titled Masters of Doom.
@vincentpol9 жыл бұрын
Beyond Big Boss Awesome book for those who haven't read it yet!
@tocsa120ls9 жыл бұрын
Good times. I was a Gravis Ultrasound guy (right up to the infamous w98 support question) and the music sounded so much better that all the friends' Sound Blasters. Loved all games that had GUS support.
@Zedek9 жыл бұрын
As FM synthesis fan (hence my channel) I was happy we had no sample-based hardware synthesizer ;)
@somnolentsurfer9 жыл бұрын
I loved games that had GUS support mainly 'cause it meant you didn't need to include SBOS on your boot disk. That thing was a *beast*. Trying to get enough base memory free to get any SFX at all from games that were Soundblaster only was a nightmare.
@MyHeaven7 жыл бұрын
one of my favorite video series on youtube :)
@fusedtoast53677 жыл бұрын
I think JP didn't see that secret until years after because it wasn't there until years after. There were a few secrets added after the initial release.
@MentalParadox4 жыл бұрын
Such a cool dude.
@JF-em6hr6 жыл бұрын
Player Movement is still better on this game than any other game!!!
@dumbcatposter9 жыл бұрын
Doom 4 needs rolling chairs
@notthere839 жыл бұрын
Actually, there is a game that offers leaderboards for people in the way he describes - but it's not an FPS: Dustforce. And I really loved watching especially top players blaze through those levels at amazing speeds and even though I couldn't pull it off like they did, I could at least incorporate some maneuvers to improve my own time a little.
@jws509 жыл бұрын
13:24 That game mode for Doom that Romero talks about sounds fun as hell and funny!
@DJL3G3ND5 жыл бұрын
ikr, man I really wanna play that with a bunch of friends
@thevlaka9 жыл бұрын
Great series.
@b.r.a.g.g.a.s.35359 жыл бұрын
Yangshuo is gorgeous. It inspired alot of environment for games and movies. Including Avatar.
@NoobixCube8 жыл бұрын
It's a shame Daikatana wasn't a success. I mean, it was a commercial flop, but its two biggest crimes were being ahead of its time, and late to market. Couple that with making practically the whole game an escort mission, with fumbly AI for the companions, and one can see why it failed. A hugely ambitious game that probably would have been better if development had started two years later.
@NoobixCube8 жыл бұрын
I think it was just a matter of ambition. Romero, by no means, is a bad designer, he just let the scope of the game get away from the technology.
@MagicPumpkin8 жыл бұрын
The level designs in that game were amazing, so varied and cool.
@OpenMawProductions6 жыл бұрын
The ideas were certainly bold, but no. It wasn't just that it was late or ahead of it's time. The first chunk of Daikatana is riddle with literal WTF WERE YOU THINKING? design choices. Like having your ubiqitous enemies by the most annoying Goddamn things ever. Cyborg frogs and mosquitoes. The Lost Souls in Doom were always regarded as the most annoying enemy in the game... Let's make ALL the first tier enemies like that. If Romero had done what I think his passion really lied, a multiplayer skill shooter, he could have been the Quake 3 and Unreal Tournament killer if the focus of Daikatana had been strictly the arena combat.
@JJ108X5 жыл бұрын
OpenMawProductions lmao cyborg frogs and mosquitoes
@Codethe_Road8 жыл бұрын
The frame rate of this game always blew me away. Even when I was playing it on a 386.. the frame rate was better than what most games play on hardware hundreds of times more powerful.
@lihavaras4 жыл бұрын
2:12 yeah right
@cyphaborg65989 жыл бұрын
Brutal Doom really made this game come back to life again,i miss those days..
@RUNSABER_RADIO4 жыл бұрын
Game was still popular before 2012's Brutal Doom release. Many of the best levels came from the late 90s- up to now. If you got a PC, buy the game or use Freedoom and run through some custom levels on Doomworld.
@Jitterskull9 жыл бұрын
14:44 did he said Skulltag??
@jobelthirty12949 жыл бұрын
I would love to meet John Romero. He shaped my favorite video game genre. Please, DoubleFineProd, give me some info so that I can meet Romero.
@Gpalmer169 жыл бұрын
It wasn't the facts about china that appealed to you. It was an image from Doom. I dig that.
@Tarles_X6 жыл бұрын
John romero is THE GOD of the fps games.
@squirrelmanyt60695 жыл бұрын
Romero is everyone's Cool Uncle.
@pomax14644 жыл бұрын
Romero just seems like a cool guy
@hommedegout9 жыл бұрын
Very interesting video. Why the bloom, though ? It looks like Oblivion :D
@igano1117 жыл бұрын
Holy shit, Romero did Daikatana?
