Diablo IV - Life or Damage Reduction?

  Рет қаралды 62,437

Xarrio

Xarrio

Күн бұрын

In this video, I am going to help you best understand how to decide between the stats life and damage reduction in diablo 4 on your gear and figure out which is better?
Check out the DR series in this playlist: • Damage Reduction Videos
Check out my channel for more tips, guides and some fun action packed runs: / @xarrio
If you want to support me, please do the following:
1. Check out the channel to find more helpful content: / @xarrio
2. Continue watching diablo 4 my videos
3. Like/comment/subscribe
Thank you!
#diablo4 #d4 #life #damagereduction #diabloiv

Пікірлер: 357
@Xarrio
@Xarrio Жыл бұрын
Thumbs up if you want a spreadsheet that calculates your effective health! Armor discussion is up next!
@lordcarl3094
@lordcarl3094 Жыл бұрын
What i do know is that the Armor % is totally fake against Physical attacks in the PvP Zone. I'm not sure why, maybe the % that shows is fake or we only get 65% of our total Armor. Maybe its multiplicative, instead of addictive with diminishing returns that the game doesn't show? Still... i'm much more interested in you talking about Thorns Barbarian, or how it feels when you activate instant death by just putting down a trap. These Thorns are very long, AoE isn't a thing in the game, activation on only hit isn't a thing in the game and Armor is fake, so... What's the point? The max DPS on a weapon barely reach 3000, but you equip Razorplate and you have 11.000 Thorns. This game makes no sense.
@chickenisdog4500
@chickenisdog4500 Жыл бұрын
@@lordcarl3094 the pvp area armor is hardcap at 9200 so if u have more than that is kinda useless
@lordcarl3094
@lordcarl3094 Жыл бұрын
@@chickenisdog4500 Thanks, did i miss an explanation for that somewhere in game?
@edwar6706
@edwar6706 Жыл бұрын
@@lordcarl3094 i think in the statistic section there is a 2 modificator tooltips.
@lordcarl3094
@lordcarl3094 Жыл бұрын
@@edwar6706 You mean Materials and Stats? That doesn't says anything about the maximum Armor for PvP being 9200.
@SoonJin95
@SoonJin95 Жыл бұрын
You're straight up the khan academy of diablo my guy. Keep up the good work.
@Xarrio
@Xarrio Жыл бұрын
Hah, love that.
@camfrog79
@camfrog79 Жыл бұрын
I was thinking the same thing lmao.. are you a math teacher?
@dimKiriyenko
@dimKiriyenko Жыл бұрын
That's an explanation needed to be done! My 2cent: same math, but less calculations when you're choosing between %DR and +HP: * first number is your hp + HP * second number is your hp / (1-%DR) Pick what's higher.
@Xarrio
@Xarrio Жыл бұрын
True! Good point. That is another way to do it for sure. One of the reasons why I chose to show it the way that I did is that I'm hoping that people will start thinking about changes in terms of % change. This idea of % change is used everywhere in the game for optimizing your character, from dmg stats, to defensive stats. And once you have mastered the idea of comparing % changes, you can optimize everything as you progress your character throughout the game, instead of just at the end by copying someone else's build.
@rogueduelist3137
@rogueduelist3137 Жыл бұрын
A huge benefit that wasnt mentioned for DR is how much more effective it becomes with healing.
@immodsr9348
@immodsr9348 Жыл бұрын
That is true, but also HP is better with healing that scales of % HP :)
@polyento3535
@polyento3535 Жыл бұрын
You also forgot about heal %, for example Rogues, flurry can heal up 15% per hit.
@sf4603
@sf4603 Жыл бұрын
@@immodsr9348 you might want to clarify what you men by +HP is better with %max hp healing because its better than nothing but its not better than an equivalent amount of %DR Its true that %DR effects %base healing and flat amount healing where +HP does not but %DR and +HP have the same effect on %max healing If you take his 2 example characters and each receive a heal of 25% max life. The 75% DR character will receive 25 life and the 400 life character will receive 100 life but calculating for effective hp they both end up with 100 effective hp. 25 life with 75% DR = 100 effective hp. So as far as healing goes %DR has some advantages over +HP but +HP has no advantages over %DR. %DR narrows the gap between %max healing and %base healing and +HP widens it without providing any benefit over %DR. If all your healing is %max healing then this difference is irrelevant but we all have access to healing potions which have a flat amount as well as a %max component so at the very least %DR is making your potions more effective than +HP. Should be noted that the same is true for Barriers as well.
