Diablo IV - How Lucky Hit Works - Rogue - Deep Dive

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Xarrio

Xarrio

Күн бұрын

We'll try to figure out if Siphoning Strikes (Rogue Ability) with the new Lucky Hit Mechanic in Diablo 4 is still the best way to recover life and learn about how lucky hit works.
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#diablo4 #d4 #diabloiv #luckyhit

Пікірлер: 463
@PlanetMoktar13
@PlanetMoktar13 Жыл бұрын
Your content and channel has single handedly kept me playing and enjoying the ups and downs of this game. I truly hope you keep doing this for years to come with other games. Best of success to you. Your channel is genius. Thanks Xarrio. 💪💪
@Xarrio
@Xarrio Жыл бұрын
Glad you enjoy it!
@JAndersonGhost0326
@JAndersonGhost0326 Жыл бұрын
After playing last night and today, Siphoning Strikes is now less of a self heal and more of a way to die slower.
@reidyo5404
@reidyo5404 Жыл бұрын
Yah even with lucky hit rolls on gear, I couldn’t heal for shit
@Vansafe0
@Vansafe0 Жыл бұрын
@@reidyo5404 I had the same experience. Even using Cowl of the Nameless. The efficacy at 100 is severely decreased and not something you can rely on in higher nm dungeons. For leveling I don't see it being practical at all. Better off getting increase potion drops or DR.
@reidyo5404
@reidyo5404 Жыл бұрын
@@Vansafe0 it’s idiotic that the dev team push potions over heal. Why take out lifesteal in the game? The way things are, we still get one tapped by random regular monsters like the spirits or walking crossbows
@sabyasachidas7058
@sabyasachidas7058 Жыл бұрын
Yeah this ability is now useless.. It can heal for a bit but completely useless and cannot at all keep up with the damage you take.. I'd definitely go for alternate ways of sustain.. some I can think of are 1. Stolen vigor with momentum 2. There is an aspect which heals with victimize explosions of you want to use those 3. Life on kill rolls on your headpiece, rings ( my personal fav so far) Stolen vigor gives you a generic life regen which is more universal but consumes a defensive(??) aspect slot.. I like life on kill more on my rogue as it procs in situation where I need sustain mostly (i.e. in the midst of a big pack killing stuff) but wouldn't work on bosses at all unless they help you out with some adds to kill. You can combine with siphoning strike in that case for a bit of help and otherwise rely on potions but as a rogue most tough bosses require you to minimize taking damage at all (i.e. you are either at full hp or dead anyways)
@FusionKota
@FusionKota Жыл бұрын
​@sabyasachidas7058 I was using stolen vigor on an amulet for my rogue in tier 3 for a while along with another aspect that heals you "x" life per second for every close enemy up to "x" amount. So I was effectively healing over 300hp per second at any given time in a group of enemies. I was able to sit and tank every boss I ever came across unless it CC'd me and stopped the momentum stack lol. I wasn't quite as deadly but I legitimately never had to use potions. I'm definitely removing all my points from siphoning and putting them into some resource gain or something lol.
@cannnonfoddder
@cannnonfoddder Жыл бұрын
I've been paying more attention to these D4 game mechanic videos than I did during my uni lectures
@snowballandpals
@snowballandpals Жыл бұрын
I love the all situational stats in Diablo 4 - "Must be close, get a critical strike, a lucky hit, on a Tuesday, when its a full moon outside"
@verendradialsingh4869
@verendradialsingh4869 Жыл бұрын
The devs complicated their game with all these stats and how they synergies together and we still have so many things that don't work right, the can't even do proper coding in their own game without messing up other stuff.
@Basada79
@Basada79 Жыл бұрын
Been trying to explain this to a friend, telling him why i hate everything about lucky hit. This video was exactly what i needed to explain it correctly. Thanks
@UknohweHwoits
@UknohweHwoits Жыл бұрын
THE BEST D4 Creator that does this kind of Content and one of the best overall. You deserve sooooo many more followers! Your videos are awesome!
@Sorain1
@Sorain1 Жыл бұрын
I don't play Diablo 4, but I find deep dives into it's design fascinating. Solid explanation.
@PRC533
@PRC533 Жыл бұрын
The exact same thing was done to the druid spirit boon, although I think it may still work on trampleslide with vasilly's prayer because of the massive aoe and multiple hits. However, with the amount of incoming damage now, a few % hp heal is not enough to build around.
@hashimrahman51
@hashimrahman51 Жыл бұрын
Of all the things to nerf on rogues… this was such a dumb nerf. It didn’t allow you to face tank-it was about QoL and not having to chug pots between mobs to heal chip damage.
@bigimportantman1544
@bigimportantman1544 Жыл бұрын
I would have preferred that they nerf the heal to like 1.5% of your total health & skipped the lucky hit mechanic. The same thing happened to the Druid Spirit Boon & it literally nerfed some self-heal abilities by 97%.
@grimulfr0
@grimulfr0 Жыл бұрын
Awesome videos man, much better than the way others try to explain, and a lot of them seem to misunderstand mechanics that they claim to know.
@Xarrio
@Xarrio Жыл бұрын
Much appreciated!
