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Diablo II Lord Of Destruction 1.12 gameplay showing a Paladin with Conviction as His main aura and Zeal as his main attack using a Voice Of Reason (Lem-Ko-El-Eld) runeword in a Phase Blade to fight along some maps in Hell act I, II and III.
This is a "poor man" version of the build called "Rifter". In both cases the main offensive power is provided not by the damage of the weapon itself, but because the feature of spanning random Frozen Orbs and Ice Blast from the swings. The conviction aura decreases both the defensive values of your foes making easier to hit and the elemental resistences, increasing in a big way the damage casted by the Orbs, besides the max reduction is topped at -150 (Conviction level 25, this one is at level 23 which means -140) and the max resistences to cold in some monsters are up to +180 (which means that still are cold inmmune). Rift runeword is more poserfull, but a lot more expensive can't be build in a indestructible weapon, which means annoying and costly repairs.
To surpass this problem is good to have a swich weapon with high no-cold elemental damage or magical damage, as Crescent Moon runeword or the elite unique scourge Stormlash or the elite unique sword Azurewrath.
The character is currently at level 80 with 20 skill points in Conviction and Holy shield, He has also 20 skill points in Sacrifice, to increase a bit the physical damage in order to increase the life and mana leech, and 16 saved skill points. The main weak point is that this is not able to drain life in the same amount as a Zeal/Fanaticism build, which means that you will need to use potions or items that cast Life Tap curse (as Dracul's gloves) when the things go wrong.
The main gear used is very modest: armor, boots and amulet from "The Disciple" set, the unique String of Ears belt, a shield socketed with 4 perfect diamonds, a 20 IAS gloves, Harlequin Crest unique helm, rings for mana & life leech +resistence charms.