@Miguel-oi8tq
@Miguel-oi8tq Жыл бұрын
Crazy how video after video i learn something new and these breakdowns always help me improve my build. Top tier content🤠👍
@chrissatchel986
@chrissatchel986 Жыл бұрын
Base on your analysis of effective health between DR & EX HP, they both could be defined as two linear functions by deferent Slope K, defining % increase as Y (y=kx+b). Then they could be equivalent in Y and go down and up.
@douglosu
@douglosu Жыл бұрын
I have always wanted a video like this for someone to explain it to me drawing out the math as they went. This is fantastic! Thank you for this.
@willceli5977
@willceli5977 Жыл бұрын
DR spreadsheet would be extremely helpful. My question is this: Would the spreadsheet contain other variables such a as Close Damage Reduction, Distant Damage Reduction, Damage Reduction based on how many Dark Shroud Shadows you have how many points are invested into that, etc. By the way, love the content! I love math so seeing how this works makes it a lot easier to make certain decisions 👍🏼 Keep it up!
@bthorne2
@bthorne2 Жыл бұрын
I think we could do with a video explaining how the EHP changes with multiple sources of DR because it is not reducing the original number, so stacking multiple sources of DR does not always produce a linear outcome. Armor does.
@umitpalalondon
@umitpalalondon Жыл бұрын
Totally agree DR rely on many factors , armor and hp straight forward values
@KOOKMON1
@KOOKMON1 Жыл бұрын
I was kind of thinking the same thing. If damage reduction has diminishing returns from multiple sources it seems like you’re adding a lot to the equation then.
@andy9565
@andy9565 Жыл бұрын
thanks for the breakdown! really gives us some basic understanding on how the game works :) deserves a sub
@Xarrio
@Xarrio Жыл бұрын
Glad it helped!
@syaman15191
@syaman15191 Жыл бұрын
this is the info i need to know but never knew i needed. Great vid once again.
@Axel-fl2ue
@Axel-fl2ue Жыл бұрын
Would love an excel sheet that we can enter our DR's in (DR from range + close and total DR) to figure things out properly.
@shingshing825
@shingshing825 Жыл бұрын
Im sure this has been said but youre the Khan Academy of math crafting for this game. Eloquent explanations; the lucky hit video was excellent.
@Kortogan
@Kortogan Жыл бұрын
I'm loving these breakdowns and hope they will culminate with a DR spreadsheet 😉
@Xarrio
@Xarrio Жыл бұрын
DR spreadsheet... sounds pretty sexy. Might have to make one.
@kduv889
@kduv889 Жыл бұрын
okay hear me out...im 35 years old and I have NEVER liked math arithmetic. I not only understood this better than most teachers who taught me in school but I was actually excited to apply this to my min/max'ing in game! I appreciate you! Sub'd!
@crumblik
@crumblik Жыл бұрын
Love the helpful analysis! EHP is a great way to think about how much we need of Life and DR to survive the biggest hit we expect. For example, if a boss is going to hit us for 50k, then we need to make sure our EHP is at least that, so that healing can take over after the hit. We also need to have enough as a buffer to smooth out damage spikes and allow healing to catch up over time. If we're only expecting small hits which healing is able to cover, then perhaps stacking more DR would be better to reduce the overall amount of damage we take. My 2c!
@HasturLaVishnu
@HasturLaVishnu Жыл бұрын
I feel like im school and todays lesson is DR vs. Hp :) Love your approach Professor Diablo
@justemy2516
@justemy2516 Жыл бұрын
good explanation and it might work for a clean character but i believe its way more complicated in lategame base life only increases with lvl ups, additional flat life does not increase with % life and dmg red has diminishing returns except for different sources like dmg red against close / dmg red against elites /dmg red against poisoned etc i prefer life rolls over a 4th dr stat since most classes scale dmg or selfheal with it
@Binetti816
@Binetti816 Жыл бұрын
Great videos man. I’m glad i stumbled onto you. Looking forward to more videos. Y
@kinggamerx3xd888
@kinggamerx3xd888 Жыл бұрын
Wouldn’t the diminishing returns scale the 75% too 62.5% so you would need different dr buckets too hit the hp difference for a 1 to 1 scale
@immodsr9348
@immodsr9348 Жыл бұрын
Was thinking the same, but it is not really diminishing as it always gives 10% damage reduction to the 25% damage you take. That is why he used EHP instead of the total damage reduction number itself.