@musiccommands8615
@musiccommands8615 Жыл бұрын
So lucky hit chance give you a percentage of a percentage. 20% base luck hit + 50% Gear stat lucky hit chance = 30% lucky hit. Awesome.
@sneaky5141
@sneaky5141 Жыл бұрын
and 30% of the 75% on SS is what like 23%? 😭😭😭😭😭 i hope blizzard has an out of work hours fire and the game is lost
@W.M.1
@W.M.1 Жыл бұрын
LH is a % of a %, but ss only procs on crits, so another %.
@vormarsch
@vormarsch Жыл бұрын
@@W.M.1 yep it's that bad. Nobody wants to build for Lucky Hit chance, even if it was a flat increase to Lucky hit on skills, it wouldn't be enough.
@sneaky5141
@sneaky5141 Жыл бұрын
@@vormarsch lucky hit and vulnerable status need removing from the game borderlands learned this in 2012 with their game ruining slag debuff and awful stat balancing but blizzard chose to be blind i guess
@vormarsch
@vormarsch Жыл бұрын
@@sneaky5141 Yep, I think crowd-controlled status on mobs would be enough for a tagged-on damage increase. They could as well do away with the damage buckets (hidden) multipliers to make the game more accessible for everyone. Game core mechanics that has a player go and check on wiki pages or guides outside the game is not a professional game design.
@shawnmurphy234
@shawnmurphy234 Жыл бұрын
Best D4 mechanics explanations on the internet.
@OGshmo
@OGshmo Жыл бұрын
I had a pretty strong Rogue Build with 40% crit and +30% Lucky Hit - so in theory, these changes were meant for the build I already had going. Even still, the survivability pre and post patch was blantantly worse. I agree with some of the changes they've made, but generally speaking this patch was a step in the wrong direction, especially when it comes to complete lack of new content.
@matthewloni9198
@matthewloni9198 Жыл бұрын
I didn't realize lucky hit chance was multiplicative, I just assumed that having a 50% lucky hit chance on gear would add that 50% to the base lucky hit chance for the skill (ie 38%+50%=88%). Now i know that I shouldn't be stacking this too hard
@joshrees1591
@joshrees1591 Жыл бұрын
I’d love for you to dive in to attack speed versus lucky hit chance. For example. What’s the lucky hit proc rate with 10% attack speed on gloves versus adding lucky hit chance as an affix on your gloves. My assumption would be lucky hit chance > attack speed. But by how much? Furthermore, if it’s not substantial, is having attack speed better if it’s one or the other because naturally more attack speed is more damage so maybe if you’re left with a choice, go with attack speed. It’d be nice to know details on the difference as it pertains to lucky hit. Sorry, just curious.
@Xarrio
@Xarrio Жыл бұрын
Good question. Both lucky hit and attack speed are comparable if all you care about it getting more lucky hits. 10% more LHC = 10% more lucky hits. 10% more attack speed = 10% more hits = 10% lucky hits (assuming you can just sit there casting all day). Now as you get more LHC or more atk speed, then percentage wise, you are gaining less lucky hits or attack speed per 10% that you add. So a balanced approach is best. Like 50% more attack speed and 50% more LHC would be better than 100% more LHC and 0% attack speed.
@im7254
@im7254 Жыл бұрын
attack speed has tons of benefits beyond lucky hit by the way. it lets you end animations faster so you can move away from danger for example. that's why I refuse to play with crossbows ever. sure you can evade to cancel animation but even switching targets takes longer
@rizwansiddiqi7679
@rizwansiddiqi7679 Жыл бұрын
Excellent analysis. Plleeaaassse can you do Intervention with Alchemist Fortune and/or Second Wind please? Either of them good in any combination?
@Tobez
@Tobez Жыл бұрын
Appreciate this info so much. I completely misunderstood how the LH worked in this regard so now I can confidently remove those 3 points to put elsewhere.
@Mike-jn8zw
@Mike-jn8zw Жыл бұрын
Very interesting, just saw 4 of your videos, great stuff! Keep it up! Thank you
@taniame
@taniame Жыл бұрын
So is it worthy to still invest skill points in ss? I will say no. Mine is 40*35*75 in percentage. SS gave my rf rogue tons of survivability in 80+nm. Now it is gone.
@MrGaxar
@MrGaxar Жыл бұрын
Really well explained, very clear and enjoyable to watch and learn. Thank you
@3Dvertex
@3Dvertex Жыл бұрын
Would have been nice to have visuals comparing what it was before compared to what it is now, and how much effective hp each gave
@Xarrio
@Xarrio Жыл бұрын
That would have been a good idea. It is basically (75%)*(LHC of the skill) worse than it was before.
@billtodd2194
@billtodd2194 Жыл бұрын
​@@Xarrio You mean that % as effective, not that % worse. Using an example 33% LHC, it's 25% as effective, 4x worse, or nerfed by 75% depending how you want to phrase it.