@dr.strangeglove17345 жыл бұрын
I would love to see John Romero and Brett Johnson meet
@LiquidOtacon9 жыл бұрын
I may be mistaken, but didn't Mirror's Edge have the online leader boards like that?
@Ixnatifual9 жыл бұрын
Betrayal Mode.
@Dana_Ruiz5 жыл бұрын
"auto spooky". Man, I love Romero.
@aldxbaran8 жыл бұрын
I want John Romero to play Brutal Doom or Complex Doom or some popular doom wad.
@Tycitron8 жыл бұрын
+Ihate GooglePlus Yes.
@blehh_mae4 жыл бұрын
4:26 oh, so *thats* why the doom level design looks so unrealistic and strange.
@BlockABoots9 жыл бұрын
Whats the 'real good version' of the music that Romero talks about at 8:57?
@666chapelofblood9 жыл бұрын
BlockABoots The one which is impossible to play in DOSBox, you can find it on KZbin.
@ssbj1449 жыл бұрын
Come on Romero, it's time you step in and make a new real fps due to how desperate the modern fps situation is currently and has been for years now. "battaafieee, calladoody.." meh phafs, no thanks. Duke 3D and DOOM all the way.
@WyldAli8 жыл бұрын
+ssbj144 Maybe Romero read your comment after all, lol...
@ssbj1448 жыл бұрын
WyldAli :)
@IsannKeket6 жыл бұрын
ssbj144 Look up "BLACKROOM".
@mrrey34815 жыл бұрын
This comment is actually funny to read in 2019
@Bakkland4 жыл бұрын
Doom eternal in two days dog!!!
@ashhousewares4459 жыл бұрын
What kind of Doom are they playing at the end there, where you're reloading your gun?
@MadMaxBLD7 жыл бұрын
Brutal Doom?
@RUNSABER_RADIO4 жыл бұрын
Complex Doom.
@elflordyt68304 жыл бұрын
What source port of DoomsDay is John Romero using?
@Morrilou9 жыл бұрын
what's the WAD name displayed in 10:00 - 10:22 ?
@High_Priest_Jonko7 жыл бұрын
doom.wad
@amirking54524 жыл бұрын
@@High_Priest_Jonko bruh
@will59484 жыл бұрын
Can you re-upload in 35 fps?
@mp18maschinepistole467 жыл бұрын
How did he got shaders for doom?
@gooey22036 жыл бұрын
He's using a Doom Sourceport called Doomsday. You can get it here: dengine.net/
@Henneyson9 жыл бұрын
ahhhhhh. John Romero! I Know you! Im not joking I Know John Romero. Hes My friends step dad!!!!! Avalon Brathwaite is her name! and he looks the same cuz its a month away!!!! Im not joking guys!
@DJL3G3ND5 жыл бұрын
damn
@coolcloroxman14754 жыл бұрын
U serious?
@chedsalvia62707 жыл бұрын
so doom technically took place in china, woah
@csabaparazso9 жыл бұрын
Doom 4 please... !!
@Sr.Cacodemon3 жыл бұрын
Was he playing DOOMSDAY engine?
@greghanc9 жыл бұрын
nowadays its cutscene straight line cutscene no item placements thanks cod:-) This level design is more advamced than all levels in COD together
@beardupbeerdown73556 жыл бұрын
Who dislikes this...? 🤔
@sethlippa76404 жыл бұрын
"taking a trip to china would be great anyway." ..... 2020 ... good luck, have fun, GG...
@TimHoekstra9 жыл бұрын
Give it up for the pc gamer (inter)national anthem!
@aaronpriestley15004 жыл бұрын
jdoom makes it look to fuzzy
@mopeybloke3 жыл бұрын
What is that source port?
@phoenixstopmotions7 жыл бұрын
what version of doom is this thanks
@Hammid7 жыл бұрын
Huh? The first. DOOM. Probably "The Ultimate DOOM".
@element11117 жыл бұрын
he was asking about the mods. its not vanilla. I cant answer that, though.
@mau75225 жыл бұрын
Is"Doomsday" source port
@antivanti9 жыл бұрын
LeBreton goes #fangirl =)
@thaeiRumfive9 жыл бұрын
is that Chocolate Doom again ?
@joaogrrr9 жыл бұрын
John is getting old.
@wildwest18329 жыл бұрын
joaogrrr we all do
@IsraelLazoPlus9 жыл бұрын
Since when minecraft had those monsters and guns??
@PashaDefragzor9 жыл бұрын
Mission stats is ass, :) bad ass :))...
@TheSlaychow9 жыл бұрын
:D
@TheExFatal4 жыл бұрын
You couldn't get a normal version of Doom for this? It looks awful