@riothegod1831
@riothegod1831 Жыл бұрын
@@immodsr9348it is diminishing returns, the tooltip literally tells you it is diminishing. i have 52% close DR, adding 10 only brings it to 57%, not 62%
@ThienTran-lc1nx
@ThienTran-lc1nx Жыл бұрын
@@riothegod1831that’s because the last 10% DR you add is occurred after all other DR applied. Do you even watch his previous video which explains about DR?
@k1ngjam3s67
@k1ngjam3s67 Жыл бұрын
​@riothegod1831 the 10% is not additive,l it's 10% more of the original 52%, so in turn 5.2% more meaning 57% damage reduction would be correct. The diminishing returns, is meaning it can never make it to 100% and will always be soft capped.
@riothegod1831
@riothegod1831 Жыл бұрын
@@k1ngjam3s67 oh. thats weird every other source of dr seems to be additive. at least from gear.
@alex_mula
@alex_mula Жыл бұрын
This is the content that deserves a sub. Keep it up
@DaHamma77
@DaHamma77 Жыл бұрын
Well done and good explanaition. Thank you!
@bthorne2
@bthorne2 Жыл бұрын
having a background in mathematics...you got my subscription. thanks. lol.
@kjwong4730
@kjwong4730 Жыл бұрын
Basic grade school math is so important, I wish I paid for attention in math class, never knew I would use it as an adult for video games
@Sevrmark
@Sevrmark Жыл бұрын
How does this affect, for example the Sorc passive Protection that grants a barrier based on maximum health when a CD is used?
@newwesty
@newwesty Жыл бұрын
learning so much from your breakdown videos, keep up the content!
@Xarrio
@Xarrio Жыл бұрын
Thanks, will do!
@klorinator
@klorinator Жыл бұрын
Does the effectiveness of adding life also increase based on your current dr? I would think that if your character already has some dr that should factor into the choice. You discussed base hp but not the effect of your character's current dr when adding extra health. I would be interested to know.
@TimoLcs
@TimoLcs Жыл бұрын
Amazing breakdown. Learned alot! You wrtie better eith your mouse than I do with a pen lol
@Xarrio
@Xarrio Жыл бұрын
Thanks! Glad you enjoyed it. I actually am using a wacom tablet. =)
@will160176
@will160176 Жыл бұрын
Here's some confusion to add to the equation. Barbs have a talent that adds health multiplicitively. Therefore, adding 1000 health doesn't exactly come out to +1000 health to your new total.... I'm sure I can figure it out by multiplying it first though. And then how do the gems and paragon +health% go into this as well?
@Xarrio
@Xarrio Жыл бұрын
Yep. I'm planning a video right now to talk about life %. Stay tuned! It is a fun one.
@SaintSTXiong
@SaintSTXiong Жыл бұрын
Can you help explain whether to pick 5% total armor or 10% damage reduction?
@BeastmanWatchUrMouth
@BeastmanWatchUrMouth Жыл бұрын
Did you take into account the diminishing returns of DR stats? For example if you already have 10% DR, that new 10% will have diminishing returns
@Xarrio
@Xarrio Жыл бұрын
Check out part 1 of the series where I talk about diminishing returns.
@clevername1349
@clevername1349 Жыл бұрын
It seems to be much easier to find (relatively) significant HP increases than it is to find significant DR% increases. Something to take into account. At lower levels you will likely find neither a 1k HP boost OR a 10% DR increase. SO, in almost ALL scenarios, it is almost always better to take the DR% increase IMO. Of course the formulas above are great to help one consider what to take if such a choice is available at any given level.
@Katastra_
@Katastra_ Жыл бұрын
I assume for any build that takes advantage of Fortify and/or Overpower, health would always be the way to go?
@richardmenz3257
@richardmenz3257 Жыл бұрын
Life is damage for those builds so think of it as a hybrid damage and defensive stat.