@vraeljsp
@vraeljsp Жыл бұрын
Kind of a late reply but for comparison, before they changed it every critical strike healed 1% maximum life per skill point into siphoning strikes if you dealt it to a close enemy, regardless of the lucky hit chance for that attack. Now that they changed it, depending on which skill you are using, critical strikes have a roughly 8-20% chance to heal you for 1% of your life per skill point into siphoning strikes if you dealt it to a close enemy. If you relied on siphoning strikes as your only source of life steal/regeneration you’ll 100% want to switch to a different source because relying on something that only works 8-20% of the time (again, depending on which attack you’re using) sounds like an amazingly consistent way to die. I look at that as it not working 80-92% of the time. My rogue on eternal was critically striking multiple times per second while in combat. As long as she was swinging she was almost impossible to kill. Now she feels EXTREMELY squishy and I find myself dashing away in the middle of attacking in a panic as I gulp down potions because I was at 5% HP out of nowhere… at level 100. It is a colossal nerf that basically kills this passive. I would take increased movement speed after critically striking over siphoning strikes now any day.
@Southpaw17
@Southpaw17 Жыл бұрын
Tornado druids went from 100% of their crits healing them, to 6% of their crits healing them, and Shred Druids dropped to 15% of their crits healing them. To put this in perspective, this is mathematically the same as changing the heal from 3% per crit to 0.18% per crit for Tornado or 0.45% for Shred. RF Rogue is very similar to shred's change here
@Sorain1
@Sorain1 Жыл бұрын
OUCH. Good lord those nerfs just keep coming with 'better make a new map of the continent' force eh?
@ethanfinch6899
@ethanfinch6899 Жыл бұрын
@@Sorain1he says this, but i still heal STUPID amounts with shred, take comments with a grain of salt
@TheisonTV
@TheisonTV Жыл бұрын
Thank you so much for your great content :) Which software do you use for your „Whiteboard“? Thank you
@Xarrio
@Xarrio Жыл бұрын
Microsoft Whiteboard
@prolikethat5995
@prolikethat5995 Жыл бұрын
As a rogue this drives me crazy that puncture works that way with the blades. Whats the point of lucky hit if it is guaranteed to proc and how do you get people to try the other basic skills when one offers everything you need.
@bigbassjonz
@bigbassjonz Жыл бұрын
Lucky hit and vulnerability just needs to go away. They should buff the raw damage a bit more, give our crit damage back, and crit chance on one more piece of gear.
@marsovac
@marsovac Жыл бұрын
I just tried your assumption about rapid fire and lucky hits. Rapid fire does not seem to do 22% per arrow. I tested with the victimize passive where I can clearly see the lucky hit effects on screen. And I made sure to always fire rapid fire on a vulnerable enemy with 3 combo points (8 arrows). I was testing close to one of those shamans that ress to have a lot of tries durign testing. I had 27% lucky hit chance on the rapid fire tooltip. That amounts to 8*27% to do a lucky hit per rapid fire activation. And the victimize is 35% on lucky hit. 8*27%*0.35 is 75%. It seemed to me to be much less than that. Perhaps every third or 4th rapid fire I would see an explosion. Puncture on the other hand did the victimize explosions once every two punctures. Perhaps there is a mistake in my methodology of testing, but these are my findings. Perhaps monster were not getting hit by all arrows or something.
@Xarrio
@Xarrio Жыл бұрын
Did you make sure the enemy was vulnerable the whole time you were testing w/ rapid fire?
@marsovac
@marsovac Жыл бұрын
And during testing of the various passives I found out that Momentum is bugged. It says 8 seconds on the tooltip but the effect lasts for 4.
@marsovac
@marsovac Жыл бұрын
and that some enemies like Lycan Firewalkers can use abilities even while dazed :D (the jump that leaves a fire trail)
@borRIING
@borRIING Жыл бұрын
​@@Xarrioit may be that the lucky hit chance is 22% on average after all hits are calculated. I remember hydra and ice swords for sorc used to say 100% lucky hit chance. But people speculated it was an average of after every hit of the conjuration's full duration. After the latest patch, hydra and ice swords lucky hit now shows 4%. Anyway, if you want to test lucky hit properly, I suggest running the dungeon with the corpse bone wall, then switch out your weapons to lvl 1 weapons so you don't do any damage. Take off glyphs and skill points if needed.
@chipgettler
@chipgettler Жыл бұрын
Yeah, my Rogue who was squishy before is really mush after the nerf. I thought it was something I changed but seems not. Love the information Xarrio gives. I learn so much from this mathematical genius.
@Age1337H
@Age1337H Жыл бұрын
What do u think about the unique helmet that increase lucky hit against cc enemy? Penetration shot have a 50 % LHC, do u know if this count for every enemy hit? found the new unique bow for Penetration shot yesterday and thinking about to change to PS build.
@amurika6336
@amurika6336 Жыл бұрын
Ty professor watching your video is more enjoyable than leveling in d4
@SemperPravus
@SemperPravus Жыл бұрын
Abilities with multiple projectiles either all projectiles crit or none crit? Or does each projectile role for crit? I wasn’t sure if you were calculating first group doesn’t crit but second does crit for the sake of simplicity.
@bskdad318
@bskdad318 Жыл бұрын
Now do you think it viable in end game builds when you have attack speed up lhc and chc higher?