@kiwi-bird
@kiwi-bird Жыл бұрын
Thank you! You have a new subscriber! I love video game science!
@alexwieauchimmer9782
@alexwieauchimmer9782 Жыл бұрын
Great Video! Im not sure if my thoughts are correct but I think there is another point about damage reduction to think about: For example, lets say you have already 80%dr. Now you have to decie between +10% damage reduction or X more life. the 10% damage reduction would give you from you current state + 100% more tankyness and its verry unlikly to get a life roll that gives you +100% of your current health. 1000 incomming damage 80%dr => 200 incomming damage. 1000 incomming damage 90%dr => 100 incomming damage. from 200 to 100 incomming damage the value got halfed, so it gives you 100% more tankyness. I know the values of 80% dr cannot be achievied, but it makes my point more clearly. Or am I wrong?
@Xarrio
@Xarrio Жыл бұрын
The 10% Dr extra won't add like that generally. The 10% DR would remove 10% of the remaining dmg. 80% DR -> 20% Dmg remaining 10% more DR -> removes 10% of the 20% -> removes 2% dmg -> 18% dmg remaining
@alexwieauchimmer9782
@alexwieauchimmer9782 Жыл бұрын
​@@Xarrio okay ty sir
@wmpx34
@wmpx34 Жыл бұрын
I didn’t expect DR to scale off max health…I thought it would be current health
@brunospasta
@brunospasta 11 ай бұрын
This is why I think the "diminishing return" info is confusing people on DR. Because actually its one of the stats with no diminishing return.
@crizzonet
@crizzonet Жыл бұрын
Wouldn’t the 2nd hit with 75% DR be 75% of 75 health now,, which would be 56 health after? Or does it always calculate based off the max health number, and not the actual current health number?
@Xarrio
@Xarrio Жыл бұрын
Hey, good question. The DR is reducing the HIT not your health pool. The hit from the wraith is always 100 dmg in the example, so the 75% DR will always reduce the hit by 75.
@crizzonet
@crizzonet Жыл бұрын
@@Xarrio that makes sense. thanks for the reply, and keep up the awesome videos, they’re really helpful!
@VonVisualsOfficial
@VonVisualsOfficial Жыл бұрын
Most helpful guides on D4 right now! Sharing with the bros
@LuXao74
@LuXao74 Жыл бұрын
You the best brother thanks for all the tips, can't wait for the armor discussion!
@offline20012
@offline20012 Жыл бұрын
Nice video, hope to learn more from you in the future ❤
@marcelhowald8295
@marcelhowald8295 Жыл бұрын
I have a question about imbuements, on some it has lucky hit chance. Does this transfer to every rapidfire shot and does it overwrite the lucky hit chance on rapid fire?
@VikingParadigm
@VikingParadigm Жыл бұрын
Thank you for explaing this, past level 90 on my rogue I did indeed feel like the DR was better then the HP but could not confirm 100%. 🍻
@alexkyriazis1986
@alexkyriazis1986 Жыл бұрын
Hey Xarrio! Mad respect for your work mate, ive watched every single one of your videos and they are both coherent and informative! Could you share a general overview of what we should aim for ( as rogues ) in the end end endgame? Hp, DR, Crit chance+dmg etc? Thank you for your work once more, you're awesome!!
@ThorGodofThunder420
@ThorGodofThunder420 Жыл бұрын
Do the math, bozo.
@SafetyFooT
@SafetyFooT Жыл бұрын
My man’s re-rolling starts in VR 😮
@guirohden
@guirohden Жыл бұрын
If you already have good gear with a lot of DR stacked it becomes less effective the more you add, so HP is almost always better. You mentioned that the DR values never change, but they do, if you stack them they lose effectiveness. Let's say you have 50% DR spread across gear, skills and paragon nodes, if you add another 10% from a new gear piece it's not going to be 60%, it will be something around 55% or so. This is why stacking HP and Armor is better than stacking DR.
@Xarrio
@Xarrio Жыл бұрын
Check out my vid on diminishing returns and DR, it might clear up some misconceptions: kzbin.info/www/bejne/gn2rqoyidqeLqpI
@148Reaper
@148Reaper Жыл бұрын
Having more health also means you need to do more healing in order to survive, saw this quite a few times playing with people that went the hp route when you vs something tough and they keep running out of potions.
@musiccommands8615
@musiccommands8615 Жыл бұрын
Very informative. Thanks a ton
@Jcalcazaren1
@Jcalcazaren1 Жыл бұрын
Man you deserve 500k + subscribers
@Xarrio
@Xarrio Жыл бұрын
I wouldn't know what to do w/ such numbers.
@Welcome_The_Revolution
@Welcome_The_Revolution Жыл бұрын
One thing to consider is that % DR is capped so if you're already getting a lot of DR you may find that you're hitting the cap regularly so adding more is largely wasted. It would be great if there was some in-game stats to display EHP, maybe leveraging your average DR in combat (this will often go up & down as a lot of DR sources are conditional; close, when crowd controlled, for x seconds after using a skill, etc.)
@Welcome_The_Revolution
@Welcome_The_Revolution Жыл бұрын
Overall a fantastic video though, great job!
@Xarrio
@Xarrio Жыл бұрын
DR% has no cap.
@polyento3535
@polyento3535 11 ай бұрын
Do you think you can make a spreadsheet to auto-calculate these on Excel? Great job BTW!
@Xarrio
@Xarrio 11 ай бұрын
Ya, there is a spreadsheet on this vid: kzbin.info/www/bejne/gYiwmpuld898ndE
@polyento3535
@polyento3535 11 ай бұрын
@@Xarrio Ohh thanks. I got distracted how your solving these maths in your head LOL. I'm your new fan!
@happosai_sama5298
@happosai_sama5298 Жыл бұрын
Too much math for my meager brain, so which one is better then? more dr or hp?
@austinwagner3897
@austinwagner3897 Жыл бұрын
Your videos have really helped me. Thanks.
@RomeTooBod
@RomeTooBod Жыл бұрын
I definitely learned something today too bad I got banned last night though 😅
@RealXBit
@RealXBit Жыл бұрын
it doesnt stack like that in d4 though. 2 items that both have 10%dr wouldnt be 20% dr it would be 10% then 10% or remaining. so does that make HP better bec of diminishing returns?
@BigJuris
@BigJuris Жыл бұрын
I like to use DR all the time even if the hp seems slightly better. because the healing you take from any source is like 4 times more effective. potions have fix number they heal instantny etc. so for me there is no question even to think about more hp if I can take any reasonable DR, resist or block chance etc.
@firstmarkbannor5266
@firstmarkbannor5266 Жыл бұрын
That was a REALLY roundabout way to explain a simple concept. 7000/6000 = ~ 16% Damage reduction. 10% DR =~ 10% damage reduction. 11000/10000 = ~ 10% damage reduction and decreases as your life gets higher and higher. It’s pretty simple math
@bobnewkirk7003
@bobnewkirk7003 Жыл бұрын
This is fundamentally assuming that there is no diminishing returns on Damage reduction. I haven't tested it yet, but often times Devs will put a maximum DR value into the calculation to limit DR stacking so as you approach that value your returns on investment drop. Though HP gives less % EH per point, it is is not subject to diminishing returns in the same way so it may well be more effective with higher Reduction values. Its somewhat tangential to this discussion, but Barrier and the Overpower mechanic (if they ever fix it) both play into HP which may also weight the equation towards HP.
@Xarrio
@Xarrio Жыл бұрын
From my testing on the tooltip (and searching online), I haven't found any evidence of diminishing returns from damage reduction.
@UlfhednarTV
@UlfhednarTV Жыл бұрын
You are a beast man I think damage mitigation is one of the most important things in this game which people neglect a lot. Appreciate it!
@twicegravity
@twicegravity Жыл бұрын
Huge khan academy vibes, good vid!
@charlesbratton8170
@charlesbratton8170 Жыл бұрын
How much would this change if your throw rubies in the mix since it’s % based and not flat numbers?
@scanneringdark4793
@scanneringdark4793 Жыл бұрын
great video. also to find delta EHP for HP on gear you can also (gear HP / current hp) a little easier
@cixtos
@cixtos Жыл бұрын
A breakdown comparing how a skill’s damage scales with level compared to the value of a passive skill would be helpful for crafting builds. I never know when to focus on skill level versus when to go for more points in passives. Looking forward to your Armor deep dive video!
@maxnovakovics2568
@maxnovakovics2568 Жыл бұрын
Depends on your specific build but rule of thumb is. 5 ranks in core skill. 1 rank in other active skills. They usually just apply status for your core to capitalize on.