@MiBrCo4177
@MiBrCo4177 Жыл бұрын
the affix taht gives marksman a 10% chance to proc arrow storm.. with attack speed at +60% when i was leveling and trying different builds. I was proc'ing arrow storm every 3 seconds. it was pretty nice actually.
@lml4502
@lml4502 Жыл бұрын
switching crowd control dmg reduction with hps regen aspect from momentum stacks turned out really well in response of the nerf on siph strikes
@adamkomisarek8998
@adamkomisarek8998 Жыл бұрын
Thanks for the video! One question though, which I cannot seem to find answer to... Why those Lucky Hit abilities, has wording "UP TO", it is so confusing. What does it mean? Sometimes lower/sometimes higher? I.e. Lucky hit is always given percentage, that's clear for me. ABILITIES :are always stating "UP TO", and this is confusing. Any explanation?
@Xarrio
@Xarrio Жыл бұрын
Good question, this confused me for a bit too. What this means is the following: If the proc said Lucky hit: it has up to a 40% chance to proc. Now, if the skill you are using has a 50% chance to lucky hit, you'd have a (50%)(40%) = 20% chance of proccing. If the skill you are using has a 100% chance to lucky hit, you'd have a (100%)(40%) = 40% chance of proccing, which gets you UP TO the max of 40% chance of proccing. And what they are saying is that if you were to add lucky hit chance to your gear, shadowstep wouldn't increase your chance past 40% chance of proccing. This is a little silly b/c hardly any skills have a 100% chance to lucky hit, but shadow step is actually 1 skill that does.
@Nottim554
@Nottim554 Жыл бұрын
Thank you, this whole morning makes sense now
@deathmelodic2807
@deathmelodic2807 Жыл бұрын
In my understanding all rapid fire arrows count as 1 single hit. And its not 10 arrows, the tooltip clearly says it fires 5 arrows, and with 3 combo points it fires 8 arrows and all of them still counts as 1 single hit.
@pokesmot6997
@pokesmot6997 Жыл бұрын
The only problem i have with this, being a rogue main who is using siphoning strike still, is that the rogues imbuements and many other passives increase crit chance across your abilities. With a basic combat loop your able to hit crazy crit chance. Which i do understand it doesnt increase lucky hits, but if your getting massive crit chance with ability stacking it seems to proc siphoning strike regularly. Being that flurry heals, thats the main go to for me.
@veritasvestigando7112
@veritasvestigando7112 Жыл бұрын
One question: When a Lucky hit occurs will all lucky hit effects be calculated so that one lucky hit can actually trigger more than one effect? Let’s say you have siphoning strikes and manglers aspect and maybe something else, could they theoretically proc on the same lucky hit or is it that if one procs no other can proc?
@gabrob3449
@gabrob3449 Жыл бұрын
Yes it does , the game check first the lucky hit , then check for every instance of lucky trigger , to see if it triggers or not .
@redshiftit8303
@redshiftit8303 Жыл бұрын
game text: "If you have multiple Lucky Hit effects, their probabilities roll independently"
@happyaccidents156
@happyaccidents156 Жыл бұрын
A training dummy would be so helpful since so much information isn't fully explained.
@OluDada
@OluDada Жыл бұрын
Thanks for your videos and tools, they have been very helpful. Would it be worth it to include a Lucky hit calculator to your existing spreadsheet? For example, if i put in my LH chance on a skill and all other sources and plug in the % chance for X to proc on LH, how much Attack speed do i need to make X proc once every 5 seconds of a prolonged fight/encounter and vice-versa? Thanks again
@Xarrio
@Xarrio Жыл бұрын
Interesting idea. The tough thing is that every skill seems to have some hidden attack speed modifier.
@michaelkofsky6599
@michaelkofsky6599 Жыл бұрын
Amazing rogue video again - thanks. Quick question. My rapid fire ability says it only has 20% lucky hit. Do you know what would cause the discrepancy? Thanks.
@im7254
@im7254 Жыл бұрын
lucky hit % on gear increases that number. +50% lucky hit affixes on gear + potion would change it from 20% on tooltip to 30%. there is potion that gives you +30% if you want to check.
@joneszim680
@joneszim680 Жыл бұрын
Man i love your Videos. Please make some calculations about pvp builds and affixes. Also, i swapped to rugged - >reactive defense since it felt siphoning doesnt do shit anymore.
@andreikoto4810
@andreikoto4810 Жыл бұрын
I switched one of my stats on the gear for +240 HP on kill and it works wonders. Instead of investing tons of slots for lucky hit, consider this one on your head or offhand (for druids).
@teanymonster5227
@teanymonster5227 Жыл бұрын
just to clarify: i heared that for TBs its different. that litterally every hit has the same lucky hit chance, so when you put it in the enemy it can trigger at 33% or something and when it returns its 33% again. if you have the TBs aspect every spinnging arround you "hit" also has 33% lucky hit. is this true to your understanding because as i said i heared that different skills work diffrently with this system. hydra on the sorc or other skill work exactly as you explained but not every skill, or am i mistaken there? thanks and cheers.
@afrohayabusa3299
@afrohayabusa3299 Жыл бұрын
Great video, and I definitely hope it gains some traction. With no dedicated healer classes, that was the only way I was staying alive as a rogue.
@via_negativa6183
@via_negativa6183 Жыл бұрын
Get some life on kill on your helmet.
@afrohayabusa3299
@afrohayabusa3299 Жыл бұрын
I have 16k health....thats not the problem
@normy6801
@normy6801 Жыл бұрын
Thanks for explaining to realize how bad and useless this passive is. Did they not know how their math model works? Will you move these 3 points to other passive or ability?
@Tyrant_2000
@Tyrant_2000 Жыл бұрын
May I ask what your Educational/Professional background is? I'm just curious how/where you got your Mathematic/Logical thinking. It's nice to see in this space. I that way as well. I got it naturally, but 'honed it' while learning Computer Science/Programming. Keep up the great content!
@Xarrio
@Xarrio Жыл бұрын
I have a degree in the sciences/math space. So years of practice!
@slappykh
@slappykh Жыл бұрын
So am i understanding correctly that you are saying (+lucky hit chance) is multiplicative whereas for example ( +critical strike chance) is additive even though it is worded the same?
@Xarrio
@Xarrio Жыл бұрын
They actually work the same. LHC is additive to itself, so 5 stacks of 10% LHC add up to 50% LHC, just like 5 stacks of 10% crit chance add up to 50% crit chance. It is just that LHC then gets multiplied by the LHC of the skill + 1. Similarily, crit chance gets multiplied by crit dmg + 1 to find your average crit dmg done.
@lancegarcia4716
@lancegarcia4716 Жыл бұрын
You are the Einstein of gaming man I love it lol keep up the good work because every time I watch you I feel like I passed math class😂
@sleepsalibi9080
@sleepsalibi9080 Жыл бұрын
Your content is extremely helpful. Any chance you could help me on knowing whether or not 3 ranks of exploit is worth using over malice or weapon mastery? I already watched your video on malice vs weapon mastery, wonderful work you're doing for us.
@NGSxXReaperXx
@NGSxXReaperXx Жыл бұрын
For those playing rogue looking for finishing a build if u put lucky hit to heal and life on kill on some of ur more flexible spots it makes up for it yes siphoning was far superior but this is at least somewhat of an alternative it’s worked for my twisting blades rogue. You also need to keep in mind puncture is not the only ability that will proc it so as long as ur attacks fast lucky hits happen quicker
@AlexK-eh1lv
@AlexK-eh1lv Жыл бұрын
You get nice sustain from using momentum and the aspect for it, put it on necklace and on high roll you have over 1.2k sustain per second when you are fighting mobs. Life on kill is kinda weak, because on higher difficulty you need the sustain to kill the mobs, not wait to replenish from kills. I think this combo is the superior choice for sustain right now but it does lock you to momentum which kinda feels bad since close quarters combat is really nice choice too if you don't need the DR from momentum.
@bthorne2
@bthorne2 Жыл бұрын
@xarrio have you noticed any sort of icd? In theory on sorc w/ Frost orb I should be proccing lucky hit allll the time...I am not. I am guessing it's because frost or doesn't work the way that blizzard says it works...
@Xarrio
@Xarrio Жыл бұрын
Are you using barber? Lucky hit doesn't work w/ barber. =(
@jibi9275
@jibi9275 Жыл бұрын
Thx for your explaination.... Question is "what do we do now ?" What mecanism will replace a such good passive mode... I feel my rogue so weak now... Half dps and no more survavibility... Il lost at least 10 or 15 levels of NM D... Because of this f,,, weak defense... 😰😭
@DannyDecksLoR
@DannyDecksLoR Жыл бұрын
Try flurry rapid fire build wudijo made. Flurry still heals for 12% a cast
@shawnstrode9153
@shawnstrode9153 Жыл бұрын
So is it really bad when u make a lucky hit build like bursting venom build
@Blooddrunk
@Blooddrunk Жыл бұрын
what does the "up to" part of "up to 75%" mean? does it have another rng roll in that part?
@orrikolaxus
@orrikolaxus Жыл бұрын
Do you think if I respec some of my skill tree points to Second Wind and Alchemist's Fortune passive to boost the Lucky Hit chance will help? Or it is totally not worth it?
@Xarrio
@Xarrio Жыл бұрын
I wouldn't do it just for puncture, won't help that much... but if you have other skills that are lucky hit that can benefit too for extra dmg, then it could be worth.
@orrikolaxus
@orrikolaxus Жыл бұрын
@@Xarrio ok, thanks. I think I'm going to remove my skill points from siphoning strikes as it's impossible to heal now.
@patrickwinham
@patrickwinham Жыл бұрын
Thank you so much this helped a TON!
@c4ch3money
@c4ch3money Жыл бұрын
Hey I'm taking a break from d4 but wanted to throw one last like and comment on your channel before I peace out. Absolutely love your breakdowns and way you present your info, really made the game funner to play!
@Xarrio
@Xarrio Жыл бұрын
Appreciate the support. Go touch some grass for me!