@maxnovakovics2568
@maxnovakovics2568 Жыл бұрын
For example, I see a lot of Druids put ranks in Trample, but with that build Trample merely casts your Core Landslide, which does the damage. Extra ranks don't lower CD, increase Unstoppable time, or add to the Fortify/Spirit gen. Waste. 4, 8, 12% damage to Nature Magic skills, 5, 10, 15% more Fortify etc are worth a lot more than putting ranks in Poison Creeper either. You only want Creeper for the 20% crit chance, apply the "Poison" tag to enemies, apply the "Immobilize" (which is also "Crowd Control) so your "+% dmg vs psn", "dmg vs cc" stats are getting used. No Druid build is stacking Poison dots like a Vanilla Warlock in 40 man Onyxia 😅 My friend had 5 ranks in his basic skill, and in Blood Mist saying it does more damage that way.. "Brother you can do more damage with the Bone passives. Blood Mist is just a panic button, not an attack..."
@piano8556
@piano8556 Жыл бұрын
Your Channel is really nice! Helps to understand the mechanics a lot
@mattwilder132
@mattwilder132 Жыл бұрын
This reminds me of 2am college nights cramming for a stats/math test the next day
@ppxppx
@ppxppx Жыл бұрын
I'm a 85 rogue with about 6000hp. I had to pick between 900 +HP or 10% DR. After watching this vid, I'm going with the HP for now until I hit higher levels.
@Xarrio
@Xarrio Жыл бұрын
Glad the vid was useful so immediately!
@NinjatasticEspy
@NinjatasticEspy Жыл бұрын
Doesn't the value of DR % also depend on the possible damage incoming? Like in a dungeon let's sum up 3 mobs types. Norms, Elites, Boss. Norms hit 100, elites hit 300 and boss hits 500. Flat health isn't beneficial with all types where DR is more beneficial the higher the incoming damage is.
@Cymricus
@Cymricus Жыл бұрын
it’s impossible to calc effective health in diablo 4 the way they spread different types of DR, resistance, and armor across stats unless you’re looking at strictly the stat “damage reduction,” which is only one of the several mitigation stats the way DR really works can’t be calculated as it depends on a dynamic system - what type is it, where is it when ability used, is it environmental or from a mob, do you have buffs, etc. it’s just way more complicated than it seems and there’s no calculation that’s gonna help
@johnmichaelarnaud
@johnmichaelarnaud Жыл бұрын
This was my only question as well, as DR in the game is so often conditional, it seems nearly impossible to calculate any kind of static amount for comparison.
@heikojohnmoller7853
@heikojohnmoller7853 Жыл бұрын
so what is the result? What is better hp or dr ?
@alirawidduh166
@alirawidduh166 Жыл бұрын
Adding DR, your life moves up and down in a more predictable way than in adding extra life. This is important in hardcore, where you want consistency in your "hp movement".
@bullseye608
@bullseye608 Жыл бұрын
They're both EXACTLY the same. Neither one causes your life to move up or down more or less predictably...
@jfeb2822
@jfeb2822 Жыл бұрын
The video I needed! Thanks
@Asgardinho
@Asgardinho Жыл бұрын
what about life regen, isn't life regen affected by your total hp?
@WardenDios
@WardenDios Жыл бұрын
There's got to be a formula to calculate exactly how high a life roll on a piece of gear has to reach to start outclassing a DR roll for more Effective HP, given your current HP as a static data point. So if you're at the Occultist rerolling a piece of gear you know exactly how high you want that life roll to get before you stop re-rolling over it for a higher value.
@Hjortur95
@Hjortur95 Жыл бұрын
Life rolls scale with ilvl and upgrades. rolling life on a 725 is really bad but on an 800 its very worth it
@JuneauGTW
@JuneauGTW Жыл бұрын
Your videos are so helpful. The game doesn't explain anything to players.
@zav75
@zav75 Жыл бұрын
EHP, a concept well understood from Path of exile :D
@MacroBioBoi
@MacroBioBoi Жыл бұрын
Great content.
@범준필
@범준필 Жыл бұрын
So you mean the more H.P. we have, the better it is for us to get D.R. option. But with low H.P. , H.P option would be better to get, Am I right?