@espertix5839
@espertix5839 Жыл бұрын
Can you take a look into charge bolt enchantment because it never procs for me. I have 35% lucky hit. and stun jobs filling half the screen but it won't proc.
@dannyli2163
@dannyli2163 Жыл бұрын
how does lucky hit proc on twisting blades, is it just the initial spell cast counted or can the spinning blades (aspect) proc lucky hit as well?
@UnderNewbie
@UnderNewbie Жыл бұрын
I still don't understand why Blizz wants to do this. What is the philosopphy behind?
@brianzhang1874
@brianzhang1874 Жыл бұрын
Hey Xarrio, would it be possible for you to do a deep dive on what base damage dealt means? It's on gohr's as well as barbarian's bleed aspect. its hard to determine base damage dealt total includes core skill damage lines, if it occurs after edgemaster's aspect, if stuff like violent whirlwind affect it, etc. Thanks!
@aronhill6353
@aronhill6353 Жыл бұрын
Useful breakdown, thanks - very sad that it got gutted so badly, but I guess it frees up some skillpoints! 😂
@Codd23
@Codd23 Жыл бұрын
This video is way more interesting than the math class lol.
@monitorlizard9971
@monitorlizard9971 Жыл бұрын
I havent noticed the health regain at all. Have had it since level 1 to 80.
@ZzNinjadogszZ
@ZzNinjadogszZ Жыл бұрын
Thanks for explaining the math, something that most ppl don’t wanna do
@Xarrio
@Xarrio Жыл бұрын
You bet!
@johnbroke2336
@johnbroke2336 Жыл бұрын
So what if i show you that from 10 bullets i got 5-6 lucky hits? Not consistent but they are there... would your theory be invalid?
@Xarrio
@Xarrio Жыл бұрын
I should have said "on average" in the video. Each bullet has a certain % chance to lucky hit. Sometimes you get lucky and get more, sometimes you get unlucky and get less in total per shot.
@robertjohnston25
@robertjohnston25 Жыл бұрын
Wouldn’t the 2nd part about the 3 daggers be irrelevant due to you no longer being “close”? As they describe close as melee range? Or do you still throw 3 daggers even if you’re in melee?
@Casualfield
@Casualfield Жыл бұрын
it always throws 3 daggers its op
@robertjohnston25
@robertjohnston25 Жыл бұрын
@@Casualfield thanks :)
@marcelhowald8295
@marcelhowald8295 Жыл бұрын
how does the lucky hit chance (lhc) on a core skill like rapid fire(22%lhc) work whit poison imbuement (39%lhc)?
@iansnow4698
@iansnow4698 Жыл бұрын
Hi, isnt it 9 arrow now as in patch 1.1.0 it was mentioned the "visual bug" for "one extra arrow" was removed for Rapid Fire?
@Xarrio
@Xarrio Жыл бұрын
I tested it post patch, still 10 arrows. 10 arrows, 10 hits, 10 disobedience stacks still.
@iansnow4698
@iansnow4698 Жыл бұрын
@@Xarrio Oh thats interesting, thanks for the test!
@WesideRipper
@WesideRipper Жыл бұрын
Xarrio do you know about the console players doing alot less damage and taking alot more?
@Xarrio
@Xarrio Жыл бұрын
Haven't heard about that. I play on PC (with controller).
@WesideRipper
@WesideRipper Жыл бұрын
@@Xarrio ya I think that's why it's not talked about because all the KZbinrs play on PC lol I'm just trying to bring attention to it. Love your content man keep up the great work.
@deleonfountain8220
@deleonfountain8220 Жыл бұрын
Was there really any need to nerf it this hard? It’s like they just took a glance at whatever was essential to all classes and said “yeah you don’t get to do that anymore”
@hare44
@hare44 Жыл бұрын
In the case of twisting blades' orbit, if it hits more than one enemy in one orbit, does a lucky hit have a chance of proc on all enemies it hits?
@Xarrio
@Xarrio Жыл бұрын
Yes.
@Hanging_Brain
@Hanging_Brain Жыл бұрын
I use concealment for the 100% crit along side shadow imbuement. And it heals me for a TON with siphon strikes and i dont stack any LHC. Granted im only level 65, maybe my build stops working at higher levels.
@tigz6898
@tigz6898 Жыл бұрын
If mob clearing is fast, I would recommend life on Kill on helms (close to perfect roll) with teremity pants (atleast 30% barrier). While maintaining barrier, you'll rarely get invulnerable status so it helps a lot on survivability.
@Kangoo9
@Kangoo9 Жыл бұрын
what do you mean ? If we have a barrier, mobs cannot apply vulnerable on us ?
@godofchaoskhorne5043
@godofchaoskhorne5043 Жыл бұрын
Temerity got hit hard with this patch. I'm pretty sure they stealth nerfed it too. But even without that it's a lot less reliable now. I still have my abrrier up most of the time but a one or two hits from medium sized mob/large mob will remove my barrier. A big elite will remove 80% of my health with a full barrier. My barrage and puncture used to heal enough for me to have a constant barrier up even hugging larger mobs and an elite or two (depending on the elite). Now I need to kite enemies and esp elites and use cheesy things like doors to slow then down and wipe them while most of them are off screen and can't hit me etc. I still do incredible damage but I do so quick esp to larger enemies that I can't let mobs touch or surround me even for a split second. Which is great with all the absurdly unfair constant CC, spiderwebs, freeze, circles, locked projectiles etc The barrier seems smaller or they changed the visuals. It used to be a transparent bar over my health and another one over that covering 80%. Now it's one.
@im7254
@im7254 Жыл бұрын
I think the change is they nerfed close combat healing chance by a ton but buffed ranged healing chance from passive+aspect that I personally rely on. so I don't mind it myself. I rarely kill mobs close to them anyway
@stormysurge9083
@stormysurge9083 Жыл бұрын
vulnerable can definitely be applied by mobs. Your health bar will turn the same color as enemies do when you're vulnerable
@im7254
@im7254 Жыл бұрын
@@stormysurge9083 i thought it was when health sphere looks all cracked
@Xarrio
@Xarrio Жыл бұрын
Who is feeling lucky?~!
@joshrees1591
@joshrees1591 Жыл бұрын
I mean. When I get an Uber unique I’ll reply with yes 😂
@ahirunakamura9592
@ahirunakamura9592 Жыл бұрын
Lucky hit: 1% chance of Blizzard reverting this patch tomorrow.
@taniame
@taniame Жыл бұрын
Hey, powerball jackpot awaits. There is always a chance. It is 1 billion for todays winner.
@pencilcheck
@pencilcheck Жыл бұрын
My lucky hit build proc lucky hit effect quite often
@sabyasachidas7058
@sabyasachidas7058 Жыл бұрын
​@@pencilcheckThere are abilities which proc on lucky hit and they are not bad at all .. especially when you start getting ancestral gear and get those LH rolls on gloves and rings, you can start getting those procs very very reliably. However in this case, it's not only a lucky hit req but also crit req and only 75% chance on top of that for a measly 3% life back. That makes it wayyy less inconsistent and considering the amount of damage you consistently take in this game it's better to look for an alternate source of sustain
@JamesFuston
@JamesFuston Жыл бұрын
the second I saw Rob going over the patch notes and say this change was "no big deal" I knew it didn't check out. Druid's are tanky enough to survive having their crit = heal become a lucky hit, rogues simply aren't and I hope this gets reverted
@KutsuuG
@KutsuuG Жыл бұрын
It's still very effective on bursting venoms TB build since we stack attack speed, lucky hit and crit chance as high as possible. I think it's worth being real about how OP siphoning strikes (and the druid version) was before the nerf. Even post-nerf I'm healing through the majority of chip damage/poison damage and I consider that really nice amount of sustain for 3 skill points investment.
@Xarrio
@Xarrio Жыл бұрын
It was def op before the nerf, but now it has gone too far in the other direction unless you are playing some high lhc build + have a ton of aoe dmg.
@KutsuuG
@KutsuuG Жыл бұрын
@@Xarrio yeah that's fair, my impression is probably skewed since I'm playing a build that is ideal for siphoning.
@gvs_55
@gvs_55 Жыл бұрын
how is calculation with lucky hit bonuses from ring/amulet?
@SaberedQuill
@SaberedQuill Жыл бұрын
Thanks for the explanation and all your work! Salute
@DreadnThis
@DreadnThis Жыл бұрын
Basically yes, but the 50% LHC from gear/aspects is just applied directly to your skills tooltip before the "dice" are rolled. So your Rapid Fire on screen has 22% because you probably had roughly 10% LHC on when you took the image. So with 50% LHC your Rapid Fire would show 30% chance. Making the math (30%)(50%) = 15%. So correct answer you just made it more complicated.
@abelee8917
@abelee8917 Жыл бұрын
Potion spamming ftw For some reason every other lucky hit mechanic works fine for me but i cant seem to get siphoning strikes to work even with the lucky hit potion
@davidbowers2657
@davidbowers2657 Жыл бұрын
Your videos teach me so much. Thanks dude.
@momoxh
@momoxh Жыл бұрын
so it basically means gotta find another way to leach instead of coming up with million ways of squeezing more lucky hit to make ss work as before? I anticipate it will never work as before
@JZ-xu3vg
@JZ-xu3vg Жыл бұрын
between the 30% lucky hit bonuses from skills and the almost 100% crit strike chance a rouge can get through paragon/skill/items by 70ish. its not that bad of a problem. it is commitment of about like 12 skills points. probly not an endgame build but i'm really happy with it and about half my aspects are lucky hit. Siphoning strikes can be replaced though. personally the best thing i've found for lucky hit is executing injured non-elites. if you get a decent roll its about a 19% chance on a two handed weapon with the paragon node you can add 30 more percent chance for that for a total of about 50 percent. cut that in half 25% of hits execute i'm not sure how aoe (twisted blades and puncture) is affected by this but its a slaughterhouse . with something like shadow damage everything explodes and dies. And the other CC aspects with lucky hit make the rouge comparable to other classes if you have technical skills. I would not be able to survive in upper tier dungeons without knocking down a whole mob and keeping them frozen before they cc me.