@Xarrio
@Xarrio Жыл бұрын
You got it!
@Ersb99
@Ersb99 Жыл бұрын
Thank you so much for the clarification , also 1000 hp ? its better than 10%armor on pants, chest or helmet?
@Xarrio
@Xarrio Жыл бұрын
We'll be discussing armor next. Stay tuned!
@richardmenz3257
@richardmenz3257 Жыл бұрын
I don’t have any % armor and at least from streamer builds I seen I appear to be tankier and from what I hear on Reddit armor does less dr the bigger the hit is so I would say it is worst. But I guess it matters if your doing same lvl content or pushing tier 100 nm dungeons.
@TheBlakamon15
@TheBlakamon15 Жыл бұрын
I am more curious about healing recieved. How much is enough if you have enough health and damage reduction to survive multiple hits but quickly heal your health back up to full so you can take more hits.
@k0ji9h96
@k0ji9h96 Жыл бұрын
Excellent video, but i have question: what about fortify and barrier, based on your max hp? You dont include these stats in your formula. For barb its serious survivability.
@chrisgeorge8408
@chrisgeorge8408 Жыл бұрын
Is there an excel sheet available to compare gear? Probably not, but worth asking
@Xarrio
@Xarrio Жыл бұрын
Check my latest vid for an EHP calculator that you can use to compare EHP. Dmg one is coming soon.
@emilwaldhausen5836
@emilwaldhausen5836 Жыл бұрын
Bro your content is next level. Keep it coming ❤
@Binetti816
@Binetti816 Жыл бұрын
What I’m curious about is what about when ur a rogue and don’t have a lot of health though.
@TELEVISIBLE
@TELEVISIBLE Жыл бұрын
So which one is better ?
@daemonkisure2952
@daemonkisure2952 Жыл бұрын
.
@LFC608
@LFC608 Жыл бұрын
I'm having a similar issues deciding between raw HP and extra dodge chance. I'm just keeping one in my stash until I learn which is more worth having.
@Xarrio
@Xarrio Жыл бұрын
Good question... dodge effectively works the same as DR in terms of the average damage reduced. For example, if you had 50% dodge, then you would take 1 out of every 2 hits on average. Versus if you had 50% DR, then you would take half the dmg every time. Well half the dmg for 2 hits (for the DR case) is the same as the whole dmg for 1 hit and 1 dodge (for dodging). Generally tho people don't take dodge over DR because it is inconsistent. You either take 0 dmg or all of the dmg. And if all of the dmg is more than your health pool, you are dead. Versus taking half of the dmg each hit, you then have time to heal it up before the next hit hopefully.
@crackityjoe
@crackityjoe Жыл бұрын
If I have 20% damage reduction from close, as well as 20% damage reduction from distance, is that the same as having 20% damage reduction, or is some other mechanic where an enemy can not be either close or distant, such as if they are exploding or affecting me after their death?
@Xarrio
@Xarrio Жыл бұрын
Pretty much. Except for environmental effects in nightmare dungeons such as the shade/lightning I don't think fit into either close or far.
@winstoncampbell6180
@winstoncampbell6180 Жыл бұрын
Great presentation bro 🔥
@Xarrio
@Xarrio Жыл бұрын
ty!
@absorbcontact
@absorbcontact Жыл бұрын
Thanks for the video! How to take ie. dodge chance into account for the overall EHP?
@GhostlordGames
@GhostlordGames Жыл бұрын
The question I always have is Health or Armor? I don't see a video on that :(
@onlytheory86
@onlytheory86 Жыл бұрын
Good explanation but I hate that I have to sit and do math for the 1000 items I drop every run just to figure out a little increase in power. Bliz needs ro make it obvious as to what is an upgrade and what isn't... it would take forever to do this with all items
@rrperezup
@rrperezup Жыл бұрын
So as a Sorc, should I be using Rubies or Topaz on my armor pieces?
@Xarrio
@Xarrio Жыл бұрын
Generally I'd go with rubies unless you feel like you spend a lot of time getting crowd controlled for some reason.
@rrperezup
@rrperezup Жыл бұрын
@@XarrioThanks I will switch it up and give it a try
@stomis2346
@stomis2346 Жыл бұрын
Good vid. I think a really good follow up would be a comparison of DR and effective health VS dot type damage for pesky affixes in NM and PvP
@maxnovakovics2568
@maxnovakovics2568 Жыл бұрын
4:00 1 DIVIDED by total dr?? Or 1 MINUS dr?? Because you subtracted the 0.75 from the 1. 1 divided by 0.75 is 1.33 not 0.25.
@owa1985
@owa1985 Жыл бұрын
I didn't learn anything new, but it was a good refresher nonetheless. At the least it quelled my inner critic that my formulae were indeed correct and that, I can assure you, is value I cannot buy with money. I came for the Rapid fire shenanigans, stayed for the math tutorials. Have a sub, sir.
@Xarrio
@Xarrio Жыл бұрын
It was my plan all along.... Glad you still remember your maths!
@owa1985
@owa1985 Жыл бұрын
@@Xarrio I didn't remark before, but your concept of hits to kill on the DR calculations was revolutionary for me. That was in fact, something new.
@blech71
@blech71 Жыл бұрын
Good vid! Subbed!
@mike35424
@mike35424 Жыл бұрын
Can you do a video talking a little bit about the defensive abs utility skills of the rogue? There seems to be some interesting ones like the one that grants dodge or the one that provides DR from DOT that I never see used in any builds?
@eddyram4932
@eddyram4932 Жыл бұрын
I use the dodge passive in my rogue builds. It’s busted even though it’s RNG based. I take it as “60% of the time it works every time”😂
@kuokl5626
@kuokl5626 Жыл бұрын
what a share, ur video is amazing, thanks for that!! love it
@marceloleal2013
@marceloleal2013 Жыл бұрын
Great job!
@Lxkota_
@Lxkota_ Жыл бұрын
Are you a teacher/ professor in your day job? You are very good at breaking down and explaining concepts
@haydenap
@haydenap Жыл бұрын
Isn't 10% DR only ACTUALLY 10% DR if you don't have any other sources of that kind of DR? If you already had one piece of gear with 10% DR, and then you add another piece of gear with 10% DR, that makes the second piece not as valuable since both DR rolls will multiply together, right? 10% DR means you're taking 90% damage if you have two, you multiply 90% by 90% which instead is 81% damage taken. Or 19% DR. Or am I just completely wrong in my understanding of how this works? Doesn't that make your DR change in EH formula not work?
@Xarrio
@Xarrio Жыл бұрын
You are correct in how the DR calculation works. However, you are incorrect about the 2nd 10% stack being less valuable. While it does give you 9% more DR, which is less than the 10% DR from the first stack, the 9% increase in DR from the 2nd stack actually ends up being more valuable in terms of your ehp total. I explain this in my 1st video in the series: kzbin.info/aero/PL5GXa9pP7xwVf7V6K4Xh55s6nU8W7XBC9 But, the ehp in both cases increases by 11% from 1 stack to the next. Try calculating your ehp with 1 stack, 2 stacks, 3 stacks of 10% DR, then find the % change in ehp from 1 stack to the next. You will see it is the same.
@haydenap
@haydenap Жыл бұрын
@@Xarrio thanks for the reply! I ended up watching your DR series in reverse and found this out after I commented. Nice work! I definitely learned something about how DR works. Looking forward to seeing what you make of armor. As far as I can tell there's no easily identifiable formula for it.
Diablo IV - How Armor Works - Deep Dive
17:45
Xarrio
Рет қаралды 96 М.
Lucky Hit Explained - Diablo 4's Most Misunderstood Mechanic
5:13
Raxxanterax
Рет қаралды 138 М.
Крутой фокус + секрет! #shorts
00:10
Роман Magic
Рет қаралды 41 МЛН
Миллионер | 1 - серия
34:31
Million Show
Рет қаралды 2,9 МЛН
Diablo IV - How Lucky Hit Works - Rogue - Deep Dive
11:11
Xarrio
Рет қаралды 49 М.
Diablo IV - How Damage Reduction actually Works
8:34
Xarrio
Рет қаралды 22 М.
Diablo 4 Runewords Explained & The Most Powerful Combinations
17:20
Армиядағы Джоннидің өмірі (GTA V)
26:19
NurChannel
Рет қаралды 46 М.
The Future of Brawl Stars in 2025!
4:27
Brawl Stars
Рет қаралды 1,5 МЛН