@Kangoo9
@Kangoo9 Жыл бұрын
Would you take alchemist fortune (+15% luck chance) and second wind (+15% luck chance) if we play tb poison build with bursting venom ?
@im7254
@im7254 Жыл бұрын
tb let's you get way more lucky hits checks than just 2 with single use of imbument so definitely. I never use imbuments bc 90%+ of my attacks would not be elemental so I never do. and that aspect gives you infinite imbuments when it procs so it's great use of points for you
@Kangoo9
@Kangoo9 Жыл бұрын
@@im7254 is it worth it to take both passive ?
@PseudoNym100
@PseudoNym100 Жыл бұрын
​@@Kangoo9I have those in my tb build and my stuff procs a bunch. I also have LH on any piece of gear that can have it.
@soyoucanchangethis
@soyoucanchangethis Жыл бұрын
What makes you think the individual daggers on a single use of puncture get their own rolls for crit and lucky hit?
@NanoNaps
@NanoNaps Жыл бұрын
Definitely for lucky hit, that one I tested with 50% daze aspect About every 2nd Puncture hitting with all 3 blades was a daze which would be the expected value for (33%)(50%) = 16.6% or 1/6 Never looked whether all of them crit when one crits though
@Kangoo9
@Kangoo9 Жыл бұрын
does glyph Chip (bonus to physical damage) increase base damage, so it also increase poison DoT ?
@Mohawkwarrior999
@Mohawkwarrior999 Жыл бұрын
I think so
@joeball2126
@joeball2126 Жыл бұрын
That was definitely worth a sub.
@rin_rin69
@rin_rin69 Жыл бұрын
What about flurry 😂 does it count as 1 projectile?
@pencilcheck
@pencilcheck Жыл бұрын
I though lucky hit bonus is additive? Been using lucky hit build with TB it is quite easy to proc lucky hit with about 15% extra plus all the skill to add more lucky hit bonus
@mannyfresh7065
@mannyfresh7065 Жыл бұрын
Noob here but what does proc mean?
@lolongo
@lolongo Жыл бұрын
great explanation, but I could have used a comparison to how it worked pre-patch
@Xarrio
@Xarrio Жыл бұрын
Pre-patch it was simple. You crit strike while close, you siphon strike.
@OGshmo
@OGshmo Жыл бұрын
just to clarify: at the start you say that "2 out of 10 will be a lucky hit" referring to Rapid Fire. You should say "on average" at the end of that sentence, because it's totally possible that 0 out of 10 will lucky hit. or that 4 out of 10 will lucky hit on the next cast. It's important for people to understand this.
@Xarrio
@Xarrio Жыл бұрын
You are correct. Thanks for pointing this out.
@johnnywong2583
@johnnywong2583 Жыл бұрын
I guess this change just kill almost all melee rogues (because they also make it so only the main strikes of TB can activate siphoning strikes). Perhaps frostbitten/noxious ice/ icy alchemist/surprise variations may have a chance at high level NM because of the CC. Oh and after the nerf to armor and DRs, I suppose dodge rate has a higher effective health then?
@ki11em59
@ki11em59 Жыл бұрын
Another important point for classes like rogue and sorc is that they actually have additive lucky hit on the tree if you have the skill points to spare. These are often much more valuable than the rolls on gear 5% additive on 20% lucky hit chance is the same as a 25% lucky hit bonus. That 1 skill point is worth both a glove and ring affix
@WesleyC638
@WesleyC638 Жыл бұрын
I think you're confusing "Additive (+)" vs "Multiplicative (x)". e.g. a point in Precision Magic on the Sorc tree gives +5% additive lucky hit chance, which is exactly the same as having 5% lucky hit chance on a piece of gear.
@shaxxshelmet1938
@shaxxshelmet1938 Жыл бұрын
It’s not actually additive, the tooltip is just wrong. You can tell because the lucky hit chance on imbuements doesn’t scale additively with alchemists fortune, it scales multiplicitively
@NanoNaps
@NanoNaps Жыл бұрын
It is additive with other sources of lucky hit (like on gear) not additive with the skills base lucky hit chance
@ki11em59
@ki11em59 Жыл бұрын
ok thanks for the info guys
@shaxxshelmet1938
@shaxxshelmet1938 Жыл бұрын
@@NanoNaps yes, and then that value is applied to skills multiplicatively
@ChigMcWack
@ChigMcWack Жыл бұрын
Do you know how ricochets work with Lucky hit? Do they get their own chance or cant?
@Xarrio
@Xarrio Жыл бұрын
I believe they get their own lucky hit chance of the same % as the skill.
@ChigMcWack
@ChigMcWack Жыл бұрын
@@Xarrio i hope so, making a lucky hit rogue this season and ricochets would help alot when clearing for extra explosions and arrow storms.
@johnparker8259
@johnparker8259 Жыл бұрын
Now for an alternative to Siphoning Stikes?
@Xarrio
@Xarrio Жыл бұрын
That is the million dollar question... Just don't get hit, duh.
@justin9855
@justin9855 Жыл бұрын
It is still useful with penetrating shot w trick aspect, second wind
@mp9810
@mp9810 Жыл бұрын
Excellent explanation. Best i've seen.
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